Combat Rules for GD&D
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Arca Publisherspublishers
arcapublishers.ruarcapublishers.ru arca publishersarca publishers #booksabouthermitage #booksforchildrenandadults #matisse #vangogh каталог#arcapublishers #visitingmuseumcatalogue #museumforeveryone #kidsinmuseum #deluxeditions #journeythroughart #a n i m a l wo r l d #butterflieschrysanthemum #rubens #howtotalktochildren #playtogether #formuseumsnotaboo #petersburginwatercolours #museumcomicstrip #collect4 2015 2018– 2019 DIRECTOR’S CHOICE Grand and Private Rooms Hermitage of the Winter Palace SOON Text by Tatyana Sonina SOON Text by Mikhail Piotrovsky Designed by Vladimir Yakovlev Designed by Vladimir Yakovlev Joint edition of ARCA Publishers and Scala Arts &Heritage Publishers Ltd. Director’s Choice series is an international project of Scala Arts &Heritage Publishers (UK) in which directors of major A stunning volume presents the thrilling history of the world museums make their own choice of exhibits that Winter Palace, connected with the life of Russia and Saint occupy, in their opinion, a special place in museum’s Petersburg for more than 250 years. collection, and tell about them. Externally the Palace has not changed much, however its Books based on the collections of the Albertina Gallery, the interior, as a living organism, has been constantly updated Alte Pinakothek and many others have already found their for the royal family members’ needs, status, and artistic readership. The choice of the Hermitage director is the tastes. These numerous changes are reflected in splendid first edition in Russia within the framework of this highly illustrations, mostly from the State Hermitage collection. successful international project. Sometimes paradoxical but Colourful album will let you both walk along the halls invariably interesting choice of Mikhail Piotrovsky, who has of bygone epochs and get acquainted with the Palace’s been the Hermitage’s director for 25 years, will take you to modern life, enjoying magnificent masterpieces of painting. -
Weaponry & Armor
Weaponry & Armor “Imagine walking five hundred miles over the course of two weeks, carrying an arquebus, a bardiche, a stone of grain, another stone of water, ten pounds of shot, your own armor, your tent, whatever amenities you want for yourself, and your lord’s favorite dog. In the rain. In winter. With dysentery. Alright, are you imagining that? Now imagine that as soon as you’re done with that, you need to actually fight the enemy. You have a horse, but a Senator’s nephew is riding it. You’re knee-deep in mud, and you’ve just been assigned a rookie to train. He speaks four languages, none of which are yours, and has something to prove. Now he’s drunk and arguing with your superiors, you haven’t slept in thirty hours, you’ve just discovered that the fop has broken your horse’s leg in a gopher hole, and your gun’s wheellock is broken, when just then out of the dark comes the beating of war-drums. Someone screams, and a cannonball lands in your cooking fire, where you were drying your boots. “Welcome to war. Enjoy your stay.” -Mago Straddock Dacian Volkodav You’re probably going to see a lot of combat in Song of Swords, and you’re going to want to be ready for it. This section includes everything you need to know about weapons, armor, and the cost of carrying them to battle. That includes fatigue and encumbrance. When you kit up, remember that you don’t have to wear all of your armor all of the time, nor do you need to carry everything physically on your person. -
Rules and Options
Rules and Options The author has attempted to draw as much as possible from the guidelines provided in the 5th edition Players Handbooks and Dungeon Master's Guide. Statistics for weapons listed in the Dungeon Master's Guide were used to develop the damage scales used in this book. Interestingly, these scales correspond fairly well with the values listed in the d20 Modern books. Game masters should feel free to modify any of the statistics or optional rules in this book as necessary. It is important to remember that Dungeons and Dragons abstracts combat to a degree, and does so more than many other game systems, in the name of playability. For this reason, the subtle differences that exist between many firearms will often drop below what might be called a "horizon of granularity." In D&D, for example, two pistols that real world shooters could spend hours discussing, debating how a few extra ounces of weight or different barrel lengths might affect accuracy, or how different kinds of ammunition (soft-nosed, armor-piercing, etc.) might affect damage, may be, in game terms, almost identical. This is neither good nor bad; it is just the way Dungeons and Dragons handles such things. Who can use firearms? Firearms are assumed to be martial ranged weapons. Characters from worlds where firearms are common and who can use martial ranged weapons will be proficient in them. Anyone else will have to train to gain proficiency— the specifics are left to individual game masters. Optionally, the game master may also allow characters with individual weapon proficiencies to trade one proficiency for an equivalent one at the time of character creation (e.g., monks can trade shortswords for one specific martial melee weapon like a war scythe, rogues can trade hand crossbows for one kind of firearm like a Glock 17 pistol, etc.). -
L'armement Entre Orient Et Occident Au Vie/Xiie Siècle
MINISTÈRE DE L'ÉDUCATION NATIONALE, DE L'ENSEIGNEMENT SUPÉRIEUR ET DE LA RECHERCHE ANNALES ISLAMOLOGIQUES en ligne en ligne en ligne en ligne en ligne en ligne en ligne en ligne en ligne en ligne AnIsl 41 (2007), p. 277-326 Abbès Zouache L’armement entre Orient et Occident au VIe/XIIe siècle : casques, masses d’armes et armures Conditions d’utilisation L’utilisation du contenu de ce site est limitée à un usage personnel et non commercial. Toute autre utilisation du site et de son contenu est soumise à une autorisation préalable de l’éditeur (contact AT ifao.egnet.net). Le copyright est conservé par l’éditeur (Ifao). Conditions of Use You may use content in this website only for your personal, noncommercial use. Any further use of this website and its content is forbidden, unless you have obtained prior permission from the publisher (contact AT ifao.egnet.net). The copyright is retained by the publisher (Ifao). Dernières publications 9782724708288 BIFAO 121 9782724708424 Bulletin archéologique des Écoles françaises à l'étranger (BAEFE) 9782724707878 Questionner le sphinx Philippe Collombert (éd.), Laurent Coulon (éd.), Ivan Guermeur (éd.), Christophe Thiers (éd.) 9782724708295 Bulletin de liaison de la céramique égyptienne 30 Sylvie Marchand (éd.) 9782724708356 Dendara. La Porte d'Horus Sylvie Cauville 9782724707953 Dendara. La Porte d’Horus Sylvie Cauville 9782724708394 Dendara. La Porte d'Hathor Sylvie Cauville 9782724708011 MIDEO 36 Emmanuel Pisani (éd.), Dennis Halft (éd.) © Institut français d’archéologie orientale - Le Caire Powered by TCPDF (www.tcpdf.org) 1 / 1 Abbès ZouAche L’armement entre Orient et Occident au vie/xiie siècle Casques, masses d’armes et armures ans aucunement préjuger du rapport dialectique que la guerre entretient avec la tech- nique, on admet généralement que cette « institution sociale » peut être féconde en Sterme d’échanges et de progrès 1. -
Protective Armor Engineering Design
PROTECTIVE ARMOR ENGINEERING DESIGN PROTECTIVE ARMOR ENGINEERING DESIGN Magdi El Messiry Apple Academic Press Inc. Apple Academic Press Inc. 3333 Mistwell Crescent 1265 Goldenrod Circle NE Oakville, ON L6L 0A2 Palm Bay, Florida 32905 Canada USA USA © 2020 by Apple Academic Press, Inc. Exclusive worldwide distribution by CRC Press, a member of Taylor & Francis Group No claim to original U.S. Government works International Standard Book Number-13: 978-1-77188-787-8 (Hardcover) International Standard Book Number-13: 978-0-42905-723-6 (eBook) All rights reserved. No part of this work may be reprinted or reproduced or utilized in any form or by any electric, mechanical or other means, now known or hereafter invented, including photocopying and re- cording, or in any information storage or retrieval system, without permission in writing from the publish- er or its distributor, except in the case of brief excerpts or quotations for use in reviews or critical articles. This book contains information obtained from authentic and highly regarded sources. Reprinted material is quoted with permission and sources are indicated. Copyright for individual articles remains with the authors as indicated. A wide variety of references are listed. Reasonable efforts have been made to publish reliable data and information, but the authors, editors, and the publisher cannot assume responsibility for the validity of all materials or the consequences of their use. The authors, editors, and the publisher have attempted to trace the copyright holders of all material reproduced in this publication and apologize to copyright holders if permission to publish in this form has not been obtained. -
Iron, Steel and Swords Script - Page 1 Link to Text Source: Photographed at Schleswig-Holstein Landesmuseum, Schleswig, Germany
Large Pictures Some bronze swords shown in the Schleswig-Holstein Landesmuseum, Schleswig, Germany. The one in the middle is a modern replica, showing the splendor of these swords when they were nicely polished. Illustration Link to text Source: Photographed 2014 at Schleswig-Holstein Landesmuseum, Schleswig, Germany "Vollgriffschwerter" (Naue II type) in Schleswig. This blades are very similar to the ones found in Nebra and dated to 1600 BC Iron, Steel and Swords script - Page 1 Link to text Source: Photographed at Schleswig-Holstein Landesmuseum, Schleswig, Germany "Griffzungenschwerter" (Naue II type) shown in Schleswig. Iron, Steel and Swords script - Page 2 Link to text Source: Photographed at Schleswig-Holstein Landesmuseum, Schleswig, Germany Thrusting swords shown in Schleswig. Note the pronounced central ridge. Iron, Steel and Swords script - Page 3 Link to text Source: Photographed 2014 at Schleswig-Holstein Landesmuseum, Schleswig, Germany Bronze swords shown in in the Copenhagen / Denmark museum Iron, Steel and Swords script - Page 4 Link to text Source: Photographed 2014 in the Copenhagen museum Iron, Steel and Swords script - Page 5 Link to text Source: Photographed 2014 in the Copenhagen museum Bronze swords shown in in the Dublin / Irland museum Iron, Steel and Swords script - Page 6 Source: Photographed 2015 in the Dublin museum Iron, Steel and Swords script - Page 7 Source: Photographed 2015 in the Dublin museum The archaeological museum in Stockholm has several interesting bronze swords on its (badly lit) display, including one with a golden handle: Iron, Steel and Swords script - Page 8 Iron, Steel and Swords script - Page 9 Source: Photographed 2015 in the Stockholm museum The Eemitage in St. -
Combat Manual
ADRIAN EMPIRE IMPERIAL ESTATES WRIT #17 COMBAT MANUAL ADOPTED JULY 2002 LAST UPDATED DECEMBER 2019, EFFECTIVE 1 JANUARY 2020 ©Copyright 1993-2020 The Adrian Empire, Inc. All rights reserved. Adria is a registered trade name of the Adrian Empire, Inc. Anyone is welcome to point out any error or omission that they may find. Adrian Empire – IEW #17 – Combat Manual Page 2 of 35 TABLE OF CONTENTS I. GENERAL RULES AND REQUIREMENTS ....................................................... 5 A. HEALTH ......................................................................................................................................... 5 B. INHERENT DANGERS ................................................................................................................ 5 C. PROOF OF QUALIFICATION ................................................................................................... 5 D. MINIMUM AGES .......................................................................................................................... 5 E. GENERAL RULES OF COMBAT .............................................................................................. 5 1. Safety ............................................................................................................................................ 5 2. Marshals Must Be Present ............................................................................................................ 5 3. Entering the List Field ................................................................................................................. -
Low-Tech Armortm
LOADOUTS:TM LOW-TECH ARMORTM Written by DAN HOWARD Edited by JASON “PK” LEVINE Illustrated by DAVID DAY, DAN HOWARD, and SHANE L. JOHNSON GURPS System Design ❚ STEVE JACKSON e23 Manager ❚ STEVEN MARSH GURPS Line Editor ❚ SEAN PUNCH Marketing Director ❚ LEONARD BALSERA Managing Editor ❚ PHILIP REED Director of Sales ❚ ROSS JEPSON Assistant GURPS Line Editor ❚ JASON “PK” LEVINE Prepress Checker ❚ NIKKI VRTIS Production Artist & Indexer ❚ NIKOLA VRTIS Page Design ❚ PHIL REED and JUSTIN DE WITT Art Direction ❚ MONICA STEPHENS GURPS FAQ Maintainer ❚ VICKY “MOLOKH” KOLENKO Lead Playtester: Douglas H. Cole Playtesters: Roger Burton West, Nathan Joy, Rob Kamm, Stephen Money, David Nichols, and Antoni Ten Monrós GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Pyramid, Loadouts, Low-Tech Armor, e23, and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license. GURPS Loadouts: Low-Tech Armor is copyright © 2013, 2017 by Steve Jackson Games Incorporated. Some art © 2013 JupiterImages Corporation. All rights reserved. The scanning, uploading, and distribution of this material via the Internet or via any other means without the permission of the publisher is illegal, and punishable by law. Please purchase only authorized electronic editions, and do not participate in or encourage the electronic piracy of copyrighted materials. Your support of the author’s rights is appreciated. STEVE JACKSON GAMES Stock #37-1581 Version 1.0.1 – June 2017 ® CONTENTS INTRODUCTION . 3 Padded Jacks . 41 Recommended Books . 3 How a Man Shall Be Armed . 42 Additional Rules . -
Dragon Magazine #112
DRAGON 1 SPECIAL ATTRACTIONS 41 The Ultimate Article Index compiled by Jean Black Publisher After this, an update is all youll ever need Mike Cook 51 TSR staff GEN CON® Event Listing Editor-in-Chief Better late than never and besides, theyre free! Kim Mohan Editorial staff OTHER FEATURES Patrick Lucien Price Roger Moore 8 Dawn of a new age Kim Mohan Robin Jenkins A fresh look, and outlook, for DRAGON Magazine Editorial assistance 10 DINOSAURS Steven Inniss Eileen Lucas A monstrous article on the beasts of the Mesozoic Era Art, graphics, production 19 Revenge of the nobodies Joseph R. Ravitts Roger Raupp When a grass-roots movement grows, watch out! Kim Lindau 23 The role of computers Hartley and Pattie Lesser Advertising Our second foray into the world of electronic role-playing games Mary Parkinson 27 Cloaked in magic Ed Greenwood Subscriptions Elminster returns with some wise words about windbreakers Pat Schulz 35 Armor, piece by piece Matt Bandy This issue’s contributing artists A partial armor system for non-Oriental AD&D® games Daniel Horne Jim Holloway 81 Dire Invasion — William Tracy Marvel Bullpen Rom and the Dire Wraiths in the MARVEL SUPER HEROES game Dave LaForce Lawrence Raimonda 88 For a Fistful of Credits David “Zeb” Cook Richard Tomasic New equipment for STAR FRONTIERS® gamers Joseph Pillsbury Bill Cleveland Larry Elmore DEPARTMENTS Dave Trampier 3 Letters 38 TSR Previews96 Dragonmirth 4 World Gamers Guide 92 Convention calendar 98 Snarfquest 6 The forum 94 Gamers' Guide 101 Wormy COVER This is probably the first cover painting weve ever published that owes its existence to a real-life experience. -
GURPS Low-Tech Companion 2: Weapons and Warriors Is Copyright © 2010 by Steve Jackson Games Incorporated
Written by PETER V. DELL’ORTO, DAN HOWARD, and WILLIAM H. STODDARD Edited by SEAN PUNCH Illustrated by ROD REIS An e23 Sourcebook for GURP S® STEVE JACKSON GAMES ® Stock #37-1662 Version 1.0 – December 2010 CONTENTS I NTRODUCTION . 3 The Modern Army . 11 Stakes/Pickets . 26 About the Authors . 3 Naval Warfare . 11 Trench . 26 About GURPS . 3 Roman Field Camp . 26 2. WEAPONS CITY DEFENSES . 27 1. HISTORICAL EVOLUTION AND ARMOR . 12 Ditch and Rampart (TL0) . 27 OF COMBAT GEAR . 4 WEAPON DESIGN . 12 Dry Stone (TL0) . 27 HUNTERS AND GATHERERS . 4 Realistic Weapons . 12 Hard Earth (TL0) . 27 Axes (TL0) . 4 Armor-Piercing Weapons . 12 Hedge (TL0) . 27 Spears (TL0) . 4 Training Weapons . 13 Wooden Palisade (TL0) . 27 Throwing Sticks (TL0) . 4 Combination Weapons . 15 Brick (TL1) . 27 Bolas (TL0) . 4 Determining Weapon ST . 15 Cribwork (TL1) . 28 THE FIRST CIVILIZATIONS . 5 Cinematic Weapons . 16 Mortared Stone (TL1) . 28 Early Warfare . 5 Cool Ethnic Weapons Piled Turf (TL1) . 28 Clubs and Maces (TL0) . 5 and Armor . 16 Concrete (TL2) . 28 Microlithic Edges (TL0) . 5 Throwing the Unthrowable . 17 Embossing (TL2) . 28 Slings (TL0) . 5 Spiky Bits . 18 FORTRESSES . 28 Blades (TL0) . 5 SHIELD OPTIONS . 18 Causewayed Enclosure (TL0) . 28 Circumvallation . 5 Fighting With Shields . 18 Hill Fort (TL1) . 28 Massed Combat . 6 Shield Damage . 19 Terramara (TL1) . 28 The Bow . 6 Customizing Shields . 19 Motte and Bailey (TL2) . 29 The Rise of the Chariot (TL1) . 6 SCALING WEAPONS Castles (TL2) . 29 THE ANCIENT WORLD . 7 AND ARMOR . 20 Guards and Watchers . 29 The Iron Age (TL2) . -
WFRP Equipment
Name Damage Group Traits Range (Yards) Reload Buckler d10+SB-2 Parrying Balanced, Defensive, Pummelling Dagger d10+SB-2 Ordinary Balanced, Puncturing Flail d10+SB+2 Flail 2h, Impact, Unwieldy, Fast Knuckleduster d10+SB-2 Ordinary Pummelling Great Weapon d10+SB+2 Two-Handed 2h, Impact Zweihander d10+SB+1 Two-Handed 2h, Defensive, Impact, Stances: Half-sword, Mordschlag Longsword d10+SB Two-Handed 2h, Impact, Defensive, Stance: Hand Weapon, Half-sword, Mordschlag Polearm d10+SB+1 Two-Handed 2h, Impact, Fast, Stance: Half-sword Hand Weapon d10+SB Ordinary None Improvised d10+SB-2 Ordinary None Lance d10+SB+1 Cavalry Fast, Impact, Special Main Gauche d10+SB-2 Parrying Balanced, Defensive, Puncturing Morningstar d10+SB Flail Impact, Unwieldy, Fast Staff d10+SB Ordinary 2h, Defensive, Impact, Pummelling Rapier d10+SB-1 Fencing Fast, Precise (2) Shield d10+SB-2 Ordinary Defensive (Melee & Ranged), Pummelling Spear d10+SB-1 Ordinary Fast, Stance: 2h Spear 2h d10+SB+1 2h, Fast Sword-Breaker d10+SB-2 Parrying Balanced, Special Unarmed d10+SB-3 Ordinary Special Stances Halfsword d10+SB 2h, Defensive, Armour Piercing (2), Precise (1) Mordschlag d10+SB 2h, Impact, Pummelling, Armour Piercing (1) Bola d10+1 Entangling Snare 8/16 Half Bow d10+3 Ordinary 2h 24/48 Half Crossbow d10+4 Ordinary 2h 30/60 Full Crossbow Pistol d10+2 Crossbow None 8/16 Full Elfbow d10+3 Longbow Armour Piercing, 2h 36/72 Half Improvised d10+SB-4 Ordinary None 6/- Half Javelin d10+SB-1 Ordinary None 8/16 Half Lasso n/a Entangling Snare, 2h 8/- Half Longbow d10+3 Longbow Armour -
Dragon Magazine #179
SPECIAL ATTRACTIONS Issue #179 Magic is Power Vol. XVI, No. 10 9 A treasure trove of magical items youve never seen before. March 1992 Picture This! Nigel Findley 10 Magical paintings that can save your lifeor take it away. Publisher James M. Ward Magic by Candlelight Gregg Chamberlain 16After you light one of these magical candles, be sure you stand way Editor back. Roger E. Moore Something Completely Different Bruce Humphrey 21 Liven up your treasure hoards with valuables that surprise as well as Fiction editor please. Barbara G. Young Seven Enlightening Lanterns Stephen Giles Associate editor 26 If you explore the dungeons of the Forgotten Realms, be sure to have Dale A. Donovan one of these devices in hand. Editorial assistant Wolfgang H. Baur Art director Larry W. Smith OTHER FEATURES Production staff Gaye OKeefe Angelika Lokotz Moonlight fiction by Heather Lynn Sarik Tracey Zamagne Mary Chudada 32 Pure, distilled moonlight, silvery and brightjust the target for two smart thieves. Subscriptions The Voyage of the Princess Ark Bruce A. Heard Janet L. Winters 41 A journey to a kingdom that has gone entirely to the dogs. U.S. advertising The MARVEL® Phile Dale A. Donovan and Steven E. Schend Roseann Schnering 47 Did you ever meet a super villain you wanted to laugh at rather than punch? U.K. correspondent The Role of Computers Hartley, Patricia, and Kirk Lesser and U.K. advertising Bronwen Livermore 57 A look through Eye of the Beholder II and a visit with some Merry Men. Wonders of the Land of Fate Jeff Grubb 66 The AD&D® AL-QADIM setting has flying carpets, efreeti bottles, and much, much more! Role-playing Reviews Lester W.