Fast Algorithm of a 64-Bit Decimal Logarithmic Converter
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From Al-Khwarizmi to Algorithm (71-74)
Olympiads in Informatics, 2017, Vol. 11, Special Issue, 71–74 71 © 2017 IOI, Vilnius University DOI: 10.15388/ioi.2017.special.11 From Al-Khwarizmi to Algorithm Bahman MEHRI Sharif University of Technology, Iran e-mail: [email protected] Mohammad ibn Musa al-Khwarizmi (780–850), Latinized as Algoritmi, was a Persian mathematician, astronomer, and geographer during the Abbasid Caliphate, a scholar in the House of Wisdom in Baghdad. In the 12th century, Latin translations of his work on the Indian numerals introduced the decimal number system to the Western world. Al-Khwarizmi’s The Compendious Book on Calculation by Completion and Balancing resented the first systematic solu- tion of linear and quadratic equations in Arabic. He is often considered one of the fathers of algebra. Some words reflect the importance of al-Khwarizmi’s contributions to mathematics. “Algebra” (Fig. 1) is derived from al-jabr, one of the two operations he used to solve quadratic equations. Algorism and algorithm stem from Algoritmi, the Latin form of his name. Fig. 1. A page from al-Khwarizmi “Algebra”. 72 B. Mehri Few details of al-Khwarizmi’s life are known with certainty. He was born in a Per- sian family and Ibn al-Nadim gives his birthplace as Khwarazm in Greater Khorasan. Ibn al-Nadim’s Kitāb al-Fihrist includes a short biography on al-Khwarizmi together with a list of the books he wrote. Al-Khwārizmī accomplished most of his work in the period between 813 and 833 at the House of Wisdom in Baghdad. Al-Khwarizmi contributions to mathematics, geography, astronomy, and cartogra- phy established the basis for innovation in algebra and trigonometry. -
The "Greatest European Mathematician of the Middle Ages"
Who was Fibonacci? The "greatest European mathematician of the middle ages", his full name was Leonardo of Pisa, or Leonardo Pisano in Italian since he was born in Pisa (Italy), the city with the famous Leaning Tower, about 1175 AD. Pisa was an important commercial town in its day and had links with many Mediterranean ports. Leonardo's father, Guglielmo Bonacci, was a kind of customs officer in the North African town of Bugia now called Bougie where wax candles were exported to France. They are still called "bougies" in French, but the town is a ruin today says D E Smith (see below). So Leonardo grew up with a North African education under the Moors and later travelled extensively around the Mediterranean coast. He would have met with many merchants and learned of their systems of doing arithmetic. He soon realised the many advantages of the "Hindu-Arabic" system over all the others. D E Smith points out that another famous Italian - St Francis of Assisi (a nearby Italian town) - was also alive at the same time as Fibonacci: St Francis was born about 1182 (after Fibonacci's around 1175) and died in 1226 (before Fibonacci's death commonly assumed to be around 1250). By the way, don't confuse Leonardo of Pisa with Leonardo da Vinci! Vinci was just a few miles from Pisa on the way to Florence, but Leonardo da Vinci was born in Vinci in 1452, about 200 years after the death of Leonardo of Pisa (Fibonacci). His names Fibonacci Leonardo of Pisa is now known as Fibonacci [pronounced fib-on-arch-ee] short for filius Bonacci. -
Computation of 2700 Billion Decimal Digits of Pi Using a Desktop Computer
Computation of 2700 billion decimal digits of Pi using a Desktop Computer Fabrice Bellard Feb 11, 2010 (4th revision) This article describes some of the methods used to get the world record of the computation of the digits of π digits using an inexpensive desktop computer. 1 Notations We assume that numbers are represented in base B with B = 264. A digit in base B is called a limb. M(n) is the time needed to multiply n limb numbers. We assume that M(Cn) is approximately CM(n), which means M(n) is mostly linear, which is the case when handling very large numbers with the Sch¨onhage-Strassen multiplication [5]. log(n) means the natural logarithm of n. log2(n) is log(n)/ log(2). SI and binary prefixes are used (i.e. 1 TB = 1012 bytes, 1 GiB = 230 bytes). 2 Evaluation of the Chudnovsky series 2.1 Introduction The digits of π were computed using the Chudnovsky series [10] ∞ 1 X (−1)n(6n)!(A + Bn) = 12 π (n!)3(3n)!C3n+3/2 n=0 with A = 13591409 B = 545140134 C = 640320 . It was evaluated with the binary splitting algorithm. The asymptotic running time is O(M(n) log(n)2) for a n limb result. It is worst than the asymptotic running time of the Arithmetic-Geometric Mean algorithms of O(M(n) log(n)) but it has better locality and many improvements can reduce its constant factor. Let S be defined as n2 n X Y pk S(n1, n2) = an . qk n=n1+1 k=n1+1 1 We define the auxiliary integers n Y2 P (n1, n2) = pk k=n1+1 n Y2 Q(n1, n2) = qk k=n1+1 T (n1, n2) = S(n1, n2)Q(n1, n2). -
Course Notes 1 1.1 Algorithms: Arithmetic
CS 125 Course Notes 1 Fall 2016 Welcome to CS 125, a course on algorithms and computational complexity. First, what do these terms means? An algorithm is a recipe or a well-defined procedure for performing a calculation, or in general, for transform- ing some input into a desired output. In this course we will ask a number of basic questions about algorithms: • Does the algorithm halt? • Is it correct? That is, does the algorithm’s output always satisfy the input to output specification that we desire? • Is it efficient? Efficiency could be measured in more than one way. For example, what is the running time of the algorithm? What is its memory consumption? Meanwhile, computational complexity theory focuses on classification of problems according to the com- putational resources they require (time, memory, randomness, parallelism, etc.) in various computational models. Computational complexity theory asks questions such as • Is the class of problems that can be solved time-efficiently with a deterministic algorithm exactly the same as the class that can be solved time-efficiently with a randomized algorithm? • For a given class of problems, is there a “complete” problem for the class such that solving that one problem efficiently implies solving all problems in the class efficiently? • Can every problem with a time-efficient algorithmic solution also be solved with extremely little additional memory (beyond the memory required to store the problem input)? 1.1 Algorithms: arithmetic Some algorithms very familiar to us all are those those for adding and multiplying integers. We all know the grade school algorithm for addition from kindergarten: write the two numbers on top of each other, then add digits right 1-1 1-2 1 7 8 × 2 1 3 5 3 4 1 7 8 +3 5 6 3 7 914 Figure 1.1: Grade school multiplication. -
A Scalable System-On-A-Chip Architecture for Prime Number Validation
A SCALABLE SYSTEM-ON-A-CHIP ARCHITECTURE FOR PRIME NUMBER VALIDATION Ray C.C. Cheung and Ashley Brown Department of Computing, Imperial College London, United Kingdom Abstract This paper presents a scalable SoC architecture for prime number validation which targets reconfigurable hardware This paper presents a scalable SoC architecture for prime such as FPGAs. In particular, users are allowed to se- number validation which targets reconfigurable hardware. lect predefined scalable or non-scalable modular opera- The primality test is crucial for security systems, especially tors for their designs [4]. Our main contributions in- for most public-key schemes. The Rabin-Miller Strong clude: (1) Parallel designs for Montgomery modular arith- Pseudoprime Test has been mapped into hardware, which metic operations (Section 3). (2) A scalable design method makes use of a circuit for computing Montgomery modu- for mapping the Rabin-Miller Strong Pseudoprime Test lar exponentiation to further speed up the validation and to into hardware (Section 4). (3) An architecture of RAM- reduce the hardware cost. A design generator has been de- based Radix-2 Scalable Montgomery multiplier (Section veloped to generate a variety of scalable and non-scalable 4). (4) A design generator for producing hardware prime Montgomery multipliers based on user-defined parameters. number validators based on user-specified parameters (Sec- The performance and resource usage of our designs, im- tion 5). (5) Implementation of the proposed hardware ar- plemented in Xilinx reconfigurable devices, have been ex- chitectures in FPGAs, with an evaluation of its effective- plored using the embedded PowerPC processor and the soft ness compared with different size and speed tradeoffs (Sec- MicroBlaze processor. -
The Fascinating Story Behind Our Mathematics
The Fascinating Story Behind Our Mathematics Jimmie Lawson Louisiana State University Story of Mathematics – p. 1 Math was needed for everyday life: commercial transactions and accounting, government taxes and records, measurement, inheritance. Math was needed in developing branches of knowledge: astronomy, timekeeping, calendars, construction, surveying, navigation Math was interesting: In many ancient cultures (Egypt, Mesopotamia, India, China) mathematics became an independent subject, practiced by scribes and others. Introduction In every civilization that has developed writing we also find evidence for some level of mathematical knowledge. Story of Mathematics – p. 2 Math was needed in developing branches of knowledge: astronomy, timekeeping, calendars, construction, surveying, navigation Math was interesting: In many ancient cultures (Egypt, Mesopotamia, India, China) mathematics became an independent subject, practiced by scribes and others. Introduction In every civilization that has developed writing we also find evidence for some level of mathematical knowledge. Math was needed for everyday life: commercial transactions and accounting, government taxes and records, measurement, inheritance. Story of Mathematics – p. 2 Math was interesting: In many ancient cultures (Egypt, Mesopotamia, India, China) mathematics became an independent subject, practiced by scribes and others. Introduction In every civilization that has developed writing we also find evidence for some level of mathematical knowledge. Math was needed for everyday life: commercial transactions and accounting, government taxes and records, measurement, inheritance. Math was needed in developing branches of knowledge: astronomy, timekeeping, calendars, construction, surveying, navigation Story of Mathematics – p. 2 Introduction In every civilization that has developed writing we also find evidence for some level of mathematical knowledge. Math was needed for everyday life: commercial transactions and accounting, government taxes and records, measurement, inheritance. -
Version 0.5.1 of 5 March 2010
Modern Computer Arithmetic Richard P. Brent and Paul Zimmermann Version 0.5.1 of 5 March 2010 iii Copyright c 2003-2010 Richard P. Brent and Paul Zimmermann ° This electronic version is distributed under the terms and conditions of the Creative Commons license “Attribution-Noncommercial-No Derivative Works 3.0”. You are free to copy, distribute and transmit this book under the following conditions: Attribution. You must attribute the work in the manner specified by the • author or licensor (but not in any way that suggests that they endorse you or your use of the work). Noncommercial. You may not use this work for commercial purposes. • No Derivative Works. You may not alter, transform, or build upon this • work. For any reuse or distribution, you must make clear to others the license terms of this work. The best way to do this is with a link to the web page below. Any of the above conditions can be waived if you get permission from the copyright holder. Nothing in this license impairs or restricts the author’s moral rights. For more information about the license, visit http://creativecommons.org/licenses/by-nc-nd/3.0/ Contents Preface page ix Acknowledgements xi Notation xiii 1 Integer Arithmetic 1 1.1 Representation and Notations 1 1.2 Addition and Subtraction 2 1.3 Multiplication 3 1.3.1 Naive Multiplication 4 1.3.2 Karatsuba’s Algorithm 5 1.3.3 Toom-Cook Multiplication 6 1.3.4 Use of the Fast Fourier Transform (FFT) 8 1.3.5 Unbalanced Multiplication 8 1.3.6 Squaring 11 1.3.7 Multiplication by a Constant 13 1.4 Division 14 1.4.1 Naive -
1 Multiplication
CS 140 Class Notes 1 1 Multiplication Consider two unsigned binary numb ers X and Y . Wewanttomultiply these numb ers. The basic algorithm is similar to the one used in multiplying the numb ers on p encil and pap er. The main op erations involved are shift and add. Recall that the `p encil-and-pap er' algorithm is inecient in that each pro duct term obtained bymultiplying each bit of the multiplier to the multiplicand has to b e saved till all such pro duct terms are obtained. In machine implementations, it is desirable to add all such pro duct terms to form the partial product. Also, instead of shifting the pro duct terms to the left, the partial pro duct is shifted to the right b efore the addition takes place. In other words, if P is the partial pro duct i after i steps and if Y is the multiplicand and X is the multiplier, then P P + x Y i i j and 1 P P 2 i+1 i and the pro cess rep eats. Note that the multiplication of signed magnitude numb ers require a straight forward extension of the unsigned case. The magnitude part of the pro duct can b e computed just as in the unsigned magnitude case. The sign p of the pro duct P is computed from the signs of X and Y as 0 p x y 0 0 0 1.1 Two's complement Multiplication - Rob ertson's Algorithm Consider the case that we want to multiply two 8 bit numb ers X = x x :::x and Y = y y :::y . -
Divide-And-Conquer Algorithms
Chapter 2 Divide-and-conquer algorithms The divide-and-conquer strategy solves a problem by: 1. Breaking it into subproblems that are themselves smaller instances of the same type of problem 2. Recursively solving these subproblems 3. Appropriately combining their answers The real work is done piecemeal, in three different places: in the partitioning of problems into subproblems; at the very tail end of the recursion, when the subproblems are so small that they are solved outright; and in the gluing together of partial answers. These are held together and coordinated by the algorithm's core recursive structure. As an introductory example, we'll see how this technique yields a new algorithm for multi- plying numbers, one that is much more efficient than the method we all learned in elementary school! 2.1 Multiplication The mathematician Carl Friedrich Gauss (1777–1855) once noticed that although the product of two complex numbers (a + bi)(c + di) = ac bd + (bc + ad)i − seems to involve four real-number multiplications, it can in fact be done with just three: ac, bd, and (a + b)(c + d), since bc + ad = (a + b)(c + d) ac bd: − − In our big-O way of thinking, reducing the number of multiplications from four to three seems wasted ingenuity. But this modest improvement becomes very significant when applied recur- sively. 55 56 Algorithms Let's move away from complex numbers and see how this helps with regular multiplica- tion. Suppose x and y are two n-bit integers, and assume for convenience that n is a power of 2 (the more general case is hardly any different). -
A Combined Decimal and Binary Floating-Point Divider
A Combined Decimal and Binary Floating-point Divider Sonia Gonz´alez-Navarro Alberto Nannarelli Michael Schulte Charles Tsen University of M´alaga Technical University of Denmark University of Wisconsin-Madison Nvidia Corporation [email protected] [email protected] [email protected] [email protected] Abstract—In this paper, we present the hardware design of proposed for multiplication [6]. Combined binary and BCD a combined decimal and binary floating-point divider, based units have been proposed for addition [7], multiplication [8], on specifications in the IEEE 754-2008 Standard for Floating- [9] and division [10]. point Arithmetic. In contrast to most recent decimal divider designs, which are based on the Binary Coded Decimal (BCD) The combined unit we propose operates on either 64-bit encoding, our divider operates on either 64-bit binary encoded BID-encoded DFP numbers or 64-bit BFP numbers and it is decimal floating-point (DFP) numbers or 64-bit binary floating- based on the radix-10 division unit presented in [11]. This unit point (BFP) numbers. The division approach implemented in is implemented using the digit-recurrence approach [12] and our design is based on a digit-recurrence algorithm. We describe it has been modified to also support 64-bit BFP numbers. The the hardware resources shared between the two floating-point datatypes and demonstrate that hardware sharing is advanta- BFP division is implemented with a retimed radix-16 (two geous. Compared to a standalone DFP divider, the combined overlapped radix-4 stages) digit-recurrence unit with selection divider has the same worst case delay and 17% more area. -
Fast Integer Multiplication Using Modular Arithmetic ∗
Fast Integer Multiplication Using Modular Arithmetic ∗ Anindya Dey Piyush P Kurur,z Computer Science Division Dept. of Computer Science and Engineering University of California at Berkeley Indian Institute of Technology Kanpur Berkeley, CA 94720, USA Kanpur, UP, India, 208016 [email protected] [email protected] Chandan Saha Ramprasad Saptharishix Dept. of Computer Science and Engineering Chennai Mathematical Institute Indian Institute of Technology Kanpur Plot H1, SIPCOT IT Park Kanpur, UP, India, 208016 Padur PO, Siruseri, India, 603103 [email protected] [email protected] Abstract ∗ We give an N · log N · 2O(log N) time algorithm to multiply two N-bit integers that uses modular arithmetic for intermediate computations instead of arithmetic over complex numbers as in F¨urer's algorithm, which also has the same and so far the best known complexity. The previous best algorithm using modular arithmetic (by Sch¨onhageand Strassen) has complexity O(N · log N · log log N). The advantage of using modular arithmetic as opposed to complex number arithmetic is that we can completely evade the task of bounding the truncation error due to finite approximations of complex numbers, which makes the analysis relatively simple. Our algorithm is based upon F¨urer'salgorithm, but uses FFT over multivariate polynomials along with an estimate of the least prime in an arithmetic progression to achieve this improvement in the modular setting. It can also be viewed as a p-adic version of F¨urer'salgorithm. 1 Introduction Computing the product of two N-bit integers is nearly a ubiquitous operation in algorithm design. -
Chap03: Arithmetic for Computers
CHAPTER 3 Arithmetic for Computers 3.1 Introduction 178 3.2 Addition and Subtraction 178 3.3 Multiplication 183 3.4 Division 189 3.5 Floating Point 196 3.6 Parallelism and Computer Arithmetic: Subword Parallelism 222 3.7 Real Stuff: x86 Streaming SIMD Extensions and Advanced Vector Extensions 224 3.8 Going Faster: Subword Parallelism and Matrix Multiply 225 3.9 Fallacies and Pitfalls 229 3.10 Concluding Remarks 232 3.11 Historical Perspective and Further Reading 236 3.12 Exercises 237 CMPS290 Class Notes (Chap03) Page 1 / 20 by Kuo-pao Yang 3.1 Introduction 178 Operations on integers o Addition and subtraction o Multiplication and division o Dealing with overflow Floating-point real numbers o Representation and operations x 3.2 Addition and Subtraction 178 Example: 7 + 6 Binary Addition o Figure 3.1 shows the sums and carries. The carries are shown in parentheses, with the arrows showing how they are passed. FIGURE 3.1 Binary addition, showing carries from right to left. The rightmost bit adds 1 to 0, resulting in the sum of this bit being 1 and the carry out from this bit being 0. Hence, the operation for the second digit to the right is 0 1 1 1 1. This generates a 0 for this sum bit and a carry out of 1. The third digit is the sum of 1 1 1 1 1, resulting in a carry out of 1 and a sum bit of 1. The fourth bit is 1 1 0 1 0, yielding a 1 sum and no carry.