A complete listing of every , ammo type an' accessory available to the , Car Wars Tanks or Aeroduel duellist, all under one cover? Impossible!

WRONG-O, CAMPERS! Your old Uncle Al is back with a vengeance This is the ultimate Uncle Al's, with the most up-to-the minute versions of hundreds of state of the art and accessories — all at rock bottom prices! Everything from the Car Wars Compendium 2nd Edition, everything from Boat Wars, everything from Aeroduel, everything from Car Wars Tanks! Plus loads of neat stuff from the earlier Uncle Al's Catalogs and recent issues of ADQ!

But Wait – THERE'S MORE!! ♦The Uncle Al Story! ♦ Uncle Al's Home Shopping Club! ♦Al's Gals! ♦ Uncle Schmalbert! ♦ New, advanced jumping rules for Car Wars! You can't afford to pass up this catalog! Your survival on the roads of the 2040s depends on knowing what's out there — and having the best, most modern equipment on your own vehicle! Drive offensively . . . with Uncle Al, the Duellist's Pal!

Compiled by Craig Sheeley Edited by Jeff Koke, Chris McCubbin and Ken Scott Cover by Kyle Miller Illustrated by Bruce Ink and Michael Scott

STEVE JACKSON GAMES UNCLE ALBERT'S"

Compiled by Craig Sheeley Edited by Jeff Koke, Chris McCubbin and Ken Scott Cover by Kyle Miller Illustrated by Bruce Ink and Michael Scott Additional Illustrations by Guy Burchak, , Kyle Miller, Kim Strombo and Charlie Wiedman Game Design by Chad Irby and Steve Jackson Loyd Blankenship, Managing Editor Carl Anderson, Production Manager Interior Design and Typography by Monica Stephens Layout by Monica Stephens and Jeff Koke Production by Carl Anderson and Manuel Garcia Ruth Thompson, Staff Artist Kerry Havas, Print Buyer

Playtesting and Useful Comments: Christopher Burke, Ben Ellinger, Todd MacDermid Scott Mercer, Brian Morrison, Alex Rhodes and David N. Searle Design Credits: Kurt Aldinger, Chris Allen, , Dimitri Ashling, Jeff Baker, Stephen Beeman, Dan Bell, Jim Berry, Clark Breslin, Andrew Buttery, Douglas Carey, Nicholas A. Carter, Doug Chin, Jake Collins, Mark Cook, Scot Cook, Robert Critelli, Jim Davie, Chris Davis, Reed Decker, Dirck DeLint, Peter Dosik, Andy Egan, Mike Emrick Shawn Evans, Jeffrey Field, John M. Ford, Lonnie Foster, Jim Gould, Tom Greer, Pete Hallenberg, , Paul Harralson, Randy Harrington, Sam Hatcher, Robert Hayden, Kenneth Heilfron, Russell Heller, Trent Hill, Benjamin Hollister, Max Hutchinson, Garrett L lde, Piper Jackson, Steve Jackson, Timothy D. Jacques, Robert Jellinghaus, Ken R. Jessup, Stefan Jones, N. Kaahaaina, Steve Katz, Robert Kelk, Richard Kipp, Ken Koop, Tom Krymkowski, David Ladyman, Dave Lange, William E. Lewis, Jr, Michael A. Lichon, Mark Limburg, Gareth Lowe, Lee Lytle, Chip Martin, Joe Mauloni, Norman McMullen, Scott Mercer, Andrew Metzger, Robert A. Mican, Scott Miller, Ray Morriss, Charles S. Mote, Jr, Emanuel Moutsos, John Nowak Ryan Noyer, J. Nunes, Mike O'Shea, Charles Oines, David Plunkett, Steven James Poor, Luke Porter, Phil Radley, Alan Raisanen, Shane Ralston, Tim Ray, Peter Reed Timothy James Riess, River City ADA, Jeff Roberts, Pat Rogers, John H. Romero, Jr, Joe Rudynski, Norman Ruge, Ronnie Ruggiero, Norman Rule, Peter Schauer, Paul A. Schrieber, Ken Scott, David N. Searle, Craig Sheeley, Neal Singletary, Warren Spector, Nicholas Spratt, Garrett Stanfield, Kevin Stein, Kent Suarez, Chris Tucker, Kohta Ueno, Allen Varney, Donald Viner, Jeff Wilder, David A. Wilson, Thomas A. Wright

Car Wars, AADA, Autodue4 Uncle Albert's and the all-seeing pyramid are registered trademarks, and the AADA logo is a trademark, of Incorporated. All names of other products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license. Uncle Al's Catalog From Hell is copyright C 1992 by Steve Jackson Games Incorporated. All rights reserved. Printed in the U.S.A.

ISBN 1-55634-220-9 1 2 3 4 5 6 7 8 9 10 STEVE JACKSON GAMES CONTENTS

WELCOME TO UNCLE AL'S Flaming Oil Ammo 37 Automatic Target Acquisition Device 63 2041 CATALOG! 4 Glow-in-the-Dark Paint 37 Autopilot 63 High-Temperature Ammo 37 Bollix 64 How It All Started - Hot Smoke 38 Bulk Ammo Boxes 65 The "Uncle Albert" Story 4 Ice Ammo 38 Bumper Trigger 65 Recent Developments 5 Sand Ammo 38 Camouflage Netting 65 New! New! New! 6 Proximity Fuses 38 Car-Top Carrier 66 Using This Catalog 6 Compact Television 66 The Uncle Al's Guarantee 8 ACCESSORIES 39 Computer Gunner/Autopilot Software 67 Be a Good Duellist! 8 Offense 39 Computer Gunner 67 Blow-Through Concealment 39 Computer Navigator 68 WEAPONS 9 Body Blades 39 Autocannons Convertible Hardtop 68 9 Bomb Racks 40 Cycle Windshell Bombs 9 69 Brushcutter 41 Deadman Switch/Sensor 69 Bomb Modifications 10 Bumper Spikes 41 Dropped/Sprayed Gases Drag Chute 69 12 cupolas 41 Encoded Remote Ignition System 70 Dropped Liquids 14 Cyberlink 41 Dropped Solids 14 Extended Cab 71 Cycle Blades 42 Extra Driver Controls 71 Dropped Weapon Projectors 16 Cycle Turret Sidecar 42 Fake Passengers Flamethrowers 16 72 Dual-Weapon Magazine 43 Galley 72 Gauss Guns 17 External Weapon Pods 43 Hang Gliders 72 Grenade Launchers 17 Extra Magazines 44 Hazard Detector Lasers 18 73 Laser Battery 44 Heavy-Duty Brakes 73 Machine Guns 19 Laser-Guidance Link 44 Heavy-Duty Transmission 73 Miscellaneous 20 Link 45 Identification Friend or Foe Missiles 74 20 Magazine Switch 45 Infrared Sighting System 74 Recoilless Rifles 22 Pintle Mount 45 Jettison Joining 75 Rockets 23 Ramplate 46 Kamibombs 75 Tank Guns 24 Retractable Brushcutter 46 Laser Communications Array 76 Torpedoes 25 Rocket EWP 46 Long-Distance Radio 76 AMMUNITION 27 Rocket Magazine 47 Long-Range Radar 77 Rocket Platform 47 Slug Throwers 27 Motion Compensator 77 Rotary Magazine 47 No-Paint Windshield 78 Anti-Personnel Ammo 27 Smart Link 47 Armor-Piercing Fin-Stabilized Discarding Nuclear/Biological/Chemical Shielding 78 Sponson Weapon Mounts 48 Overdrive 78 Sabot (APFSDS) Warheads 27 Targeting Computers 48 Beehive Rounds 28 Passenger Accommodations 79 Turrets 49 Pickup Racks 79 Depleted Uranium Ammo 28 Universal Turrets, Cupolas, Explosive Rounds 28 Portable Earth Station 80 Rocket Platforms 50 Portable Shop 80 High Velocity Grenades 29 Vehicular Computer 50 High-Density Ammo 29 Radar 80 Weapon Concealment 50 High-Explosive Anti-Tank (HEAT) Radio Detonator 81 Warheads 29 Defense 51 Ramps 81 Armored Beer Refrigerator High-Explosive Squash-Head (HESH) 51 Remote-Control Guidance System 81 Warheads 29 Armored Wheel Hubs 52 Rocket Boosters 82 Cargo Safes 52 Incendiary Ammo 29 Searchlight 83 Cellular Ammunition Storage Magazine 52 Paint Pellet Ammunition 30 Semi-Trailer Emergency Plate 84 Tracer Ammo 30 Component Armor 53 Side Door 84 Dischargers 53 Silencer/Flash Suppressor 85 Rockets and Missiles 30 Ejection Seat 54 Armor-Piercing Rockets 30 Snow Tires 85 Fake Weapons 55 Solar Panel 85 Chaff Rockets 31 Fake Wheelguards and Armored Hubs 55 Foam Rocket 31 Sound Enhancement 86 Fire Extinguishers 56 Sound System 86 Homing Anti-Radar Missiles 32 Fire-Retardant Insulators 56 Incendiary Rockets 32 Spoilers and Airdams 87 Heavy-Duty Shock Absorbers 56 Stealth 87 Probe Rocket Warheads 32 Laser-Reactive Web 57 RL Flare Rounds 33 Sunroof 88 Radar Detector 57 Surge Protector 88 Smoke Rockets 33 Radar Jammer 57 Stealth Missiles 33 Tinted Windows 88 Retractable Wheelguards 57 Tire Chains 89 Tear Gas Rockets 33 Roll Cage 57 Unguided Missile Launcher Rockets 33 Tow Bar 89 Safety Seat 58 Vehicular Camera 89 Mines and Dropped Solids 34 StealthKote Shield 58 Weapon Timer 90 Anti-Pedestrian Mines 34 Wheelguards 59 Windjammer 90 Beacon Mines 35 Power Plant and Turret Tables 91 Chemical Mines 35 Gas Engine Accessories 59 Explosive Spikes 35 Power Plant Accessories 59 MILITARY EQUIPMENT 92 Fake Mines 35 Gas Engine Accessories 60 Vehicle Accessories 92 Floating Mines 35 Anti-Mr Ladar 92 Incendiary Tire Spikes 35 Miscellaneous Accessories 61 Active Suspension 61 Anti-Air Radar 92 Napalm Mines 35 Anti-Aircraft Mounts 93 Spider Mines 36 Ammo Ejection System 61 Amphibious Modifications 61 ANDICE 94 Two-Dimensional Explosive (TDX) Auto-Stabilizer 94 Mines 36 Anti-Theft System 62 Antilock Braking System 63 Auxiliary Fuel Tanks 94 Other Dropped Weapons 37 Bulldozer Blade 95 Boat Top 125 Tongues and Hitches 164 Coaxial Mount 95 Deck 125 Oversized Vehicles 165 Crane 96 Depth Finder 126 Ten-Wheelers 166 Directional Communicators 97 External Keel 126 Carriers 167 Extendable Turrets 97 Foxer 127 The Big Rigs 167 Flash Suppressor 97 Half Top 127 Trailers 168 Hedgerow Cutter 97 Hydrofoils 127 Buses and RVs 169 Image Enhancement 98 Jet Drive 128 Combat 170 Infrared Shielding 98 Life Raft 128 Boats 170 Light Amplification 98 Oars 129 Boat Types 170 Long Barreled Weapons 99 Propeller Noise Reduction System 129 Power Plant Table 171 Military Radar 99 Sea Anchor 129 Boat Power Factors Table 171 Military Radar Jammer 99 Sonar 129 Propeller Table 171 Military Radio 100 Twin Hull 130 Aquabikes 172 Military Nudear/Biological/Chemical Underwater Turrets 130 Hovercraft 173 (NBC) Shielding 100 Waterproofed Weapons 130 Power Plants 174 Minesweeper 101 Weighted Keel 131 Hovercraft Power Factors Table 174 Open Mount 101 Hovercraft 131 Skirt Table 175 Periscope 102 Turbofans 131 Fixed-Wing Planes 175 Propeller (AFV) 102 Vertical Stabilizer 131 Body Types 175 Radio jammer 102 PERSONAL WEAPONS AND Wings 176 Ramplate (AFV) 103 Propellers 177 Rangefinder 103 EQUIPMENT 132 Power Plants 178 Recoil Spade 104 weapons 132 Plant Accessories 178 Remote Sensors 104 Blades 132 jet Engines 179 Ring Mount 104 Flamethrowers 133 Jet Accessories 180 Rocket-Assisted Artillery Rounds 105 Grenades 133 Aircraft Fuel 180 Smoke Projectors 105 Lasers 135 Weapons 180 Snorkel Kit 105 Longarms 136 Other Exterior Equipment 180 Sonic Sensors 106 Pistols 137 Dischargers 181 Telescopic Optics 106 Rockets 137 Turrets 181 Thermograph 106 Equipment 139 Helicopters 181 Thumper 107 Body Armor 139 Construction 181 Tread Skirts 107 Alternate Encumbrance Rules Power Plants 182 Vehide Decoys 107 Weights 143 Weapons 182 Water-Proofing 108 Grasshoppers 182 Water Treads/Wheels 108 UNCLE SCHMALBERT'S 183 Weapon Stabilizer 108 SHOWROOM 144 Body Types 183 Artillery Equipment 109 The Origin of Uncle Schmalbert's ... 144 Power Plants 184 Infantry Equipment 109 Adrenalzine 145 Helium versus Hydrogen 185 Equipment Weight 111 Black Hole Dropper 145 Weapons 185 AIRCRAFT ACCESSORIES .. 112 Dr. Deathwish's Patented Armor Other Fliers 185 All Aircraft 112 Remover 146 Autogyros 185 Aircraft Radio 112 Edible Body Armor 146 Carplanes 186 Bomb Bay 112 Existential Blue Crayon Gun 147 Hoverplanes 186 Bomb Rack 113 Grilled Cheese Sandwich 147 Balloons 186 Dive Brakes 113 Nudear Power Plant 147 Gliders 187 188 Drop Tanks 113 Nudear Truck Power Plant 148 Rocket Packs Gee Suit 113 Photon Torpedoes 148 Tanks 189 149 5-Space EWPs 114 Radiation Suit Tracked Vehicles 189 Improved Controls 114 Rule Benders (IMPROVED!) 149 Body Size 189 Improved Tail Assembly 114 Rules-Lawyer-in-a-Box 149 Tanks 189 Maneuver Foils 114 Armored Personnel Carriers 190 VEHICLE DESIGN RULES . . . 155 Armored Cars 190 Personal Parachute 115 Cars 155 115 Self-Propelled (SP) Artillery 190 Pontoons Body Types 155 116 Manufacturing Costs 191 Radar Altimeter Armor Types 155 116 Turrets 191 Radar Identification Modifications 156 116 Engines 192 Radar-Proof Armor and StealthKoteTM Chassis 156 117 Armor 193 Refueling Drogue Suspension 157 Refueling Probe 117 Passengers and Crew 195 Power Plants 157 Weapons and Mountings 195 Retractable Landing Gear 118 Gas Engines 157 Search Radar 118 Amphibious AFVs 195 Tires 158 Halftracks 195 Terrain-Following Radar 118 Weapons 159 Vehicular Parachutes 119 Auxiliary Vehicles 196 The Human Element 159 Maintenance and Repair 196 Winch 119 Computing Acceleration and Wing-Tip Mounts 120 Artillery 196 Top Speed 159 197 Helicopters 120 Explanation of Weapons Terms Pladng Weapons and Armor 160 197 Airships 122 Artillery Accessories Repair and Salvage 160 197 Gliders 123 Ammunition Types Cycles and Trikes 161 Nuclear Weapons 199 BOAT AND HOVERCRAFT Cycles 161 Using Tac-Nukes 199 Trikes 161 ACCESSORIES AND Racing Cars 162 WEAPON TABLE 200 MODIFICATIONS 124 Body Types 162 206 All Water Vehicles 124 Car Trailers 163 INDEX Bilge Pump 124 Body Types 163 WELCOME TO UNCLE AL'S 2041 CATALOG!

Uncle Al's Auto Stop and Gunnery world! From time-honored and tested Shop proudly presents the most equipment to the cutting edge of modern complete, up-to-date, state-of-the-art technology, Uncle Al, the Duellist's Pal, compendium of duellist's gear in the has it all.

How It All Started - The "Uncle Albert" Story

Albert Stoliczynyski and his brother the business full-time until 2009, by Edgar opened the doors of the original which time Albert had expanded to 27 Uncle Albert's Auto Stop in Boston, retail outlets across the Northeast and way back in 2005. In the days before had a booming distribution business as autoduelling, the Auto Stop catered to well. drivers of all sorts, boasting North With the advent of autoduelling in America's largest selection of the 2020s, Albert was to realize his automotive accessories from the world's destiny. With a team of dedicated finest manufacturers. Albert ran the automotive and weapons engineers business while Edgar worked in a under Edgar's direction, Albert used his machine shop and, in his spare time, marketing flair to start an autoduelling indulged one of his passions, accessory business — the Auto Stop and automotive tinkering. Edgar didn't join Gunnery Shop. The first one opened in

4 Welcome to Uncle Al's 2041 Catalog! Boston in 2027, and was an immediate success. By 2031, Albert and Edgar had Recent converted 14 of their Auto Stop locations into Gunnery Shops. That Developments same year, Albert and Edgar dropped The Uncle Albert's empire didn't their auto parts line to devote stop there. In 2037, Uncle Al turned themselves full-time to autoduelling lemons into lemonade by buying the accessories. rights to the fictional character "Uncle Today, Uncle Albert products are Schmalbert" (created by satirical available from over 3,000 independent cartoonist Steve Peters) and developing dealers in the United States, Canada, the concept into the popular Uncle Quebec, Texas, Oklahoma and Schmal's Garage children' show, which Louisiana. There are 45 showrooms spun off into a syndicated cartoon series coast-to-coast where duellists can see (one of the top ten cartoons on the 2039 the latest technological advances. And, worldwide ratings). In 2038, Uncle Al last but not least, there is the Uncle truly diversified with sponsorship of Albert Corporate Headquarters and UBN's high-rated Al's Gals. Just to Proving Grounds, located outside prove that all salesmen are frustrated Boston. Corporate HQ is the hub of a actors, Albert even made cameo multi-million-dollar mail-order business appearances in several episodes, and (Elmay address "UNCALBERT"), the starred as the Voice of Al in the home of Uncle Albert's corporate holo-movie Fast Cars and Fast Women. offices, and the center of Research, In 2039, Uncle Al and his brother Development and Testing for all new Edgar had already been in instructional products. Guided tours of this facility and advertising micros for years are offered Monday through Friday, (Edgar's Top Ten Road Repairs has been 9:30 a.m. to 5:00 p.m. (There is a strict on the "Top 20 Micro-Rentals" list no-weapons security policy. Closed on since its release in 2033). So Uncle Al all banking holidays.) took the next logical step with Al's Gals by releasing the immensely popular micro- game Al's Gals Against the World (in both male- and female-role versions). That success spurred development of more micros, including the long-awaited mystery Save Uncle Al!, with its promise of $100,000 in credit at Uncle Al's to the winner.

Welcome to Uncle Al's 2041 Catalog! 5 And, fmally, Uncle Al and Weltbanc New! New! New! have conspired to start Uncle Al's And now, after the latest Interstate Shopping Club, offering a credit card Transport and Delivery report rates good for services anywhere in the premium delivery services at a 90%+ world! Need ammo, equipment, guns? completion rate, Uncle Al unveils his Shotguns in Singapore, grenades in entrance into the home-shopping market Germany, capacitors in Cairo? Uncle Al worldwide . . . Uncle Al's Overnight can provide, via air delivery! Simply use Shopper — "When you absolutely have an overseas phone exchange (or uplink to have that grenade launcher by satellite) to make your order, and overnight!" Uncle Al has determined Uncle Al will have your purchase that since he can't be the first, he'll be winging its way to you as fast as the best. He'll guarantee overnight humanly possible. (Shipping and delivery for anything in his line, or you handling extra.) get it for half price!

Using This Catalog

The 2041 Uncle Al's Complete Uncle Al's Guarantee, below) unless Equipment Catalog is divided into the otherwise noted on the part and in all following sections: Ammo, Weapons, advertising. Uncle Al takes no Offensive Equipment, Defensive responsibility for original manufacturer Equipment, Miscellaneous Equipment, defects or damage due to wear (common Boat Equipment, Aircraft Equipment, when dealing with mil-spec parts from Personal Equipment, Military Surplus military surplus). and the complete line from that fictional nemesis of good taste, Uncle Warning! Warning! Warning! Schmalbert. When ordering, simply give Items marked x cannot be used in the page number of the catalog and the AADA-sanctioned tournament combat, description of the item. The salesperson including the annual World will be happy to specify name-brand Championships and any preliminaries. parts if desired; otherwise, the best part Items marked • are military items. available for the price will be provided They carry all the above AADA (selection backed by Uncle Al's prohibitions; additionally, the use, guarantee; see below). Be prepared to possession or acquisition of these items pay more for most name-brand parts. by unauthorized personnel may be Used Parts — Uncle Al's also stocks punishable by law, or result in other used parts in good condition at reduced extreme sanctions in many areas. prices (typically 20% off the list price). These parts are guaranteed to work (see

6 Welcome to Uncle Al's 2041 Catalog! Ordering from Uncle Al's credit card generated. ("Long-time Overnight Shopper shopper" is a customer who has purchased at least $25,000 in equipment Stay tuned to the Shopper's local channel (Channel 5 on Lasersat 2 and 4, from Uncle Al's over any time period.) Or join the club for a nominal fee of for satellite receivers). When the item $1,000 ($500 of which is automatically you want is on display and sale, call ALSHOPPER on the Global Phone Net applied as credit toward your (or from any phone in the North purchases!). To order from Uncle Al's Shopping American continent) and place your order. It's a good deal — items on sale Club, call ALCLUB on the Global Phone Net and place your order. Interest have their prices slashed up to 40%! All on your Shopping Club credit card is a orders shipped C.O.D. unless prepaid by low, low 25% APR, so you can afford to ELMONEY transfer (possible at any bank) or by major credit card — or by shop Uncle Al's anywhere in the world Uncle Al's Shopping Club card! and still beat out the local competition!

Uncle Al's Shopping Club Shipping Costs and Times Joining the Uncle Al's Shopping Shipping costs are determined by delivery point and time interval. For Club is simple. If you're a long-time customer, you already belong! Just normal delivery (two to four weeks) to contact your local Uncle Al's location to any Uncle Al's franchise, there is no register and have your Shopper's Club shipping and handling cost. For

Welcome to Uncle Al's 2041 Catalog! 7 overnight delivery to any Uncle Al's, add 20% to the unit base cost. Add an extra 5% to unit base cost for C.O.D. For delivery to other locations in the United States, the Free Oil States, Canada and Mexico, expect a three- to six-week delay and add 10% shipping and handling to the unit base cost. Overnight Furthermore, Albert Stoliczynyski delivery adds 30% to the unit base cost, guarantees that all parts sold by any and C.O.D. adds 10% to the unit base UncAlCo enterprise conform to cost in any case. minimum AADA specifications unless For overseas delivery, add 15% to otherwise marked and/or advertised. the unit base cost and expect a four- to ("I'm not gonna sell a surplus tank gun eight-week shipping delay. For as 'new,' campers!") same-week delivery (generally two to three days), add 50% to the unit base cost. C.O.D. is not available for overseas shipments. The Uncle Al's Auto Stop and Gunnery Shop Be a Good Duellist! Guarantee "Uncle Albert" Stoliczynyski "Uncle Al" Albert Stoliczynyski encourages all duellists and other hereby guarantees that all parts and customers to respect local anti-duelling accessories ordered from any UncAlCo and firearms ordinances, and can accept enterprise will be delivered intact and no responsibility for illegal use of installed in good working order (if any equipment acquired through any UncAlCo enterprise is engaged to install UncAlCo enterprise. Availability of the the part), and promises to replace any items in this catalog may vary in regions defective part with a working with weapon control laws. replacement of equal or greater value.

8 Welcome to Uncle Al's 2041 Catalog! WEAPONS

Autocannon (AC) — To hit 6, 3d damage, Ah, everyone's favorite $6,500, 500 lbs., 4 DP, 3 spaces; 10 shots ($75 and section: weapons, weapons, 10 lbs. each); loaded cost $7,250, loaded weight 600 lbs.; loaded magazine costs $800 and weighs weapons! Uncle Al's 115 lbs. Burst effect. May use BD, incendiary and maintains a proud tradition DPU ammo; area effect instead of burst effect. of having every known vehicular weapon in stock - and if it's not in stock, we can get it, usually overnight!

Autocannons When ships turned light, small and • Gatling Cannon (GC) — To hit 6, 5d dam- fast, so did the cannons used to fight age, $7,000, 750 lbs., 5 DP, 5 spaces; 10 shots them. The autocannon has long been the $45 and 15 lbs. each); loaded cost $7,450, loaded weight 900 lbs.; loaded magazine costs $500 and choice of fighting men looking for a weighs 165 lbs. 2" burst effect. Can use HD, weapon to destroy fast-moving targets, incendiary and DPU ammo; area effect instead of and its usefulness extends into the 21st burst effect. Can only be mounted on oversized century. vehicles (to F or B) or aircraft and AFVs; firing a 3C from an oversized vehicle is a D2 hazard. Bombs As soon as aircraft were invented, people starting thinking of ways to drop explosives from them. In a remarkably short time, a bewildering array of dropped munitions were "The autocannon is like the buffalo. It is invented, ranging from simple heavy, big, slow to move and slow to containers of explosives to cluster anger. When it attacks, it kills, mowing bombs and dropped-weapon dispersal down its enemy with brute force. It is not packets. As of 2041, a bomb is one of a weapon for counting coup." the most versatile weapons available to — Comanche Chief Eaglefeather the flier. (Double Ace)

Weapons 9 ACCESSORIES

Uncle Al's carries are quite legal to carry and everything you could want in use, but banned in AADA your vehicle, and more. events. These weapons are Warning: Some of these items marked with a

Offense

Blow-Through Con- cealment — $100, 10 lbs., no space. This special armor patch covers one weapon's firing port, concealing it from view. When the weapon is first fired, the patch is in- stantly blown away by a small explosive charge. The patch must be re- placed to conceal the weapon again; this is an Easy job for a mechanic. Blow-through patches need not match the vehi- cle's armor type. Body Blades

"Losin' the blades was one thing I ■ missed when I graduated from cycles to Blow-Through cars. Thanks, Unc, for bringin' back the thrill of runnin' down peds and slicin' Concealment 'em into bloody messes!" When you don't want to advertise — "Mad Mac" MacDonald, Arkansas what you've got, but you can't afford the weight, space and unmasking time to make your guns fully retractable, try Body Blades — Cost and weight equal to 3 points of plastic armor for the vehicle. They need Uncle Al's patented Peek-A-BooTM not match armor type. These are like cycle blades, blow-through patches. adding two points to collision damage versus

Accessories 39 armor costs twice as much) — or the vehicle's entire armor can be re- placed for its original cost plus 10%. A component that has taken only 1 hit can be repaired for 10% of its original price; 2 hits: 30%; 3 hits: 50%; and so on. It's cheaper to replace a badly damaged power plant (for instance) than to fix it. Body armor cannot be repaired. Medical care for injured characters is free. (You're insured.) The prices above are for parts and labor. If you do the work yourself, cut 1/2 off the repair costs. Large plant, it would have a top speed of 240 x 3,200 / Many repair shops will let you do your own work in their (3,200 + 5,500) = 88.275, which rounds down to 87.5. bays — for $50 an hour. A vehicle or component may be sold for salvage. Sal- vage value is (original cost minus repair cost). Damaged parts may be bought for this value, or sold for half this value. If you stop on the road to strip a wreck, you can Placing easily get tires, extra magazines, unfired ammunition, hand weapons, and cargo. Other components can be salvaged, Weapons but it takes time and requires the Mechanic skill (see CWC II, pp. 40-41). A burned wreck is worthless. and Armor Modifying Vehicles Now that you've chosen all your components and deter- New weapons and accessories can be added to an exist- mined that your car has enough power to accelerate ing vehicle between duels, as long as weight and space satisfactorily, you can fill out the vehicle diagram. limits are observed. Old components may be saved or sold. Weapon location restriction: No more than 1/3 of the Add 10% to the cost of any parts that vary from a car's total spaces in a vehicle can be devoted to weapons that fire original design — retrofitting is expensive. from any one side (round down). Motorcycles and sidecars Exceptions: New tires can be added at their regular are exempt from this restriction. cost, and chassis and suspension cannot be changed from Dropped weapons and gas streamers can be corner their original design. mounted. Only two spaces' worth of dropped weapons can If any cost or weight calculations using the above in- be corner mounted on any corner of a car or hovercraft, and structions result in fractions of dollars or pounds, round to up to four spaces' worth may be mounted on any corner of the nearest whole number. an oversized vehicle. Helicopters, boats, trikes and cycles cannot have corner-mounted weapons. The vehicle diagram is used to keep track of ammuni- tion expenditure and damage. Also located on the vehicle diagram are the Speed Track and the Handling Track (see CWC II, Chapter 2). Repair and Salvage In a continuing campaign, damaged vehicles will need repair. Damage to armor can be repaired at $50 per hit (multiplied by the armor's cost modifier — e.g., fireproof

160 Vehicle Design Rules SHOP AT UNCLE AL'S

Have you been hunting for that hard-to-find weapon? Are you frustrated because that bargain bomb rack wasn't such a bargain after all? Do you need the perfect gift for your mate, girlfriend or gunner?

Well, friend, your troubles are over!

Now it's easier than ever to get the high- quality, low-cost weapons, armor and accessories you need. Whether it's for your car, truck, boat or plane, you'll find what you want in one of our 1,500+ locations in the U.S., Canada, Quebec and the Free Oil States. And more franchises are going up every day!

BUT THAT'S NOT ALL!

If we don't have the item you need in stock, we'll order it for you, and we'll get it quick - usually overnight! Uncle Al, the Duellists' Pall'", wants you to be satisfied.

Do you need military surplus? - NO PROBLEM!

Do you crave incendiary ammo? - NO PROBLEM!

Are you jealous because your neighbor has a tank gun, and you don't? - NO PROBLEM!

There's never a problem at Uncle Al's Auto Stop and Gunnery ShopTM.

So don't delay - drive, fly or float down to your neighborhood Uncle Al's today.

"We love Uncle Al!" -Al's Gals

Most major credit cards accepted. Certain restrictions apply. Prices may vary at independently-owned franchises. Check with local law enforcement concerning restricted weapons and accessories. UncAlCo's merchandise is designed for legal autoduelling, and the company claims no responsibility for rhe illegal or improper use of such items. Use only as directed. Read the manual before operating. Not intended for use by children under the age of 8. We reserve the right to refuse service to anyone. Items not in stock may be replaced with items of equal or greater value. We recommend consultation with a physician before beginning any duelling program. WARNING: Duelling may be hazardous to your health. Void where prohibited. All rights reserved.

205 Dual-Weapon Magazine, 43. C Ducted Cowlings, 178. Cabs, 166. Duelling Gas Tanks, 158. INDEX Camouflage Netting, 65. Duellist's Shades, 140. Cannon Missile Launcher, 21. Dump trailer, 168. FoT youT convenience in oTdeTing, Uncle AlbeTt Car-Top Carrier, 66. Dumper, 164. Carburetor, 60. pTovides this handy index. Cargo Safes, 52. E Cargo, 159, 167. Carplanes, 186. Edible Body Armor, 146. Artillery Rangefinder, 109. Ejection Seat, 54. Carriers, 167. Artillery skill, 109. Ejectors, 114. Cars, 155-160; modifications, 156; AA Mounts, 109. Assault Ramp, 81. Encoded Remote Ignition System, 70. trailers, 163. AADA banned items, 6, 92. Assault Rifle, 136. Engine efficiency, 157. Catapult, 123. Acceleration on long ramps, 154. Auto-Grenade Launcher, 17. Engines, AFV, 192. Cellular Ammunition Storage Acceleration, AFV, 193; aircraft, Auto-Stabilizer, 94. Magazine, 52. EWPs, 180. 178; car, 159; helicopter, 182; Autocannon, 9. Existential Blue Crayon Gun, 147. Chaff Discharger, 54. hovercraft, 174; racing car, 163. Autogyros, 185-186. Chaff Dispenser, 14. Explosive Grenades, 134, 171. Accessories, 39-91; aircraft, 175; jet Autoloader, 109. Explosive Hitches, 165. Chaff Rockets, 31. 180. Automatic Target Acquisition Explosive Rounds, 28. aircraft, Chainsaws, 133. Active Suspension, 61. Device, 63. Explosive Spikes, 35. Chassis, car; 156; six-wheeled, 156; Adrenalzine, 145. Autopilot, 63. tractor, 168. Extendable Turrets, 97. Afterburner, 180. Autopilot Software, 67. Extended Ammo Clips, 139. Chemical Mines, 35. Auxiliary Fuel Tanks, 94. Extended Cab, 71. AFVs, 189, 191; maintenance, 196; Claymore Mines, 110. passengers and crew, 195; repair, Auxiliary vehicles, 196. External Keel, 126. Cloud Bomb, 12. External Weapon Pods, 43; 5-Space, 196. Axes, 133. Cluster Bombs, 10. Air-to-Air Missile, 21. 114. Coaxial Counter-Rotating Blade Aircraft accessories, 112-123, 175. Extra Driver Controls, 71. B System, 120. Aircraft fuel, 180. Extra Magazines, 44. Backpack, 139. Coaxial Mount, 95. Aircraft Radio, 112. Extra Power Cells, 59. Balloons, 186-187. Communications Laser, 76. Airdams, 87. Extra Rotor Blades, 120. Barrage Cables, 187. Communications Target, 76. Airplane turret table, 91. Extra Wing, 177. Base mpg, 157; aircraft, 179. Compact Television, 66. Airships, 122, 183; envelope size, Baskets, 187. Component Armor, 53. 185. "Battlefield Taxis," 190. Composite Metal/Plastic Armor, 156. F Alternate Encumbrance Rules, 111, Battle Vest, 139. Computer Gunner, 67. Fake Armored Hubs, 55. 143. Bayonets, 133. Computer Navigator, 68. Fake Cycle Blades, 42. Altitude loss, 151. Bazooka, 138. Concussion Grenades, 134. Fake Discharger, 54. Ammo Clips, 139. Beacon Mines, 35. Construction, helicopter, 181. Fake Drop-Spike Plate, 15. Ammo Ejection System, 61. Beehive Rounds, 28. Contact Wire, 141. Fake Grenades, 134. Ammunition, 27-38. Big rigs, 167. Convertible Hardtop, 68. Fake Mines, 35. Amphibious AFVs, 195. Bilge Pump, 124. Corner-mounted weapons, 159. Fake Passengers, 72. Amphibious Modifications, 61. Binoculars, 109. Counterbattery Computer, 109. Fake Ramplate, 46. ANDICE, 94. Black Hole Dropper, 145. Crane, 96. Fake Turret, 49. Anti-Air Ladar, 92. Blades, 132. Crater Bombs, 10. Fake Weapons, 55. Anti-Air Radar, 92. Blast Cannon, 22. Cupolas, 41, 50. Fake Wheelguards, 55. Anti-Aircraft Mounts, 93. Blended Body Armor, 139. Cyberlink, 41. Falling, 150. Anti-Armor Bombs, 10. Blow-Through Concealment, 39. Cycle Blades, 42. Field Carriage, 109. Anti-Homing Torpedo Launcher, 26. Blue-Green Laser, 19. Cycle Turret Sidecar, 42. Fire Extinguishers, 56. Anti-Pedestrian Mines, 34. Blueprinting, 60. Cycle Wheelguards, 59. Fire-Retardant Insulators, 56. Anti-Personnel Ammo, 27. Boat jumping, 154. Cycle Windshell, 69. Fireproof Armor, 155. Anti-Power Plant Rocket, 23. Boat Top, 125. Cycles, 161-162. Fireproof Suit, 140. Anti-Tank Gun, 24, 171. Boats, 170; accessories, 124-131. Fireproofing tires, 159. Anti-Theft System, 62. Body Armor, 139. Fixed-wing planes, 175-181. Anti-Toxin Kit, 14, 139. D Body Blades, 39. Flak Jacket, 140. Anti-Vehicular Rifle, 136. Deadman Sensor, 69. Body types, aircraft, 175-176; Flame Cloud Discharger, 54. Antilock Braking System, 63. Deadman Switch, 69. , 183; bus and RV, 169; Flame Cloud Ejector, 12. APCs, 189-191. Deck, 125. car; 155; helicopter; 182; jet Flame Cloud Gas Streamer, 13. Aquabikes, 172; jumping, 154. Defensive Accessories, 51. fighter; 176; microplane, 176; Flamethrowers, 16-17. Armor, AFV, 193; big trailer, 169; Delay-Fuse Bombs, 10. tanks, 189; trailer, 163. Flaming Oil, 172; Ammo, 37; car, 155; carrier; 167; helicopter, Depleted Uranium Ammo, 28. Bollix, 64. Discharger, 54; Grenades, 134. 182; tractor, 168. Depth Charge, 15. Bomb Bay, 112. Flaming Oil Jet, 14. Armor placement, 160. Depth Finder, 126. Bomb Modifications, 10. Flash Grenades, 135. Armor-Piercing Fin-Stabilized Derringer, 137. Bomb Racks, 40, 113. Flash Suppressor, 97. Discarding Sabot Warheads, 27. Directional Communicators, 97. Bombs, 9-10. Flatbeds, 168. Armor-Piercing Rockets, 30. Dischargers, 53; aircraft, 181. "Bouncing Betty" Mines, 110. Flechette Grenades, 54, 135. Armor Remover, 146. Dive Brakes, 113. Bowie Knives, 133. Flechette Gun, 20. Armored Battle Vest, 139. Double-Barreled Shotgun, 136. Brushcutter, 41. Floating Mines, 35. Armored Beer Refrigerator, 51. Drag Chute, 69. Bulk Ammo Boxes, 65. Flush Solar Panel, 85. Armored cars, 190-191. Drop Tanks, 113. Bulldozer Blade, 95. Flying Wings, 177. Armored Minifridge, 52. Drop-Spike Plate, 15. Bumper Spikes, 41. Foam Discharger, 54. Armored personnel carriers, 190. Dropped Liquids, 14. Bumper Trigger, 65. Foam Grenades, 135. Armored Wheel Hubs, 52. Dropped Solids, 14, 34. Burst area, 197. Foam Rockets, 31. Artillery, 196-198; accessories, 197; Dropped Weapon Projectors, 16. Buses, 169; personnel, 169; combat, Folding Stock, 140. ammunition types, 197-198; Dropped Weapons, 37. 170. Forward-Swept Wings, 177. equipment, 109; weapon crew, Dropped/Sprayed Gasses, 12. Four-Space Turret, 49. Dual-level flatbeds, 168. 197. Foxer, 127.

206 Index Free flight, 187. High-Density Ammo, 29. Large Drop-Spike Plate, 15. Mortars, 109. Fuel efficiency, 179. High-Explosive Anti-Tank Warheads, Lasers, 18, 135. Motion Compensator, 77. Fuel, 158. 29. Laser Battery, 44. Multi-Fire Rocket Pod, 23. High-Explosive Squash-Head Laser Communications Array, 76. Multibarrel Carburetor, 60. G Warheads, 29. Laser-Guidance Link, 44. High-Speed Compressor Pack, 122. Laser-Guided Bombs, 11. Galley, 72. High-Speed Missile, 21. Laser-Guided Missile, 21. N Gas Bombs, 11. Napalm Bombs, 11. High-Velocity Grenades, 29. Laser-Guided Torpedo, 26. Gas Cylinder, 122. High-Velocity Torpedoes, 26. Laser LAW, 135. Napalm Mines, 35. Gas engines, accessories, 59-60; NBC Shielding, 14, 78. Hollow-Point Ammo, 140. Laser-Reactive Web, 57. AFV, 192-193; aircraft, 178-179; Homing Anti-Radar Missiles, 32. Laser-Reflective Armor, 155. NBC Suit, 14, 111. car, 157; hovercraft, 174; range, Needle Gun, 136. Homing Torpedo, 26. Laser Rifle, 135. 157; ten-wheeler; 166. Hot Smoke, 14, 38. Laser Targeting Scope, 141. Needle Pistol, 137. Gas Mask, 140. New items, 17, 26, 48, 52, 71, 77, 80, Hot Smoke Discharger, 54. Laser VLAW, 135. Gas Streamer, 13. Hovercraft, 173; accessories, 131; Laserproof armor, 194. 85, 97, 116, 121, 126, 129, 149. Gas tanks, 158. New weapon rules, 132. fans, 174; types, 173. LAW, 138. Gas-Cells, 187. Hoverplanes, 186. LCA Computer, 76. Nitrous Oxide, 60. Gatling Cannon, 9. Human element, 159. Life Jacket, 141. No-Paint Windshield, 78. Gauss Gun, 17; Pistol, 137; Rifle, 136. Hydrofoils, 127. Life Raft, 128. Non-rigid body, 183. Gee Suit, 113. Hydrogen, 185. Lift fans, 174. Nuclear Power Plant, 147. Gliders, 123, 187; powered, 188. Light Amplification, 98. Nuclear Truck Power Plant, 148. GLOC, 113. Nuclear weapons, 199. Light Flamethrower, 16. Glow-in-the-Dark Paint, 37. I Light Intensifier Goggles, 141. Nuclear/Biological/Chemical Grasshoppers, 182. Ice Ammo, 38. Shielding, 78. Light Laser, 18. Grenade Launcher, 17-18, 134; new Ice Discharger, 54. Light Machine Gun, 19. Nuclear/Biological/Chemical Suit, rules, 17. Ice Dropper, 14, 172. 111. Light Pistol, 137. Grenades, 133-134. Identification Friend or Foe, 74. Light Rocket, 23. Grilled Cheese Sandwich, 146. IFF, 74. Limpet Mine, 141. 0 Gunshield, 109. 1FF Sender, 140. Link, 45. Oars, 129. Gyroslugger, 138; Ammo, 138. IFVs, 189. Long Barreled Weapons, 99, 197. Off-Road Suspension, 180. Image Enhancement, 98. Long-Distance Radio, 76. Off-Road Tires, 158, 180. Impact Armor, 140. H Long-Range Missile, 21. Offensive accessories, 39. Impact Fuse Grenades, 135. Half Top, 127. Long-Range Radar, 77. Oil Discharger, 54. Improved Body Armor, 140. Halftracks, 195. Longarms, 136. Improved Controls, 114. Oil Jet, 14, 172. Hand-Held Flare Launcher, 140. Oil/Paint Gun, 16. Improved items, 46, 80, 89, 149. Handling Class, 57, 163, 174. One-Space Turret, 49. Improved Supercharger Capacitors, M Hang Gliders, 55, 72. Open Mount, 101; AFV, 195. 60. Machete, 133. HARMS, 32. Overdrive, 78. Improved Tail Assembly, 114. Machine Gun, 19. Hatchet, 133. Oversized vehicles, 165. Incendiary Ammo, 29. Machine Pistol, 137. Hazard Detector, 73, 140. Incendiary Rockets, 32. Magazine Switch, 45. HEAT Warheads, 29. Incendiary Tire Spikes, 35. Magnetic Cannon, 17. Heavy AV Rifle, 136. Infantry equipment, 109. Man-Portable Radar, 110. Heavy Bazooka, 110. Paint Discharger, 54. Infantry Machine Gun, 110. Man-Portable Rocket Launcher, 138. Heavy-Duty Brakes, 73. Paint Grenades, 135. Infantry Vulcan Machine Gun, 110. Man-Portable Thermograph, 110. Heavy-Duty Chaff Dispenser, 14. Paint Pellet Ammo, 30. Infrared Goggles, 140. Maneuver Foils, 114. Heavy-Duty Flame Cloud Ejector, 13. Paint Spray, 13. Infrared Laser, 19. Medikit, 141. Heavy-Duty Flamethrower, 17. Paint Weapons, 172. Infrared Shielding, 98; Suit, 110. Medium Laser, 18. Heavy-Duty Flaming Oil Jet, 14. Parachute, 55; Personal, 115. Infrared Sighting System, 74. Medium Rocker, 23. Heavy-Duty Ice Dropper, 14. Parachute Bombs, 12. Integrated Systems Helmet, 110. Metal Armor, 156. Heavy-Duty Oil Jet, 14. Passenger Accommodations, 79. IR-Guided Missile, 21. Micromissile Launcher, 23. Heavy-Duty Paint Spray, 13. Pedestrian Dischargers, 141. Microplane Harness, 122. Heavy-Duty Shock Absorbers, 56. Penetration Bombs, 12. Microplanes, 122, 180; turret table, Heavy-Duty Smokescreen. People, 159. 91. Heavy-Duty Tires, 158. JJet Drives, 128, 171. Periscope, 102. Military Body Armor, 111. Heavy-Duty Toxin Gas, 14. Jet engines, 179. Personal weapons and equipment, Military equipment, 92-111; weight, Heavy-Duty Transmission, 73. Jet fighter turret table, 91. 132-143. 111. Heavy-Duty Winch, 119. Jet frames, 175. Photon Torpedoes, 148. Military Flamethrower, 17. Heavy Laser, 18. Jettison Joining, 75. Pickup Racks, 79. Military items warning, 6. Heavy LAW, 110. Jump Jets, 83, 154. Pintle Mount, 45. Military NBC Shielding, 100. Pistols, 137. Heavy lift wings, 176. Jumping and Falling Rules, 150-154. Military Radar Jammer, 99. Heavy Limpet Mine, 141. Jumping, 152. Plasticore Tires, 158. Military Radar, 99. Plastique Explosive, 141. Heavy Machine Gun, 19. Junk Dropper, 15. Military Radio, 100. Heavy Mine Dropper, 15. Platinum Catalysts, 60. Military Targeting Laser, 19, 109. Heavy Missile Launcher, 21. Plungers, 141. Mine Flinger, 16. Heavy Pistol, 137. K Pod armor, 43. Kamibombs, 75. Minedropper, 15, 172. Point-Defense Grenades, 54, 194. Heavy Recoilless Rifle, 22. Kingpins, 169. Mines, 34. Heavy Rocket, 23. Pontoons, 115. Knife, 133. Minesweeper, 101. Pop-Up Missile, 22. Heavy Torpedo, 26. Mini-Mechanic, 141. Pop-Up Turret, 49. Heavy Vulcan Machine Gun, 20. Mini Rocket, 23. Portable Camera, 141. Heavy X-Ray Laser, 19. L Mini-Safe, 52. Portable Earth Station, 80. Hedgerow Cutter, 97. Laminate armor, 193-194. Mini-Torpedo, 25. Portable Field Radio, 141. Helicopters, 120, 181. Landing gear, 180. Miscellaneous accessories, 61. Portable Fire Extinguisher, 141. Helium, 185. Landing hazard, 152. Miscellaneous weapons, 20. Portable Flamethrowers, 133. HESH Warheads, 29. Landing (falling vehicle), effects of, Missile Launcher, 20. Portable Medikit, 141. Hi-Res Telescopic Sight, 110. 152; partial, 153; uneven, 153. Missiles, 20, 30. Portable Micromissile Launcher, 138. High Temperature Ammo, 37. Large-bore projectile weapons, 197.

Index 207 Portable Searchlight, 142. Rocket Magazine, 47. Stinger SAM, 138. Twin Hull, 130. Portable Shop, 80. Rocket packs, 188. STOL Wings, 177. Twin Laser, 19. Power factors, aircraft, 178; boat, Rocket Platforms, 47, 50. Streamlining, 156. Two-Dimensional Explosive Mines, 171; hovercraft, 174. Rockets, 23, 30, 137, 197. Stun Gun, 137. 36. Power plant accessories, 59; aircraft, ROF, 197. Submachine Gun, 137. Two-Space Turret, 49. 178. Roll Cage, 57. Sunroof, 88. Power plant ranges, 157. Rotary Magazine, 47. Super Rocket, 23. U Power plants, AFV, 192; aircraft, Rotation in flight, 151. Supercharger, 60. 175, 178; airship, 184; boat, Rotor Armor, 121. Superconductors, 60. "Uncle Albert" story, The, 4. 170-171; car; 157; cycle, 161; Rotor Camera, 121. Surface-to-Air Missile, 20. Uncle Al's Guarantee, 8. helicopter, 182; hovercraft, 174; Rotor DP, 181; autogyros, 186. Surge Protector, 88. Uncle Al's Shopping Club, 6, 7. ten-wheeler; 166; tractor, 168. Rule Benders, 149. Suspension, 157; cycle, 161. Uncle Schmalbert's Showroom, 144. Power units, 157. Rules-Lawyer-in-a-Box, 149. Swept Wings, 177. Underbarrel Grenade Launcher, 134. Probe Rocket Warheads, 32. RVs, 169; combat, 170; personnel, Swim Fins, 142. Underbarrel Gyroslugger, 138. Prop Armor, 123. 169. Underwater Turrets, 130. Propeller Noise Reduction System, Unguided Missile Launcher Rockets, 129. T 33. S Tank Guns, 24-25. Propellers, 102; aircraft, 175, Universal Turrets, 50. 177-178; boat, 171. Safety Seat, 58. Tank hunters, 191. Salvage, 160. Proximity Fuses, 38. Tank personnel carriers, 189. Sand Ammo, 38. Tank trailer, 168. V Pulse Laser, 19. Variable-Fire Rocket Pod, 24. Puncture-Resistant Tires, 158. Sand Discharger, 54. Tanker, 164. Scatter Table, 11. Tanks, 189-196; manufacturing costs, Variable-pitch turbocharger, 60. Scatterpack Bombs, 12. 191. Variable Wings, 177. Q Scuba Gear, 142. Targeting Computers, 48. Vectored Thrust, 180. Quick-release hitches, 165. Sea Anchor, 129. Targeting Laser, 19. Vehicle Decoys, 107. Search Radar, 118. TDX Mines, 36. Vehicle design rules, 155-199. R Searchlight, 83. Tear Gas Discharger, 54. Vehicle heights, 154. Self-propelled artillery, 190. Tear Gas Grenades, 135. Vehicle modification, 160. Racing cars, 162. Semi-rigid body, 183. Tear Gas Rockets, 33. Vehicular Camera, 89. Racing Slick Tires, 158. Semi-Trailer Emergency Plate, 84. Teleguided Bombs, 12. Vehicular Computer, 50. Radar, 80. Shaped Plastique, 141. Teleguided Missile, 22. Vehicular Parachutes, 119. Radar Altimeter, 116. Vehicular Shotgun, 20. Short-Sword, 133. Telescopic Optics, 106. Radar Detector, 57. Vertical Stabilizer, 131; Improved, Shotgun, 136. Telescopic Sights, 111. Radar-Guided Missile, 20. 131. Shots/Space, 197. Ten-wheelers, 166. Radar Identification, 116. VLAW, 138. Side Door, 84. Terrain-Following Radar, 118. Radar Jammer, 57. Silencer/Flash Suppressor, 85; Tether, 187. Vulcan Machine Gun, 20. Radar Missile Guidance, 22. personal, 142. Thermite Grenades, 135. Radar-Proof Armor, 116-117, 156. Single-Weapon Computer, 48-49. Thermograph, 106. Radar-Shielded Equipment, 111. Skid Stretchers, 121. Three-Space Turret, 49. Radial Tires, 158. Walkie-Talkie, 142. Skirts, 175. Thumper, 107. Radiation Suit, 149. Water Sled, 142. Sloped armor, 156, 194. Tilt fans, 174. Radio-Detonated Bombs, 12. Water Treads, 108. Slug Throwers, 27. Tilt-Rotor, 178. Radio Detonator, 81. Water-Proofing, 108. Smart Link, 47. Tinted Goggles, 142. Radio Guided Missile, 22. Waterproofed Weapons, 130. Smoke Discharger, 54. Tinted Windows, 88. Radio Jammer, 102. Weapon Concealment, 50-51. Smoke Grenades, 135. Tire Chains, 89. Ramplate, 46; AFV, 103. Weapon location restriction, 160. Smoke Projectors, 105. Tires, aircraft, 175; big trailer, Ramps, 81, 152. 169; Weapon placement, 160; cycle, 161. Smoke Rockets, 33. car 158; cycle, 161; ten-wheeler; Range, AFV, 193; airship, 184. Weapon Stabilizer, 108. Smoke Weapons, 172. 166; tractor; Rangefinder, 103. 168, trailer, 164. Weapon Table, 200-204. Smokescreen, 13. Tongue DP, 163. Rapid-Fire Tank Gun, 24. Weapon Timer, 90. Snorkel Kit, 105. Reactive armor, 194. Tool Kit, 142. Weapon Wings, 121. Snow Tires, 85. Top speed, AFV, 193; aircraft, 178; Recoil Spade, 104. Weapons, 9-26; AFV, 195; aircraft, Solar Panels, 85; Airship, 123. Recoilless Rifle, 22. airship, 184; car, 159; helicopter; 175, 180; airship, 185; big trailer, Solid Tires, 158. 182; Reefer, 164, 167. hovercraft, 174; jet aircraft 169; boat, 171; bus and RV, 169; Sonar, 129. Refueling Drogue, 117. 179. carrier; 167; helicopter, 182; Sonar proximity fuse, 15. Torpedoes, 25. Refueling Probe, 117. hovercraft, 175; ten-wheeler; 166; Reloadable LAWS, 111. Sonic Sensors, 106, 111. Tow Bar, 89. tractor; 168; trailer, 165. Sound Enhancement, 86. Remote Sensors, 104. Tow Cable, 123. Weighted Keel, 131. Remote-Control Guidance System, 81. Sound System, 86. Toxin Gas, 13. Wheel position, 150. Spaces, aircraft, 176; helicopter; 181. Repair, 160. Tracer Ammo, 30. Wheel Ramps, 81. Replica Spear, 133. Spear 1000 Minedropper, 15. Tracked vehicles, 189. Wheelguards, 59. Speargun, 142. Replica Sword, 133. Tractors, 167; personnel, 168. White Phosphorus Grenades, 135. Retractable Brushcutter, 46. Spider Mines, 36. Trailers, 168; chassis strength, 164; Winch, 119. Spike Gun, 16. Retractable Landing Gear, 118. hitches, 164; personnel, 169; Windjammer, 90. Retractable Wheelguards, 57. Spiked Armor, 140. tongues, 164; types, 164; weapon Wing modifications, 176. Reversed trikes, 162. Spikedropper, 15, 172. restrictions, 169. Wing-Tip Mounts, 120. Rifle, 136. Spoilers, 87. Tread Skirts, 107. Wings, 176. Rifle-Launched Grenade, 134. Sponson Turrets, 48. Trikes, 161; construction, 161. Wire-Guided Missile, 20. Ring Mounr, 104. Sponson Weapon Mounts, 48. Tripod Gunshield, 142. Wire-Guided Torpedo, 26. Riot Shield, 142. Standard Tires, 158. Tripod Missile Launcher, 111. Standard Torpedo, 25. RL Flare Rounds, 33. Tripod Weapons, 142. X Starshell launcher, 20. Truck Turbo, 166. Rocket-Assisted Artillery Rounds, X-Ray Laser, 19. 105. Stealth, 87. Tubular Headers, 60. Rocket Boosters, 82-83. Stealth Missiles, 33. Turbocharger, 60. Rocket EWP, 46. StealthKoteTM, 116-117; Shield, 58. Turbofans, 131. Rocket Launcher, 23. Steelbelting, 158. Turrets, 49; tables, 91; tank, 191-192. Zero-Space Turret, 49.

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