Deadly Alliance Krypt Guide Versoion 1.1, Released 11.15.2007
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Complete Arcade Combo Guide Revision 1.2 October 11, 2009 ______
Complete Arcade Combo Guide Revision 1.2 October 11, 2009 _____________________________________________________________________ Author: ded Best viewed at 1280x1024 Everything works in 1.0 and 1.1 Revisions of UMK3 too, but for sure some stuff don't work on Wavenet version. It was released in Chicago area, and used T1 LAN connection for multi player game. One outlet that stocked it still has the T1 line used for it installed. This version included extras that were available even in local play. One of the reasons this version wasn't widely adopted was the rarity and cost of T1 lines at the time. The game was released before alternative broadband access was available. At the time, a T1 was the only guaranteed way to get broadband into an arcade, but the game didn't utilize the full bandwidth of the T1. Midway subsidized the cost of the line during the tests to make it more attractive to the arcade owners. Some gameplay changes were made too. The most famous stuff was that you could play as Noob Saibot using Human Smoke code by picking Kano. He had his MK Trilogy Teleport move and Human Smoke's combos. Kabal had a pause put in for his spin and a flash, Ermac's TKS move had larger range, Lao's Spin was disabled after 3 hits, and Stryker's Gun was disabled after 5 hits. ________________________________________01________________________________________ I. Legend F...................Forward B...................Back D...................Down U...................Up HP..................High Punch HK..................High Kick LP..................Low -
11. Uma Análise Da Indumentária Em Mortal Kombat: Histórico E Evolução
DOI: 10.5007/1807 -9288.2012v8n2p196 UMA ANÁLISE DA INDUMENTÁRIA EM MORTAL KOMBAT : HISTÓRICO E EVOLUÇÃO Régis Puppim * RESUMO : O presente artigo procura analisar a evolução das imagens dos personagens de jogos eletrônicos, sobretudo em suas indumentárias, com estudo de caso em Mortal Kombat , nas suas versões 1, 2, 3, 4 e Armageddon , respectivamente lançadas em 1992, 1993, 1995, 1997 e 2006. Nesta iniciativa, tivemos a oportunidade de registrar a importância recreativa e cultural que os games exercem sobre na sociedade contemporaneamente. Alé m disso, demonstramos que as novas tecnologias e ferramentas desenvolvidas nos referidos jogos incorporam recentemente, com muita propriedade, alguns aspectos do comportame nto humano referente ao vestir, fato que evidencia a preocupação dos criadores de jo gos em atender e superar as expectativas daqueles que jogam, em relação às roupas que os personagens vestem. Ao longo do recorte temporal estudado, notamos que foram agregadas características de interatividade, melhorias de desenvoltura ao longo do jogo e de representação gráfica, princípios de design e maior funcionalidade, tornando o jogo cada vez mais sofisticado. PALAVRAS-CHAVE : Mortal Kombat. Game design. Figurino. Design de a parência. Enquanto para o teatro existem noções de criação de figurino desde a Grécia Antiga, nos teatros de arena, segundo MENDONÇA (2006), enquanto que para o videogame , os game designers vieram a preocupar-se apenas quando a tecnologia, que revoluciona cada vez mais os jogos, permitiu a utilização de recursos gráficos mais sofisticados. Ao estudarmos a história do videogame , notamos que o pioneiro Ralph Bear criou, em 1951, a primeira “máq uina de jogos” considerada um videogame , segundo WINTER 1. -
Mortal Kombat: Kitana, Slave Princess Part I: Bargain Kitana Had Sold
Mortal Kombat: Kitana, Slave Princess Part I: Bargain Kitana had sold herself to save her people. Her people, her kingdom, her realm, all of it. safe, forever, from the influence of Shao Kahn or any other who would try to claim it for their own. And the price had been her. All of her. Mind, body, and soul. To kombat Shao Kahn's latest ploy to regain his hold on Edenia, Kitana had required what the Earthrealmers called a "ringer" in a Mortal Kombat tournament, someone who could not only defeat Shao Kahn's warriors, but who could, in doing so, guarantee the safety of Edenia. Such a warrior had been impossible to find in the Realms, so Kitana had made her bargain to have a warrior imported from elsewhere. Though there were six different realms within the universe, that universe was not the only one. There were others, parallel dimensions where things were similar yet different. The power of all the realms could allow one unlimited access to these alternate universes, where more power lay for the claiming. This was one reason Shao Kahn sought to control and merge all the realms with his own Outworld. Without this power, opening portals to these alternate universes was tricky. It had only happened once before, with the agreement of powerful beings on both sides. However, Kitana was both knowledgeable and tenacious, and had found ways to barter with stranger beings then the Elder Gods to allow her access to one such portal. Through it, she had summoned her ringer. His soul unbound by allegiance to any Realm, Erik could win the tournament not for Edenia, and not for Outworld, but for himself, and so could become an eternal champion. -
Krypt Guide 1 Mortal Kombat: Deception
Mortal Kombat: Deception Row A Koffin Requirements Reward AA 221 Sapphire koins Quan Chi’s Attack AB Krypt key Golden Desert Arena — Netherrealm E-2 AC 63 Sapphire koins 397 Gold koins AD 148 Platinum koins Edenia Realm Map AE 137 Platinum koins 371 Jade koins AF Krypt key Chou Jaio Video — Orderrealm B-6 AG 121 Ruby koins Puzzle Kombat Ladder AH 158 Ruby koins Torture Concept AI 201 Gold koins Kabal Story Board AJ 186 Sapphire koins Sindel’s Alt Bio AK 127 Sapphire koins Konquest Layout AL 223 Platinum koins Liu Kang’s Tomb Render AM Krypt key Nightwolf’s Alt Costume — Netherrealm A-4 AN 179 Sapphire koins Noob Story Board AO 612 OnyX koins Scorpion Kata Test AP 202 Platinum koins MK4 Scorpion Render AQ 352 Platinum koins Jade’s Alt Bio AR 192 Ruby koins Ermac Early Concept AS Krypt key Sub-Zero’s Alt Bio — Earthrealm C-3 AT 155 Platinum koins Sindel Story Board Krypt Guide 1 Mortal Kombat: Deception Row B Koffin Requirements Reward BA 193 Sapphire koins Kira Story Board BB 681 Platinum koins MK4 3D Test BC 108 Sapphire koins Dragon King Render BD 117 Gold koins 602 Sapphire koins BE 213 Platinum koins MK Chess Concept BF 113 OnyX koins Scorpion vs. Sub-Zero BG 352 Ruby koins 297 Sapphire koins Liu Kang’s Tomb Arena — Earthrealm H-6 BH Krypt key between 3am and 7am Liu Kang’s Bio — Earthrealm H-4 (beat BI Krypt key Konquest first) BJ 198 Gold koins Chamber Death Trap Concept BK 106 Platinum koins 4 Player Concept BL 87 Jade koins Evil Yin Yang Concept BM 97 Gold koins 659 Platinum koins BN 88 OnyX koins Nightwolf Concepts BO 269 Ruby -
Mortal Kombat X Character Guide
Mortal Kombat X Character Guide Lissom Gill sometimes rebinds any redeployments straggle authentically. Is Reagan meshed when acotyledonousAugustin redeploys and untastedbanefully? enough? Charlton never wore any placentals jams unblinkingly, is Cobby He then charges towards the opponent and proceeds to stab them through the mouth with the staff, vertically impaling them. LG models from all networks. Krypt is made up of many different types of locations that you will find chests and more within. He then plans to bring all the fighters together in one final battle, where the actions of the two brothers would end up determining their fates and prevent Armageddon. Smoke is about to be captured by a team of robotic Lin Kuei until Raiden, who has been receiving premonitions of the future, intervenes and destroys the assault team. Before you even think about commenting that I suck. Cool Dad and a Good Dad. Bojutsu Staff equipment card. Entering a string, and then depending on whether or not it hits changing the special used, confirming means that you input the special upon confirming that it hit. Boss Reptile at the end. In MKX you have to use armor, or fast moves to wake up. If you like my videos please subscribe. Mortal Kombat: Deadly Alliance begins our descent into the worse MK games of all time. Faction Wars before it was nerfed. Kabal then sinks one hooksword under their chin, which comes out of their mouth. No cheats found so far. Impaled by Spike and soul absorbed by Shang Tsung. Your other data can still be edited, but only until your first video upload. -
Mortal Kombat: Annihilation
Mortal Kombat: Annihilation A Novel by Jerome Preisler Based on a Story by Lawrence Kasanoff & Joshua Wexler & John Tobias and the screenplay by Brent V. Friedman & Bryce Zabel “Somebody’s gotta remind this windbag, cheaters never prosper,” Johnny said, stepping forward and flexing for battle. Shao Kahn, however, was one cheater who had come prepared. With a horrible ripping sound, the sky above the devastated landscape opened like a slit paper bag, the edges of the newly opened Portal actually peeling back before Johnny’s awed, disbelieving eyes. He watched in amazement as dozens of humanoid forms began to rain from the widening tear in the chrono-spacial fabric, hooded Outworld warriors armed with hand and foot spikes, hooked chains, throwing stars, nunchaku, bo staffs, and other hand-to-hand combat weapons he’d never seen before – weapons that had not been devised by any earthly intelligence. The Extermination Squad spilled from the impossible hole in the sky, landing on their feet after executing a perfectly coordinated sequence of tae-soo flips, fanning out around Rayden’s small group of champions in a half circle. Outnumbered, caught by surprise, Johnny Cage turned back to his fellows, his bravado suddenly failing. “Uh, guys,” he said, “any volunteers?” CHAPTER ONE It isn’t supposed to be like this, he thought. Cloud-shadows gathering under the sun, blotting out the daylight... Dead birds, whole flocks of them, dropping from the sky, the feathers plucked from their carcasses, swirling like confetti in some madly festive slaughter... The wind howling like ten thousand demons, sweeping across the darkened landscape in violent gusts, uprooting bushes, tearing limbs off trees, flinging the trees themselves through the air as if they were weightless splinters.. -
Mortal Kombat Trilogy - N64 Move List
MORTAL KOMBAT TRILOGY - N64 MOVE LIST U = Up/Jump B = HP = High Punch D = Down/Crouch A = LP = Low Punch F = Forward/Toward C ↑ = HK = High Kick B = Back/Away C → = LK = Low Kick C ← / R = BL = Block C ↓ / L = RN = Run Babalities & Friendships: You must not press BL in the final round. Mercy: (Hold RN), D, D, D (Release RN) Perform at the end of the third round. Animality: Must perform a (Mercy), then defeating them again in round 3. Stage Fatalities: Pit, Subway, Bell Tower, Pit 3, Scorpion's Lair, Kombat Tomb, Deadpool * = Difference between N64 and PS Versions of MKT Baraka Special Moves: Blade Spark: D, B, HP Blade Fury: B, B, B, LP Blade Swipe: (B + HP) Blade Spin: F, D, F, BL (Keep Tapping BL, Hold B or F to move) Finishers: Fatality 1 - Blade Decap: B, B, B, B, HP (*Close) Fatality 2 - Blade Impale: B, F, D, F, LP (*Close) Babality: F, F, F, HK (Anywhere) Friendship - Present: D, F, F, HK (Anywhere) Animality - Vulture: (Hold HP), F, B, D, F (*Close) Brutality: HP, HP, HP, LP, LP, BL, HK, HK, LK, LK, BL (Close) Stage: (Hold BL) LK, RN, RN, RN, RN (Close) Cyrax Special Moves: Green Net: B, B, LK Short Bomb: (Hold LK), B, B, HK Long Bomb: (Hold LK), F, F, HK Teleport: F, D, BL Air Throw: (Victim in air) D, F, BL, (Cyrax rushes in) LP (Throws) Finishers: Fatality 1 - Chopper: (Hold BL), D, D, U, D, HP (Anywhere) Fatality 2 - Self-Destruct: (Hold BL), D, D, F, U, RN (Close) Babality: F, F, B, HP (Anywhere) Friendship - The Charleston: RN, RN, RN, U (Anywhere) Animality - Shark: (Hold BL), U, U, D, D (Close) Brutality: HP, HK, HP, HK, -
Mortal Kombat II Tournament
SPECIAL SECTION GAMING INSURRECTION’S TOURNAMENT from the editor aming Insurrection, as a whole, is a longtime fan of the G Mortal Kombat franchise, and in 2010, we brainstormed about ways to put that love into play. The plan material- ized in a competition under tournament conditions. The result was our Mortal Kombat II tournament. Completed through a year and a half of recording, writing and analyzing, myself and former Associate Editor Jamie Mosley played through a double-elimination bracket. The results were highly surprising. Fan favorites (and some of our own personal favorites) made it far. Others did not. Tiers were clearly defined and broken down, a truly fascinating process to watch unfold. Also part of the tournament was an experiment to see if our high level of play matched up with a long-ago ranking chart from the now-defunct GamePro magazine. We’re happy to say that it didn’t necessarily match tier for tier. The results of our tournament revealed just what we hypothesized: Everyone plays Mortal Kombat II differently, and when it comes down to it, tiers aren’t necessarily as important as one would think. This special section is the culmination of hard work and Lyndsey Hicks, editor-in-chief fun. Read on for bone-crunching analysis, tips and ideas we learned as we completed our first Mortal Kombat II tourna- ment. COMPLETE TOURNAMENT BRACKETS WHAT’S INSIDE Rounds 1-6 analysis...............3-13 GamePro chart analysis.............14 Gaming Insurrection’s analysis....15 Tournament statistics...............16 2 special section match analysis: round 1 JAX VS. -
Mortal Kombat Movie Game of Skill Competition Terms and Conditions
Ziff Davis Australia Pty Ltd. GAME OF SKILL COMPETITION TERMS AND CONDITIONS 1. By participating in the Mortal Kombat Ticket Giveaway Competition (the "Competition") promoted by Ziff Davis Australia Pty Ltd (the "Promoter"), you agree to these Official Terms and Conditions (the “Terms and Conditions”). When you enter the Competition, these Terms and Conditions become a contract between you and the Promoter, so read them carefully before participating. This contract includes, without limitation, an indemnification by you of the released parties listed below and a limitation of your rights and remedies. 2. The Promoter’s address is Suite 2, Level 9, 100 William Street, Woolloomooloo, NSW 2011. ABN: 35 163 234 357. 3. Entry is open to users who are legally resident in Australia and are eighteen (18) years of age or over. Entrants who are eligible to enter the Competition pursuant to these Terms and Conditions are referred to as “Eligible Entrants.” 4. All previous winners of any Competition promoted by Promoter during the nine (9) month period prior to the Selection Date are not eligible to enter. Any individuals (including, but not limited to, employees, consultants, independent contractors and interns) who have, within the past six (6) months, held employment with or performed services for the Promoter or any organizations affiliated with the sponsorship, fulfilment, administration, prize support, advertisement or promotion of the Competition (“Employees”) are not eligible to enter or win. Immediate Family Members and Household Members are also not eligible to enter or win. “Immediate Family Members” means parents, step-parents, legal guardians, children, step-children, siblings, step-siblings or spouses of an Employee. -
Mortal Kombat II - Special Moves
Mortal Kombat II - Special Moves Liu Kang Special Moves: High Fireball: F, F, HP (can be performed in air too) Low Fireball: F, F, LP Flying Kick: F, F, HK Bicycle Kick: Hold LK for 4 seconds Finishing Moves: Fatality 1: D, F, B, B, HK (close) Fatality 2: Hold BL, D, F, Up, B, D, F... (sweep) Friendship: F, B, B, B, LK Babality: D, D, F, B, LK Stage: Hold BL, B, F, F, LK (close) Kung Lao Special Moves: Teleport: D, Up Diving Kick: D + HK (in air) Hat Throw: B, F, LP (Use Up and D to control the hat) Whirlwind Spin: Up, Up, LK (keep pressing LK to spin longer) Head butt: HP (close) Finishing Moves: Fatality 1: F, F, F, LK (sweep) Fatality 2: Hold LP, B, F, release LP (far) - SG Fatality 2: Hold LP, B, F, release LP (far), control the hat with Up and D so that it hits your opponents neck - A, PC, S32, SS, SN, PSX,PS2, XB, GC, PSP Friendship: B, B, B, D, HK Babality: B, B, F, F, HK Stage: F, F, F, HP (close) Johnny Cage Special Moves: Drop-Kick: HK or LK (close) Shadow Kick: B, F, LK Low Green Bolt: B, D, F, LP High Green Bolt: F, D, B, HP Shadow Uppercut: B, D, B, HP Ball Breaker: LP + BL (close) Finishing Moves: Fatality 1: D, D, F, F, LP (close) Fatality 2: F, F, D, Up (close), Hold D + LP + LK + BL until Cage performs the move and he will knock off three heads Friendship: D, D, D, D, HK Babality: B, B, B, HK Stage: D, D, D, HK (close) Reptile Special Moves: Acid Spit: F, F, HP Slide: B + LP + LK + BL - A, PC, SS, SN, PSX, PS2, XB, GC, PSP Slide: B + LK + HK - SG, S32 Forceball: B, B, HP + LP Invisibility: Up, Up, D, HP (using BL) Finishing -
Mortal Web Fat.Indd
FATALITIES FOR ASHRAH Fatality 1 - g,g,c,c,2 (close) Fatality 2 - a,g,a,g,2 (sweep) Hara Kiri - c,g,c,c,2 FATALITIES FOR BARAKA Fatality 1 - a,c,g,2 (close) Fatality 2 - a,g,e,a,2 (sweep) Hara Kiri - g,e,c,e,4 FATALITIES FOR BO RAI CHO Fatality 1 - g,c,a,a,2 (sweep) Fatality 2 - c,e,a,3 (sweep) Hara Kiri - e,e,a,a,2 FATALITIES FOR DAIROU Fatality 1 - g,c,e,e,1 (sweep) Fatality 2 - g,g,e,3 (close) Hara Kiri - e,e,e,g,1 FATALITIES FOR DARRIUS FATALITIES Fatality 1 - c,g,e,a,3 (sweep) Fatality 2 - g,a,a,c,1 (close) Hara Kiri - e,a,a,2 FATALITIES FOR ERMAC Fatality 1 - g,e,e,g,3 (sweep) Fatality 2 - e,g,e,g,4 (sweep) Hara Kiri - g,c,c,g,3 FATALITIES FOR HAVIK Fatality 1 - g,a,a,c,4 (close) Fatality 2 - a,a,a,e,2 (sweep) Hara Kiri - a,c,c,c,2 FATALITIES FOR HOTARU Fatality 1 - a,c,e,g,1 (sweep) Fatality 2 - g,a,e,a,2 (close) Hara Kiri - c,e,e,e,2 FATALITIES FOR JADE Fatality 1 - e,a,c,a,1 (sweep) Fatality 2 - e,a,a,a,2 (close) Hara Kiri - a,a,a,e,2 FATALITIES FOR KABAL Fatality 1 - a,c,c,c,3 (close) Fatality 2 - c,c,g,g,2 (close) Hara Kiri - a,c,c,g,2 FATALITIES FOR KENSHI FATALITIES Fatality 1 - a,a,e,e,2 (sweep) Fatality 2 - c,a,e,a,2 (sweep) Hara Kiri - g,e,e,a,4 FATALITIES FOR KIRA Fatality 1 - e,a,a,e,4 (far) Fatality 2 - c,a,g,e,3 (sweep) Hara Kiri - a,e,c,e,3 FATALITIES FOR KOBRA Fatality 1 - g,e,a,g,4 (close) Fatality 2 - a,e,a,a,2 (close) Hara Kiri - c,e,e,2 FATALITIES FOR LI MEI Fatality 1 - a,a,a,a,1 (sweep) Fatality 2 - c,e,a,a,4 (sweep) Hara Kiri - c,g,c,g,3 FATALITIES FOR LIU KANG Fatality 1 - e,e,e,a,2 (sweep) Fatality 2 - a,a,c,c,3 -
Mortal Kombat: Guts, Girls, and Gore Jonathan Gros March 8, 2020 Mortal Kombat, a Fighting Game Series Well-Known for Its Focus
Mortal Kombat: Guts, Girls, and Gore Jonathan Gros March 8, 2020 Mortal Kombat, a fighting game series well-known for its focus on gory and brutal deaths and fatalities, is experiencing a shift in its ideals and executions of character designs. When people normally hear about Mortal Kombat, the first thing that usually comes to mind is extreme violence and women fighters in skimpy clothing.1 NetherRealm studio, who currently develops the series, is trying to get past this way of thinking. The two most recent titles in the series, Mortal Kombat X (2015) and Mortal Kombat 11 (2019) have started a new shift into the feminist territory. These particular titles have introduced women fighters in a more “realistic” style in character design, and the female characters in these games have had a larger impact in the story than previous titles. Kronika sets into motion events that would never transpire without her actions. The introduction of Kronika into the Mortal Kombat series creates a shift in power in which empowered female characters have greater influence on plot and lore than previously; due to this, Mortal Kombat 11 focuses on female power, which ultimately gives the series a fresh start and the freedom to focus on female characters, as opposed to the traditional male gaze- dominated route the series has taken in the past. The male gaze is a theory that often is accused of being prominent in the Mortal Kombat series. This theory is all about the male perspective: The Male Gaze is a term from Gaze theory that describes the tendency of works to assume a male viewpoint even when they do not have a specific narrative Point of View, and in particular 1 The first Mortal Kombat game was responsible for the parental rating system ESRB.