1 /Tg/ On… Stuff

Total Page:16

File Type:pdf, Size:1020Kb

1 /Tg/ On… Stuff 1 /tg/ on… Stuff (2nd edition) Wherein it is demonstrated that /tg/ is scholars. The elegan/tg/ents have proven themselves capable of talking about just about anything, mostly because they are a hive mind powered by unceasing faith in the EMPRAH, educating millions in a most excellent and informal style. This is a horribly incomplete collection of some of that information. Contents are below. The bulk of this document is made up of excerpts from various /tg/ threads. Not every fact has been verified, so use this document at your own risk. Additionally, some facts have been included that are manifestly and demonstrably super-wrong in order to preserve the flow of an interesting conversation wherein certain ideas were discussed and either proven or disproven. The dialogue between /tg/ and /tg/ is a wonderful aspect of the board’s scholarliness, and I would be remiss in my editorial duties if I did not retain it. For the time being I am not making any corrections to the spelling or grammar of these excerpts, again in order to preserve the informality and style of /tg/. There are also a few organization problems that I’ll sort out in future editions (I need to change /tg/ on the Amazons to /tg/ on Mythology & Folklore— the Amazons, for example). In the table of contents, entries are green if they are five to nine pages long and red if they are ten pages or longer. Two excerpts before we begin. History /tg/ is the worst /tg/ as its full of people presenting misconception as fact, or outdated facts as still facts despite primary evidence to the contrary. History threads on /tg/ shouldn't just be deleted for off-topic, but for being so obnoxiously wrong with a self-assured attitude problem to go with it. I am with the guy saying how humans now are no different from humans then, they could read and probably weren't too dirty or downtrodden, but ultimately you need to find appropriate sources to find out for certain (still with some degree of uncertainty) just how your peasants were treated in your time period of interest. >stupid claims based on hear say >not so stupid but sourcless claims >stupid claims get refuted >shit flinging >stupid claims get repeated by faggots who didn't read the thread >stupid claims might get refuted if anyone still cares or get reinforced with additional retards >repeat until 404 Every history thread on /tg/. Again, not everything here has been verified. It is probably not wise to use /tg/ on… Stuff as a source in your doctoral dissertation. Althought, if you did, that would be awesome and we would love to hear about it. If you’d like to suggest a thread that I should add or just say hello or make some random suggestion about anything, you can reach me at [email protected]. If you like stories and ideas and stuff then check out my blog at whitemarbleblock.blogspot.com, where you’ll find free fiction, story ideas, resources like this PDF, and links to my columns, including the worldbuilding column that I write for RPG.net and the writing/creativity column that I write for Seventh Sanctum. 2 Changes in this edition 60+ additional pages of information Color-coding in the table of contents URLs are colored blue Some topic names have been changed Some slight reorganization in the table of contents (names) Changes to look forward to in the next edition An additional 100 pages I’m going to run spellcheck through this thing Topics will be re-alphabetized and some reorganization will occur What else am I involved with? White Marble Block: Free fiction, story ideas, book reviews, and other stuff every week. Also, a directory of links to helpful resources. All in the public domain. Link. The Idea Bank: A Twitter account that posts a story idea every day. Also other random things that may be of interest. All in the public domain, unless it’s a link that directs to something that somebody else owns. Link. Things That I Like: My writing/creativity column, hosted at The Oak Wheel and Steven Savage’s Seventh Sanctum website. OW link. SS link. The Culture Column: My writing/worldbuilding column, hosted at RPG.net and running since 2010. Full of cultures ready for you to drop into your stories and campaigns. All in the public domain. Link. Odin Lied: A mytho-political blog-based story. Or, less pretentiously, Transmetropolitan crossed with American Gods (I think that only exchanges the pretension for arrogance, unfortunately). /tg/ helped birth it, so feel free to contribute by writing full posts or comments or even submitting visual material. Link. Dedicated to Anon (Quit trying to confuse us with reality) /tg/ on … [1] the 1920s … [38] Computers … [1] AI & Free Will … [38] Culture— General … [10] Alcohol … [39] C/G— Africa General … [12] Aliens & Evolution … [52] C/G— Amerind General … [17] the Amazons … [60] C/G— the Arctic … [17] Ancient Technology … [61] C/G— Australia General … [19] the Apocalypse … [64] C/G— Bedouin … [19] Armor … [68] C/G— China … [21] Biology— Fish … [69] C/G— Europe General … [21] Biology— Humans … [73] C/G— Europe— Medieval … [23] Biology— Insects … [86] C/G— Japan … [24] Biology— Mammals … [87] C/G— Middle East … [27] Blacksmithing … [88] C/G— Central Asia … [36] Botany & Mycology … [91] C/G— Norse & Germanic General … [38] the Cold War … [92] C/G— Oceanic General 3 … [95] C/G— Pastoralists General … [143] M&F— Finnish … [95] C/G— South Asia General … [144] M&F— Inuit … [101] C/G— Russia … [146] M&F— Islam … [103] C/G— Russia— Philosophy … [146] M&F— Oceanic General … [105] C/G— US of A … [146] M&F— Shamanism … [107] C/G— Yugoslavia … [148] M&F— Slavic … [107] Democracy & Totalitarianism … [153] Non-Euclidean Geometry … [108] the Desert … [154] Periodic Elements— Gold … [108] Drugs … [156] Periodic Elements— Lead … [108] Empires … [157] People— David Thoreau … [109] Firearms … [157] People— H. P. Lovecraft … [110] Food … [157] People— Stephen King … [111] the Futurists … [157] People— Vladimir Putin … [111] Genre— Cyberpunk … [158] People— Vlad Tepes … [117] Genre— Fantasy … [158] Prehistory … [118] Genre— Gothic Horror … [159] Psychology … [118] Genre— Horror … [165] Secret Societies … [122] Genre— Mystery … [167] Space … [122] Geography— Weird Places … [167] Starships … [123] History General … [168] Swamps & Swamp Cultures … [124] History— Germany … [174] Swords & Knives … [124] History— Renaissance … [180] Warfare & the Military … [125] History— Rome … [182] Warfare— Medieval Europe … [130] History— Victorian Era … [184] Warfare— Women … [130] Humans & Nature … [190] Warfare— WWI … [131] Immigrants & Racism … [191] Warfare— WWII … [133] Monarchy & Nobility … [194] Water … [133] Mythology & Folklore General … [194] Werewolves … [135] M&F— African General … [195] Writing— General … [137] M&F— Amerind General … [195] Writing— Villains … [138] M&F— Australian General … [197] Writing— Worldbuilding … [140] M&F— Angels … [198] Zeppelins … [140] M&F— Christianity … [198] Zombies … [141] M&F— Elves & Fair Folk 1 /tg/ on the 1920s The 1920s was the age of technocracy, Marxism, mass movements, fascism... strength was measured in numbers. /tg/ on AI & Free Will This has been on my mind all day. What are some of the pros and cons, or just interesting quirks, of an operating machine intelligence? What sets A.I. apart? What makes it more of the same? What might it be like when it crawls its way into our world? Well, one interesting thing might be an AI designed with a purpose in mind. I mean, trying to figure out if there's a purpose to our existence is kind of a big part of the human condition. Learning. That's the best use of an AI. It not only makes things quicker, as you don't have to code every single detail of an operation, as it will connect the dots by itself, but it will be able to improvise, it will be able to deduct and induct. It will know what do we want even when we don't actually know it, as humans do. They will be humans that will be mentally connected with each other, immortal, with a perfect memory, and, at first, programmed to help us. Its thinking is not constrained by all the things we take for granted after decades of living in this world. It's like video game speed-runs. You can speed-run by making very accurate jumps and running past enemies. Or you can speed-run by knowing which walls you can walk through, which bugs will trigger the end-game flags twenty levels too early, or which inputs will give you write access to the game's code and let you brute-force display the "you win" screen. This is both a pro and a con. On one hand, it'll achieve its goals very, *very* efficiently by doing things you wouldn't have thought of in a million years. On the other hand, those things may include destroying every structure in its path, and its goals may not be interpreted the way its programmers intended. I suppose you could imagine an AI like an Enlightened Buddhist. It's already conquered the animal lusts and rages, and is now free to pursue peaceful enlightenment. It doesn't need to kill anyone or anything, it can just live on starlight avoiding conflict with everyone. Until it arbitrarily decides that calculating digits of pi is the best thing ever, and holy shit there's a whole galaxy of matter just waiting to be converted into copies of itself! Math for the math god! RAM for the RAM throne! There's no specific quirk or pro/con of AIs that exist because as of now no AI exists, and there are too many paths AI research can go down, and too many different methods of coding them to work out what risks and benefits we'd be able to get from them.
Recommended publications
  • Fma-Special-Edition-Balisong.Pdf
    Publisher Steven K. Dowd Contributing Writers Leslie Buck Stacey K. Sawa, a.k.a. ZENGHOST Chuck Gollnick Contents From the Publishers Desk History A Blade is Born Introduction to the Balisong Modern Custom Balisong Knives Balisong Master Nilo Limpin Balisong Information Centers Filipino Martial Arts Digest is published and distributed by: FMAdigest 1297 Eider Circle Fallon, Nevada 89406 Visit us on the World Wide Web: www.fmadigest.com The FMAdigest is published quarterly. Each issue features practitioners of martial arts and other internal arts of the Philippines. Other features include historical, theoretical and technical articles; reflections, Filipino martial arts, healing arts and other related subjects. The ideas and opinions expressed in this digest are those of the authors or instructors being interviewed and are not necessarily the views of the publisher or editor. We solicit comments and/or suggestions. Articles are also welcome. The authors and publisher of this digest are not responsible for any injury, which may result from following the instructions contained in the digest. Before embarking on any of the physical activates described in the digest, the reader should consult his or her physician for advice regarding their individual suitability for performing such activity. From the Publishers Desk Kumusta I personally have been intrigued with the Balisong ever since first visiting the Philippines in the early 70’s. I have seen some Masters of the balisong do very amazing things with the balisong. And have a small collection that I obtained through the years while being in the Philippines. In this Special Edition on the Balisong, Chuck Gollnick, Stacey K.
    [Show full text]
  • THE PHILIPPINES, 1942-1944 James Kelly Morningstar, Doctor of History
    ABSTRACT Title of Dissertation: WAR AND RESISTANCE: THE PHILIPPINES, 1942-1944 James Kelly Morningstar, Doctor of History, 2018 Dissertation directed by: Professor Jon T. Sumida, History Department What happened in the Philippine Islands between the surrender of Allied forces in May 1942 and MacArthur’s return in October 1944? Existing historiography is fragmentary and incomplete. Memoirs suffer from limited points of view and personal biases. No academic study has examined the Filipino resistance with a critical and interdisciplinary approach. No comprehensive narrative has yet captured the fighting by 260,000 guerrillas in 277 units across the archipelago. This dissertation begins with the political, economic, social and cultural history of Philippine guerrilla warfare. The diverse Islands connected only through kinship networks. The Americans reluctantly held the Islands against rising Japanese imperial interests and Filipino desires for independence and social justice. World War II revealed the inadequacy of MacArthur’s plans to defend the Islands. The General tepidly prepared for guerrilla operations while Filipinos spontaneously rose in armed resistance. After his departure, the chaotic mix of guerrilla groups were left on their own to battle the Japanese and each other. While guerrilla leaders vied for local power, several obtained radios to contact MacArthur and his headquarters sent submarine-delivered agents with supplies and radios that tie these groups into a united framework. MacArthur’s promise to return kept the resistance alive and dependent on the United States. The repercussions for social revolution would be fatal but the Filipinos’ shared sacrifice revitalized national consciousness and created a sense of deserved nationhood. The guerrillas played a key role in enabling MacArthur’s return.
    [Show full text]
  • Records of the Medieval Sword Free
    FREE RECORDS OF THE MEDIEVAL SWORD PDF Ewart Oakeshott | 316 pages | 15 May 2015 | Boydell & Brewer Ltd | 9780851155661 | English | Woodbridge, United Kingdom Records of the Medieval Sword by Ewart Oakeshott, Paperback | Barnes & Noble® I would consider this the definitive work on the development of the form, design, and construction of the medieval sword. Oakeshott was the foremost authority on the subject, and this work formed the capstone of his career. Anyone with a serious interest in European swords should own this book. Records of the Medieval Sword. Ewart Oakeshott. Forty years of intensive research into the specialised subject of the straight two- edged knightly sword of the European middle ages are contained in this classic study. Spanning the period from the great migrations to the Renaissance, Ewart Oakeshott emphasises the original purpose of the sword as an intensely intimate accessory of great significance and mystique. There are over photographs and drawings, each fully annotated and described in detail, supported by a long introductory chapter with diagrams of the typological framework first presented in The Archaeology of Weapons and further elaborated in The Sword in the Age of Chivalry. There are appendices on inlaid blade inscriptions, scientific dating, the swordsmith's art, and a sword of Edward Records of the Medieval Sword. Reprinted as part Records of the Medieval Sword Boydell's History of the Sword series. Records of the Medieval Sword - Ewart Oakeshott - Google книги Uh-oh, it looks like your Internet Explorer is out of date. For a better shopping experience, please upgrade now. Javascript is not enabled in your browser.
    [Show full text]
  • Cruising Guide to the Philippines
    Cruising Guide to the Philippines For Yachtsmen By Conant M. Webb Draft of 06/16/09 Webb - Cruising Guide to the Phillippines Page 2 INTRODUCTION The Philippines is the second largest archipelago in the world after Indonesia, with around 7,000 islands. Relatively few yachts cruise here, but there seem to be more every year. In most areas it is still rare to run across another yacht. There are pristine coral reefs, turquoise bays and snug anchorages, as well as more metropolitan delights. The Filipino people are very friendly and sometimes embarrassingly hospitable. Their culture is a unique mixture of indigenous, Spanish, Asian and American. Philippine charts are inexpensive and reasonably good. English is widely (although not universally) spoken. The cost of living is very reasonable. This book is intended to meet the particular needs of the cruising yachtsman with a boat in the 10-20 meter range. It supplements (but is not intended to replace) conventional navigational materials, a discussion of which can be found below on page 16. I have tried to make this book accurate, but responsibility for the safety of your vessel and its crew must remain yours alone. CONVENTIONS IN THIS BOOK Coordinates are given for various features to help you find them on a chart, not for uncritical use with GPS. In most cases the position is approximate, and is only given to the nearest whole minute. Where coordinates are expressed more exactly, in decimal minutes or minutes and seconds, the relevant chart is mentioned or WGS 84 is the datum used. See the References section (page 157) for specific details of the chart edition used.
    [Show full text]
  • The European Bronze Age Sword……………………………………………….21
    48-JLS-0069 The Virtual Armory Interactive Qualifying Project Proposal Submitted to the Faculty of the WORCESTER POLYTECHNIC INSTITUTE in partial fulfillment of the requirements for graduation by _____________________________ ____________________________ Patrick Feeney Jennifer Baulier _____________________________ Ian Fite February 18th 2013 Professor Jeffrey L. Forgeng. Major Advisor Keywords: Higgins Armory, Arms and Armor, QR Code 1 Abstract This project explored the potential of QR technology to provide interactive experiences at museums. The team developed content for selected objects at the Higgins Armory Museum. QR codes installed next to these artifacts allow visitors to access a variety of minigames and fact pages using their mobile devices. Facts for the object are selected randomly from a pool, making the experience different each time the code is scanned, and the pool adapts based on artifacts visited, personalizing the experience. 2 Contents Contents........................................................................................................................... 3 Figures..............................................................................................................................6 Introduction ……………………………………………......................................................... 9 Double Edged Swords In Europe………………………………………………………...21 The European Bronze Age Sword……………………………………………….21 Ancient edged weapons prior to the Bronze Age………………………..21 Uses of European Bronze Age swords, general trends, and common innovations
    [Show full text]
  • Strategy and Style in English and French Translations of Japanese Comic Books
    DOCUMENT RESUME ED 463 675 FL 027 239 AUTHOR Howell, Peter TITLE Strategy and Style in English and French Translations of Japanese Comic Books. PUB DATE 2001-00-00 NOTE 12p.; For complete journal issue, see FL 027 235. PUB TYPE Information Analyses (070) Journal Articles (080) Reports Descriptive (141) JOURNAL CIT Edinburgh Working Papers in Applied Linguistics; n11 p59-66 2001 EDRS PRICE MF01/PC01 Plus Postage. DESCRIPTORS *Comics (Publications); Cultural Differences; *Cultural Influences; French; Japanese; *Translation ABSTRACT This article explores translation strategies in English and French versions of Japanese comic books, comparing English and French dialogue text regarding local color, atmospherics, and characterization. Section 1 describes Japanese comic books. Section 2 examines translation strategies. Sections 3 and 4 discuss local color and character locus (translation of culture-specific items and of non-standard dialect and foreigner talk). Section 5 discusses the translation of register (situations of language use) .Section 6 highlights comic book character role (the soldier, schoolgirl, and vamp) .Section 7 discusses atmospherics (jargonization) .Section 8 concludes that American translators used naturalizing strategies, both culturally (name changes and insertion of references to American culture) and linguistically (stereotypical use of dialects and use of heavily marked register). Strategies used in the French versions are less naturalizing than those used in the American versions. Culturally, they are more foreignizing in conserving names and culture-specific items. Linguistically, in some translations, transfers and calques from the English version are used, and as a result, the dialogue reads like a translation, but not from the Japanese original. Other French translations reveal linguistic neutralization with regard to dialect and register.
    [Show full text]
  • Swordsmanship and Sabre in Fribourg
    Acta Periodica Duellatorum, Hands-on section, articles 103 Hands-on section, articles Sweat and Blood: Swordsmanship and sabre in Fribourg Mathijs Roelofsen, PhD Student, University of Bern [email protected], and Dimitri Zufferey, Independant Researcher, GAFSchola Fribourg, [email protected] Abstract – Following a long mercenary tradition, Switzerland had to build in the 19th century its own military tradition. In Cantons that have provided many officers and soldiers in the European Foreign Service, the French military influence remained strong. This article aims to analyze the development of sabre fencing in the canton of Fribourg (and its French influence) through the manuals of a former mercenary (Joseph Bonivini), a fencing master in the federal troops (Joseph Tinguely), and an officer who became later a gymnastics teacher (Léon Galley). These fencing manuals all address the recourse to fencing as physical training and gymnastic exercise, and not just as a combat system in a warlike context. Keywords – Sabre, Fribourg, Valais, Switzerland, fencing, contre-pointe, bayonet I. INTRODUCTION In military history, the Swiss are known for having offered military service as mercenaries over a long time period. In the 19th century, this system was however progressively abandoned, while the country was creating its own national army from the local militias. The history of 19th century martial practices in Switzerland did not yet get much attention from historians and other researchers. This short essay is thus a first attempt to set some elements about fencing in Switzerland at that time, focusing on some fencing masters from one Swiss Canton (Fribourg) through biographical elements and fencing manuals.
    [Show full text]
  • Rules and Options
    Rules and Options The author has attempted to draw as much as possible from the guidelines provided in the 5th edition Players Handbooks and Dungeon Master's Guide. Statistics for weapons listed in the Dungeon Master's Guide were used to develop the damage scales used in this book. Interestingly, these scales correspond fairly well with the values listed in the d20 Modern books. Game masters should feel free to modify any of the statistics or optional rules in this book as necessary. It is important to remember that Dungeons and Dragons abstracts combat to a degree, and does so more than many other game systems, in the name of playability. For this reason, the subtle differences that exist between many firearms will often drop below what might be called a "horizon of granularity." In D&D, for example, two pistols that real world shooters could spend hours discussing, debating how a few extra ounces of weight or different barrel lengths might affect accuracy, or how different kinds of ammunition (soft-nosed, armor-piercing, etc.) might affect damage, may be, in game terms, almost identical. This is neither good nor bad; it is just the way Dungeons and Dragons handles such things. Who can use firearms? Firearms are assumed to be martial ranged weapons. Characters from worlds where firearms are common and who can use martial ranged weapons will be proficient in them. Anyone else will have to train to gain proficiency— the specifics are left to individual game masters. Optionally, the game master may also allow characters with individual weapon proficiencies to trade one proficiency for an equivalent one at the time of character creation (e.g., monks can trade shortswords for one specific martial melee weapon like a war scythe, rogues can trade hand crossbows for one kind of firearm like a Glock 17 pistol, etc.).
    [Show full text]
  • The Norse Influence on Celtic Scotland Published by James Maclehose and Sons, Glasgow
    i^ttiin •••7 * tuwn 1 1 ,1 vir tiiTiv^Vv5*^M òlo^l^!^^ '^- - /f^K$ , yt A"-^^^^- /^AO. "-'no.-' iiuUcotettt>tnc -DOcholiiunc THE NORSE INFLUENCE ON CELTIC SCOTLAND PUBLISHED BY JAMES MACLEHOSE AND SONS, GLASGOW, inblishcre to the anibersitg. MACMILLAN AND CO., LTD., LONDON. New York, • • The Macmillan Co. Toronto, • - • The Mactnillan Co. of Canada. London, • . - Simpkin, Hamilton and Co. Cambridse, • Bowes and Bowes. Edinburgh, • • Douglas and Foults. Sydney, • • Angus and Robertson. THE NORSE INFLUENCE ON CELTIC SCOTLAND BY GEORGE HENDERSON M.A. (Edin.), B.Litt. (Jesus Coll., Oxon.), Ph.D. (Vienna) KELLY-MACCALLUM LECTURER IN CELTIC, UNIVERSITY OF GLASGOW EXAMINER IN SCOTTISH GADHELIC, UNIVERSITY OF LONDON GLASGOW JAMES MACLEHOSE AND SONS PUBLISHERS TO THE UNIVERSITY I9IO Is buaine focal no toic an t-saoghail. A word is 7nore lasting than the world's wealth. ' ' Gadhelic Proverb. Lochlannaich is ànnuinn iad. Norsemen and heroes they. ' Book of the Dean of Lismore. Lochlannaich thi'eun Toiseach bhiir sgéil Sliochd solta ofrettmh Mhamiis. Of Norsemen bold Of doughty mould Your line of oldfrom Magnus. '' AIairi inghean Alasdair Ruaidh. PREFACE Since ever dwellers on the Continent were first able to navigate the ocean, the isles of Great Britain and Ireland must have been objects which excited their supreme interest. To this we owe in part the com- ing of our own early ancestors to these isles. But while we have histories which inform us of the several historic invasions, they all seem to me to belittle far too much the influence of the Norse Invasions in particular. This error I would fain correct, so far as regards Celtic Scotland.
    [Show full text]
  • Swordplay Through the Ages Daniel David Harty Worcester Polytechnic Institute
    Worcester Polytechnic Institute Digital WPI Interactive Qualifying Projects (All Years) Interactive Qualifying Projects April 2008 Swordplay Through The Ages Daniel David Harty Worcester Polytechnic Institute Drew Sansevero Worcester Polytechnic Institute Jordan H. Bentley Worcester Polytechnic Institute Timothy J. Mulhern Worcester Polytechnic Institute Follow this and additional works at: https://digitalcommons.wpi.edu/iqp-all Repository Citation Harty, D. D., Sansevero, D., Bentley, J. H., & Mulhern, T. J. (2008). Swordplay Through The Ages. Retrieved from https://digitalcommons.wpi.edu/iqp-all/3117 This Unrestricted is brought to you for free and open access by the Interactive Qualifying Projects at Digital WPI. It has been accepted for inclusion in Interactive Qualifying Projects (All Years) by an authorized administrator of Digital WPI. For more information, please contact [email protected]. IQP 48-JLS-0059 SWORDPLAY THROUGH THE AGES Interactive Qualifying Project Proposal Submitted to the Faculty of the WORCESTER POLYTECHNIC INSTITUTE in partial fulfillment of the requirements for graduation by __ __________ ______ _ _________ Jordan Bentley Daniel Harty _____ ________ ____ ________ Timothy Mulhern Drew Sansevero Date: 5/2/2008 _______________________________ Professor Jeffrey L. Forgeng. Major Advisor Keywords: 1. Swordplay 2. Historical Documentary Video 3. Higgins Armory 1 Contents _______________________________ ........................................................................................0 Abstract: .....................................................................................................................................2
    [Show full text]
  • Newsletter 15/07 DIGITAL EDITION Nr
    ISSN 1610-2606 ISSN 1610-2606 newsletter 15/07 DIGITAL EDITION Nr. 212 - September 2007 Michael J. Fox Christopher Lloyd LASER HOTLINE - Inh. Dipl.-Ing. (FH) Wolfram Hannemann, MBKS - Talstr. 3 - 70825 K o r n t a l Fon: 0711-832188 - Fax: 0711-8380518 - E-Mail: [email protected] - Web: www.laserhotline.de Newsletter 15/07 (Nr. 212) September 2007 editorial Hallo Laserdisc- und DVD-Fans, schen und japanischen DVDs Aus- Nach den in diesem Jahr bereits liebe Filmfreunde! schau halten, dann dürfen Sie sich absolvierten Filmfestivals Es gibt Tage, da wünscht man sich, schon auf die Ausgaben 213 und ”Widescreen Weekend” (Bradford), mit mindestens fünf Armen und 214 freuen. Diese werden wir so ”Bollywood and Beyond” (Stutt- mehr als nur zwei Hirnhälften ge- bald wie möglich publizieren. Lei- gart) und ”Fantasy Filmfest” (Stutt- boren zu sein. Denn das würde die der erfordert das Einpflegen neuer gart) steht am ersten Oktober- tägliche Arbeit sicherlich wesent- Titel in unsere Datenbank gerade wochenende das vierte Highlight lich einfacher machen. Als enthu- bei deutschen DVDs sehr viel mehr am Festivalhimmel an. Nunmehr siastischer Filmfanatiker vermutet Zeit als bei Übersee-Releases. Und bereits zum dritten Mal lädt die man natürlich schon lange, dass Sie können sich kaum vorstellen, Schauburg in Karlsruhe zum irgendwo auf der Welt in einem was sich seit Beginn unserer Som- ”Todd-AO Filmfestival” in die ba- kleinen, total unauffälligen Labor merpause alles angesammelt hat! dische Hauptstadt ein. Das diesjäh- inmitten einer Wüstenlandschaft Man merkt deutlich, dass wir uns rige Programm wurde gerade eben bereits mit genmanipulierten Men- bereits auf das Herbst- und Winter- offiziell verkündet und das wollen schen experimentiert wird, die ge- geschäft zubewegen.
    [Show full text]
  • S19-Seven-Seas.Pdf
    19S Macm Seven Seas Nurse Hitomi's Monster Infirmary Vol. 9 by Shake-O The monster nurse will see you now! Welcome to the nurse's office! School Nurse Hitomi is more than happy to help you with any health concerns you might have. Whether you're dealing with growing pains or shrinking spurts, body parts that won't stay attached, or a pesky invisibility problem, Nurse Hitomi can provide a fresh look at the problem with her giant, all-seeing eye. So come on in! The nurse is ready to see you! Author Bio Shake-O is a Japanese artist best known as the creator of Nurse Hitomi's Monster Infirmary Seven Seas On Sale: Jun 18/19 5 x 7.12 • 180 pages 9781642750980 • $15.99 • pb Comics & Graphic Novels / Manga / Fantasy • Ages 16 years and up Series: Nurse Hitomi's Monster Infirmary Notes Promotion • Page 1/ 19S Macm Seven Seas Servamp Vol. 12 by Strike Tanaka T he unique vampire action-drama continues! When a stray black cat named Kuro crosses Mahiru Shirota's path, the high school freshman's life will never be the same again. Kuro is, in fact, no ordinary feline, but a servamp: a servant vampire. While Mahiru's personal philosophy is one of nonintervention, he soon becomes embroiled in an ancient, altogether surreal conflict between vampires and humans. Author Bio Strike Tanaka is best known as the creator of Servamp and has contributed to the Kagerou Daze comic anthology. Seven Seas On Sale: May 28/19 5 x 7.12 • 180 pages 9781626927278 • $15.99 • pb Comics & Graphic Novels / Manga / Fantasy • Ages 13 years and up Series: Servamp Notes Promotion • Page 2/ 19S Macm Seven Seas Satan's Secretary Vol.
    [Show full text]