Alternative Historiographies of the Digital Humanities
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A Brief History of Occupy Wall Street ROSA LUXEMBURG STIFTUNG NEW YORK OFFICE by Ethan Earle Table of Contents
A Brief History of Occupy Wall Street ROSA LUXEMBURG STIFTUNG NEW YORK OFFICE By Ethan Earle Table of Contents Spontaneity and Organization. By the Editors................................................................................1 A Brief History of Occupy Wall Street....................................................2 By Ethan Earle The Beginnings..............................................................................................................................2 Occupy Wall Street Goes Viral.....................................................................................................4 Inside the Occupation..................................................................................................................7 Police Evictions and a Winter of Discontent..............................................................................9 How to Occupy Without an Occupation...................................................................................10 How and Why It Happened........................................................................................................12 The Impact of Occupy.................................................................................................................15 The Future of OWS.....................................................................................................................16 Published by the Rosa Luxemburg Stiftung, New York Office, November 2012 Editors: Stefanie Ehmsen and Albert Scharenberg Address: 275 Madison Avenue, Suite 2114, -
Books and Publications for Children with LGBT Parents
Books and Publications for Children with LGBT Parents The Case of the Stolen Scarab Else-Marie and her Seven Little (Candlestone Inn Mystery #1) Daddies Books When the Taylor-Michaelson family - Else-Marie has seven little daddies instead Nikki and Travis and their two moms - buy of one big one, and she worries how the 123 A Family Counting Book an old inn in Vermont, they don't expect other children will react when her daddies Fun with moms, dads, and pets! Celebrate their first visitor to be the local sheriff with come to pick her up at afternoon alternative families and teach numbers to news of a robbery - and their second to be a playgroup. young children. Lovely illustrations, and bedraggled hiker with amnesia! Soon Nikki G. Charbonnet, P. Lindenbaum. Henry Holt & Co. and Travis find themselves trying to solve a 1991 great for young children with same-sex parents. mystery that steadily grows more B. Combs. Two Lives Publishing. 2000 complicated - and perhaps dangerous as Emma and Meesha My Boy: A well. Ages 8-12. Two Mom Story N. Garden. Two Lives Publishing. 2002 ABC A Family Alphabet Book A little girl learns to treat her cat gently. Ages 2-7. Teach children letters too! A Clear Spring K. Considine. Xlibris. 2004 B. Combs. Two Lives Publishing. 2001 During her stay with Aunt Ceci and her Families: A Celebration Of * A Beach Party With Alexis partner, Janie, who is a naturalist, Willa This coloring book depicts Alexis and her learns about environmentalism, gets to Diversity, Commitment And friends during a day at the beach. -
The Impact of Social Media on Students' Lives
The impact of social media on students’ lives Case: LAB University of Applied Sciences LAB University of Applied Sciences Bachelor of Business Administration, Business Information Technology Spring 2021 My Hanh Nguyen Abstract Author(s) Publication type Completion year Nguyen, My Hanh Thesis, UAS 2021 Number of pages 34 Title of the thesis The impact of social media on students’ lives Case: LAB University of Applied Sciences Degree Business Information Technology Abstract Social media platforms are a ubiquitous part of modern society and the typical student spends many hours each day interacting with them. The purpose and research question of this thesis was to study and analyse the impact of social media on the lives and aca- demic performance of students and to give recommendations on how to avoid the possi- ble negative effects and how to amplify the positives A specific focus was on the foreign students at LAB University of Applied Sciences which functioned as the case company. The study was performed using the qualitative method and utilizing a combination of pri- mary and secondary sources. The main primary source was a series of interviews con- ducted with these aforementioned foreign students. This data was then analysed by the- matic analysis and the results of it were compared with the literary sources. The results showed that social media has both positive and negative effects on the aca- demic performance. It allows for easy communication and can be a great source of infor- mation, but it can also lead to psychological issues such as addiction and falling victim to cyberbullying. -
Trump Lawyer Seeks to Block Insider Book on White House
The Washington Post Politics Trump lawyer seeks to block insider book on White House By Josh Dawsey and Ashley Parker January 4 at 9:30 AM A lawyer representing President Trump sought Thursday to stop the publication of a new behind-the-scenes book about the White House that has already led Trump to angrily decry his former chief strategist Stephen K. Bannon. The legal notice — addressed to author Michael Wolff and the president of the book’s publisher — said Trump’s lawyers were pursuing possible charges including libel in connection with the forthcoming book, “Fire and Fury: Inside the Trump White House.” The letter by Beverly Hills-based attorney Charles J. Harder demanded the publisher, Henry Holt and Co., “immediately cease and desist from any further publication, release or dissemination of the book” or excerpts and summaries of its contents. The lawyers also seek a full copy of the book as part of their investigation. The latest twist in the showdown came after lawyers accused Bannon of breaching a confidentiality agreement and Trump denounced his former aide as a self-aggrandizing political charlatan who has “lost his mind.” It marked an abrupt and furious rupture with the onetime confidant that could have lasting political impact on the November midterms and beyond. The White House’s sharp public break with Bannon, which came in response to unflattering comments he made about Trump and his family in a new book about his presidency, left the self-fashioned populist alienated from his chief patron and even more isolated in his attempts to remake the Republican Party by backing insurgent candidates. -
Il Dibattito Sull'abolizione Della Pena Capitale
Il dibattito sull’abolizione della pena capitale: il contributo della cultura giuridica italiana dell’ottocento riccardo stabile Dottorando di ricerca in Scienze Penalistiche nell’Università di Trieste Non è dunque la pena di morte un diritto, mentre ho dimostrato che tale non può, ma è una guerra della nazione contro un cittadino, perche giudica necessaria o uti- le la distruzione del suo essere. Ma se dimostrerò non essere la morte né utile né necessaria, avrò vinto la causa dell’umanità. C. Beccaria, Dei delitti e delle pene, a cura di F. Venturi, Mondadori, Milano, 1991, p. 73. SOMMARIO: 1. Introduzione – 2. Il problema della pena di morte nelle vicende della codificazione penale italiana – 3. La tesi abolizionista nel pensiero di F. Carrara – 4. Riflessi del dibattito italiano sulla codificazione sudamericana: il codice Zanardelli quale vettore dell’opzione abolizionista 120 1. Introduzione La grande stagione della penalistica italiana ottocentesca culminò, come noto, con l’approvazione del codice Zanardelli, pubblicato il 1° dicembre 1889 ed en- trato in vigore il 1° gennaio 18901. Allo storico risultato dell’unificazione legisla- tiva in materia penale, conseguita dopo lungo e tormentato travaglio, si accom- pagnò, quasi che le due questioni fossero avvinte in un indissolubile nodo gor- diano, la definitiva e formale abolizione della pena capitale2. Il significato epocale di siffatta evoluzione normativa e, prima ancora, cultu- rale si apprezza particolarmente sol che si guardi con occhio critico, sulla scia di recente dottrina3, alla retorica del rinnovamento del giure criminale e dell’uma- nizzazione dei sistemi sanzionatori che avrebbero caratterizzato i codici otto- centeschi, a partire da quel Codice dei delitti e delle pene pel Regno d’Italia, versione italiana del Code Penal napoleonico4. -
Why Do People Seek Anonymity on the Internet?
Why Do People Seek Anonymity on the Internet? Informing Policy and Design Ruogu Kang1, Stephanie Brown2, Sara Kiesler1 Human Computer Interaction Institute1 Department of Psychology2 Carnegie Mellon University 5000 Forbes Ave., Pittsburgh, PA 15213 [email protected], [email protected], [email protected] ABSTRACT literature that exists mainly derives from studies of one or a In this research we set out to discover why and how people few online communities or activities (e.g., the study of seek anonymity in their online interactions. Our goal is to 4chan in [5]). We lack a full understanding of the real life inform policy and the design of future Internet architecture circumstances surrounding people’s experiences of seeking and applications. We interviewed 44 people from America, anonymity and their feelings about the tradeoffs between Asia, Europe, and Africa who had sought anonymity and anonymity and identifiability. A main purpose of the asked them about their experiences. A key finding of our research reported here was to learn more about how people research is the very large variation in interviewees’ past think about online anonymity and why they seek it. More experiences and life situations leading them to seek specifically, we wanted to capture a broad slice of user anonymity, and how they tried to achieve it. Our results activities and experiences from people who have actually suggest implications for the design of online communities, sought anonymity, to investigate their experiences, and to challenges for policy, and ways to improve anonymity tools understand their attitudes about anonymous and identified and educate users about the different routes and threats to communication. -
The Influence of Anonymity on Participation in Online Communities
Thèse de doctorat de l’UTT Malte PASKUDA The Influence of Anonymity on Participation in Online Communities Spécialité : Ingénierie Sociotechnique des Connaissances, des Réseaux et du Développement Durable 2016TROY0033 Année 2016 THESE pour l’obtention du grade de DOCTEUR de l’UNIVERSITE DE TECHNOLOGIE DE TROYES Spécialité : INGENIERIE SOCIOTECHNIQUE DES CONNAISSANCES, DES RESEAUX ET DU DEVELOPPEMENT DURABLE présentée et soutenue par Malte PASKUDA le 24 octobre 2016 The Influence of Anonymity on Participation in Online Communities JURY M. M. BAKER DIRECTEUR DE RECHERCHE CNRS Président (Rapporteur) Mme N. GAUDUCHEAU MAITRE DE CONFERENCES Examinateur Mme M. LEWKOWICZ PROFESSEUR DES UNIVERSITES Directeur de thèse M. M. PRILLA PROFESSOR Rapporteur M. M. ROHDE DOKTOR Examinateur Acknowledgements Myriam Lewkowicz Michael Baker Michael Prilla Nadia Gauducheau Markus Rohde Michel Marcoccia Valentin Berthou Matthieu Tixier Hassan Atifi Ines Di Loreto Karine Lan Lorraine Tosi Aurlien Bruel Khuloud Abou Amsha Josslyn Beltran Madrigal Les membres de lquipe Tech-CICO et les membres du projet TOPIC trouvent ici mes remerciements les plus sincres. Abstract This work presents my PhD thesis about the influence of anonymity on par- ticipation in online environments. The starting point of this research was the observation of the design process of an online platform for informal caregivers. I realized that there is no knowledge about the practical effects that an anony- mous identity system would have. This thesis contains the subsequent literature review, which has been synthesized into a model that shows which participation factors might be influenced by anonymity. Three studies on existing online en- vironments have been conducted: One on Youtube, where there was a change in the comment system forbidding anonymous comments; one on Quora, where users can choose to answer questions anonymously; and one on Hacker News, where users choose how many identity factors they want to present and which name they use. -
In This Week's Issue
For Immediate Release: March 20, 2017 IN THIS WEEK’S ISSUE How Robert Mercer, a Reclusive Hedge-Fund Tycoon, Exploited America’s Populist Insurgency In the March 27, 2017, issue of The New Yorker, in “Trump’s Money Man” (p. 34), Jane Mayer profiles Robert Mercer, a reclusive Long Is- land billionaire and hedge-fund manager, and his daughter Rebekah, who exploited America’s populist insurgency to become a major force behind the Trump Presidency. Stephen Bannon, the President’s top strategist, told Mayer, “The Mercers laid the groundwork for the Trump revolution. Irrefutably, when you look at donors during the past four years, they have had the single biggest impact of anybody.” In the 2016 campaign, Mercer gave $22.5 million in disclosed donations to Republican candidates and to political-action committees. He also funded a rash of political projects and operatives. His influence was visible last month, in North Charleston, South Carolina, when Trump conferred privately with Patrick Caddell, a pollster who has worked for Mercer. Following their discussion, Trump issued a tweet calling the news media “the enemy of the American people.” Mayer writes, “The President is known for tweeting impulsively, but in this case his words weren’t spontaneous: they clearly echoed the thinking of Caddell, Bannon, and Mercer.” In 2012, Caddell had given a speech in which he called the media “the enemy of the American people.” That declaration was promoted by Breitbart News, a platform for the pro-Trump “alt-right,” of which Bannon was the executive chairman, before joining the Trump Administration. One of the main stake- holders in Breitbart News is Mercer. -
Gamergate and Resistance to the Diversification of Gaming Culture
64 COMMENTARY: GamerGate and resistance to the diversification of gaming culture CHERIE TODD It is reported that there are now over one billion people worldwide who play multimedia video games, and the typical ‘gamer’ stereotype (mid 20s, single, white male) no longer applies (Reilly, 2015). Games are growing increasingly more pervasive as well as more social, and are now available any time on multiple platforms (PC, Xbox and PlayStation) and devices such as smart phones and iPads. Within less than a decade, video games have gone from being a niche area of entertainment for a few, to a mass medium that appeals to people of all ages and genders. Research continues to show an increase in the number of women who are now gaming, with the genders almost reaching parity. These statistics, however, tend to focus on gaming as a whole, and ignore gender splits within particular games and/or countries, where in many online games women are often a minority. As a result of this gender imbalance, the culture of games continues to be heavily influenced by highly masculinist discourse. There is an increasing diversification of gaming culture that is occurring due to the growing popularity of games. While many perceive this to be a positive step, there are some who are resistant to these fundamental shifts and who do not want the culture of games to change. Users of the hashtag #GamerGate have been the most vocal in their resistance to these changes. In 2014 reports of GamerGate activities started to circulate more widely, becoming a topical issue in the USA where news outlets began to describe the emergence of a ‘culture war’ over the diversification of gaming culture. -
It's About Ethics in Games Journalism? Gamergaters and Geek
SMSXXX10.1177/2056305116672484Social Media + SocietyBraithwaite 672484research-article2016 SI: Making Digital Cultures Social Media + Society October-December 2016: 1 –10 It’s About Ethics in Games Journalism? © The Author(s) 2016 Reprints and permissions: sagepub.co.uk/journalsPermissions.nav Gamergaters and Geek Masculinity DOI: 10.1177/2056305116672484 sms.sagepub.com Andrea Braithwaite Abstract #Gamergate is an online movement ostensibly dedicated to reforming ethics in video games journalism. In practice, it is characterized by viciously sexual and sexist attacks on women in and around gaming communities. #Gamergate is also a site for articulating “Gamergater” as a form of geek masculinity. #Gamergate discussions across social media platforms illustrate how Gamergaters produce and reproduce this gendered identity. Gamergaters perceive themselves as crusaders, under siege from critics they pejoratively refer to as SJWs (social justice warriors). By leveraging social media for concern-trolling about gaming as an innocuous masculine pastime, Gamergaters situate the heterosexual White male as both the typical gamer and the real victim of #Gamergate. #Gamergate is a specific and virulent online node in broader discussions of privilege, difference, and identity politics. Gamergaters are an instructive example of how social media operate as vectors for public discourses about gender, sexual identity, and equality, as well as safe spaces for aggressive and violent misogyny. Keywords Gamergate, gaming cultures, geek masculinity, online harassment, social media At the end of August 2014, many online gaming communities situate themselves as the “real” victims, oppressed by calls erupted into vicious arguments—ostensibly about ethics in for diversity and at risk of losing “their” games to more video game journalism, but more pointedly about gender, inclusive ones. -
Reviving Usenet
Reviving Usenet Required Magic advanced technology ● What is Usenet ● The Rise and Fall of Usenet Agenda ● Back from the Dead? ● Questions to be Answered ● Stories from Usenet What is Usenet? About Me ● Training Engineer at SUSE ● Board Member for B8MB ● Volunteer for Tor Project ● All around nerd What is Usenet? Usenet is a worldwide distributed discussion network. It is the original long-form messaging system that predates the Internet as we know it. How does it work? Users read and send articles (messages) on a News server. That server exchanges articles with other News servers in the network. The collection of servers is known as the Usenet. Benefits of Usenet ● Decentralized ● Owned by no one ● Simplicity ● Resilient ● Anonymous ● Resistant to censorship Organization Usenet is organized into Newsgroups. Each group is generally a topic for discussion for that group. Newsgroups are organized into hierarchies. ● alt.bitcoins is in the alt.* hierarchy ● sci.crypt is in the sci.* hiearchy The Usenet Big-8 comp.* news.* sci.* talk.* misc.* rec.* soc.* humanities.* The Big-8 Management Board ● Creates well-named, well-used newsgroups in the Big-8 Usenet hierarchies ● Makes necessary adjustments to existing groups ● Removes groups that are not well-used ● Assists and encourages the support of a canonical Big-8 newsgroup list by Usenet sites The Rise and Fall of Usenet A Little History... In 1980… There was no Internet The was only the ARPANET and few had access It was commonly accepted at the time that to join the ARPANET took political connections -
Don't Feed the Trolls: a Cautionary Tale
Don’t Feed the Trolls: others (Linux, of course). In fact, the phrase originated as a reference to the A Cautionary Tale comic book the Fantastic Four, as one of the characters could turn himself DANA SAMUEL into a Human Torch. Chat participants would use the HTML‐styled, bracketed annotation to insult other participants online. In Eddo Stern’s Best. Flame War. Ever. we are presented with an online argu‐ <flame on> You’re pretty stupid for ment over seemingly insignificant not knowing what MMPORPG means. game‐playing topics that grows quickly Go look it up on Wiki. </flame off> out of proportion and out of the realm of online experience. Two collaged When the internet opened to the animated masks – each an amalgam of commercial world, and more people heraldry, knighthood, pixilated joined these groups, more language warriors, fantasy species, castles, and jargon was developed to describe shields and symbols – animate a flame the goings‐on in these communities. A war that actually took place online “troll” is one who writes nasty flames over the role‐playing game Everquest, just to make others angry and to be an MMPORPG. annoying. “Meat‐puppets” and “sock‐ Did I just make you feel like a total puppets” are those who are deceptive “newb”? about their identities or their true Online games, discussion boards and allegiances on a discussion board. communities have developed their How all very “D&D.” own language since these online It’s said, by several theorists, that worlds were first populated in people can be more uninhibited online, research and academia, and then, later they can change their personality, role‐ (post‐cold war, after the military had play and morph into who they no need for such a specialized perceive themselves to be.