Making Futures
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Uila Supported Apps
Uila Supported Applications and Protocols updated Oct 2020 Application/Protocol Name Full Description 01net.com 01net website, a French high-tech news site. 050 plus is a Japanese embedded smartphone application dedicated to 050 plus audio-conferencing. 0zz0.com 0zz0 is an online solution to store, send and share files 10050.net China Railcom group web portal. This protocol plug-in classifies the http traffic to the host 10086.cn. It also 10086.cn classifies the ssl traffic to the Common Name 10086.cn. 104.com Web site dedicated to job research. 1111.com.tw Website dedicated to job research in Taiwan. 114la.com Chinese web portal operated by YLMF Computer Technology Co. Chinese cloud storing system of the 115 website. It is operated by YLMF 115.com Computer Technology Co. 118114.cn Chinese booking and reservation portal. 11st.co.kr Korean shopping website 11st. It is operated by SK Planet Co. 1337x.org Bittorrent tracker search engine 139mail 139mail is a chinese webmail powered by China Mobile. 15min.lt Lithuanian news portal Chinese web portal 163. It is operated by NetEase, a company which 163.com pioneered the development of Internet in China. 17173.com Website distributing Chinese games. 17u.com Chinese online travel booking website. 20 minutes is a free, daily newspaper available in France, Spain and 20minutes Switzerland. This plugin classifies websites. 24h.com.vn Vietnamese news portal 24ora.com Aruban news portal 24sata.hr Croatian news portal 24SevenOffice 24SevenOffice is a web-based Enterprise resource planning (ERP) systems. 24ur.com Slovenian news portal 2ch.net Japanese adult videos web site 2Shared 2shared is an online space for sharing and storage. -
My Friend P2p
MY FRIEND P2P Music and Internet for the Modern Entrepreneur Lucas Pedersen Bachelor’s Thesis December 2010 Degree Program in Media Digital Sound and Commercial Music Tampereen ammattikorkeakoulu Tampere University of Applied Sciences 2 ABSTRACT Tampere University of Applied Sciences Degree Program in Media Digital Sound and Commercial Music PEDERSEN, LUCAS: My Friend p2p – Music and Internet for the Modern Entrepreneur Bachelor’s thesis 81 pages December 2010 _______________________________________________________________ The music industry is undergoing an extensive transformation due to the digital revolution. New technologies such as the PC, the internet, and the iPod are empowering the consumer and the musician while disrupting the recording industry models. The aim of my thesis was to acknowledge how spectacular these new technologies are, and what kind of business structure shifts we can expect to see in the near future. I start by presenting the underlying causes for the changes and go on to studying the main effects they have developed into. I then analyze the results of these changes from the perspective of a particular entrepreneur and offer a business idea in tune with the adjustments in supply and demand. Overwhelmed with accessibility caused by democratized tools of production and distribution, music consumers are reevaluating recorded music in relation to other music products. The recording industry is shrinking but the overall music industry is growing. The results strongly suggest that value does not disappear, it simply relocates. It is important that both musicians and industry professionals understand what their customers value and how to provide them with precisely that. _______________________________________________________________ Key Words: Music business, digital revolution, internet, piracy, marketing. -
Raider of the Lost Art - What Kind of a Product Is Film?
Raider of the Lost Art - What Kind of a Product is Film? Marketing Master's thesis Niklas Rinne 2013 Department of Marketing Aalto University School of Business Powered by TCPDF (www.tcpdf.org) Abstract Purpose of this study Film is a complex product that can be used in many different ways. The age of the digitalization has affected not only the product itself, but the way we consume it as well. If once film could be seen as a magical experience, then nowadays it reminds more of a disposable product. New innovations give us the freedom of enjoying it whenever and wherever. My objective in this research is to reveal the current value of film. How do we perceive films nowadays, how do we watch them and in the end what kind of a product film is in 2013? Methodology The theoretical framework discussed the literature relating to postmodernism, consumer culture theory, hedonic consumption, and downloading. The empirical part of the study is of the qualitative manner. The long interviews (McCracken, 1988) were used as data collection for the study. The ten participants all had a different approach to film, some worked with film and some studied film. Through these discussions I found ten different perceptions of film and ways of using film. The discussions revealed not only interesting ideas and concepts about the format of art itself. The question “how we use film “eventually lead to a much more fascinating question “why is it that we use film in that specific way”… Findings Every time an individual puts a film on, he/she has a goal. -
Hackerspaces
d WP4 | CASE STUDY Report: Hackerspaces Theme [ssh.2013.3.2-1][Social Innovation- Empowering People, changing societies] Project Full Title: “Transformative Social Innovation Theory project” Grant Agreement n. 613169 This project has received funding from the European Union’s Seventh Framework Programme for research, technological development and demonstration under grant agreement no 613169 Suggested citation: Sabine Hielscher, Adrian Smith, Mariano Fressoli (2015) WP4 Case Study Report: Hackerspaces, Report For the TRANSIT FP7 Project, SPRU, University oF Sussex, Brighton. Acknowledgements: We wish to thank everyone in the Hackerspace scene who helped us with our research, whether through interviews, welcoming us to Hackerspaces and events, or putting us in touch with others. We also thank our colleagues in the TRANSIT project, at SPRU, at UNQ and Fundación Cenit For their help and encouragement with the research. Finally, we thank the European Commission and their FP7 research programme For Funding the TRANSIT project. Date: 14 January 2015 Authors: Sabine Hielscher, Adrian Smith, Mariano Fressoli Contact person: Adrian Smith Table of contents 1 Introduction to Hackerspaces 2 Methodology 2.1 Researcher relations to the case 2.2 Methods 3 Analysis of transnational network(ing) 3.1 Transnational networking: Hackerspaces 3.2 Aspects of ‘innovation’ and ‘change’ of the transnational network(ing) 3.3 Aspects of empowerment and disempowerment of the transnational network(ing) 3.4 Other issues about the transnational networking 4 Local initiative -
Lucy Suchman, 'Human Machine Reconsidered', Sociology
Lucy Suchman, 'Human/Machine Reconsidered', Sociology Depa... file://localhost/Users/Ana/Documents/Ana%20from%20Chico/arti... unilogo.gif (559 bytes) Department of Sociology . Lancaster University . On-Line Papers Lucy Suchman Home Human/Machine Reconsidered Page Lucy Suchman Department of Sociology, Lancaster University Lancaster, LA1 4YL UK Copyright This online paper may be cited or briefly quoted in line with the usual academic conventions. You may also download it for your own personal use. This paper must not be published elsewhere (e.g. mailing lists, bulletin boards etc.) without the author's explicit permission. But please note that . - this is a draft, - if you copy this paper you must include this copyright note, this paper must not be used for commercial purposes or gain in any way, - note you should observe the conventions of academic citation in a version of the following form: Lucy Suchman, 'Human/Machine Reconsidered' (draft) published by the Department of Sociology, Lancaster University at: http://www.lancaster.ac.uk/sociology/soc040ls.html Author’s note: This paper is a work-in-progress that will be developed further as part of a 2nd, revised edition of Plans and Situated Actions: the problem of human-machine communication. Cambridge University Press, originally published in 1987. A version of this paper was presented at the conference Sociality/Materiality, Brunel University, UK, September 9-11, 1999. A previous version was published in "The Japanese Bulletin of Cognitive Science" in January 1998, and as an afterward to the Japanese translation of the original book, published in Japan in 1999. With this essay I want to rejoin a discussion in which I first 1 of 14 6/5/08 4:47 PM Lucy Suchman, 'Human/Machine Reconsidered', Sociology Depa.. -
3D Printing at the Florida Public Library
Prepared by-Robert Persing April 2017 1 • What is 3D “printing” • A bit of HISTORY • Types of 3D printing technology • Really Interesting 3D printing Applications! • Bringing it Home Prepared by-Robert Persing April 2017 2 • “A process for making a physical object from a three-dimensional digital model, typically by laying down successive thin layers of a material”. • 3D Printing is also referred to as- “ADDITIVE MANUFACTURING” Prepared by-Robert Persing April 2017 3 A “Three-Dimensional Digital Model” (Paper ‘n Pencil holder designed by students in recent FPL class) Prepared by-Robert Persing April 2017 4 Finished product printed with the library’s 3D printer Student Product Prepared by-Robert Persing April 2017 5 • Invented in 1983, 3D printing is not all that new • Chuck Hull, recognized as the “inventor” of 3D printing, filed for a patent August 8, 1986 • Hull coined the phrase “Stereo Lithography” for the technology used in his 3D printer when applying for the patent (granted March 11, 1986) • Let’s watch a brief CNN interview with Chuck Hull Prepared by-Robert Persing April 2017 6 • The year 2005 is a notable point in the history of 3D printing. This marks the start of the RepRap Project by Dr. Adrian Bowyer at Bath University in England • RepRap is short for replicating rapid prototyper. RepRaps are 3D printers with the additional ability to produce most of the parts necessary to assemble another identical printer. Prepared by-Robert Persing April 2017 7 “Darwin” The First RepRap Printer Prepared by-Robert Persing April 2017 8 • With the history lesson covered, let’s look at 3D Printing in the 21st century • What Technology is used to print 3D? • How do you actually make a 3D printed object? Prepared by-Robert Persing April 2017 9 Concrete Type Technologies Materials Thermoplastics (e.g. -
Making Bioplastics: an Investigation of Material-Product Relationships
MAKING BIOPLASTICS: AN INVESTIGATION OF MATERIAL-PRODUCT RELATIONSHIPS Damla Tonuk (BSc, MSc) This thesis is submitted in partial fulfilment of the requirements for the degree of Doctor of Philosophy Department of Sociology Lancaster University Submitted February, 2016 Making Bioplastics: An Investigation of Material-Product Relationships Damla Tonuk (BSc, MSc) This thesis is submitted in partial fulfilment of the requirements for the degree of Doctor of Philosophy Submitted February, 2016 I declare that this thesis is my own work, and has not been submitted in substantially the same form for the reward of a higher degree elsewhere. TABLE OF CONTENTS LIST OF FIGURES .......................................................................................................................... i ABSTRACT .................................................................................................................................... ii ACKNOWLEDGEMENTS ................................................................................................................ iii CHAPTER 1 INTRODUCING BIOPLASTICS AND THE MATERIAL-PRODUCT RELATIONSHIP ................................. 1 1.1 Main Motifs, Orientation and Positions ........................................................................................ 1 1.2 Bioplastics, Complexity of the Field, and Implications ................................................................... 7 1.3 Structure of the Thesis ........................................................................................................... -
Voddler Launches Liveshelf Global Video Streaming Service, Featuring Viewshare, Legal Sharing of Films
Voddler launches LiveShelf global video streaming service, featuring ViewShare, legal sharing of films Stockholm-based Voddler, the next-generation video service, today began its global roll-out of Voddler LiveShelf. This groundbreaking service connects viewers and content owners directly with each other, via an online LiveShelf, for video streaming to connected devices anywhere. It also allows users to invite their friends to watch the films they have on their LiveShelf, whether uploaded or purchased online, a feature named ViewShare. This makes Voddler the world’s first legal film sharing service and the first streaming service to offer premium content globally from the world’s leading content owners. Voddler LiveShelf is powered by VoddlerNet, Voddler’s patented and proprietary streaming solution, which has already been streaming movies to 1.2 million users across Scandinavia and Spain for the past few years. Voddler, the next-generation video platform and to date Scandinavia’s leading VOD-service, today began rolling out it global solution Voddler LiveShelf. The LiveShelf simplifies a fragmented and confusing home entertainment environment, allowing end-users to collect and watch their favorite content – both from online and offline sources – on their LiveShelf. Voddler’s patented streaming solution VoddlerNet makes every user’s LiveShelf accessible, with guaranteed streaming quality, on any connected device. - Today we launched the Voddler LiveShelf for global distribution. Content owners now have an unprecedented opportunity to stream their movies and series to consumers globally. Users decide which of these films to add to their individual LiveShelf by buying or renting them directly online. Users can also upload their own existing movie files. -
3D Printing Focused Peer Production Acta Universitatis Tamperensis 2298
JARKKO MOILANEN 3D Printing Focused Peer Production Acta Universitatis Tamperensis 2298 JARKKO MOILANEN 3D Printing Focused Peer Production Revolution in design, development and manufacturing AUT 2298 AUT JARKKO MOILANEN 3D Printing Focused Peer Production Revolution in design, development and manufacturing ACADEMIC DISSERTATION To be presented, with the permission of the Faculty Council of the Faculty of Communication Sciences of the University of Tampere, for public discussion in the auditorium Pinni B 1097, Kanslerinrinne 1, Tampere, on 12 July 2017, at 12 o’clock. UNIVERSITY OF TAMPERE JARKKO MOILANEN 3D Printing Focused Peer Production Revolution in design, development and manufacturing Acta Universitatis Tamperensis 2298 Tampere University Press Tampere 2017 ACADEMIC DISSERTATION University of Tampere Faculty of Communication Sciences Finland The originality of this thesis has been checked using the Turnitin OriginalityCheck service in accordance with the quality management system of the University of Tampere. Copyright ©2017 Tampere University Press and the author Cover design by Mikko Reinikka Acta Universitatis Tamperensis 2298 Acta Electronica Universitatis Tamperensis 1801 ISBN 978-952-03-0492-8 (print) ISBN 978-952-03-0493-5 (pdf) ISSN-L 1455-1616 ISSN 1456-954X ISSN 1455-1616 http://tampub.uta.fi Suomen Yliopistopaino Oy – Juvenes Print 441 729 Tampere 2017 Painotuote Acknowledgements I would like to express my special appreciation and thanks to my advisor Docent Dr. Tere Vad´en,you have been a tremendous mentor for me. I would like to thank you for encouraging my research and for allowing me to grow as a research scientist. Your advice on both have been priceless. I would also like to thank Professor Dr. -
Libro De Comunicaciones Vii Congreso Internacional Ae-Ic
LIBRO DE COMUNICACIONES VII CONGRESO INTERNACIONAL AE-IC UNA ACTIVIDAD DE CON EL PATROCINIO DE ORGANIZADA CON CON LA COLABORACIÓN Y EL APOYO DE VII Congreso Internacional de la AE-IC COMUNICACIÓN Y DIVERSIDAD VALENCIA del 28 al 30 de OCTUBRE de 2020 LIBRO DE COMUNICACIONES 2 Actas del VII Congreso Internacional de la AE-IC ‘Comunicación y Diversidad’ 28 al 30 de octubre de 2020, Valencia, España Asociación Española de Investigación de la Comunicación Universidad Complutense de Madrid. Facultad de Ciencias de la Información Departamento CAP – AE-IC Avda. Complutense s/n. 28040 Madrid – España [email protected] - www.ae-ic.org © Asociación Española de Investigación de la Comunicación, 2020 ISBN: 978-84-09-20962-0 Licencia Creative Commons: Reconocimiento-NoComercial-SinObraDerivada 4.0 Internacional (CC BY-NC-ND 4.0) Edición: octubre de 2020 Título: Actas del VII Congreso Internacional de la AE-IC Subtitulo: Comunicación y Diversidad. Autores: VV.AA. Maquetación: José María Jiménez Con el patrocinio de: VII Congreso Internacional de la AE-IC. - ´COMUNICACIÓN Y DIVERSIDAD´. Valencia del 28 al 30 de octubre de 2020 3 UNA ACTIVIDAD DE ORGANIZADA CON CON EL PATROCINIO DE CON LA COLABORACIÓN Y EL APOYO DE 4 CONTENIDOS Discursos Discurso de Miquel Francés. Presidente del Comité de Organización Local. ....................... 17 Discurso de Enrique Bustamante. Presidente de AEIC y de la Comisión Mixta Organizadora .................................................................................................................. 19 Sobre el VII Congreso AE-IC ................................................................................................ 25 Plenarias Adriana Amado. Conversación digital: de masas locales a casas globales. ......................... 28 Lorna Chacón Martínez. Los medios públicos como garantía de diversidad e inclusión: el caso del SINART en Costa Rica. -
Live Software for Reprap Assembly Workshops
Torbjørn Ludvigsen Live Software For RepRap Assembly Workshops MASTER'STHESIS SUPERVISOR:MARCINJAKUBOWSKI EXAMINER:MARTINROSVALL DEPARTMENTOFPHYSICS UME AUNIVERSITY˚ This document was compiled on June 16, 2016. Status: Defended and approved This work is licensed under a Attribution 4.0 International licence. Copyright © 2016 Torbjørn Ludvigsen Abstract A key step when initiating robot powered production is setting up the control software. This can be a threshold for operators, especially if the software is fragmented and system requirements are extensive. One way to address this is to pre-configure all the control programs and bundle them with a system that fulfills all the requirements. In this work a live Operating System (OS) is loaded with control software and configured to meet the needs of those who have just as- sembled their first 3D printer. The problem of downloading, configuring and installing various 3D printer controlling programs is reduced to the problem of distributing and booting the live OS. The solution of loading it onto bootable USB drives is tested and evaluated in the context of a commercial RepRap Assembly Workshop (RAW), an event where people pay for RepRap 3D printer parts as well as assembly and usage supervision. The RAW is unusually short, so the bootable USB drives' potential to help RAW hosts with particularly tight time schemes is tested. The results show a limited success. The USB drive is documented not to work for 3 participant groups out of a total of 11 groups. As a solution to fragmented software and diverse system requirements, the live OS is found to work well once booted. -
Belt-Driven Open Source Circuit Mill Using Low-Cost 3-D Printer Components
inventions Article Belt-Driven Open Source Circuit Mill Using Low-Cost 3-D Printer Components Shane Oberloier 1 and Joshua M. Pearce 1,2,3,* ID 1 Department of Electrical and Computer Engineering, Michigan Technological University, Houghton, MI 49931, USA; [email protected] 2 Department of Materials Science and Engineering, Michigan Technological University, Houghton, MI 49931, USA 3 Department of Electronics and Nano engineering, School of Electrical Engineering, Aalto University, FI-00076 Espoo, Finland * Correspondence: [email protected]; Tel.: +1-906-487-1466 Received: 13 August 2018; Accepted: 30 August 2018; Published: 5 September 2018 Abstract: Barriers to inventing electronic devices involve challenges of iterating electronic designs due to long lead times for professional circuit board milling or high costs of commercial milling machines. To overcome these barriers, this study provides open source (OS) designs for a low-cost circuit milling machine. First, design modifications for mechanical and electrical subsystems of the OS Distributed 3-D (D3D) Robotics prototyping system are provided. Next, Copper Carve, an OS custom graphical user interface, is developed to enable circuit board milling by implementing backlash and substrate distortion compensation. The performance of the OS D3D circuit mill is then quantified and validated for: positional accuracy, cut quality, feature accuracy, and distortion compensation. Finally, the return on investment is calculated for inventors using it. The results show by properly compensating for motion inaccuracies with Copper Carve, the machine achieves a motion resolution of 10 microns, which is more than adequate for most circuit designs. The mill is at least five times less expensive than all commercial alternatives and the material costs of the D3D mill are repaid from fabricating 20–43 boards.