Word Analysis: Principles for Instruction and Progress Monitoring
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Choices Child Care Resource and Referral
Categories AT= Assistive Technology IT= Infant and Toddler VAP= Van Active Play VART= Van Art VB= Van Books VB (R)= Van Book Resource VBL= Van Blocks VC= Van Cassette VCD= Van CD VDP=Van Dramatic Play VE= Van Educational VG= Van Game VL= Van Literacy VMTH= Van Math VMUS= Van Music VS= Van Software VSC= Van Science VSEN= Van Sensory VTT= Van Table Toys VV= Van Video AT= Assistive Technology Item # Description Details AT - 1 Voice Pal Max 1 Count AT - 2 Traction Pads Set 0f 5 AT - 3 Free Switch 1 Count AT - 4 Battery Interrupters ½” (AA) AT - 5 Handy Board 1 Count AT - 6 Chipper 1 Count AT - 7 Sequencer 1 Count AT - 8 Magic Arm Knob AT - 9 Mounting Plates for Magic Arm LRMP,LIMP, SRMP,STMP,SCMP AT - 10 Dual Lock (2’ per center) AT- 11 Free Hand Starter Kit 1 Count AT - 12 Overlay Packets 1 Count AT - 13 Battery Interrupters ¾” (C/D) AT - 14 Pal Pads Small, Medium, Large AT - 15 Flexible Switch Large AT - 16 Picture Board 1 Count AT - 17 Sensory Software All Versions AT - 18 Tech Speak 6 x 32 AT - 19 Tech Talk 8 x 8 AT - 20 Stages 1 Count AT - 21 Four Frame Talker 1 Count AT - 22 Qwerty Color Big Keys Plus Keyboard AT - 23 Rag Dolls Set of Eight AT - 24 Adaptive Equipment Complete Set AT - 25 Chirping Easter Egg 1 Count AT - 26 Eye Gaze Board Opticommunicator AT - 27 PCA Checklist 1 Count AT - 28 BIGMack Communication Aid Green AT - 29 Powerlink 3 1 Count AT - 30 Spec Switch Blue AT - 31 Step by Step Communicator w/o Levels Red AT - 32 Easy Ball 6 44.95, 269.70 AT - 33 Old McDonalds Farm Deluxe 1 Count AT - 34 Monkeys Jumping on a Bed 1 -
Reader Rabbit's
The Learning Company® Reader Rabbit’s ¨® ™ Level 1 User’s Guide HOPPING TO IT... For start-up information, troubleshooting, and hardware requirements for Reader Rabbit’s Reading Development Library, refer to the documentation in the CD package. Copyright © 1995 The Learning Company. All rights reserved. Reading Development Library, Interactive Reading Journey, and The Learning System are trademarks and Reader Rabbit and The Learning Company are registered trademarks of The Learning Company. SAT is a registered trademark of the College Entrance Examination Board. All other trademarks and registered trademarks are property of their respective companies. Unauthorized reproduction, adaptation, distribution, performance, or display of this document, the associated computer program, or the audiovisual work is strictly prohibited. This software is protected by both the United States copyright law and international treaty provisions. WELCOME TO READER RABBIT’S READING ADVENTURES! Come along as Reader Rabbit brings the wonder of reading to life at each stage of a child’s development! With Reader Rabbit’s Reading System, children develop reading skills through a comprehensive approach to reading: curriculum- based instruction for learning to read, supplemented by phonics and reading comprehension activities. In Reading Development Library, children apply their reading skills to develop comprehension. Read on for more information on the interactive adventures in Reader Rabbit’s Reading System! Reader Rabbit’s Interactive Reading Journey™, Ages 4–7 Journey through a land of fantasy and surprise animation in this breakthrough program that teaches children to read. Reader Rabbit’s Interactive Reading Journey covers a full year of classroom instruction and integrates 40 increasingly challenging storybooks with over 100 phonics activities. -
Kid Pix Deluxe 3.Pdf
Kid Pix – Portfolio Requirements Product from Module: Complete the Module Activities that are taught during direct instruction in the training session. 1. In a short paragraph, describe ways you can utilize Kid Pix in your job assignment. 2. Using the drawing, painting, and rubber stamp tools create and print a picture. 3. Add text to your picture and print. 4. Add sound to your picture and export to a 3½ floppy. Response in Journal: Read the article from School Arts, March, 1999, and answer the questions in your journal. Integrating Computer Art into the Curriculum, by Craig Hinshaw. 1. Describe three ways the teacher integrated computer art in his classroom. 2. Brainstorm a list of projects you would like your students to participate in using Kid Pix. Applied Example: Describe a Kid Pix Project that you used in your classroom with your students. Save this project to share with your group. Ideas for projects include: 1. Open House SlideShow 2. Autobiography 3. Island Map 4. Polls 5. Recipe Sharing These projects (along with others) can be found in the Kid Pix Teacher’s Guide in the Lessons Anthology. (Your facilitator has a copy.) Pre/Post Check List: Include your pre/post check list after you have completed the applied example. 2 Please use this checklist to monitor yourself throughout this training. Before we begin, please check all Kid Pix skills that you already have in the “Pre” column. At the end of the training, check the skills you have in the “Post” column. Discuss with the trainer any blank spaces you have in the “Post” column and practice those items before you leave today. -
The Learning Company Inc. Educational Software Market
The Learning Company Inc. educational software market Address: 1 Athenaeum Pl. Cambridge, Massachusetts 02142 U.S.A. Telephone: (617) 494-1200 Toll Free: 800-377-6567 Fax: (617) 494-1219 http://www.learningco.com Statistics: Public Company Incorporated: 1978 as Micropro International Corp. Employees: 1,400 Sales: $392.4 million (1997) Stock Exchanges: New York Ticker Symbol: TLC SICs: 7372 Prepackaged Software; 5045 Computers, Peripherals & Software; 7373 Computer Integrated Systems Design; 8742 Management Consulting Services Company History: The Learning Company Inc. develops, publishes, and markets a family of premium software brands that educate across every age and area of interest, from young children to adults. The Learning Company's products are sold in more than 23,000 stores across 40 countries through multiple distribution channels including retail, school, online, and direct marketing. The Learning Company Inc. is America's premier developer and marketer of educational and reference software for consumers and schools. The company develops and publishes a broad range of high-quality consumer educational software for personal computers (PCs) for all age groups, featuring some of the most well-known brand name products on the market. The company manufactures primarily education and reference software, but also offers materials focusing on lifestyle, productivity, and entertainment. The company's educational products are generally marketed under The Learning Company and MECC brand names, and include the "College Prep," "Foreign Languages," "Oregon Trail," "Reader Rabbit," "Treasure," "Super Solvers," and "Writing and Creativity Tools" lines. In addition to consumer versions of these products, the company also publishes school editions of a number of them. -
Tech Use Plan
Technology Plan Calaveras Unified July 1, 2012 - June 30, 2015 This plan is for EETT and E-Rate. Table of Contents Background and Demographic Profile - Optional .........................................................................................1 1. Plan Duration .............................................................................................................................................................3 2. Stakeholders ...............................................................................................................................................................4 3. Curriculum ..................................................................................................................................................................5 3a. Current access by teachers and students ................................................................................................... 5 3b. Current use of technology to support teaching and learning .......................................................... 6 3c. District curricular goals to support plan .................................................................................................... 7 3d. Teaching and learning goals (Measurable Objectives, Benchmarks) .......................................... 8 3e. Acquiring technology skills AND information literacy skills (Measurable Objectives, Benchmarks) ............................................................................................................................................................... -
Reader Rabbit's
The Learning Company® Reader Rabbit’s ¨® ™ Level 2 User’s Guide HOPPING TO IT... For start-up information, troubleshooting, and hardware requirements for this Reader Rabbit’s Reading Development Library program, refer to the documentation in the CD package. Copyright © 1995 The Learning Company. All rights reserved. Reading Development Library and The Learning System are trademarks and Reader Rabbit and The Learning Company are registered trademarks of The Learning Company. SAT is a registered trademark of the College Entrance Examination Board. All other trademarks and registered trademarks are property of their respective companies. Unauthorized reproduction, adaptation, distribution, performance, or display of this document, the associated computer program, or the audiovisual work is strictly prohibited. This software is protected by both the United States copyright law and international treaty provisions. WELCOME TO READER RABBIT’S READING ADVENTURES! Come along as Reader Rabbit brings the wonder of reading to life at each stage of a child’s development! With Reader Rabbit’s Reading System, children develop reading skills through a comprehensive approach to reading: curriculum- based instruction for learning to read, supplemented by phonics and reading comprehension activities. In Reading Development Library, children apply their reading skills to develop comprehension. Read on for more information on the interactive adventures in Reader Rabbit’s Reading System! Reader Rabbit’s Interactive Reading Journey™, Ages 4–7 Journey through a land of fantasy and surprise animation in this breakthrough program that teaches children to read. Reader Rabbit’s Interactive Reading Journey covers a full year of classroom instruction and integrates 40 increasingly challenging storybooks with over 100 phonics activities.