Sample file or Bust!

Written & Designed by: Rob Vaux Deck Designs by: “Killer” Kerry Breitenstein & Gerry Crowe Editing & Layout: Hal Mangold Cover Art: R.K. Post Interior Art: Eric Anderson, Paolo Parente, Ron Chirona, Kevin Daily, Liz Danforth, Tom Fowler, Carl Frank, Dan Frazier, Randy Gallegos, Paul “Prof” Herbert, Robert Humble, Lissane Lake, Todd Lockwood, Lee Moyer, William O’Conner, R.K. Post, Kevin Sharpe, Ellym Sirac, Brian Snoddy, Ron Spencer, Mike Sutphin, Mark Texiera, , Pete Venters, Brian Wackawitz, and Sam Wood Maps: Jeff Lahren Cover Design: Barry Doyle & Hal Mangold Logos: Charles Ryan & Ron Spencer Special Thanks to: Shane, Michelle & Caden Hensley, Matt & Martin Forbeck, Ann Kolinsky, John Zinser, Maureen Yates, Dave Seay, John & Christy Hopler, Charles Ryan, Ashe Marler, Barry Doyle, Matt Tice, Zeke Sparkes, Marcelo Figueroa, Ray Lau, Rachel Butterworth, Audrey Anne Sukacz, David Williams, Eric Yaple, Bryon Wackwitz, Matt Staroscik, John Goff, Matt Wilson, Luke Peterschimdt, Al Skaar, Paul Allen Timm, Steve Wright for Zarkov, and all of the Doomtown artists, playtesters and fans.

Deadlands created by .

Dedicated to all the Doomtown fans everywhere. Keep shuffling those decks!

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™ Table o’ Contents

Introduction...... 4 The Town of The Marshal’s Gomorra...... 38 Posse Life in Gomorra...... 38 Handbook...... 65 Territory ...... 3 Gomorra’s Livelihood 38 The Layout of Gomorra...... 40 Places of Note ...... 44 No Man’s Land...... 59

Chapter Three: Dirty Little Secrets ...... 67 Chapter One: The A Little Gomorra History ...... 69 Tombstone Sweetrock Mining Epitaph’s Guide Company ...... 71 to Gomorra ...... 7 The Blackjacks...... 74 Introduction from the The Collegium ...... 78 Editor ...... 8 Sample file Law Dogs ...... 85 Greetings From Chapter Two: The Maze Rats...... 88 Gomorra! ...... 9 Relics & The Sioux Union...... 93 A Little Gomorra Union and Confederate History ...... 9 Gadgets of Interests ...... 98 The Major Players ...... 13 Gomorra...... 61 The Whateleys...... 107 The Sweetrock Mining Relics ...... 61 Free Agents ...... 113 Company ...... 13 Gadgets ...... 63 Current Events ...... 116 The Blackjacks...... 15 Places of Note ...... 119 The Distinguished The Flock...... 126 Collegium of Gomorra Campaigns 131 Interspacial Physics17 Appendix: The Law Dogs...... 19 The Deadlands The Maze Rats...... 21 The Sioux Union...... 24 CCG...... 133 Union and Confederate The Deadlands Interests ...... 26 Gazette...... 140 The Whateleys...... 28 Free Agents ...... 31 Current Events ...... 34 Introduction of those different people to be there. It needed a tightly woven plot that would not only explain the presence of a Welcome to Doomtown or Bust! the multitude of factions and characters, official Deadlands sourcebook for the but allow them to interact with each setting of the Deadlands: Doomtown other in an engaging and exciting collectible trading card game. manner. It also meant that a lot of Doomtown or Bust! provides roleplaying important elements would be in close statistics and background material for proximity to each other and would the characters and situations in the change radically—sometimes CCG—allowing Marshals to run inexorably—in a very short period of adventures, create characters, or even time. base an entire campaign within the So what does all of this have to do environs of Gomorra, California. As with the sourcebook you now hold in players of the card game know, your hands? Well, while very necessary Gomorra is a tiny little boomtown on to a functioning CCG, such a tightly- the edge of the Great Maze, bursting constructed story runs contrary to the with danger and intrigue as different tenets of roleplaying games. In factions try to gain control of its roleplaying, the players are expected to resources. create their own characters—the heroes of the story—who respond to a free Something a Little flowing and improvisational plot. They act according to what is effective at the Different moment, possibly doing things that the plot’s controller, the Marshal, has no At the same time, however, there are idea is coming. In so doing, they have a a few differences between this guide great impact on how the story develops. and other books like City o’ Gloom and That’s part of the appeal of roleplaying: The Great Maze. They mostly have to do the ability to make the story up as you with the differences between go along. The medium really couldn’t roleplaying games and card games, and exist without it. bear mentioning here before we dive As roleplaying products, most into the meat of the material. Deadlands sourcebooks take this into The Doomtown CCG was developed account. They present the reader with with the intention of translatingSample the fileframeworks—settings and plotlines that feeling and atmosphere of Deadlands Marshals can hurl their posses into. into a new format—taking a roleplaying game and moving into the form of Welcome to collectible trading card games. In effect, the designers were striving to create a Gomorra “Deadlands concentrate,” where all of the varied elements of the roleplaying In Gomorra, however, things are game would have an outlet in the card sometimes a little different. The card game. There would have to be mad game can’t make allowances for scientists present, for example, as well individual players’ characters or leave as hucksters, monsters, harrowed niggling openings in the storyline gunslingers, Indians, Agency operatives, without disrupting the entire plot. In Texas Rangers—the list goes on and on. Deadlands: The Weird West, a gunslinger It was quite a lot to squeeze into one in, say, Cedar Rapids, Iowa, can be a little town. In order to make it work major player, but the same without being arbitrary or chaotic, can’t be placed in Doomtown with the there would have to be a reason for all same effect. So when the time came to convert the characters and story of Gomorra, California, into roleplaying terms, the 6 Introduction resulting setting is a bit more self- contained than your average Weird West location. There aren’t quite so many obvious dangling plot threads here—not as many places where a posse of unknown heroes can step in and Introduction 6 make sweeping changes. The heroes and villains of Gomorra are already present, their destinies are pretty clear. Making a Difference

This is not to say that your posse can’t have great adventures in Gomorra, or affect the storyline in some lasting way. This wouldn’t be much of a sourcebook if they couldn’t. There’s a lot going on in Gomorra, and your individual group can make quite an impression there if you want them to. Along with the details on all of Gomorra’s people and places, we’ve included some advice for the Marshal on how to bring the characters into the fold and have them take part in Gomorra’s story. It’s just going to require some adjustments on the part of the Marshal—a different way of approaching his or her campaign. It’s important to keep that in mind as we go. For the long-time players of Doomtown—who are already familiar with Gomorra and its denizens—a word of warning. Many of the town’s dark secrets are revealed in these pages, The Layout o’ This secrets which some would prefer to keep hidden. Be prepared for some Book serious spoilers if you venture too farSample file into the Marshal’s Handbook. This sourcebook is set up in the One last note before we begin: standard Deadlands format: Gomorra is located in the state of Posse Territory is for all the players California, on the edge of the Great out there. As long as the Marshal says Maze. The Maze is a complicated place— it’s okay, posse members can feel free so complicated, in fact, that Pinnacle to peruse this section to their hearts’ published an entire boxed set content. The Posse Territory section of describing it. The people and forces in this book is presented as a Tombstone the Maze have a significant impact on Epitaph’s Guide, cataloguing the history the events and atmosphere of Gomorra, and environs of Gomorra for anyone which has been stuck right in the who might wish to travel there. middle of the place. Marshals wishing No Man’s Land contains information to place their posses in Doomtown that the Marshal may or may not want should be familiar with California’s the posse to know. Players should stay environs—and the politics of such out of there until the Marshal says figures as Kang and the Union and otherwise. He’ll let you know when it’s Confederate armies—before they do so. time to look. And now, let us adjourn to the The Marshal’s Handbook has all streets of Gomorra. You’re about to the profiles of Gomorra’s residents, the learn all about its heroes, its villains, its real story on the town’s secrets, and all secrets—and the horrible fate that may the adventure ideas the Marshal needs. befall it. Players poking their noses in here to Welcome to Doomtown. are likely to get them bitten off! To: The Office Of Union President Ulysses S. Grant From: Andrew Lane, Bureau Chief, Agency Branch, Badge #003 RE: The Gomorra Situation

February 4 1877.

Ulysses,

You know I do not usually feel compelled to contact you by courier, but in this case I had to make an exception. The courier is an experienced operative who I trust implicitly; her words are my words. If you have been reading my reports, you must be aware of the city of Gomorra, California, an otherwise unremarkable boomtown which has become the focus of my attention in recent days. Gomorra lies in the heart of some of the richest ghost- rock veins in the Great Maze, and has attracted all manner of scoundrels, thieves and ne’er-do-wells. This in and of itself is not cause for concern. However, upon my arrival here, I have gradually discovered something much larger—some great and sinister presence lurking just beneath the surface of Gomorra’s streets. The agents of this presence conceal their true plans behind the battle for ghost rock—plans which I fear place more than this single town in jeopardy. My agents and I have begun counter- operations in the hopes that we may uncover and defeat whatever this threat is before it makes its move. Heaven help us if we cannot. I wish I had time to take a direct hand here more than I do, but the Lost Angels situation is occupying a good deal of my time these days, not to mention the Fellheimer case. We have been doing our best to contain news of the more dramatic events in Gomorra, but as has happened before, a muckraker from the Tombstone Epitaph has sounded out the situation in Gomorra thoroughly, if not entirely accurately. I have enclosed the latest edition of The Tombstone Epitaph’s Guide to further appraise you of what the public knows. Given the Epitaph’s reputation for wild and unsubstantiated stories, I am confident that the more colorful aspects of their account will be duly dismissed. Even if they are not, I have Operative Benjamin Dean preparing propaganda measures to ensure that we keep tight control on what the greater populace sees and hears about this place. I would be remiss if I did not mentionSample that the file Confederates are here as well. A small group of Texas Rangers, under the leadership of one Katherine Karl (the only female Ranger I have ever heard of), are operating in Gomorra. For now, their aim seems to be the suppression and elimination of supernatural threats, as ours is. I am willing to let them continue at it so long as they are discreet. Rest assured, however, that I am treating their presence with the utmost gravity and will not hesitate to act should they become a threat. The Confederacy shall never claim any sort of victory in Gomorra, be it political, moral or otherwise. Please instruct the War Office to have General Gill keep his troops well clear of the area. Sending more armed men into this town is an invitation to disaster, and would achieve nothing beyond raising the locals against us. In any case, I believe our true adversary here cannot be stopped by mere force of arms. My men and I are sufficient to keep this situation contained. I pray this letter finds you well, Ulysses, and that the fearful cause we are all embroiled in does not weigh on your spirits too heavily. The ideals of our nation are being tested beyond what any thought possible just few short years ago. I pray that we are strong enough to see them through this long midnight into the morning which must lie beyond. I remain,

Yours Faithfully,

Andrew Lane