Ulm University | 89069 Ulm | Germany Faculty of Engineering and Computer Science Institute of Media Informatics Exploration of Techniques for Procedu- ral Content Generation of Levels in Se- rious Games Author: Michael Legner 800817
[email protected] Reviewer: Prof. Dr.-Ing. Michael Weber Prof. Dr. Helmuth A. Partsch Supervisor: Julian Frommel, Julia Greim Year: 2014-2015 c 2014-2015 Michael Legner This work is licensed under the Creative Commons. Attribution-NonCommercial-ShareAlike 3.0 License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/de/ or send a letter to Creative Commons, 543 Howard Street, 5th Floor, San Francisco, California, 94105, USA. Print: PDF-LATEX 2ε Name: Michael Legner Matrikelnummer: 800817 Erklärung Ich erkläre, dass ich die Arbeit selbstständig verfasst und keine anderen als die angegebe- nen Quellen und Hilfsmittel verwendet habe. Ulm,den ............................................................................. Michael Legner 1. Abstract 1. Abstract The aim of this thesis is to explore the current state of the art in procedural content generation for levels. Based on the gathered knowledge, a library is developed to be used in the development of serious games. First, the thesis provides an overview over the usage of procedural generation in com- mercial games, research and in the so called demo scene as well as a short overview over the field of terrain generation, one of the main subjects of this thesis. It further introduces the term serious games and gives an overview of projects in this field. The first part is rounded up by adaptivity in games. Next, a very short history of video games is given as well as a definition for the term "serious games".