University of Cincinnati
UNIVERSITY OF CINCINNATI Date:___________________ I, _________________________________________________________, hereby submit this work as part of the requirements for the degree of: in: It is entitled: This work and its defense approved by: Chair: _______________________________ _______________________________ _______________________________ _______________________________ _______________________________ DEFINING THE ART OF INTERACTIVE REAL-TIME 3D A thesis submitted to the Division of Research and Advanced Studies of the University of Cincinnati In partial fulfillment of the requirements for the degree of MASTER OF DESIGN in the School of Design of the College of Design, Architecture, Art and Planning 2004 by Thomas Dunne B.S.Des, University of Cincinnati, 2000 Committee Chair: Marty Plumbo M. Des Dennis Puhalla PhD (candidate) Aaron Rucker BS Eng Abstract Interactive real-time 3D is a form of digital design that allows users to explore virtual three-dimensional environments and experience content in a very immersive fashion. Unlike many other media, interactive real-time 3D requires the user to take an active role in the exploration process, acting and reacting with digital 3D constructs in an immediate, “real time fashion.” This thesis studies the nature of interactive real-time 3D, particularly as it appears in video games, the foremost genre within the medium. Beginning with a technical analysis, the basic attributes of real-time 3D content are defined, using game content as examples to illustrate the concepts. This is followed by a study of the evolution of video games, from the primitive arcade systems of the 1970s to the most advance computer gaming systems available today. Particular emphasis is put on the hardware used to run these games, as the technology of each period is largely responsible for determining the limitations of the medium.
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