GURPS Autoduel Excerpts
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INTRODUCTION . .4 Life in Autoduel America . .15 Mississippi . .31 Changes from the First Edition . .4 Jobs . .15 North Carolina . .32 About the Authors . .4 Travel and Transportation . .15 South Carolina . .32 About GURPS . .4 Airships . .16 Tennessee . .33 The Midwest . .34 1. AUTODUEL AMERICA . .5 2. THE AADA ROAD ATLAS AND Illinois . .34 SURVIVAL GUIDE . .17 Indiana . .34 American History Since the Turn Driving Customs . .17 Iowa . .35 of the Century . .5 The Police . .17 Kansas . .35 Land of Sour Mild and Bitter Bribery Rating . .17 Michigan . .36 Honey . .5 Speed Limits and Traffic Laws 17 Minnesota . .37 The Oil Dries Up . .5 Weapons Laws . .17 Missouri . .37 Death Sports . .5 Weapon Courtesy . .17 Nebraska . .38 History of Autoduelling . .5 Map of The Continental North Dakota . .39 The Grain Blight . .6 United States . .18 Ohio . .39 Highway Duelling . .6 Basic Traffic Customs South Dakota . .40 The Worm . .7 and Laws . .20 Wisconsin . .41 The Food Riots . .7 Road Conditions . .20 The Mountain West . .42 Environmentalism . .7 Violence Frequency . .20 Colorado . .42 Reconstruction . .8 Facilities . .20 The Deseret Autonomous Anarchy . .8 Channel 9 . .20 Region . .43 Cloning . .8 The United States of America . .20 Idaho . .44 Today . .9 The East Coast . .20 Montana . .44 Around the World . .9 Connecticut . .21 Wyoming . .45 Free Oil States . .9 Delaware . .21 The Southwest . .46 Edible Algae . .9 District of Columbia . .22 Arizona . .46 Weather Patterns . .9 Maine . .22 Nevada . .47 Canada and QuŽbec . .10 Maryland . .22 New Mexico . .47 Mexico . .10 Massachusetts . .23 The Pacific Coast . .48 The Space Program . .10 New Hampshire . .23 Northern California . .48 History of the Corporation . .10 New Jersey . .24 Southern California . .49 South America . .11 New York . .24 Oregon . .51 Great Britain . .11 Pennsylvania . .26 Washington . .52 Mainland Europe . .12 Rhode Island . .27 Alaska and Hawaii . .53 Domestic Terrorism . .12 Vermont . .27 Alaska . .53 Russia . .13 Virginia . .27 Hawaii . .54 The Middle East . .13 West Virginia . .28 The Free Oil States . .54 Australia . .13 The South . .28 Louisiana . .54 Battle of New Mexico . .13 Alabama . .28 Oklahoma . .56 Radio and TV . .13 Arkansas . .29 Texas . .57 Japan . .14 Florida . .29 Canada . .58 Antarctica . .14 Georgia . .30 QuŽbec . .58 Entertainment . .14 Kentucky aka The United Mexican States . .58 Bourbon Free State . .31 The Commonwealth of Australia . .58 2 CONTENTS 3. THE AUTODUELLIST . .59 The Paladins . .88 6. VEHICLES . .102 Character Creation . .59 Vigilante Groups . .88 Armaments . .103 Character Types . .59 CitizenÕs Militia . .89 Sample Vehicles . .106 Advantages . .63 CONDOR . .89 Disadvantages . .64 The Police . .90 7. MOVEMENT AND COMBAT 111 Skills . .65 Deathrunners . .90 Scout Commando Corps . .91 Routine Travel . .111 Skill Specialization Alternate Movement System . .111 and Familiarity . .65 American Green Party . .91 GreenSpacers . .91 Re-inventing the Wheel . .111 Converting Characters from Special Maneuvers . .112 Car Wars to Autoduel . .66 The Hill Clans of Maine . .91 Green Circle . .92 Optional Rule: DR Reduction . .112 Prestige . .68 Arena Combat Restrictions . .113 Sample Character: Helicopter Emergency Rescue Organization (HERO) . .92 Optional Rule: Ablative Dana Lyons, Aspiring Duellist . .69 Armor PD . .113 Money . .70 Televised Interviews . .92 Job Table . .70 Gold Cross . .93 8. CAMPAIGNING IN THE Uncle AlÕs Auto Shop and Gunnery The United Broadcast Network (UBN) . .93 AUTODUEL WORLD . .114 Stop Personals Section . .72 Getting Started . .114 Weapon List . .72 Corporations . .94 Electronic Databases . .94 Amateur Night . .114 Grenades . .73 Campaign Resources . .114 Ammunition . .74 Team Events . .115 Gyroslugger Ammo . .74 The AADA Annual Weapon Descriptions . .75 Duelling Circuit . .115 Armor . .76 Suicide Jockeys . .115 Weapon Accessories . .76 5. TECHNOLOGY . .95 AADA Annual Schedule . .116 Explosives . .77 Vehicles . .95 Surrendering . .116 Tools . .77 Electric Cars . .95 The AADA Circuits . .117 Medical Equipment . .77 Autoduel and Ultra-Tech . .95 Collegiate Autoduelling . .118 Personal Electronics . .78 Gas Burners . .96 The Corporate Approach . .119 Personal Equipment . .79 Vehicle Bodies . .96 Cinematic Campaigns . .119 Common Prices Table . .79 Armor and Composites . .96 The Seven Rammer-ais . .119 4. ORGANIZATIONS . .80 GURPS Vehicles . .96 Vigilantes . .120 Steering . .97 Adventure Seed: The Man of The American Autoduel All-Wheel Drives . .97 the Century . .120 Association (AADA) . .80 Computerized Controls . .97 Making a Living . .121 The Enemies of My Uncle Al, the Duellist’s Pal . .97 Obstacles . .121 Enemies . .80 Weapons . .98 Campaign Type . .122 Anarchist Relief Front (ARF) . .81 Machine Guns . .98 Club/Organization Based . .122 AADA Behind the Scenes . .81 Lasers and Masers . .98 Mortality on Their Minds . .122 Edsel’s Goals . .82 High-Tech and Low-Lifes . .98 Lone Wolf . .123 Big League Unlimited Duelling . .83 Power . .98 The Fugitives . .123 The AADA Response . .83 Explosives . .99 GURPS Worldbook The Brotherhood Dropped Weapons . .99 Crossovers . .123 The Waking of the Presidents . .84 Computers . .99 The Western . .124 The Eastern Driving Safety Databases . .99 Cyberpunk . .124 Enforcement League (EDSEL) . .85 Communications . .99 The P.I. Campaign . ..