Incomplete, yes. But that's The most remarkable thing about lnfocom's simply because an lnfocom is that you become almost work of fiction can never inextricably involved with it. That's not our be complete until you opinion-it's the testimony of our customers. become a part of it. They tell us their pulse rates skyrocket and You see, as hard their palms sweat as they strive to solve the as we work at perfecting mysteries of our stories. And even when they our stories, we always pause in the course of their adventures to • ...... ~ leave out one essential attend to their everyday lives, their minds element-the main continue to speculate what the next step character. And that's where you come in. should be, how to alter strategy, where the Once you've loaded lnfocom's interactive ultimate solution lies. fiction into your computer, you experience As hard as getting out may be, though, something akin to waking up inside a story. You we've made it easy for everyone to get into find yourself at the center of an exciting world 's interactive fiction. We write stories that continually challenges you with surprising of all descriptions-fantasy, mystery, science twists, unique characters (many possessing fiction, high adventure. And there are Infocom extraordinarily developed personalities) and stories for everyone, from the first -time adven­ original, logical, often hilarious puzzles. turer to the most grizzled veteran of interactive For the first time, you 're more than a pas­ fiction. To find the Infocom interactive story sive reader. You can talk to the story, typing in that's right for you, just: 1) choose the level of full English sentences. And the story talks difficulty below that best matches your current right back, communicating entirely in vividly interactive skills; and 2) check the ends of the descriptive prose. What's more, you can actu­ story synopses in this catalog for each ally shape the story's course of events through story's level designation. your choice of actions. And you have hun­ JUNIOR: Best introduction to interactive dreds of alternatives at every step. In fact, an fiction. Written for everyone from age 9 up. lnfocom interactive story is roughly the length of a short novel in content, but there's so much STANDARD: Good introductory level for you can see and do, your adventure can last for adults. This is Infocom's most popular level of weeks, even months. interactive fiction. And if you think getting inside a story is a ADVANCED: A greater level of challenge. pretty neat trick, just try getting out. Recommended for those who've already expe­ rienced Infocom's interactive fiction. EXPERT: For real diehards seeking the ulti­ mate challenge in interactive fiction. Then, find out what it's like to get inside a story. Get one from Infocom. Because with Infocom's interactive fiction, there's room for you on every disk. . -~"' , .. ~ .~:·. .. .. : - . - '·. . .- . ~· ... • .' '1: · ·:: . .> Tlwpw.tfl,e'sacJ(at the troll:; 1" · , ''-':".} ")": . Theit:qll; who is. r.ema~liab~r:;oordi~ted, · ',- ." :. y ...... , , catc~es the brpwti.sack and, not'hµ:i;i!.fl{.thnnost ' ·~~ · .': : , ..~ ~" . discrim~nating ~te, gleefu~lt; e'qts ~t. 'The flatvf ,· .... i • -·.. · ;. : th(f trolls axe hits you on t~ heil4:...... :: · . .- ...... -"If it's 2 in the moromg,'. ' s~ys THE WASHING ~ .> TON POST) 11 .this · mlisthe ' ~ Not evei1 .. . Ted Kopp~l can ~e~p ~rne:uiitiorr up·so la.te: . . "!? · :.. Apd , the~dos don'.t-stop there. "Master- .. >.: ' p~~~~s · ~f.lQ~G,' " rav~s PLAYBOY. ''ZQEJ{.is . · ~ .... : .; . , gQJJJg~ todtive me tqmy knees/' confesses .. .;:• "·. · astronaut; S'ally · Ri~e. lHE NEW YOI,UC". , .:1JMES BQOK RE'VIEW'Sun:is·up the ZO.RK·...... ·• ·7 · '~ •. · . ttilogy'as "r.e-markable adventure fantasies.l' ... ""," ' : >. .· · .... ,. ;•\ ... ·~ '. · Evidently, -the public.agrees for the :· · · · •. . : ' • ·) • , ~-{ .._ ·:; ·", :· .~·· QFTALKREADERS!·PQLLnamedZORKI "': • ~ : >"... .·· . ' . .\ .• ...... ~· .. , " ~·r.: : · ::~ ...-.\ -.". ~ ·11., ·I' ~ ''All-Time M©~ · f6pular Ad¥enttire" two · ·. • . # .• ,.. •. · ::· · . •· ..': ~.:" ~-. ~." ,,. '·yi . s l'Ullning, ._ aricl a)I thtee ZORK adventures ...... ·. : ··. : ' :.. . . : ..: :/ ~. " . ~- • ' .3!8' among the bes~ ~ ~elling coinpu~er products . ,\' \ . "•l.. . .. · . . •" · .·• ; : hi s t ory. .. . ,.,· ·... "". . · .... ·. , :' .: .-··~:' .~ : :· ~;':. ···,:'; . '. :.~ ~ ·; /rpis ; ~J4_s~icw9et~.imd b.~yss'e~ fl1uriges. ~ " ' ! r' .• • ,. ' . ' • ; ' • you mto tHe extraordin'.ary eoV(Ons oj~ the . ."~ .:·' ·. ··~,: ··.. • ··.,!' ,. '/' . ; . ' . ' Gre.aftJhdergi-ound Empite. 'It's arw0rld so · .. ~ ··· .. · ,.., •. · ;· · . vast. &id unique, it ean offer you new · discov~· . •"· . " erieSlJO mat~er . how · often . you:explore .it, ·:· ..­ witb: chall~nges that cftarrge ap.drevitalize the adventur~ yach .time yol.l m~e, your descent'. . · .i .:. ·. , · · · Eye~ th~.way .Wqco.m puts the trilpgyto­ -.: , ...... g~~r is umque.-,ZORK l 1. Il and UI all share a · ' ' " cdtnrr\on.tbread;.yet ea~Jtis' a corpplete ·an( · · ·. ·• ' ,._ ·,:. . : .;~ ..., . . . , sepapi~ · swiY .~to · itself-: so you C!lll enjoy , · ,,,·:-· .: '. ~I· j:bem pl any 9equen€e yq_u,ChOOSe .. . . ·~ . • .' • • 1 • • j • •·. '. ' ...... '.• . ·. ENCHANTER;· says CREATIVE COMPUT­ SORCERER" poses you with a mystical clue ING, is "a special treat.. . full of the delightful and a magical tour through the darker side of little touches we have come to expect from Zorkian enchantment. The clue is a cryptic Infocom." In this, the first of a spellbinding diary-the last trace of the now-vanished series in the Zorkian tradition, you are a begin- Belboz the Necromancer, grand and powerful . magician whom Fate has chosen to do leader of the Guild of Enchanters. It is feared ded combat with a dark and fierce that Belboz is in thrall to evil sorcery. If so, the But worldly weapons will avail you freedom of the land and the very existence of for your foe is the Evil Warlock who the Circle of Enchanters could be forfeit. To 4W1Y over the land. To defeat him, you rescue the kingdom and locate your mentor in to match your skills as a necromancer the treacherous mists of Time, you must gain · , using spells you have learned from the powers and cunning of a true Sorcerer. rs in the Circle of Enchanters and ADVANCED LEVEL will acquire as you proceed on your succeed, you will be elevated to a · us Circle; if you fail ... but one pf such things. STANDARD LEVEL to ~.is "a murder mystery m-5~ ic hard-6oiled detective u.dition." ~ ro ELECTRONIC GAMES, ifs the-rwsest Adventure of1984 ." This spine-tingler is a case of blackmail that turns into murder before your eyes, and anyone from the knockout heiress to the poker-faced Oriental butler could be 'the killer. Your suspects act with minds of their own, and you have just 12 hours to solve the crime. Armed with a packet of crucial physical evidence, you face a tangled web of clues, motives and alibis. And the only two things you can believe are your own eyes-because you are The WITNESS. STANDARD LEVEL

In SUSPECT;· our newest mystery thriller, you're a reporter who gets the scoop on the society event of the year-the murder of a Maryland Blue Blood aristocrat at a fancy costume ball. And you couldn't have a closer inside source for your story. Because you're the prime suspect. You know you're not guilty, but the evidence is stacked against you. Now you must prove your innocence and find the real killer - or risk being framed and face the consequences. SUSPECT will be available in November 1984. ADVANCED LEVEL In ;" Infocom's first Junior Level CUTTHROATS'" places you on an out-of-the- interactive story (for ages 9 and up), a monster - way island populated by some of the most of terrifying dimensions is laying waste the disreputable characters this side of Alcatraz. Aquadome, the world's first undersea research You're a diver for hire, and as decent, compe­ station. But that's not your only problem. You tent and stalwart as they come. The plot is haven't even tested your new submarine, the hatched when a motley band of local salts gets Scimitar, in deep water. And to make your wind of a shipwreck laden with sunken treasure mission all the more harrowing, the crew of the somewhere in the waters surrounding the is- research station may have a traitor in its ranks. - land. They offer you a piece of the action in .. You'll find help in your SEASTALKER pack­ exchange for your diving skills and your knowl­ age-hidden in its depths are your submarine edge of the area's shipwrecks and their loca­ logbook, eight top secret Infocards, Infocard tions. (This information you have gleaned from decoder film, a nautical chart and your Discov- a book of shipwrecks, which is included in your ery Squad badge. And you'll need every last CUTTHROATS package along with your Out­ scrap of help you can get, because you have fitters International price list and tide table, and startling possibilities to consider, mysteries to the amazing High Seas issue of TRUE TALES unravel, life-and-death decisions to make. And OF ADVENTURE magazine.) Now you must only you can save the Aquadome! JUNIOR LEVEL survive the perils of the deep-and the even greater danger that your crew may harbor a cutthroat-if u are to recover the treasure

INFIDEL~ from Infocom Tales of Adventure, finds you marooned by your followers in the heart of .the deadly Egyptian Desert. A1<>1dier o.f.fortune by trade, you've come hither in search of a great lost pyramid and its untold riche~. Now, alone, you must locate and gain entry to the fomb, decipher its hieroglyphics and unravel its mysteries one by one. The con­ tents of your package will help a little; they include your jo'urnal and correspondence, Egyptian hotel stationery, a map of the excava­ tion site, a hieroglyphic stone rubbing and the highly collectible Great Discoveries issue of TRUE TALES OFADVENTURE magazine. Through the Antechamber, the Barge Room, . ·the Chamber of Ra, death Will lick :at your heels as you race to the shatt~ring climax of this · m;ttch ot~between you and the most inge­ ... nious architects, builders and murderers of all time-the ancient Egyptians. ADVANCED LEVEL ;· INFOWORLD magazine's In SUSPENDED; you are buried alive in a "Best Adventure of1983," arms you with your . cryogenic capsule deep inside an alien world. journal, official Stellar Patrol Card and post­ When an earthquake disrupts the systems cards from some of the Galaxy's swankiest of the Underground Complex you inhabit­ tourist traps. It then teleports you forward systems that surface life depends on-you roughly one hundred centuries to a Stellar must stabilize conditions. However, you can Patrol ship of the Third Galactic Union, where only do so by commanding your six robots, your rank is Ensign 7th Class-about as low as each of whom perceives the world differently, you can go. But then your luck takes a turn for 1 to perform actions for you. If you save your the better. Your ship explodes. This really is ~~~;;;;;;;;;;;;;;=:~;;;:, . world from utter destruction, however, you've fortunate, because you're thereupon jettisoned Ci just begun. SUSPENDED is designed to be away to a mysterious, deserted world. True, replayed numerous times as you learn to the planet is plagued by floods, pestilence and a optimize your strategies. You can also go on to mutant Wild Kingdom. But there's also Floyd, two more levels of play, and there's even an a mischievous multipurpose robot and the ideal option that lets you customize the story. All of companion with whom to brave your new world this helps to explain why TIME magazine calls as you explore its secrets, dare its dangers SUSPENDED "perhaps the best computer and attempt to discover a means of saving it. thriller to date." ROLLING STONE puts it STANDARD LEVEL more succinctly, labeling SUSPENDED the "Best Computer Game." Period. EXPERT LEVEL STARCROSS; Infocom's science fiction mind­ bender, launches you headlong into the year 2186 and the depths of space, where you are destined to rendezvous with a gargantuan star­ ship from the outer fringes of the galaxy. PC WORLD describes STARCROSS as "a great game in which to lose yourself," and justly so. For the great spacecraft bears three uniquely intriguing commodities: an alien microcosm, peopled with all sorts of otherworldly beings; a remarkably complex, interlocking puzzle to unravel; and a challenge that was issued eons ago, from light years away-one that only you can meet. EXPERT LEVEL Beyond question the most mind-bogglingly· Sometimes, even the most bril- hilarious story we've ever published is THE • -- ;~ -- · - liant adventurer gets stumped. HITCHHIKER'S GUIDE TO THE GALAXY ~ :·~;; :' That's when InvisiClues'" Hint by , the author of the phenom~­ :-_:_:--- ·~ - Books and Maps (available for a nal best-selling novel. In the person of Arthur • · <-. ~ ~ nominal fee through Infocom) Dent, you'll chortle as your home is bulldozed. : .-=------~ come in handy. You'll bellow when your planet is demolished. ~- ·-· _ - - ·~ You shouldn't, however, You'll yelp with laughter while your life is being :~ ------buy an interactive story and . ~· ::::::::::....:----- threatened by the Ravenous Bugblatter Beast --~-- - ~ a matching lnvisiClues of Traal. And your sides will positively split as -'-.: r./ =J book at the same time. you search the length and breadth of the Uni­ .f . _ The greatest pleasure verse for a decent cup of tea, or whatever it to be gained from our stories is in solving the is you're supposed to be looking for. THE problems, puzzles and mazes through your HITCHHIKER'S GUIDE TO THE GALAXY own ingenuity. will be available in November 1984. Don't forget Great care is taken to make sure that your towel. STANDARD LEVEL lnvisiClues Hint Books give you only the help you need, when you need it, and won't give away extraneous information unintentionally. To guard against this, Infocom words the ques- tions to reveal as little as possible about the sto.ry, and uses the amazing InvisiClues proc­ ess, which gives you invisible hints that usually progress from a gentle nudge in the right direc­ tion to a full answer. If you become stuck, all you have to do is find the question in your InvisiClues Hint Book that pertains to your problem, run your InvisiClues latent image marker (included in your InvisiClues kit) over the first answer and-hey presto!-the answer appears before your very eyes. There's a handsomely illustrated and easy­ to-read hint book for each Infocom interactive story and scores of hints to choose from in every book. What's more , each InvisiClues book features a cleverly drawn map* to help you with locations in the story. *The exceptions are SUSPENDED and SEASTALKER, for which maps are already included in their respective,packages. ZORK is a registered trademark of lnfocom, Inc. ENCHANTER, SORCERER, DEADLINE, The WITNESS, SUSPECT, STARC RQSS, SUSPENDED, PLANETFALL, INFIDEL , CUJ!HROA,TS, SEASTALKER, ln£ocom Tales of Adventure and lnvisiG:lues are trademarks iif l/ifQ m c.