Spider-Man: Behind the Mask
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The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
Graphic Evangelism 1
Running head: GRAPHIC EVANGELISM 1 Graphic Evangelism The Mainstream Graphic Novel for Christian Evangelism Mark Cupp A Senior Thesis submitted in partial fulfillment of the requirements for graduation in the Honors Program Liberty University Spring 2013 GRAPHIC EVANGELISM 2 Acceptance of Senior Honors Thesis This Senior Honors Thesis is accepted in partial fulfillment of the requirements for graduation from the Honors Program of Liberty University. ______________________________ Edward Edman, MFA Thesis Chair ______________________________ Chris Gaumer, MFA Committee Member ______________________________ Ronald Sumner, MFA Committee Member ______________________________ Brenda Ayres, Ph.D. Honors Director ______________________________ Date GRAPHIC EVANGELISM 3 Abstract This thesis explores the use of mainstream graphic novels as a means of Christian evangelism. Though not exclusively Christian, the graphic novel, The Beast Within, will educate its target audience by using attractive illustrations, relatable issues, and understandable morals in a fictional, biblically inspired story. This thesis will include character designs, artwork, chapter summaries, and a single chapter of a self-written, self- illustrated graphic novel along with a short summary of Christian references and symbols. The novel will follow six half-human, half-animal warriors on their adventure to restore the balance of their world, which has been disrupted by a powerful enemy. GRAPHIC EVANGELISM 4 Graphic Evangelism The Mainstream Graphic Novel for Christian Evangelism Introduction As recorded in Matthew 28:16-20, all Christians are commanded by Christ to spread the Gospel to all corners of the earth. Many believers almost immediately equate evangelism to Sunday morning services, church mission trips, or distribution of witty, ever-popular salvation tracts; however, Jesus utilized other methods to teach His people, such as telling simple stories and using familiar images and illustrations. -
L'animation Stylisée
Universite Paris 8 Master Creation Numerique parcours : Arts et Technologies de l'Image Virtuelle L’animation stylisée Clea Gonay Memoire de Master 2 2019 - 2020 1 résumé Le cinema d’animation est un medium propice a* l’abstraction du reel, a* la simplification des formes et du mouvement. Gra0ce a* un language visuel et une esthetique qui lui sont propre, l’animation stylisee reussit a* conserver le sens tout en amplifiant les emotions du spectateur. Pourquoi et comment realise t-on un film en animation stylisee ? En se basant sur la litterature disponible, mes experiences et une serie d’interviews realisees aupre*s d’acteurs de l’industrie, ce memoire propose une approche philosophique, anthropologique et technique des principes et codes de l’animation stylisee. Il cherche a* mettre en lumie*re les raisons qui poussent un realisateur a* choisir ce medium et explore les possibilites offertes par les outils disponibles a* travers des exemple d’oeuvres 2D, 3D et hybrides. Enfin, pour illustrer mon propos, j’y presente mes mises en pratiques realisees lors de mon etude du sujet. abstract Animation is a perfect medium to abstract reality and to simplify forms and movements. Thanks to its own visual language and aesthetical values, stylised animation conveys meaning as well as amplifies the spectator’s emotions. Why and how are stylized animated movies made ? Using available literature, my own experiences and a series of interviews made with people involved with the industry, this thesis takes a philosophical, anthropological and technical approach to the principles and codes of stylized animation. It highlights the reasons why a director would choose this route and explores the possibilities of the available tools while presenting related 2D, 3D and hybrid works. -
Malcolm's Video Collection
Malcolm's Video Collection Movie Title Type Format 007 A View to a Kill Action VHS 007 A View To A Kill Action DVD 007 Casino Royale Action Blu-ray 007 Casino Royale Action DVD 007 Diamonds Are Forever Action DVD 007 Diamonds Are Forever Action DVD 007 Diamonds Are Forever Action Blu-ray 007 Die Another Day Action DVD 007 Die Another Day Action Blu-ray 007 Dr. No Action VHS 007 Dr. No Action Blu-ray 007 Dr. No DVD Action DVD 007 For Your Eyes Only Action DVD 007 For Your Eyes Only Action VHS 007 From Russia With Love Action VHS 007 From Russia With Love Action Blu-ray 007 From Russia With Love DVD Action DVD 007 Golden Eye (2 copies) Action VHS 007 Goldeneye Action Blu-ray 007 GoldFinger Action Blu-ray 007 Goldfinger Action VHS 007 Goldfinger DVD Action DVD 007 License to Kill Action VHS 007 License To Kill Action Blu-ray 007 Live And Let Die Action DVD 007 Never Say Never Again Action VHS 007 Never Say Never Again Action DVD 007 Octopussy Action VHS Saturday, March 13, 2021 Page 1 of 82 Movie Title Type Format 007 Octopussy Action DVD 007 On Her Majesty's Secret Service Action DVD 007 Quantum Of Solace Action DVD 007 Quantum Of Solace Action Blu-ray 007 Skyfall Action Blu-ray 007 SkyFall Action Blu-ray 007 Spectre Action Blu-ray 007 The Living Daylights Action VHS 007 The Living Daylights Action Blu-ray 007 The Man With The Golden Gun Action DVD 007 The Spy Who Loved Me Action Blu-ray 007 The Spy Who Loved Me Action VHS 007 The World Is Not Enough Action Blu-ray 007 The World is Not Enough Action DVD 007 Thunderball Action Blu-ray 007 -
Why No Wonder Woman?
Why No Wonder Woman? A REPORT ON THE HISTORY OF WONDER WOMAN AND A CALL TO ACTION!! Created for Wonder Woman Fans Everywhere Introduction by Jacki Zehner with Report Written by Laura Moore April 15th, 2013 Wonder Woman - p. 2 April 15th, 2013 AN INTRODUCTION AND FRAMING “The destiny of the world is determined less by battles that are lost and won than by the stories it loves and believes in” – Harold Goddard. I believe in the story of Wonder Woman. I always have. Not the literal baby being made from clay story, but the metaphorical one. I believe in a story where a woman is the hero and not the victim. I believe in a story where a woman is strong and not weak. Where a woman can fall in love with a man, but she doesnʼt need a man. Where a woman can stand on her own two feet. And above all else, I believe in a story where a woman has superpowers that she uses to help others, and yes, I believe that a woman can help save the world. “Wonder Woman was created as a distinctly feminist role model whose mission was to bring the Amazon ideals of love, peace, and sexual equality to ʻa world torn by the hatred of men.ʼ”1 While the story of Wonder Woman began back in 1941, I did not discover her until much later, and my introduction didnʼt come at the hands of comic books. Instead, when I was a little girl I used to watch the television show starring Lynda Carter, and the animated television series, Super Friends. -
The Antihero in Popular Culture: Life History Theory and the Dark Triad Personality Traits
Review of General Psychology © 2012 American Psychological Association 2012, Vol. 16, No. 2, 192–199 1089-2680/12/$12.00 DOI: 10.1037/a0027914 The Antihero in Popular Culture: Life History Theory and the Dark Triad Personality Traits Peter K. Jonason Gregory D. Webster University of Western Sydney University of Florida David P. Schmitt Norman P. Li Bradley University Singapore Management University Laura Crysel University of Florida The Dark Triad of personality is composed of narcissism, psychopathy, and Machiavellianism. Despite the common belief that these traits are undesirable, the media is awash with characters that embody the Dark Triad. Characters like Gregory House, M.D., Batman (a.k.a. the Dark Knight), and James Bond all embody these traits and are some of the most popular media franchises today. As entertaining as these characters are, they provide us with a window into the dark side of human nature. Instead of treating the dark side of human nature as inherently maladaptive, we provide an alternative view that, despite their costs, traits like these can confer reproductive and survival benefits for the individual. In so doing, we review the research on the Dark Triad traits and provide a theoretical account for how these traits can confer some positive benefits. To facilitate comprehension, we provide examples taken from the media to show how evolutionary psychology and popular culture intersect. Keywords: Dark Triad, narcissism, Machiavellianism, psychopathy, Life History Theory The Dark Triad, composed of subclinical narcissism, psychopathy, Schmitt, 2009; Jonason, Valentine, Li, & Harbeson, 2011). Not and Machiavellianism, has become an increasingly popular constel- surprisingly, these traits have repeatedly been seen as part of the lation of traits (see Figure 1). -
Top Questions About Character Animation
Top Questions About Character Animation What are some of the exciting aspects of character animation, and how is it different than other computer animation forms? The phrase computer animation is often used as a catch-all for many computer generated effects including spinning logos, Flash programming on the Web or special effects in movies. These are not character animation. Character animation is the process of giving life to a character, whether it is a dog that can talk, a drawn person or an animated object. Character animation creates personality. How long does it take one person to create one minute of animation? This is difficult to pinpoint, but it can take one animator about 16 – 20 weeks of full-time work to produce 60 seconds of animation.1 At Pixar Animation Studios, due to their high level of quality control, animators have been known to work on two minutes of film for a year or more. How many animators typically work on an animated feature film? It depends on the studio and its needs, so anywhere from 20 – 80 animators could be working on an animated feature film. What is the biggest myth about character animation? A lot of people believe that the computer does all of the work for the animator, but the reality is that the animator is only using the computer as a tool to create detailed animation frame by frame. What are some of the most challenging aspects of character animation? Character animators work in fun, collaborative, exciting and detailed environments. They need to have a high level of patience while working with the tiny movements of a character frame by frame. -
The Evolution of Batman and His Audiences
Georgia State University ScholarWorks @ Georgia State University English Theses Department of English 12-2009 Static, Yet Fluctuating: The Evolution of Batman and His Audiences Perry Dupre Dantzler Georgia State University Follow this and additional works at: https://scholarworks.gsu.edu/english_theses Part of the English Language and Literature Commons Recommended Citation Dantzler, Perry Dupre, "Static, Yet Fluctuating: The Evolution of Batman and His Audiences." Thesis, Georgia State University, 2009. https://scholarworks.gsu.edu/english_theses/73 This Thesis is brought to you for free and open access by the Department of English at ScholarWorks @ Georgia State University. It has been accepted for inclusion in English Theses by an authorized administrator of ScholarWorks @ Georgia State University. For more information, please contact [email protected]. STATIC, YET FLUCTUATING: THE EVOLUTION OF BATMAN AND HIS AUDIENCES by PERRY DUPRE DANTZLER Under the Direction of H. Calvin Thomas ABSTRACT The Batman media franchise (comics, movies, novels, television, and cartoons) is unique because no other form of written or visual texts has as many artists, audiences, and forms of expression. Understanding the various artists and audiences and what Batman means to them is to understand changing trends and thinking in American culture. The character of Batman has developed into a symbol with relevant characteristics that develop and evolve with each new story and new author. The Batman canon has become so large and contains so many different audiences that it has become a franchise that can morph to fit any group of viewers/readers. Our understanding of Batman and the many readings of him gives us insight into ourselves as a culture in our particular place in history. -
Seattle Location Management and Scouting
Mark A. Freid – Seattle Location Management and Scouting. Field Producing. (310) 770-3930 [email protected] www.northernlocs.com QUALIFICATIONS Teamster Local 399 Location Manager. CSATF Safety Passport. LOCATION SCOUTING AND MANAGEMENT 2001-2017 FEATURE FILM/TELEVISION: War for Planet of the Apes. 20th Century Fox. VFX Plate Unit Location Manager Ryan Stafford, VFX Producer. 50 Shades Freed, 50 Shades Darker. Focus Features. 2nd Unit Location Manager Scott Ateah, 2nd Unit Dir. Barbra Kelly UPM. Marcus Viscidi Producer. Grey’s Anatomy. ABC/Disney. Location Scout Thomas Barg, Production Supervisor. Vacation. Warner Brothers/New Line. 2nd Unit Location Manager Peter Novak, 2nd Unit Production Supervisor. The Librarians . Electric Entertainment. Location Scout Bobby Warberg, Location Manager. David Drummond, Location Scout. 50 Shades of Grey. Focus Features. 2nd Unit Location Manager David Wasco Production Designer, Barbra Kelly, UPM, Marcus Viscidi Producer. Transformers 4. Paramount Pictures. Location Manager JJ Hook, Location Manager. Daren Hicks, Production Supervisor. They Die By Dawn. Location Manager Jaymes Seymor, Director. Peter Novak, Producer. America’s Most Wanted. STF Productions. Location Manager Miles Perman, Producer. Paranormal Activity The Marked One. Paramount Pictures Location Scout Christopher Landon, Director. Stephenson Crossley, Location Manager. Hayden Lake. Location Manager Ryan Page, Christopher Pomerenke Directors. Linette Shorr, Production Designer. Lacey Leavitt, Producer. Rampart. Lightstream Pictures. Location Manager Oren Moverman, Director. David Wasco Production Designer. Karen Getchell, Production Supervisor. Ben Foster, Lawrence Inglee, Clark Peterson, Ken Kao, Producers. Michael DiFranco and Lila Yacoub Executive Producers. Late Autumn. Location Manager Kim Tae-Yong, Director. Dave Drummond, Co-Location Manager Mischa Jakupcak, Producer. The Details. Key Assistant Location Manager Doug duMas, Location Manager. -
Free-Digital-Preview.Pdf
THE BUSINESS, TECHNOLOGY & ART OF ANIMATION AND VFX January 2013 ™ $7.95 U.S. 01> 0 74470 82258 5 www.animationmagazine.net THE BUSINESS, TECHNOLOGY & ART OF ANIMATION AND VFX January 2013 ™ The Return of The Snowman and The Littlest Pet Shop + From Up on The Visual Wonders Poppy Hill: of Life of Pi Goro Miyazaki’s $7.95 U.S. 01> Valentine to a Gone-by Era 0 74470 82258 5 www.animationmagazine.net 4 www.animationmagazine.net january 13 Volume 27, Issue 1, Number 226, January 2013 Content 12 22 44 Frame-by-Frame Oscars ‘13 Games 8 January Planner...Books We Love 26 10 Things We Loved About 2012! 46 Oswald and Mickey Together Again! 27 The Winning Scores Game designer Warren Spector spills the beans on the new The composers of some of the best animated soundtracks Epic Mickey 2 release and tells us how much he loved Features of the year discuss their craft and inspirations. [by Ramin playing with older Disney characters and long-forgotten 12 A Valentine to a Vanished Era Zahed] park attractions. Goro Miyazaki’s delicate, coming-of-age movie From Up on Poppy Hill offers a welcome respite from the loud, CG world of most American movies. [by Charles Solomon] Television Visual FX 48 Building a Beguiling Bengal Tiger 30 The Next Little Big Thing? VFX supervisor Bill Westenhofer discusses some of the The Hub launches its latest franchise revamp with fashion- mind-blowing visual effects of Ang Lee’s Life of Pi. [by Events forward The Littlest Pet Shop. -
Sony Pictures Imageworks Arnold
Sony Pictures Imageworks Arnold CHRISTOPHER KULLA, Sony Pictures Imageworks ALEJANDRO CONTY, Sony Pictures Imageworks CLIFFORD STEIN, Sony Pictures Imageworks LARRY GRITZ, Sony Pictures Imageworks Fig. 1. Sony Imageworks has been using path tracing in production for over a decade: (a) Monster House (©2006 Columbia Pictures Industries, Inc. All rights reserved); (b) Men in Black III (©2012 Columbia Pictures Industries, Inc. All Rights Reserved.) (c) Smurfs: The Lost Village (©2017 Columbia Pictures Industries, Inc. and Sony Pictures Animation Inc. All rights reserved.) Sony Imageworks’ implementation of the Arnold renderer is a fork of the and robustness of path tracing indicated to the studio there was commercial product of the same name, which has evolved independently potential to revisit the basic architecture of a production renderer since around 2009. This paper focuses on the design choices that are unique which had not evolved much since the seminal Reyes paper [Cook to this version and have tailored the renderer to the specic requirements of et al. 1987]. lm rendering at our studio. We detail our approach to subdivision surface After an initial period of co-development with Solid Angle, we tessellation, hair rendering, sampling and variance reduction techniques, decided to pursue the evolution of the Arnold renderer indepen- as well as a description of our open source texturing and shading language components. We also discuss some ideas we once implemented but have dently from the commercially available product. This motivation since discarded to highlight the evolution of the software over the years. is twofold. The rst is simply pragmatic: software development in service of lm production must be responsive to tight deadlines CCS Concepts: • Computing methodologies → Ray tracing; (less the lm release date than internal deadlines determined by General Terms: Graphics, Systems, Rendering the production schedule). -
Vertigo 65.Indd
NR. 65 | SEPTEMBER 2021 Een duizelingwekkende dosis cinema ROOKIE OFFSCREEN BENEDETTA NO TIME TO DIE QUO VADIS, AIDA? DUNE VANAF 8 SEPTEMBER IN DE BIOSCOOP CZAR FILM PRESENTEERT MATTEO 22 9 SQÜRL: SIMONI SEP DIJF SANDERS FEB 2022 JIM JARMUSCH & CARTER LOGAN VEERLE 23 SCHNTZL BAETENS SEP + ADRIAAN Cultregisseur Jim Jarmusch komt naar De DE ROOVER Roma! Samen met Carter Logan vormt hij SQÜRL, de excentrieke, immer enthousiaste VALENTIJN 25 rockband uit het hart van New York City. BRAECKMAN SEP Maak je klaar voor een onvergetelijke JAOUAD filmische muziektrip, gebaseerd op het werk van de surrealistische fotograaf, schilder en 19 EMEL filmmaker Man Ray (1890 – 1976). EEN FILM VAN LIEVEN VAN BAELEN OKT MATHLOUTHI 21 ISBELLS OKT MATTEO SIMONI VEERLE BAETENS VALENTIJN BRAECKMAN CINEMATOGRAPHY GLYNN SPEECKAERT ART DIRECTION GEERT PAREDIS EDITING MANU VAN HOVE SOUND ENGINEER GEERT VLEGELS + MARBLE SOUNDS COSTUME DESIGN CATHERINE VAN BREE MAKE-UP DIANA DREESEN SOUND DESIGN TIJN HAZEN ORIGINAL MUSIC DAAN PRODUCED BY CZAR FILM CO-PRODUCED BY VERSUS PRODUCTION, BALDR FILM, RTBF, VTM, BNPPFFF PRODUCERS EURYDICE GYSEL & KOEN MORTIER CO-PRODUCERS JACQUES-HENRI BRONCKAERT, FRANK HOEVE & KATJA DRAAIJER, ARLETTE ZYLBERBERG SCREENPLAY CHARLIE BRAFMAN & MAGNUS MCCULLAGH, LIEVEN VAN BAELEN DIRECTED BY LIEVEN VAN BAELEN 22 OKT TIN FINGERS 30 OKT SPINVIS 6 LOVE & REVENGE OKT RIDE THE COLORIST + N3RDISTAN TO 13 ORCHESTRA MUSIC AND CINEMA FROM THE ARAB WORLD NOV LIVE Love & Revenge (Gharam wa Intiqam) is de & HOWE GELB cultmusical uit het gouden tijdperk van de Arabische cinema. Op het podium komt hij tot 15 leven in een zinderende show van muziek en NOV THE HIVES dans.