How to Throw a Wildlife Themed Party
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Categories for Suggested Activity Periods Population Sizes
Categories for suggested Activity Periods population sizes (Not all games are listed in alphabetical order) Small (2-6) Medium (7-12) Large (13-20) Any Alphabet Games Action Trivia Action Trivia Adverts Basketball Shoot Are you more like… Are you more like... Balloon V-ball Beat the Dice Around the World Adult Musical Chairs Basic Exercise Beetle Alphabet Games Balloon Batting Relay Bocce Ball Bunko Basketball Shoot Birthday Mime Win, lose or draw Bowl a Ball Birthday Mime Bucket Series Beanbag Bowling Bowl a Ball Ball and Bucket Add a Letter Baton Balloons Creative Categories Can You Identify Blackboard Relay Clapping Clues Card Knockout Calling Out Dice Baseball Clapping Clues(5/6) Circle Pass Face Up Card Toss Crossword Puzzle Can You Identify Find Someone Who… Concentration Charades (various) Goin’ for a Ride Create a Comic Strip Creative Categories Guesstures Dot’s Dot Clapping Clues Hot Potato Golf Toss Crossword Puzzle Hoola Hoop Dice Toss Graph-paper Drawing Describing the Object Magic Square Toss Hearts Dice Baseball Moon ball I am going on a trip… Dot’s Dot Musical Hat License Plate Nametag Egg Carton Bounce Name that Sport Map Scavenger Hunt Going Blank Name Six One Minute of Words Graph-paper Drawings Opinion Game Picture, Picture Guess the Guest Pin Guard Product Slogans Guess Who Paper Ball Toss Ping & Pong Hot Potato Relays (outside) Scribbles Last Letter Ring Toss Skunk License Plate Name Tag Spin the Bottle Exercises Spoons Map Scavenger Hunt Straddle Ball Team Hangman Moon ball Target Baseball Twenty Questions Name that -
A Century of Historical Change in the Game Preferences of American Children
Access Provided by University of California @ Berkeley at 12/05/12 12:11AM GMT Derek Van Rheenen A Century of Historical Change in the Game Preferences of American Children This paper chronicles the game preferences of American children during the twen- tieth century, documenting the results from four studies between 1898 and 1998. These studies are used to compare the popularity of particular activities (e.g., hopscotch, baseball) and types of activities (e.g., board games, games of individ- ual skill) by gender over a one-hundred-year period. With this longitudinal, multi- study comparison, it is revealed that the game preferences of boys and girls have become markedly more similar. This pattern of increased play preference conver- gence throughout the twentieth century suggests an erosion of gender-determined institutionalized norms related to games. The dominance of electronic games and organized sport in the most recent of the four surveys not only reflects the techno- logical advances of American society; it also indicates an increased desire for games that demand greater skill and promote role specialization. games are “a form of play with goals and structure” (Maroney 2001), recreation- al activities with agreed-upon rules that generally provide competitive criteria for determining winners and losers (Roberts, Arth, and Bush 1959; Brunvand 1996). Games are likewise a dynamic form of folklore.1 Folk phenomena are, by definition, dynamic: fluctuations in the popularity and impact of shared traditions serve as cul- tural touchstones to mark different epochs. The present paper, then, traces the chang- ing game preferences of American youth throughout the twentieth century, revealing subtle shifts in our national conception of both childhood and gender. -
GAMES – for JUNIOR OR SENIOR HIGH YOUTH GROUPS Active
GAMES – FOR JUNIOR OR SENIOR HIGH YOUTH GROUPS Active Games Alka-Seltzer Fizz: Divide into two teams. Have one volunteer on each team lie on his/her back with a Dixie cup in their mouth (bottom part in the mouth so that the opening is facing up). Inside the cup are two alka-seltzers. Have each team stand ten feet away from person on the ground with pitchers of water next to the front. On “go,” each team sends one member at a time with a mouthful of water to the feet of the person lying on the ground. They then spit the water out of their mouths, aiming for the cup. Once they’ve spit all the water they have in their mouth, they run to the end of the line where the next person does the same. The first team to get the alka-seltzer to fizz wins. Ankle Balloon Pop: Give everyone a balloon and a piece of string or yarn. Have them blow up the balloon and tie it to their ankle. Then announce that they are to try to stomp out other people's balloons while keeping their own safe. Last person with a blown up balloon wins. Ask The Sage: A good game for younger teens. Ask several volunteers to agree to be "Wise Sages" for the evening. Ask them to dress up (optional) and wait in several different rooms in your facility. The farther apart the Sages are the better. Next, prepare a sheet for each youth that has questions that only a "Sage" would be able to answer. -
Ray Bradbury
The October Game || Ray Bradbury He put the gun back into the bureau drawer and shut the drawer. Louise had managed to be in every other room save the room he was in No, not that way. Louise wouldn’t suffer. It was very important that this today. It was her very fine way of intimating, Oh look Mich, see how busy I am! thing have, above all duration. Duration through imagination. How to prolong So busy that when you walk into a room I’m in there’s always something I need the suffering? How, first of all, to bring it about? Well. to do in another room! Just see how I dash about! The man standing before the bedroom mirror carefully fitted his cuff-links For a while he had played a little game with her, a nasty childish game. together. He paused long enough to hear the children run by swiftly on the When she was in the kitchen then he came to the kitchen saying, “I need a street below, outside this warm two-storey house, like so many grey mice the glass of water.” After a moment, he standing, drinking water, she like a crystal children, like so many leaves. witch over the caramel brew bubbling like a prehistoric mudpot on the stove, By the sound of the children you knew the calendar day. By their screams she said, “Oh, I must light the pumpkins!” and she rushed to the living room you knew what evening it was. You knew it was very late in the year. -
Christmas Parties
Christmas Parties Party Hats- a creative, cheap and fun activity is to provide the children with some sheets of newspaper, scissors (or they could just tear) and sellotape or glue. The children can design their own party hat using just the newspaper and the most creative design could win a prize Place mats- provide each child with a rectangular piece of coloured sugar paper for their place mat. They put their name in the middle and then draw a Christmas theme on the rest of the mat. If possible the whole school and or sets of classes put their tables together and the mats are mixed up so that the children are sitting next to others from different classes when they eat their Christmas tea. Party Games There are the obvious musical chairs, musical bumps, musical statues and pass the parcel. In addition these games are very popular with children Eat the chocolate You will need: hat, gloves scarf plate knife fork 2 dice a bar of chocolate (preferably having been in the fridge for the morning) The children sit in a circle and in the middle of the circle are the hat, gloves, and scarf (you can add more items of clothing if you wish). The plate with the chocolate on is also in the middle with the knife and fork. The children take it in turns to throw the dice and pass them on to the next person in the circle. As soon as someone throws a double six they run to the middle, put on the clothes and then start to cut up and eat the chocolate (this must be one section at a time). -
Adult Reflections on a Childhood Kissing Game: the Case of “King William Was King George’S Son”1
Adult Reflections on a Childhood Kissing Game: The Case of “King William was King George’s Son”1 EVELYN OSBORNE INDEPENDENT SCHOLAR Beyond simple nostalgia, how do the games we play as children affect us as adults? Which hidden rhyming lessons are ripe for mature understanding? Using McLoed and Wright’s “happy childhood narrative” this article examines singing game, “King William was King George’s Son” and its use by two adult sisters for nostalgia, memory recall, historical lessons, enculturation, connecting with others of their generation, and creating new art. King William was King George’s son, All of royal race he run, And on his breast a star he wore, Pointing to the governor’s door. Come choose to the east, Come choose to the west, Choose the very one that you love best, If she’s not there to take your part, Choose another with all your heart. Down on this carpet you must kneel, As the grass grows in the field, Kiss your partner, kiss her sweet, Rise again upon your feet. (Ficken 2004) Unfettered by the worries of the world, Ficken’s hand-colored stone lithograph below envisions that special childhood feeling of carefree days spent playing favorite games in a safe rural setting with only mild, nurturing supervision. The picture recalls an idealized memory of the “happy childhood narrative” as proposed by education scholars Julie McLeod and Katie Wright (2012) which examines the tendency of adults to minimize the hardships of their younger years and become nostalgic of the good times. VOL. 39, NO. 1 (2018) 23 Figure 1.