Sample File Doomtown Or Bust!
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™ Sample file Doomtown or Bust! Written & Designed by: Rob Vaux Deck Designs by: “Killer” Kerry Breitenstein & Gerry Crowe Editing & Layout: Hal Mangold Cover Art: R.K. Post Interior Art: Eric Anderson, Paolo Parente, Ron Chirona, Kevin Daily, Liz Danforth, Tom Fowler, Carl Frank, Dan Frazier, Randy Gallegos, Paul “Prof” Herbert, Robert Humble, Lissane Lake, Todd Lockwood, Lee Moyer, William O’Conner, R.K. Post, Kevin Sharpe, Ellym Sirac, Brian Snoddy, Ron Spencer, Mike Sutphin, Mark Texiera, Susan Van Camp, Pete Venters, Brian Wackawitz, and Sam Wood Maps: Jeff Lahren Cover Design: Barry Doyle & Hal Mangold Logos: Charles Ryan & Ron Spencer Special Thanks to: Shane, Michelle & Caden Hensley, Matt & Martin Forbeck, Ann Kolinsky, John Zinser, Maureen Yates, Dave Seay, John & Christy Hopler, Charles Ryan, Ashe Marler, Barry Doyle, Matt Tice, Zeke Sparkes, Marcelo Figueroa, Ray Lau, Rachel Butterworth, Audrey Anne Sukacz, David Williams, Eric Yaple, Bryon Wackwitz, Matt Staroscik, John Goff, Matt Wilson, Luke Peterschimdt, Al Skaar, Paul Allen Timm, Steve Wright for Zarkov, and all of the Doomtown artists, playtesters and fans. Deadlands created by Shane Lacy Hensley. Dedicated to all the Doomtown fans everywhere. Keep shuffling those decks! This electronic book is copyright Pinnacle Entertainment Group. Redistribution by printSample or by file isfile strictly prohibited. Add 1 to all Page Number References to account for the cover of this Ebook. Pinnacle Entertainment Group, Inc. Deadlands, Weird West, Dime Novel, the Great Rail Wars, www.peginc.com or [email protected] the Deadlands logo, and the Pinnacle logo are Trademarks of Pinnacle Entertainment Group, Inc. Printed in the USA. © Pinnacle Entertainment Group, Inc. All Rights Reserved. Visit our web site for free updates! ™ Table o’ Contents Introduction........ 4 The Town of The Marshal’s Gomorra............................. 38 Posse Life in Gomorra............... 38 Handbook........ 65 Territory .............. 3 Gomorra’s Livelihood 38 The Layout of Gomorra............................. 40 Places of Note .................. 44 No Man’s Land...................... 59 Chapter Three: Dirty Little Secrets ............... 67 Chapter One: The A Little Gomorra History ................................. 69 Tombstone Sweetrock Mining Epitaph’s Guide Company ............................ 71 to Gomorra ........7 The Blackjacks................ 74 Introduction from the The Collegium .................. 78 Editor ....................................... 8 Sample file Law Dogs .............................. 85 Greetings From Chapter Two: The Maze Rats................. 88 Gomorra! .............................. 9 Relics & The Sioux Union............ 93 A Little Gomorra Union and Confederate History .................................... 9 Gadgets of Interests ............................. 98 The Major Players .......... 13 Gomorra............. 61 The Whateleys............... 107 The Sweetrock Mining Relics ........................................... 61 Free Agents ........................ 113 Company ............................ 13 Gadgets .................................... 63 Current Events ................ 116 The Blackjacks................. 15 Places of Note ................. 119 The Distinguished The Flock............................. 126 Collegium of Gomorra Campaigns 131 Interspacial Physics17 Appendix: The Law Dogs................... 19 The Deadlands The Maze Rats.................. 21 The Sioux Union............ 24 CCG......................133 Union and Confederate The Deadlands Interests ............................. 26 Gazette.............140 The Whateleys................. 28 Free Agents .......................... 31 Current Events ................. 34 Introduction of those different people to be there. It needed a tightly woven plot that would not only explain the presence of a Welcome to Doomtown or Bust! the multitude of factions and characters, official Deadlands sourcebook for the but allow them to interact with each setting of the Deadlands: Doomtown other in an engaging and exciting collectible trading card game. manner. It also meant that a lot of Doomtown or Bust! provides roleplaying important elements would be in close statistics and background material for proximity to each other and would the characters and situations in the change radically—sometimes CCG—allowing Marshals to run inexorably—in a very short period of adventures, create characters, or even time. base an entire campaign within the So what does all of this have to do environs of Gomorra, California. As with the sourcebook you now hold in players of the card game know, your hands? Well, while very necessary Gomorra is a tiny little boomtown on to a functioning CCG, such a tightly- the edge of the Great Maze, bursting constructed story runs contrary to the with danger and intrigue as different tenets of roleplaying games. In factions try to gain control of its roleplaying, the players are expected to resources. create their own characters—the heroes of the story—who respond to a free Something a Little flowing and improvisational plot. They act according to what is effective at the Different moment, possibly doing things that the plot’s controller, the Marshal, has no At the same time, however, there are idea is coming. In so doing, they have a a few differences between this guide great impact on how the story develops. and other books like City o’ Gloom and That’s part of the appeal of roleplaying: The Great Maze. They mostly have to do the ability to make the story up as you with the differences between go along. The medium really couldn’t roleplaying games and card games, and exist without it. bear mentioning here before we dive As roleplaying products, most into the meat of the material. Deadlands sourcebooks take this into The Doomtown CCG was developed account. They present the reader with with the intention of translatingSample the fileframeworks—settings and plotlines that feeling and atmosphere of Deadlands Marshals can hurl their posses into. into a new format—taking a roleplaying game and moving into the form of Welcome to collectible trading card games. In effect, the designers were striving to create a Gomorra “Deadlands concentrate,” where all of the varied elements of the roleplaying In Gomorra, however, things are game would have an outlet in the card sometimes a little different. The card game. There would have to be mad game can’t make allowances for scientists present, for example, as well individual players’ characters or leave as hucksters, monsters, harrowed niggling openings in the storyline gunslingers, Indians, Agency operatives, without disrupting the entire plot. In Texas Rangers—the list goes on and on. Deadlands: The Weird West, a gunslinger It was quite a lot to squeeze into one in, say, Cedar Rapids, Iowa, can be a little town. In order to make it work major player, but the same gunfighter without being arbitrary or chaotic, can’t be placed in Doomtown with the there would have to be a reason for all same effect. So when the time came to convert the characters and story of Gomorra, California, into roleplaying terms, the 6 Introduction resulting setting is a bit more self- contained than your average Weird West location. There aren’t quite so many obvious dangling plot threads here—not as many places where a posse of unknown heroes can step in and Introduction 6 make sweeping changes. The heroes and villains of Gomorra are already present, their destinies are pretty clear. Making a Difference This is not to say that your posse can’t have great adventures in Gomorra, or affect the storyline in some lasting way. This wouldn’t be much of a sourcebook if they couldn’t. There’s a lot going on in Gomorra, and your individual group can make quite an impression there if you want them to. Along with the details on all of Gomorra’s people and places, we’ve included some advice for the Marshal on how to bring the characters into the fold and have them take part in Gomorra’s story. It’s just going to require some adjustments on the part of the Marshal—a different way of approaching his or her campaign. It’s important to keep that in mind as we go. For the long-time players of Doomtown—who are already familiar with Gomorra and its denizens—a word of warning. Many of the town’s dark secrets are revealed in these pages, The Layout o’ This secrets which some would prefer to keep hidden. Be prepared for some Book serious spoilers if you venture too farSample file into the Marshal’s Handbook. This sourcebook is set up in the One last note before we begin: standard Deadlands format: Gomorra is located in the state of Posse Territory is for all the players California, on the edge of the Great out there. As long as the Marshal says Maze. The Maze is a complicated place— it’s okay, posse members can feel free so complicated, in fact, that Pinnacle to peruse this section to their hearts’ published an entire boxed set content. The Posse Territory section of describing it. The people and forces in this book is presented as a Tombstone the Maze have a significant impact on Epitaph’s Guide, cataloguing the history the events and atmosphere of Gomorra, and environs of Gomorra for anyone which has been stuck right in the who might wish to travel there. middle of the place. Marshals wishing No Man’s Land contains information to place their posses in Doomtown that the Marshal may or may not want should be familiar with California’s the posse to know. Players should stay environs—and the politics of such