Causal Effects of Violent Sports Video Games on Aggression: Is It Competitiveness Or Violent Content?
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Concord Mcnair Scholars Research Journal
Concord McNair Scholars Research Journal Volume 9 (2006) Table of Contents Kira Bailey Mentor: Rodney Klein, Ph.D. The Effects of Violence and Competition in Sports Video Games on Aggressive Thoughts, Feelings, and Physiological Arousal Laura Canton Mentor: Tom Ford, Ph.D. The Use of Benthic Macroinvertebrates to Assess Water Quality in an Urban WV Stream Patience Hall Mentor: Tesfaye Belay, Ph.D. Gene Expression Profiles of Toll-Like Receptors (TLRs) 2 and 4 during Chlamydia Infection in a Mouse Stress Model Amanda Lawrence Mentor: Tom Ford, Ph.D. Fecal Coliforms in Brush Creek Nicholas Massey Mentor: Robert Rhodes Appalachian Health Behaviors Chivon N. Perry Mentor: David Matchen, Ph.D. Stratigraphy of the Avis Limestone Jessica Puckett Mentors: Darla Wise, Ph.D. and Darrell Crick, Ph.D. Screening of Sorrel (Oxalis spp.) for Antioxidant and Antibacterial Activity Sandra L. Rodgers Mentor: Jack Sheffler, M.F.A. Rembrandt’s Path to Master Painter Crystal Warner Mentor: Roy Ramthun, Ph.D. Social Impacts of Housing Development at the New River Gorge National River 2 Ashley L. Williams Mentor: Lethea Smith, M.Ed. Appalachian Females: Catalysts to Obtaining Doctorate Degrees Michelle (Shelley) Drake Mentor: Darrell Crick, Ph.D. Bioactivity of Extracts Prepared from Hieracium venosum 3 Running head: SPORTS VIDEO GAMES The Effects of Violence and Competition in Sports Video Games on Aggressive Thoughts, Feelings, and Physiological Arousal Kira Bailey Concord University Abstract Research over the past few decades has indicated that violent media, including video games, increase aggression (Anderson, 2004). The current study was investigating the effects that violent content and competitive scenarios in video games have on aggressive thought, feelings, and level of arousal in male college students. -
Video Game Archive: Nintendo 64
Video Game Archive: Nintendo 64 An Interactive Qualifying Project submitted to the Faculty of WORCESTER POLYTECHNIC INSTITUTE in partial fulfilment of the requirements for the degree of Bachelor of Science by James R. McAleese Janelle Knight Edward Matava Matthew Hurlbut-Coke Date: 22nd March 2021 Report Submitted to: Professor Dean O’Donnell Worcester Polytechnic Institute This report represents work of one or more WPI undergraduate students submitted to the faculty as evidence of a degree requirement. WPI routinely publishes these reports on its web site without editorial or peer review. Abstract This project was an attempt to expand and document the Gordon Library’s Video Game Archive more specifically, the Nintendo 64 (N64) collection. We made the N64 and related accessories and games more accessible to the WPI community and created an exhibition on The History of 3D Games and Twitch Plays Paper Mario, featuring the N64. 2 Table of Contents Abstract…………………………………………………………………………………………………… 2 Table of Contents…………………………………………………………………………………………. 3 Table of Figures……………………………………………………………………………………………5 Acknowledgements……………………………………………………………………………………….. 7 Executive Summary………………………………………………………………………………………. 8 1-Introduction…………………………………………………………………………………………….. 9 2-Background………………………………………………………………………………………… . 11 2.1 - A Brief of History of Nintendo Co., Ltd. Prior to the Release of the N64 in 1996:……………. 11 2.2 - The Console and its Competitors:………………………………………………………………. 16 Development of the Console……………………………………………………………………...16 -
Moral Disengagement Strategies in Videogame Players and Sports Players
International Journal of Cyber Behavior, Psychology and Learning Volume 8 • Issue 4 • October-December 2018 Moral Disengagement Strategies in Videogame Players and Sports Players Lavinia McLean, Technological University Dublin, Dublin, Ireland Mark D. Griffiths, Nottingham Trent University, Nottingham, UK https://orcid.org/0000-0001-8880-6524 ABSTRACT Researchintheareaofvideogameplayandsportspsychologyhassuggestedthat specificstrategiesareoftenemployedbyplayerstojustifyaggressivebehaviourused duringgameplay.Thepresentstudyinvestigatestherelationshipbetweengameplayand moraldisengagementstrategiesinagroupof605adultswhoplayedviolentvideogames orregularlyplayedcompetitivesports.Theresultssuggestthatsportsplayerswere morelikelythanviolentgameplayerstoendorsemoraldisengagementstrategies.The videogamersweremorelikelytouseaspecificsetofmoraldisengagementstrategies i.e.,cognitiverestructuring)thantheothergroupsandthismayberelatedtothe) structuralcharacteristicsofvideogames.Thefindingsaddtorecentresearchexploring themechanismsbywhichindividualsengageinaggressiveactsbothvirtuallyandin real-lifesituations.Theresultsarediscussedinrelationtosimilarrelevantresearch .inthearea,alongwithrecommendationsforfutureresearch Keywords Aggression, Competitive Sports, Moral Disengagement, Sports, Video Game Play INTRoDUCTIoN Therehasbeenmuchresearchexploringtheimpactofviolentcontentinvideogames ,onyoungpeopleintermsofaggressivecognition,behaviour,andaffect(forreviews -
Video Game Trader Magazine & Price Guide
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How the Video Game Industry Violates College Athletes' Rights of Publicity by Not Paying for Their Likenesses
Loyola of Los Angeles Entertainment Law Review Volume 21 Number 2 Article 1 1-1-2001 Gettin' Played: How the Video Game Industry Violates College Athletes' Rights of Publicity by Not Paying for Their Likenesses Matthew G. Matzkin Follow this and additional works at: https://digitalcommons.lmu.edu/elr Part of the Law Commons Recommended Citation Matthew G. Matzkin, Gettin' Played: How the Video Game Industry Violates College Athletes' Rights of Publicity by Not Paying for Their Likenesses, 21 Loy. L.A. Ent. L. Rev. 227 (2001). Available at: https://digitalcommons.lmu.edu/elr/vol21/iss2/1 This Article is brought to you for free and open access by the Law Reviews at Digital Commons @ Loyola Marymount University and Loyola Law School. It has been accepted for inclusion in Loyola of Los Angeles Entertainment Law Review by an authorized administrator of Digital Commons@Loyola Marymount University and Loyola Law School. For more information, please contact [email protected]. GETTIN' PLAYED: HOW THE VIDEO GAME INDUSTRY VIOLATES COLLEGE ATHLETES' RIGHTS OF PUBLICITY BY NOT PAYING FOR THEIR LIKENESSES Matthew G. Matzkin* I. INTRODUCTION Envision all of the action and spirit of college athletics completely packaged and available on demand. For many fans, this dream is realized annually when video game producers release the latest college sports video game titles. Not surprisingly, producing these games is a lucrative enterprise, particularly as the games' graphics, sound and playability continue to improve with advances in technology.' The combination of video games and college sports translates into revenue for both video game producers and the collegiate institutions licensing their names and logos.2 However, the video game industry relies * B.A., University of California San Diego 1997; J.D., University of Southern California, 2000. -
ISSUE #163 February 2021 February CONTENTS 2021 163
The VOICE of the FAMILY in GAMING TM Final Fantasy XVI, Monster Hunter Rise, Slide Stars, and more this is- sue. Survey Says: “Fam- ily Feud Video Game for Fami- lies!” ISSUE #163 February 2021 February CONTENTS 2021 163 Links: Home Page Section Page(s) Editor’s Desk 4 Female Side 5 Comics 7 Sound Off 8 - 10 Look Back 12 Quiz 13 Devotional 14 In The News 16 - 23 We Would Play That! 24 Reviews 25 - 37 Sports 38 - 41 Developing Games 42 - 67 Now Playing 68 - 83 Last Minute Tidbits 84 - 106 “Family Friendly Gaming” is trademarked. Contents of Family Friendly Gaming is the copyright of Paul Bury, and Yolanda Bury with the exception of trademarks and related indicia (example Digital Praise); which are prop- erty of their individual owners. Use of anything in Family Friendly Gaming that Paul and Yolanda Bury claims copyright to is a violation of federal copyright law. Contact the editor at the business address of: Family Friendly Gaming 7910 Autumn Creek Drive Cordova, TN 38018 [email protected] Trademark Notice Nintendo, Sony, Microsoft all have trademarks on their respective machines, and games. The current seal of approval, and boy/girl pics were drawn by Elijah Hughes thanks to a wonderful donation from Tim Emmerich. Peter and Noah are inspiration to their parents. Family Friendly Gaming Page 2 Page 3 Family Friendly Gaming Editor’s Desk FEMALE SIDE million that got infected with it. That was one propaganda artist trying to do damage con- Ups and Downs third of the human population at the time. -
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000NAG Xbox Insider November 2006
Free NAG supplement (not to be sold separately) THE ONLY RESOURCE YOU’LL NEED FOR EVERYTHING XBOX 360 November 2006 Issue 2 THE SPIRIT OF SYSTEM SHOCK THE NEW ERA VENUS RISES OVER GAMING INSIDE! 360 SOUTH AFRICA RAGE LAUNCH EVERYTHING X06 TONY HAWK’S PROJECT 8 DASHBOARD WHAT’S IN THE BOX? 8 THE BUZZ: News and 360 views from around the planet 10 FEATURE: Local Launch We went, we stood in line, we watched people pick up their preorders. South Africa just got a little greener 12 FEATURE: The New Era As graphics improve, as gameplay evolves, naturally it is only a matter of time before seperation between male and female gamers dissolves 20 PREVIEW: Bioshock It is System Shock 3 in everything but the name. And it lacks Shodan. But it is still very System Shock, so much so that we call it BioSystemShock 28 FEATURE: Project 8 Mr. Hawk returns and this time he’s left the zany hijinks of Bam Magera behind. Project 8 is all about the motion, expression and momentum 29 HARDWARE: Madcatz offers up some gamepad and HD VGA cable love, and the gamepad can be used on the PC too! 36 OPINION: The Class of 360 This month James Francis reminds us why we bought a PlayStation 2 in the first place, and then calls us fanboys 4 11.2006 EDITOR SPEAK AND HE SAID, “LET THERE BE RING OF LIGHT” publisher tide media managing editor michael james [email protected] +27 83 409 8220 editor miktar dracon [email protected] assistant editor lauren das neves [email protected] copy editor nati de jager contributors matt handrahan james francis ryan king jon denton group sales and marketing manager len nery | [email protected] +27 84 594 9909 advertising sales jacqui jacobs | [email protected] +27 82 778 8439 t was nothing short of incredible to see so dave gore | [email protected] +27 82 829 1392 cheryl bassett | [email protected] much enthusiasm and support for the Xbox +27 72 322 9875 art director 360, as was seen at both rAge and at the BT chris bistline I designer Games Xbox 360 launch party.