La Bataille d’Austerlitz 2nd Edition

Règlements Exclusif Pour le Règlement de l’An XXX et Le Règlement des Marie Louises

La Bataille d’Austerlitz 2 Feb 28,2017 5.0 TERRAIN

Rules marked with an eagle or are shaded with a grey Frozen streams, swamps and lakes (Whatever calendar you are background apply only to players using the Règlements de using, it is winter) l’An XXX. 5.1 Earthworks: Santon Redoubt NOTE: All references to Artillery Ammunition Wagons (AAWs), Designer’s NOTE: On ’s orders a redoubt was built on top ammunition apply, artillery Ricochet, Cavalry Skirmishers and of Santon Hill and the east face of the hill was scarped to improved Grand Charges only to players using the Règlements de l’An XXX. the field of fire and prevent a direct assault. Designer’s NOTE: For the most part the earthworks were relatively All rules herein take precedence over any rules in the series rules they small and do not occupy the entire hex. Indeed in many cases not all may contradict. the troops and guns positioned at the earthworks could fit inside and were deployed beside or behind. In addition the earthworks were These rules contain material reproduced with the permission of ME relatively short in height and numerous shot and shell passed over. (aka the Household) Also, keep in mind the earthworks are not unassailable bastions of st Austerlitz 1 edition 1980 © ME defense. Without an active defender mounting counterattacks and nd Austerlitz 2 edition 2016 © ME sending in reinforcements they are merely piles of dirt. 5.1.1 There are two earthworks constructed on the top of the Santon 1.0 INTRODUCTION Height. There are two French (Austrian 3#) batteries of Position which occupy the earthworks. They are unlimbered at the start of the La Bataille d’Austerlitz is a tactical Napoleonic game of Napoleon’s game, they may not limber, move or change facing. battle of the 2nd of December with the Coalition forces which ended the 1805 campaign. 5.1.2 The earthworks hex has 2 front hexsides and 4 rear. Fire defence of the earthworks thru the front hexsides are 10 and thru the rear are 6. Units may move to enter the earthworks hex only thru a 2.0 RULES QUESTIONS rear hexside as it is treated as a clear terrain hex move. Note: A melee assault is the only way to enter an earthwork thru the front hex sides. Send questions or comments to the following address: 5.1.3 A single infantry battalion may enter thru the rear of the Or check the La Bataille forums on Consimworld: earthworks either defensively to stack with and support the batterie, http://www.consimworld.com or on http://boardgamegeek.com. or a single enemy battalion may assault the earthwork to take it. The batterie may only fire through the front hexside of the earthwork. 5.1.4 Melee thru a front hexside is minus 12 to the attackers’ pre 3.0 GAME COMPONENTS melee morale check and any assaulting infantry is halved in melee. A complete game of La Bataille d’Austerlitz includes the following When assaulting thru a rear hexside the attack is made as if it was components: into a clear terrain hex. 1. Six 22” x 34” maps 5.1.5 Artillery Ammunition: French Artillery in the Santon Redoubt 2. A lot of counters does not consume ammunition. 3. Series Rules books 4. One Exclusive Rules Book 5.2 Bridges and Fords 5. Charts All the streams are frozen so bridges and fords have no effect. 6. Game Turn Record Track 7. Terrain Effects Chart 5.3 Slopes Designer’s NOTE: The terrain on which Austerlitz was fought 4.0 COUNTER AMENDMENTS consisted on a series of mainly marshy valleys (well frozen) surrounding the Pratzen plateau, most of the slopes to the plateau NOTE: The following additional leader counters are required to play were steep enough to cause formed units problems. the game. Download the leader counters from the website 5.3.1 Charge: Cavalry may not Charge, and hence may not Mêlée, (http://labataille.us). units across slope hexsides. Nor may cavalry pursue retreating units Both Kienmayer and Bagration showed exception flexibility in their across slope hexsides. formations. In the case of Kienmayer this is the flexibility Austrian Border Divisions had displayed since the Seven Years War, mixed 5.3.2 Assault: Infantry defending against assaults exclusively from Brigades of Grenz, Jäger & Light Cavalry at all levels (in Danzig we units assaulting up slope hexsides receive a +3 Roll to Stand see this at battalion level). In the case of Bagration it is a modifier. Infantry units assaulting up a slope suffer a -3 modifier to continuation of the tactics he employed at Schöngraben, the ability to their Roll to Close. deploy & control a very loose formation to conceal his commands 5.4 Special Structures (Schloss) strengths and weaknesses. 5.4.1 The Schloss has limited access and stacking. Only infantry may 4.1 Austrian enter the Schloss hex. Therein the Infantry may only adopt either general order or skirmish order.  Add brigade leader Carneville (Lt/AG) 0-12 -/2/-/2  Add brigade leader Stutterheim (Cav/AG) 0-15 -/2/-/2 5.4.2 Only infantry may assault the Schloss. Artillery and infantry may fire at it. 4.2 Russian 5.4.3 Infantry defending within the Schloss hex does not check  Add brigade leader Kamensky II (Bde/AG) 0-10 2/-/-/2 morale as a defender in the pre melee morale process.  Add brigade leader Engelhardt (Bde/AG) 0-10 1/-/-/1 5.4.4 Infantry defending does not make a morale check due to combat  Add brigade leader Voropaitzky (Cav/AG) 0-12 -/1/-/2 a la Feu.

La Bataille d’Austerlitz

5.4.5 Additionally a DD result does not cause a defender to retreat; it  There are no charges in the vineyard. Cavalry may charge into does cause the defender to lose an increment. The unit does have to the vineyard. The cavalry regiment is subject to the movement check morale as a result of the DD. costs and three increments per regiment for melee calculations. 5.4.6 Fire defence for infantry in the Schloss is 14  The tirailleur a’ cheval rules with regards to slowing infantry movement do not apply in the vineyard. 5.4.7 Combat a la Melee – this position is made of substantial stone walls and limited access. Therefore, the defender has an advantage 5.8.1 Infantry unless Sappers breakdown the thick, wooden entrance.  Infantry is in general order or skirmish order. No other 5.4.8 After calculating the odds, roll one dice. A roll of a one and the formations are possible Sappers breakdown the door. In this case there is no defensive melee  No regiments may enter or move through the vineyard, only modifier. A roll of two, three, four, five or six and the defenders battalions. melee value is multiplied by 1.5.  Only three increments per battalion per hex are used for all fire and melee calculations. 5.4.9 Only infantry units have Sappers. (NOT Egerskii or 6.  Units in general order use the value printed on the counter. Battalion) Skirmishers use up to three increments per hex. Melee factors 5.4.10 Attackers who occupy the Schloss after combat, must remain will be a fraction of the total while in the vineyard. in the hex for one complete turn before gaining the defensive  When a vineyard stands as a single hex, the battalion entering is advantage of 1.5 times their melee value. assumed to be exclusively in the vineyard hex. There is a Zone d’ Influence into and out of the hex. Only three increments can 5.5 Marsh fire out or defend in a vineyard hex. 5.5.1 These areas are frozen and treated as clear terrain for all 5.8.2 Artillery purposes with the exception of Fire Defence. Fire Defence is a  Not allowed to enter. special case when any unit on a Frozen Lake hex will have a fire  If an artillery battery is forced into or routs into the vineyard, it defence of 4 for Artillery or combined artillery and infantry fire. is eliminated. 5.5.2 There is an additional movement cost for moving across a  The vineyard does not block line of sight when firing into a stream hexside, even though it is frozen. Attacking across a stream vineyard hex. It does block fire through the hex. reduces the melee of the attacker because of the stream slopes (x.66 – 5.8.3 Vineyard Combat a la Melee see melee value modifiers) Combat is based on a maximum of three increments per battalion or 5.5.3 When a unit is fired upon on any lake, a roll of 65 or 66 cav. regiment indicates the ice has broken. Roll one die, the result indicates the 5.8.4 Line of Sight number of increments lost. The Lake remains frozen however. You can only see the adjacent hex when in the vineyard 5.6 Pheasantry (Fasanerie) 5.9 General Order The Pheasantry was an area of shooting sport for aristocrats. The following terrain requires formed units to enter General Order Shooting birds in this location is considered poaching and will be when entering: dealt with harshly.  Sokolnitz Castle 5.6.1 There is one anomaly associated with the Pheasantry. Although  Woods and Pheasantry artillery may not enter a Forest or an Orchard hex type, if the hex is  Village and Chapel within walls of the Pheasantry one unlimbered artillery unit may prolong across the wall and into a Forest or Orchard hex. 5.10 Depots 5.6.2 Artillery within the Pheasantry may not stack with other combat 5.10.1 French: Any road leading off the west map edge. units. 5.10.2 Coalition: Any road leading off the east map edge. 5.6.3 Unlimbered artillery in the Pheasantry which is attacked by fire across the Pheasantry wall has a fire defence of 16 5.11 Terrain and Artillery Ricochet 5.6.4 Once an artillery battery has unlimbered and prolonged across Artillery fire that targets the following hexes terminates in them. the wall and into the Pheasantry, it may not move again for the rest of Ricochet fire may bounce into, but not through the following hexes. the day.  The Santon Redoubt 5.6.5 Infantry which melees across the wall is halved and minus 12  Wood hexes for pre melee morale checks.  Pheasantry hexes 5.6.6 Cavalry may not charge into, out of, or thru any hex of the  Sokolnitz castle Pheasantry.  Upslope hexsides  Villages 5.7 Vineyard (Weintrauben) NOTE: Artillery Ricochet only applies to the Règlements de l’An The vineyard is planted in neat rows to facilitate the growing, care XXX. and harvesting of the grapes. As such, travel through rows is difficult for any formation. It is difficult to deploy troops in the vineyard. Historically the vineyards played an important part in the battle. 6.0 COMMAND 5.8 Cavalry: The Organization and Display Charts reveal the command structure of the armies. Refer to them as necessary.  Cavalry must be in skirmish order or in general order.  Only three increments are available from each regiment for 6.1 Coalition Brigade Leaders melee from a single hex. Brigade leaders are included in the Advanced Guard(s). Brigade leaders add an extra step in the chain of command. Brigade leaders

La Bataille d’Austerlitz 4 may form an MU consisting of the units of their brigade within their 6.4 Coalition Forces Command Span. Brigade leaders have a Command Span of 3 hexes. For a unit of a brigade to be In Command it must be within the The Coalition command structure reflects the problems and benefits brigade leader’s Command Span. For a brigade leader to be In of merging three armies, as well as too many royal leaders: A Czar, Command he must be within the Command Span of his division an Emperor and at least 5 Royal Princes. NOTE: Do not confuse Prince Moritz Lichenstein (Advanced Guard leader and thereby be eligible to form part of a larger MU. As with th the component divisions of a corps, brigades may form part of a cavalry) with Prince Johann Lichenstein commander of the 5 division sized MU consisting of all of his constituent brigade leaders column. within his Command Span and all units within their respective 6.4.1 Command Points: The Coalition forces receive One brigade leader’s Command Span. A division leader does not need to Command Point each for Tsar, Kaiser + v. Schwarzenberg be “Activated” to form a division sized MU consisting of multiple Buxhowden, Kutusov, (Johann) Lichenstein, Bagration and brigades and they may do so for a cost of one CP. Brigade leaders Constatine for a total of 7 Command Points. may not attach army or corps assets to their MU. 6.4.2 The Kaiser must be stacked with v. Schwarzenberg to issue an CP. 6.2 Cavalry Brigade Leaders 6.4.3 MU Size: The largest MU the Coalition forces may form is a Some French infantry corps also have cavalry brigades attached. The Column or one of the Advance Guard Divisions under Bagration and cavalry brigade leaders are In Command if they are within 6 hexes of Kienmeyer. their Corps leader and may be part of a Corps sized MU provided the corps leader is activated. Light cavalry may roll for initiative to form 6.4.4 Kutuzov: The IV Kolonne consists of a Russian Division and their own CP. two Austrian Brigades, ir may be activated as a mini-Korps. 6.4.5 Bagration: Bagration’s Division MU may include any of his 6.3 French brigades that are within his Command Span (infantry brigades, NOTE: 1e Division / III Corps is considered part of the V Corps cavalry brigades, plus attached Cossacks) 6.3.1 Command Points: The French receive one Command Point for 6.4.6 Kienmeyer: Kienmayer’s Advanced Guard Division MU may Napoléon, Bernadotte, Davout, Soult, Lannes, Murat, Bessières for a include all his brigades that are within his Command Span. total of 7 Command Points. 6.4.7 Czar Alexander, Emperor Francis & Kutuzov are not allowed to 6.3.2 Static Positions: There are two French Static Positions. The assume the Movement Potential of units with which they are stacked zones are Telnitz (Village and two hexes around on all sides), and as in the series rules. Sokolnitz (Village, Castle & Pheasantry and the areas between). 6.4.8 The two Austrian Linie Divisions (Rottermund & Jursbek) have Refer to the series rules for the effects of Static Positions. only Brigade command radius reflecting their recent formation 6.3.3 MU Size: The largest MU the French may create is a Corps (mostly from 6. Bataillons). d’armée. 6.4.9 Leader Casualties: The following leaders may not be 6.3.4 Napoléon: Napoleon is not allowed to assume the Movement replaced: Czar Alexander, Emperor Francis, Kutuzov, Buxhowden, Potential of units with which he is stacked as in the series rules. Kollwrat, Bagration and Constatine. 6.3.5 Leader Casualties: The following leaders may not be replaced: 6.4.10 Leaders of Special Ability: Bernadotte, Davout, Soult, Lannes, Murat, Bessières. Cavalry: Prince Johann Lichenstein Artillery: None 6.3.6 Organization: Napoléon reserved the command of his Garde for himself. The Garde may only be commiteed when at least one 6.4.11 Light Cavalry Leaders: The following light cavalry leaders French Corps and one Coalition Corps are on Level 1. As such la may roll for initiative to form their own MU. Garde is made up of three separate elements: Stutterheim(AG), Czaplitz(AG), Voropaitzky(AG), Wittgenstein  Vielle Garde (AG), Graf v. Nostiz(AG)  Cavalerie de la Garde  Artillerie de la Garde 7.0 SPECIAL RULES 6.3.7 Artillery: The Artillerie de la Garde may be attached to other MUs as army assets or may form part of Grand Battery MU as 7.1 Grand Batteries outlined below. The Vielle Garde, and Cavalerie de la Garde, are Artillery Leaders of Special Ability may, at the usual cost of one CP, treated as separate command formations. They cannot form as a form an MU consisting of all artillery batteries and their AAW’s, if single MU, but instead must form separate MUs. used, regardless of higher unit affiliation, within a span of three 6.3.7.1 Bessières: Bessières may lead either the Vielle Garde or hexes. That is the artillery leader has a Command Span of three Cavalerie de la Garde, any Imperial Staff ADC may lead the other hexes. A Grand Battery MU functions just as any other MU. That is element. they may move, limber and unlimber when their chit is pulled. The 6.3.8 Leaders of Special Ability: Grand Battery need not retain its organization from turn to turn. Artillery: Napoléon, Songis Batteries may be attached and detached at the moment of MU NOTE: Maréchal de l'Empire: Bernadotte, Berthier, Bessières, creation. Players should keep track of which units form part of this Davout, Lannes, Murat, Soult provide a modifier to artillery MU when the MU is created. limbering only. Cavalry: Murat, Bessières, Rapp 7.2 The Old Guard NOTE: Rapp may only command Guard Cavalry. For purposes of all rules involving the Old Guard, the following 4 6.3.9 Light Cavalry Leaders: The following light cavalry leaders battalions are considered to be part of the Old Guard. may roll for initiative to form their own MU.  Régiment de grenadiers à pied de la Garde (2 btn.) Milhaud (LC/I), Fauconnet (LC/IV), Margaron (LC/V), Kellerman  Régiment de chasseurs à pied de la Garde (2 btn.) (LC/CR)

La Bataille d’Austerlitz

7.3 Marching Band NOTE: The Russians did not reintroduce the cuirass to their cuirassier regiments until 1812. If a French combat unit attempts to recover good morale within 4 hexes of the Imperial Guard Marching Band, add 6 to the die roll. 7.9 Elite Infantry Troops If the Band routs it is eliminated. The Band has no fire combat potential. Well trained and experienced infantry troops were able to refrain from firing until it had its most devastating impact. This rule reflects 7.4 Oudinot’s Elite Battalions the discipline of elite troops and their ability to hold fire to the critical moment of an assault. The French combined elite companies which form the 1ere Grenadier Division of the Reserve. They were assembled by combining 4 7.9.1 Elite infantry troops are defined as those with a printed morale, regimental elite companies into ad hoc battalions for the campaign. without modification, of 11 through 16. Général de Division Oudinot leads these battalions, which deserved 7.9.2 The effect is that all the attacking units in this case suffer a elite status in 1807/1809. minus to the roll to close check. The exact minus is determined based All of the combat formations in the First Division of the V Corps are on the morale of the defending unit. A 15 or 16 morale is minus 6, a Oudinot’s Elite Battalions. 13 or 14 minus 9, a 11 or 12 is a minus 12. These minus values are  These combat formations may skirmish. applied as modifiers to the attacker’s morale.  They are separate from the rest of the V Corps for morale. 7.9.3 When an Elite unit attacks, the opposite is true all the defending  They are not part of the V Corps for command. units are impacted utilizing the relationship identified above. 7.5 Cossacks 7.9.4 When an Elite unit is the attacker against an elite unit, this rule does not apply. In the event of an Elite vs an Elite, the attacker has The Russian Cossaque Regiments that are present in the game are the standard modifiers apply. irregular cavalry. Based upon that premise please apply the following series of adjustments to their use and interaction with other 7.10 Russian Dragoner Ability units within the structure of the game. The Russian Dragoons had a demonstrated ability to fight as more 7.5.1 The Cossaques will check morale whenever an infantry than a mounted wave of assault troops. The Russian Dragoons have a formation which is not disordered or an artillery unit fires at the “Sk” on the top of the specific side of their counter. Cossaque. It does not require the result of a casualty to force the 7.10.1 This value permits them to adopt an infantry type skirmish morale check. In addition if the Cossaque suffers a casualty due to the mode in 2 hexes. When they are sitting on a hex side with their fire it routs. specific side facing up, a Dragoon Regiment of 6 increments or less 7.5.2 Further Cossacks may not charge infantry that is in good order will assume to have 2 increments in each of the two hexes. A from any orientation, or unlimbered artillery into a front hexside of Dragoon Regiment of 7 increments or larger will assume to have 3 the enemy. increments in each of the two hexes. The Dragoon has a fire value 7.5.3 Cossaques have a different movement rates for various terrain equal to 2 factors per increment. Combine all factors which are firing types than other Cavalry. on a single target hex. 7.5.4 This rule is ignored by the Russian Guard Cossaque which is 7.10.2 This is not a “cavalry skirmisher” formation as defined in the considered a regular combat unit. They do receive the benefits of Cavalry Tirailleurs. being Cossacks for Retreat Before Charge. 7.10.3 For all fire aspects the unit is assumed to be infantry in skirmish order. The dragoon unit may not charge, reaction charge, 7.6 Napoléon, Czar Alexander and Emperor opportunity charge, or melee in any fashion. If an enemy cavalry unit Francis charges the dragoon, or attempts to melee the dragoon, the Russian checks his morale, at the moment of contact. If successful, the 7.6.1 If an enemy unit enters the same hex as Napoléon, Czar Russian Dragoon then may retreat up to his movement value away Alexander or Emperor Francis the respective leader is immediately from the enemy, and at the end of this movement assumes a column captured. formation. If unsuccessful the Russian Dragoon will rout its full 7.6.2 If Napoléon is captured the Coalition is immediately granted a movement away from the enemy. Decisive Victory. 7.10.4 This special ability may only be used when the Dragoon is in 7.6.3 If Czar Alexander is captured, wounded or killed all Russian either clear or pine forest terrain. combat formations with 15 hexes must make a Morale Check, with a -12 modifier. The Russian units within 16-30 hexes of the location 7.11 Russian Egerskii (Jägers) must make a Morale Check, with a -6 modifer. All other Russian 7.11.1 Russian Egerskii deployed into the buildings unlike their formations must make a Morale Check. This happens every turn until Infantry counterparts. Therefore Russian Egerskii in a village (not the Archduke Constatine arrives in the hex of the fallen Czar and hamlet – single building) hex must be in Skirmish Order, never takes command. General Order. The entire unit deploys into the number of built-up 7.7 Fog (scenario 10) hexes detailed by the phasing player, a maximum of 3 per hex. They have no rear or flank hexsides while in the village or town. The Due to the fog of the early morning (starting with the 8:00 and ending Egerskii however do count for stacking. with the 9:40 turn) 7.11.2 However Russian units that move through the town or village  Artillery may not target hexes beyond 5 hexes. will not be over-stacked as a result of the Egerskii.  There is no 2 hex range for skirmishers. 7.12 Scenario Reinforcements 7.8 Armored Cavalry When reinforcements are to be deployed during the Reinforcement All French Cuirassier regiments are wearing armor. All other French Chit the arriving reinforcements may not be placed in an enemy Zone cavalry units are not wearing armor. Austrian Cuirassier are wearing of Influence. If the reinforcements are unable to comply with this armor. No Russian cavalry are wearing armor.

La Bataille d’Austerlitz 6 rule displace them towards the friendly depot until the can be placed on the map and outside of enemy Zones of Influence. 8.0 Scenario Setup Instructions 7.13 Cavalry Skirmish Order Rather than provide long narratives regarding start and entry location, Even though there is a row for cavalry skirmishers on the especially in an area without many towns or villages, these maps Fire Defense Chart, this applies only to players using the were provided for each scenario. Règlements de l’An XXX. Each map indicates a rectangle for set-up usually using the commander’s name to designate the units, Sometimes the unit name 7.14 Artillery Ammunition is given. If a leader is mentioned, his aides should also start there too. Artillery may be resupplied normally as per the series rules. Reinforcements if any, are also identified at an edge of the map. This is where the troops enter. Consult the written scenario for the exact time. Sometimes reinforcements have variable entry times. The coloured rectangles designate the starting location. If the “box” extends into a portion of another hex, you may use that hex also. The scenarios may be interconnected and not independent. Thus the entry or entry time will depend on another scenario. Many of the troops moved between many maps, like Soult. Depending on the results of another scenario troops may be late, depleted or not arrive all Maps for Scenarios #1, #3 and #2 are provided to scale on the disk. It is possible to print these and use the instead of the map.

La Bataille d’Austerlitz

9.0 Scenario 1: Kienmeyer’s Dawn Attack 10.0 Scenario 2: Friant’s Stand on the 9.1 Introduction Goldbach A short scenario to learn some infantry tactics, fighting in the village, 10.1 Introduction hamlets and vineyards. This scenario starts with a very few troops present on the battlefield 9.2 Time but quickly escalates into a major struggle. The village of Sokolnitz will exchange hands many times as the infantry of each side slugs it Beginning with the 8:00am turn and ending with the 9:20am turn. out 9.3 Command 10.2 Time French: The French have a local command defence zone based on Beginning with the 9:00am turn and ending with the 11:40am turn. Telnitz. Any unit within 2 hexes of Telnitz village is in command. Austrians: FML Michael Kienmayer von Odenburg commands the 10.3 Command Österreich AG Division, he is always in command. 10.3.1 French: IV Corps occupies the Static Position consisting of the French units rout to the west and Coalition to the east boundary. If village of Sokolnitz, the castle and the Pheasantry, and the area they leave the boundary, the units still roll to recover. If they have a between. successful morale roll, the unit waits one turn and then enters on their Davout receives a CP each turn, even when offmap, this may only be respective boundary used by Friant. 9.4 Starting Positions 10.3.2 Russian: Langeron & Prebshevsky each receive one CP each French, any hex of Telnitz. Any battalion may occupy a vineyard and turn. clear terrain hex (As along as at least three increments are in each.) 10.4 Starting Positions The French receive 5 blank counters: one each to cover units and two to stack in any village or vineyard. The French place the counters French, Schloss secretly. When the Austrians assault the hex with a covered unit, the Part of 3e Division, IV Corps blank is removed. Tirailleurs du Po Part of 3e Division, IV Corps French, Pheasantry 3e Ligne Régiment (1ere, 2e & 3e btns) Part of 3e Division, IV Corps Tirailleurs de Corse Austrians, start at the edge, no charges first turn. French, Sokolnitz Part of Advance Guard (Österreich), Left Wing Part of 3e Division, IV Corps FML Michael Kienmayer von Odenburg 26e Légère Régiment (2e btn only) 14. Grenz Szekler Regt (1. & 2. btns) 13e Co/5e Artillerie à Pied 15. Grenz Szekler Regt (1. & 2. btns) Attached Légère Cavalerie / IV Corps d’Armée 1/7. Grenz Broder Btn 11e Chasseurs a’ Cheval Austrian Reitende Batterien (two) 26e Chasseurs a’ Cheval 4. Husaren, Hesse-Homburg 11. Husaren, Szekler Coalition 9.5 Boundary II. Kolonne (part) Generalmajor A. Langeron Use Set-up Map #1 8th Egerskii Regt (1st, 2nd & 3rd btns only) Vyborg Regt (1st, 2nd and 3rd btns) 9.6 Reinforcements Kursk Musketeer Regt (1st, 2nd and 3rd btns) Reinforcements (see map) 08:00 from the southern border, - no Perm & Ryazan Musketeer and Fangoria Grenadier charges first turn Regiments, Isajew Cossaque and a light battery are not 2e Division / III Corps d’Armée (part) present 108e Ligne Régiment (1ere & 2e btns) Russian Light Batteries (two) 15e Légère Régiment (1ere btn only) St. Petersberg Dragoner Attached from 4e Dragoons / Reserve Cavalerie NOTE: The 8th Eger Regiment is considered to be an Asset 1ere Dragoon Régiment attached to Langeron’s Column for the duration of the scenario. 9.7 Victory III. Kolonne (part) Generalmajor I. Przybyczewsky Austrian Hold any two hexes of Telnitz at the end of the scenario th st French Prevent an Austrian Victory 8 Egerskii Regt (1 btn only) see note above Galitz Musketeer Regt (1st, 2nd and 3rd btns)

Butrsk Musketeer Regt (1st, 2nd and 3rd btns) Azov & Podolsk Musketeer Regiments and the Gardjew Cossaque are not present Russian Light Batteries (two) 10.5 Boundary Use Set-up Map #2

La Bataille d’Austerlitz 8 10.6 Reinforcements (see map) 09:20 French 11.0 Scenario 3: Doctorov’s Second Bid 2e Division / III Corps d’Armée (part) 15e Légère Régiment (2e btn only) 11.1 Introduction 10:00: Starting with the 10:00am turn, a die roll is required for each The Coalition attempts, a second time, to storm the village and regiment. A roll of 4-6 the regiment enters. With each subsequent occupy the other side of the Goldbach. turn a +1 is added to the die roll. This process continues until all regiments have entered. Général de Division Friant enters with the 11.2 Time first regiment. Maréchal d’Empire Davout enters with the last. Beginning with the 9:40am turn and ending with the 12:00noon turn. III Corps d’Armée Staff Marshal d’Empire Louis Nicolas Davout 11.3 Command Aide de Camp Général de Brigade Fournier French: Legrand occupies the Static Position of the village of e 2 Division / III Corps d’Armée (part) Telnitz. Bourcier receive s a CP each turn he is on the map. Général de Division Louis Friant Fauconnet can role for initiative as a light cavalry leader (even with 33e Ligne Régiment (1ere & 2e btns) the 25th dragons attached). 48e Ligne Régiment (1ere & 2e btns) Coalition: FML Baron v. Kienmayer & Generalmajor Doktorov each 111e Ligne Régiment (1ere & 2e btns) receive a CP every turn. Kienmeyer and Doctorov are at Morale 108e Ligne & 1/15e Légère Régiment are in scenario 1 Level 1 for the first 2 hours. 2/15e Légère arrived at 09:20 2e Co/7e Artillerie à Pied 11.4 Starting Positions

9:00 Coalition Empire of the French Any hex of Telnitz. Any battalion may occupy a vineyard hex and a III. Kolonne (part) th nd rd clear hex 7 Egerskii Regt (2 & 3 btns only) e Narva Musketeer Regt (1st, 2nd and 3rd btns) 3 Division / IV Corps d’Armée (Part) 3e Ligne Régiment (1ere, 2e & 3e btns) minus 3 increments 10.7 Victory 2e Division / III Corps d’Armée (part) 108e Ligne Régiment (1ere & 2e btns) minus 1 increments Coalition Hold all hexes of Sokolnitz, the Schloss and three 15e Légère Régiment (1ere btn only) Marginal Pheasantry hexes at the end of the scenario Coalition Push all French units beyond the scenario borders Tactical Coalition French Hold any one hex of Sokolnitz at the end of the scenario Avant Garde (Österreich) (part) Marginal FML Michael Kienmayer von Odenburg French Place either Langeron or Przybyczewsky’s Column on a 14. Grenz Szekler Regt has been routed Tactical morale level 15. Grenz Szekler Regt (1. & 2. Btns) minus 6 increments, PGD 1/7. Grenz Broder Btn minus 3 increments, PGD 4. Husaren, Hesse-Homburg, no charges first turn 11. Husaren Szekler, no charges first turn I. Colonne (part) 1/7th Egerskii Battalion 11.5 Boundary Use Set-up Map #1 11.6 Reinforcements 09:40 French 2e Division / III Corps d’Armée (part) Aide de Camp Général de Brigade Fournier 26e Légère Régiment (2e btn only) 4e Dragon Division / Reserve Cavalerie Général de Division Francois Antoine Louis Bourcier 1ere Dragoon Régiment is resting 15e Dragoon Régiment 17e Dragoon Régiment 25e Dragoon Régiment 27e Dragoon Régiment

09:40 Russian I. Kolonne (part) on Level 1 New Ingremanland Musketeer Regiment (1st, 2nd & 3rd btns) 10:00 Russian I. Kolonne (part) on Level 1

La Bataille d’Austerlitz

Generalmajor Dmitri Doktorov MG v. Chilebowski (attached from Links Staff) Moscow Musketeer Regt (1st, 2nd & 3rd btns) 12.0 Scenario 4: Scare’ Nom de Dieu, Yaroslav Musketeer Regt (1st, 2nd & 3rd btns) Forward! Kiev Grenadier Regt (1st, 2nd & 3rd btns) Yaroslav, Vladimir, Bryansk & Vyatka Musketeer 12.1 Introduction Regiments are not present Launching themselves into the void of the Coalition Centre the Russian Light Batteries (three) divisions of Maréchal d’Empire Soult’s Corps race to divide the 11.7 Victory enemy in two. This scenario will test your ability to decide between caution and audacity as the situation continually changes. Can you Coalition Tactical Eliminate 60% of all French Units in this launch the decisive counterstroke, under the eyes of the Tsar? scenario Coalition Marginal Hold all hexes of Telnitz 12.2 Time French Marginal Attack the village with any five combat units Beginning with the 8:00am turn and ending with the 12:00noon turn. on the 11:00, 11: 20 or 11:40 turn French Tactical Hold any hex of Telnitz at the end of the 12.3 Command scenario French: Soult, Bernadotte (from offsite). Soult may create an IV

Corps MU. Coalition: Tsar, Kutusov. The IV Kolonne acts as a Corps of two Austrian and one Russian Divisions. Kutusov may create a “Corps” MU. French units rout to the west and Coalition to the east boundary. If they leave the boundary, the units still roll to recover. If they have a successful morale roll, the unit waits one turn and then enters on their respective boundary. 12.3.1 Orders Rule In order to move the Infantry Regiments of Miloradovich, his Aide must ride to each of the Regiments and stop for the remainder of the turn. The next turn that regiment rolls one dice. A roll of 1-2 and the Regiment may move. A roll of 3-6 it may not move this turn. For each successive turn subtract one from the die roll to move. The next turn the Aide rides to the next Russian Regiment and repeats the process. This applies to the Little Russia, Asperon and Smolensk Regiments. In order to move the infantry of Jursbek or Rottermund, Generalmajor Dolgorski or Generalmajor Winzingerode (you may use both) must ride to the Division and stop for the rest of the turn. The next turn the regiment rolls one dice. A roll of 1-3 and the regiment may move. A roll of 4-6 it may not move this turn. You may pick two independent Austrian Battalions in lieu of a regiment. For each successive turn subtract one from the die roll to move 12.4 Starting Positions Empire of the French 1ere Division / IV Corps d’Armée Général de Division Louis Vincent Le Blond de St. Hilaire 10e Légère Régiment (1ere & 2e btns) 14e Ligne Régiment (1ere & 2e btns) 36e Ligne Régiment (1ere & 2e btns) 43e Ligne Régiment (1ere & 2e btns) 55e Ligne Régiment (1ere & 2e btns) IV Corps d’Armée Assets (part) 12e Co/5e Artillerie à Pied 13e Co/5e Artillerie à Pied Attached from Légère Cavalerie / IV Corps d’Armée 8e Hussard 2e Division / IV Corps d’Armée Général de Division Dominique Joseph Rene Vandamme 24e Légère Régiment (1ere & 2e btns) 46e Ligne Régiment (1ere & 2e btns) 57e Ligne Régiment (1ere & 2e btns) “Le Terrible“ 4e Ligne Régiment (1ere & 2e btns) 28e Ligne Régiment (1ere & 2e btns)

La Bataille d’Austerlitz 10 IV Corps Assets (part) Wien Jägers 14e Co/5e Artillerie à Pied 23. Infantry Regt Salzburg (1., 2., 3., 4., 5. & 6. Btns) 17e Co/5e Artillerie à Pied 6/20. Infantry Regt Kaunitz Attached from Légère Cavalerie Brigade 6/24. Infantry Regt Auesberg Austrian Battalion Batteries (two) Milhaud Austrian Position Battery e 16 Chasseurs a’ Cheval Division Jursbek (Jurcik) Coalition Generalmajor Franz von Jursbek 6/1. Infantry Regt Kaiser Zenter (Pratzen) & escort from the IV Kolonne 2/9. Infantry Regt Czartoyski FM Count Mikhail Hilarionovich Golenischev-Kutusov 6/55. Infantry Regt Reuess-Greitz st nd rd Smolensk Musketeer Regt (1 , 2 and 3 btns) 3/38. Infantry Regt Wurttemberg IV Kolonne (part) 3/58. Infantry Regt Beaulieu Generalmajor Count M.A. Miloradovich 6/49. Infantry Regt Kerpen Generalmajor v. Weyrother (attached from Zenter Staff) 4/29. Infantry Regt Lindenau Novgorod Musketeer Regt (1st, 2nd and 3rd btns) 6/40. Infantry Regt Russian Light Batteries (two) Austrian Battalion Artillery (two) Russian Position Battery The remaining Infantry Regiments of Miloradovich are located on the 10:20 Western Edge map. They must be ordered to change direction and move back II Kolonne (Part) towards Soult’s attack. Generalmajor A. Langeron Little Russia Grenadiers Regt (1st, 2nd and 3rd btns) Vyborg Musketeer Regt (1st, 2nd and 3rd btns) Apsheron Musketeer Regt (1st, 2nd and 3rd btns) Perm Musketeer Regt (1st, 2nd and 3rd btns) Ryazan Musketeer Regt (1st, 2nd and 3rd btns) On the Height 8th Egerskii, Kursk Musketeer and Fangoria Grenadier Armee der Dritten Koalition Staff (part) & escort Regiments, Isajew Cossaque, St. Petersberg Dragoner and Tsar Alexander the light batteries are not present Generalmajor Winzingerode Generalmajor Dolgorski 12.7 Victory Garde Cossaque Coalition Place Soult’s corps on Level Two. (2 battalions from The Tsar must remain within 3 hexes of this position. If the Tsar Decisive 3e/IV are routed). moves, all Russian units subtract three from any morale foe the entire Coalition Prevent the French Tactical scenario. If the Tsar leaves the scenario, all Russian Morale subtracts Tactical six from the roll for the entire scenario. Coalition Prevent the French Marginal Marginal Blasowitz French Hold all the hexes of Pratze and of Stare Vinohrady, Detached from Life Guard Infantry Marginal at the end of the scenario Life-Garde Egerskii battalion French Hold all the hexes of Pratze, Blaskowitz and all hexes 12.5 Boundary Tactical of Stare Vinohrady at the scenario French Kill or Capture the Tsar Use the two Centre Maps – see set-ups Decisive 12.6 Reinforcements 09:00 French Légère Cavalerie / I Corps d’Armée see map If used here cannot be used in Scenario 5 Général de Division Francois Etienne Kellerman 2e Hussard 5e Hussard 4e Hussard 5e Chasseur à Cheval

10:20 French 2e Division / I Corps d’Armée (part) Général de Division Jean Baptiste Drouet 27e Légère Régiment (1ere, 2e & 3e btns) 94e Ligne Régiment (1ere, 2e & 3e btns) The 95e Ligne is elsewhere 2e Co/8e Artillerie a’ Pied

09:00 Roll to move each of the Coalition Regiments (see Orders Rule) Division Rottermund Generalmajor v. Rottermund 1. Dragoner

La Bataille d’Austerlitz

51e Ligne Régiment (1ere & 2e btns) 61e Ligne Régiment (1ere & 2e btns) 13.0 Scenario 5: Hollabrunn Refought 13e Légère Régiment (1ere & 2e btns) 13.1 Introduction Cavalerie Reserve Staff Maréchal d’Empire Joachim Murat This scenario is an action on a large plain between the advance guard Aide de Camp Général de Brigade Belliard of one army and the rear of another. Are you a master of defence? 2e Grosse Cavalerie Division / Cavalerie Reserve 13.2 Time Général de Division Jean d’Hauptoul 1ere Cuirassier Beginning with the 9:00am turn and ending with the 12:00noon turn. 5e Cuirassier 10e Cuirassier 13.3 Command 11ere Cuirassier French: Lannes and Murat each receive a CP every turn. Kellerman 2e Co/2e Artillerie à Cheval may roll for Light Cavalry Initiative. Légère Cavalerie Brigade Milhaud Napoleon is resting Général de Brigade Milhaud Coalition: Bagration receives a CP every turn. Wittgenstein and 16e Chasseur à Cheval Tschaplitz may roll for Light Cavalry Initiative. 22e Chasseur à Cheval 13.3.1 Russian Ergerskii (Jäger) Versteckt Counters I Corps Légère Cavalerie As he proved at Schöngraben, Prince Bagration was very skilful at If used here cannot be used in Scenario 4 concealing the disposition of troops on his defensive lines. Although Général de Division Francois Etienne Kellerman these Russian Jäger were of average ability, their placement made it 2e Hussard difficult to ascertain the Ergerskii’s exact numbers and concentration 5e Hussard At the start of the scenario, the Coalition Player may deploy 10 4e Hussard Russian Versteckt Counters that serve as a source of confusion 5e Chasseur à Cheval regarding their exact deployment. They represent 5 real units and 5 At the Santon misidentified units. These counters are placed on the map and they Napoleon will be revealed upon one of three actions; If the Versteckt Counter is 1ere 3# Captured Austrian Foot Batterie fired upon by infantry or artillery and suffers a casualty, is meleed or 2e 3# Captured Austrian Foot Batterie is charged by cavalry ( at the point of contact) the counter is revealed Within one hex of Stanton (may not move unless attacked) When the counter is revealed it is either replaced with the actual combat unit it designates or it will be removed from play. Garde Versteckt counters have a movement value of 8 and a fire defence of Garde Band 11. Chasseurs a’ Cheval de la Garde During the Coalition Fire Phases all Versteckt counters which would Mamelucs normally be able to make a fire attack on an enemy formation will make a 1 to 1 attack and the result will be applied to the French Coalition formation. This includes the loss of increments, leader causalities and Rechts morale checks Generalmajor Prince Peter I. Bagration Generalmajor Wittgentein 13.4 Starting Positions Avant Garde Division Empire of the French Generalmajor Dolgoruki V Corps d’Armée Staff Generalmajor Count Nikolai Mikailovich Kamensky II Maréchal d’Empire Jean Lannes Generalmajor Anton Jevstafieovich Engelhardt Aide de Camp Général de Brigade Compans Generalmajor Voropaitzky 5th Egerskii Regt (1st, 2nd & 3rd btns) Légère Cavalerie V Corps d’Armée 6th Egerskii Regt (1st & 2nd btns) Général de Brigade Anne Trelliard st nd rd e Archangel Musketeer Regt (1 , 2 & 3 btns) 9 Hussard st nd rd e Pskov Musketeer Regt (1 , 2 & 3 btns) 10 Hussard st nd rd e Old Ingremanland Musketeer Regt (1 , 2 & 3 btns) 13 Chasseurs à Cheval Tsarina Cuirassier 21e Chasseurs à Cheval e Tver Dragoner 3 Division / V Corps d’Armée Pavlovgrad Huszaren Général de Division Louis Gabriel Suchet Mariopol Huszaren 17e Légère Régiment (1ere & 2e btns) Horse Artillery Battery 34e Ligne Régiment (1ere, 2e & 3e btns) Foot Batteries (two) 40e Ligne Régiment (1ere & 2e btns) e ere e Cossaque Brigade 64 Ligne Régiment (1 & 2 btns) Generalmajor Czaplitz 88e Ligne Régiment (1ere & 2e btns) e e Kiselev Cossaque 15 Co/5 Artillerie à Pied Kharusmkov Cossaque 16e Co/5e Artillerie à Pied ere Malachow Cossaque 1 Division / III Corps d’Armée Uvarov Cavalry Division Général de Division Marie Francois Auguste Caffarelli du Generallieutenant Uvarov Falga Grand Duke Constantine 3. Uhlanen 17e Ligne Régiment (1ere & 2e btns) e ere e Kharkov Dragoner 30 Ligne Régiment (1 & 2 btns) Chernikov Dragoner

La Bataille d’Austerlitz 12 Elizabethgrad Huszaren Attached Coalition Cavaliere Reserve Assets 14.0 Scenario 6: “For God, Russia and The Russian Horse Battery Czar” 13.5 Boundary Use Attachment Map 14.1 Introduction With the Coalition centre captured and their Russian and Austrian 13.6 Reinforcements line troops in disorder, Grand Duke Constantine leads the Imperial 9:40 Route de Brun Lifeguard to the attack. For those who have been waiting to fight 1ere Grosse Cavalerie Division / Cavalerie Reserve Guard on Garde this is the scenario for you. Who will take the Général de Division Etienne Nansouty Mamelucs and turn the tide? ere 1 Carabinier 14.2 Time 2e Carabinier 2e Cuirassier Beginning with the 12:00pm turn and ending with the 4:00pm turn. 9e Cuirassier The Coalition moves first! Then the 12:20 turn. 3e Cuirassier 12e Cuirassier 14.3 Command French: Vandamme (Soult), Drouet (Bernadotte), Bessières and 10:00 Route de Brun Napoleon each receive a CP every turn. 2e Dragoon Division / Cavalerie Reserve Austrian: Constantine and Moritz Lichenstein (if present) each Général de Division Frederic Henri Walther receive a CP every turn. 3e Dragoon Régiment If Napoleon moves from the hilltop, all French units are plus 12 for 6e Dragoon Régiment morale. Staff Officers may leave with no penalty. 10e Dragoon Régiment 11e Dragoon Régiment 14.4 Starting Positions 13e Dragoon Régiment e Empire of the French 22 Dragoon Régiment On the high ground of Stare Vinohrady, Must be in column 9:40 Austrian 2e Division / IV Corps (part) e ere e If used in this Scenario may not be used in Scenario 6 – see entry on 4 Ligne Régiment (1 & 2 btns) e ere e Map 24 Légère Régiment (1 & 2 btns) Coalition Cavaliere Reserve La Grand Armée Staff FML Prince J. v Liechtenstein Emperor Napoleon I Hohenlohe Cavaliere Division Maréchal d’Empire Berthier Général de Brigade Guillaume Mathieu Dumas FML v. Hohenlohe Général de Brigade Bertrand 5. Kürassier Nassau Général de Division Savary 7. Kürassier Lothringer Général de Division Georges Mouton 1. Kürassier Kaiser Général de Division Songis Attached Coalition Cavaliere Reserve Assets Rapp is leading the Guard Cavalry Austrian Reitende Batterie (two) Within 1 hex of Napoleon 13.7 Victory Imperial Guard Général de Brigade Hulin Coalition Decisive Place I Corps on morale level one Grenadiers à Pied Régiment (1e & 2e btns) Coalition Tactical Hold all hexes of Holubitz, Krug or Posoritz by Chasseurs à Pied Régiment (1e & 2e btns) the end of the scenario Grenadiers à Pied of the Royal Italienne Garde Coalition Marginal Hold any hexes of Holubitz, Krug and Posoritz Chasseurs à Pied of the Royal Italienne Garde by the end of the scenario Guard Band is not present French Marginal Place Bagration on Level One at the end of the 2e Division / IV Corps (part) scenario Minus 5 increments French Tactical Hold all hexes of Holubitz, Krug and Posoritz Général de Division Dominique Joseph Rene Vandamme by the end of the scenario 57e Ligne Régiment (1ere & 2e btns) “Le Terrible“ French Decisive Place Bagration on Level Two at the end of the 46e Ligne Régiment (1ere & 2e btns) scenario 12e Co/5e Artillerie à Pied 13e Co/5e Artillerie à Pied 2e Division/ I Corps (part) Général de Division Jean Baptiste Drouet 95e Ligne Régiment (1ere, 2e & 3e btns) 27e Légère Régiment (1ere, 2e & 3e btns) 2e Co/8e Artillerie à Pied Garde Légère Cavalerie Brigade Général de Division Rapp Chasseur a Cheval de la Garde Mameluc Garde Grosse Cavalerie Brigade

La Bataille d’Austerlitz

Maréchal d’Empire Besseriers Campaign game note: If Vandamme’s Division cannot exit by 14:00 Général de Brigade Ordener it may not be used then in scenario 8. The elements of Vandamme Grenadier a Cheval de la Garde that do reach the exit by 14:00 may be used in Scenario 8. If these The artillery must be to Prazte by 15:40 or it cannot be used in units exit between 14:20 and 16:00, they would enter Scenario 8 two scenario 8 turns later 1ere Batterie de la Garde à Cheval 2e Batterie de la Garde à Cheval 14.7 Victory Batterie à Cheval of the Royal Italienne Garde Coalition Kill or capture Napoleon or Eliminate 30 Légère Cavalerie Brigade / I Corps Decisive increments of the French Guard If used here cannot be used in scenario 7 Coalition Eliminate 35 increments of the French Guard Kellerman may have sustained losses in scenario Four and Five Tactical (otherwise minus 6 increments) Coalition Eliminate 20 increments of the French Guard Général de Division Francois Etienne Kellerman Marginal 2e Hussard French Marginal Eliminate 32 increments of the Russian Guard 5e Hussard French Tactical 30 increments of Vandamme’s Division must e 4 Hussard reach Exit by 14:00pm e 5 Chasseur à Cheval French Decisive 30 increments of Vandamme’s Division must reach Exit by 13:00pm Coalition Life Guard Cavalry / V Kolonne Generalmajor Kologrivov Garde Huszaren Garde Cossaque Russian Chevalier Garde Garde du Corps Attached from V Kolonne Assets Garde Horse Artillery batterie

At Blaskowitz Garde Jäger V Kolonne (part) Grand Duke Konstantine Pavlovich Generalmajor Depreradovich Semenovsky Garde Regt (1st & 2nd btns) Prebragensky Garde Regt (1st & 2nd btns) Ismailovsky Garde Regt (2nd btn only) Life Guard Artillery Battery 1st Life Guard Light Artillery Battery 2nd Life Guard Light Artillery Battery Division Jursbek On Morale One, Check Morale for each before moving the first time. If they pass they can move each turn Generalmajor Franz von Jursbek 3/38. Infantry Regt Wurttemberg 3/58. Infantry Regt Beaulieu (less 2 increments) 6/49. Infantry Regt Kerpen (less 2 increments) 4/29. Infantry Regt Lindenau (less 2 increments) Austrian Battalion Artillery (two) 14.5 Boundary Use Two Centre Maps – see set-up with boundary near Pratze 14.6 Reinforcements 13:20 Austrian Coalition Cavaliere Reserve If used in this Scenario may not be used in Scenario 5 FML Prince J. v Liechtenstein Hohenloe Cavaliere Division FML v. Hohenlohe 5. Kürassier Nassau 7. Kürassier Lothringer 1. Kürassier Kaiser Austrian Reitende Batterien (two)

La Bataille d’Austerlitz 14 3e Dragoon Régiment 6e Dragoon Régiment 15.0 Scenario 7: Bagration Escapes 10e Dragoon Régiment 11e Dragoon Régiment 15.1 Introduction 13e Dragoon Régiment The French need to be aggressive there are only 7 turns! 22e Dragoon Régiment Légère Cavalerie Brigade / I Corps 15.2 Time if used here cannot be used in scenario 6 Beginning with the 14:00pm turn and ending with the 16:00pm turn. Général de Division Kellerman 2e Hussard 15.3 Command 5e Hussard French: Lannes and Murat each receive a CP every turn. 4e Hussard Russians: Bagration receives a CP every turn. 5e Chasseur à Cheval 15.4 Starting Positions Coalition Empire of the French Avant Garde of the Coalition Armee V Corps d’Armée Staff Generalmajor Prince Peter I. Bagration Maréchal d’Empire Jean Lannes Generalmajor Wittgentein Aide de Camp Général de Brigade Compans Avant Garde Division Légère Cavalerie / V Corps d’Armée (minus 10 increments) Generalmajor Dolgoruki less 3 increments Generalmajor Count Nikolai Mikailovich Kamensky II Général de Brigade Anne Trelliard Generalmajor Anton Jevstafieovich Engelhardt e 9 Hussard Generalmajor Voropaitzky e 10 Hussard 5th Egerskii Regt (1st, 2nd & 3rd Btns) e 13 Chasseurs à Cheval 6th Egerskii Regt (1st & 2nd Btns) e 21 Chasseurs à Cheval Archangel Musketeer Regt (1st, 2nd & 3rd Btns) e 3 Division / V Corps d’Armée Pskov Musketeer Regt (1st, 2nd & 3rd Btns) less 5 increments & 3 bataillions routed Old Ingremanland Musketeer Regt (1st, 2nd & 3rd Btns) Général de Division Louis Gabriel Suchet Tsarina Cuirassier 17e Légère Régiment (1ere & 2e btns) Tver Dragoner 34e Ligne Régiment (1ere, 2e & 3e btns) Pavlovgrad Huszaren 40e Ligne Régiment (1ere & 2e btns) Mariopol Huszaren 64e Ligne Régiment (1ere & 2e btns) Horse Artillery Battery 88e Ligne Régiment (1ere & 2e btns) Russian Light Batteries (two) 15e Co/5e Artillerie à Pied Cossaque Brigade 16e Co/5e Artillerie à Pied minus 2 increments 1ere Division, III Corps d’Armée Generalmajor Czaplitz (less 8 increments & 3 bataillions routed) Kiselev Cossaque Général de Division Marie Francois Auguste Caffarelli du Kharusmkov Cossaque Falga Malachow Cossaque 17e Ligne Régiment (1ere & 2e btns) Russian Cavalry Reserve 30e Ligne Régiment (1ere & 2e btns) minus 10 increments 51e Ligne Régiment (1ere & 2e btns) Generallieutenant Uvarov 61e Ligne Régiment (1ere & 2e btns) Grand Duke Constantine 3. Uhlanen 13e Légère Régiment (1ere & 2e btns) Elizabethgrad Huszaren Cavalerie Reserve Staff Russian Horse Battery Maréchal d’Empire Joachim Murat Note: Nansouty and the rest of Uvarov’s Cavalry are facing across a Aide de Camp Général de Brigade Belliard bridge (off map) e 2 Grosse Cavalerie Division / Cavalerie Reserve 15.5 Boundary (less 4 increments) Same Two Maps as Scenario Five – see set-up Général de Division Jean d’Hauptoul 1ere Cuirassier 15.6 Reinforcements 5e Cuirassier 10e Cuirassier None ere 11 Cuirassier 15.7 Victory 2e Co/2e Artillerie à Cheval Légère Cavalerie Brigade Milhaud Coalition Exit 20 increments of the map at the Route d’ Olmutz (less 5 increments) Tactical on the last turn of the scenario Coalition Prevent a French Marginal Victory Général de Brigade Milhaud Marginal 16e Chasseur à Cheval French Hold the exit road hexes for the Route d’ Olmutz and 22e Chasseur à Cheval e Marginal the Route d’ Austerlitz 2 Dragoon Division French Exit 25 cavalry increments off the map at the Route d’ Général de Division Frederic Henri Walther Tactical Olmutz and 25 infantry increments off the map at the

La Bataille d’Austerlitz

Route d’ Austerlitz French Place Bagration on Morale Level Three Decisive 16.0 Scenario 8: Soult’s Encirclement 16.1 Introduction The only decisive battles; are battles of total destruction. As Soult you must trap and capture the complete left wing of the Coalition. Don’t get too bold of too timid. If you are playing through the scenarios, Some of Soult’s troops might not arrive on time 16.2 Time Beginning with the 12:00pm turn and ending with the 16:00pm turn. 16.3 Command French: Soult and Davout have CPs at all times. Coalition: the Czar (offmap) and Buxhowden give CPs at all times. 16.4 Starting Positions The Coalition Sets-up first, then the French Empire of the French 2e Division / III Corps d’Armée (minus 14 increments) Général de Division Louis Friant 15e Légère Régiment (1ere & 2e btns) 33e Ligne Régiment (1ere & 2e btns) 48e Ligne Régiment (1ere & 2e btns) 108e Ligne Régiment (1ere & 2e btns) 111e Ligne Régiment (1ere & 2e btns) 2e Co/7e Artillerie à Pied 4e Dragoon Division (minus six increments) Général de Division Francois Antoine Louis Bourcier 1ere Dragoon Régiment is with the III Corps 15e Dragoon Régiment 17e Dragoon Régiment 25e Dragoon Régiment 27e Dragoon Régiment IV Corps Légère Cavalerie Général de Brigade Pierre Margaron 8e Hussard 11e Chasseurs à Cheval 26e Chasseurs à Cheval 3e Division / IV Corps d’Armée (part) (minus 5 increments) at Kobelnitz Général de Division Claude Juste Alexandre Legrand 18e Ligne Régiment (1ere & 2e btns) 75e Ligne Régiment (1ere & 2e btns) 12e Co/5e Artillery a Pied 3e Division / IV Corps d’Armée (part) (minus 6 increments) West of the Goldbach 26e Légère Régiment (1ere & 2e btns) 3e Ligne Régiment (1ere, 2e & 3e btns) 13e Co/5e Artillery a Pied 3e Division / IV Corps d’Armée (part) Tirailleurs Corse (minus 3 increments) at Kobelnitz Tirailleurs du Po (minus 4 increments) Pheasantry 2e Division / III Corps d’Armée (part) Surrounded in Sokolniz - minus 4 increments 48e Ligne Régiment (1ere & 2e btns) Coalition Links Staff

La Bataille d’Austerlitz 16 with any unit except Langeron 1e Division / IV Corps d’Armée General of Infantry Buxhowden (minus 8 increments) MG v. Chilebowski Général de Division Louis Vincent Le Blond de St. Hilaire 43e Ligne Régiment (1ere & 2e btns) I. Kolonne 55e Ligne Régiment (1ere & 2e btns) within two hexes of Telnitz Morale Level One (minus 9 1e Division / IV Corps d’Armée increments) (minus 6 increments) Generalmajor Dmitri Doktorov 10e Légère Régiment (1ere & 2e btns) 7th Egerskii Regt (1st btn only) 14e Ligne Régiment (1ere & 2e btns) New Ingremanland Musketeer Regt (1st, 2nd & 3rd btns) 36e Ligne Régiment (1ere & 2e btns) Yaroslav Musketeer Regt (1st & 2nd btns) Vladimir Musketeer Regt (1st, 2nd & 3rd btns) 13:00 French Bryansk Musketeer Regt (1st, 2nd & 3rd btns) 3e Dragoon Division / Cavalerie Reserve st nd rd Vyatka Musketeer Regt (1 , 2 & 3 btns) Général de Brigade Boye st nd rd Moscow Musketeer Regt (1 , 2 & 3 btns) 5e Dragoon Régiment st nd rd Kiev Grenadier Regt (1 , 2 & 3 btns) 8e Dragoon Régiment Denisov Cossaque 12e Dragoon Régiment Russian Light Batteries (three) 9e Dragoon Régiment Russian Position Batteries (two) 16e Dragoon Régiment Avant-garde 21e Dragoon Régiment in the forest West of Telnitz (minus 10 increments) FML Michael Kienmayer von Odenburg 13:00 French 7. Grenz Broder Regt (1. Btn only) 2e Division / IV Corps d’Armée (part) 14. Grenz Szekler Regt (1. & 2. Btns) Général de Division Dominique Joseph Rene Vandamme 15. Grenz Szekler Regt (1. & 2. Btns) 28e Ligne Régiment (1e btn only) 3. Chevaux-leger O’Reilly 14e Co/5e Artillerie à Pied Austrian Reitende Batterien (two) Generalmajor Graf v. Nostiz 14:00 French or whenever they arrive from scenario 6 2. Uhlanen Schwarzenberg 2e Division / IV Corps d’Armée (part) 4. Huszaren Hesse -Homburg (minus 9 increments) 11. Huszaren Szekler 46e Ligne Régiment (1ere & 2e btns) Sesajew Cossaque 57e Ligne Régiment (1ere & 2e btns) “Le Terrible“ Medentiew Cossaque 4e Ligne Régiment (1ere & 2e btns) II. Kolonne 24e Légère Régiment (1ere & 2e btns) within one hex or in Sokolnitz Morale Level One (minus 12 increments) 14:20 French (vandamme entry) Generalmajor A. Langeron 1ere Batterie de la Garde à Cheval 8th Egerskii Regt (2nd & 3rd btns only) Vyborg Musketeer Regt (1st, 2nd & 3rd btns) 16.7 Victory Kursk Musketeer Regt (1st, 2nd & 3rd btns) Coalition The Russian and Austrians must exit 75 increments Perm Musketeer Regt (1st, 2nd & 3rd btns) Decisive off the Eastern Map Ryazan Musketeer Regt (1st, 2nd & 3rd btns) Coalition The Russian and Austrians must exit 75 increments Fangoria Grenadier Regt (1st, 2nd & 3rd btns) Tactical off the Southern Map Edge St Petersberg Dragoner Coalition The Russian and Austrians must exit 60 increments Isajew Cossaque Marginal off the Southern Map Edge or hold Augezd Russian Light Batteries (three) French Capture all hexes of Telnitz, Sokolnitz, Schloss and III. Kolonne Marginal Pheasantry at the end of the scenario within one hex or in the Pheasantry. Any two batallions in the French Place II and III Kolonne on Morale Level Three at the Pheasantry. Tactical end of the scenario Generalmajor I. Przybyczewsky French Prevent any of the Russian Victory Conditions 7th Egerskii Regt (2nd & 3rd btns only) Decisive th st 8 Egerskii Regt (1 btns only) The Coalition must exit beyond the red dotted lines to the South or to st nd rd Galitz Musketeer Regt (1 , 2 & 3 btns) the East st nd rd Butrsk Musketeer Regt (1 , 2 & 3 btns) Narva Musketeer Regt (1st, 2nd & 3rd btns) Azov Musketeer Regt (1st & 2nd btns) Podolsk Musketeer Regt (1st, 2nd & 3rd btns) Gardjew Cossaque Russian Light Batteries (two) 16.5 Boundary South Maps 16.6 Reinforcements 12:20 French

La Bataille d’Austerlitz

17.0 Scenario 9: Battle by Scenarios 18.0 Scenario 10: Historical Battle 17.1 Introduction (Largely Historical) This allows the players to complete the Battle of Austerlitz by playing manageable scenarios. Use this table to identify the points for 18.1 Introduction each scenario. The French victors are positive points and then This represents the historical battle with all the various troops in their subtract the Coalition Points. It is possible for the players to have actual starting positions. lesser or greater victories within a scenario. At the conclusion all up all of the points and determine the overall winner. 18.2 Time Coalition Beginning with the 8:00am turn and ending with the 16:00pm turn. (plus) (minus) Due to the fog of the early morning (starting with 08:00 and ending with 09:40 turn) artillery line of sight is only out to five hexes from the battery and there is no two hex range for skirmishers. 18.3 Command Tactical Tactical Tactical Decisive Decisive Marginal Marginal Marginal 18.3.1 French: See rule E6.3 Scenario One – 4 3 1 4 3 1 18.3.2 Coalition: See rule E6.4. Kienmayer’s Dawn Attack Tsar Rule (Optional): The Tsar’s influence and the complications of Scenario Two – Friant’s 4 3 1 4 3 1 the command structure were responsible for some formations Stand on the Goldbach inability to move decisively in the initial hours of the battle. Scenario Three – 3 1 3 1 Therefore beginning with 08:00 turn and ending with the 09:40 turn Doktorov’s Second Bid roll for each Kolonne. A roll of 1 or 2 and every combat unit and Scenario Four – Scare` Nom 6 4 2 6 4 2 leader in that column subtracts three from their movement. De Dieu, Forward! Scenario Five – Hollabrunn 4 3 1 5 3 2 18.4 Starting Positions Refought  All associated artillery, aides and leaders begin the game with Scenario Six – “For God, 6 4 2 6 4 2 the formation to which they are named in the order of battle. Russia and the Tsar”  The Coalition Sets-up first, then the French Scenario Seven – Bagration 3 1 3 1  See leader names or Kolonne numbers for start location or entry Escapes on set-up maps. Scenario Eight – Soult’s 5 3 2 4 3 1 Encirclement At Zenter Austerlitz Results 20 15 6 -14 -10 -4 Coalition Staff 6 to -4 is a draw Alexander I, Tsar of all the Russias Generalmajor Dolgorski Generalmajor Winzingerode Generallieutenant Muller-Zakomelski Franz I Kaiser von Österreich, Franz II Erwählter Römischer Kaiser Generallieutenant Prinz v. Schwarzenberg

Links Staff with either Kolonne I, II or III Links Staff General of Infantry Buxhowden MG v. Chilebowski Advant Garde FML Michael Kienmayer von Odenburg Generalmajor Karl Folliot de Carneville Generalmajor Baron Karl Stutterheim 7. Grenz Broder Regt (1. Btn only) 14. Grenz Szekler Regt (1. & 2. Btns) 15. Grenz Szekler Regt (1. & 2. Btns) 3. Chevaux-leger O’Reilly Austrian Reitende Batterien (two) Generalmajor Graf v. Nostiz 2. Uhlanen Schwarzenberg 4. Huszaren Hesse -Homburg 11. Huszaren Szekler Sesajew Cossaque Medentiew Cossaque I Kolonne

La Bataille d’Austerlitz 18 Generalmajor Dmitri Doktorov Austrian Battalion Artillery (two) 7th Egerskii Regt (1st btn only) Avant Garde of the Coalition Armee New Ingremanland Musketeer Regt (1st, 2nd & 3rd btns) Generalmajor Prince Peter I. Bagration Yaroslav Musketeer Regt (1st & 2nd btns) Generalmajor Wittgenstein st nd rd Vladimir Musketeer Regt (1 , 2 & 3 btns) Horse Artillery Batteries Bryansk Musketeer Regt (1st, 2nd & 3rd btns) Russian Light Batteries (two) st nd rd Vyatka Musketeer Regt (1 , 2 & 3 btns) Avant Garde Division Moscow Musketeer Regt (1st, 2nd & 3rd btns) Generalmajor Dolgoruki Kiev Grenadier Regt (1st, 2nd & 3rd btns) Generalmajor Count Nikolai Mikailovich Kamensky II Denisov Cossaque Generalmajor Anton Jevstafieovich Engelhardt Russian Light Batteries (three) Generalmajor Voropaitzky Russian Position Batteries (two) 5th Egerskii Regt (1st, 2nd & 3rd btns) II Kolonne 6th Egerskii Regt (1st & 2nd btns) Generalmajor A. Langeron Archangel Musketeer Regt (1st, 2nd & 3rd btns) 8th Egerskii Regt (2nd & 3rd btns only) Pskov Musketeer Regt (1st, 2nd & 3rd btns) Vyborg Musketeer Regt (1st, 2nd & 3rd btns) Old Ingremanland Musketeer Regt (1st, 2nd & 3rd btns) st nd rd Kursk Musketeer Regt (1 , 2 & 3 btns) Tsarina Cuirassier Perm Musketeer Regt (1st, 2nd & 3rd btns) Tver Dragoner Ryazan Musketeer Regt (1st, 2nd & 3rd btns) Pavlovgrad Huszaren Fangoria Grenadier Regt (1st, 2nd & 3rd btns) Mariopol Huszaren St Petersberg Dragoner Up to 10 Verstekt counters – see scenario #5 Isajew Cossaque Cossaque Brigade Russian Light Batteries (three) Generalmajor Czaplitz III Kolonne Kiselev Cossaque Generalmajor I. Przybyczewsky Kharusmkov Cossaque 7th Egerskii Regt (2nd & 3rd btns only) Malachow Cossaque 8th Egerskii Regt (1st btns only) Galitz Musketeer Regt (1st, 2nd & 3rd btns) Within 10 hexes of the Santon Butrsk Musketeer Regt (1st, 2nd & 3rd btns) La Grande Armée Staff st nd rd Narva Musketeer Regt (1 , 2 & 3 btns) Emperor Napoleon I st nd Azov Musketeer Regt (1 & 2 btns) Maréchal d’Empire Berthier st nd rd Podolsk Musketeer Regt (1 , 2 & 3 btns) Général de Brigade Guillaume Mathieu Dumas Gardjew Cossaque Général de Brigade Bertrand Russian Light Batteries (two) Général de Division Savary Zenter Général de Division Georges Mouton FM Count Mikhail Hilarionovich Golenischev-Kutusov Général de Division Songis Generalmajor v. Weyrother Général de Division Jean Rapp IV Kolonne Légère Cavalerie / I Corps d’Armée Field Marshal Graf v. Kollowrath Général de Division Francois Etienne Kellerman Generalmajor Count M.A. Miloradovich 2e Hussard Little Russia Grenadiers Regt (1st, 2nd and 3rd btns) 5e Hussard Smolensk Musketeer Regt (1st, 2nd and 3rd btns) 4e Hussard Novgorod Musketeer Regt (1st, 2nd and 3rd btns) 5e Chasseur à Cheval Apsheron Musketeer Regt (1st, 2nd and 3rd btns) Russian Light Batteries (two) With Napoleon Russian Position Battery IV Corps d’Armée Staff Division Rottermund Maréchal d’Empire Jean de Dieu Soult Generalmajor v. Rottermund Aide de Camp Général de Brigade Salligny 1. Dragoner Wien Jägers 1ere Division / IV Corps d’Armée 23. Infantry Regt Salzburg (1., 2., 3., 4., 5. & 6. Btns) Général de Division Louis Vincent Le Blond de St. Hilaire 6/20. Infantry Regt Kaunitz 10e Légère Régiment (1ere & 2e btns) 6/24. Infantry Regt Auesberg 14e Ligne Régiment (1ere & 2e btns) Austrian Battalion Batteries (two) 36e Ligne Régiment (1ere & 2e btns) Austrian Position Battery 43e Ligne Régiment (1ere & 2e btns) Division Jursbek 55e Ligne Régiment (1ere & 2e btns) Generalmajor Franz von Jursbek 12e Co/5e Artillerie à Pied 6/1. Infantry Regt Kaiser 13e Co/5e Artillerie à Pied 2/9. Infantry Regt Czartoyski 2e Division / IV Corps d’Armée 6/55. Infantry Regt Reuess-Greitz Général de Division Dominique Joseph Rene Vandamme 3/38. Infantry Regt Wurttemberg 24e Légère Régiment (1ere & 2e btns) 3/58. Infantry Regt Beaulieu 46e Ligne Régiment (1ere & 2e btns) 6/49. Infantry Regt Kerpen 57e Ligne Régiment (1ere & 2e btns) “Le Terrible“ 4/29. Infantry Regt Lindenau 4e Ligne Régiment (1ere & 2e btns) 6/40. Infantry Regt 28e Ligne Régiment (1ere & 2e btns)

La Bataille d’Austerlitz

14e Co/5e Artillerie à Pied Garde Horse Artillery battery Life Garde Infantry within 6 hexes of Koblenitz Generallieutenant Maliutin e 3 Division / IV Corps d’Armée (part) Life-Garde Egerskii battalion Général de Division Claude Juste Alexandre Legrand Semenovsky Garde Regt (1st & 2nd btns) 18e Ligne Régiment (1ere & 2e btns) Prebragensky Garde Regt (1st & 2nd btns) 75e Ligne Régiment (1ere & 2e btns) Ismailovsky Garde Regt (1st & 2nd btns) 26e Légère Régiment (1ree & 2e btns) Life-Garde Grenadiers Regt (1st, 2nd & 3rd btns) 17e Co/5e Artillerie à Pied Life Garde Cavalry e Generalmajor Kologrivov 3 Division / IV Corps d’Armée (part) Garde Huszaren e ere e e 3 Ligne Régiment (1 , 2 & 3 btns) in Telnitz Garde Cossaque Corse Bataillon in the Pheasantry Russian Chevalier Garde Po Bataillon in Sokolnitz Schloss Garde du Corps IV Corps Légère Cavalerie Coalition Cavaliere Reserve FML Prince J. v Liechtenstein Général de Brigade Pierre Margaron Austrian Reitende Batterien 8e Hussard Austrian Reitende Batterien 11e Chasseurs à Cheval Russian Horse Battery 26e Chasseurs à Cheval 4e Co/5e Artillerie à Cheval Hohenlohe Cavaliere Division V Corps d’Armée Staff FML v. Hohenlohe (with v. Liechtenstein) 5. Kürassier Nassau Maréchal d’Empire Jean Lannes 7. Kürassier Lothringer Aide de Camp Général de Brigade Compans 1. Kürassier Kaiser Légère Cavalerie / V Corps d’Armée Uvarov Cavalry Division Général de Brigade Anne Trelliard Generallieutenant Uvarov 9e Hussard Grand Duke Constantine 3. Uhlanen 10e Hussard Kharkov Dragoner 13e Chasseurs à Cheval Chernikov Dragoner 21e Chasseurs à Cheval Elizabethgrad Huszaren Cavalerie Reserve Staff Maréchal d’Empire Joachim Murat 08:00 French enters the map at 9:00am at Davout Aide de Camp Général de Brigade Belliard Starting with the 09:00 turn, a die is rolled for each regiment. A roll 2e Grosse Cavalerie Division / Cavalerie Reserve of 4-6 and the regiment enters. With each subsequent turn a plus one Général de Division Jean d’Hauptoul is added to the die-roll. This process continues until all regiments 1ere Cuirassier have entered. Général de Division Bourcier enters with the first 5e Cuirassier regiment. All regiments that enter are considered tired. 10e Cuirassier 4e Dragoon Division 11ere Cuirassier Général de Division Francois Antoine Louis Bourcier Légère Cavalerie Brigade Milhaud / Cavalerie 1ere Dragoon Régiment is with the III Corps Reserve 15e Dragoon Régiment e Général de Brigade Milhaud 17 Dragoon Régiment e 16e Chasseur à Cheval 25 Dragoon Régiment e 22e Chasseur à Cheval 27 Dragoon Régiment

On the Santon 08:00 enters the map at Davout Grand Parc d’Artillerie du Santon Starting with the 08:40 turn, a die is rolled for each regiment. A roll of 4-6 and the regiment enters. With each subsequent turn a plus one 1ere 3# Captured Austrian Foot Batterie is added to the die-roll. This process continues until all regiments 2e 3# Captured Austrian Foot Batterie have entered. Général de Division Friant enters with the first Reinforcements regiment, Maréchal d’Empire Davout, Aide and Artillerie enter with 18.5 Boundary the last. III Corps d’Armée Staff All 6 maps. Maréchal d’Empire Louis Nicolas Davout 18.6 Reinforcements Aide de Camp Général de Brigade Fournier 2e Division / III Corps d’Armée 09:00 Coalition: at Col. V Général de Division Louis Friant V Kolonne 33e Ligne Régiment (1ere & 2e btns) e ere Grand Duke Konstantine Pavlovich 48 Ligne Régiment (1 & 2e btns) e ere e Generalmajor Depreradovich 111 Ligne Régiment (1 & 2 btns) e ere e Lieb-Garde Artillery 108 Ligne Régiment (1 & 2 btns) 15e Légère Régiment (1ere & 2e btns) Life Guard Artillery Battery e e st 2 Co/7 Artillerie à Pied 1 Life Guard Light Artillery Battery e 2nd Life Guard Light Artillery Battery Attached from the 4 Dragoon Division

La Bataille d’Austerlitz 20 1ere Dragoon Régiment Aide de Camp Général de Brigade Roussel 1ere Batterie de la Garde à Cheval 8:20 French: Route de Brun 2e Batterie de la Garde à Cheval 3e Division / V Corps d’Armée Batterie à Cheval of the Royal Italienne Garde Général de Division Louis Gabriel Suchet Marching Band ♪ 17e Légère Régiment (1ere & 2e btns) 34e Ligne Régiment (1ere, 2e & 3e btns) 10:00 French at Rivau 40e Ligne Régiment (1ere & 2e btns) I Corps d’Armée Staff 64e Ligne Régiment (1ere & 2e btns) Maréchal d’Empire Jean Baptiste Bernadotte 88e Ligne Régiment (1ere & 2e btns) Aide de Camp Général de Brigade Berthier 15e Co/5e Artillerie à Pied 16e Co/5e Artillerie à Pied 10:00 French Route de Brun 2e Dragoon Division / Cavalerie Reserve 8:40 French: Route de Brun Général de Division Frederic Henri Walther 1ere Division/ III Corps d’Armée 3e Dragoon Régiment Général de Division Marie Francois Auguste Caffarelli du 6e Dragoon Régiment Falga 10e Dragoon Régiment 17e Ligne Régiment (1ere & 2e btns) 11e Dragoon Régiment 30e Ligne Régiment (1ere & 2e btns) 13e Dragoon Régiment 51e Ligne Régiment (1ere & 2e btns) 22e Dragoon Régiment 61e Ligne Régiment (1ere & 2e btns) Attached from Cavalerie Reserve e ere e 13 Légère Régiment (1 & 2 btns) 2e Co/2e Artillerie à Cheval 1ere Co/7e Artillerie à Pied 10:00 French at Rivau 9:00 French: at Rivau ere Garde impériale Infanterie 1 Division / I Corps d’Armée Général de Brigade Hulin Général de Division Oliver Rivaud de la Raffiniere Grenadiers à Pied Régiment (1e & 2e btns) 8e Ligne Régiment (1ere, 2e & 3e btns) Chasseurs à Pied Régiment (1e & 2e btns) 45e Ligne Régiment (1ere, 2e & 3e btns) Grenadiers à Pied of the Royal Italienne Garde 54e Ligne Régiment (1ere, 2e & 3e btns) Chasseurs à Pied of the Royal Italienne Garde 1ere Co/8e Artillerie à Pied 2e Co/3e Artillerie à Cheval 10:20 French Route de Brun 2e Division, V Corps d’Armée (séparer) 9:00 French: at Boye e Général de Division Nicolas Charles Oudinot 3 Dragoon Division / Cavalerie Reserve Général de Division Géraud Christophe Michel Duroc Général de Brigade Boye 1ere Grenadier Régiment (13e & 58e btns) 5e Dragoon Régiment 2e Grenadier Régiment (9e & 81e btns) 8e Dragoon Régiment 3e Grenadier Régiment (2e & 3e btns) 12e Dragoon Régiment 4e Grenadier Régiment (28e & 31e btns) 9e Dragoon Régiment 5e Grenadier Régiment (12e & 15e btns) 16e Dragoon Régiment 1ere Co/1ere Artillerie à Pied 21e Dragoon Régiment 10:20 French at Rivau 9:40 French: Route de Brun ere Garde impériale Cavalaire 1 Grosse Cavalerie Division / Cavalerie Reserve Général de Brigade Ordener Général de division Etienne Nansouty Chasseur a Cheval de la Garde 1ere Carabinier Mameluc e 2 Carabinier Grenadier a Cheval de la Garde 2e Cuirassier 9e Cuirassier 18.7 Victory 3e Cuirassier e This scenario has a matrix of conditions to determine the overall 12 Cuirassier victory conditions Attached from Cavalerie Reserve The Coalition must capture objectives end of the 11:00 turn. Should e e 4 Co/2 Artillerie à Cheval the coalition occupy any of these objectives by the end of the 11:00 turn, they are awarded the points. The Coalition need not hold the 9:40 French at Rivau objective through the 11:00am turn just occupy it once. e 2 Division / I Corps d’Armée Objective Value Objective Value Général de Division Jean Baptiste Drouet Telnitz 3 Puntowitz 2 e ere e e 27 Légère Régiment (1 , 2 & 3 btns) Sokolnitz 3 Santon 3 e ere e e 94 Ligne Régiment (1 , 2 & 3 btns) Schloss 2 Bosenitz 2 e ere e e 95 Ligne Régiment (1 , 2 & 3 btns) Pheasantry 2 Siwitz 2 2e Co/8e Artillerie a’ Pied Kobelnitz 2 Jirzikowitz 2 09:40 French Route de Brun Exit 15 increments off the map on the Route de Brunn hex 5 Garde Impériale The Coalition is awarded 2 points for each Morale level reached by a Maréchal d’Empire Jean Baptiste Bessières

La Bataille d’Austerlitz

French Corps / Divisions at any time in the game. Points are only awarded once per level. Guard Division V Corps Lannes 19.0 Scenario 11: Optional Deployment - Oudinot Division 2e Division, III Corps Friant La Bataille d’Austerlitz I Corps Bernadotte Garde Band IV Corps Soult 19.1 Introduction Due to the early morning fog, this deployment is done at the same The French receive points for placing the Coalition columns on a time and secretly. After the historic deployments: morale level. At the conclusion of the battle, for each column that reaches a Morale Level the French will be awarded: 1 point for Level 19.2 Starting Positions 1, 2 points for Level 2 and 4 points for Level 3. The Coalition The French may redeploy up to eight divisions which begin on the columns are:- map. (Use the division leader counter with a blank on top) I Doktorov IV Kollowrath/ Miloradovich The Coalition may redeploy up to four columns. (Use a Kolonne II Langeron V Life Guard leader counter with a blank on top) III Pryzbyczewsky AG Bagration Then each side reveals. None of the redeployed may be any closer to the enemy that their The French receive points if they hold any of the following towns / historic start location. villages at the games conclusion. Occupy / Hold means hold all of the There is no change to the time and locations troops enter the map. hexes of the position or place. The start and completion time remain the same. The victory Objective Value Objective Value conditions Pratze 3 Augezd 2 This set-up variation will ensure each game is a fresh and unique Posoritz 2 Blasowitz 2 challenge each time it is played. Exit 15 increments of the map on the Route d’ Austerlitz 3

Leader Losses If the Tsar is killed or The French receive an additional 5 captured points If Kaiser Franz is killed or The French receive 3 additional captured points If Napoleon is killed or The Coalition wins decisively captured

At the conclusion of the game all the French points are tallied and the Coalition points are subtracted from that total. Victory is determined as Point Totals French Decisive 17 or above French Substantial 14 to 16 French Marginal 11 to 13 Draw 9 or 10 Coalition Marginal 7 or 8 Coalition Substantial 5 or 6 Coalition Decisive 4 or below