The WoW Factor: The Development of Social Solidarity in Azeroth

by

Sonja Christina Sapach

Thesis submitted in partial fulfillment of the requirements for the Degree of Master of Arts (Social and Political Thought) Acadia University

Fall Graduation 2013

© by Sonja Christina Sapach, 2013 This thesis by Sonja Christina Sapach was defended successfully in an oral examination on July 19th 2013.

The examining committee for the thesis was:

______Prof. Robert Seale, Chair

______Dr. Anabel Quan-Haase, External Reader

______Dr. Jon Saklofske, Internal Reader (Second Reader)

______Dr. Mervyn Horgan, Supervisor

______Dr. Andrew Biro, Head/Director (or delegate)

This thesis is accepted in its present form by the Division of Research and Graduate Studies as satisfying the thesis requirements for the degree Master of Arts (Social and Political Thought) …………………………………………

ii I, Sonja Christina Sapach, grant permission to the University Librarian at Acadia University to reproduce, loan or distribute copies of my thesis in microform, paper or electronic formats on a non-profit basis. I, however, retain the copyright in my thesis.

______Sonja Sapach, Author

______Dr. Mervyn Horgan, Supervisor

______Date

iii Table of Contents

Approval of Thesis ...... ii

Permission to the Head Librarian ...... iii

Table of Contents ...... iv

List of Tables ...... vii

List of Figures ...... vii

List of Appendices ...... vii

Abstract ...... viii

Glossary ...... ix

Acknowledgements ...... xiii

Chapter One: Introduction ...... 1

Why Video Games ...... 1

Outline and Perspective ...... 3

Chapter Two: A Brief Introduction to WoW ...... 7

Welcome to Azeroth ...... 7

Chat System ...... 9

Guilds ...... 11

Instances: Dungeons and Raids ...... 12

Chapter Three: Methodology ...... 14

Objectives ...... 14

The Study ...... 15

The Field Site ...... 16

Data Gathering Techniques ...... 17

iv The Participants ...... 19

Participant Observation – Being an Insider and an Outsider ...... 20

Doing a Virtual Ethnography ...... 24

Research Assistants – About my avatars ...... 33

The Data – How it Looked and How it Was Analyzed ...... 34

Conclusion ...... 38

Chapter Four: Theory ...... 40

Introduction ...... 40

Defining Social Solidarity ...... 42

Defining the Sacred and Profane ...... 48

Rituals and Liminality – The Transition to the Sacred ...... 51

Sacred Spaces ...... 53

Play as an 'Ideal Social Form' ...... 56

The Creation of Social Solidarity in WoW? ...... 61

Chapter Five: Objects, Language, and Rituals ...... 64

Shared Experiences ...... 64

Sacred Things in Azeroth ...... 66

Faction Symbols ...... 66

Titles, Tabards, Pets, and Mounts ...... 72

Gear ...... 76

Language ...... 85

The Need to "Grats" ...... 87

Rituals ...... 90

v Conclusion ...... 94

Chapter Six: Five Types of Interaction ...... 96

Introduction ...... 96

Exchange and Conflict ...... 98

Breaching ...... 99

1 – Upping ...... 103

Supportive Interactions ...... 106

Sociability Seeking ...... 107

Silent Performance ...... 110

Conclusion ...... 111

Chapter Seven: Conclusion ...... 113

Introduction ...... 113

Sacred Indications of Solidarity in Azeroth ...... 114

Social Interactions and Shared Beliefs ...... 118

Future Research ...... 121

Conclusion ...... 124

Bibliography ...... 126

Works Cited ...... 126

Works Consulted ...... 128

vi List of Tables

Table 1. Division of Captured Screenshots ...... 35

List of Figures

Figure 1. WoW Map ...... 7

Figure 2. Chat Box Example ...... 10

Figure 3. Research Assistant Avatars...... 33

Figure 4. Alliance Crest .