Creative Industries
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Creative Assets and the Changing Economy
Creative Assets and the Changing Economy STEVEN JAY TEPPER any arts advocates and policymakers have argued that certain Mchanges in the economy (globalization, digitalization, the rise of the “knowledge” worker, the boom in intellectual property, changes in leisure consumption) are having a catalytic effect on art and culture. In particular, the arts are heralded as engines of economic growth and development. Scholars and pundits have written about the central role of creative cities, creative clusters, creative economies, and the “rise of the creative class.” Governments have begun to measure the size and scope of the creative econ- omy as an important indicator of economic health. In short, there is a grow- ing belief that changes in the economy have pushed creative assets to the cen- ter of economic life.1 In this article I will offer a critical assessment of some of these arguments and suggest ways that scholars and policymakers might usefully approach the notion of the changing economy and culture. My gen- eral point is that rather than spend time calculating the impact or size of the creative economy, we should direct our analytical and policy energies toward better understanding how creative work and institutions are changing and what might be done to foster a more robust, more creative, and more diverse cultural life. Steven Jay Tepper is deputy director of the Princeton University Center for Arts and Cultural Policy Studies and a lecturer at the Woodrow Wilson School of Public and International Affairs. He has written about sociology of art, cultural policy, and democracy and public space and is currently completing a book on cultural conflict in seventy-five American cities. -
How to Collect Coins a Fun, Useful, and Educational Guide to the Hobby
$4.95 Valuable Tips & Information! LITTLETON’S HOW TO CCOLLECTOLLECT CCOINSOINS ✓ Find the answers to the top 8 questions about coins! ✓ Are there any U.S. coin types you’ve never heard of? ✓ Learn about grading coins! ✓ Expand your coin collecting knowledge! ✓ Keep your coins in the best condition! ✓ Learn all about the different U.S. Mints and mint marks! WELCOME… Dear Collector, Coins reflect the culture and the times in which they were produced, and U.S. coins tell the story of America in a way that no other artifact can. Why? Because they have been used since the nation’s beginnings. Pathfinders and trendsetters – Benjamin Franklin, Robert E. Lee, Teddy Roosevelt, Marilyn Monroe – you, your parents and grandparents have all used coins. When you hold one in your hand, you’re holding a tangible link to the past. David M. Sundman, You can travel back to colonial America LCC President with a large cent, the Civil War with a two-cent piece, or to the beginning of America’s involvement in WWI with a Mercury dime. Every U.S. coin is an enduring legacy from our nation’s past! Have a plan for your collection When many collectors begin, they may want to collect everything, because all different coin types fascinate them. But, after gaining more knowledge and experience, they usually find that it’s good to have a plan and a focus for what they want to collect. Although there are various ways (pages 8 & 9 list a few), building a complete date and mint mark collection (such as Lincoln cents) is considered by many to be the ultimate achievement. -
WILDLIFE WATCHING and TOURISM a Study on the Benefits and Risks of a Fast Growing Tourism Activity and Its Impacts on Species IMPRINT
WILDLIFE WATCHING AND TOURISM A study on the benefits and risks of a fast growing tourism activity and its impacts on species IMPRINT Published by United Nations Environment Programme (UNEP) and the Secretariat of the Convention on the Conservation of Migratory Species of Wild Animals (CMS). Wildlife Watching and Tourism: A study on the benefits and risks of a fast growing tourism activity and its impacts on species UNEP / CMS Secretariat, Bonn, Germany. 68 pages. Produced by UNEP / CMS Convention on Migratory Species and TUI Author Richard Tapper, Environment Business & Development Group, E-mail: [email protected] Editing & Coordinator Paola Deda, CMS Secretariat, E-mail: [email protected] Publishing Manager Muriel M. Mannert Design Karina Waedt © 2006 United Nations Environment Programme (UNEP) / Convention on Migratory Species (CMS). This publication may be reproduced in whole or in part and in any form for educational or non-profit purposes without special permission from the copyright holder, provided acknowledgement of the source is made. UNEP would appreciate receiving a copy of any publication that uses this publication as a source. No use of this publication may be made for resale or for any other commercial purpose whatsoever without prior permis- sion in writing from the United Nations Environment Programme. DISCLAIMER The contents of this volume do not necessarily reflect the views of UNEP or contributory organizations.The designations employed and the presentations do not imply the expression of any opinion whatsoever on the part of UNEP or contri- butory organizations concerning the legal status of any country, territory, city or area in its authority, or concerning the delimitation of its frontiers or boundaries. -
Creative Place Reputation in Dutch ‘Ordinary Cities’
Creative Industries Journal ISSN: 1751-0694 (Print) 1751-0708 (Online) Journal homepage: https://www.tandfonline.com/loi/rcij20 Close to the ‘local cool’: creative place reputation in Dutch ‘ordinary cities’ Yosha Wijngaarden, Erik Hitters & Pawan V. Bhansing To cite this article: Yosha Wijngaarden, Erik Hitters & Pawan V. Bhansing (2019) Close to the ‘local cool’: creative place reputation in Dutch ‘ordinary cities’, Creative Industries Journal, 12:1, 86-104, DOI: 10.1080/17510694.2018.1551712 To link to this article: https://doi.org/10.1080/17510694.2018.1551712 © 2019 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group. Published online: 12 Jan 2019. Submit your article to this journal Article views: 489 View related articles View Crossmark data Citing articles: 3 View citing articles Full Terms & Conditions of access and use can be found at https://www.tandfonline.com/action/journalInformation?journalCode=rcij20 CREATIVE INDUSTRIES JOURNAL 2019, VOL. 12, NO. 1, 86–104 https://doi.org/10.1080/17510694.2018.1551712 Close to the ‘local cool’: creative place reputation in Dutch ‘ordinary cities’ Yosha Wijngaardena, Erik Hittersa and Pawan V. Bhansingb aDepartment of Media & Communication, Erasmus School of History, Culture and Communication (ESHCC), Erasmus University Rotterdam, Rotterdam, The Netherlands; bDepartment of Arts & Culture Studies, Erasmus School of History, Culture and Communication (ESHCC), Erasmus University Rotterdam, Rotterdam, The Netherlands ABSTRACT ARTICLE HISTORY Creative workers have a tendency to co-locate in creative places, Received 29 June 2018 and their locational decision-making processes have been the Accepted 20 November 2018 topic of numerous studies. Yet, the vast majority of research has traditionally focused on the quintessential creative cities and met- KEYWORDS ropolises. -
2016 Pub Rpt HOBBY COLLECTIONS Revised
Publicity Report - Premium Placing State Fair of Texas Page 1 Standard Sept. 30 - Oct. 23, 2016 Department - F HOBBY COLLECTIONS Place / Rank Name City/State Club/Farm Name Department F - HOBBY COLLECTIONS Class F - Lot 100 - ADVERTISING ITEMS HOBBY COLLECTIONS 1st DENNIS BARDIN Quinlan, TX 2nd BOB CHAMBLEE Prosper, TX 3rd LAURA MCCARTHY Dallas, TX HM LOU ANNA CHAMBERS Dallas, TX Lot 101 - AMERICAN GLASS, ANY TYPE HOBBY COLLECTIONS 1st LOU ANNA CHAMBERS Dallas, TX 2nd LESLIE WALLIS DURHAM Dallas, TX 3rd BRAD PATTERSON Keller, TX Lot 102 - AMERICAN POTTERY HOBBY COLLECTIONS 1st JAN WIER Dallas, TX 2nd MIKE JAMES Dallas, TX 3rd FREDERICK STANWISE Dallas, TX Lot 103 - APOTHECARY ITEMS HOBBY COLLECTIONS 1st MISTY ALLEN-GUINN Garland, TX 2nd ANGELA KING Arlington, TX 3rd PATTI BREWER Dallas, TX Lot 104 - BANKS - STILL HOBBY COLLECTIONS 1st CHARLES BERG DALLAS, TX 2nd EVELYN CHEEK Mesquite, TX HM CAROL A GRIMES Mc Kinney, TX Lot 105 - BARBER ITEMS HOBBY COLLECTIONS 1st RICK LEAL Grand Prairie, TX 2nd COLLIN PITTMAN Dallas, TX 3rd JANET L BLACKWELL Richardson, TX Lot 106 - BASKETS-CRYSTAL OR GLASS ONLY HOBBY COLLECTIONS 1st JUDY SPENCER CREED Euless, TX Lot 107 - BELT BUCKLES HOBBY COLLECTIONS 1st ERNEST CARR Duncanville, TX 2nd ANN PERDUE Carrollton, TX 3rd SUE TURNER FERRIS, TX Printed At 09/06/2016 12:59:42 PM Publicity Report - Premium Placing State Fair of Texas Page 2 Standard Sept. 30 - Oct. 23, 2016 Department - F HOBBY COLLECTIONS Place / Rank Name City/State Club/Farm Name Lot 108 - BOOKS, CHILDREN'S HOBBY COLLECTIONS 1st LINDA ROE -
New Business Models in the Cultural and Creative Sectors (Ccss)
New Business Models in the Cultural and Creative Sectors (CCSs) EENC Ad hoc question June 2015 1/17 The present paper has been prepared, at the request of DG EAC, by the European Expert Network on Culture (EENC). This paper reflects the views only of the EENC authors and the European Commission cannot be held responsible for any use which may be made of the information contained therein. Background Being at the crossroads between arts, business and technology, the cultural and creative sectors find themselves in a strategic position to trigger innovation and spill-overs in other sectors. The 2012 Communication on promoting cultural and creative sectors for growth and jobs in the EU contributed to mainstreaming their potential into other EU policies. Beyond possible spill-overs, innovation is also vital within the cultural and creative sectors themselves in order for them to further grow and to adapt to a constantly evolving technological and financial environment. The decreases in public funding, the challenges of globalisation, the opportunities of digitisation or the increasing empowerment of audiences have already pushed the cultural and creative sectors to test new approaches and to explore new business models. These innovative approaches can be powerful drivers for the strengthening of cultural diversity and for the development of entrepreneurship, as well as for growth, jobs or social inclusion. As specified in the Regulation establishing the Creative Europe Programme 2014-20, in order to promote transnational policy cooperation, the Cross Sectoral Strand shall support "transnational exchange of experiences and know-how in relation to new business and management models, peer- learning activities and networking among cultural and creative organisations and policy- makers related to the development of the cultural and creative sectors, promoting digital networking where appropriate". -
Download the Creative Industries Strategy
Creative Industries Strategy An industry-led Strategy produced by the Department for Innovation and Skills, in collaboration with Department for Trade and Investment and various industry representatives. 2020 GROWTH STATE Spider-Man: Far From Home - Visual effects by Rising Sun Pictures. © & TM 2019 MARVEL. © 2019 CTMG. All Rights Reserved. Credit: Rising Sun Pictures. The Department for Innovation and Skills acknowledges Aboriginal people as the state’s first peoples and Nations of South Australia. We recognise and respect their cultural connections as the traditional owners and occupants of the land and waters of South Australia, and that they have and continue to maintain a unique and irreplaceable contribution to the state. Ngarrindjeri designer Jordan Lovegrove at Ochre Dawn. Credit: Ochre Dawn Creative Industries. CREATIVE INDUSTRIES Strategy Table of Contents Message from the Minister 4 Message from the Creative Industries Ministerial Advisory Group 5 Section 1: Background 6 Executive summary 6 Growth State 6 The Creative Industries Strategy 7 What are the creative industries? 9 Advertising and Communication Design 11 Broadcasting: TV, Radio and Podcasts 11 Design 12 Design – Urban, Architecture, Interior and Landscape 12 Design – Industrial and Product 13 Fashion 14 Festivals (Creative and Cultural) 15 Music 18 Performing Arts 21 Visual Arts and Craft 21 Screen 22 Screen – TV and Film Production 23 Screen – Post Production, Digital and Visual Effects (PDV) 24 Screen - Game Development 25 Writing and Publishing 26 Technology and -
How to Make a Living in the Creative Industries © WIPO, 2017
How to Make a Living in the Creative Industries © WIPO, 2017 World Intellectual Property Organization 34, chemin des Colombettes, P.O. Box 18 CH-1211 Geneva 20, Switzerland Attribution 3.0 IGO license (CC BY 3.0 IGO) When content published by WIPO, such as images, graphics, trademarks or logos, is attributed to a third- party, the user of such content is solely responsible for This booklet was written by BOP Consulting clearing the rights with the right holder(s). on behalf of the World Intellectual Property Organization. BOP is an international consultancy To view a copy of this license, please visit specializing in culture and the creative economy. https://creativecommons.org/licenses/by/3.0/igo/ Established for 20 years, it is a leading authority on mapping and evaluating the socio-economic Printed in Switzerland impact of the cultural and creative industries. Table of contents 1. Introduction 4 2. What is copyright and why does it matter? 4 3. Protecting and exploiting your rights 5 What rights do you own? 6 Identifying yourself as the rights holder 6 Exploiting your rights 6 Licensing and assignment 7 Protecting your copyright 7 4. The creative industries 8 Defining the creative industries 8 Diversity of the creative industries 9 What is the global value of the creative industries? 9 Employment in the creative industries 10 Copyright in the digital age 10 5. How do different creative sectors use IP? 13 Advertising 13 Film and television 13 Music 14 Publishing 14 Video games 15 Monetization of copyright assets by creative enterprises 15 Managing creative enterprises 16 6. -
Global Game Industries and Cultural Policy, Palgrave Global Media Policy and Business, DOI 10.1007/978-3-319-40760-9 1 2 A
CHAPTER 1 Introduction Anthony Fung In 1997, Tony Blair, the British Prime Minister at that time, proposed the term “creative industries.” Since then, not only has the term become an inspirational and overarching concept in Britain and Europe but also it has been accepted worldwide. Hence, all countries have the potential to use creative industries to strengthen their global competitiveness through various cultural means, such as exporting games, movies, design, fashion, and so on. In intellectual terms, the concept of creative industries captures “those industries which have their origin in individual creativity, skill and talent and which have a potential for wealth and job creation through the generation and exploitation of intellectual property” (Department for Culture, Media & Sport, 2001, p. 5). The formulation of this concept to describe the economic function of intellectual property was elaborated by the United Nations Conference on Trade and Development (UNCTAD) as “any economic activity producing symbolic products with a heavy A. Fung (*) School of Journalism and Communication, The Chinese University of Hong Kong, Shatin, Hong Kong Beijing Normal University, China Jinan University, China e-mail: [email protected] © The Author(s) 2016 1 A. Fung (ed.), Global Game Industries and Cultural Policy, Palgrave Global Media Policy and Business, DOI 10.1007/978-3-319-40760-9_1 2 A. FUNG reliance on intellectual property and for as wide a market as possible” (UNCTAD, 2010, p. 7). Thus, digital games and many other forms of games that embody the element of creative content and that rely strongly on intellectual property and authenticity constitute conceptual models of creative industries (Throsby, 2008a, b). -
Creative Industries
CREATIVE INDUSTRIES: A NEW ECONOMIC GROWTH OPPORTUNITY FOR THE GREATER MILWAUKEE REGION DECEMBER 2010 PREPARED FOR: Cultural Alliance of Greater Milwaukee PREPARED BY: Beth Siegel and Michael Kane, Mt. Auburn Associates Stu Rosenfeld and Jenna Bryant, RTS, Inc. Bill Bulick, Creative Planning, Inc. Surale Phillips, Decision Support Partners, Inc. Preface This report provides the analysis and The purpose of this project was to define, strategic plan for Creativity Works!, a joint inventory, and measure the economic project of the Cultural Alliance of Greater contribution of the region's creative Milwaukee and the Greater Milwaukee industries as well as to position the creative Committee. The roots of this creative industries as a cohesive economic cluster. industries project were established in 2008 Also, the goal was to capitalize on the when the Cultural Alliance of Greater region’s highest economic development Milwaukee completed a regional study on potential by elevating the identity, value, the arts and culture sector that was and contribution of the creative industries commissioned by the Greater Milwaukee to help ensure a globally competitive Committee. This Cultural Asset Inventory of regional economy. the seven-county region made clear that the Milwaukee 7 region has outstanding The Mt. Auburn team used several different arts and cultural assets — and a fragile methodologies and approaches to collect infrastructure. The study recommended a and analyze creative industry data and to planning process for the creative get a well-grounded understanding of the community incorporating for-profit region, its creative industries, and the businesses, nonprofit arts and culture, and creative industries support system. Data in individual artists and creatives. -
Skills, Scope, and Success: an Empirical Look at the Start-Up Process in Creative Industries in Germany
DISCUSSION PAPER SERIES IZA DP No. 11650 Skills, Scope, and Success: An Empirical Look at the Start-up Process in Creative Industries in Germany Karsten Kohn Solvejg A. Wewel JUNE 2018 DISCUSSION PAPER SERIES IZA DP No. 11650 Skills, Scope, and Success: An Empirical Look at the Start-up Process in Creative Industries in Germany Karsten Kohn KfW Bankengruppe Frankfurt and IZA Solvejg A. Wewel Boston College JUNE 2018 Any opinions expressed in this paper are those of the author(s) and not those of IZA. Research published in this series may include views on policy, but IZA takes no institutional policy positions. The IZA research network is committed to the IZA Guiding Principles of Research Integrity. The IZA Institute of Labor Economics is an independent economic research institute that conducts research in labor economics and offers evidence-based policy advice on labor market issues. Supported by the Deutsche Post Foundation, IZA runs the world’s largest network of economists, whose research aims to provide answers to the global labor market challenges of our time. Our key objective is to build bridges between academic research, policymakers and society. IZA Discussion Papers often represent preliminary work and are circulated to encourage discussion. Citation of such a paper should account for its provisional character. A revised version may be available directly from the author. IZA – Institute of Labor Economics Schaumburg-Lippe-Straße 5–9 Phone: +49-228-3894-0 53113 Bonn, Germany Email: [email protected] www.iza.org IZA DP No. 11650 JUNE 2018 ABSTRACT Skills, Scope, and Success: An Empirical Look at the Start-up Process in Creative Industries in Germany* Creative industries comprise enterprises focusing on the creation, production, and distribution of creative or cultural goods and services. -
2021 Outdoor Participation Trends Report Table of Contents
2021 OUTDOOR PARTICIPATION TRENDS REPORT TABLE OF CONTENTS Executive Outdoor Participant Diversity The Next A Detailed Methodology Summary Participation Profile Generation Look Snapshot EXECUTIVE SUMMARY In 2020, 53 percent of Americans ages 6 and over participated in outdoor recreation at least once, the highest participation rate on record. As the COVID-19 pandemic ravaged communities and forced a nationwide shutdown, outdoor spaces became places of refuge to safely socialize, improve physical and mental health, connect with family and recover from screen fatigue. Remarkably, 7.1 million more Americans participated in outdoor recreation in 2020 than in the year prior. Despite these gains, nearly half of the U.S. population did not share in the proven, positive health outcomes of outdoor physical activity. COVID-19 inspired huge TERMINOLOGY participation growth, as detailed throughout this report. These PARTICIPANT A survey respondent who reported one-year gains, however, did Outdoor Foundation’s Thrive Outside participating in at least one outdoor activity not fundamentally alter the initiative is focused on reversing the in calendar year 2020. Participants often report undertaking multiple activities long-term challenges faced declining trend of outdoor engagement. multiple times throughout the year. by the outdoor industry. To build and strengthen networks that provide children and families with The outdoor industry and its PARTICIPATION RATE repeat and reinforcing experiences in partners are positioned to The proportion of a group that participated the outdoors, Thrive Outside awards in outdoor recreation or in an outdoor champion new ways to engage multiyear, capacity-building grants to activity. For example, if 6 in 10 teenagers outdoor participants and invest diverse communities.