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321984-Sample.Pdf Sample file PAGE ADDED FOR EASY TWO-SIDED PRINTING Sample file CRATER LAKE CHRONICLES BY GARRETT J LAHEY DEADLANDS CREATED BY SHANE LACY HENSLEY WWW.PEGINC.COM Sample file Deadlands, Savage Worlds, all unique characters, creatures, and locations, artwork, logos, and the Pinnacle logo are © 2020 Pinnacle Entertainment Group. Printed in China. CONTENTS INTRODUCTION ���������������������������������������������������������������������������������������������������������3 THE WINTER OF OUR DISMEMBERMENT �������������������������������������������������������7 CROSSING THE WITCH'S CAULDRON ������������������������������������������������������������ 37 QUEEN OF WIZARD ISLAND �����������������������������������������������������������������������������63 CRATER LAKE CHRONICLES CRATER CHARACTER JOURNAL ���������������������������������������������������������������������������������������� 91 CHAPTER 1 RECORD �������������������������������������������������������������������������������������������92 CHAPTER 2 RECORD �������������������������������������������������������������������������������������������93 CHAPTER 3 RECORD ������������������������������������������������������������������������������������������� 94 CHARACTER SHEET ��������������������������������������������������������������������������������������������� 95 WEIRD WEST OPTIONS CHECKLIST ��������������������������������������������������������������� 96 CREDITS WRITING & DESIGN: Garrett J. Lahey ADDITIONAL MATERIAL: Ron Blessing EDITING & LAYOUT: Jessica Rogers, Shane Hensley, and Ron Blessing PROOFREADING: David Harriss, Andrew LaCara, Adam Loyd, Laurie Marks, René Martin ART DIRECTION: Aaron Acevedo & Alida Saxon INTERIOR GRAPHIC DESIGN: Karl Keesler COVER ART: J. B. Casacop INTERIOR ART: J. B. Casacop, Rita Fei, Wilma Mateusz, Nicula Mircea, Dimitar Spasov, Jon Taylor, WaclawSample Wysocki file OPERATIONS & LOGISTICS: Jodi Black CUSTOMER SUPPORT: Jodi Black & Christine Lapp PRODUCTION LIAISON: Alexander Hau EXECUTIVE PRODUCER: Simon Lucas 2 INTRODUCTION Take a look around, amigo, it’s just you out SUPPLIES here. Nervous? You should be. Because, Before you set out on the Oregon Trail, whether you normally travel the West as you’ll want a few tools within arm’s reach. part of a group or you have always been a The following supplies are recommended: Posse-of-One, you are about to embark on a Deadlands solo adventure! The Savage Worlds rulebook. The unfortunate events now unfolding play The Deadlands: The Weird West rulebook. out under the normal Savage Worlds rules A character sheet detailing your hero, using the Deadlands: The Weird West setting. possibly one you’ve used in other Your hero faces dangers, encounters mysteries, adventures or someone you’ve made and performs feats of daring just like always specifically for these tales. You’ll find a with one key difference: there’s no posse to blank sheet at the back of this book you back your play, it’s just you and your shadow can use. These adventures are originally out here (and truthfully we don’t know how designed for fresh-faced, Novice type much you can trust that shadow). heroes, though Seasoned or even Legendary types are welcome to take a When adjudicating the rules, just follow stroll and sharpen their aim as well. guidelines set forth in Savage Worlds and Gaming dice. Deadlands, and you should be fine. Whenever Two decks of playing cards. You may you make an opposed roll, your character need that second one for a Chase. always sets the stakes. Poker chips or other tokens to represent Finally, it’s best to be specific when you Bennies. gear up your character. You’ll get a chance to A journal for tracking clues and special go shoppingSample before you begin the adventures, discoveries along thefile way. This is key so choose wisely, pardner. You don’t want to to keeping everything straight in your be caught out on the trail without the right head, such as Weird West Options equipment for travel. and Ally stats. You’ll find some useful sheets at the back of this book. If your rations are stored and your guns Scratch paper, coins, or miniatures to are loaded, it’s time to saddle up and get track the position of enemies during ready to head out! combat. Graph paper works great. 3 CRATER LAKE CHRONICLES CRATER USING THIS BOOK POPULARITY You’ll need to refer to the Savage Worlds rules For chapter one only (The Winter of Our and the Deadlands rules as you play through Dismemberment), your hero has an this here story, so keep those books handy. In additional trait called Popularity. Every addition to the standard Savage Worlds rules, time you rescue a damsel in distress or rub there are a couple of extra things to note the local authorities the wrong way your unique to these solo adventures. Popularity goes up or down accordingly. Add Popularity to your character sheet now MARSHAL and set it to zero. Unlike regular Deadlands adventures, this one has nobody to take the role as the WEIRD WEST OPTIONS Marshal, so you’ll need to fill in there. Most of the decisions the Marshal typically makes As you make your way through Crater are handled by the way the text is organized, Lake Chronicles you earn Weird West but you still need to keep track of the Options. These are used as conditions Marshal’s Bennies. for other parts of the story, so you will need to know which ones you have For these adventures, the Marshal gets one Samplediscovered. Carefully recordfile these in your Benny per session. Luckily for you, these game journal. We have provided a handy are only used to soak damage. Whenever checklist in the character journal at the back there’s a chance to soak damage, just use the of this book. Marshal’s Bennies till they run out. Don’t forget the Marshal gets an extra Benny any Throughout the story, we’ll be askin’ which time an NPC (not your hero or an ally) is Weird West Options you’ve discovered. dealt a Joker as their Action Card. These control the story’s twisted turns. 4 ADVANCEMENT THE STORY AHEAD That’s all the preamble out of the way. It’s If you successfully make it through to the time to hit the trail. end of a chapter, you earn an Advance (the In general the following chapters are set text will tell you when). Follow the standard up to be played one after the other. You can Savage Worlds rules for Advances, and play them in any order you choose, of course, don’t forget to record your choices on your but the logical sequence is as presented character sheet. in the book. The following is a brief overview of the ADDITIONAL RULES C three parts of Crater Lake Chronicles. If you REDITS Some of the rules in the standard Deadlands don’t want any clue what you’re about rules or in Savage Worlds have been adapted to face, skip ahead a page and let the slightly for these solo adventures. Where story commence. the rules presented here differ from the Good luck, amigo. You’re gonna need it! usual way of doing things, use rules in this book instead. THE WINTER OF OUR DISMEMBERMENT REST AND RECOVERY Lost on the trail, your hero stumbles across a logging outfit. Here we’re introduced to the If you are the kind of heroic cowpoke who lumberjacks of Cloudcap Camp near Crater uses Power Points, you’re going to need to Lake on Mount Mazama. Your poor sod rest up at some point to recover. needs to find a way over to Wizard Island, At any point the text instructs or allows but not before she dispatches some of the you to remove Fatigue, you may also recover local fauna. 5 Power Points. Between chapters, it is assumed you have fully recovered and you CROSSING THE WITCH'S CAULDRON start each new chapter with full Power Points. If you survive the terrors harrying Cloudcap Don’t forget that you can also spend your Camp, you’ll make your journey across Bennies to gain an additional 5 Power Points Crater Lake, known to the local’s as the per Benny, if things are looking desperate Witch’s Cauldron. There are many ways (unless you’re a huckster, of course... you’ll across. Just watch out for Big Eunice! have to Deal with the Devil for more power instead, amigo!). QUEEN OF WIZARD ISLAND Finally, you get to meet the Queen! Don’t NO SOLO go changing into your finery and lookin’ forward to tea and crumpets, though. She’s It’s possible to use this book as a standard not interested in a sit-down. adventure for a posse, run by a Marshal instead of as a straight solo affair. The Marshal will need to read through the entire thing thoroughly to understand how the Weird West Options govern the flow of the story. A full posse will also require some of theSample encounters to be bolstered to make file them more of a challenge. And finally, of course, the Marshal will need to be prepared to invent additional details to fill in the gaps where the posse inevitably depart from the scripted events presented here. Hey, we said it was possible, not that it would be easy! 5 Sample file CHAPTE 1 R THE WINTER OF OUR DISMEMBERMENT BEGINNING the edge of a cliff overlooking crystal blue Crater Lake, consists of four badly weathered wooden shacks. The shadows are long in this You’ve been following that plume of smoke colorless place. for three days when you began your ascent up Mount Mazama. If you have the Agent or Territorial Ranger Edge, go straight to 5. Draw three Bennies (adjusted for any Edges or Hindrances). CLOUDCAP CAMP Through no fault of your own you’ve gotten yourself good and lost on the Oregon At first the camp seems abandoned. Trail headed for Portland. Food is always Then you’re suddenly attacked. scarce in this country. Some folks have resorted to cannibalism in the Cascade Big-Arms Bendy comes out of the fog Winter and found themselves crawling rolling off Crater Lake, roaring like a crazed around on all fours and barking at the moon grizzly. He indeed possesses a pair of by Spring. magnificently muscular Swedish arms, but someone has stitched them onto an Indian’s ’Course you knew all that, which is why body using crude black carpet thread.
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