The Year of Shadowrun
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Classic Battletech TECHMANUALTM Classic Battletech Techmanual™ Combines All the Construction Rules for the Various Units Presented in Total Warfare
CLASSIC BATTLETECH TM TECHMANUAL Classic BattleTech TechManual™ combines all the construction rules for the various units presented in Total Warfare. Streamlined and updated, it contains all the core weaponry and equipment from previous rules set, as well as the newest, bleeding edge technologies. TechManual also presents numerous sourcebook-style treatises, providing the in-universe context for these units and the technologies of their development. A must have resource for any BattleTech aficionado! Series / Type : Classic BattleTech / Core Rulebook Compatability: Requires Classic BattleTech Total Warfare. Selling Points: • The core construction rules for the entire game line; a companion volume to Total Warfare • The construction aspect of BattleTech has always been one of its strongest aspects; this book presents them as never before, providing rules and sourcebook material on all the units found in Total Warfare. • All new presentation, including hard cover, full-color Promotion: • A strong network of multi-language websites constantly updating with material and news from ClassicBattleTech.com • Advertised in Game Trade Magazine and Greater Games Industry Catalog. Target Market: • Current Classic BattleTech players • Lapsed Classic BattleTech players looking to return • Cross-over players from other table-top miniatures games Up-Sells & Cross-Sells: • Total Warfare [CAT35001] For more information on these and other exciting Classic Battletech • Technical Readout: 3039 [CAT35121] products, please visit us online at: www.CatalystGameLabs.com -
SILVER AGE SENTINELS (D20)
Talking Up Our Products With the weekly influx of new roleplaying titles, it’s almost impossible to keep track of every product in every RPG line in the adventure games industry. To help you organize our titles and to aid customers in finding information about their favorite products, we’ve designed a set of point-of-purchase dividers. These hard-plastic cards are much like the category dividers often used in music stores, but they’re specially designed as a marketing tool for hobby stores. Each card features the name of one of our RPG lines printed prominently at the top, and goes on to give basic information on the mechanics and setting of the game, special features that distinguish it from other RPGs, and the most popular and useful supplements available. The dividers promote the sale of backlist items as well as new products, since they help customers identify the titles they need most and remind buyers to keep them in stock. Our dividers can be placed in many ways. These are just a few of the ideas we’ve come up with: •A divider can be placed inside the front cover or behind the newest release in a line if the book is displayed full-face on a tilted backboard or book prop. Since the cards 1 are 11 /2 inches tall, the line’s title will be visible within or in back of the book. When a customer picks the RPG up to page through it, the informational text is uncovered. The card also works as a restocking reminder when the book sells. -
Encounters: Shadowrun Is a Fast-Paced, Push-Your-Luck Dice And
TM Encounters: Shadowrun is a fast-paced, push-your-luck dice and card game for 1–8 players, set within the brilliant Shadowrun universe where man meets magic and machine. Important Terms: The first time an important term is used, it will be bolded. SETUP Use the following rules to set up the game: Place the Nuyen (Shadowrun money) tokens into a common pool accessible by > all players. Separate the cards into their respective card types: Megacorporation cards, > Seattle City District cards (Districts), Encounter cards, and Shadowrunner cards. The game also uses six-sided dice (sometimes abbreviated as “D6”). Each player starts with one Megacorporation card; this is the Megacorporation > they’ll be using during the game. This card can either be chosen or determined by random draw, whichever method all players agree on. Place that card in your playing area in front of you. Shadowrunners you Hire will be placed into this area during game play. Any unselected Megacorporations will not be used in the current game and are placed back in the box. Shuffle the Encounter Deck and place it in the center of the table. If at any time during > gameplay the Encounter Deck is empty, simply shuffle the discard into a new draw deck. From here on out the rules and cards will just say “Encounter(s).” Shuffle the Shadowrunner Deck and place it in the center of the table. If at any > time during gameplay the Shadowrunner Deck is empty, simply shuffle the discards into a new draw deck. (If there are no discards because all Shadowrunners are held by the players, then no Shadowrunners can be Hired until one is used and placed in the discard pile to become the new draw pile.) From here on out the rules and cards will just say “Shadowrunner(s)”. -
Classic Battletech Total Warfaretm
CLASSIC BATTLETECH TM TOTAL WARFARE Classic BattleTech game system as never before! Interwoven and meticulously updated, Total Warfare provides the most detailed and comprehensive rules set published to date for BattleTech—the perfect companion for standard tournament play. Series / Type : Classic BattleTech / Core Rulebook Compatability: Contains all the rules necessary to play Classic BattleTech. Selling Points: • The core rules set for the entire game line including infantry, vehicles and BattleMechs • Includes all tournament aspects of board game combat, stream-lined and unified into a single source • All new presentation, including hard cover, full-color Promotion: • A strong network of multi-language websites constantly updating with material and news from ClassicBattleTech.com • Advertised in Game Trade Magazine and Greater Games Industry Catalog. • Well-reviewed by pyramid.com and gamingreport.com Target Market: • Current Classic BattleTech players • Cross-over players from other table-top miniatures games • Lapsed Classic BattleTech players looking to return Up-Sells & Cross-Sells: • TechManual [CAT35002] • Starterbook: Wolf and Blake [CAT35101] • Technical Readout: 3050 Upgrade [CAT35122] • Blake Ascending: A Jihad Compilation [CAT35300] For more information on these and other exciting Classic Battletech products, please visit us online at: www.CatalystGameLabs.com Retailers, please download the latest list of North American & international distributors from www.catalystgamelabs.com/retailers/ TOTAL WARFARE ISBN 978-0-9792047-1-5 $39.99 Catalyst Game Labs ISBN-13: 978-0-9792047-1-5 53999 PMB 202 303 91st Ave NE, G-701 MSRP: $39.99 Lake Stevens, WA 98258 Pages: 312 full-color [Hardcover] [email protected] (425) 296-6625 [voice] Stock #: CAT35001 (425) 948-1301 [fax] 9 780979 204715 Release: Available Now © 2008 WizKids, Inc. -
Battletech of Art & Fiction
CONTENTS TM BATTLETECH 25 YEARS OF ART & FICTION FORWARD .......................................................4 INTRODUCTION .................................................6 TIMELINE .......................................................16 OZYMANDIAS .................................................32 STARFIRE .......................................................46 THUS IT SHALL STAND ....................................62 A LITTLE PIECE OF WAR ..................................74 REMAINING UNPERCEIVED ..............................86 MARSH OWL ..................................................96 TACTICS OF BETRAYAL ..................................108 THE WALKING DEAD .....................................120 HORNET’S NEST ...........................................132 VECTOR .......................................................144 FACE IN THE VIEWPORT ................................156 MEANS TO AN END ......................................166 CHERRY BLOSSOMS .....................................176 FIRST CHAIR ................................................190 THE COLOR OF RAGE .....................................202 THREE SIDES TO EVERY STORY ......................216 TEACH THE WICKED .....................................220 WELL MET IN THE FUTURE ............................228 THE DARK AGE .............................................238 END TRANSMISSION .....................................244 COMPUTER BIBLIOGRAPHY ............................256 BIBLIOGRAPHY .............................................280 ARTIST: STEVE -
Mechcommander: Gold Manual
SUPPLEMENTAL A BRIEFING ****CLASSIFIED COMMUNIQUE**** Commander, as I stated in the vidcom, I am canceling your orders to return home. I know this is very tough on morale—you and your men deserve some R&R after your distinguished service in the attacks on the Clan Homeworlds. But I know that you understand the need to finish the job: to eliminate this threat to the Inner Sphere once and for all. On a positive note, Battalion has sent some new ’Mechs and weapons your way that should help bolster spirits some. • Three new Inner Sphere ’Mechs and the specifications for three new Clan ’Mechs. • Six new vehicles. • Five new weapons. • The waypoint feature. • The ammo conservation fire command. • Difficulty level settings. • Fire support mission hotkeys (for large and small artillery, sensor probes, and camera drones). In addition, Commander, keep your troops at combat readiness with Mission Editor. Create new solo or multiplayer missions on either Port Arthur or the latest battlefield, Cermak. Mission Editor includes: • Terrain, overlay, and building palettes for maximum geographic and structural flexibility. • Toolbars that allow you to manipulate your map in a variety of ways. • Unit and vehicle palettes through which you can detail variants, orders, speed, and colors, to name a few. • Objectives tools through which you can mastermind a scenario and play it out. Good Luck and Good Hunting, Colonel Reese ©1999 Microsoft Corp. Developed by Microsoft Corporation. Published by Hasbro Interactive, Inc. BattleTech, MechCommander, MechWarrior, BattleMech and 'Mech are trademarks or registered trademarks of FASA Corporation and Microsoft Corporation. Microsoft, MS, Windows, and the Windows logo are either registered trademarks or trademarks of Microsoft Corporation in the US and/or other countries. -
Cyclopaedia 15 – Alternate History Overview
Cyclopaedia 15 – Alternate History By T.R. Knight (InnRoads Ministries * Article Series) Overview dimensions, or technological changes to explore these historical changes. Steampunk, Alternate History brings up many thoughts dieselpunk, and time/dimensional travel and feelings. To historical purists, this genre stories are good examples of this subcategory of fiction can look like historical revisionism. of Alternate History. Alternate History rides a Speculative fiction fans view these as “What fine line between Historical Fiction and If” scenarios that challenge us to think Science Fiction at this point. outside historical norms to how the world could be different today. Within the science Whatever type of Alternate History you fiction genre, alternate history can take on enjoy, each challenges your preconceived many sub-genres such as time travel, understandings and feelings for a time period alternate timelines, steampunk, and in history, perhaps offering you new dieselpunk. All agree that Alternate History perspectives on the people and events speculates to altered outcomes of key events involved. in history. These minor or major alterations Most common types of have ripple effects, creating different social, political, cultural, and/or scientific levels in Alternate History? the world. Alternate History has so many sub-genres Alternate History takes some queues from associated with it. Each one has its own Science Fiction as a genre. Just like Science unique alteration of history, many of which Fiction, Alternate History can be organized are considered genres or themes unto into two sub-categories that are “Hard” and themselves. “Soft” like Science Fiction. 80s Cold War invasion of United “Hard” Alternate History could be viewed as States stories and themes that stay as true to actual Axis victory in World War II history as possible with just one or two single Confederate victory in American changes that change the outcome, such as Civil War the Confederate Army winning the Civil War Dieselpunk or the Axis winning World War 2. -
Oblivion's Edge Jeremy Strandberg
Lawrence University Lux Lawrence University Honors Projects 5-12-1998 Oblivion's Edge Jeremy Strandberg Follow this and additional works at: https://lux.lawrence.edu/luhp Part of the Fiction Commons, and the Liberal Studies Commons © Copyright is owned by the author of this document. Recommended Citation Strandberg, Jeremy, "Oblivion's Edge" (1998). Lawrence University Honors Projects. 53. https://lux.lawrence.edu/luhp/53 This Honors Project is brought to you for free and open access by Lux. It has been accepted for inclusion in Lawrence University Honors Projects by an authorized administrator of Lux. For more information, please contact [email protected]. ivion's Jeremy Strandberg Submitted for Honors in Independent Study 5/12/98 Prof. Candice Bradley, Advisor The year is 2042 ... ( Tech no Io g y i s a part of us ... High tech is stylish and chic. Computers have crept into every aspect of life, and billions of users are jacked brain frrst into the internet. Biosculpting can make people look any way they desire. Cybernetic implants-eyes, ears, and prosthetic limbs-break the limits of the human form. Biotechnology feeds billions while saving the lives of millions more. The train from New York to Miami takes under three hours, and there's a bustling tourist trade on Luna. The Veil has thinned ... Supernatural and paranormal phenomena are on the rise. There has been a resurgence of spirituality and superstition. Meditation is taught in grade school Psychic powers are accepted as fact, and most people have encountered a ghost or spirit at least once. Alchemists and fringe scientists are kept on salary by corporations. -
THE CORPSTM Battlecorps Anthology Volume 1
THE CORPSTM BattleCorps Anthology Volume 1 Series / Type : Classic BattleTech / Anthology Fiction Binding: Trade Paper anthology Selling Points: • The MechWarrior/BattleTech story line is one of the most successful science fiction lines ever created. • More than ninety full-length MechWarrior or BattleTech novels have been published and translated into more than fifteen languages. • An estimated twenty-five million people have played a MechWarrior or BattleTech game or read a MechWarrior or BattleTech novel since the property’s inception in 1984. • A slew of new stories never before seen in print. • Stories by BattleTech Novelists: Michael A. Stackpole (New York Times Bestselling author), Loren L. Coleman (Best Selling author), Blaine Lee Pardoe, Robert Thurston, Randall N. Bills, Ilsa Bick, Kevin Killiany, Jason M. Hardy. Target Market: • Current Classic BattleTech readers • Current MechWarrior: Dark Age readers • Lapsed Classic BattleTech readers looking to return Up-Sells & Cross-Sells: • Classic BattleTech Introductory Box Set [CAT35000] • Technical Readout: 3039 [CAT35121] • Technical Readout: 3050 Upgrade [CAT35122] • The Warrior Trilogy: Compilation [CAT35850] Star Succession Clan League Era Wars Era Invasion Era For more information on these and other exciting Classic Battletech Civil War Dark Ages products, please visit us online at: www.CatalystGameLabs.com Jihad Era Era Era Retailers, please download the latest list of North American & international distributors from www.catalystgamelabs.com/retailers/ THE CORPS: BATTLECORPS ANTHOLOGY VOL 1 ISBN 978-0-9792047-0-8 $14.95 Catalyst Game Labs ISBN-13: 978-0-9792047-0-8 51495 PMB 202 303 91st Ave NE, G-701 MSRP: $14.95 Lake Stevens, WA 98258 Pages: 336 [email protected] (425) 296-6625 [voice] Stock #: CAT35800 (425) 948-1301 [fax] 9 780979 204708 Release: Available Now © 2008 WizKids, Inc. -
The Shadowrun Supplemental #13 Editorial Verbiage
In This Issue: FASA CLOSING! Early thoughts on the closing of FASA THE TRUE FACADE A new feature debuts - shadowcomments from the “real world” How Much Did You Say He Weighed? A Third Edition update of this popular article about realistic heights and weights! SwiftOne Speaks SwiftOne gives his take on FASAs recent releases, and the closing of FASA And more! Cover Art by Drea O’Dare - http://members.xoom.com/kethrine/ Table of Contents Editorial Verbiage......................... 2 The Dark Tower Publishing Company .....27 Stop the Press! .......................................2 The Joy of Music LTD .............................27 Xenogenesis ........................................27 Call for Art ..............................................2 The Legacy ..........................................27 Highlander v1.0 ........................... 3 “How Much Did You Say He Weighed?” ... 28 Princes of the Universe............................3 Revision History......................................28 Watcher Chronicle Entry #6725.1 .............6 Humans .................................................29 Rules .....................................................7 Elves ......................................................29 The Rules of The Game..........................7 Dryads.................................................29 Immortal Regeneration........................7 Orks .......................................................30 Immortal Detection .............................8 Satyrs..................................................30 -
Shadowrun, Sixth World Errata
SHADOWRUN, SIXTH WORLD E R R ATA AUGUST 2019 p. 41, Dodge Game Dodge penalties are as follows: 2 Concepts p. 36, Extended Tests, dodge penalty RANGE MODIFIER paragraph 1 Ground Zero –6 For clarity, make the following parenthetical Close –4 addition: Near –2 The player can make multiple rolls of the dice pool, progressively making the dice pool 1 die smaller each time they roll, until they have accu- mulated enough hits to meet or beat the threshold p. 44, Edge, paragraph 3 (or run out of dice and fail). Change the sentence reading, “Characters can only have one expenditure of Edge per round” SHADOWRUN: SIXTH WORLD SIXTH SHADOWRUN: p. 36, Extended Test Intervals to “Characters can only have one expenditure of The table for Extended test intervals is as fol- Edge per round action.” lows: p. 46, Spending Edge interval scale clarification TASK INTERVAL Note that nothing can ever reduce the cost of Fast 1 Combat Turn and Edge Action to 0 Edge. Quick 1 minute Short 10 minutes Average 30 minutes p. 47, Edge Actions, Fire from Long 1 hour Cover action, second sentence Consuming 1 day Exhausting 1 week Change: “Attacks from full cover may be made Mammoth 1 month without the –2 dice pool penalty” to “Attacks from cover may be made without spending a Minor Ac- tion.” p. 38, Essence, paragraph 1 p. 48, Shank Edge Action The following changes are made to this para- Change “Called Shot penalty” to “Call a Shot graph for clarity: penalty.” All characters have this attribute. It functions as a capacity rating for how much cyberware, p. -
Designing Reusable Alternate Reality Games
Designing Reusable Alternate Reality Games Derek Hansen1, Elizabeth Bonsignore2, Marc Ruppel4, Amanda Visconti3, Kari Kraus2,3 1School of Technology 2Human-Computer Interaction Lab, 4National Endowment Brigham Young University 3Dept of English for the Humanities Provo, UT, USA University of Maryland, College Park, MD Washington, DC, USA [email protected] {ebonsign,kkraus,visconti}@umd.edu [email protected] ABSTRACT reality and location-aware devices, begin to proliferate, the Successful Alternate Reality Games (ARGs), such as The future of ARGs looks promising. Lost Experience, I Love Bees and Urgent EVOKE have solicited thousands of active participants and, often, Most ARGs are designed as one-time experiences. While millions of spectators from around the world. ARGs require this lends an authenticity and novelty to the hunting and significant resources not only in terms of initial design, but problem-solving elements of an ARG, it limits the number also in implementation, since live, dynamic interplay of potential players and reduces the return on investment of between players and designers is an inherent aspect of their time and resources. This is particularly true of educational interactive storylines. This paper outlines a novel design ARGs, which could ideally be tailored by educators to meet framework for creating reusable ARGs, that will help the unique needs of their students and classroom setting extend the lifespan of ARGs and allow them to permeate (e.g., length of class). If ARGs are to reach their potential, new domains such as education. The framework includes novel design approaches must be developed that support the three key reusable design objectives (replayability, unique properties of ARGs, while also recognizing the need adaptability, extensibility), each of which can be enacted at to make their content reusable.