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Index Note to the Reader: Throughout this index boldfaced page numbers indicate primary discussions of a topic. Italicized page numbers indicate illustrations. A Andaur, Claudio, 417 abdomen of Captain Blender character, 62, 63 anger, shapes for, 184, 184, 186, 186 accessing datablocks, 23, 23 angle-based flattening, 98 Action constraint, 123 angles in linear extrapolation, 220 Action Editor angry expression, 262 facial animation, 263, 275 animation, 207, 299 key shapes, 271–272, 271 armature. See armature animation and NLA, 283–284, 284, 286–288, 286, 293, bouncing ball, 210–217, 210–217 295, 297 editing, 336–340, 337–339 posing and keyframing, 224–226, 224, 226, extrapolation, 220, 220–221 229, 229 F-Curves and F-Curve modifiers, 208, walk cycles, 239, 251 221–222, 221–222 activating add-ons, 342–343, 342 facial. See faces (biological) active camera views, 14, 14 interpolation, 217–219, 218–219 active objects, 18 keyframes, 208–210, 209 Add brush, 118 lattice modifiers, 306–309, 307–309 Add Curve add-on category, 344 lighting. See lighting Add Driver option, 166 mesh deform modifiers, 310–313, 310–313 Add Image Strip option, 274 metaballs, 319–320, 319–320 Add Mesh add-on category, 344 NLA Editor. See NLA Editor Add Modifier option, 28, 37 nonarmature, 297, 297 add-ons, 342 props, 300–306, 300–305 activating, 342–343, 342 proxies, 278–282, 278–283 example, 343–345, 343–345 rendering, 334–336, 334 preferences, 24 resources for, 430–431 Add-Ons panel, 136, 136, 342–343, 342 softbodies, 314–317, 314–318 Add Sequence Strip menu, 337 Animation
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