Galactic Civilizations III User Manual
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Galactic Civilizations Tutorial
USER MANUAL Developed by Written by Brad Wardell & Steve Rose Table of Contents Table of Contents............................................................................................................................ 2 About the Demo Version .................................................................... Error! Bookmark not defined. Installation and Requirements ....................................................................................................... 3 Introduction .................................................................................................................................... 3 Victory Conditions.......................................................................................................................... 3 Our story so far…........................................................................................................................... 5 Starting a new game ....................................................................................................................... 5 Creating your own human faction ................................................................................................. 7 Choosing your galaxy size ............................................................................................................ 11 Choosing your opponents ............................................................................................................. 12 Getting around the Galactic Civilizations Interface................................................................... -
Offworld Trading Company V1.21 Brings Updated Language Support
Offworld Trading Company v1.21 brings updated language support for both base game and DLCs The best selling economic real-time strategy game now have updated translations in Simplified Chinese, Russian, German, and more. Plymouth, MI. – November 1, 2018 - Today, Stardock announced the release of v1.21 for Offworld Trading Company, a game in which players take on the role of entrepreneur and travel to Mars for an economic showdown against rival companies. The version update improves localization for several languages and adds some balance updates that enhance the gameplay experience. In Offworld Trading Company, players buy out the competition and take control of the Martian market in a strategy game where money, not military force, is their greatest weapon. The real-time, player-driven market is the foundation of the game, allowing players to buy and sell resources and materials - even the food and water that the colonists need to survive. Players will also have to deal with some underhanded black market methods of sabotage, like pirate raiders, hackers trying to disrupt production, covert electromagnetic pulses, and more. The game supports online match play with up to 8 players, as well as single player campaigns, skirmishes, or daily challenges. For more serious players, ranked ladder games will give them the opportunity to earn ranks and prove their worth. The v1.21 update adds improved localization in both the base game and all of Offworld Trading Company’s DLC for the following languages: ● Simplified Chinese ● German ● French ● Spanish ● Korean ● Polish ● Russian ● Brazilian Portuguese Offworld Trading Company is $19.99 through Steam or Stardock. -
One Product Smackply for DOS Source Code License Agreement
Stardock Corporation: DirectSkin OCX Basic License Agreement Acceptance This document is a legal agreement between you, ______________________________ located at________________________________________________________________________, here after referred to as “Licensee” and Stardock Software, Inc., located at 15090 Beck Road, Plymouth, MI 48170 USA, here after known as “Stardock”. Permitted Uses Pursuant to this Agreement, Stardock hereby grants to Licensee a limited right to use the DirectSkin OCX 7.x (here after referred to as “OCX”), as part of licensee’s product:________________________________________ only, within up to one thousand (1,000) units of product., subject to the restrictions set forth in this Agreement. (If this name changes, please notify Stardock in writing within 14 days to update records for support reasons) Licensee will be provided updates to the OCX for three (3) year free of charge, via electronic download. OCX updates after the third year will be available at the Licensee's expense. The Licensee may not assign or transfer this license without Stardock’s advance, written consent, not to be unreasonably withheld. Supported Operating Systems and Languages DirectSkin is warranted to work on Windows XP 32-bit, Windows Vista 32-bit and 64-bit, and Windows 7 32-bit and 64-bit only. While DirectSkin supports multiple languages, it is generally only tested with the English language. Restrictions This License Agreement is rendered void if Licensee fails to satisfy any of the following restrictions. 1) Licensee shall in no way reverse program, disassemble, de-compile or otherwise reverse engineer the OCX. 2) Licensee shall not make OCX available in any form except as part of their permitted use. -
Reality Is Broken a Why Games Make Us Better and How They Can Change the World E JANE Mcgonigal
Reality Is Broken a Why Games Make Us Better and How They Can Change the World E JANE McGONIGAL THE PENGUIN PRESS New York 2011 ADVANCE PRAISE FOR Reality Is Broken “Forget everything you know, or think you know, about online gaming. Like a blast of fresh air, Reality Is Broken blows away the tired stereotypes and reminds us that the human instinct to play can be harnessed for the greater good. With a stirring blend of energy, wisdom, and idealism, Jane McGonigal shows us how to start saving the world one game at a time.” —Carl Honoré, author of In Praise of Slowness and Under Pressure “Reality Is Broken is the most eye-opening book I read this year. With awe-inspiring ex pertise, clarity of thought, and engrossing writing style, Jane McGonigal cleanly exploded every misconception I’ve ever had about games and gaming. If you thought that games are for kids, that games are squandered time, or that games are dangerously isolating, addictive, unproductive, and escapist, you are in for a giant surprise!” —Sonja Lyubomirsky, Ph.D., professor of psychology at the University of California, Riverside, and author of The How of Happiness: A Scientific Approach to Getting the Life You Want “Reality Is Broken will both stimulate your brain and stir your soul. Once you read this remarkable book, you’ll never look at games—or yourself—quite the same way.” —Daniel H. Pink, author of Drive and A Whole New Mind “The path to becoming happier, improving your business, and saving the world might be one and the same: understanding how the world’s best games work. -
The Role of Audio for Immersion in Computer Games
CAPTIVATING SOUND THE ROLE OF AUDIO FOR IMMERSION IN COMPUTER GAMES by Sander Huiberts Thesis submitted in fulfilment of the requirements for the degree of PhD at the Utrecht School of the Arts (HKU) Utrecht, The Netherlands and the University of Portsmouth Portsmouth, United Kingdom November 2010 Captivating Sound The role of audio for immersion in computer games © 2002‐2010 S.C. Huiberts Supervisor: Jan IJzermans Director of Studies: Tony Kalus Examiners: Dick Rijken, Dan Pinchbeck 2 Whilst registered as a candidate for the above degree, I have not been registered for any other research award. The results and conclusions embodied in this thesis are the work of the named candidate and have not been submitted for any other academic award. 3 Contents Abstract__________________________________________________________________________________________ 6 Preface___________________________________________________________________________________________ 7 1. Introduction __________________________________________________________________________________ 8 1.1 Motivation and background_____________________________________________________________ 8 1.2 Definition of research area and methodology _______________________________________ 11 Approach_________________________________________________________________________________ 11 Survey methods _________________________________________________________________________ 12 2. Game audio: the IEZA model ______________________________________________________________ 14 2.1 Understanding the structure -
Mycolors Guide
MyColors Guide SkinStudio 6 Tutorial August 14, 2008 Continue to Table of Contents file:///C|/Users/Spencer/Documents/My%20Web%20Sites/Stardock/SKS6%20Tutorials/default.htm[8/14/2008 8:10:34 AM] EULA Important: Read this before using your copy of Stardock SkinStudio. End User License Agreement This user license agreement (the AGREEMENT) is an agreement between you (individual or single entity) and Stardock Corporation for the MyColors program (the SOFTWARE) that is accompanying this AGREEMENT. The SOFTWARE is the property of Stardock Corporation and is protected by copyright laws and international copyright treaties. The SOFTWARE is not sold, it is licensed. ACTIVATION FOR ENHANCED BUILDS Registered Versions of the SOFTWARE require Internet access to activate the installed software. Alternatively, users may send an email with a special code to be sent back the file needed to activate the Registered Version on a machine without direct Internet access. Please see http://www.stardock.com/StardockActivationInfo.asp for more information. LICENSED VERSION The LICENSED VERSION means a Registered Version (using your personal serial/registration number) or an original fully working version of the SOFTWARE. If you accept the terms and conditions of this AGREEMENT, you have certain rights and obligations as follow: YOU MAY: 1. Install and use one copy of the SOFTWARE on a single computer. 2. Install a second copy of the SOFTWARE on a second computer only if you are the main user of this computer (home computer or laptop for example). 3. Install the SOFTWARE on another computer only if you change your main workstation. In such a case you must uninstall the software from the old computer. -
New Customization Tool, Curtains, Allows Users to Add Additional Style Modes to Windows 10
New customization tool, Curtains, allows users to add additional style modes to Windows 10 Plymouth, MI - July 14, 2020 - Stardock released a new customization tool today. Curtains™ allows users to apply new styles along the lines of Dark Mode and Light to Windows® 10. Taking advantage of the groundwork built to support light and dark mode, Curtains includes several new styles including Fluent, Cairo, and Crystal mode that enhance the look and feel of the Windows UI along with apps that already support light and dark mode. "The advantage of using a program like Curtains is that it's essentially just adding new 'modes' to Windows," said Brad Wardell, CEO of Stardock. "It works with high DPI displays and your existing programs. This gives users a little extra touch of customizing the Windows experience." In addition, Curtains also includes styles that allow users to switch Windows to looking more like Windows XP or Windows 95 as well as alternative operating systems. Users can easily create and share their own styles using the built in style editor. A Curtains style can change everything that Light and Dark mode can change, including the Start button, title bar buttons, and title bar coloring. It also supports tweaking gradients, shadows opacity, and hundreds of other small elements of the Windows GUI. "Curtains makes it very easy for people to make their own styles," said Wardell. "There are a lot of customization features that have been buried in recent years such as font faces and sizes, detailed color choices and much more. Curtains allows people to adjust all of that and save it with their style easily.” Curtains is now available for $9.99, or through Stardock’s Object Desktop™ suite of desktop enhancements. -
About Stardock® a Quick Guide to GDC 2015
About Stardock® A Quick Guide to GDC 2015 History Stardock was founded in 1993 by college student Brad Wardell to help pay for school. Since then, it has grown into a leader in Windows consumer software development and publishing with millions of users worldwide. Headquartered in Michigan, Stardock employees over 100 people worldwide and continues to specialize in consumer software development and publishing. Notable products Stardock today is best known for both its desktop enhancements such as Start8, Fences, ObjectDock and WindowBlinds as well as its PC games such as Sins of a Solar Empire, Galactic Civilizations and Fallen Enchantress. What’s next Stardock pioneered digital distribution technology which led to the creation of its Impulse® digital distribution platform that it sold to GameStop in 2011. Stardock used that capital to invest in a series of promising start-ups. In 2015, the results of Stardock’s investment initiative have begun to become public such as Soren Johnson’s Offworld Trading Company, Bruce Shelley’s Servo and now Oxide’s Ashes of the Singularity game projects. 2015 also sees Stardock release two new games from its own studio, the fantasy strategy game Sorcerer King and the latest installment to its critically acclaimed Galactic Civilizations series. These initiatives are the leading edge of a series of new companies and titles that are currently in development. Road Map: Major releases 2Q2015 Sorcerer King release 2Q2015 Galactic Civilizations III release 3Q2015 Servo scheduled release 1Q2016 Offworld Trading Company release 1Q2016 Ashes of the Singularity release 2Q2016 [unannounced game release] 2Q2016 [unannounced game release] 3Q2016 [unannounced game release] 3Q2016 [unannounced game release] GDC 2015 notables 1. -
Sorcerer King Rivals
Sorcerer King Rivals Version 2.0 Manual 1 CONTENTS Contents .................................................................................................................................................................................................................. 2 Introduction .......................................................................................................................................................................................................... 6 Asymmetrical Gameplay ............................................................................................................................................................................. 6 Getting Started ..................................................................................................................................................................................................... 7 Your Computer: .............................................................................................................................................................................................. 7 Installation: ...................................................................................................................................................................................................... 7 Starting the Game .......................................................................................................................................................................................... 7 Starting a New Game ........................................................................................................................................................................................ -
New The Europa Wager Expansion Released for Soren
New The Europa Wager Expansion Released for Soren Johnson’s Offworld Trading Company The smallest of Jupiter’s Galilean moons, Europa, sets the scene for the expansion with new resources, structures, challenges, and more Plymouth, MI. – November 21, 2019 - Today, Stardock and Mohawk Games released The Europa Wager, the second expansion for Soren Johnson’s economic strategy game, Offworld Trading Company. This expansion takes players to the frozen moon of Europa, where numerous cracks on the surface make building and sustaining new structures a challenge. Offworld Trading Company is a real-time strategy game in which money, not military force, is the weapon. Stake claims to resources, extract and develop them into goods and upgrades, all while buying and selling in the real-time, player driven marketplace. “The further out into space we go, the harder survival becomes,” said Soren Johnson, lead designer for Offworld Trading Company. “Europa is completely uncolonized, so at the start of the scenarios you’re faced with surveying the moon, setting it up for life support, and then founding a colony there before you’re able to really start growing your business.” The Europa Wager is available to play in skirmish, multiplayer, or in a new series of challenging scenarios that provide a host of new challenges to overcome. Like the rest of the Offworld series, the expansion brings real-world elements into its gameplay as you attempt to establish a new business amid the frozen elements. For example, although water will not be hard to find on the frozen moon, aluminum is non-existent. -
Windowblinds 6 Guide
WindowBlinds 6 Guide WindowBlinds Guide 1 Important: Read this before using your copy of Stardock Corporation's WindowBlinds. End User License Agreement This user license agreement (the AGREEMENT) is an agreement between you (individual or single entity) and Stardock Corporation for the WindowBlinds program (the SOFTWARE) that is accompanying this AGREEMENT. The SOFTWARE is the property of Stardock Corporation and is protected by copyright laws and international copyright treaties. The SOFTWARE is not sold, it is licensed. LICENSED VERSION The LICENSED VERSION means a Registered Version (using your personal serial/registration number) or an original fully working version of the SOFTWARE. If you accept the terms and conditions of this AGREEMENT, you have certain rights and obligations as follow: YOU MAY: 1. Install and use one copy of the SOFTWARE on a single computer. 2. Install a second copy of the SOFTWARE on a second computer only if you are the main user of this computer (home computer or laptop for example). 3. Install the SOFTWARE on another computer only if you change your main workstation. In such a case you must uninstall the software from the old computer. 4. Use the SOFTWARE via a network, only if you have purchased an adequate number of licenses. The number of users must not exceed the number of licenses you have purchased. 5. Make a copy of the SOFTWARE for archival purposes only. (continued…) WindowBlinds Guide 2 YOU MAY NOT: 1. Copy and distribute the SOFTWARE or any portion of it except as expressly provided in this Agreement. 2. Sublicense, rent, lease or transfer your personal registering number. -
Independent Games What They Are and Are They Different
Jaakko Kemppainen Independent games What they are and are they different Master's thesis Digital Culture 20.2.2008 Jyväskylä University Department of Art and Culture Studies Jyväskylä JYVÄSKYLÄN YLIOPISTO Tiedekunta – Faculty Laitos – Department Faculty of Humanities Department of Art and Culture Studies Tekijä – Author Jaakko Kemppainen Työn nimi – Title Independent games What they are and are they different Oppiaine – Subject Työn laji – Level Digital Culture Master's thesis Aika – Month and year Sivumäärä – Number of pages February 2008 98 p. + Appendices 18 p. Tiivistelmä – Abstract This research figures out, how the concept of independent games and independent game production is understood in the field of game industry. Some comparisons are made to music and movie industry, using literature and different internet sources to find out commonly used definitions for independent concept on different areas of entertainment business. Three level definition for independent productions is formed, mainly from the commerce point of view - independent, semi-independent and non-independent games and producers. Second part of this research is a quantitative genre comparison between non-independent games and independent games. For the use of the genre research, a study of game genres is made and basen on that, a game genre systemi is produced. Main finding of the quantitative research is, that independent game genre distribution is different in the case of non-independent games, but there are a lot of similarities within both non-independent and