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Table of Contents INTRODUCTION .................................................................................................................................. 1 PLAYERS SECTION .............................................................................................................................1 Building a Legend .................................................................................................................................1 Sword and Sorcery Doesn’t Always Mean “Barbarian” .......................................................................2 Race and Age .........................................................................................................................................4 New and Enhanced Edges .....................................................................................................................6 Finishing Touches ................................................................................................................................. 8 Style of Play .......................................................................................................................................... 8 Taverns ..................................................................................................................................................12 CAMPAIGN SECTION ........................................................................................................................16 The World of Erisa ................................................................................................................................16 Akkar ..................................................................................................................................................17 Al-Khalid ............................................................................................................................................19 Albena .................................................................................................................................................20 Aragos .................................................................................................................................................21 Belsa ...................................................................................................................................................22 Boskar .................................................................................................................................................23 Broaq-Nohar .......................................................................................................................................24 Crascia ................................................................................................................................................26 Emesa .................................................................................................................................................27 Hogar ..................................................................................................................................................28 Jandahar ..............................................................................................................................................29 Kobar ..................................................................................................................................................30 Kumar .................................................................................................................................................31 Padjistan .............................................................................................................................................32 Pyrani .................................................................................................................................................33 Radu ...................................................................................................................................................34 Taurus .................................................................................................................................................35Sample file Teve ....................................................................................................................................................37 Tyros ...................................................................................................................................................38 Umbria ................................................................................................................................................40 Yar .......................................................................................................................................................42 Zandara ...............................................................................................................................................44 Other Locations ..................................................................................................................................45 Gods of Erisa .........................................................................................................................................48 Bestiary of Erisa ....................................................................................................................................51 RIVER PIRATES OF THE BELSA .....................................................................................................59 SAMPLE CHARACTERS ....................................................................................................................65 Introduction Legends of Steel and Broadsword Legends of Steel is a campaign expansion for the Broadsword 1PG RPG. Legends of Steel takes Broadsword to the next level, by offering new advantages, new options and a rich and varied campaign world steeped in sword & Sorcery flavor. The type of Sword & Sorcery adventuring that Legends of Steel attempts to capture is the truly heroic, amazing, over the top action found in the Sword & Sorcery comic books of the 70’s, the low budget Sword & Sorcery movies of the 80’s and the adventure filled Sword & Sorcery television shows of the 90’s . Be a Hero...Be a Champion…Be a LEGEND! Players Section: Building a Legend Grim and Gritty or Sunswords and Somersaults? Within the genre of Swords & Sorcery there are varying types. Among them are the grim and gritty tales of Frank Frazetta’s Death Dealer, the action packed and sometimes campy tales of television’s Xena: Warrior Princess, or the techno-sorcery post apocalyptic world of Thundarr the Barbarian. All of these variations of the genre are equally enjoyable in their own rights, but there is the possibility that when the GM says “I’m going to run a Sword & Sorcery adventure,” he may be thinking- of the classic Robert E. Howard tales of King Kull while the players are thinking Bruce Campbell’s Army of Darkness. So, before getting started on the character sheets, make sure that everyone playing is on the same page regarding the tone and setting of the game. Pulp and Paperback Sword &Sample Sorcery file These are the Sword & Sorcery tales from the pulps of the 1930s and the paperback boom of the 1960s and 1970s. They feature characters such as Conan, Elric, Kull, Thongor, Kothar, and Kane. The tales are set in grim worlds where magic is almost exclusively in the realm of the antagonist. The heroes are mainly warrior types, barbarians or warrior-kings with only their guts and cold steel to carry them through the adventure. In fact, it would not be at all out of line in this style of game for the GM to prohibit the use of magic amongst player characters. While there is a case for magic wielding player characters (The Grey Mouser, Elric, or Kane), the difficulty in obtaining the components and the time and rituals needed to perform even minor magical effects may greatly outweigh any of its advantages in game play. Comic book and Cartoon Sword & Sorcery In the 1970’s Sword & Sorcery comic books enjoyed a wide popularity. Every major comic book company published at least one Sword & Sorcery title with varying degrees of success. They published original characters such as DC’s Arak Son of Thunder, adapted existing properties such as Marvel’s Savage Sword of Conan, or created thinly disguised copies of such characters like Atlas Comics’ Wulf the Barbarian. 01 This category also includes the slew of Sword & Sorcery movies from the 1980s (Hawk the Slayer, Deathstalker, Beastmaster, The Sword & the Sorcerer, etc.) and to a smaller extent the TV shows of the 1990s (Hercules: The Legendary Journeys, Xena: Warrior Princess and The Adventures of Sinbad). Let’s not forget the Saturday morning cartoon shows such as Thundarr the Barbarian and Conan the Adventurer. These stories, while still retaining some elements found in the classic tales, often strayed a bit more into the fantastic, with mythical creatures and powerful Sorcerers being more prevalent. The medium, being primarily a visual one, had to entertain the reader’s eyes with blasts of magical energy and demons rising from smoky cauldrons to do battle with the hero. Player characters who have a limited amount of magical ability fit in better in a campaign of this type than they do in a classic Sword & Sorcery setting. Still, the magic should be very limited and nowhere near the level found in a standard fantasy role playing game. If the character