HTML TAGS Document Elements Root Elements Provide the Containers Enclosing All Other HTML Elements
Total Page:16
File Type:pdf, Size:1020Kb
Load more
										Recommended publications
									
								- 
												  Rdfa in XHTML: Syntax and Processing Rdfa in XHTML: Syntax and ProcessingRDFa in XHTML: Syntax and Processing RDFa in XHTML: Syntax and Processing RDFa in XHTML: Syntax and Processing A collection of attributes and processing rules for extending XHTML to support RDF W3C Recommendation 14 October 2008 This version: http://www.w3.org/TR/2008/REC-rdfa-syntax-20081014 Latest version: http://www.w3.org/TR/rdfa-syntax Previous version: http://www.w3.org/TR/2008/PR-rdfa-syntax-20080904 Diff from previous version: rdfa-syntax-diff.html Editors: Ben Adida, Creative Commons [email protected] Mark Birbeck, webBackplane [email protected] Shane McCarron, Applied Testing and Technology, Inc. [email protected] Steven Pemberton, CWI Please refer to the errata for this document, which may include some normative corrections. This document is also available in these non-normative formats: PostScript version, PDF version, ZIP archive, and Gzip’d TAR archive. The English version of this specification is the only normative version. Non-normative translations may also be available. Copyright © 2007-2008 W3C® (MIT, ERCIM, Keio), All Rights Reserved. W3C liability, trademark and document use rules apply. Abstract The current Web is primarily made up of an enormous number of documents that have been created using HTML. These documents contain significant amounts of structured data, which is largely unavailable to tools and applications. When publishers can express this data more completely, and when tools can read it, a new world of user functionality becomes available, letting users transfer structured data between applications and web sites, and allowing browsing applications to improve the user experience: an event on a web page can be directly imported - 1 - How to Read this Document RDFa in XHTML: Syntax and Processing into a user’s desktop calendar; a license on a document can be detected so that users can be informed of their rights automatically; a photo’s creator, camera setting information, resolution, location and topic can be published as easily as the original photo itself, enabling structured search and sharing.
- 
												  CSS 3 Margins DivsVISA/APCO/STAC 2P61 WEBSITE CREATION Fall Term 2012 __________________________________________________________________________________ CSS 3 - LAYOUT BASICS A FUNDAMENTAL CONCEPT – WHAT IS MEANT BY CASCADING The cascade is how CSS resolves conflicts when more than one rule is applied to the same element 4 style sheets applying: Internal styles External styles sheet Internal styles Browserʼs default style sheet Inline will beat out all – WHY? It is lowest in the cascade. Order of CSS rules is important The later a rule appears in a style sheet the more weight it is given MARGINS, BORDERS, PADDING See Ch. 10 – Web Standardistas Book About spacing – the space around our elements The effect the relationship of one element to another. The all important BOX MODEL All elements treated as boxes. Some are block-level Some are inline-level Each box is comprised of a content area and optional margins, borders and padding Up to now these have all be set by the Browserʼs default style all these can be specified The width of an element includes all – e.g. Margin-left + border-left + padding left – element width + padding-right + border-right + margin right Applying margins borders and padding See short html page in Ch. 10 First pass – no margins – fits to left edge of page Second pass - add background colour so we can see the block-level paragraph element Third pass - Before we add margins we must remove margins set by the browserʼs default style sheet. Set margin on body and on p to margin: 0; Once this is done you can add margin: 40 px; This sets margin on all four sides to 40 pixels.
- 
												  HTML5 Favorite Twitter Searches App Browser-Based Mobile Apps with HTML5, CSS3, Javascript and Web StorageAndroidfp_19.fm Page 1 Friday, May 18, 2012 10:32 AM 19 HTML5 Favorite Twitter Searches App Browser-Based Mobile Apps with HTML5, CSS3, JavaScript and Web Storage Objectives In this chapter you’ll: ■ Implement a web-based version of the Favorite Twitter Searches app from Chapter 5. ■ Use HTML5 and CSS3 to implement the interface of a web app. ■ Use JavaScript to implement the logic of a web app. ■ Use HTML5’s Web Storage APIs to store key-value pairs of data that persist between executions of a web app. ■ Use a CSS reset to remove all browser specific HTML- element formatting before styling an HTML document’s elements. ■ Save a shortcut for a web app to your device’s home screen so you can easily launch a web app. = DRAFT: © Copyright 1992–2012 by Deitel & Associates, Inc. All Rights Reserved. Androidfp_19.fm Page 2 Friday, May 18, 2012 10:32 AM 2 Chapter 19 HTML5 Favorite Twitter Searches App 19.1 Introduction 19.5 Building the App 19.2 Test-Driving the Favorite Twitter 19.5.1 HTML5 Document Searches App 19.5.2 CSS 19.5.3 JavaScript 19.3 Technologies Overview Outline 19.6 Wrap-Up 19.1 Introduction The Favorite Twitter Searches app from Chapter 5 allowed users to save their favorite Twit- ter search strings with easy-to-remember, user-chosen, short tag names. Users could then conveniently follow tweets on their favorite topics. In this chapter, we reimplement the Fa- vorite Twitter Searches app as a web app, using HTML5, CSS3 and JavaScript.
- 
												  An Investigation Into World Wide Web Publishing with the Hypertext Markup Language Eric Joseph CohenRochester Institute of Technology RIT Scholar Works Theses Thesis/Dissertation Collections 11-1-1995 An Investigation into world wide web publishing with the hypertext markup language Eric Joseph Cohen Follow this and additional works at: http://scholarworks.rit.edu/theses Recommended Citation Cohen, Eric Joseph, "An Investigation into world wide web publishing with the hypertext markup language" (1995). Thesis. Rochester Institute of Technology. Accessed from This Thesis is brought to you for free and open access by the Thesis/Dissertation Collections at RIT Scholar Works. It has been accepted for inclusion in Theses by an authorized administrator of RIT Scholar Works. For more information, please contact [email protected]. An Investigation into World Wide Web Publishing with the Hypertext Markup Language by Eric Joseph Cohen A thesis submitted in partial fulfillment of the requirements for the degree of Master of Science in the School of Printing Management and Sciences in the College of Imaging Arts and Sciences of the Rochester Institute of Technology November 1995 Thesis Advisor: Professor Frank Romano School of Printing Management and Sciences Rochester Institute of Technology Rochester, New York Certificate of Approval Master1s Thesis This is to certify that the Master's Thesis of Eric joseph Cohen With a major in Graphic Arts Publishing has been approved by the Thesis Committee as satisfactory for the thesis requirement for the Master of Science degree at the convocation of November 1995 Thesis Committee: Frank Romano Thesis Advisor Marie Freckleton Graduate Program Coordinator C. Harold Goffin Director or Designate Title of Thesis: An Investigation into World Wide Web Publishing with the Hypertext Markup Language September 12, 1995 I, Eric Joseph Cohen, hereby grant permission to the Wallace Memorial Library of RIT to reproduce my thesis in whole or in part.
- 
												  Multimedia Foundations Glossary of Terms Chapter 7 – Web DesignMultimedia Foundations Glossary of Terms Chapter 7 – Web Design Absolute URL A path statement that includes the complete physical address of a file on the WWW, often beginning with the protocol http://. Alternative Text A short narrative description of a web-based image intended to convey the essence of its content for users with disabilities. ARPANET Advanced Research Projects Agency Network. The world’s first packet-switching network became operational in 1969. The predecessor of the global Internet. Attribute HTML syntax used to modify an HTML element (or tag). Usually occurs as a name-value pair, separated by "=". Background Image The image file source (usually a JPEG or GIF) that serves as the visual background for an HTML element. Block-Level Element HTML elements specifically designed to handle large chunks of information (e.g. paragraphs, lists, and list items). Body The main section of an HTML document containing information the user will see or code that directly affects its presentation. Browser Or Web browser. A software program designed for accessing HTML-based documents and presenting them on screen for viewing (e.g. Chrome, Internet Explorer, Firefox, and Safari). Button An object or widget in a graphical user interface that performs an action when selected by the user. Cascading Style Sheets (CSS) An external style sheet (a .css file) containing instructions for the physical appearance of HTML content on the screen. Character Reference Special character commands used in HTML that allow you to use symbols (a.k.a. glyphs) that are not part of the standard HTML character set, such as a copyright symbol © and quotation marks.
- 
												  CSS 2.1) SpecificationCascading Style Sheets Level 2 Revision 1 (CSS 2.1) Specification W3C Editors Draft 26 February 2014 This version: http://www.w3.org/TR/2014/ED-CSS2-20140226 Latest version: http://www.w3.org/TR/CSS2 Previous versions: http://www.w3.org/TR/2011/REC-CSS2-20110607 http://www.w3.org/TR/2008/REC-CSS2-20080411/ Editors: Bert Bos <bert @w3.org> Tantek Çelik <tantek @cs.stanford.edu> Ian Hickson <ian @hixie.ch> Håkon Wium Lie <howcome @opera.com> Please refer to the errata for this document. This document is also available in these non-normative formats: plain text, gzip'ed tar file, zip file, gzip'ed PostScript, PDF. See also translations. Copyright © 2011 W3C® (MIT, ERCIM, Keio), All Rights Reserved. W3C liability, trademark and document use rules apply. Abstract This specification defines Cascading Style Sheets, level 2 revision 1 (CSS 2.1). CSS 2.1 is a style sheet language that allows authors and users to attach style (e.g., fonts and spacing) to structured documents (e.g., HTML documents and XML applications). By separating the presentation style of documents from the content of documents, CSS 2.1 simplifies Web authoring and site maintenance. CSS 2.1 builds on CSS2 [CSS2] which builds on CSS1 [CSS1]. It supports media- specific style sheets so that authors may tailor the presentation of their documents to visual browsers, aural devices, printers, braille devices, handheld devices, etc. It also supports content positioning, table layout, features for internationalization and some properties related to user interface. CSS 2.1 corrects a few errors in CSS2 (the most important being a new definition of the height/width of absolutely positioned elements, more influence for HTML's "style" attribute and a new calculation of the 'clip' property), and adds a few highly requested features which have already been widely implemented.
- 
												  Advanced XHTML and CSSCMPT 165 INTRODUCTION TO THE INTERNET AND THE WORLD WIDE WEB Unit 4 Advanced XHTML and CSS Copyright © 2014 by Stephen Makonin Slides based on course material © SFU Icons © their respective owners 1 Learning Objectives In this unit you will learn the following. • Use XHTML to create valid web pages. • Design HTML so it can be easily styled with CSS. • Develop CSS rules to create particular appearances. • Understand CSS colour codes for a given colour. • Construct a CSS that implements a visual design. • Justify the separation of content and structure from visual appearance. • Select appropriate HTML tags to correctly describe the different parts of the page. Copyright © 2014 by Stephen Makonin 2 Topics 1. Validating XHTML 2. Common Mistakes Lecture 1 3. Block vs. Inline Elements 4. Character Entities 5. Generic Tags, IDs and Classes Lecture 2 6. Style Selectors Revisited 7. Positioning Elements Lecture 3 8. Steps in Webpage Creation Copyright © 2014 by Stephen Makonin 3 Valid XHTML Valid XHTML means your markup follows a set of rules: • Have a document type (DOCTYPE) at the top of the. • Specific the namespace in <html>. • Open tags must close in order. • Inline tags must be inside block tags. • Some tags such as <li> can only be in <ol> or <ul>. • Special characters (e.g. <) in content must be encoded. • Markup tags and attributes name are lowercase. If these rules are followed the a validator says: �� Otherwise: Copyright © 2014 by Stephen Makonin 4 �� Empty Valid XHTML Copyright © 2014 by Stephen Makonin 5 Document Type You MUST declare a document type as the 1st line in your XHTML document.
- 
												  INF3580/4580 – Semantic Technologies – Spring 2016 Lecture 15: RdfaINF3580/4580 { Semantic Technologies { Spring 2016 Lecture 15: RDFa Martin Giese 30th May 2016 Department of University of Informatics Oslo Repetition 18 June: Guest lecture, Lars Marius Garshol 25 May: no lecture (Whit Monday) 1st June is reserved for \Repetition" No fixed lecture material You, the students, say what you want to hear Let me know in time, so I'm prepared. Drop a mail to [email protected] until 18th May INF3580/4580 :: Spring 2016 Lecture 15 :: 30th May 2 / 29 Today's Plan 1 Reminder 2 Linking RDF to HTML 3 RDFa 4 Conclusion INF3580/4580 :: Spring 2016 Lecture 15 :: 30th May 3 / 29 Reminder Outline 1 Reminder 2 Linking RDF to HTML 3 RDFa 4 Conclusion INF3580/4580 :: Spring 2016 Lecture 15 :: 30th May 4 / 29 FOAF profiles data files from dbpedia.org, geonames, etc. In RSS 1.0 feeds for instance dbpedia.org, dblp, and others In RDF files, downloadable with HTTP, FTP, etc. Published using LOD principles (hash/slash namespaces) As metadata in PDF/A files As data model behind SPARQL query endpoints Embedded in HTML, as RDFa Reminder RDF on the Web RDF data exists in many forms: INF3580/4580 :: Spring 2016 Lecture 15 :: 30th May 5 / 29 for instance dbpedia.org, dblp, and others FOAF profiles data files from dbpedia.org, geonames, etc. In RSS 1.0 feeds Published using LOD principles (hash/slash namespaces) As metadata in PDF/A files As data model behind SPARQL query endpoints Embedded in HTML, as RDFa Reminder RDF on the Web RDF data exists in many forms: In RDF files, downloadable with HTTP, FTP, etc.
- 
												  Webgl™ Optimizations for MobileWebGL™ Optimizations for Mobile Lorenzo Dal Col Senior Software Engineer, ARM 1 Agenda 1. Introduction to WebGL™ on mobile . Rendering Pipeline . Locate the bottleneck 2. Performance analysis and debugging tools for WebGL . Generic optimization tips 3. PlayCanvas experience . WebGL Inspector 4. Use case: PlayCanvas Swooop . ARM® DS-5 Streamline . ARM Mali™ Graphics Debugger 5. Q & A 2 Bring the Power of OpenGL® ES to Mobile Browsers What is WebGL™? Why WebGL? . A cross-platform, royalty free web . It brings plug-in free 3D to the web, standard implemented right into the browser. Low-level 3D graphics API . Major browser vendors are members of . Based on OpenGL® ES 2.0 the WebGL Working Group: . A shader based API using GLSL . Apple (Safari® browser) . Mozilla (Firefox® browser) (OpenGL Shading Language) . Google (Chrome™ browser) . Opera (Opera™ browser) . Some concessions made to JavaScript™ (memory management) 3 Introduction to WebGL™ . How does it fit in a web browser? . You use JavaScript™ to control it. Your JavaScript is embedded in HTML5 and uses its Canvas element to draw on. What do you need to start creating graphics? . Obtain WebGLrenderingContext object for a given HTMLCanvasElement. It creates a drawing buffer into which the API calls are rendered. For example: var canvas = document.getElementById('canvas1'); var gl = canvas.getContext('webgl'); canvas.width = newWidth; canvas.height = newHeight; gl.viewport(0, 0, canvas.width, canvas.height); 4 WebGL™ Stack What is happening when a WebGL page is loaded . User enters URL . HTTP stack requests the HTML page Browser . Additional requests will be necessary to get Space User JavaScript™ code and other resources WebKit JavaScript Engine .
- 
												  Chapter 10 Document Object Model and Dynamic HTMLChapter 10 Document Object Model and Dynamic HTML The term Dynamic HTML, often abbreviated as DHTML, refers to the technique of making Web pages dynamic by client-side scripting to manipulate the document content and presen- tation. Web pages can be made more lively, dynamic, or interactive by DHTML techniques. With DHTML you can prescribe actions triggered by browser events to make the page more lively and responsive. Such actions may alter the content and appearance of any parts of the page. The changes are fast and e±cient because they are made by the browser without having to network with any servers. Typically the client-side scripting is written in Javascript which is being standardized. Chapter 9 already introduced Javascript and basic techniques for making Web pages dynamic. Contrary to what the name may suggest, DHTML is not a markup language or a software tool. It is a technique to make dynamic Web pages via client-side programming. In the past, DHTML relies on browser/vendor speci¯c features to work. Making such pages work for all browsers requires much e®ort, testing, and unnecessarily long programs. Standardization e®orts at W3C and elsewhere are making it possible to write standard- based DHTML that work for all compliant browsers. Standard-based DHTML involves three aspects: 447 448 CHAPTER 10. DOCUMENT OBJECT MODEL AND DYNAMIC HTML Figure 10.1: DOM Compliant Browser Browser Javascript DOM API XHTML Document 1. Javascript|for cross-browser scripting (Chapter 9) 2. Cascading Style Sheets (CSS)|for style and presentation control (Chapter 6) 3. Document Object Model (DOM)|for a uniform programming interface to access and manipulate the Web page as a document When these three aspects are combined, you get the ability to program changes in Web pages in reaction to user or browser generated events, and therefore to make HTML pages more dynamic.
- 
												  Preview HTML5 TutorialHTML5 HTML5 About the Tutorial HTML5 is the latest and most enhanced version of HTML. Technically, HTML is not a programming language, but rather a markup language. In this tutorial, we will discuss the features of HTML5 and how to use it in practice. Audience This tutorial has been designed for beginners in HTML5 to make them understand the basic- to-advanced concepts of the subject. Prerequisites Before starting this tutorial, you should have a basic understanding of HTML and its tags. Disclaimer & Copyright Copyright 2016 by Tutorials Point (I) Pvt. Ltd. All the content and graphics published in this e-book are the property of Tutorials Point (I) Pvt. Ltd. The user of this e-book is prohibited to reuse, retain, copy, distribute, or republish any contents or a part of contents of this e-book in any manner without written consent of the publisher. We strive to update the contents of our website and tutorials as timely and as precisely as possible, however, the contents may contain inaccuracies or errors. Tutorials Point (I) Pvt. Ltd. provides no guarantee regarding the accuracy, timeliness, or completeness of our website or its contents including this tutorial. If you discover any errors on our website or in this tutorial, please notify us at [email protected] HTML5 Execute HTML5 Online For most of the examples given in this tutorial you will find Try it option, so just make use of this option to execute your HTML5 programs at the spot and enjoy your learning. Try following example using Try it option available at the top right
- 
												  Webgl: the Standard, the Practice and the Opportunity Web3d Conference August 2012WebGL: The Standard, the Practice and the Opportunity Web3D Conference August 2012 © Copyright Khronos Group 2012 | Page 1 Agenda and Speakers • 3D on the Web and the Khronos Ecosystem - Neil Trevett, NVIDIA and Khronos Group President • Hands On With WebGL - Ken Russell, Google and WebGL Working Group Chair © Copyright Khronos Group 2012 | Page 2 Khronos Connects Software to Silicon • Khronos APIs define processor acceleration capabilities - Graphics, video, audio, compute, vision and sensor processing APIs developed today define the functionality of platforms and devices tomorrow © Copyright Khronos Group 2012 | Page 3 APIs BY the Industry FOR the Industry • Khronos standards have strong industry momentum - 100s of man years invested by industry leading experts - Shipping on billions of devices and multiple operating systems • Khronos is OPEN for any company to join and participate - Standards are truly open – one company, one vote - Solid legal and Intellectual Property framework for industry cooperation - Khronos membership fees to cover expenses • Khronos APIs define core device acceleration functionality - Low-level “Foundation” functionality needed on every platform - Rigorous conformance tests for cross-vendor consistency • They are FREE - Members agree to not request royalties Silicon Software © Copyright Khronos Group 2012 | Page 4 Apple Over 100 members – any company worldwide is welcome to join Board of Promoters © Copyright Khronos Group 2012 | Page 5 API Standards Evolution WEB INTEROP, VISION MOBILE AND SENSORS DESKTOP OpenVL New API technology first evolves on high- Mobile is the new platform for Apps embrace mobility’s end platforms apps innovation. Mobile unique strengths and need Diverse platforms – mobile, TV, APIs unlock hardware and complex, interoperating APIs embedded – mean HTML5 will conserve battery life with rich sensory inputs become increasingly important e.g.