Fundamentals of Mechanical Design
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First Robotics Ultimate Ascent Manual
First Robotics Ultimate Ascent Manual FRC Recycle Rush Pic a recycling-themed game designed for the 2015 FIRST Robotics Competition (FRC). Game Description Taken from the FRC Manual. Robots in past seasons. Home, ROBOTS. The Highlanders - Robots. 2013 Ultimate Ascent. 2013 Season Recap. 2014 Ariel Assist. 2014 Season Recap. AERIAL ASSIST. NOTE: We grant permission to FIRST teams, Mentors, Volunteers, and Sponsors to use the game name and logo in their marketing activities. After Dallas Regional and the continued work on the robot, Texas Torque was eager to compete at its second official FIRST Robotics Competition event —. here is the game manual for further questions: 2015 Game Manual We went FRC Game Unveiled: Ultimate Ascent FRC Game Unveiled: Aerial Assist Day 4:. Today was the 2015 FIRST Robotics Kick-off. The team members poured over the game manual to ensure a solid understanding of the rules. contests like 2012's Rebound Rumble, 2013's Ultimate Ascent, and 2014's Aerial Assault. First Robotics Ultimate Ascent Manual Read/Download FRC 2013: Ultimate Ascent. Shoot frisbees and climb towers (or just hang). Here's a great compilation of our best season shots: youtu.be/gp8y4oV54Fo. 2013 Robot: Gimli. thus3 The following is a brief summary of the 2013 FRC game, Ultimate Ascent. A complete game manual can be found at usfirst.org. FRC 2014 Ariel Ascent - Quasar. Intro ducing Quasar our AERIAL ASSIST robot for 2014. This robot Introducing the Immortal our ULTIMATE ASCENT robot. 2015 Manual code: R3C3CL3RU$H2015 FRC). submitted 4 months ago by dieDoktor4118 Drive Team / Programming Team It'd be like ultimate ascent! Ultimate Ascent is played by two three-robot alliances. -
FMS Whitepaper
FMS Whitepaper FMS Whitepaper Overview The Field Management System (FMS) is the electronics core of a FIRST Robotics Competition (FRC) playing field. It encompasses all the controls for the field electronics, team robots, and is used to manage the event by creating match schedules, managing all field hardware during a match (timers, team lights, estops, etc.), scoring the matches in real-time, posting information to the Audience screen, and uploading results data to the Internet. FMS is based on Ethernet architecture. Components such as the Driver Station, or the touchscreens used by the referees, integrate with FMS through direct wired Ethernet interfaces. Devices like the ball counters used in Breakaway and Rebound Rumble, or the Estops and Stack Lights mounted in each Player Station, interface through Ethernet-based Input/Output (I/O) modules that are donated to FIRST by Rockwell Automation. The lights used to illuminate the tower bases in Logo Motion, the bridges in Rebound Rumble, and the high goals in Aerial Assist are controlled via Ethernet-enabled power supplies donated to FIRST by Philips Color Kinetics. The weight sensors used in Ultimate Accent were read by a National Instruments cRIO-FRC II and interfaced over the Ethernet network to a Rockwell Automation PLC module, to give some examples. This white paper focuses on the electronics infrastructure needed to control the robots on the playing field. Specific details on the FMS software used during each season can be found in the Field Management System User Guide, publicly available on this site. Frequently Asked Questions about the Field Management System and recommended best practices when operating on the competition field appear at the end of this document. -
Assessing Educational Needs of FIRST Robotics Competition Rookie Teams
1 Assessing Educational Needs of FIRST Robotics Competition Rookie Teams An Interactive Qualifying Project Report Submitted to the faculty of Worcester Polytechnic Institute In partial fulfillment of the requirements for the Degree of Bachelor of Science By: Ryan Giovacchini Paul Heslinga Advisors: Taskin Padir Brad Miller October 2011 2 Abstract The rate at which students in the United States are pursuing and graduating with a degree in science, technology, engineering and mathematics (STEM) is declining steadily. Given the role of engineers in the world today; to meet the demand of society, there is a need to change this trend. FIRST, a not-for-profit organization is determined to fight this deviation by incorporating engineering through robotics competitions earlier in the lives of young students. The goal is to involve students in engineering, specifically the design and build of robots. This project is aimed at assessing the educational needs of students new to the FIRST Robotics Competition (FRC) and developing a set of requirements for an educational website. Using data collected by surveying students and mentors from the FRC community, this project provides recommendations for an online robotics learning resource designed to improve the retention rates of the competition through a support system for FRC Rookie teams. 3 Acknowledgements In addition to our advisors, we would like to thank everyone who took the time to fill out our survey and give us personal feedback and recommendations. We would like to extend our thanks to Professor Skorinko, for aiding us in attaining IRB approval. We are especially grateful for the contributions of the FIRST Team 2191 for giving us the opportunity to discuss the proposed website with our target audience. -
Download Sponsorship
Intimitrons Sponsorship Information Package 2018-2019 Inside About FIRST P.2 Robots aren’t cheap! P.3 Sponsorship opportunities P.4 Training tomorrow’s (female) tech leaders NOT JUST FOR BOYS Think girls aren’t interested in The Intimitrons from Area 51 is an all-female robotics team from STEM topics? Think again! Many Calgary, Alberta. Our primary objective is to encourage young girls are intimidated by male- women in junior high and high school to pursue Science, Technol- dominated vocations though, so we provide a fun, girl-powered ogy, Engineering, and Mathematics (STEM) vocations. Our team community to help girls build was founded in October 2012, and we entered the FIRST Robotics their confidence before tackling the world. Competition (FRC) in March 2013 as a rookie team. NOT JUST ROBOTS Each team member has slightly different motives for joining the Team members learn a wide team—however, we all have a unified goal of designing and variety of skills, from mechani- cal design to fabrication, from building a working robot, while striving to expand our knowledge programming and electrical lay- in a fun environment. out to marketing, fundraising, and outreach. What are FIRST and FRC? For Inspiration and Recognition ofS cience and Technology FIRST was founded in 1989 by inventor Dean Kamen to inspire young people to discover the excitement and rewards of science and technology. FIRST Robotics Competition (FRC) is called “the Varsity Sport for the Mind™”, combining the excitement of sports with the rigors of STEM. Under strict rules and limited resources, teams of 25-100+ students are challenged to raise funds, design a team brand, hone teamwork skills, and build and program robots to perform pre- scribed tasks against a field of competitors. -
Team Neutrino Co-Captain Management System
Team Neutrino FIRST Robotics Team #3928 Co-Captain Management System By Dagney Paskach Co-Captain Oct. 2014-present Ames, Iowa www.teamneutrino.org Story County 4H Team Neutrino FIRST Robotics Team #3928 Table of Contents Overview ...................................................................................................... 5 Past Leadership ........................................................................................... 5 Contact information ..................................................................................... 5 Co-Captain Notes ........................................................................................... 6 Position Description ..................................................................................... 6 Weekly Emails ............................................................................................ 6 Team Hard Drive ......................................................................................... 6 Team Google Drive .................................................................................... 10 Co-Captain’s Binder ................................................................................... 10 Scouting ..................................................................................................... 12 Prescouting .............................................................................................. 12 Creating the Scouting Card ......................................................................... 13 Pit Scouting ............................................................................................. -
FIRST Games – Staff Picks Created As an Activity for the FIRST Robotics Competition at Home Challenge: Game Design Competition Alex Herreid
FIRST Games – Staff Picks Created as an activity for the FIRST Robotics Competition at Home Challenge: Game Design Competition Alex Herreid FIRST Robotics Competition Software Engineer & FIRST Robotics Competition Game Design Committee Member Giant yoga balls from FIRST Overdrive in 2008 Robot’s had to handle a large, heavy game object and be able to both acquire and control the ball, not just shoot it. Robot’s had to either throw the ball over a bar, or be able to release it so it would roll under on its own and re- acquire it on the other side. They could not carry it under the bar or it would not score points! The Game Animation can be found here. 2 Amanda Bessette FIRST Robotics Competition Systems Engineer & FIRST Robotics Competition Game Design Committee Member One of my favorite game elements was the human player strategy component that the Vault added in the 2018 FRC game, FIRST® POWER UPSM I enjoy games with a depth of strategy to analyze. The traditional role of the human player involves introducing game pieces into the field. The Vault added a unique strategic depth to the Human Player role. With the Vault, Human Players did more. They were scoring the game pieces and choosing when to activate power ups on the field to help their alliance. Power ups were not only dependent on when they were activated but also the quantity of power cubes in their shelf. The human players had more choices to make, and the strategy was on more than just the robots! The game animation can be found here. -
Chairman's Booklet 2020
St. Davids Robotics Team 3683 - Team DAVE Chairmans Booklet 2020 @team3683 FRC Team 3683 - Team DAVE @team3683 About Team DAVE History FRCspacing Team 3683-Team DAVE is a FIRSTspacing Robotics Competition (FRC) teamspacing based out of St. David Catholicspacing Secondary School (CSS) in Waterloo,spacing Ontario. Team DAVE was formedspacing in 2010 by St. David’s staff, communityspacing members, and students from the University of Waterloo. Thespacing team has grown exponentially inspacing its ten years of operations, becoming a leading force for FIRST and FRC in thespacing Waterloo Region. Ever since our rookie year we have been a strong competitorspacing on the field. One of our most notable achievements was the first timespacing we qualified for Championships at the 2014 Waterloo regional. We are knownspacing as an innovative and creative team when it comes to robot design and game strategy. Wespacing pride ourselves on our continual outreach efforts. We are always looking for newspacing and inventive ways to reach out to our community, spreading our passion forsp science, technology, engineering, arts, and mathematics (STEAM) whenever wespacing can. Team Dave is always working towards our goal of being an influential presence in both our local community and FIRST. 2 Awards 2019 DEEP SPACE sponsored by the Boeing Company Quality Award sponsored by Motorola Solutions Foundation - Humber District pranit Industrial Desgin Award sponsored by General Motors - Waterloo District pranit Excellence in Engineering Award sponsored by Delphi - FIRST Ontario Provincial Championship pranit 2018 POWER UP Gracious Professionalism Award sponsored by Johnson & Johnson – McMaster District pranit Gracious Professionalism Award sponsored by Johnson & Johnson – Waterloo District pranit 2017spacing Steamworks spaci Creativity Award sponsored by Xerox – World Championships St. -
Team 2648 2013 Business Plan
FRC 2648 Infinite Loop! 2013 Business Plan Team 2648 2013 Business Plan www.team2648.com (207) 465-7381 131 Messalonskee High Drive Oakland, ME 04963 ! Page 1 FRC 2648 Infinite Loop! 2013 Business Plan Table of Contents 1.0 Executive Summary …………………………………………………………………4 1.1 Mission Statement ………………………………………………………………4 1.2 Date the Team Began …………………………………………………………..4 1.3 Team Founders ………………………………………………………………….4 1.4 Number of Team Members ……………………………………………………4 1.5 Team Location …………………………………………………………………...4 1.6 Current Sponsors ………………………………………………………………..4 1.6.1 Major ………………………………………………………………………...4 1.6.2 Manufacturing/Material …………………………………………………5 1.6.3 Fundraising ………………………………………………………………...5 1.7 What you do/services rendered ……………………………………………...5 1.8 Sponsor Relationships ………………………………………………………….5 1.9 Team Growth ……………………………………………………………………..5 1.10 Future Plans …………………………………………………………………….5 2.0 Team Summary……………………………………………………………………….6 2.1 History and Background ……………………………………………………….6 2.1.1 Overdrive …………………………………………………………………...6 2.1.2 Lunacy ……………………………………………………………………….6 2.1.3 Breakaway ………………………………………………………………….6 2.1.4 Logomotion ………………………………………………………………..7 2.1.5 Rebound Rumble ………………………………………………………….7 2.2 Team Organization ………………………………………………………………….9 2.3 Location and Facilities ……………………………………………………………11 2.4 Our Mission Statement …………………………………………………………...11 2.5 Seasonal Calendar ………………………………………………………………...12 3.0 Customer Analyses and Strategies …………………………………………….14 3.1 Customer Segment Characteristics and Needs ………………………….14 3.1.1 Students -
RUSH Review 16 Monday, February 22, 2016 I R T a Special Showcase Edition F
S A Special Showcase Edition The RUSH Review 16 Monday, February 22, 2016 IR T F r s o i c RUSH Review b o t RUSH QUEST: To create self-confi dent leaders who inspire and excite the global community to value and celebrate STEM. Monday, February 22, 2016 w w w.te am r ush27.ne t Vol. 20, No. 6 20 Years of Inspiration Inspiration… 20 years ago, I had a crazy idea for an outcome of a class. Dennis Hughes wanted nothing to do with it. Here we are, 20 years later, I don’t teach the class anymore and we are the backbone of what these kids learn in robotics. We have gone through so much, being By: Linda Zabik tested beyond any emotional test most will never experience. Over By: Kyle Hughes Continued on page 3 YOUR team is our inspiration! Several years ago we had the Mentors Speak Out: What Inspired Them to Come Back to RUSH opportunity to learn about the FIRST “I started on the team before there was a team. The year was 1996. We program, by sponsoring RUSH. participated in a one day competition at Pontiac Central called the Chief Through our sponsorship, we learned Delphi Invitational (CDI). You had 1 day to build a small robot out of RC about the goals of FIRST and dump truck parts to play a game. After this, Mrs. Hughes said that we became even more committed. We were forming a robotics team that would play a game like CDI, but on a have added 15 new teams and are larger scale. -
2012-Frc-Competition-Manual-Updates
GAME - Team UPDATE - 2012-04-17 ............................. 3 GAME - Team UPDATE - 2012-04-03 ............................. 4 GAME - Team UPDATE - 2012-03-27 ............................. 5 GAME - Team UPDATE - 2012-03-20 ............................. 6 GAME - Team UPDATE - 2012-03-14 ............................. 7 GAME - Team UPDATE - 2012-03-13 ............................. 8 GAME - Team UPDATE - 2012-03-06 ............................. 9 GAME - Team UPDATE - 2012-02-28 ............................ 12 GAME - Team UPDATE - 2012-02-24 ............................ 14 GAME - Team UPDATE - 2012-02-21 ............................ 15 GAME - Team UPDATE - 2012-02-17 ............................ 16 GAME - Team UPDATE - 2012-02-14 ............................ 17 GAME - Team UPDATE - 2012-02-10 ............................ 19 GAME - Team UPDATE - 2012-02-07 ............................ 20 GAME - Team UPDATE - 2012-02-03 ............................ 21 GAME - Team UPDATE - 2012-01-31 ............................ 22 GAME - Team UPDATE - 2012-01-27 ............................ 24 GAME - Team UPDATE - 2012-01-24 ............................ 25 GAME - Team UPDATE - 2012-01-20 ............................ 27 GAME - Team UPDATE - 2012-01-17 ............................ 30 GAME - Team UPDATE - 2012-01-13 ............................ 31 GAME - Team UPDATE - 2012-01-10 ............................ 35 ADMINISTRATIVE - Team UPDATE - 2012-03-13 ................... 41 ADMINISTRATIVE - Team UPDATE - 2012-02-24 ................... 42 ADMINISTRATIVE - Team UPDATE -
Spanking the Children a Brief History of Penalties in the FRC.Pdf
“Spanking the Children” A Brief History of Penalties in the FRC: Jim Zondag, FRC Team #33 – Killer Bees For all you newcomers to FIRST, I thought it would be good to shed a little light on the subject of FRC game penalties with a history lesson. Hopefully this will bring some clarity for this volatile topic and highlight what a mess this entire subject has become. Our team has been participating in the FRC for 19 years and has lived through the good, the bad, and the ugly of the evolution of FRC games. We participated for our first 8 years in FRC without ever getting a penalty. (Gasp!, What?, How can this be?). This is because in the early years of FRC, there were no penalties. Prior to 2004, there were no point penalties in FRC games. Teams could be disqualified for certain egregious actions, like flipping, pinning, or entanglement. These DQs were quite rare and typically we would only see one or two DQs per tournament. Refs were reluctant to call these fouls due to their severity, so it took a blatant infraction to be DQ’d. This lack of penalty rules was not always a good thing. Way back at the beginning, robots were slow and underpowered. Over time, the battery got bigger, the motors got better, and the robots got faster. The collisions got harder and the damage got worse. There were no bumpers yet. The Power/Weight ratio of some FRC robots today is now about 5 times what it was 15 years ago. The venerable CIM motor was added to the KOP in 2002 (Who remembers when 2 CIMs was a strong drivetrain ). -
Policy on the Use of FIRST® Trademarks and Copyrighted Materials (Including FIRST and the LEGO Group Intellectual Property)
11/19/15 (rev 5/08/20) Policy on the Use of FIRST® Trademarks and Copyrighted Materials (including FIRST and the LEGO Group Intellectual Property) Intent of the Policy. For Inspiration and Recognition of Science and Technology ("FIRST”®) and the LEGO Group ("LEGO") own valuable assets in the form of trademarks and copyrights. FIRST and LEGO are legally entitled to restrict any unauthorized or commercial use of these assets. Furthermore, as a 501(c)(3) nonprofit corporation, FIRST is required by corporate and tax law to limit the commercial use of its intellectual property. Recognizing their joint interest in allowing FIRST® LEGO® League and other FIRST teams and supporting organizations to promote their activities, FIRST and LEGO have developed this policy to permit limited non-commercial use of their trademarks and copyrighted materials. I. WHAT Intellectual Property Does This Policy Cover? This Policy covers trademarks and copyrighted materials that are jointly or separately owned by FIRST and LEGO (the “FIRST and LEGO Intellectual Property”). A. Trademarks. The names and logos that identify our games and products are categorized as: Word Marks: text only, such as "FIRST" and "LEGO"; Logos: graphics that identify FIRST or LEGO, such as the FIRST interlocked triangle-circle- square; Other Trademarks: symbols or other representations of a company or brand, such as the LEGO Minifigure. The FIRST and LEGO trademarks are listed on Attachment A, organized as follows: (1) FIRST Word Marks and Logos; (2) Joint FIRST and LEGO Word Marks and Logos; and (3) LEGO Word Marks, Logos, and Other Trademarks. B. Copyrights. The copyrighted materials are too numerous to specifically list.