Opentoonz Documentation Выпуск 1.5.0

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Opentoonz Documentation Выпуск 1.5.0 OpenToonz Documentation Выпуск 1.5.0 OpenToonz апр. 15, 2021 Начало работы: 1 Установка OpenToonz 3 1.1 Скачивание OpenToonz......................................3 1.2 Установка на Windows.......................................3 1.3 Установка на OS X.........................................8 1.4 Установка на Linux......................................... 12 1.5 Installing on FreeBSD........................................ 13 2 Использование FFmpeg с OpenToonz 15 2.1 Что такое FFmpeg?......................................... 15 2.2 Установка FFmpeg для Windows................................. 15 2.3 Установка FFmpeg для Mac.................................... 18 2.4 Установка FFmpeg для Linux................................... 21 3 What’s New in OpenToonz 23 3.1 v1.5.................................................. 23 3.2 Previous Versions of OpenToonz.................................. 25 4 Рабочий процесс производства 27 4.1 Традиционный рабочий процесс................................. 27 4.2 Безбумажный рабочий процесс.................................. 30 5 Обзор интерфейса 35 5.1 Использование комнат....................................... 35 5.2 Панели комнаты.......................................... 38 5.3 Настройка внешнего вида интерфейса.............................. 58 6 Управление проектами 61 6.1 Настройка Projectroot....................................... 61 6.2 Настройка проектов........................................ 64 6.3 Папки проекта по умолчанию................................... 66 6.4 Использование браузера проекта................................. 71 7 Настройка сцены 75 7.1 Настройки сцены и настройки проекта по умолчанию.................... 75 7.2 Выбор рабочей единицы...................................... 75 7.3 Установка частоты кадров..................................... 76 7.4 Определение настроек камеры.................................. 77 i 7.5 Color Calibration using Look-up Tables.............................. 79 7.6 Назначение памяти для операций отмены............................ 80 7.7 Оптимизация использования памяти............................... 80 8 Сканирование бумажных рисунков 81 8.1 Supported Scanners......................................... 81 8.2 Scanning Modes........................................... 83 8.3 Scanning Guidelines for Autocentering.............................. 83 8.4 Defining Animation Levels to Scan................................. 84 8.5 Scanning Drawings......................................... 86 9 Очистка отсканированных рисунков 89 9.1 Настройки очистки......................................... 91 9.2 Проверка процесса очистки.................................... 102 9.3 Очистка рисунков......................................... 104 10 Рисование уровней анимации 113 10.1 Рисование в OpenToonz...................................... 113 10.2 Изменение размера холста..................................... 131 10.3 Редактирование рисунка...................................... 133 10.4 Техники анимации......................................... 150 10.5 Применение кальки......................................... 155 10.6 Использование Shift и Trace.................................... 157 11 Редактирование уровней анимации 161 11.1 Использование Level Strip..................................... 161 11.2 Объединение уровней анимации................................. 165 11.3 Обработка уровней......................................... 167 11.4 Сохранение уровней........................................ 170 11.5 Экспорт уровней.......................................... 170 12 Управление палитрами и стилями 173 12.1 Редактор палитры......................................... 173 12.2 Применение Studio Palette..................................... 179 12.3 Анимационные палитры...................................... 184 12.4 Редактирование стилей...................................... 185 13 Покраска уровней анимации 203 13.1 Инструменты покраски...................................... 203 13.2 Заливка областей.......................................... 204 13.3 Линии покраски........................................... 210 13.4 Использование цветовой модели................................. 217 14 Работа в Xsheet/Timeline 221 14.1 Использование Окна просмотра................................. 221 14.2 Использование браузера файлов................................. 223 14.3 Размещение уровней........................................ 239 14.4 Изменение настроек уровня.................................... 246 14.5 Панель инструментов Xsheet................................... 248 14.6 Работа со столбцами/слоями................................... 249 14.7 Работа с ячейками......................................... 254 14.8 Глобальная работа с кадрами................................... 259 14.9 Использование Sub-Xsheet..................................... 260 14.10 Создание звуковой дорожки................................... 264 14.11 Липсинк............................................... 269 ii 14.12 Использование заметок...................................... 274 14.13 Сохранение и загрузка сцен.................................... 276 14.14 Импорт и экспорт сцен....................................... 278 14.15 Печать Xsheet............................................ 281 15 Создание движений 285 15.1 Использование Схемы сцены................................... 285 15.2 Связывание объектов....................................... 289 15.3 Анимация объектов........................................ 299 15.4 Использование ключей в столбцах/слоях............................ 309 15.5 Работа в трехмерной среде.................................... 313 16 Редактирование с использованием электронных таблиц и кривых 317 16.1 Использование редактора функций............................... 318 16.2 Определение ключевых кадров.................................. 321 16.3 Настройка сегментных интерполяций.............................. 325 16.4 Управление несколькими функциональными кривыми одновременно............ 340 16.5 Примеры выражений........................................ 340 17 Создание перекладной анимации 343 17.1 Использование Инструмента Скелет............................... 345 17.2 Построение скелета......................................... 345 17.3 Создание базовых моделей.................................... 346 17.4 Создание моделей с помощью крюков.............................. 348 17.5 Анимирование моделей...................................... 352 17.6 Использование обратной кинематики.............................. 353 18 Создание анимации с помощью Plastic Tool 357 18.1 Применение Plastic Tool...................................... 358 18.2 Построение полисетки используя Plastic Tool.......................... 359 18.3 Модификация Plastic полисетки................................. 362 18.4 Изменение полисетки........................................ 363 18.5 Построение скелета......................................... 365 18.6 Использование нескольких скелетов на уровне полисетки.................. 366 18.7 Модификация скелета....................................... 367 18.8 Анимирование Plastic элементов................................. 369 18.9 Определение жесткости для полисетки............................. 371 18.10 Отображение элементов и свойств................................ 372 18.11 Родительские Plastic уровни с применением вершин и крюков................ 376 18.12 Представление данных Plastic в редакторе функций..................... 378 18.13 Используйте математические выражения в анимации Plastic................ 379 18.14 Plastic и Sub-Xsheets........................................ 379 19 Применение эффектов 381 19.1 Использование FX Schematic................................... 381 19.2 Изменение настроек эффектов.................................. 392 19.3 Создание предустановок...................................... 398 19.4 Создание Macro FX......................................... 400 19.5 Список эффектов.......................................... 401 20 Using the Particles Effect 487 20.1 Defining Particle Images...................................... 487 20.2 Defining Control Images....................................... 488 20.3 Source................................................. 488 20.4 Birth Parameters.......................................... 492 iii 20.5 Environment............................................. 497 20.6 Animation.............................................. 501 20.7 Colors................................................. 504 21 Previewing and Rendering 507 21.1 Previewing the Animation..................................... 507 21.2 Rendering the Animation...................................... 518 22 Using the Toonz Farm 531 22.1 Installing the Toonz Farm on Windows.............................. 532 22.2 Installing the Toonz Farm on Macintosh.............................. 533 22.3 Configuring the Toonz Farm.................................... 534 22.4 Using the Toonz Farm........................................ 536 23 Использование системы контроля версий 539 23.1 Установка системы контроля версий............................... 539 23.2 Использование системы контроля версий............................ 543 24 ToonzScript 555 24.1 File management........................................... 556 24.2 Using the Script Console...................................... 557 24.3 ToonzScript specifications...................................... 557 24.4 Code examples............................................ 566 25 Keyboard Shortcuts 569 25.1 Configuring Shortcuts.......................................
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