INTRODUCTION ...... 4 Life in America ...... 15 Mississippi ...... 31 Changes from the First Edition . .4 Jobs ...... 15 North Carolina ...... 32 About the Authors ...... 4 Travel and Transportation . . . .15 South Carolina ...... 32 About GURPS ...... 4 ...... 16 Tennessee ...... 33 The Midwest ...... 34 1. AUTODUEL AMERICA ...... 5 2. THE AADA ROAD ATLAS AND Illinois ...... 34 SURVIVAL GUIDE ...... 17 Indiana ...... 34 American History Since the Turn Driving Customs ...... 17 Iowa ...... 35 of the Century ...... 5 The Police ...... 17 Kansas ...... 35 Land of Sour Mild and Bitter Bribery Rating ...... 17 Michigan ...... 36 Honey ...... 5 Speed Limits and Traffic Laws 17 Minnesota ...... 37 The Oil Dries Up ...... 5 Laws ...... 17 Missouri ...... 37 Death Sports ...... 5 Courtesy ...... 17 Nebraska ...... 38 History of Autoduelling ...... 5 Map of The Continental North Dakota ...... 39 The Grain Blight ...... 6 United States ...... 18 Ohio ...... 39 Highway Duelling ...... 6 Basic Traffic Customs South Dakota ...... 40 The Worm ...... 7 and Laws ...... 20 Wisconsin ...... 41 The Food Riots ...... 7 Road Conditions ...... 20 The Mountain West ...... 42 Environmentalism ...... 7 Violence Frequency ...... 20 Colorado ...... 42 Reconstruction ...... 8 Facilities ...... 20 The Deseret Autonomous Anarchy ...... 8 Channel 9 ...... 20 Region ...... 43 Cloning ...... 8 The United States of America . . . .20 Idaho ...... 44 Today ...... 9 The East Coast ...... 20 Montana ...... 44 Around the World ...... 9 Connecticut ...... 21 Wyoming ...... 45 Free Oil States ...... 9 Delaware ...... 21 The Southwest ...... 46 Edible Algae ...... 9 District of Columbia ...... 22 Arizona ...... 46 Weather Patterns ...... 9 Maine ...... 22 Nevada ...... 47 Canada and QuŽbec ...... 10 Maryland ...... 22 New Mexico ...... 47 Mexico ...... 10 Massachusetts ...... 23 The Pacific Coast ...... 48 The Space Program ...... 10 New Hampshire ...... 23 Northern California ...... 48 History of the Corporation . . .10 New Jersey ...... 24 Southern California ...... 49 South America ...... 11 New York ...... 24 Oregon ...... 51 Great Britain ...... 11 Pennsylvania ...... 26 Washington ...... 52 Mainland Europe ...... 12 Rhode Island ...... 27 Alaska and Hawaii ...... 53 Domestic Terrorism ...... 12 Vermont ...... 27 Alaska ...... 53 Russia ...... 13 Virginia ...... 27 Hawaii ...... 54 The Middle East ...... 13 West Virginia ...... 28 The Free Oil States ...... 54 Australia ...... 13 The South ...... 28 Louisiana ...... 54 Battle of New Mexico ...... 13 Alabama ...... 28 Oklahoma ...... 56 Radio and TV ...... 13 Arkansas ...... 29 Texas ...... 57 Japan ...... 14 Florida ...... 29 Canada ...... 58 Antarctica ...... 14 Georgia ...... 30 QuŽbec ...... 58 Entertainment ...... 14 Kentucky aka The United Mexican States ...... 58 Bourbon Free State ...... 31 The Commonwealth of Australia . .58 2 CONTENTS 3. THE AUTODUELLIST . . . . .59 The Paladins ...... 88 6. VEHICLES ...... 102 Character Creation ...... 59 Vigilante Groups ...... 88 Armaments ...... 103 Character Types ...... 59 CitizenÕs Militia ...... 89 Sample Vehicles ...... 106 Advantages ...... 63 CONDOR ...... 89 Disadvantages ...... 64 The Police ...... 90 7. MOVEMENT AND COMBAT 111 Skills ...... 65 Deathrunners ...... 90 Scout Commando Corps ...... 91 Routine Travel ...... 111 Skill Specialization Alternate Movement System . .111 and Familiarity ...... 65 American Green Party ...... 91 GreenSpacers ...... 91 Re-inventing the Wheel . . . . .111 Converting Characters from Special Maneuvers ...... 112 to Autoduel ...... 66 The Hill Clans of Maine ...... 91 Green Circle ...... 92 Optional Rule: DR Reduction . .112 Prestige ...... 68 Arena Combat Restrictions . .113 Sample Character: Helicopter Emergency Rescue Organization (HERO) ...... 92 Optional Rule: Ablative Dana Lyons, Aspiring Duellist . . .69 Armor PD ...... 113 Money ...... 70 Televised Interviews ...... 92 Job Table ...... 70 Gold Cross ...... 93 8. CAMPAIGNING IN THE Uncle AlÕs Auto Shop and Gunnery The United Broadcast Network (UBN) ...... 93 AUTODUEL WORLD ...... 114 Stop Personals Section ...... 72 Getting Started ...... 114 Weapon List ...... 72 Corporations ...... 94 Electronic Databases ...... 94 Amateur Night ...... 114 Grenades ...... 73 Campaign Resources ...... 114 Ammunition ...... 74 Team Events ...... 115 Gyroslugger Ammo ...... 74 The AADA Annual Weapon Descriptions ...... 75 Duelling Circuit ...... 115 Armor ...... 76 Suicide Jockeys ...... 115 Weapon Accessories ...... 76 5. TECHNOLOGY ...... 95 AADA Annual Schedule . . . .116 Explosives ...... 77 Vehicles ...... 95 Surrendering ...... 116 Tools ...... 77 Electric Cars ...... 95 The AADA Circuits ...... 117 Medical Equipment ...... 77 Autoduel and Ultra-Tech . . . .95 Collegiate Autoduelling . . . . .118 Personal Electronics ...... 78 Gas Burners ...... 96 The Corporate Approach . . . .119 Personal Equipment ...... 79 Vehicle Bodies ...... 96 Cinematic Campaigns ...... 119 Common Prices Table ...... 79 Armor and Composites ...... 96 The Seven Rammer-ais ...... 119 4. ORGANIZATIONS ...... 80 GURPS Vehicles ...... 96 Vigilantes ...... 120 Steering ...... 97 Adventure Seed: The Man of The American Autoduel All-Wheel Drives ...... 97 the Century ...... 120 Association (AADA) ...... 80 Computerized Controls ...... 97 Making a Living ...... 121 The Enemies of My Uncle Al, the Duellist’s Pal . . .97 Obstacles ...... 121 Enemies ...... 80 Weapons ...... 98 Campaign Type ...... 122 Anarchist Relief Front (ARF) . . . . .81 Machine Guns ...... 98 Club/Organization Based . . . .122 AADA Behind the Scenes . . . . .81 Lasers and Masers ...... 98 Mortality on Their Minds . . . .122 Edsel’s Goals ...... 82 High-Tech and Low-Lifes . . . .98 Lone Wolf ...... 123 Big League Unlimited Duelling . . .83 Power ...... 98 The Fugitives ...... 123 The AADA Response ...... 83 Explosives ...... 99 GURPS Worldbook The Brotherhood Dropped Weapons ...... 99 Crossovers ...... 123 The Waking of the Presidents . .84 Computers ...... 99 The Western ...... 124 The Eastern Driving Safety Databases ...... 99 Cyberpunk ...... 124 Enforcement League (EDSEL) . . .85 Communications ...... 99 The P.I. Campaign ...... 125 Who is Stephen Austin? ...... 85 Micros ...... 100 Robin Hood ...... 125 Hawks and Doves ...... 86 Personal Equipment ...... 100 Autoduel Horror ...... 126 The Mounties ...... 86 Personal Armor and Weapons 100 EDSEL and the Brotherhood . .87 Medicine in the 2040s ...... 100 BIBLIOGRAPHY ...... 127 Cycle Gangs ...... 87 Physical Recovery The MONDOs ...... 87 (an Optional Rule) ...... 101 INDEX ...... 128 The Good Guys ...... 88 Generic Brand Clone Bank . .101 CONTENTS 3 ABOUT GURPS is commit- ted to full support of the GURPS line. Our address is SJ Games, Box 18957, Austin, TX 78760. Please include a self-addressed, stamped envelope (SASE) any time you write us! Resources now available include: Nearly two dozen years have passed since ÒCrazy JoeÓ Harshman mounted Pyramid. Our bimonthly magazine includes new rules and articles for a surplus .50-caliber machine gun in his Chevy to win the Fresno Destruction GURPS, as well as information on Derby, giving birth to autoduelling. More important, 14 years have passed since our other lines: Car Wars, Toon, the authors picked up that first slim black box marked Car Wars back in college Ogre Miniatures and more. It also covers top releases from other compa- Ð and Chris still has that box. (No, heÕs not selling it.) And Car Wars is still nies Ð Traveller, Call of Cthulhu, around, holding annual World Championships every year at Origins and Shadowrun and many more. GenCon. After all these years, the cars keep rolling. New supplements and adventures. WeÕre always working on new mater- Now with GURPS Autoduel, Second Edition, the fast-paced action of Car ial, and weÕll be happy to let you Wars meets roleplaying versatility of GURPS. Now Car Wars characters can be know whatÕs available. A current cat- as unique as their duelling machines Ð with more alog is available for an SASE. than three hit points, to boot. Errata. Everyone makes mistakes, including us Ð but we do our best to For the dedicated GURPS players who want fix our errors. Up-to-date errata sheets to jump into the world of Autoduel, the mechanics for all GURPS releases, including this of vehicle construction, weapon design, move- book, are always available from SJ Games; be sure to include an SASE ment and combat are laid out in GURPS Vehicles, with your request. Second Edition. You will need that book to play Q&A. We do our best to answer GURPS Autoduel. We also used material from any game question accompanied by an SASE. GURPS Ultra-Tech, and you may find that book Gamer input. We value your com- useful, too, though it is not required. ments. We will consider them, not GURPS Autoduel lets you do more than just only for new products, but also when fight in the arena. Cruise the highways, explore the we update this book on later printings! Illuminati Online. For those who world, shoot the bad guys, drink some coffee. And at the end of the day Ð or maybe have home computers, Illuminati in the middle of it Ð get out of the car once in a while to interact and adventure. Online supports SJ Games with dis- Then after youÕve spoken to the boss and accepted your mission, get back behind cussion areas for many games, includ- ing GURPS. HereÕs where we do a lot the wheel . . . of our playtesting! ItÕs up 24 hours And Drive Offensively! per day at 512-448-8950, at up to 28.8K baud (28.8 users should dial directly to 512-448-8988) Ð or telnet Changes from the First Edition to io.com. Give us a call! Visit us on The Autoduel construction system is based on GURPS Vehicles rules, the World Wide Web at rather than the simplified Cars Wars system. Action is more realistic, but still www.sjgames.com. We also have conferences on Compuserve, GEnie retains the feel of Car Wars autoduelling. Weapons are now in line with their and America Online. real world counterparts, as well as Ultra-Tech designs. We even threw in ÒCrazy PAGE REFERENCES JoeÓ HarshmanÕs .50 cal! Autoduel fully fleshes out the anarchy of a future References to the GURPS Basic America with a revised AADA Road Atlas and Survival Guide. Set, Third Edition Revised begin with a B Ð e.g., p. B121 is page 121 of that edition. About the Authors Similarly, CI refers to GURPS Christopher J. Burke served as president of the Driving Tigers/Road Wolves Compendium I: Character Creation; AADA chapter, as well as the editor of their fiction fanzine Driving Tigers HT means GURPS High-Tech, Magazine. He has written articles and fiction for Autoduel Quarterly, Roleplayer Second Ed.; S means GURPS Space, Second Ed.; SU means GURPS and Mad Magazine. Chris lives in Brooklyn with his wife, Antoinette, and his Supers, Second Ed.; UT means two children, Jennifer and Christopher. GURPS Ultra-Tech, Second Ed.; M Robert J. Garitta lives in Brooklyn and works for the Board of Education. refers to GURPS Magic, Second Ed.; RO points to GURPS Robots; P sig- He penned ÒRepo BluesÓ and ÒEpilogueÓ for Autoduel Quarterly, and co- nals GURPS Psionics and TT to authored the novella Civic Wars with Laura Tripoli and C. J. Burke. When heÕs GURPS Time Travel. not building models or practicing his artwork, Rob is adding to his extensive science fiction and gaming library.

4 INTRODUCTION Russia After the war, the Food Riots threatened to destroy what government BATTLE OF NEW remained in Russia. In 2016, Army leaders staged a coup and reinstituted Communist rule. Two years later, they had annexed Ukraine and Belarus Ð both MEXICO devastated by the Blight and by several brutal winters. The new Communist During Black February, Mexican regime is opposed by the White Russian Army, a group of revolutionaries fight- warlords used the chaos spread by ARF to launch an attack on New ing to restore democracy. Russia is still under martial law and vehicular Mexico. A coalition of cycle gangs weapons are illegal except in arena events. led the assault, followed by Mexican FAVs, supposedly to protect the Mexican people in the area. Cycle The Middle East gangs overran Las Cruces and advanced on Albuquerque along the In 1998, a thermonuclear Rio Grande. device destroyed Beirut, FAVs struck to the west along the Lebanon, killing 1.3 million Black Mountain Range, capturing people. A special 86-nation Silver City, but were halted in the Gila National Forest by National summit convened on world Guard troops, boosted by forces from terrorism as a result. By the Arizona. Attacks by ARF on mining end of the year, the ÒBeirut operations along the northern border drew vital forces away from the front. AccordsÓ were signed, calling The invasion advanced steadily, for massive economic sanc- and military intelligence reported that tions against nations harboring Texas was massing troops and aircraft along the Rio Grande. At the 11th and training terrorists. Many hour, New Mexico received reinforce- nations only paid lip service to ments when special forces arrived. them, however, and pro-terror- They struck at the biker coalition ist nations continued their using assassination and sabotage to cause dissension in its ranks. activities under tighter secrecy. The U.S. forces stood ready to Within a year, several meet a likely Texan invasion. Middle East nations underwent However, the Texans launched an air attack on Mexican supply lines and revolutions and collapse. The air bases. The Texas president was not new regimes launched an oil crazy about the warlords getting embargo against the United States and rejected the Beirut Accords openly. The nuclear capacity, let alone some biker gangs. This action allowed the New embargo became moot when the oil reserves started to dry up worldwide. Mexican Air National Guard to gain Terrorism increased dramatically as nations in the region looked to hold onto air superiority and blitz the invaders. whatever power and influence they could. Revolution and warfare became the status quo. For the most part, the terrorist nations killed each other off. And while this RADIO AND TV was happening, Israel sat out the wars, content to defend itself. Over the last two decades, however, Israel has started Òpicking up the piecesÓ of the states A CB radio is standard on all fac- tory automobiles: to drive without a around it, and has slowly grown into a powerful empire, with control of or radio is to court disaster. influence in the affairs of nations from what used to be Libya to Yemen and All towns, regardless of size, have Turkey. sophisticated ham radio setups (belonging to the city government); most have at least a small satellite TV dish and broadcast facility for local Australia transmissions. Most farms any dis- Australia, the Land Down Under, has been the only country to escape the tance from a community have radio Blight entirely and successfully navigate the troubled 21st century Ð so far. When setups. Most urban areas with more than the oil dried up at the turn of the century, Australia turned to ethanol fuels derived 100,000 people have at least one tele- from Queensland sugar cane. Within a few years, it was exporting large quantities vision station serving the city and the of cane alcohol to the U.S. and Japan. Strict quarantine kept the Blight out and surrounding area. Many of these sta- later kept the refugees fleeing Asia in the Northern Territory. (The actual number tions transmit to the old network of satellites as part of an elaborate conti- of refugees who reached shore was low compared to the number that went down, nent-wide cable TV system. or fell victims to vigilantes, at sea, but the number was still considerable.) Autoduelling is legal in several regions, and tolerated elsewhere. American- style power plants have replaced most of the cane alcohol plants. AUTODUEL AMERICA 13 The Paladins are found all over the central American states; they travel so extensively that they can be found from Colorado to Ohio, from South Dakota to the Republic of Texas, during their yearly migrations. Unlike the usual cycle gang, these guys really know how to fight. The PCs should not get into rows CONDOR with them. ThatÕs doesnÕt mean that they canÕt be tricked into it by the PaladinsÕ As soon as Gold Cross is notified enemies. of a death, it prepares a clone for a final memory transfer. As an added service, itÕll send an ambulance Scenario Ideas (equipped with a cryo-unit) to pick up While traveling cross-country, the party might encounter ÒbanditsÓ who the deceased. The problem occurs when the corpse lies in dangerous ter- entreat the PCs to aid them at freeing the nearby town that exiled them from the ritory. Gold Cross likes to keep its grips of a power-hungry Mayor-for-Life (or the president of the company that customers happy, particularly if owns the town). theyÕre incredibly rich or influential. A characterÕs Dependent could be kidnapped by the War Dogs, forcing the To that end, it employs its own team of recovery specialists: CONDOR. characters to rescue the character from the cycle encampment. (Or they could be Originally just a plainclothes pick- hired to rescue anyone else.) up team, Covert/Nondescript Opera- During the winter months, cycle gangs storm into towns and take shelter by tions and Recovery evolved into an elite undercover unit. For outrageous force. This could have some nasty consequences if the PCs happened to be there prices, it recovers ÒunrecoverableÓ when the bikers converge on Main Street. bodies Ð in treacherous locales, in A cycle gang can also be the basis for a campaign, but it is recommended regions were cloning is socially unac- ceptable, or for people who donÕt that the players not play cyclists of the Òsmash and grabÓ variety. want anyone to know theyÕve been cloned (for personal or political rea- sons). Further, CONDOR also Òdis- couragesÓ rival operations, protects top corporate executives, and Òwatch- es the watchmen,Ó infiltrating and double-checking Gold CrossÕs regular security forces. CITIZEN’SCITIZEN’S MILITIAMILITIA CONDOR teams have access to state-of-the-art equipment and avoid Many communities have CitizenÕs combat whenever possible. Head- Militias, varying in size, strength, and quartered in Manhattan, they operate ferocity, but almost all would fight to the nationwide, making for an interesting and varied, and somewhat morbid, last man to defend their towns. Over the campaign. In fact, given the grimness, past fifty years, their numbers have the GM is urged to lighten it up, even swelled as towns that survived the Bad to the level of black comedy. The Years continued to fend off marauders, body fetchers could smuggle a frozen head in a shipment of basketballs, carpetbaggers, and external governmental mail a 175-pound man in 2,800 first- interference. Some arenÕt too happy with class envelopes, transmit an MMSD the local government, either. Militias can via modem, or accidentally merge the brain patterns of a respected church be peaceful, law-abiding, buffoonish minister with that of an experimental groups like the BOPPERS of Brooklyn, or horse, resulting in a minister obsessed peculiar but effective like the MONDOs, with jogging and oats (a 10-point dis- advantage). In this setting, the GM or seriously overprotective crazies that should ignore the rules for damage to make ARF look like Daisy Scouts . . . but the victim, or assume that CONDOR only if you invade their turf. (These latter- expertise gets around that problem. forces are usually found only in Played straight, a CONDOR cam- paign works for both combat scenar- Roanokes.) ios and stealth and intrigue adven- As travelers roam the country, theyÕre tures. This ÒMission: ImpossibleÓ likely to find all sorts of pedestrian neigh- option allows GMs to pick and choose the operatives appropriate for the borhood watch groups. Taking time to size assignment, which works well if your each other up should allow the PCs ample players canÕt make every session. opportunity to roleplay outside of their cars. (Most watch dogs will demand the PCs exit their vehicles and interpret their refusal as a hostile act.)

ORGANIZATIONS 89