run like hell iso ps2 download Run like hell iso ps2 download. Completing the CAPTCHA proves you are a human and gives you temporary access to the web property. What can I do to prevent this in the future? If you are on a personal connection, like at home, you can run an anti-virus scan on your device to make sure it is not infected with malware. If you are at an office or shared network, you can ask the network administrator to run a scan across the network looking for misconfigured or infected devices. Another way to prevent getting this page in the future is to use Privacy Pass. You may need to download version 2.0 now from the Chrome Web Store. Cloudflare Ray ID: 6694ea1919b484ec • Your IP : 188.246.226.140 • Performance & security by Cloudflare. Run Like Hell. You are alone, danger is lurking around every dark corner, you don't know where to go or what is waiting for you. Welcome to the world of Run Like Hell (RLH). The sci-fi action game puts you in the role of an exiled military hero sent to work on a mining station in deep space. After returning from a mission, Nick finds that all of his crewmembers have been wiped out by a vicious alien race. As the ex-soldier Nick Connor, your mission is to remain alive long enough to discover the alien's plans for your ship and find any survivors in the process. Run Like Hell features intelligent alien foes that learn from the player's actions, along with voice acting by veteran film and television actors. Run Like Hell Game Help. Run Like Hell Cheats & Codes (1) Editions. Also known as: RLH. Run Like Hell (PS2) Release Region: United States Release Date: September 30, 2002 Publisher: Interplay. Also available on: . Specifications. For more info on these technical requirements and features, please view GameSpy's Specs FAQ. Run Like Hell () Run Like Hell is a third-person shooter video game developed by Digital Mayhem, published by Interplay Entertainment and distributed in Europe by Avalon Interactive for the PlayStation 2 in late 2002 and for Xbox in early 2003. In Japan, the PS2 version was released by Capcom in 2004. Contents. Gameplay Plot Development Reception References External links. Run Like Hell is set on a space station in the distant future. It features the voice talents of Lance Henriksen, Kevin Michael Richardson, Thomas F. Wilson, Clancy Brown, Kate Mulgrew, Michael Ironside and Brad Dourif. The game features the music of Three Days Grace and Breaking Benjamin, including an exclusive music video of their song "Polyamorous". The later Xbox version includes one new level and several new alien creatures, while several optional player character skins and additional minigames could also be downloaded via Xbox Live or the Xbox Exhibition 3 demo disc. Gameplay. The gameplay in Run Like Hell is most similar to that of the later titles in the Resident Evil series, with the player controlling a character from a third-person perspective. Enemies can be locked onto when firing and while reloading weapons is still required, most of the weapons have infinite ammo. The game also features a number of chase sequences, in which the player must flee from an invincible foe while dodging the obstacles in their path both with the analog stick and the face buttons. In these sections the player must use the analog stick to move around obstructions like crates and boxes and through narrow pathways. If a gap or low clearance is ahead, the game will prompt the player to push a specific face button to jump or duck. If the player takes too long to navigate the sequence, the enemy will catch the player and they will have to replay the sequence. Mining surveyor and former war hero Nicholas Conner (voiced by Lance Henriksen), returns to his space station known as the Forsetti Station to find it overrun by a hostile, previously unknown alien species known simply as The Race. Most of the crew members are dead, Nick's fiancée Samantha is missing, and he soon discovers that the entire station is slowly degenerating into an alien hive. Using his war experience and a large arsenal of weapons, Nick must fight through a group of hostile enemies to locate survivors on the station who can help him find Samantha. Development. According to Brian Freyermuth, the lead designer of Run Like Hell , [1] the production did not go smoothly. During its five-year run, the team went through two executive producers, three producers, three lead programmers and two lead artists. They started out with the idea of Resident Evil in space, but this was changed abruptly by upper management from survival horror to an action game. As a result, the alien enemies were weakened and made more numerous. In the end, the game was scrapped by management again and development restarted less than a year before the release date. The game's actual programming was done in the space of only ten months, even though the game was in production for five years; this is why the story and characters seem well established, whereas the gameplay feels rushed and incomplete. [2] The game was also meant to be part of a trilogy, as is obvious by the cliffhanger ending. Reception. Run Like Hell received "mixed" reviews on both platforms according to video game review aggregator . [3] [4] The Village Voice gave the Xbox version a score of seven out of ten and said, "It's one thing to watch your favorite stars provide product placement in Hollywood blockbusters, quite another to force the BAWLS into your mouth as a condition of advancing through the game." [21] The Cincinnati Enquirer gave the PS2 version three-and-a-half stars out of five and said that it "delivers a good twist on the "Resident Evil"-style game play by adding more action and speed, a decent script and memorable characters. [19] Entertainment Weekly , however, gave the same version a C and said, "If only the designers had spent as much time on the gameplay as they did on rendering the abundant female anatomy." [20] In Japan, where the PS2 version was released on September 2, 2004, [22] gave it a score of all four sevens, for a total of 28 out of 40. [6] In 2009, GamesRadar included it among the games "with untapped franchise potential", commenting: "After five years of development, redevelopment and bureaucratic nonsense, what was supposed to be a survival-horror game was beaten into a shoddy action game with a cliffhanger ending but no chance of sequels. It’s too bad - with the right people, this unfulfilled series could be revived and done right." [23] Related Research Articles. NBA Live 2003 is the 2003 installment of the NBA Live video games series. The cover features Jason Kidd as a member of the New Jersey Nets. The game was developed by EA Sports and released on October 8, 2002 for the PlayStation, PlayStation 2, Xbox, and GameCube consoles and November 14, 2002 for Microsoft Windows. The game includes a soundtrack, which is the first video game soundtrack in history to be certified Platinum by the RIAA, selling over 1,300,000 copies worldwide. Tiger Woods PGA Tour 2003 is a developed by EA Redwood Shores for the Xbox, PlayStation 2 and GameCube versions and Headgate Studios for the Microsoft Windows and Mac OS versions and published by EA Sports for Xbox, PlayStation 2, GameCube, Microsoft Windows, Mac OS. MVP Baseball 2005 is a baseball video game developed and published by Electronic Arts. It features then-Boston Red Sox left fielder Manny Ramirez on its cover. The game features full Major League Baseball, Minor League Baseball, and Major League Baseball Players Association licenses. It holds the 98th spot on IGN's reader's choice top 100 games ever as of 2006. As with previous versions of the game, the announcers are Duane Kuiper and Mike Krukow, real-life announcers for the San Francisco Giants. SSX Tricky is a snowboarding video game, the second game in the SSX series published under the EA Sports BIG label and developed by EA Canada. A direct sequel to SSX , the game was released in 2001 for PlayStation 2, GameCube and Xbox and was later ported to the Game Boy Advance in October 2002. Barbarian is a 3D fighting video game developed by Saffire, published by Titus Interactive and distributed in Europe by Avalon Interactive. The game was released in North America in 2002, and in Europe in December 2003. The Japanese title is Warrior Blade: Rastan vs. Barbarian . MX vs. ATV Unleashed is a racing simulation action sports console video game created for PlayStation 2, Xbox, Microsoft Windows and mobile phones. Developed by Rainbow Studios and published by THQ, the video game was released in 2005 in North America and Europe. MX vs. ATV Unleashed is a crossover between THQ's MX trilogy and Sony's ATV Offroad Fury series, and it features same console support for two players and online support for eight players. The PC version has a "track editor" feature. NHL Hitz 2003 is a hockey video game published by Midway Games. One version was developed by Black Box Games and released on the Xbox, PlayStation 2, Nintendo GameCube; the other was developed by Exient Entertainment and released on the Game Boy Advance. It is the second game of the NHL Hitz series. The Game Boy Advance version has the possibility of being linked with up to three other systems for four player link up play. TOCA Race Driver is a racing video game developed and published by Codemasters for PlayStation 2, Microsoft Windows and Xbox. It is the fourth game in the TOCA series . The racing elements of the game continued to receive positive reviews and the game went straight to number one in the UK game charts. Xbox and PC conversions followed in March 2003, with a further Xbox version released several months later at budget price adding Xbox Live support. BlowOut is a 2003 run and gun video game developed by Terminal Reality and published by Majesco Entertainment, released for the Microsoft Windows, PlayStation 2, Xbox, and GameCube. Dark Summit is a 2001 snowboarding video game released by Radical Entertainment. NBA 2K7 is a basketball simulation video game developed by and published by 2K Sports. It is the eighth installment in the NBA 2K franchise and the successor to NBA 2K6 . It was released in 2006 for PlayStation 2, PlayStation 3, Xbox, and Xbox 360. Shaquille O'Neal of the Miami Heat is the cover athlete of the game. NBA 2K7 is the predecessor to NBA 2K8 in the NBA 2K series. NHL 2003 is an ice hockey video game developed by EA Canada and published by EA Sports. It was released in 2002 as the successor to NHL 2002 . Jarome Iginla appears as the cover athlete and spokesperson of the game. Iginla appears in the Behind The Scenes video to show the player how the game was made. It was the first installment of the NHL series to be released on GameCube. NCAA Football 2004 is an American football video game released in 2003 by Tiburon. It is the successor to NCAA Football 2003 in the NCAA Football series. The player on the cover is former USC quarterback Carson Palmer. The game is available for play with the N-Gage. Commentators are Brad Nessler, Kirk Herbstreit and Lee Corso. The game is an EA Sports Bio game, and is compatible with other games with the feature. RedCard 20-03 , known as RedCard in Europe, is a video game based on association football, released in 2002 by Point of View. The game follows most of the rules of football, but allows for heavy tackles and special moves once the player has charged up a special meter. Street Hoops is a streetball video game released in 2002. It was developed by Black Ops Entertainment and published by Activision. The game has real life streetballers such as 1/2 Man 1/2 Amazing, Hot Sauce. It is possible to create custom baller, and play on real life courts. The game has 3 different modes: World Tournament, Lord of the Court, and Pick-up Game. Splashdown is a water racing video game developed by Rainbow Studios and published by Infogrames originally for the PlayStation 2 and was later ported to the Xbox. It was released under the Atari brand name. Constantine is an action-adventure video game developed by Bits Studios and published by SCi Games in 2005 for Microsoft Windows, PlayStation 2, Xbox, and Mobile phone. MX Superfly featuring Ricky Carmichael , released as MX Super Fly in PAL regions, is a motorcross racing game developed by Pacific Coast Power & Light and published by THQ for the Xbox, PlayStation 2, and GameCube. It is the second installment of THQ's MX trilogy and a sequel to MX 2002 featuring Ricky Carmichael , garnering professional motorcross racer Ricky Carmichael's endorsement like its predecessor. NBA 2K2 is a basketball video game. It is the third installment in the NBA 2K series of video games and it was developed by Visual Concepts and published by Sports. It was released on October 24, 2001 on the and later ported to the PlayStation 2, GameCube, and the Xbox in 2002 after Sega discontinued the Dreamcast. NBA 2K2 featured more street courts such as Mosswood, Fonde Rec Center, Venice Beach, etc. The game still featured the old street courts like in the previous game NBA 2K1 . It was the first NBA 2K game to be released multi- platform on the series, and also the last to be on the Dreamcast. The cover athlete is Allen Iverson of the Philadelphia 76ers. Aliens versus Predator: Extinction is a 2003 military science fiction real-time strategy video game developed by Zono and published by Electronic Arts and Fox Interactive for the PlayStation 2 and Xbox. Based on the Alien vs. Predator franchise, the game offers three single player campaigns that cover Alien, Predator, and human storylines. Each storyline and species has unique characteristics and gameplay elements that are adapted from film and comic sources. Run Like Hell (PlayStation 2) You are Captain Nicholas Conner, a former pilot who works on a space station, involved in a project funded by the government. You travel between planets on mundane assignments, only to return to your home station to find the place a complete wreck, courtesy of an evil alien race. All crew members have been killed, violently, and it is up to you to stop the alien race, or run like hell. The game encompasses seven chapters, with multiple areas and missions per chapter. You will be tasked with solving puzzles, killing aliens, and finding out just what the hell happened. Enemies come in a variety of shapes and sizes, from small "grunt" type enemies to huge enemies that tower ten feet above you. Each has it's own health and power, and each will provide a good challenge. In a departure from previous survival horror games, there isn't much puzzle solving and not much slow times. The entire game is a fast paced, frantic battle for survival, hence the title. When spotted by an enemy, it will chase you until it's either killed or blocked, and running is often the only option. You will use a variety of weapons to defeat the aliens, such as a shotgun, and more futuristic weapons, like a pulse blaster and nerve destroyer. Screenshots. There are no PlayStation 2 user screenshots for this game. There are 25 other screenshots from other versions of this game or official promotional screenshots. Run Like Hell Review. With this in mind, it's easy to see why some people might get excited about Run Like Hell . After all, Interplay's space-based survive-a-thon sounds pretty decent on paper. Take aliens run amok on a space station, throw in a handful of survivors voiced by relatively big-name talent, and add some weapons and puzzles. Doesn't sound half bad, right? Right? When Run Like Hell was first released for the PS2 last October, it was a lousy game. Despite a handful of tweaks, including a new area and downloadable content, the Xbox version of the game is still as bad as it ever was. Gameplay. If you've ever played a survival horror game, you're already familiar with the basic template Run Like Hell is working with. Trapped in an alien infested space-station, you've got to wander around, collect items, solve puzzles, shoot stuff and so on. It's all so very Resident Evil . To the game's credit, it does stray in a few ways from the Resident Evil formula. What you'll notice first is that you're not saddled with that game's antiquated "turn, then walk" control scheme. If you want your disgruntled space miner to go right, you simply press right on the left analog stick. You'd be surprised how many of these types of games haven't gotten the memo about how much better this control scheme is yet. The other big change of pace is the use of fully 3d environments, instead of pre-rendered screens. This allows you to move the camera around with the right stick, theoretically eliminating those always frustrating "There's somebody attacking me right off camera that I can't see" moments. Of course, the fact that the game likes to drop enemies directly behind you kind of nullifies some of the moveable camera's benefits. Despite these improvements on the formula, Run Like Hell fails miserably as a survival horror experience. The survival is there, I suppose, since there are bad guys who want to kill you, but where's the horror? While there's plenty of gore, there's nothing in this game that can be even remotely described as frightening. In the few cutscenes where the game tries to scare, it just doesn't work. "Oh no, alien slime is flooding the elevator. Wait, my guy is climbing out of the elevator all on his own." Yawn. Run Like Hell 's attempts to frighten during gameplay are even more pathetic. It's like somebody at Interplay said "Gee, in Resident Evil , when bad guys sometimes pop up all of a sudden it sure is scary. What if every monster in our game pops up out of nowhere? Then we'd be that many times more scary than Resident Evil !" Scary? No. Irritating as all Hell (pun very much intended)? Oh yes. In virtually every room in the game, you'll find yourself attacked by a handful of boring, uninspired aliens. Most of the time they simply drop from the ceiling, but they've been known to walk through walls as well. Since you're usually surrounded and unable to run away, whatever you're doing grinds to a halt as you're forced to gun down the baddies. This wouldn't be so bad if Run Like Hell 's combat wasn't excruciatingly boring. Here's how it works: If the alien is far away, lock on, walk backwards, and shoot. If it's close, use the Y button to knock it down with the butt of your weapon, then shoot it. Repeat process thousands of times. Later in the game, some of the aliens remember that they can shoot balls of yellow gloop at you, forcing you to dodge with the L button, but the combat remains dull throughout the game. The game's weapons do little to improve the experience. While you do get a decent amount of weapons, including pulse rifles, sonic guns and the obligatory shotgun, you'll almost never use anything but the default assault rifle. The ability to upgrade the weapon strength with computer chips found throughout the game combined with the rifle's unlimited ammunition, make it the gun of choice throughout the game. Run Like Hell 's puzzles are almost as bad as its combat. Most of them fall into the "Wander around the level until you find the water pump mysteriously hidden in a science station, then use it to water a plant, opening the door to the next room." category. Ugh. Another common puzzle is the tried-and-true "You need a password to open the door, and a bunch of corpses each have notes on them giving one part of if." However, the codes are only four or five letters long, and each letter is either A,X,Y, or B, corresponding to a button on the controller face. The cleverer amongst you are already way ahead of me on this: Once you've found the first two or three letters, it's far easier to simply run through the 16 possible combinations of the last two letters than it is to actually bother hunting for them. Of course, anything that makes this game shorter is certainly a good thing. As bad as this game is, at least Interplay included a smattering of online functionality. Players will be able to download a handful of skins for the main character, including Conner's girlfriend, who's clad in nothing but a bra and panties. That's always a plus. There are also a couple of minigames, but both were so boring that I turned them off well before I died. Interplay has told us that these downloads will be available to the public at game launch, but since we use a separate developers network to test out pre-release copies of online games, I can't personally vouch for that. Graphics. While the Xbox version of Run Like Hell does look a little bit better than its PS2 counterpart, it's still an ugly, ugly game. The only thing that I can think of that deserves the slightest bit of praise is our hero Nick Connor's character model. He's not particularly exciting- looking (unless you have a fetish for crew cut sporting guys in gray jumpsuits), but his face is impressively detailed, and looks fairly realistic even when the camera zooms way in. While the bad guys are also tolerably well put together, the rest of the supporting cast could have used some serious tweaking. Polygon counts are on the low side, and character designs, especially for the "nice" aliens, are, at least to my taste, kind of dull. The game's environments, on the other hand, are just plain craptacular, and among the worst in the genre. Textures are laughably bland, and the level design is atrocious. I understand that the game is supposed to take place on a space station and all, but that doesn't mean I want to walk through endless gray corridors for hours on end. Sure there are occasional breaks from the tedium of steel-plated halls, like the Xbox-exclusive - and very short- hydroponics level, but these are few and far between. I'm reminded of the old Saturn game Robotica , and trust me, that's not a good thing. What really pushes the needle of my "awful graphics detector" into the red is a number of embarrassing graphical glitches. In the most obvious "You've got to be kidding me" moment, a cutscene shows Nick and an extraterrestrial friend toasting something or other. I guess in the future bottles of beer are invisible, because you don't see them here. That's right, you see their hands, close up, open like they should be holding a drink, but when they clink bottles and chug their beverages, there's simply nothing there. This is the sort of thing we here at IGN are used to seeing in early builds of games, but in a finished product? Come on. Sound. The voice acting in Run Like Hell is probably its least bad aspect. Conner is voiced by the gravel-throated Lance Henriksen of Aliens (which this game's monsters blatantly rip off) fame, and fits the role perfectly. Everybody's least favorite Star Trek captain, Kate Mulgrew, also makes an appearance as a huge, insect-like alien doctor. While her performance is fine, the decision to use her unaltered voice for the game's least-humanoid character is a strange one indeed. The game's music, on the other hand, is enough to make you want to cut off your ears, if it wasn't for the excruciating pain and the difficulty in reattaching them. Most of time, there's simply no music at all. This is when Run Like Hell sounds its best. Occasionally, the game will decide to play a few strains of generic survival-horror "something bad is about to happen" music. Does this mean that something particularly bad is about to happen? Not usually. It just sort of happens at random in certain rooms, whether or not you're about to be attacked. If you are attacked, and clear the room of enemies, the "danger" music continues to play regardless. That's not the worst thing about the music, though. During boss fights and in the downloadable minigames, players are treated to some of the worst butt-rock this side of a Creed concert. The first time the lead singer of whatever band this is scream "There's no place like hooooome!" while I was gunning down alien invaders, I literally fell off my couch laughing. Then I turned the game off.