Fourth World Without Needing to Modify It As Heavily
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SILVER AGE SENTINELS (D20)
Talking Up Our Products With the weekly influx of new roleplaying titles, it’s almost impossible to keep track of every product in every RPG line in the adventure games industry. To help you organize our titles and to aid customers in finding information about their favorite products, we’ve designed a set of point-of-purchase dividers. These hard-plastic cards are much like the category dividers often used in music stores, but they’re specially designed as a marketing tool for hobby stores. Each card features the name of one of our RPG lines printed prominently at the top, and goes on to give basic information on the mechanics and setting of the game, special features that distinguish it from other RPGs, and the most popular and useful supplements available. The dividers promote the sale of backlist items as well as new products, since they help customers identify the titles they need most and remind buyers to keep them in stock. Our dividers can be placed in many ways. These are just a few of the ideas we’ve come up with: •A divider can be placed inside the front cover or behind the newest release in a line if the book is displayed full-face on a tilted backboard or book prop. Since the cards 1 are 11 /2 inches tall, the line’s title will be visible within or in back of the book. When a customer picks the RPG up to page through it, the informational text is uncovered. The card also works as a restocking reminder when the book sells. -
Oblivion's Edge Jeremy Strandberg
Lawrence University Lux Lawrence University Honors Projects 5-12-1998 Oblivion's Edge Jeremy Strandberg Follow this and additional works at: https://lux.lawrence.edu/luhp Part of the Fiction Commons, and the Liberal Studies Commons © Copyright is owned by the author of this document. Recommended Citation Strandberg, Jeremy, "Oblivion's Edge" (1998). Lawrence University Honors Projects. 53. https://lux.lawrence.edu/luhp/53 This Honors Project is brought to you for free and open access by Lux. It has been accepted for inclusion in Lawrence University Honors Projects by an authorized administrator of Lux. For more information, please contact [email protected]. ivion's Jeremy Strandberg Submitted for Honors in Independent Study 5/12/98 Prof. Candice Bradley, Advisor The year is 2042 ... ( Tech no Io g y i s a part of us ... High tech is stylish and chic. Computers have crept into every aspect of life, and billions of users are jacked brain frrst into the internet. Biosculpting can make people look any way they desire. Cybernetic implants-eyes, ears, and prosthetic limbs-break the limits of the human form. Biotechnology feeds billions while saving the lives of millions more. The train from New York to Miami takes under three hours, and there's a bustling tourist trade on Luna. The Veil has thinned ... Supernatural and paranormal phenomena are on the rise. There has been a resurgence of spirituality and superstition. Meditation is taught in grade school Psychic powers are accepted as fact, and most people have encountered a ghost or spirit at least once. Alchemists and fringe scientists are kept on salary by corporations. -
Solo Play Reviews
RPG REVIEW Issue #41, December 2018 ISSN 2206-4907 (Online) Solo Play Special Issue Tunnels & Trolls ¼ Fighting Fantasy ¼ Papers & Paychecks ... HeartQuest ¼ D&D 5e Solo Game Interview ¼ Avengers Movie Review and more! 1 RPG REVIEW ISSUE 41 December 2018 Table of Contents ADMINISTRIVIA.........................................................................................................................................................2 EDITORIAL AND COOPERATIVE NEWS................................................................................................................2 THE RECOLLECTIONS OF DELECTI.....................................................................................................................10 TUNNELS & TROLLS SOLO PLAY BESTIARY....................................................................................................13 INTERVIEW WITH PAUL BILMER.........................................................................................................................18 DESIGNER'S NOTES FOR MAGELLINICIA..........................................................................................................24 SOLO PLAY REVIEWS.............................................................................................................................................27 RPGaDAY....................................................................................................................................................................34 THE OTHER SOLO PLAY.........................................................................................................................................47 -
Dragon Magazine #248
DRAGONS Features The Missing Dragons Richard Lloyd A classic article returns with three new dragons for the AD&D® game. Departments 26 56 Wyrms of the North Ed Greenwood The evil woman Morna Auguth is now The Moor Building a Better Dragon Dragon. Paul Fraser Teaching an old dragon new tricks 74Arcane Lore is as easy as perusing this menu. Robert S. Mullin For priestly 34 dragons ... Dragon Dweomers III. Dragon’s Bestiary 80 Gregory W. Detwiler These Crystal Confusion creatures are the distant Dragon-Kin. Holly Ingraham Everythingand we mean everything 88 Dungeon Mastery youll ever need to know about gems. Rob Daviau If youre stumped for an adventure idea, find one In the News. 40 92Contest Winners Thomas S. Roberts The winners are revealed in Ecology of a Spell The Dragon of Vstaive Peak Design Contest. Ed Stark Columns Theres no exagerration when Vore Lekiniskiy THE WYRMS TURN .............. 4 is called a mountain of a dragon. D-MAIL ....................... 6 50 FORUM ........................ 10 SAGE ADVICE ................... 18 OUT OF CHARACTER ............. 24 Fiction BOOKWYRMs ................... 70 The Quest for Steel CONVENTION CALENDAR .......... 98 Ben Bova DRAGONMIRTH ............... 100 Orion must help a young king find both ROLEPLAYING REVIEWS .......... 104 a weapon and his own courage. KNIGHTS OF THE DINNER TABLE ... 114 TSR PREVIEWS ................. 116 62 PROFILES ..................... 120 Staff Publisher Wendy Noritake Executive Editor Pierce Watters Production Manager John Dunn Editor Dave Gross Art Director Larry Smith Associate Editor Chris Perkins Editorial Assistant Jesse Decker Advertising Sales Manager Bob Henning Advertising Traffic Manager Judy Smitha On the Cover Fred Fields blends fantasy with science fiction in this month's anniversary cover. -
Earthdawn Rulebook Errata
Earthdawn Rulebook Errata The following errata apply to the hardcover edition of the Earthdawn rulebook only; they have been corrected in the softcover edition. Page 36: Step/Action Dice Table The Action Dice listed for Step 19 should be D20 + 2D6, NOT D20 + D6. Page 51: Mystic Armor The paragraph describing Mystic Armor should include the following sentence: "A character's Willpower Attribute determines his Mystic Armor Rating." Page 52: Lifting/Carrying Capacity Table The column heading for Lifting/Carrying Capacity should read, "Carrying Capacity/Lifting". The values remain the same. Page 53: Karma The paragraph describing Maximum Karma Points should read as follows: "Maximum Karma Points refers to the maximum number of Karma Points characters of each race can have at any one time." Page 71: Ork Cavalryman The Initiative Dice should be D6, NOT D8. Page 73: Dwarf Elementalist The Spellcasting Talent Step Number/Action Dice should be 9/D8 + D6, NOT 10/D10 + D6. Page 77: Human Nethermancer The Armor Rating should be 3, NOT 4. Page 119: Trick Riding Talent The Step Number should be Rank+Dexterity Step, NOT Rank+Willpower Step Page 179: Spirit Servant (Circle 4 Nethermancer Spell) The game statistics for this spell were left off the page. The statistics are as follows: Threads: 3 Weaving Difficulty: 8/20 Range: Touch Duration: 3 + Rank days Effect: Summons spirit servant Casting Difficulty: 9 RULES CLARIFICATION To clear up confusion as to how Karma is used in the game, FASA offers the following clarification. All adepts, as well as some of the more powerful creatures of Earthdawn, can tap into the world's magical energy in order to enhance their magical abilities. -
THE ROLE-PLAYING GAME This Is a First Draft. If You've Got Ideas on How
THE ROLE-PLAYING GAME A role-playing game based on the "Leverage" game by Cam Banks, Rob Donoghue and Clark Valentine, published by Margaret Weiss Productions, Ltd. You will need a copy of “Leverage” in order to use the ideas in this document. Don’t worry, it’s awesome. You’ll be happy you bought it. by Corey Reid BETA! This is a first draft. If you’ve got ideas on how to make it better, let me know: [email protected] Welcome to Ninja island NINJA ISLAND -- the secret headquarters of the assembled ninja clans around the world -- holds many dark and terrible secrets. This is where the devastating Nine Lotus Cut was developed, where the Mystery of the Immovable Sword was solved, and where Grand Master Hisien ascended into a realm of pure energy. The ninja clans put aside all rivalries and prejudices here, and work together to defeat those powers that threaten the existence of all clans. It is also where bad ninjas go to get schooled. Contents The Toughest School in the World 3 Welcome to the NINJA ISLAND CORRECTIONAL ACADEMY. Watch out! Creating the Kids 5 Not bad, just misunderstood. And sort of bad. Playing the Game 11 This is the bit where you need the Leverage book. Just saying. Creating the Plot 12 How to make sure Those Darn Kids get into trouble again. The Toolbox 14 People and places around the Academy. The Character Sheet 18 2 The Toughest School in the World The Ninja Island Correctional Academy is the administration too much, and you'll face expulsion. -
Dragon Magazine #236
The dying game y first PC was a fighter named Random. I had just read “Let’s go!” we cried as one. Roger Zelazny’s Nine Princes in Amber and thought that Mike held up the map for us to see, though Jeff and I weren’t Random was a hipper name than Corwin, even though the lat- allowed to touch it. The first room had maybe ten doors in it. ter was clearly the man. He lasted exactly one encounter. Orcs. One portal looked especially inviting, with multi-colored veils My second PC was a thief named Roulette, which I thought drawn before an archway. I pointed, and the others agreed. was a clever name. Roulette enjoyed a longer career: roughly “Are you sure you want to go there?” asked Mike. one session. Near the end, after suffering through Roulette’s “Yeah. I want a vorpal sword,” I said greedily. determined efforts to search every 10’-square of floor, wall, and “It’s the most dangerous place in the dungeon,” he warned. ceiling in the dungeon, Jeff the DM decided on a whim that the “I’ll wait and see what happens to him,” said Jeff. The coward. wall my thief had just searched was, in fact, coated with contact “C’mon, guys! If we work together, we can make it.” I really poison. I rolled a three to save. wanted a vorpal sword. One by one they demurred, until I Thus ensued my first player-DM argument. There wasn’t declared I’d go by myself and keep all the treasure I found. -
Tales from the Wild Blue Yonder
tales from the wild blue yonder created by is the last surviving member of the Strelai — an ancient order of John Harper mystics that imprisoned the demons who cast the worlds into the sky. revised by Te Magister has secretly trained a young apprentice, Kai Tuvari, Jesse Ross & Rich Rogers in the occultLor art of Sorcery, because Kai’s blood is bound to the influences essence which lights the sky-star and gives life to the worlds. Only Clinton Dreisbach, James V. West, Luke the discipline of Sorcery can control this power. Crane, Vincent Baker, Jonathan Walton, Judd Karlman, Jason Morningstar, Fred however–Magister Lor is not the only one with a secret Hicks, Rob Donoghue, Leonard Balsera, apprentice. Te demon Setarra, imprisoned in the essence crystal Ben Lehman, Mark Causey, Brandon Amancio, Claudio Cipolla, Mike Riverso, which powers Lor’s sanctum, has visited Kel Tuvari (Kai’s twin) Brie Sheldon, Joss Whedon, George Lucas, in dreams, whispering dark promises and extracting dire oaths. Hayao Miyazaki, Reiko Kodama. Magister Lor chose not to train Kel as a child — the power in Kel’s blood was too dark and dangerous to ever draw out safely. But playtesters Setarra had other plans. (In a galaxy far, far away) Tony Dowler, Chris Holmes, Phil LaRose even now Kel has crept down to the lowest level of the sanctum and contact completed the ritual to release Setarra from her crystal prison. Te [email protected] demon emerges, singing the song to summon the great Leviathans from the lower depths. will the magister stop the leviathans from dragging the crystal into the depths? will setarra free the rest of the demons from their prison? will the twins turn on each other, or betray their masters? Tis work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 License. -
Shadowrun: Shadows of the Underworld
Sample file TnOLE or conTEnTS INTRODUCTION 7 Pick Up and Deliver 46 Gamemasterfng Notes 7 Sign Here, Please 47 Shadowrun Rules 7 I Hear You Knocking 48 Making Success Tests 7 Friends Like These 51 Success Tables 7 You Can't Make an Omelet 52 How to Use This Book 7 Picking Up the Pieces 53 Preparing the Adventures 8 Over Easy 53 EXCELSIOR 9 Poached 53 Sacred Vision 9 Benedict (Arnold) 53 Introduction 9 Scrambled 53 Ever Upward ' 10 Awardihg Karma 53 All Chipped Up 12 Legwork 54 And No Place to Go 13 Cast of Shadows 54 Change of Art 16 DOUBLE DIPPING 58 A Boom With a View 18 Patriot Games 58 Bullets Over Broadway 20 Introduction 58 Picking Up the Pieces 22 Seek and Take 59 News 23 Getting Kinsey 61 Money 23 Drop Off 64 Awarding Karma 23 And Pick Up 66 Cast of Shadows 23 Meeting the Radicals 67 TWO SOLITUDES 27 Meet the Press 68 Fadeout 27 Thieves Turned Heroes 70 Introduction 28 Picking Up the Pieces 73 Meeting the Parents 28 Awarding Karma 73 Extracurricular Activities 30 Legwork 73 Hot Time In the Old Town 33 Cast of Shadows 75 Going Underground Sample35 DEADfile RUN 80 Enemy of My Enemy 37 Spin Control 80 GettIng the Word Out 38 Introduction 80 Picking Up the Pieces 40 Holding the Bag 81 The Yamatetsu Data 40 On the Run 84 Awarding Karma 40 Hiding Out 85 Cast of Shadows 40 The FIx Is In 88 C.O.D. 44 Exposing Bugs 89 Playing With Fire 44 Picking Up the Pieces 91 Introduction 45 Awarding Karma 91 Which Came First? 45 Cast of Shadows 91 Setting Things Up 46 SHnooLUS OF" THE unOERLUORLO 2 SHADOWS OF THE UNDERWORLD Writing Excelsior - Jennifer Brandes and Chris Helpen Two Solitudes and Dead Run - Stephen Kenson C. -
Orc and a Pie - System Matters - Rpgnet Forums
Orc and a Pie - System Matters - RPGnet Forums http://forum.rpg.net/showthread.php?t=309482 www.mythwaronline.com Feedback - Ads by Google ADVERTISE WITH RPGNET RPGnet Forums > RPGnet Roleplaying > Tabletop Roleplaying Open Welcome, Calculon. You last visited: Today at 05:52 PM Orc and a Pie - System Matters Private Messages: Unread 0, Total 57. User CP FAQ Members List Calendar Today's Posts Search Quick Links Log Out View First Unread Thread Tools Search this Thread Rating: Display Modes Today, 09:21 AM #1 Join Date: Nov 2003 Pelgrane Press Posts: 112 Registered User 1st Level RPGnetter Orc and a Pie - System Matters Well, we've seen the d20 version of the Orc with a pie, and it's pretty obvious how it would go in D&D. Player: We open the door. GM: Blah, blah, Orc, blah blah Pie. Player: Initiative? GM: Yeah (dice rolling) Player: Yay! We get pie and XP! This is a very serious theoretical exercise. How would actual play go with other game systems? Would the pie feel deprotaganised? __________________ Simon Rogers Pelgrane Press Ltd Read RPG net reviews of Dying Earth products Today, 09:22 AM #2 Join Date: Dec 2003 cjh Location: Cleveland, OH Posts: 9,337 [Body Bank Recharging] 1st Level RPGnetter Re: Orc and a Pie - System Matters What kind of Pie? Because, you know, pie matters. __________________ Chris Helton Dorkland! - My Blog | Cleveland Gamers - Networking in Cleveland, Ohio | Check Out The Open Core System 1 of 55 2/5/07 4:00 PM Orc and a Pie - System Matters - RPGnet Forums http://forum.rpg.net/showthread.php?t=309482 Today, -
Earthdawn Quickstart
CREDITS EARTHDAWN QUICKSTART Earthdawn 4th Edition Line Developer: Josh Harrison Masks of Fear Concept and Writing: Kyle Pritchard Legends of Barsaive Concept: Michael S. Allegro II, Kyle Pritchard, Karol Rybaltowski Editors: Michael S. Allegro II, Josh Harrison, Tiffany Ragland, Karol Rybaltowski Art Director: Jeff Laubenstein Layout: Ian R Liddle Interior Illustrations: Janet Aulisio, David Bezzina, Liz Danforth, John Dollar, Travis Hanson, Jennell Jaquays, Jeff Laubenstein, Pat Ann Lewis, Eric Lofgren, Larry MacDougal, Jeremy McHugh, Jeff Miracola, Karl Waller Layout Backgrounds: Marina Fahrenbach Cover: Jeff Miracola Playtesters: Russell Ahrens, Lisa Bullen, Pat Bullen, Megan Cherry, Max Estrada, Cheryl Pritchard, Dan Pritchard, Karol Rybaltowski, Bryan Townsend Internet: www.fasagames.com Contact: [email protected] Version: First Printing, August 2017 Earthdawn is a registered trademark of FASA Corporation. Barsaive, FASA and the FASA Logo are trademarks of FASA Corporation. Copyright © 1993-2017 FASA Corporation. Earthdawn and all associated trademarks and copyrights are used under license from FASA Corporation. Published by FASA Games, Inc. All rights reserved. ISBN 9781938869518 9 781938 869518 2 TABLE OF CONTENTS Welcome to Earthdawn ..................................7 Aggressive Attack ....................... 16 Attacking to Knockdown .......... 16 Game Basics ........................................................................................................8 Attacking to Stun ........................ 17 Steps, Dice, -
Legends of Earthdawn Volume Two: the Book Of
Sample file TABLf or CoNTf NTS INTRODUCTION Growing Bones SUBJECT GUIDE The Hidden Hill ON THE ORIGINS OF The Corrupted THE BOOK OF EXPLORATION Island of Fear TALES OF ADVENTURES Skytree River A Plea for Help First Contact The Fountain Parchment The Vanishing Village Masquerade of Death's Dreams Nightmares Carrul and the Therans The Lost City The Lost Kingdom of Lasael Lighthouse Sanctuary In the Bones of the Earth The Wreck of the Zephyr Paradise of Swords Chamber of the Ages A Fragment from Nutreva An Ancient Mystery Citadel in the Sky Writing Production Staff Growing Bones Diane Piron-Gelman Art Director The Hidden Hill Greg Gorden Jim Nelson The Corrupted David R. Henry Assistant Art Director Island of Fear Angel Leigh McCoy Joel Biske Jim Nelson Cover Art Skytree River Andrew Ragland Les Edwards First Contact Rich Warren Cover Design The Vanishing Village Jim Nelson Nightmares SampleEarthdawn file Line Developer Layout The Lost City Louis J. Prosperi Jim Nelson Lighthouse Sanctuary lllustmtion The Wreck of the Zephyr Editorial Staff Kent Burles Editorial Director Jeff Laubenstein GAME IRiFORMATION Donna Ippolito Jim Nelson Using the Book of Exploration Managing Editov Mike Nielsen Sharon Turner Mulvihill Productiorl Assistant Adventure Framework Associate Editors John Bridegroom Awarding Legend Points Diane Piron-Gelman Specific Adventure Ideas Rob Cruz A Plea for Help The Fountain Parchment EflrtlirlnrtrriO is a Registered Trademark of FASA Corporation. L':y~~~itbof Enrtlrcinusr Volirmc Trm: Tlzc Book of E.rph~mtinii"' is a Trademark of FASA Corporation. Masquerade of Death's Dreams Copyright 0 1996 FASA Corporation. All Rights Reserved.