High-Performance Local Area Communication with Fast Sockets

Total Page:16

File Type:pdf, Size:1020Kb

High-Performance Local Area Communication with Fast Sockets High-Performance Local Area Communication With Fast Sockets Steven H. Rodrigues Thomas E. Anderson David E. Culler Computer Science Division University of California at Berkeley Berkeley, CA 94720 Abstract 1 Introduction Modern switched networks such as ATM and Myri- The development and deployment of high perfor- net enable low-latency, high-bandwidth communica- mance local-area networks such as ATM [de Prycker tion. This performance has not been realized by cur- 1993], Myrinet [Seitz 1994], and switched high- rent applications, because of the high processing over- speed Ethernet has the potential to dramatically im- heads imposed by existing communications software. prove communication performance for network ap- These overheads are usually not hidden with large plications. These networks are capable of microsec- packets; most network traf®c is small. We have devel- ond latencies and bandwidths of hundreds of megabits oped Fast Sockets, a local-area communication layer per second; their switched fabrics eliminate the con- that utilizes a high-performance protocol and exports tention seen on shared-bus networks such as tradi- the Berkeley Sockets programming interface. Fast tional Ethernet. Unfortunately, this raw network ca- Sockets realizes round-trip transfer times of 60 mi- pacity goes unused, due to current network commu- croseconds and maximum transfer bandwidth of 33 nication software. MB/second between two UltraSPARC 1s connected Most of these networks run the TCP/IP proto- by a Myrinet network. Fast Sockets obtains perfor- col suite [Postel 1981b, Postel 1981c, Postel 1981a]. mance by collapsing protocol layers, using simple TCP/IP is the default protocol suite for Internet traf- buffer management strategies, and utilizing knowl- ®c, and provides inter-operability among a wide va- edge of packet destinations for direct transfer into user riety of computing platforms and network technolo- buffers. Using receive posting, we make the Sockets gies. The TCP protocol provides the abstraction of API a single-copy communications layer and enable a reliable, ordered byte stream. The UDP protocol regular Sockets programs to exploit the performance provides an unreliable, unordered datagram service. of modern networks. Fast Sockets transparently re- Many other application-level protocols (such as the verts to standard TCP/IP protocols for wide-area com- FTP ®le transfer protocol, the Sun Network File Sys- munication. tem, and the X Window System) are built upon these two basic protocols. This work was supported in part by the Defense Advanced Research Projects Agency (N00600-93-C-2481, F30602-95-C-0014), the National TCP/IP's observed performance has not scaled to Science Foundation (CDA 0401156), California MICRO, the AT&T Founda- the ability of modern network hardware, however. tion, Digital Equipment Corporation, Exabyte, Hewlett Packard, Intel, IBM, Microsoft, Mitsubishi, Siemens Corporation, Sun Microsystems, and Xerox. While TCP is capable of sustained bandwidth close Anderson and Culler were also supported by National Science Foundation to the rated maximum of modern networks, actual Presidential Faculty Fellowships, and Rodrigues by a National Science Foun- dation Graduate Fellowship. The authors can be contacted at fsteverod, bandwidth is very much implementation-dependent. tea, [email protected]. The round-triplatency of commercial TCP implemen- tations is hundreds of microseconds higher than the minimum possible on these networks. Implementa- tions of the simpler UDP protocol, which lack the reli- ability and ordering mechanisms of TCP, perform lit- tle better [Keeton et al. 1995, Kay & Pasquale 1993, von Eicken et al. 1995]. This poor performance is due to the high per-packet processing costs (process- ing overhead) of the protocol implementations. In local-area environments, where on-the-wire times are 1995], and native U-Net [von Eicken et al. 1995], small, these processing costs dominate small-packet have used the ®rst two methods; they implement new round-trip latencies. protocols and new programming interfaces to obtain Local-area traf®c patterns exacerbate the problems improved local-area network performance. The pro- posed by high processing costs. Most LAN traf- tocols and interfaces are lightweight and provide pro- ®c consists of small packets [Kleinrock & Naylor gramming abstractions that are similar to the under- 1974, Schoch & Hupp 1980, Feldmeier 1986, Amer lying hardware. All of these systems realize laten- et al. 1987, Cheriton & Williamson 1987, Gusella cies and throughput close to the physical limits of the 1990, Caceres et al. 1991, Claffy et al. 1992]. network. However, none of them offer compatibility Small packets are the rule even in applications con- with existing applications. sidered bandwidth-intensive: 95% of all packets in a Other work has tried to improve performance by re- NFS trace performed at the Berkeley Computer Sci- implementing TCP. Recent work includes zero-copy ence Division carried less than 192 bytes of user data TCP for Solaris [Chu 1996] and a TCP interface for [Dahlin et al. 1994]; the mean packet size in the trace the U-Net interface [von Eicken et al. 1995]. These was 382 bytes. Processing overhead is the dominant implementations can inter-operate with other TCP/IP transport cost for packets this small, limiting NFS per- implementations and improve throughput and latency formance on a high-bandwidth network. This is true relative to standard TCP/IP stacks. Both implementa- for other applications: most application-level proto- tions can realize the full bandwidth of the network for cols in local-area use today (X11, NFS, FTP, etc.) op- large packets. However, both systems have round-trip erate in a request-response, or client-server, manner: latencies considerably higher than the raw network. a client machine sends a small request message to a This paper presents our solution to the overhead server, and awaits a response from the server. In the problem: a new communications protocol and im- request-response model, processing overhead usually plementation for local-area networks that exports the cannot be hidden through packet pipelining or through Berkeley Sockets API, uses a low-overhead protocol overlapping communication and computation, mak- for local-area use, and reverts to standard protocols ing round-trip latency a critical factor in protocol per- for wide-area communication. The Sockets API is formance. a widely used programming interface that treats net- Traditionally, there are several methods of attack- work connections as ®les; application programs read ing the processing overhead problem: changing the and write network connections exactly as they read application programming interface (API), changing and write ®les. The Fast Sockets protocol has been the underlying network protocol, changing the im- designed and implemented to obtain a low-overhead plementation of the protocol, or some combination data transmission/reception path. Should a Fast Sock- of these approaches. Changing the API modi®es the ets program attempt to connect with a program out- code used by applications to access communications side the local-area network, or to a non-Fast Sockets functionality. While this approach may yield bet- program, the software transparently reverts to stan- ter performance for new applications, legacy appli- dard TCP/IP sockets. These features enable high- cations must be re-implemented to gain any bene®t. performance communication through relinking exist- Changing the communications protocol changes the ing application programs. ªon-the-wireº format of data and the actions taken Fast Sockets achieves its performance through a during a communications exchange Ð for example, number of strategies. It uses a lightweight protocol modifying the TCP packet format. A new or modi®ed and ef®cient buffer management to minimize book- protocol may improve communications performance, keeping costs. The communication protocol and but at the price of incompatibility: applications com- its programming interface are integrated to elimi- municating via the new protocol are unable to share nate module-crossing costs. Fast Sockets eliminates data directly with applications using the old protocol. copies within the protocol stack by using knowledge Changing the protocol implementation rewrites the of packet memory destinations. Additionally, Fast software that implements a particular protocol; packet Sockets was implemented without modi®cations to formats and protocol actions do not change, but the the operating system kernel. code that performs these actions does. While this ap- A major portion of Fast Sockets' performance is proach provides full compatibility with existing pro- due to receive posting, a technique of utilizing infor- tocols, fundamental limitations of the protocol design mation from the API about packet destinations to min- may limit the performance gain. imize copies. This paper describes the use of receive Recent systems, such as Active Messages [von posting in a high-performance communications stack. Eicken et al. 1992], Remote Queues [Brewer et al. It also describes the design and implementation of a low-overhead protocol for local-area communication. interface is usually the topmost layer, sitting above the The rest of the paper is organized as follows. Sec- protocol. The protocol layer may contain sub-layers: tion 2 describes problems of current TCP/IP and for example, the TCP protocol code sits above the Sockets implementations and how these problems
Recommended publications
  • Libioth (Slides)
    libioth The definitive API for the Internet of Threads Renzo Davoli – Michael Goldweber "niversit$ o% Bolo&na '(taly) – *avier "niver#it$ (Cin!innati, "SA) ,irt-alS.-are Micro/ernel DevRoo0 1 © 2021 Davoli-Goldweber libioth. CC-BY-SA 4.0 (nternet of Thread# (IoTh) service1.company.com → 2001:1:2::1 service2.company.com → 2001:1:2::2 host.company.com→11.12.13.14 processes service3.company.com → 2001:1:2::3 2 © 2021 Davoli-Goldweber libioth. CC-BY-SA 4.0 IoTh vs Iold What is an end-node o% the (nternet4 (t depends on what is identified b$ an (P addre##. ● (nternet o% 1hreads – (oTh – 7roce##e#8threads are a-tonomou# nodes of the (nternet ● (nternet o% 9e&ac$ Devi!es 'in brie% (-old in this presentation) – (nternet o% :ost# – Internet of ;etwork Controller#. – (nternet o% ;a0e#5a!e# 2 © 2021 Davoli-Goldweber libioth. CC-BY-SA 4.0 7,M – IoTh - </ernel 4 © 2021 Davoli-Goldweber libioth. CC-BY-SA 4.0 7,M – IoTh - </ernel ● icro/ernel, Internet o% Threads, Partial Virtual a!hines have the co00on goal to create independent code units i05lementing services ● 1hey are all against monolithic i05lementation# ● 1he challenge o% this talk is to !reate !ontacts, e>5loit paralleli#0#+ that allow to share res-lts, A7I, code. = © 2021 Davoli-Goldweber libioth. CC-BY-SA 4.0 Network Sta!/ ● API to application layer TCP-IP stack TCP UDP IPv4 IPv6 ICMP(v4,v6) ● API (NPI) to data-link – (e.g. libioth uses VDE: libvdeplug) ? © 2021 Davoli-Goldweber libioth. CC-BY-SA 4.0 IoTh & </ernel User process User process TCP-IP stack TCP UDP TCP/IP stack process IPv4 IPv6 ICMP(v4,v6) TCP-IP stack TCP UDP IPv4 IPv6 ICMP(v4,v6) Data-link network server Data-link network server @ © 2021 Davoli-Goldweber libioth.
    [Show full text]
  • Improving Networking
    IMPERIAL COLLEGE LONDON FINALYEARPROJECT JUNE 14, 2010 Improving Networking by moving the network stack to userspace Author: Matthew WHITWORTH Supervisor: Dr. Naranker DULAY 2 Abstract In our modern, networked world the software, protocols and algorithms involved in communication are among some of the most critical parts of an operating system. The core communication software in most modern systems is the network stack, but its basic monolithic design and functioning has remained unchanged for decades. Here we present an adaptable user-space network stack, as an addition to my operating system Whitix. The ideas and concepts presented in this report, however, are applicable to any mainstream operating system. We show how re-imagining the whole architecture of networking in a modern operating system offers numerous benefits for stack-application interactivity, protocol extensibility, and improvements in network throughput and latency. 3 4 Acknowledgements I would like to thank Naranker Dulay for supervising me during the course of this project. His time spent offering constructive feedback about the progress of the project is very much appreciated. I would also like to thank my family and friends for their support, and also anybody who has contributed to Whitix in the past or offered encouragement with the project. 5 6 Contents 1 Introduction 11 1.1 Motivation.................................... 11 1.1.1 Adaptability and interactivity.................... 11 1.1.2 Multiprocessor systems and locking................ 12 1.1.3 Cache performance.......................... 14 1.2 Whitix....................................... 14 1.3 Outline...................................... 15 2 Hardware and the LDL 17 2.1 Architectural overview............................. 17 2.2 Network drivers................................. 18 2.2.1 Driver and device setup.......................
    [Show full text]
  • Post Sockets - a Modern Systems Network API Mihail Yanev (2065983) April 23, 2018
    Post Sockets - A Modern Systems Network API Mihail Yanev (2065983) April 23, 2018 ABSTRACT In addition to providing native solutions for problems, es- The Berkeley Sockets API has been the de-facto standard tablishing optimal connection with a Remote point or struc- systems API for networking. However, designed more than tured data communication, we have identified that a com- three decades ago, it is not a good match for the networking mon issue with many of the previously provided networking applications today. We have identified three different sets of solutions has been leaving the products vulnerable to code problems in the Sockets API. In this paper, we present an injections and/or buffer overflow attacks. The root cause implementation of Post Sockets - a modern API, proposed by for such problems has mostly proved to be poor memory Trammell et al. that solves the identified limitations. This or resource management. For this reason, we have decided paper can be used for basis of evaluation of the maturity of to use the Rust programming language to implement the Post Sockets and if successful to promote its introduction as new API. Rust is a programming language, that provides a replacement API to Berkeley Sockets. data integrity and memory safety guarantees. It uses region based memory, freeing the programmer from the responsibil- ity of manually managing the heap resources. This in turn 1. INTRODUCTION eliminates the possibility of leaving the code vulnerable to Over the years, writing networked applications has be- resource management errors, as this is handled by the lan- come increasingly difficult.
    [Show full text]
  • Introduction to RAW-Sockets Jens Heuschkel, Tobias Hofmann, Thorsten Hollstein, Joel Kuepper
    Introduction to RAW-sockets Jens Heuschkel, Tobias Hofmann, Thorsten Hollstein, Joel Kuepper 16.05.2017 Technical Report No. TUD-CS-2017-0111 Technische Universität Darmstadt Telecooperation Report No. TR-19, The Technical Reports Series of the TK Research Division, TU Darmstadt ISSN 1864-0516 http://www.tk.informatik.tu-darmstadt.de/de/publications/ Introduction to RAW-sockets by Heuschkel, Jens Hofmann, Tobias Hollstein, Thorsten Kuepper, Joel May 17, 2017 Abstract This document is intended to give an introduction into the programming with RAW-sockets and the related PACKET-sockets. RAW-sockets are an additional type of Internet socket available in addition to the well known DATAGRAM- and STREAM-sockets. They do allow the user to see and manipulate the information used for transmitting the data instead of hiding these details, like it is the case with the usually used STREAM- or DATAGRAM sockets. To give the reader an introduction into the subject we will first give an overview about the different APIs provided by Windows, Linux and Unix (FreeBSD, Mac OS X) and additional libraries that can be used OS-independent. In the next section we show general problems that have to be addressed by the programmer when working with RAW-sockets. We will then provide an introduction into the steps necessary to use the APIs or libraries, which functionality the different concepts provide to the programmer and what they provide to simplify using RAW and PACKET-sockets. This section includes examples of how to use the different functions provided by the APIs. Finally in the additional material we will give some complete examples that show the concepts and can be used as a basis to write own programs.
    [Show full text]
  • Freertos and TCP/IP Communication: the Lwip Library
    Advanced School on Programmable System-on-Chip for Scientific Instrumentation FreeRTOS and TCP/IP communication: the lwIP library Fernando Rincón [email protected] Smr3160 – ICTP (Nov. & Dic. 2017) Con%en%& ● T'e l$IP TCP/IP s%ac) – The ne%work &%ac) – The socke% conce*% ● +**#ica%ion Arc'i%ec%,res ● #$IP and FreeRT!S ● '%%*&-(($$$.xi#in..com(video(&oc/net$orking-wi%'0#$i*01oc,&ed01ree0 r%o&.h%ml 2 FreeRT!S + lwIP Smr3160 – ICTP (Nov. & Dic. 2017) #$IP TCP/IP stac) ● #$IP stand& for 2i/'%$ei/'t IP: – Sma## foo%*rin% im*#emen%a%ion – S*ecia##3 $el# &,i%ed 1or embedded sy&%ems ● Su**orts a large n,mber of protoco#& – 5DP, TCP, ICMP6 ARP, ... ● API&- – Ber)e#e3 &oc)et&- ● re9,ire& an !.S. – Ra$ API ● Wi%' or $i%'o,t !S ● 7ore contro#6 b,t more comp#e. to u&e ● Inc#,ded in xilin. SD; – +#&o incl,des driver for <i#in. =%'erne% driver – <+PP1026 is %'e reference a**#ica%ion no%e 3 FreeRT!S + lwIP Smr3160 – ICTP (Nov. & Dic. 2017) T'e network stack ● T'e net$ork desi/n i& organi>ed a& a layer s%ac). ● =ac' layer provides a set o1 service& to t'e up*er layer and req,ires &ervice& from t'e lo$er layer. ● T'e la3er 'n' o1 a node main%ain& a virt,a# conver&a%ion wi%' t'e same #a3er t'e des%ina%ion node. T'a% conver&a%ion m,&% mee% a s*eci@c *ro%oco#.
    [Show full text]
  • STREAMS Vs. Sockets Performance Comparison for UDP
    STREAMS vs. Sockets Performance Comparison for UDP Experimental Test Results for Linux Brian F. G. Bidulock∗ OpenSS7 Corporation June 16, 2007 Abstract cations facilities of the kernel: With the objective of contrasting performance between Transport Layer Interface (TLI). TLI is an acronym for the STREAMS and legacy approaches to system facilities, a com- Transport Layer Interface [TLI92]. The TLI was the non- parison is made between the tested performance of the Linux Na- standard interface provided by SVR4, later standardized by tive Sockets UDP implementation and STREAMS TPI UDP and X/Open as the XTI described below. This interface is now XTIoS UDP implementations using the Linux Fast-STREAMS deprecated. package [LfS]. X/Open Transport Interface (XTI). XTI is an acronym for the X/Open Transport Interface [XTI99]. The X/Open Trans- 1 Background port Interface is a standardization of the UNIX System V UNIX networking has a rich history. The TCP/IP protocol suite Release 4, Transport Layer Interface. The interface con- was first implemented by BBN using Sockets under a DARPA re- sists of an Application Programming Interface implemented search project on 4.1aBSD and then incorporated by the CSRG as a shared object library. The shared object library com- into 4.2BSD [MBKQ97]. Lachmann and Associates (Legent) sub- municates with a transport provider Stream using a service sequently implemented one of the first TCP/IP protocol suite primitive interface called the Transport Provider Interface. based on the Transport Provider Interface (TPI) [TLI92] and While XTI was implemented directly over STREAMS de- STREAMS [GC94]. Two other predominant TCP/IP implemen- vices supporting the Transport Provider Interface (TPI) tations on STREAMS surfaced at about the same time: Wollon- [TPI99] under SVR4, several non-traditional approaches ex- gong and Mentat.
    [Show full text]
  • Transport Layer Socket Programming
    Part 4 TRANSPORT LAYER SOCKET PROGRAMMING Client Server Programming - Slide Figures/quotes from Andrew Tanenbaum Computer Networks book (Teacher Slides) 1 Transport Layer Data transmission service goals for the application layer Efficiency Reliability Accuracy Cost-effective The entity that does the work is called the transport entity The transport entity Is usually part of the operating system kernel sometimes a separate library package which is loaded by the OS or even user processes And sometimes even on the network interface card The transport entity (TCP) employs the services of the network layer (IP), and its associated software and hardware (cards and device drivers) Client Server Programming - Slide Figures/quotes from Andrew Tanenbaum Computer Networks book (Teacher Slides) 2 Transport Layer The transport entity code runs entirely on users machines, but the network layer mostly runs on routers, cards, and other bridging hardware Bridging hardware is inherently unreliable and uncontrollable Ethernet cards, routers, and similar hardware do not contain adequate software for detecting and correcting errors To solve this problem we must add another layer that improves the quality of the service: the transport entity detects network problems: packet losses, packet errors, delays, etc. and then fixes these problems by: retransmissions, error corrections, synchronization, and connection resets Transport layer interface must be simple and convenient to use since it is intended for a human user Client Server Programming
    [Show full text]
  • Socket Programming
    Socket Programming Nikhil Shetty GSI, EECS122 Spring 2007 Outline • APIs – Motivation • Sockets • C Socket APIs • Tips for programming What is an API? • API – stands for Application Programming Interface What is an API? • API – stands for Application Programming Interface. • Interface to what? – In our case, it is an interface to use the network. What is an API? • API – stands for Application Programming Interface. • Interface to what? – In our case, it is an interface to use the network. • A connection to the transport layer. What is an API? • API – stands for Application Programming Interface. • Interface to what? – In our case, it is an interface to use the network. • A connection to the transport layer. • WHY DO WE NEED IT? Need for API • One Word - Layering • Functions at transport layer and below very complex. • E.g. Imagine having to worry about errors on the wireless link and signals to be sent on the radio. • Helps in code reuse. APPLICATION API TRANSPORT NETWORK LINK PHYSICAL Layering Diagramatically Application API System Calls LAN Card Radio What is a socket then? • What is a socket? Introduction • What is a socket? • It is an abstraction that is provided to an application programmer to send or receive data to another process. Introduction • What is a socket? • It is an abstraction that is provided to an application programmer to send or receive data to another process. • Data can be sent to or received from another process running on the same machine or a different machine. • In short, it is an end point of a data connection. Socket – An Abstraction Adapted from http://www.troubleshooters.com/codecorn/sockets/ Sockets • It is like an endpoint of a connection • Exists on either side of connection • Identified by IP Address and Port number • E.g.
    [Show full text]
  • The Transport Layer = L4
    Chapter 6 The Transport Layer = L4 Messages Segments Packets Frames Bits / Bytes L2-L3-L4 encapsulation Transport layer sends segments in packets (in frames) Segment Frame trailer Segment Interactions L3-L4-L5 Transport layer offers connectionless (UDP) and connection- oriented (TCP) service to applications L4 vs. L3 L3 is “hop-by-hop”, operating on the source host, destination host, and on all the routers in the network. L4 is “end-to-end”, operating only on the source host and destination host! • The users have no control over the network, esp. when there are multiple networks in between • L3 does not retransmit pkts. (it just sends error notifications via ICMP), i.e. it is unreliable • L4 provides end-to-end reliability, i.e. it provides reliable service to L5 • Yes, L4 also provides unreliable service (UDP), but that has very little functionality. Simplified Transport Service Primitives (offered by L4 to L5) Applications (L5) invoke these primitives to implement connection- oriented transport service. Scenario: one server and multiple clients: – Each client calls connect, send, receive, disconnect – Server calls listen, receive, send, disconnect Segment High-level state diagram of TCP connection life-cycle Dashed lines show server Solid lines show client state sequence state sequence Transitions in italics are due to segment arrivals. Real-life Transport Service Primitives Berkeley Sockets Very widely used primitives, started with TCP on UNIX • A “socket” is a transport endpoint, analogous to a hardware socket • Like simple set plus SOCKET, BIND, and ACCEPT Always executed in this order by a server Unlike the simplified model, here LISTEN is not blocking! Same as Returns file handle which can Symmetrical, i.e.
    [Show full text]
  • Design and Research of Future Network (IPV9) API
    International Journal of Advanced Network, Monitoring and Controls Volume 04, No.04, 2019 Design and Research of Future Network (IPV9) API Xu Yinqiu Xie Jianping Shanghai Decimal Network Information Shanghai Decimal Network Information Technology Co. Ltd. Technology Co. Ltd. E-mail: [email protected] E-mail: [email protected] Abstract—Socket is a way of process communication, that is protocol. Each socket has a socket number, including used it to invoke some API function to realize the distribution the IP address of the host and a 16-bit host port network libraries in different host of data exchange between number, such as (host IP address: port number). the relevant process. According to the TCP/IP protocol In short, Socket is equals to (IP address: port assigned to the network address of the local host, to number), which is represented by a decimal IP address communicate between the two processes, the host must know followed by a port number, separated by a colon or the other's location first, that is, the IP of the other host. At the comma. Each transport layer connection is uniquely same time, to get the port number, it is used to identify the identified by two terminals (that is, two sockets) at local communication process; a local process in communication each end of the communication. For example, if the will occupy a port number, different process port number is IPv4 address is 118.38.18.1 and the port number is 23, different, so it must be assigned a port number that is not used the resulting socket is (118.38.18.1:23), If the IPV9 before communication.
    [Show full text]
  • The Berkeley Sockets API
    The Berkeley Sockets API Networked Systems Architecture 3 Lecture 4 The Berkeley Sockets API • Widely used low-level C networking API • First introduced in 4.3BSD Unix • Now available on most platforms: Linux, MacOS X, Windows, FreeBSD, Solaris, etc. • Largely compatible cross-platform Concepts Application • Sockets provide a standard interface between network and application Two types of socket: Socket • • Stream – provides a virtual circuit service • Datagram – delivers individual packets • Independent of network type: • Commonly used with TCP/IP and UDP/IP, Network but not specific to the Internet protocols • Only discuss TCP/IP sockets today TCP/IP Connection Client Server fd fd connfd ? Network ? Socket Socket int fd = socket(...) int fd = socket(...) bind(fd, ..., ...) listen(fd, ...) connect(fd, ..., ...) connfd = accept(fd, ...) write(fd, data, datalen) read(connfd, buffer, buflen) read(fd, buffer, buflen) write(connfd, data, datalen) close(fd) close(connfd) TCP/IP Connection Server fd = socket(…); Client bind(fd, …); Specify well-known port fd = socket(…); listen(fd, …); Begin listening TCP/IP connection established connect(fd, …); connfd = accept(fd, …); Block until connection established Send request write(fd, …); read(connfd, …); Wait for response read(fd, …); write(connfd, …); TCP/IP connection shutdown close(fd, …); read(connfd, …); EOF read close(connfd, …); Creating a socket #include <sys/socket.h><sys/types.h> #include <sys/socket.h> AF_INET for IPv4 AF_INET6 for IPv6 int fd; ... fd = socket(family, type, protocol); SOCK_STREAM for TCP if (fd == -1) { SOCK_DGRAM for UDP // Error: unable to create socket ... 0 (not used for Internet sockets) } ... Create an unbound socket, not connected to network; can be used as either a client or a server Handling Errors Socket functions return -1 and set the global variable errno on failure fd = socket(family, type, protocol); The Unix man pages should if (fd == -1) { switch (errno) { list the possible errors that case EPROTONOTSUPPORT : can occur for each function // Protocol not supported ..
    [Show full text]
  • Socket Programming& Porting Linux On
    Socket Programming& Porting Linux on (Raspberry/ARM) Jay Shakti1, Taniya Das2, Rachit Gupta3, Arimardan Singh4 Department of Electronics &Communication Engineering, IIMT College of Engineering Greater Noida, (India) ABSTRACT The aim of the paper is to introduce sockets, its deployment pertaining to network programming. Sockets play a vital role in client server applications. The client and server can communicate with each other by writing to or reading from these sockets. They were invented in Berkeley as part of the BSD flavor of UNIX operating systems. And they spread like wildfire with the Internet. This paper introduces elements of network programming and concepts involved in creating network applications using sockets. One of the most basic network programming tasks likely to be faced as a java programmer is performing the socket functions/methods because java has been preferred mostly for establishing client server communications using sockets. I.INTRODUCTION In the 1980s, the US government‟s Advanced Research Projects Agency (ARPA) provided funds to the University of California at Berkeley to implement TCP/IP protocols under the UNIX operating system. During this project, a group of Berkeley researchers developed an application program interface (API) for TCP/IP network communications called the socket interface. The socket interface is an API TCP/IP networks i.e. it defines a variety of software functions or routines for the development of applications for TCP/IP networks. The socket interface designers originally built their interface into the UNIX operating system. However, the other operating systems, environments, such as Microsoft Windows, implement the socket interface as software libraries. 66 | P a g e These sockets are the programming interfaces provided by the TCP and UDP protocols for stream and datagram communication respectively of the transport layer which is a part of the TCP/IP stack.
    [Show full text]