Historicizing Art and Technology: Forging a Method and Firing a Canon
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The Impact of New Technologies on the Development of Architecture Julia Walker
The Impact of New Technologies on the Development of Architecture Julia Walker A view of the history of architectural technology can help us understand the stakes involved in the construction of buildings of different periods, styles, and structural systems. It can also help clarify why certain forms arose at particular moments in history, at specific sites, and under specific conditions. In all eras and geographical locations, technological innovation has influenced the development of architecture. This innovation has taken various forms—sometimes manifesting as new materials, either manmade or natural, and sometimes as new design tools or structural methods. The practical necessities of any given moment determine the technology that will arise to suit these demands, whether it relates to shelter, fortification, or religious ideas. Technology has been used to solve practical problems, but also to create symbolic orders, such as the assertion of human will over natural forces that arose in prehistoric building. Since antiquity, architects have stressed the significance of such knowledge to their field; the Roman architect and theorist Marcus Vitruvius Pollio (see box text on p. 174), for example, was trained as an engineer and frequently underscored the importance of technological understanding to the execution of architecture. In fact, we see this theme repeated in architectural theory across the globe. The Manasara-silpasastra, a seventh- century Indian building manual named for its author (see box text on p. 273), and the Chinese treatise Yingzao Fashi by Li Jie, a Song Dynasty book of architectural standards (see box text on p. 435), likewise argue that no architect can prosper without a thorough technical education. -
Great Inventors of the Ancient World Preliminary Syllabus & Course Outline
CLA 46 Dr. Patrick Hunt Spring Quarter 2014 Stanford Continuing Studies http://www.patrickhunt.net Great Inventors Of the Ancient World Preliminary Syllabus & Course Outline A Note from the Instructor: Homo faber is a Latin description of humans as makers. Human technology has been a long process of adapting to circumstances with ingenuity, and while there has been gradual progress, sometimes technology takes a downturn when literacy and numeracy are lost over time or when humans forget how to maintain or make things work due to cataclysmic change. Reconstructing ancient technology is at times a reminder that progress is not always guaranteed, as when Classical civilization crumbled in the West, but the history of technology is a fascinating one. Global revolutions in technology occur in cycles, often when necessity pushes great minds to innovate or adapt existing tools, as happened when humans first started using stone tools and gradually improved them, often incrementally, over tens of thousands of years. In this third course examining the greats of the ancient world, we take a close look at inventions and their inventors (some of whom might be more legendary than actually known), such as vizier Imhotep of early dynastic Egypt, who is said to have built the first pyramid, and King Gudea of Lagash, who is credited with developing the Mesopotamian irrigation canals. Other somewhat better-known figures are Glaucus of Chios, a metallurgist sculptor who possibly invented welding; pioneering astronomer Aristarchus of Samos; engineering genius Archimedes of Siracusa; Hipparchus of Rhodes, who made celestial globes depicting the stars; Ctesibius of Alexandria, who invented hydraulic water organs; and Hero of Alexandria, who made steam engines. -
Human Brain Evolution, Theories of Innovation, and Lessons
MAX-PLANCK-INSTITUT FÜR WISSENSCHAFTSGESCHICHTE Max Planck Institute for the History of Science 2004 PREPRINT 254 Alfred Gierer Human Brain Evolution, Theories of Innovation, and Lessons from the History of Technology Human Brain Evolution, Theories of Innovation, and Lessons from the History of Technology1 Alfred Gierer Max-Planck-Institute for Developmental Biology, T¨ubingen Abstract Biological evolution and technological innovation, while differing in many respects, also share common features. In particular, the implementation of a new technology in the market is analogous to the spreading of a new genetic trait in a population. Technological innovation may occur either through the accumulation of quantitative changes, as in the development of the ocean clipper, or it may be initiated by a new combination of features or subsystems, as in the case of steamships. Other examples of the latter type are electric networks that combine the generation, distribution, and use of electricity, and containerized transportation that combines standardized containers, logistics, and ships. Biological evolution proceeds, phenotypically, in many small steps, but at the genetic level novel features may arise not only through the accumulation of many small, common mutational changes, but also when dis- tinct, relatively rare genetic changes are followed by many further mutations. New evolutionary directions may be initiated by, in particular, some rare combinations of regulatory sections within the genome. The combinatorial type of mechanism may not be a logical prerequisite for bio- logical innovation, but it can be efficient, especially when novel features arise out of already highly developed systems. Such is the case with the evolution of general, widely applicable capabilities of the human brain. -
Education + Technology + Innovation = Learning? T
Thank you for downloading Education + Technology + Innovation = Learning? T. V. Joe Layng and Janet S. Twyman from the Center on Innovations in Learning website www.centeril.org This report is in the public domain. While permission to reprint this publication is not necessary, it should be cited as: Layng, T. V. J., & Twyman, J. S. (2013). Education + technology + innovation = learning? In M. Murphy, S. Redding, & J. Twyman (Eds.), Handbook on innovations in learning (pp. 13 –1 ). Philadelphia, PA: Center on Innovations in Learning, Temple University; Charlotte, NC: Information Age Publishing.3 48 Retrieved from http://www.centeril.org/ 2 <body> e = mc2 e = mc </body> </html> Part 3 Technology in Learning Innovation Education + Technology + Innovation = Learning? T.V. Joe Layng and Janet S. Twyman Close your eyes, and think of the word “technology.” What thoughts and images come to mind? Your smart phone? Computers? Hardware or digital head? Now, pause to pay attention to the feelings that you associate with “tech- nology”?things, or Do information you feel comfortable, in bits and bytes or sense floating stirrings around of concern? in the “cloud” Is there above eager your- Technology is the use and knowledge of tools, techniques, systems, or meth- ness, or do you have a sense that things could very easily be out of control? ods in order to solve a problem or serve some purpose. What we view as new technology evolves and advances persistently. A technological innovation— stone tools—is said to be a driver behind early human migration (Jacobs et al., 2008). Agriculture and pottery were innovative “technologies” to our Neolithic - ancestors (Cole, 1970), as was the light bulb to Edison and his contemporaries (Hargadon & Douglas, 2001). -
History of Science and History of Technology (Class Q, R, S, T, and Applicable Z)
LIBRARY OF CONGRESS COLLECTIONS POLICY STATEMENTS History of Science and History of Technology (Class Q, R, S, T, and applicable Z) Contents I. Scope II. Research strengths III. General collecting policy IV. Best editions and preferred formats V. Acquisitions sources: current and future VI. Collecting levels I. Scope This Collections Policy Statement covers all of the subclasses of Science and Technology and treats the history of these disciplines together. In a certain sense, most of the materials in Q, R, S, and T are part of the history of science and technology. The Library has extensive resources in the history of medicine and agriculture, but many years ago a decision was made that the Library should not intensively collect materials in clinical medicine and technical agriculture, as they are subject specialties of the National Library of Medicine and the National Agricultural Library, respectively. In addition, some of the numerous abstracting and indexing services, catalogs of other scientific and technical collections and libraries, specialized bibliographies, and finding aids for the history of science and technology are maintained in class Z. See the list of finding aids online: http://findingaids.loc.gov/. II. Research strengths 1. General The Library’s collections are robust in both the history of science and the history of technology. Both collections comprise two major elements: the seminal works of science and technology themselves, and historiographies on notable scientific and technological works. The former comprise the original classic works of science and technology as they were composed by the men and women who ushered in the era of modern science and invention. -
Cybernetics in Society and Art
Stephen Jones Visiting Fellow, College of Fines Arts, University of NSW [email protected] Cybernetics in Society and Art Abstract: This paper argues that cybernetics is a description of systems in conversation: that is, it is about systems “talk- ing” to each other, engaging in processes through which information is communicated or exchanged between each system or each element in a particular system, say a body or a society. It proposes that cybernetics de- scribes the process, or mechanism, that lies at the basis of all conversation and interaction and that this factor makes it valuable for the analysis of not only electronic communication systems but also of societal organisation and intra-communication and for interaction within the visual/electronic arts. The paper discusses the actual process of Cybernetics as a feedback driven mechanism for the self-regulation of a collection of logically linked objects (i.e., a system). These may constitute a machine of some sort, a biological body, a society or an interactive artwork and its interlocutors. The paper then looks at a variety of examples of systems that operate through cybernetic principles and thus demonstrate various aspects of the cybernetic pro- cess. After a discussion of the basic principles using the primary example of a thermostat, the paper looks at Stafford Beer's Cybersyn project developed for the self-regulation of the Chilean economy. Following this it examines the conversational, i.e., interactive, behaviour of a number of artworks, beginning with Gordon Pask's Colloquy of Mobiles developed for Cybernetic Serendipity in 1968. It then looks at some Australian and inter- national examples of interactive art that show various levels of cybernetic behaviours. -
From Point to Pixel: a Genealogy of Digital Aesthetics by Meredith Anne Hoy
From Point to Pixel: A Genealogy of Digital Aesthetics by Meredith Anne Hoy A dissertation submitted in partial satisfaction of the requirements for the degree of Doctor of Philosophy in Rhetoric and the Designated Emphasis in Film Studies in the Graduate Division of the University of California, Berkeley Committee in charge: Professor Whitney Davis, co-chair Professor Jeffrey Skoller, co-chair Professor Warren Sack Professor Abigail DeKosnik Professor Kristen Whissel Spring 2010 Copyright 2010 by Hoy, Meredith All rights reserved. Abstract From Point to Pixel: A Genealogy of Digital Aesthetics by Meredith Anne Hoy Doctor of Philosophy in Rhetoric University of California, Berkeley Professor Whitney Davis, Co-chair Professor Jeffrey Skoller, Co-chair When we say, in response to a still or moving picture, that it has a digital “look” about it, what exactly do we mean? How can the slick, color-saturated photographs of Jeff Wall and Andreas Gursky signal digitality, while the flattened, pixelated landscapes of video games such as Super Mario Brothers convey ostensibly the same characteristic of “being digital,” but in a completely different manner? In my dissertation, From Point to Pixel: A Genealogy of Digital Aesthetics, I argue for a definition of a "digital method" that can be articulated without reference to the technicalities of contemporary hardware and software. I allow, however, the possibility that this digital method can acquire new characteristics when it is performed by computational technology. I therefore treat the artworks covered in my dissertation as sensuous artifacts that are subject to change based on the constraints and affordances of the tools used in their making. -
The History of Computing in the History of Technology
The History of Computing in the History of Technology Michael S. Mahoney Program in History of Science Princeton University, Princeton, NJ (Annals of the History of Computing 10(1988), 113-125) After surveying the current state of the literature in the history of computing, this paper discusses some of the major issues addressed by recent work in the history of technology. It suggests aspects of the development of computing which are pertinent to those issues and hence for which that recent work could provide models of historical analysis. As a new scientific technology with unique features, computing in turn can provide new perspectives on the history of technology. Introduction record-keeping by a new industry of data processing. As a primary vehicle of Since World War II 'information' has emerged communication over both space and t ime, it as a fundamental scientific and technological has come to form the core of modern concept applied to phenomena ranging from information technolo gy. What the black holes to DNA, from the organization of English-speaking world refers to as "computer cells to the processes of human thought, and science" is known to the rest of western from the management of corporations to the Europe as informatique (or Informatik or allocation of global resources. In addition to informatica). Much of the concern over reshaping established disciplines, it has information as a commodity and as a natural stimulated the formation of a panoply of new resource derives from the computer and from subjects and areas of inquiry concerned with computer-based communications technolo gy. -
From Multimedia to Software Art Installations
Collaborative and Transdisciplinary practices in Cyberart: from Multimedia to Software Art installations Diana Domingues Eliseo Reategui NTAV Lab – Universidade de Caxias do Sul/CNPQ Mestrado em Comunicação e Linguagens – Universidade Tuiuti do Paraná Brazil How to synthesize Leonardo? The efficiency of collaborative practices related to complex systems in Cyberart dissolves the old rupture and the well-known historical divergences between artists and scientists. The main point of convergence is when all disciplines investigate the same issues, all sciences become one unique science. Interactivity, immersion, autonomy and mobile connections in Cyberart require collaborative practices related to Science of Complexity and its emergent proprieties. Speculative software are written to respond for artistic projects and they place art in the three recent realms of “engineering art”, “engineering culture” and “engineering nature”1. These investigation fields respond to the high level of Cyberart’s philosophical, technical, biological, social, ethical and emotional implications of scientific discoveries. A variety of disciplines related to the use of computers and networks in genetics, engineering, biotechnology, cognitive sciences, communication, anthropology, computer science, and other areas require sometimes a scripted software when applied in art practices. Writing software is not new in art practices, it has been done since the beginning of computer art, mainly in the development of formalistic aesthetics. However, artists embrace nowadays the design of adequate software by taking algorithmic information content for searching “rules” to be included in the code. Art works in cyberspace search for forms of communication close to the expansion of life in the post-human culture. The focus is the human factor of technologies or the humanization of technologies in the cross- boundaries with creativity and changes in daily life2. -
A Brief View of the Evolution of Technology and Engineering Education
OPEN ACCESS EURASIA Journal of Mathematics Science and Technology Education ISSN: 1305-8223 (online) 1305-8215 (print) 2017 13(10):6749-6760 DOI: 10.12973/ejmste/61857 A Brief View of the Evolution of Technology and Engineering Education Zohreh Bagherzadeh PhD Student, Department of Educational Science, Islamic Azad University, Isfahan (Khorasgan) Branch, Isfahan, IRAN Narges Keshtiaray Associate Professor, Department of Educational Science, Islamic Azad University, Isfahan (Khorasgan) Branch, Isfahan, IRAN Alireza Assareh Associate Professor, Curriculum Studies of Shahid Rajaee Teacher Training University, Tehran, IRAN Received 22 April 2017 ▪ Revised 29 August 2017 ▪ Accepted 20 September 2017 ABSTRACT The purpose of this study is to review and investigate the evolutionary course of technological education together with engineering before and after the industrial revolution. A brief history of technology and engineering is provided in this study with regards to Daniel Bell’s documents who believed that mankind has so far experienced three technological revolutions. The first one is the invention of heat pumps, the second a result of advancements in chemistry and electricity, and the third revolution, which occurred after world war 2, is when new information technology and communication and thought technology entered the era of post-industrialism. This period was divided into 5 segments including before the industrial revolution, the emergence of the industrial revolution until 1913, from 1913 to the launching of the Sputnik satellite, from 1950-1980, and from 1980 to now. Considering the developments taken place, it can be concluded that educational approaches for engineering have changed following the changes in technological education. Keywords: history-technological education, engineering education INTRODUCTION According to the documents of Baskette and Fantz (2013), Hampshire Technology Education (2012), ITEA/ITEEA (2007), T. -
Software Preservation in Networked Art
Software Preservation in Networked Art Preservation is a Verb @dschmudde http://schmud.de 14 October 2020 Me Computer Science → Music Time-Based Media Yorba @dschmudde | "Software Preservation in Networked Art" Part I Foundations @dschmudde | "Software Preservation in Networked Art" Art Functional Object → Aesthetic Object @dschmudde | "Software Preservation in Networked Art" Art An entity in which art is its primary function. Design → outcome Advertising → sell Video games → complete/win Propaganda → indoctrinate @dschmudde | "Software Preservation in Networked Art" Craft Local craft: handiwork (manual dexterity is inherently local) Meta craft: directing a film, software systems @dschmudde | "Software Preservation in Networked Art" Meta Craft: Cinema Auteur theory in cinema Director: management of craftpersons → artist @dschmudde | "Software Preservation in Networked Art" Meta Craft: Software Net.art artist Programmer: arrangement of software processes → artist @dschmudde | "Software Preservation in Networked Art" Simple Net Art Diagram MTAA (1997) @dschmudde | "Software Preservation in Networked Art" Cyberspace Cybernetics: good at steering/good pilot (Ancient Greek) Cybernetics: to govern components of the system Cybernetic art Process control and regulation as art Human input may be part of the process. @dschmudde | "Software Preservation in Networked Art" Cybernetic Serendipity (London 1968) The Colloquy of Mobiles Gordon Pask (1968) @dschmudde | "Software Preservation in Networked Art" Cybernetic Serendipity (London 1968) Organized -
Construction History: Between Technological and Cultural History
Construction history: between technological and cultural history. The Harvard community has made this article openly available. Please share how this access benefits you. Your story matters Citation Picon, Antoine. 2005/2006. Construction history: between technological and cultural history. Construction History 21: 5-19. Citable link http://nrs.harvard.edu/urn-3:HUL.InstRepos:10977385 Terms of Use This article was downloaded from Harvard University’s DASH repository, and is made available under the terms and conditions applicable to Other Posted Material, as set forth at http:// nrs.harvard.edu/urn-3:HUL.InstRepos:dash.current.terms-of- use#LAA CONSTRUCTION HISTORY: BETWEEN TECHNOLOGICAL AND CULTURAL HISTORY INTRODUCTION Construction history is a thriving domain. With its international attendance and the large range of themes and topics dealt with, the Second International Congress of Construction History organized in Cambridge in spring 2006 was a good proof of it1. Some twenty years ago, a similar enterprise would have been certainly more modest in scope and ambition. This spectacular success provides a good opportunity to question construction history, to envisage in particular the type of relation it has or should have with other domains of historical research. In this paper, I would like to examine in particular its position vis-à-vis history of technology on the one hand, cultural history on the other. While its relation to history of technology may seem simple at first, a closer look reveals a series of complex problems. For construction history represents both an integral part of history of technology and a very special field with strong idiosyncrasies.