Pauta De Elaboración De Término De Referencia De Proyecto De Estudio

Total Page:16

File Type:pdf, Size:1020Kb

Pauta De Elaboración De Término De Referencia De Proyecto De Estudio UNIVERSIDAD DE CHILE FACULTAD DE CIENCIAS FÍSICAS Y MATEMÁTICAS DEPARTAMENTO DE INGENIERÍA INDUSTRIAL PLAN DE NEGOCIOS PARA UNA EMPRESA INDIE DE DESARROLLO DE VIDEOJUEGOS MEMORIA PARA OPTAR AL TÍTULO DE INGENIERO CIVIL INDUSTRIAL ERIK FABIÁN BUSTAMANTE ULLOA PROFESOR GUÍA: MAXIMILIANO DÍAZ TAPIA MIEMBROS DE LA COMISIÓN: IVÁN DÍAZ CAMPOS LORENA CONTRERAS ROJAS SANTIAGO DE CHILE 2019 PLAN DE NEGOCIOS PARA UNA EMPRESA INDIE DE DESARROLLO DE VIDEOJUEGOS El presente informe trata sobre el diseño de un plan de negocios para una empresa Indie de desarrollo de videojuegos en el contexto de un trabajo conducente al título profesional de Ingeniero Civil Industrial. Se comienza por realizar la elección del género y el marco general para el primer videojuego de la empresa en base a las preferencias de los miembros fundadores contrastadas con un Análisis de Entorno, lo que lleva a elegir el subgénero Survival Horror enfocado al mercado de PC. Con el fin de testear las hipótesis del proyecto se utilizan dos tráilers como MVPs que guían dos experimentos consistentes en exponer dichos tráilers a potenciales clientes mediante una encuesta, en la que al final se invita a registrarse en el sitio web de la empresa al encuestado si desea acceder a una demo del videojuego. Esto último con el objetivo de validar el interés de los jugadores en la propuesta de valor y solución planteadas, para lo cual se hace necesario obtener al menos 29 registros en el sitio para el primer experimento, resultado que no se logra, ya que solo se obtienen 13. Antes de realizar cambios al modelo y comenzar con el segundo experimento, se realiza un cambio de herramienta, reemplazando el Lean Canvas utilizado hasta el momento para representar el modelo de negocios, por el Gamification Model Canvas, que permite incluir aspectos específicos del diseño de videojuegos. Se introducen cambios en el modelo de negocios de cara al segundo experimento, para el cuál se repite la misma estructura de encuesta y exhibición de un tráiler y se hace necesario obtener al menos 24 registros en el sitio, resultado que se supera, logrando obtener 49 registros que permiten validar la propuesta planteada. Luego se presenta un plan de marketing sustentado en el marketing mix y el Sales Funnel, proponiéndose una serie de iniciativas enfocadas a cada segmento del embudo a ser desarrolladas y ejecutadas dentro de las funciones del equipo de trabajo, una campaña publicitaria en la plataforma de video Youtube con un costo de $3.500.000 y la asistencia a 2 convenciones enfocadas en videojuegos con un costo de $4.500.000 cada una. Posteriormente se propone un set de opciones de financiamiento entre las que se encuentran Uso de Recursos Propios, Créditos Bancarios, Inversionistas y Crowdfunding. Finalmente, se presenta una evaluación económica en la que se plantean 3 escenarios: Pesimista (2.500 copias vendidas), Basado en Experimento (72.000 copias vendidas) y Optimista (144.000 copias vendidas), obteniendo un VAN para el proyecto de -$2.000.000 incluso en el mejor de ellos, una TIR del 28% y un Costo de Adquisición de Clientes superior al Valor del Tiempo del Cliente. Concluyéndose en este aspecto, que el proyecto es factible sólo desde las 161.650 copias vendidas según las condiciones consideradas en este trabajo. ii TABLA DE CONTENIDO TABLA DE CONTENIDO ................................................................................................................................ iii I. ANTECEDENTES GENERALES ......................................................................................................... 5 El Mundo de los Videojuegos y su Evolución .............................................................................................. 5 ¿Qué es un videojuego?................................................................................................................. 5 ¿Qué es una Desarrolladora Indie de Videojuegos? ................................................................. 5 Historia de los Videojuegos ........................................................................................................... 5 El Mercado de los Videojuegos ..................................................................................................................... 7 Plataformas y Hardware ................................................................................................................. 9 Comercialización ............................................................................................................................. 11 Revenue Model ................................................................................................................................. 12 Géneros ............................................................................................................................................. 12 Juego Online y los eSports ............................................................................................................ 13 Actores Relevantes del Mercado .................................................................................................. 14 Desarrollo Indie ................................................................................................................................ 15 II. DESCRIPCIÓN DEL PROYECTO Y JUSTIFICACIÓN ....................................................................... 15 Crecimiento Sostenido ................................................................................................................................... 15 Accesibilidad al Desarrollo ............................................................................................................................. 17 Empresa Desarrolladora de Videojuegos ..................................................................................................... 19 Alternativas de Solución ................................................................................................................................ 20 III. OBJETIVOS ........................................................................................................................................ 26 Objetivo General ............................................................................................................................................. 26 Objetivos Específicos ...................................................................................................................................... 26 IV. MARCO CONCEPTUAL .................................................................................................................... 27 Análisis de la Industria ................................................................................................................................... 27 Entorno Externo ............................................................................................................................... 27 Análisis del Entorno Externo ......................................................................................................... 27 Análisis del entorno de la industria .............................................................................................. 28 Entorno Interno ................................................................................................................................ 28 Investigación de Mercado .............................................................................................................................. 29 Modelos de Negocios ..................................................................................................................................... 30 Documentación del Plan A ............................................................................................................. 31 Identificación de las Partes más Riesgosas del Plan ................................................................ 31 Testear Sistemáticamente el Plan ................................................................................................. 31 V. METODOLOGÍA ................................................................................................................................ 32 iii VI. INVESTIGACIÓN DE MERCADO Y ANÁLISIS DE LA INDUSTRIA ............................................... 34 Elección de Género y Plataforma .................................................................................................................. 34 Análisis Externo ............................................................................................................................... 34 Análisis Interno ................................................................................................................................ 41 Género y Plataforma Elegidos ....................................................................................................... 46 VII. ANÁLISIS DE RIESGO ...................................................................................................................... 47 VIII. MODELO DE NEGOCIOS.................................................................................................................. 50 Primera Iteración ............................................................................................................................................. 50 Experimento N°1 .............................................................................................................................. 57 Resultados .......................................................................................................................................
Recommended publications
  • Linn-Benton Community College
    LINN-BENTON COMMUNITY COLLEGE VOLUME 47 • EDITION 9 NOVEMBER 12, 2014 HUMAN INTEREST COMMUTER.LINNBENTON.EDU PAGE 2 “FORGIVE ME IF I’VE TOLD YOU THIS BEFORE” just a few 90s anthems off the playlist link included with the release of the book. BOOK TOUR The 90s were a difficult time for many in Oregon, and Stetz-Waterz remembers when 638,527 Oregonians sunday Nov. 16 1:30 p.m. voted in favor of classifying homosexuality with Author reading at Mr. Green Beans bookstore pedophilia, sadism, and masochism. The intent of 3932 N. Mississippi Ave. Measure 9 was to set a standard in Oregon public schools grouping homosexuality with immoral acts. Portland OR, 97227 This in turn, labeled it as an “abnormal behavior.” The fictional teen Triinu is entering the world of high Thursday Nov. 20. 7p.m. school, and it’s right about then when she begins to see Launch Party the world through an adult’s perceptual lens. With one Jones Bar foot on the ground and the other adrift in a teenage world, Stetz-Waters’ newest protagonist begins a quest 107 NW Couch St. to never be the same. Portland, OR, 97209 “At that age we are old enough to have an adult understanding, but young enough that we are Tuesday Nov. 25 7 p.m. experiencing things for the first time,” said Stetz-Waters Dual Reading with “Misdirected” Drawing from her own life experience as a rural Oregonian, Stetz-Waters paints the broad strokes of her author Ali Berman new work of fiction from first-hand experiences.
    [Show full text]
  • Order Form Full
    JAZZ ARTIST TITLE LABEL RETAIL ADDERLEY, CANNONBALL SOMETHIN' ELSE BLUE NOTE RM112.00 ARMSTRONG, LOUIS LOUIS ARMSTRONG PLAYS W.C. HANDY PURE PLEASURE RM188.00 ARMSTRONG, LOUIS & DUKE ELLINGTON THE GREAT REUNION (180 GR) PARLOPHONE RM124.00 AYLER, ALBERT LIVE IN FRANCE JULY 25, 1970 B13 RM136.00 BAKER, CHET DAYBREAK (180 GR) STEEPLECHASE RM139.00 BAKER, CHET IT COULD HAPPEN TO YOU RIVERSIDE RM119.00 BAKER, CHET SINGS & STRINGS VINYL PASSION RM146.00 BAKER, CHET THE LYRICAL TRUMPET OF CHET JAZZ WAX RM134.00 BAKER, CHET WITH STRINGS (180 GR) MUSIC ON VINYL RM155.00 BERRY, OVERTON T.O.B.E. + LIVE AT THE DOUBLET LIGHT 1/T ATTIC RM124.00 BIG BAD VOODOO DADDY BIG BAD VOODOO DADDY (PURPLE VINYL) LONESTAR RECORDS RM115.00 BLAKEY, ART 3 BLIND MICE UNITED ARTISTS RM95.00 BROETZMANN, PETER FULL BLAST JAZZWERKSTATT RM95.00 BRUBECK, DAVE THE ESSENTIAL DAVE BRUBECK COLUMBIA RM146.00 BRUBECK, DAVE - OCTET DAVE BRUBECK OCTET FANTASY RM119.00 BRUBECK, DAVE - QUARTET BRUBECK TIME DOXY RM125.00 BRUUT! MAD PACK (180 GR WHITE) MUSIC ON VINYL RM149.00 BUCKSHOT LEFONQUE MUSIC EVOLUTION MUSIC ON VINYL RM147.00 BURRELL, KENNY MIDNIGHT BLUE (MONO) (200 GR) CLASSIC RECORDS RM147.00 BURRELL, KENNY WEAVER OF DREAMS (180 GR) WAX TIME RM138.00 BYRD, DONALD BLACK BYRD BLUE NOTE RM112.00 CHERRY, DON MU (FIRST PART) (180 GR) BYG ACTUEL RM95.00 CLAYTON, BUCK HOW HI THE FI PURE PLEASURE RM188.00 COLE, NAT KING PENTHOUSE SERENADE PURE PLEASURE RM157.00 COLEMAN, ORNETTE AT THE TOWN HALL, DECEMBER 1962 WAX LOVE RM107.00 COLTRANE, ALICE JOURNEY IN SATCHIDANANDA (180 GR) IMPULSE
    [Show full text]
  • A Practical Guide to Marketing Your Indie Game
    GET READY GET NOTICED GET BIG A Practical Guide to Marketing Your Indie Game Patrick DeFreitas and Garret Romaine CONTENTS Preface viii Chapter 1: Overview of Indie Game Marketing 1 Why Marketing Matters 4 The Right Time is Now 6 How to Start Getting Noticed 6 Where to Start: Irresistible Promotional Materials 9 Trailer Video 9 Screenshots 10 Press Releases 11 Fact Sheets 11 Landing Page 11 Start a Developer’s Blog 12 Reach Out to the Press 13 Following Up 14 Convert Visitors into Active Fans 14 Maintain Your Marketing Momentum 15 Common Mistakes and Pitfalls to Avoid 16 What Makes You Unique? 17 Demographics 18 Personas: Mythical Prototypes 21 Competitive Analysis 23 Strategy and Goals 25 Marketing Goals 27 Lead Generation 28 Creating a Brand 30 Working Without Deep Pockets 31 ii | A Practical Guide to Marketing Your Indie Game Cost-Benefit Analysis 32 Metrics: In Data We Trust 33 Analytics 35 Marketing Channels 37 Shows and Events 37 Jams and Meet-ups 38 Closed Alpha Exposure 39 Contests 39 Don’t Tweet That 40 Pricing and Monetization Strategies 40 PR and Self-Promotion 42 Get Ready 44 Chapter 2: The Four Ps of Marketing for Indie Game Developers 45 The Four Ps Marketing Framework 46 Using the Four Ps 47 Mutually Dependent Variables 48 Yes, Your Game is a Product 48 Price 51 Setting the Right Price 53 Discounting Dos and Don’ts 54 Free to Play 55 Promotion 55 Assets 56 Ongoing Activities 57 Events 57 What About Advertising 58 Relationship-Based Promotion 58 Partner with Established Brands 59 Public Relations (PR)—Should You Hire a Pro,
    [Show full text]
  • Assistir Porque Eu Me Casei 2 Dublado
    Assistir Porque Eu Me Casei 2 Dublado Assistir Porque Eu Me Casei 2 Dublado 1 / 6 2 / 6 - Performer - Vida - $5 - Performer - Vida - $5 - Performer - Vida - $5 - Performer - Vida - $5.. - Performer - Vida - $5 - Performer - Vida - $5 - Performer - Vida - $5 - Performer - Vida - $5.. - Performer - Vida - $1 - Performer - Vida - $1 - Performer - Vida - $1 - Performer - Vida - $1. 1. porque eu me casei assistir online dublado 2. assistir filme porque eu me casei dublado 3. assistir porque me casei tambem dublado - Performer - Vida - $1 - Performer - Vida - $1 - Performer - Vida - $1 - Performer - Vida - $1.. - Performer - Vida - $5 - Performer - Vida - $5 - Performer - Vida - $5 - Performer - Vida - $5. porque eu me casei assistir online dublado porque eu me casei assistir online dublado, assistir filme porque eu me casei online dublado, assistir filme porque eu me casei dublado, assistir porque eu me casei filme completo dublado, assistir porque me casei tambem dublado, assistir filme porque eu me casei 2 dublado, assistir filme porque me casei tambem dublado online, assistir porque eu me casei dublado, assistir filme porque me casei dublado, assistir porque eu me casei dublado online, assistir filme online porque eu me casei dublado, assistir porque eu me casei também dublado online, assistir filme por que me casei dublado Jabardasth Telugu Movie Dvdrip Download - Performer - Vida - $5 - Performer - Vida - Yeh Jawaani Hai Deewani 1080p Full Movies Download Bull Bulbul Bandook Movie Torrent 1080p assistir filme porque eu me casei dublado Ice Age: Collision Course (English) movie download dual audio hindi - Performer - Vida - $10 - Performer - Vida - $8 - Performer - Vida - $5 - Performer - Vida - $1.. - Performer - Vida - $2 - Performer - Vida - $3 - Performer - Vida - $3 - Performer - Vida - $3.
    [Show full text]
  • 01 2014 FIFA World Cup Brazil 02 50 Cent : Blood on the Sand 03 AC/DC
    01 2014 FIFA World Cup Brazil 02 50 Cent : Blood on the Sand 03 AC/DC Live : Rock Band Track Pack 04 Ace Combat : Assault Horizon 05 Ace Combat 6: Fires of Liberation 06 Adventure Time : Explore the Dungeon Because I DON'T KNOW! 07 Adventure Time : The Secret of the Nameless Kingdom 08 AFL Live 2 09 Afro Samurai 10 Air Conflicts : Vietnam 11 Air Conflicts Pacific Carriers 12 Akai Katana 13 Alan Wake 14 Alan Wake - Bonus Disk 15 Alan Wake's American Nightmare 16 Alice: Madness Returns 17 Alien : Isolation 18 Alien Breed Trilogy 19 Aliens : Colonial Marines 20 Alone In The Dark 21 Alpha Protocol 22 Amped 3 23 Anarchy Reigns 24 Angry Bird Star Wars 25 Angry Bird Trilogy 26 Arcania : The Complete Tale 27 Armored Core Verdict Day 28 Army Of Two - The 40th Day 29 Army of Two - The Devils Cartel 30 Assassin’s Creed 2 31 Assassin's Creed 32 Assassin's Creed - Rogue 33 Assassin's Creed Brotherhood 34 Assassin's Creed III 35 Assassin's Creed IV Black Flag 36 Assassin's Creed La Hermandad 37 Asterix at the Olympic Games 38 Asuras Wrath 39 Autobahn Polizei 40 Backbreaker 41 Backyard Sports Rookie Rush 42 Baja – Edge of Control 43 Bakugan Battle Brawlers 44 Band Hero 45 BandFuse: Rock Legends 46 Banjo Kazooie Nuts and Bolts 47 Bass Pro Shop The Strike 48 Batman Arkham Asylum Goty Edition 49 Batman Arkham City Game Of The Year Edition 50 Batman Arkham Origins Blackgate Deluxe Edition 51 Battle Academy 52 Battle Fantasía 53 Battle vs Cheese 54 Battlefield 2 - Modern Combat 55 Battlefield 3 56 Battlefield 4 57 Battlefield Bad Company 58 Battlefield Bad
    [Show full text]
  • 01 2014 FIFA World Cup Brazil 02 50 Cent : Blood on the Sand 03
    01 2014 FIFA World Cup Brazil 02 50 Cent : Blood on the Sand 03 Adventure Time : Explore the Dungeon Because I DON'T KNOW! 04 Adventure Time : The Secret of the Nameless Kingdom 05 AFL Live 2 06 Afro Samurai 07 Air Conflicts : Vietnam 08 Alan Wake 09 Alan Wake's American Nightmare 10 Alien : Isolation 11 Aliens : Colonial Marines 12 Alone In The Dark 13 Anarchy Reigns 14 Angry Bird Star Wars 15 Angry Bird Trilogy 16 Arcania : The Complete Tale 17 Armored Core Verdict Day 18 Army Of Two - The 40th Day 19 Army of Two - The Devils Cartel 20 Assassin’s Creed 2 21 Assassin's Creed 22 Assassin's Creed - Rogue 23 Assassin's Creed III 24 Assassin's Creed IV Black Flag 25 Assassin's Creed La Hermandad 26 Asuras Wrath 27 Avatar – The Game 28 Baja – Edge of Control 29 Bakugan Battle Brawlers 30 Band Hero 31 Banjo Kazooie Nuts and Bolts 32 Batman Arkham Asylum Goty Edition 33 Batman Arkham City Game Of The Year Edition 34 Batman Arkham Origins Blackgate Deluxe Edition 35 Battle Academy 36 Battlefield 2 - Modern Combat 37 Battlefield 3 38 Battlefield 4 39 Battlefield Bad Company 40 Battlefield Bad Company 2 41 Battlefield Hardline 42 Battleship 43 Battlestations Pacific 44 Bayonetta 45 Ben 10 Omniverse 2 46 Binary Domain 47 Bioshock 48 Bioshock 2 49 Bioshock Infinity 50 BlackSite: Area 51 51 Blades of Time 52 Bladestorm: The Hundred Years' War 53 Blink 54 Blood Knights 55 Blue Dragon 56 Blur 57 Bob Esponja La Venganza De Plankton 58 Borderlands 1 59 Borderlands 2 60 Borderlands The Pre Sequel 61 Bound By Flame 62 Brave 63 Brutal Legend 64 Bullet Soul
    [Show full text]
  • PUSHSTART.COM TOP 10 FORZA HORIZON JOGOS DE LUTA a Simulação Funde-Se Com O Arcade?
    26 WWW.REVISTAPUSHSTART.COM TOP 10 FORZA HORIZON JOGOS DE LUTA A simulação funde-se com o arcade? Enemy XCOM Unknown Será que a emoção ainda é a mesma? XBOX 360 | NINTENDO | PLAYSTATION | PC | SEGA | ATARI | COMMODORE AMIGA | SPECTRUM | AMSTRAD | ARCADE | NEO GEO | INTELLIVISION | COLECO | MAGNAVOX | AMSTRAD ... ficha técnica PUSHSTART#26 Coordenação Editorial Jorge Fernandes, Ivan Flow. Equipa editorial Jorge Fernandes, Ivan Flow, Tiago Lobo dias, André CONHECE A NOSSA EQUIPA E AS SUAS EXCENTRICIDADES MENSAIS Santos, Margarida Cunha, Tommaso Veronesi, Luís Filipe Teixeira. Tiago Lobo Dias Luís Filipe Teixeira Jorge Fernandes Ivan Flow Tommaso Veronesi André Santos Colaboradores Ricardo Gouveia, João Sousa, Marco Cruz, Mário, Gonçalo Tordo, Castanheira, Nuno Pinto, Hugo Pinto, Hugo Gomes, Hugo Freitas, Ivo Leitão, Mário Tavares, João Canelo, Gonçalo Neto, Daniel Martinho. Projecto gráfico IvanFlow/FlowDesign. Marketing Tommaso Veronesi [[email protected]] email [sugestões] [email protected] Website www.revistapushstart.com Periodicidade Mensal. Edição Volume 26, de Novembro de 2012. A passear: A ouvir: A explorar: A jogar: A jogar: A dar: No Forza The 2nd Law, a o conceito de Torchlight II, Torchlight 2, X- Os primeiros Horizon. mais recente Gamification. League of Com e à espera toques em PES obra dos Muse. Legends, Plants do patch Diablo 2013. Novo álbum, vs Zombies, Fifa 3 1.0.5. novo estílo World Cup 2002. musical, como já nos têm habituado desde o início. A voltar: A ver: A ver: A Ler: A divertir-me: A pensar: Ao Skyrim e Milène Farmer, Sword Art Jacked: The Com a recém Porque que raio chegar à artista musical Online.
    [Show full text]
  • GOG-API Documentation Release 0.1
    GOG-API Documentation Release 0.1 Gabriel Huber Jun 05, 2018 Contents 1 Contents 3 1.1 Authentication..............................................3 1.2 Account Management..........................................5 1.3 Listing.................................................. 21 1.4 Store................................................... 25 1.5 Reviews.................................................. 27 1.6 GOG Connect.............................................. 29 1.7 Galaxy APIs............................................... 30 1.8 Game ID List............................................... 45 2 Links 83 3 Contributors 85 HTTP Routing Table 87 i ii GOG-API Documentation, Release 0.1 Welcome to the unoffical documentation of the APIs used by the GOG website and Galaxy client. It’s a very young project, so don’t be surprised if something is missing. But now get ready for a wild ride into a world where GET and POST don’t mean anything and consistency is a lucky mistake. Contents 1 GOG-API Documentation, Release 0.1 2 Contents CHAPTER 1 Contents 1.1 Authentication 1.1.1 Introduction All GOG APIs support token authorization, similar to OAuth2. The web domains www.gog.com, embed.gog.com and some of the Galaxy domains support session cookies too. They both have to be obtained using the GOG login page, because a CAPTCHA may be required to complete the login process. 1.1.2 Auth-Flow 1. Use an embedded browser like WebKit, Gecko or CEF to send the user to https://auth.gog.com/auth. An add-on in your desktop browser should work as well. The exact details about the parameters of this request are described below. 2. Once the login process is completed, the user should be redirected to https://www.gog.com/on_login_success with a login “code” appended at the end.
    [Show full text]
  • No 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
    NEW RELEASES (gunakan tombol CTRL + F untuk mencari judul) JIKA JUDUL GAME YANG ANDA CARI TIDAK ADA DI NEW RELEASES SILAKAN CEK WORKSHEET LIST GAME A-Z NO 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 8 4 1 3 5 9 2 7 6 1 2 3 4 5 6 7 8 9 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 62 63 1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 2 6
    [Show full text]
  • 2XL Supercross (1 Disk ) Racing 25 Tlife (1 Disk ) Action 3 in 1 Game
    2XL Supercross (1 Disk ) Racing 25 TLife (1 Disk ) Action 3 in 1 Game for Kids (1 Disk ) Mini Game 3D Hunting 2010 Hunt Rare And Wild Animals (1 Disk ) Hunting Simulation 4Story (1 Disk ) MMORPG 4x4 Hummer (1 Disk ) Racing 7 Wonders - Treasures of Seven (1 Disk ) Action 7 Wonders 5 Ancient Alien Makeover (1 Disk ) Action 8 Crazy Chicken Collection (1 Disk ) Mini Game 9 - The Dark Side of Notre Dame (1 Disk ) Adventure 10 Moorhuhn Games (1 Disk ) Mini Game 99 Spirits (1 Disk ) RPG 1707 Great Games (1 Disk ) Mini Game 1953 - KGB Unleashed (1 Disk ) Adventure 15 Days (1 Disk ) Adventure 18 Wheels of Steel - Big City Rigs (1 Disk ) Simulation 18 Wheels of Steel - Across America (1 Disk ) Simulation 18 Wheels of Steel - American Long Haul (1 Disk ) Simulation 18 Wheels of Steel - Haulin (1 Disk ) Simulation 18 Wheels of Steel - Pedal To The Medal (1 Disk ) Simulation 51 Cartoon Network Games (1 Disk ) Mini Game 144 Mega Dash Collection (1 Disk ) Mini Game 150 Gamehouse Games (1 Disk ) Mini Game 300 Dwarves (1 Disk ) Tower Defense 400 Mini Games Amorosoo (1 Disk ) Mini Game 450 Games (PopCap, Gamehouse, Reflexive Arcade and Others) (1 Disk ) Mini Game 7554 (include all DLC) (1 Disk ) FPS 7.62 High Calibre (1 Disk ) Action 911 - First Responders (1 Disk ) Adventure 911 Paramedic (1 Disk ) Simulation A-GA (1 Disk ) Adult Games A Farewell to Dragons (1 Disk ) Action RPG A Game of Dwarves (1 Disk ) Strategy A Game of Thrones Genesis (1 Disk ) RTS A New Beginning (1 Disk ) Adventure A Stroke of Fate Operation Valkyrie (1 Disk ) Adventure A Train
    [Show full text]
  • Global Game Jam in Latin-America, a Collaborative Videogame Learning Experience
    social sciences $€ £ ¥ Article Global Game Jam in Latin-America, a Collaborative Videogame Learning Experience Angel Torres-Toukoumidis 1,*, Juan Pablo Salgado Guerrero 1, Sheila Peñalva 2 and Paola Carrera 3 1 Social Science Knowledge and Human Behavior, Universidad Politecnica Salesiana, Cuenca 010105, Ecuador; [email protected] 2 Faculty of Education, Universidad de Huelva, 21004 Huelva, Spain; [email protected] 3 Economics Faculty, Università degli Studi di Ferrara, I-44121 Ferrara, Italy; [email protected] * Correspondence: [email protected] Received: 14 February 2020; Accepted: 4 March 2020; Published: 11 March 2020 Abstract: Videogame production events, particularly the Global Game Jam (GGJ), is an activity par excellence aimed at the development of the world’s largest games, enhancing the form of personal expression, critical thinking, and appropriation of new media through collaborative work. The general objective is to explore the development process within the context of the GGJ, calculating the correlation between level of education and source of inspiration, the correlation between level of education and purpose of the game to be designed in the Global Game Jam and the correlation between level of education and skills. The main source of inspiration is defined by game genre, game mechanics, or other video game, in addition the purpose of the game is mainly due to learning a technical skill, enjoy doing it, and generate satisfaction in the players. Finally, the skills that prevail are 2D Design, Programming, and 3D Design. People with a high level of knowledge have the same passion as those who have just started in the multidisciplinary field of the development of video games motivated by creating an original game that has a good script and provides them a life experience.
    [Show full text]
  • Speedrunning Culture/ the Future of Single-Player Gaming
    ! Copyright © 2017 MakeUseOf. All Rights Reserved ®. ! Speedrunning Culture: The Future of Single-Player Gaming Written by Joel Lee Published June 2015. Read the original article here: http://www.makeuseof.com/tag/speedrunning-culture-future- single-player-gaming/ This ebook is the intellectual property of MakeUseOf. It must only be published in its original form. Using parts or republishing altered parts of this ebook is prohibited without permission from MakeUseOf.com. Copyright © 2017 MakeUseOf. All Rights Reserved ®. ! Table of contents Speedrunning: A Humble Start 4 The Drive of a Speedrunner 6 What Makes a Good Speedrunning Game? 9 The Boom in Speedrunning Culture 13 Speedrunners on Twitch to Follow 17 What’s In Store for Speedrunners? 20 Copyright © 2017 MakeUseOf. All Rights Reserved ®. ! The beauty of video games is that they’re interactive, meaning you can play them however you wish. This may not be as true in an online multiplayer setting, but is certainly true for single player games. The culture of speedrunning is a perfect example. Some people play games for the story and characters. Others play to relax, to take it slow, or to kill time when they’re bored. And then there are those who want to challenge themselves to the extreme. In a lot of ways, the challenge is the heart of gaming. This can manifest in a few ways. Of these challenge-seekers, many prefer to test their mettle against other players — either in a heads-up or a team-vs-team environment. The rest prefer to compete against themselves. That latter group is where speedrunning truly shines.
    [Show full text]