Foreword Spoilers!!!
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Foreword Spoilers!!!
back to the origins of this adventure path. It predates my FOREWORD work on the Lost Lands, it predates my time with Frog God Games, and in many ways it predates my time as a Welcome to the Aegis of Empires designer notes. This professional writer. It goes all the way back to 1988 when ungodly huge document was what I sent to the poor writers TSR released a hardback game book that blew my young that I hired to author the six adventures of the adventure mind: Greyhawk Adventures by Jim Ward. The book came out path… er, five adventures actually, but more on that later. during that weird quasi-transition from 1st Edition to 2nd Yes, it’s almost 30,000 words and 48 manuscript pages as I Edition and was rather scattered in its contents: some class type it here on a Word document, though I’m sure that will stuff, the concept of deities’ avatars, some new monsters, change in the layout process. But here it is in all its glory key NPCs of the Greyhawk setting, a bunch of new spells, for you to peruse at your leisure. And it leaves me with one but most importantly—for me at least—were descriptions burning question: Why? of legendary locations in the Greyhawk setting. I became hooked on those few paragraphs provided for each, reading and rereading them again and again. One place that I My poor authors certainly weren’t thrilled to receive a couldn’t get out of my head were the Pits of Azak-Zil… 40+ page outline to review before they could get started a haunted meteor crater, filled with the ghosts of dwarf on writing their adventures. -
Dragon Magazine #158
S PECIAL ATTRACTIONS Issue #158 Vol. XV, No. 1 9 Weve waited for you: DRAGONS! June 1990 A collection of lore about our most favorite monster. The Mightiest of Dragons George Ziets Publisher 10 In the D&D® game, no one fools with the dragon rulers and lives for James M. Ward long. Editor A Spell of Conversation Ed Friedlander Roger E. Moore 18 If youd rather talk with a dragon than fight it, use this spell. The Dragons Bestiary The readers Fiction editor Barbara G. Young 20 The gorynych (very gory) and the (uncommon) common dragonet. Thats Not in the Monstrous Compendium! Aaron McGruder Assistant editor 24 Remember those neutral dragons with gemstone names? Theyre 2nd Dale A. Donovan Edition now! Art director Larry W. Smith O THER FEATURES Production staff The Game Wizards James M. Ward Gaye OKeefe Angelika Lokotz 8 Should we ban the demon? The readers respondand how! Subscriptions Also Known As... the Orc Ethan Ham Janet L. Winters 30 Renaming a monster has more of an effect than you think. U.S. advertising The Rules of the Game Thomas M. Kane Sheila Gailloreto Tammy Volp 36 If you really want more gamers, then create them! The Voyage of the Princess Ark Bruce A. Heard U.K. correspondent 41 Sometimes its better not to know what you are eating. and U.K. advertising Sue Lilley A Role-players Best Friend Michael J. DAlfonsi 45 Give your computer the job of assistant Dungeon Master. The Role of Computers Hartley, Patricia and Kirk Lesser 47 The world of warfare, from the past to the future. -
Download the .Pdf File to Keep
THE POINT THE QUARTERLY JOURNAL OF THE ASSOCIATION OF PROFESSIONAL PIERCERS BOARD OF DIRECTORS Brian Skellie—President Cody Vaughn—Vice-President Bethra Szumski—Secretary Paul King—Treasurer Christopher Glunt—Medical Liaison Ash Misako—Outreach Coordinator Miro Hernandez—Public Relations Director Steve Joyner—Legislation Liaison Jef Saunders—Membership Liaison ADMINISTRATOR Caitlin McDiarmid EDITORIAL STAFF Managing Editor of Design & Layout—Jim Ward Managing Editor of Content & Archives—Kendra Jane Berndt Managing Editor of Content & Statistics—Marina Pecorino Contributing Editor—Elayne Angel ADVERTISING [email protected] Front Cover: Back issues of The Point with a photo of the original APP founders. Their identities appear on page 20. ASSOCIATION OF PROFESSIONAL PIERCERS 1.888.888.1APP • safepiercing.org • [email protected] Donations to The Point are always appreciated. The Association of Professional Piercers is a California-based, interna- tional non-profit organization dedicated to the dissemination of vital health and safety information about body piercing to piercers, health care professionals, legislators, and the general public. Material submitted for publication is subject to editing. Submissions should be sent via email to [email protected]. The Point is not responsible for claims made by our advertisers. However, we reserve the right to reject advertising that is unsuitable for our publication. THE POINT ISSUE 70 3 FROM THE EDITORS INSIDE THIS ISSUE JIM WARD KENDRA BERNDT PRESIDENT’S CORNER–6 MARINA PECORINO The Point Editors IN THE UK, WHEN IS PIERCING MUTILATION?–9 Thank You Kim Zapata! THE APP BODY PIERCING ARCHIVE–17 n behalf of the Board, the readership, and the new editorial team we would like to sincerely thank Kimberly Zapata. -
Dragon Magazine
— The Magazine of Fantasy, Swords & Sorcery, and Science Fiction Game Playing— A non-wargaming friend of mine recently asked me why I did this; why did I put all my effort into this line of work? What did I perceive my endeavors to be? Part of this curiosity stems from the fact that this person has no inkling of what games are all about, in our context of gaming. He still clings to the shibboleth that wargamers are classic cases of arrested de- velopment, never having gotten out of the sandbox and toy soldiers syndrome of childhood. He couldn’t perceive the function of a magazine about game-playing. This is what I told him: Magazines exist to disseminate information. The future of magazine publishing, the newly revived LIFE and LOOK notwithstand- VOL. III, No. 11 May, 1979 ing, seems to be in specialization. Magazines dealing with camping, quilting, motorcycles, cars, dollhouse miniatures, music, teen interests, DESIGN/DESIGNERS FORUM modeling, model building, horses, dogs, fishing, hunting, guns, hairstyl- A Part of Gamma World Revisited —Jim Ward ................ 5 ing and beauty hints already exist; why not wargaming? Judging and You—Jim Ward ............................... 7 I put out TD as a forum for the exchange of gaming ideas, Sorceror’s Scroll—The Proper Place of Character philosophies, variants and debate. TD is a far cry from Soldier of For- Social Class in D&D -- Gary Gygax ........ .12 tune, that bizarre publication for mercenaries, gun freaks and other vio- 20th Century Primitive—Gary Jacquet ...................... 24 lence mongers. In fact, the greater part of wargamers are quite pacifistic Gamma World Artifact Use Chart —Gary Jacquet ............ -
Dungeon Magazine #125.Pdf
#125 MAP & HANDOUT SUPPLEMENT PRODUCED BY PAIZO PUBLISHING, LLC. WWW.PAIZO.COM Joachim Barrum THE THREE FACES OF EVIL By Mike Mearls Clues discovered in Diamond Lake lead to the Dark Cathedral, a forlorn chamber hid- den below a local mine. There the PCs battle the machinations of the Ebon Triad, a cult dedicated to three vile gods. What does the Ebon Triad know about the Age of Worms, and why are they so desperate to get it started? An Age of Worms Adventure Path scenario for 3rd-level characters. Dungeon #125 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 1 DUNGEON 125 Supplement Theldrick Ragnolin Eva Widermann Dourstone Eva Widermann Dungeon #125 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 2 DUNGEON 125 Supplement The Faceless One Grallak Kur Eva Widermann Steve Prescott Dungeon #125 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 3 DUNGEON 125 Supplement Steve Prescott Horshoe Area 17 Caverns 5 ft. Area 14 Robert Lazzaretti Robert Lazzaretti Dungeon #125 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 4 DUNGEON 125 Supplement Caves of Erythnul 12 N KKKK 13 A G 18 A 14 17 15 16 One square = 5 feet Robert Lazzaretti Robert Lazzaretti Grimlock Cavern 19 up 18 20 down N 21 One square = 5 feet Robert Lazzaretti Robert Lazzaretti Dungeon #125 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. -
First Presbyterian Church of Myrtle Beach
First Presbyterian Church of Myrtle Beach Table of Contents Page Letter from Senior Minister, John C. Brearley 1 Births, Deaths, & New Members 2 Budget & Stewardship 3 Benevolence 7 Abundant Life 8 Adult Discipleship 10 Adult Spiritual Enrichment 11 Children’s Ministries 12 Children & Youth Music Ministry 14 Church Growth / Fellowship Ministry 15 Congregational Care 16 Growing Tree 17 Mission Ministry 19 Men’s Ministry 20 Presbyterian Women 21 Property Ministry Team 22 Special Arts & Music Ministry 23 Stephen Ministry 24 Worship & Music Ministry Team 25 Youth Ministry 26 FPC Staff 28 Annual Report: Letter from John C. Brearley 2016 2016 ANNUAL REPORT Letter From John C. Brearley I was trying to remember a quotation that might well summarize this past year. One variation, attributed to Andrew Carnegie, says that “anything in life worth having is worth working for.” Of course, he was right. Few things in the life of any person or organization have much meaning unless they require some effort to attain. Today I am grateful for the strong work of many faithful people who made 2016 a special year in the life of our church. You will discover in the detailed reports that follow many highlights, but let me mention two that might be easily missed. The first is in the area of membership. In 2016 more than one hundred adults united with our fellowship. That is a significant number for a church our size, no doubt. But most of us can personally do more in this area. Let me invite you to invite your family and friends, your colleagues and neighbors, to join us in 2017. -
Savage Tide Adventure Path Pdf
Savage tide adventure path pdf Continue Savage Tide Adventure Savage Tide is an adventure path, first published in Dungeon Magazine, adapted to customize the game Corwyn. The adventure begins on the southern continent of Azoria, in the small coastal town of Sasserin, located west of the city of Caldera, and surrounded by the dense, indomitable jungles of Sanjaar. Help the Wild Tide; Savage Tide Player's Guide, Dramatis Person's List of Locations: Atlas Rules Resources Adventure Stories is often asked search links questions When your player characters defeat Wormgod Kyuss on the pulse-pounding conclusion of Age of Worms Adventure Path in this very matter, they will save the world itself from unspeakable danger. They end the campaign as sovereigns of their own nation, inheriting the kingdom's problems, facing political and military challenges from all sides. From their chic palace chambers in Alhaster, they will look proudly and melancholy at the waters of the Lake of Unknown Depths, remembering the simplicity of their humble beginnings. Chances are your players will be looking for new challenges too. Within four short months DUNGEON comes to the rescue with Savage Tide Adventure Path, a 12-installment campaign designed to take characters from heady days of the first level all the way to Level 20 duties. Running every month from #139 to the dungeon #150' aeda, Savage Tide takes players on an ocean journey that begins in the prolific southern jungle and leads deep into the heart of the treacherous Lower Planes. The action begins in the port city of Sasserin, where the canny merchant princes exploit the natural wonder of the vast jungle at the very edge of civilization. -
Introduction Editorial Credits Art and Cartography Credits Other Sources
Introduction Art and Cartography Credits Sometimes the idea for an adventure can start with a Cover: Minotaur outline, “Mythological Creature Graphics,” picture. by freevector.com. In this case, it’s an illustraton by Eva Widermann that she Green hand-painted background Designed by Layerace - did for the January 2006 issue of Dungeon magazine to Freepik.com accompany the Age of Worms adventure, The Spire of Long The base map of Smugglers’ Grotto is the Patreon- Shadows. suppored, commercially available map “Carmine Archives of the I wish I could reproduce it for you. The best I can do is Granite Marsh” available from the library of Dyson Logos, describe it and provide you with this link: https://rpgcharacters.wordpress.com/maps/commercial- http://paizo.com/dungeonissues/130/ maps/ DA130_Supplement_L.pdf The map of Baldur’s Gate was a hand-drawn facsimile by Like many of the illustrations Widermann did for Age of the author based on cartography found in various products by Worms, it was evocative of the style and storytelling Paizo TSR and Wizards of the Coast. Publishing was doing at that time. Not to be missed is the pencil NPC illustrations from Elmore Character Clip Art and Color rough of the same picture, which appears with the issue’s table Customizing Studio, c. 2002 Elmore Productions, Inc. The of contents on Page 7. Credit must go to art director Sean Elmore signature is a trademark of Elmore Productions, Inc., Glenn, managing editor James Jacob and editor in chief Erik Leitchfeild, Ky., all rights reserved. Art and text from the Mona. -
Dragon Magazine #171
SPECIAL ATTRACTIONS Issue #171 AD&D Trading Cards Richard Brown Vol. XVI, No. 2 Insert July 1991 A preview of brand-new product, coming to a store near you! Publisher REGULAR FEATURES James M. Ward Guest Editorial Michael A. Stackpole Editor 6 Role-playing and reality: The dividing line is thicker than some people Roger E. Moore think. Whos Who Among Dragons Bruce A. Heard Fiction editor 9 Dragons, too, rule kingdoms in the D&D® Known World. Barbara G. Young Hunting Tanks is Fun and Easy! Thomas M. Kane 13 Dragons, Hellfires, and the LAW: Antitank weapons in the TOP Assistant editor Dale A. Donovan SECRET/S.I. game. The Making of a Monster Matthew Iden Art director 16 If ya wanna play an orc, ya gotta think like an orc. Larry W. Smith Care For a Drink? David W. Montgomery and Jim Milner 20 It can break a siege, end a drought, slay your enemies, and water Production staff your garden. What is it? Gaye OKeefe Angelika Lokotz Tracey Zamagne The MARVEL®-Phile Steven E. Schend 31 Chris Powell needed an edge against crime. He got itand how! Subscriptions The Role of Books John C. Bunnell Janet L. Winters 34 The woman who outsmarted Sherlock Holmes takes on her own murder-mystery adventure. U.S. advertising Roseann Schnering The Voyage of the Princess Ark Bruce A. Heard 39 They dont call it the Savage Coast for nothing. U.K. correspondent The Nature of the Beast Zoe Bell Hurst and U.K. advertising 48 A dozen people have a dozen ways to paint a griffon. -
Dungeons & Dragons
Dungeons & Dragons 5th Edition Age of Worms Adventure Path Conversion Guide The Whispering Cairn Dungeon Issue #124 Sample file DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright [2016] by Stenzel Imaging and published under the Community Content Agreement for Dungeon Masters Guild. Wind Duke Glyphs: Subtract 5 from the Knowledge DC for information known Whispering Cairn 1. Coward’s Rest Wisdom (Survival) DC 9 to notice wolf tracks. Intelligence (Knowledge) DC 10 to remember story of girl Wisdom (Perception) DC 10 to notice whittling shavings Wisdom (Perception) DC 5 to notice thin hollow tubes Wisdom (Perception) DC 5 to notice faint green light from the north 2. Transport Alcove Automatically notice shiny black shards Intelligence (Investigation) DC 5 to discover runes on frame Intelligence (Arcane) DC 5 to know the runes signify transportation 3. Collapsed Passage Nothing 4. Hall of Honor Nothing Sample file 5. Wolf Den Automatically find backpack Wisdom (Perception) DC 10 to find carved armband Wisdom (Perception) DC 15 to find marble finger in rubble 6. Gallery of Seven Lanterns Nothing 7. False Tomb Intelligence (Arcane) DC 15 to know the info about personal glyph Strength (Athletics) DC 10 to shift sarcophagus Sarcophagus trap: Burning Hands, 3d6 fire damage in a 15 ft. -
Dragon Magazine
— The Magazine of Fantasy, Swords & Sorcery, and Science Fiction Game Playing — ORIGINS '78 — Biggest Con To Date Origins '78 is finally history, and those that were there will long re- member it, for many different reasons. I’ve waited a few days to allow the jumble of images, incidents and events to sort themselves out in my mind, as well as to be able to look back with a little more detachment. It’s a flaw in human nature that the things that aggravate us often leave a more intense short-term impression than all the pleasant things connected with an event or a memory. It is one of the human mind’s greatest powers that allow us to forget those same things with the pas- sage of time, leaving only the pleasant associations. Origins '78 had its share of both high and low points. The following is an attempt to recall both. FEATURES Origins '78 was BIG! When we left on Sunday night, the atten- Traveller. surviving is the name of the game. 3 dance was being estimated at anywhere from 3500 to over 4200, The Childhood & Youth of the Gray Mouser —fiction feature. 28 depending upon whom you queried. I’d estimate, and it is only an esti- mate, as I was heavily involved in tourneys and events all weekend, that VARIANTS around 35-3600 people attended. That is by far the biggest con to date. Insanity -A method for madness .......................... 9 It was far more attendees than anyone had rationally predicted, and New Spells in D&D — Pandora’s Box?. -
The Domain and City of Greyhawk
THE GREYHAWK CAMPAIGN The GREYHAWK® campaign was surprises held by a certain "dungeon" in the Barrier Peaks, about which we the first setting designed for the will say no more here. ADVANCED DUNGEONS & Materials were scarce for a few years before the GREYHAWK Adventures DRAGONS® game, and is also the hardbound saw print in 1988, marking the start of the "second wave" of the second-oldest fantasy roleplaying campaign's life. The world was converted to the AD&D 2nd Edition game campaign. It is familiar to many rules in the wide-roving adventure WG8 Fate of lstus, and the City of thousands of gainers the world over, Greyhawk was detailed in its own boxed expansion in 1989. Carl Sargent, though the campaign world has Rik Rose, Doug Niles, Jim Ward, Dan Salas, Nigel Findley, Anne and undergone considerable change over Richard Brown, Dale "slade" Henson, and more joined the crowd of the years. It began with E. Gary Greyhawk designers and authors. Most notable in this period were the Gygax, who created and developed WGA1-3 "Falcon" adventure trilogy, set in the City of Greyhawk, and the the world as a home campaign. The notorious WGA4 Vecna Lives!, which contained probably the most shocking world took shape with the publication beginning and end of any AD&D adventure published. The campaign years of the WORLD OF GREYHAWK for these adventures were around 582 CY or shortly before. folio in 1980, which was greatly The "third wave" of publications for the official GREYHAWK campaign expanded and improved in 1983 as began in 1991 with the publication of David Cook's GREYHAWK Wars the WORLD OF GREYHAWK boxed boxed game, which detailed the cataclysmic political changes brought about set.