Previsualiztion and Preproduction for Film A.K.A “Written, Produced, and Directed By…”
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Writers Professional Materials
Writers Professional Working Materials INTRODUCTION Writers professional working materials and the tools of the trade – they are considered the sales tools for a writer’s work. These will be the most utilised materials when trying to establish yourself as a scriptwriter as either writer-for-hire work or when pitching your own original idea. No Producer or Production Company (locally or internationally) will ever read a script, treatment, logline or synopsis – unless a pre-existing relationship is in place – unsolicited. This means writers first need to be invited to send through materials in the manner that best suits that Producer or Production Companies. This helps to protect copyright or a copyright claim for both parties. It is also important to note that in international territories only Agents are able to introduce writers to Producers and Production Companies. Below each header you will find links to helpful sites and further information. As a screenwriter your job is to write, research, write, learn, write, and adapt. Google is your friend and before you ask Facebook for the answer, ask Google! Or check out the NZWG website for information on knowing your rights, contracting, useful facts and upcoming events. Before going any further, the below link is a must read for newcomers and is aimed at people applying for early development funding. It’s put together by Screen Australia, and is a very basic ‘How To Guide’ for feature filmmakers on application materials included in their application process – logline, synopsis & treatment. https://www.screenaustralia.gov.au/getmedia/ae5708a4-05d9-4db0-b5fb-4f999fdfed57/What-is-a- synopsis.pdf Below are all the materials broken into parts, starting with how to format your works. -
Directors Tell the Story Master the Craft of Television and Film Directing Directors Tell the Story Master the Craft of Television and Film Directing
Directors Tell the Story Master the Craft of Television and Film Directing Directors Tell the Story Master the Craft of Television and Film Directing Bethany Rooney and Mary Lou Belli AMSTERDAM • BOSTON • HEIDELBERG • LONDON NEW YORK • OXFORD • PARIS • SAN DIEGO SAN FRANCISCO • SINGAPORE • SYDNEY • TOKYO Focal Press is an imprint of Elsevier Focal Press is an imprint of Elsevier 225 Wyman Street, Waltham, MA 02451, USA The Boulevard, Langford Lane, Kidlington, Oxford, OX5 1GB, UK © 2011 Bethany Rooney and Mary Lou Belli. Published by Elsevier Inc. All rights reserved No part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or any information storage and retrieval system, without permission in writing from the publisher. Details on how to seek permission, further information about the Publisher’s permissions policies and our arrangements with organizations such as the Copyright Clearance Center and the Copyright Licensing Agency, can be found at our website: www.elsevier.com/permissions. This book and the individual contributions contained in it are protected under copyright by the Publisher (other than as may be noted herein). Notices Knowledge and best practice in this field are constantly changing. As new research and experience broaden our understanding, changes in research methods, professional practices, or medical treatment may become necessary. Practitioners and researchers must always rely on their own experience and knowledge in evaluating and using any information, methods, compounds, or experiments described herein. In using such information or methods they should be mindful of their own safety and the safety of others, including parties for whom they have a professional responsibility. -
The Performance and Materiality of the Processes, Spaces and Labor of VFX Production
Sarah Atkinson Interactive ‘making-of’ machines: The performance and materiality of the processes, spaces and labor of VFX production Abstract This article analyzes and interrogates two interactive museum installations designed to reveal behind-the-scenes visual effects (VFX) materials from Inception (2010) and Gravity (2013). The multi-screen, interactive, and immersive installations were both created in direct collaboration with the VFX supervisors who were responsible for pioneering the new and innovative creative solutions in each of the films. The installations translate these processes for a wider audience and as such they not only provide rich sites for textual analysis as new ancillary forms of paratextual access, but they also provide insights into the way that VFX sector presents itself, situated within the wider context of the current global VFX industry. The article draws together critical production studies, textual analysis, and reflections from the industry which, combined, provide new understandings of these interactive forms of ancillary film “making-of ” content, their performative dimensions, and the labor processes that they reveal. Context their conception and presentation within the wider context of the current global VFX industry. This article analyzes and interrogates two interactive The decadent displays of VFX excess and access museum installations that were designed to reveal presented in both installations are representative of behind-the-scenes materials from Inception (2010) the currently flourishing VFX industry within the and Gravity (2013) in order to showcase the UK which has been boosted in recent years, by a acclaimed, breakthrough visual effects (VFX) of system of tax incentives which have been in place 3 each of the films. -
COLLEGE of LIBERAL ARTS in All Respects, the College of Liberal Arts Is Engaged In
DEPARTMENT OF ECONOMICS COLLEGE OF DEPARTMENT OF ENGLISH AND LANGUAGE ARTS LIBERAL ARTS DEPARTMENT OF FINE AND PERFORMING ARTS (Fine Art, Music, Theatre Arts) DEPARTMENT OF HISTORY AND GEOGRAPHY DEPARTMENT OF MILITARY SCIENCE DEPARTMENT OF PHILOSOPHY AND RELIGIOUS STUDIES DEPARTMENT OF POLITICAL SCIENCE AND PUBLIC POLICY DEPARTMENT OF PSYCHOLOGY DEPARTMENT OF SOCIOLOGY AND ANTHROPOLOGY DEPARTMENT OF WORLD LANGUAGES AND INTERNATIONAL STUDIES COLLEGE OF LIBERAL ARTS In all respects, the College of Liberal Arts is engaged in Dr. Pamela E. Scott-Johnson, Interim Dean Creating Opportunities to Reach Excellence. CORE VALUES The College of Liberal Arts is the largest academic division at the University. In addition to offering twelve According to its philosophy and values, the College of undergraduates degree programs that represent Liberal Arts is a learning community that offers a corps of disciplinary focuses, it also offers a large portion of the educational programs and services that promotes: courses in the General Education Program administers the Intellectual curiosity University’s Writing Proficiency Examination. All Independence Morgan students, regardless of major, take courses and engage in other activities which reflect the historical Interdependence foundations of liberal education. Self-awareness Service LIBERAL COLLEGE MISSION Commitment to problem-solving Leadership The mission of The College of Liberal Arts, consistent A Commitment to life-long learning O with that of Morgan State University, is to offer high- R F quality academic programs and to promote effective Competency in written and oral communication, TS student-centered teaching and learning, outstanding Achievement student achievement, cutting edge faculty research and GOALS scholarship, and broadranging service to the professions and the community. -
Bachelor's Degree in Filmmaking
BACHELOR’S DEGREE IN FILMMAKING THREE-YEAR ACCELERATED PROGRAM Each Bachelor of Fine Arts student writes, shoots, directs, and his Bachelor of Fine Arts Degree Program in Filmmaking employs a total immersion edits 12 films in the most intensive T approach to the subject where students hands-on program in the world develop a powerful arsenal of skills in directing, and works on the crew of at least screenwriting, cinematography, editing, and 30 additional films. producing. Students work in all formats from 16mm and HD to 35mm and RED Digital, as they write, direct, shoot, and edit their own films. A strong grounding in the liberal arts and sciences serves to inform students work and give them a well-rounded undergraduate education. The New York Film Academy’s Bachelor of Fine Arts in Filmmaking is unlike any other, it is an accelerated intensive degree program that can be completed in three years including summers. AVAILABLE IN One benefit of this is that students may begin internships or professional work a year earlier than they would in a standard bachelor’s program, and LOCATIONS of course save a year of tuition and expenses. UNIVERSAL STUDIOS, hollywood It requires a rigorous schedule whereby students are in class or production for eleven months of TUITION $30,000 PER YEAR** the year with a four week break between each **Additional Equipment Fee: $4,000 per year. Students will of the three years. Vacations are limited to two also incur additional expenses on their own productions. This varies depending on how much film they shoot and scale of weeks during the winter holidays and one week the projects. -
Screenwriting I Film-M213-002 Engl-A313-002
SCREENWRITING I FILM-M213-002 ENGL-A313-002 Course Term: FALL 2020 Course Location: ONLINE Class hours: TU/TH, 3:30-4:45 pm Instructor: Miles Doleac, PhD Office Location: CM Building 412 Phone: (Office) 504-865-3430, (Cell) 601-329-1630 Email: [email protected] Office hours: By appointment “A screenplay is a story told with pictures, in dialogue and description, and placed within the context of dramatic structure.” -Syd Field REQUIRED TEXTS: Field, Syd. Screenplay: The Foundations of Screenwriting, rev. ed. New York: Bantam Dell, 2005. McKee, Robert. Story: Substance, Structure, Style, and the Principles of Screenwriting. New York: HarperCollins, 1997. Rogan, Michael. Screenplay Format Made (Stupidly) Easy. Scriptbully, 2018. COURSE AIM: This course is intended to introduce students to the craft of screenwriting, and, in broader terms, the art of storytelling. In doing so, our focus will be the following: 1) Hollywood paradigms and brilliant scripts that defied them 2) classical dramaturgy, mythology and universal forms: how age-old tropes have been assimilated and appropriated by Hollywood 3) Movie writing as a “combination of art and science” (to borrow Field’s phrase): techniques, tricks and the search for a subject 4) what makes compelling characters and dialogue 5) formal or “traditional” screenwriting structure. NOTE: I place “for- mal screenwriting structure” last in my litany of focus points, because, although important to always keep in mind, the “rules” of screenwriting are often and often quite effectively violated. YOUR CHARGE: By the end of this semester, you will have written 15 or so pages of a NEW screenplay, a self-contained short film. -
Programmable Image-Based Light Capture for Previsualization
ii Abstract Previsualization is a class of techniques for creating approximate previews of a movie sequence in order to visualize a scene prior to shooting it on the set. Often these techniques are used to convey the artistic direction of the story in terms of cinematic elements, such as camera movement, angle, lighting, dialogue, and char- acter motion. Essentially, a movie director uses previsualization (previs) to convey movie visuals as he sees them in his ”minds-eye”. Traditional methods for previs include hand-drawn sketches, Storyboards, scaled models, and photographs, which are created by artists to convey how a scene or character might look or move. A recent trend has been to use 3D graphics applications such as video game engines to perform previs, which is called 3D previs. This type of previs is generally used prior to shooting a scene in order to choreograph camera or character movements. To visualize a scene while being recorded on-set, directors and cinematographers use a technique called On-set previs, which provides a real-time view with little to no processing. Other types of previs, such as Technical previs, emphasize accurately capturing scene properties but lack any interactive manipulation and are usually employed by visual effects crews and not for cinematographers or directors. This dissertation’s focus is on creating a new method for interactive visualization that will automatically capture the on-set lighting and provide interactive manipulation of cinematic elements to facilitate the movie maker’s artistic expression, validate cine- matic choices, and provide guidance to production crews. Our method will overcome the drawbacks of the all previous previs methods by combining photorealistic ren- dering with accurately captured scene details, which is interactively displayed on a mobile capture and rendering platform. -
NEWM-N-460-Advanced Scriptwriting-SPR2018
NEWM N460 Advanced Scriptwriting Department of Human-Centered Computing Indiana University School of Informatics and Computing, Indianapolis Spring 2018 Section No.: 26875 Credit Hours: 3 Day & Time: Tuesdays, 12 p.m.-2:40 p.m. Location: IT 357, Informatics & Communications Technology Complex 535 West Michigan Street, Indianapolis, IN 46202 [map] First Class: January 9, 2018 Website: https://canvas.iu.edu/… Instructor: John King, M.S., Lecturer Office Hours: TBA Office: IT469 Phone: (317) 278-4145 (Canvas e-mail preferred – I’m rarely at my desk, but often at a computer) E-mail: Canvas inbox only Website: http://soic.iupui.edu/people/john-king/ Prerequisite: NEWM N260 Scriptwriting or ENG W302 Introduction to Screenwriting COURSE DESCRIPTION This course provides a deeper examination of scriptwriting for 3D animation, computer games, and film, building on previously introduced theories and practices. It focuses on an in-depth analysis of the techniques and processes of scriptwriting, including genre, theme, development, character, dialogue, story structure, formatting, style, and revision. Required Textbooks/Software: Trottier, David. (2014). The Screenwriter’s Bible. Los Angeles, CA: Silman-James Press; 6th Edition. ISBN: 1935247026 http://www.amazon.com/Screenwriters-Bible-6th-Complete-Formatting/dp/1935247107/ Drennan, Marie, Vlad Baranovsky, and Yuri Baranovsky. (2013). Scriptwriting 2.0: Writing for the Digital Age. Scottsdale, AZ: Holcomb Hathaway Publishers. ISBN: 9781934432426 http://www.amazon.com/Scriptwriting-2-0-Writing-Digital-Age/dp/1934432423/ A free Celtx.com account or other appropriate software for formatting scripts. Additionally, the instructor will provide handouts, web links, and other materials to supplement the above texts. 1 2 References screenwriting.io johnaugust.com celtx.com Technology Requirements • Your school-required laptop computer • An IU Box account. -
Glossary of Terms
Virtual Programming 2.0 Glossary of Terms Angle- The relative angle and position between the subject being filmed and the camera lens. Also see Dutch-angle, eye-level angle. One of the key aspects of a shot. Aperture- the iris of a camera lens. Opening and closing this iris control how much light hits the image sensor. Aperture is one of the three settings that control your exposure, along with ISO and Shutter Speed. Aspect Ratio- the height and width of a video frame, typically measured in pixels. Today, 16:9 and 2.35:1 are common video aspect ratios. Colloquially, aspect ratio is sometimes broken down into “portrait” and “landscape” modes when filming on a tablet or phone camera. Blocking- the stage in video production when the director walks the performers and cameraperson through all the action, camera movement, and light cues a shot. Blocking is done before a scene is filmed. Camera Movement- when a camera or camera lens moves during filming in order to change the shot distance or angle mid-filming. Some examples of common camera movements include pan, track, tilt, and zoom. Dynamic Shot- A shot with one or more types of camera movements Static Shot- A shot without any camera movements Chroma-Keying- the process in which a solid-colored backdrop (often a blue or green screen) is replaced digitally with the desired background during post-production. Close Up- See Distance Codec- A type of software designed to compress audio or video footage in a way that makes the file format easily readable to other computer programs. -
VR As a Content Creation Tool for Movie Previsualisation
VR as a Content Creation Tool for Movie Previsualisation Quentin Galvane* I-Sheng Lin Fernando Argelaguet† Tsai-Yen Li‡ Inria, CNRS, IRISA, M2S National ChengChi Inria, CNRS, IRISA National ChengChi France University France University Taiwan Taiwan Marc Christie§ Univ Rennes, Inria, CNRS, IRISA, M2S France Figure 1: We propose a novel VR authoring tool dedicated to sketching movies in 3D before shooting them (a phase known as previsualisation). Our tool covers the main stages in film-preproduction: crafting storyboards (left), creating 3D animations (center images), and preparing technical aspects of the shooting (right). ABSTRACT storyboards or digital storyboards [8] remain one of the most tradi- Creatives in animation and film productions have forever been ex- tional ways to design the visual and narrative dimensions of a film ploring the use of new means to prototype their visual sequences sequence. before realizing them, by relying on hand-drawn storyboards, phys- With the advent of realistic real-time rendering techniques, the ical mockups or more recently 3D modelling and animation tools. film and animation industries have been extending storyboards by However these 3D tools are designed in mind for dedicated ani- exploring the use of 3D virtual environments to prototype movies, mators rather than creatives such as film directors or directors of a technique termed previsualisation (or previs). Previsualisation photography and remain complex to control and master. In this consists in creating a rough 3D mockup of the scene, laying out the paper we propose a VR authoring system which provides intuitive elements, staging the characters, placing the cameras, and creating ways of crafting visual sequences, both for expert animators and a very early edit of the sequence. -
Than Digital Makeup: the Visual Effects Industry As Hollywood Diaspora
More Than Digital Makeup: The Visual Effects Industry as Hollywood Diaspora By Sarah K. Hellström Department of Cinema Studies Master’s Thesis 15 hp Master Course 30 hp, VT 2013 Supervisor: Dr. Patrick Vonderau If I hear one more person who comes up to me and complains about [how]‘computer-music has no soul’ then I will go furious, you know. ‘Cause of course the computer is just a tool. And if there is no soul in computer-music then it's because nobody put it there and that's not the computers role, it's the role of the songwriter. He puts down his soul in the song if he wants to. A guitar will never write a song and a computer will never write a song, these are just tools.i - Björk Title: More Than Digital Makeup: The Visual Effects Industry as Hollywood Diaspora Author’s name: Sarah K. Hellström Supervisor: Dr. Patrick Vonderau Abstract This thesis assesses the marginal field (niche unit) of visual effects while taking into account visible and invisible vfx in virtual and actual geographies in Hollywood movies as part of industry-level studies, all the while seeking to bridge the gap between traditional, theoretical approaches of cinema studies and practitioner experience in the context of production culture. The focus of this essay remains on the many temporal aspects of production processes that identify vfx film production as chief, and vfx for television as subsequential. Encouraging scholars to consider a previously limited and repeatedly mislabeled area by demonstrating the pandemic presence of effects and its workers as a form of Hollywood diaspora, this thesis also seeks to demonstrate the need for involvement by means of scholar-practitioner methodologies. -
Script Breakdown
COMS 129 Fall 2008 PreProduction: Script Breakdown Script breakdown is the process of analyzing your script to determine all of the components out of which it is made. During script breakdown, you’ll systematically build lists of everything from characters, props and locations to special effects, and costumes. But script breakdown is much more than a simple inventory. The process of breaking down your script and the analysis and decisions you’ll make when doing your breakdown will generate the data that is required to prepare a budget and schedule your shoot. Breaking down a script is not just a suggestion, it is an essential step towards starting your production. During the script breakdown process you’re going to create a number of lists and schedules, but more importantly, you’re going to develop an understanding of your script that will be necessary for answering the thousands of questions that will come up during production. This familiarity with the script will allow to effectively deal with the changing conditions and concerns of a complex shoot. Depending on the length and nature of your script, you can use just about any method to break down your script. Obviously, there’s little to do if your script involves just one or two characters and is set on a single location. However, no matter how complicated your script, it’s important to perform a systematic, thorough breakdown. For simplicity, we’ve chosen to divide the realm of digital video production into two categories: A/V and Feature. A/V productions are the traditional industrial, corporate, multimedia or advertising productions that are usually small‐scale productions, frequently shot in a studio and rarely requiring more than a day or two of shooting.