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X3 Curse of Xanathon

X3 Curse of Xanathon

X3 Curse of Xanathon

Conversion Guide

Introduction: Whereas: Stephen, Duke of Rhoona has been acting in a dangerously unstable manner; And Whereas: The Duchy of Rhoona is ready to fall before the Forces of Evil; It is hereby decreed that a valiant and courageous party of adventurers must learn the secret of the Duke's insanity and free the city from the yoke of chaos.

The Curse of Xanathon is an unusual module, in that much of the players’ actions will be in the form of detective work, as they try to discover clues to the problem plaguing the town.

A 20+ hour adventure for 5th – 7th level characters

by THOM BRYSON

DUNGEONS & DRAGONS, D&D, , , the dragon ampersand, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries.

This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild.

All other original material in this work is copyright 2016 by Stan Shinn and published under the Community Content Agreement for Dungeon Masters Guild.

X3 Curse of Xanathon was written by Douglas Niles, with art by Tim Truman, and published by TSR in 1982 as a thirty-two page booklet with Introduction an outer folder. The module was designed as an adventure for 5th-7th To use this conversion guide you will need a copy of “C3 Curse of level D&D characters. It was developed by Douglas Niles and Alan Xanathont”, originally available in hard-copy and now for sale in Hammack,Sample and edited by Deborah Campbell Ritchie. Digital format at www.dndclassics.com file.

Not for resale. Permission granted to print or photocopy this document for personal use only. X3 CURSE OF XANATHON CONVERSION GUIDE 1 X3: Curse of Xanthon

This document gives GMs advice to convert the module to the captain, Draco Stormsailer. latest 5th Edition rules and guidance on preparing the adventure. A list of random encounter. Most creatures refer to stat blocks in the The player characters must discover the nature of the Duke's D&D 5e or Volo’s Guide to Monsters. Unique affliction. They will need to lift the curse from the Duke of NPCs, have full stat blocks in the Special Creatures section at the Rhoona, as he is needed to lead his troops against an invading end of this conversion guide. army. To do this, they need to find the antidote for the curse. They Page listings may refer to abbreviations: MM (Monster must battle Xanathon, Draco, and their minions to achieve this Manual), CR (Challenge rating), VGtM (Volo’s Guide to goal. Monsters) and DMG ( Guide). Magic items are noted in italics. Lawrence Schick, in his sourcebook of roleplaying games, Heroic Find more information about this and other early edition Worlds, describes the module as a town adventure in which the conversions at www.classicmodulestoday.com. players are tasked with solving a mystery in order to remove a curse. The cursed town is threatened by a dwarven army, and the Reference Sheet player characters must save the town. For convenience, there is a Reference Sheet at the end of this document, which summarizes the key information you will need Converting to your campaign during the game onto one concise sheet. You can print this onto a If your campaign is located in the Realms, I recommend single, double-sided page (perhaps on colored cardstock) as a placing the city of Rhoona to the northeast of Amn at the fork of handy tool that you can use alongside a hard copy of the module. the rivers flowing from the Snakewood in to Lake Esmel . After reading this document, all you will need to run the game is In the work of , I recommend placing the city of the original module, the Monster Manual, Vol o’s Guide to Rhoona in the Duchy of Urnst where the river forks just south Monsters, the Reference Sheet, and optionally any notes or visuals west of Leukish. you have prepared. GM Notes Adventure Summary Special rules and tactics to brush up on prior to the game: The Duke of Rhoona begins issuing strange proclamations, such • Cretia is a god of mischief and war, The Great Destroyer! as decreeing that all taxes are to be paid in beer, horses are to be Cretia is not a truly evil god, but a god of chaos, and sees ridden backwards, and all dwarves are to be shaved and stretched chaos as a means to prevent stagnation. In the Realms, use to make them "presentable to human sensibilities". Duke Stephan the church of Tempus, an evil agenda. In Greyhawk, use is suffering from a curse which was brought upon him by Hextor. Xanathon, chief cleric of the Ethengar Khanate immigrants living inside Rhoona's walls, and Stephen's own treacherous guard

Sample file

Not for resale. Permission granted to print or photocopy this document for personal use only. X3 CURSE OF XANATHON CONVERSION GUIDE 2 X3: Curse of Xanthon Magic Items & Treasure Key to Rhoona: restoration, Locate Object), Scroll 3: (Commune, Raise dead), Scenario 1: Skulking through the Barracks Wand of secrets. 4. Barracks: Coins in chest (2d20 SP, 3d20 cp). Scenario 3: Journey of the Shrine 8. Sergeants-at-Arms’ Barracks: (coins 2d10 gp) East Cave: Longsword +1 (Requires attunement, Owner can cast 9, Armory: Coin (58 sp, 40 cp) charm person once per long rest). 200 gp, 500 sp, jewelry (50 gp 13. Officer’s and Specialists’ Mess Hall: Silver set of dishes each) (200 gp), Linen (10 gp each) 56. Entry Chanmber: Gems (50 gp each). 19. Magic-User’s Quarters: Potion of Speed, Potion of hill giant 58. Wine Storage: Cask of wine (50gp). strength, Ring of Protection. 59. Still Room: Potion of healing. 20. Weapon Master’s Room: Shield +1, Long sword +1 60. Cleric’s Quarters: Magic mace +1 vs Good creatures, -1 vs 21. Thief’s Room: Coins (105 gp, 90 ep), Ruby (250 gp), Evil creatures, Scroll: Speak with Animals. Shortsword +1, Boots of Elvenkind. 62a. Fighter’s Quarters: Coins (21 gp, 24 ep, 56 sp). 22. Officer’s Room: Coins (115 gp, 195 sp). 62b. Fighter’s Quarters: Coins (21 gp, 24 ep, 56 sp). 24. Double Room: Coins (130 gp, 55 ep, 150 sp). 62c. Fighter’s Quarters: Coins (97 gp, 105 ep, 120 sp), Gems (50 25. Captain’s Room: Coins (3 pp, 15 gp), Diamond (100 gp), g9 each), Shield +1. Longsword +1. 70. Mummy’s tomb: Coins (1000 gp), Gems (25 gp each), Wand 26. Captain’s Room: Cloak of Elvenkind. of Fireballs. 27. Commander’s Room: Coins (55 pp), Rubys (500 gp each), 6 75. Lair of the Hypnosnakes: Mace +1 +2d6 damage vs Undead. fine daggers (375 gp, 300 gp, 250 gp(x3), 200 gp), Platemail +1. 78. Spectre’s Vault: Coins (105 pp, 750 gp, 6000 sp), Gems (75 31. Private Dining Room: Silverware (800 gp), crystal (500 gp), gp(x3), 50 gp(x7), 10 gp(x15)), Bag of holding, Boots of fine wine (100 gp each), paintings (250 gp each), rugs (250 gp Elvenkind, Ring of spell turning, Potions of Speed and Flying. each). 36. Secret Treasure Room: Helm of Comprehend Languages. Scenario 4: Duel with the High Priest Xanathon: Mace +2, Diamond (1000 gp) Scenario 2: The Temple of Chaos Scenario 5: To the Rescue 38 (a&b). Fighters’ Quarters: Coins (1d6 gp, 2d12 sp per 84. Kitchen: Place settings worth 5000 gp. fighter). 89. Ducal Museum: Museum pieces worth 30,000 gp. 40. Guest Dining Room: Tablecloth (50 gp), crystal decater and 95. Ducal weapon’s room: Platemail +2, Shield +2, Longsword glasses (150 gp), wine and goblets (15 gp each). +2 +2d6 damage vs Evil (Evil character have disadvantage to hit if 42. Private Sanctuary: Statue of Cretia gems (100 gp each) using the sword). 46. Crystal Room: Ring of protection, Potions of Poison, 104. Ducal Treasury: Chest 1: 908 gp, Chest 2 1,235 sp, Chest 3: Gaseous form, Greater healing, Heroism, Polymorph (See special 461 pp, Chest 4: 1,185 ep, Chest 5: 1000 gems, total 4,000 gp items). 105. Ducal Dressing Room: Longsword +1 (x2), Shield +1, 49. Wet Goods Storage: 13 kegs of wine (40 gp each), 2 kegs of Platemail +1. wine (250 gp each), 5 kegs of beer (40 gp each)

52. Xanathon’s Dining Room: Chandelier (500 gp), Tapestry Special Items (250 gp), Paintings (250 gp, 150 gp, and 100 gp). Potion of Polymorph: Drinking this potion will polymorph (as 53. Kitchen: China (150 gp), Silverware (250 gp), Wine (40 gp per the polymorph spell) the user for a duration on 1 hour and does each) not require concentration. 55. Xanathon’s Workshop: Coin (190 pp, 350 gp, 500 ep), Scroll 1: (Mass cure wounds x2 Cure wounds x2), Scroll 2: (Lesser

Sample file

Not for resale. Permission granted to print or photocopy this document for personal use only. X3 CURSE OF XANATHON CONVERSION GUIDE 3