Halim NEGADI CG Supervisor | Creature & Lighting TD Male, 04-Feb-1972 [email protected]

Professional Experience

December 2017|August 2019 The Future Group Oslo Interactive Mixed Reality Head of Creatures & Performance Technology | Pipeline Architect & Engineer

Responsible for Design, Implementation & Deployment of a Production Pipeline using Unreal Engine 4™ as final interactive output. Responsible for Design, Implementation & Deployment of the Creatures & Performance Pipeline. Responsible for delivery of final Unreal animated characters assets for the KDA Popstars Show.

Unreal Engine 4™, ™, SideFX ™, ™, Substance™ Painter & Designer, Python, PyQt

September 2015|March 2017 Isotropix Paris / Montpellier Software Development Lighting TD | Product Engineer

Core, end user specification & beta testing of Istropix Clarisse™ in tight collaboration with R&D engineers. Rising & tracking of feature requests/bugs/regressions Development of production tools using Clarrisse.™ API. Integration in client's production environments, staff Training, Content & Training material creation, online training & support.

Isotropix Clarisse™, Autodesk Maya™, SideFX Houdini™, Python, PyQt

January|August 2015 Animal Logic Sydney Lego CG Features Pipeline TD, Assets

The LEGO® Batman Movie The LEGO® Ninjago Movie

Handling of the unique challenges which arise in a Pipeline consisting of Assets made from a library of Lego Bricks ( Schematic/Procedural Assets ). Augmentation and prototyping of the asset pipeline. Ensuring stability in asset builds. Gatekeeper of the production tool environments. Liaising with R&D in finding solutions to technical issues and providing support for 50+ artists. Liasing with downstream departments to resolve version conflicts and asset related rendering issues.

Python (standalone, Animal Logic™ framework/database API), Autodesk Maya™ & SideFX Houdini™ APIs Glimpse™ (in-house Animal Logic™ renderer), RV plugins

October 2012|September 2014 Forge Paris / Aix En Provence Transmedia Project Windwalkers CG Feature & RPG Game Based on Alain Damasio's best selling classic: "La Horde du Contrevent"

Head of Production Technology Responsible for a 40+ people pre-production team including Art / CG / RnD & IT.

Focused on assets interoperability, scene assembly with large amounts of data, lazy loading, dependencies & overrides handling within a non destructive collaborative workflow, the pipeline we designed had to remain as software agnostic and as seamless as possible. Bridges using metadata alongside with standard interchange formats helped us to mix several third party software packages within a unified production environment.

Specification of the data and production tracking services. Supervision of the IT infrastructure, deployment of virtualized self-hosted secured services with a single ldap sign on such as: gitlab, wiki, mail, chat, calendar, self hosted file exchange service. Master/Slave remote and local ldap authentication. On and off site storage synchronization and backup.

Autodesk|Maya/MotionBuilder/MudBox™, Pixologic|ZBrush™ FabricEngine|CreationPlatform™ CryEngine™, SideFX|Houdini™, The Bakery|Relight™, Isotropix|Clarisse™ Alembic, openVDB, fbx™, xml, json Python, JavaScript™, Mel™, KL™, ProxMox™, Git™, Gitlab™, Atlassian|Jira/Confluence™ May|June 2012 La Station Animation Paris Commercial Rigging Supervisor Responsible for setting up rebuildable Rigs for all the characters. Softimage|ICE™ Feathers System implementation using Studio Nest Melena.

Autodesk|Softimage™, The Foundry|

March|April 2012 Not To Scale London Events Campain CG Supervisor

Responsible of setting up a quick pipeline before hiring a team of 12 CG artists to acheive a 1"30 full CG 12k sequence meant to be projected in a Burberry event.

Autodesk|Softimage/MentalRay™, Adobe|After Effects™

January 2011|February 2012 The Bakery Paris / Gémenos Software Development Lighting TD | Product Engineer

GUI/end-user specification & beta testing of Relight™ Specification & beta testing of Alembic support. Online support & training, content & training material creation. Integration in clients production environments & staff training, integration with renderfarm managers ( DrQueue™, Muster™, Deadline™ ). Cybergroup Studios (Paris), GDC ( Shenzhen, China )

The Bakery|Relight™, Autodesk|Maya/Softimage™ Qslang ( extended JScript ), Python

April|December 2010 Walking The Dog Brussels Animated Feature A Monster In Paris ( EuropaCorp | France 3 Cinéma | Walking The Dog )

Ligthing TD

xml based library implemetation for dumping / retrieving Autodesk|Softimage™ data. xml based batch rebuild of final layout scenes, queue manager for all batch rebuilders. Automated Pass Creation / Partition Feed in Autodesk|Softimage™ Automated The Foundry|Nuke™ Precomp trees with each asset in its own backdrop.

Autodesk|Softimage™, The Foundry|Nuke™, JScript, Python

November 2009|March 2010 Industrial Light + Magic San Francisco Feature Film Iron Man II ( Paramount Pictures )

Creature Technical Director Character Rigging ( Creatures & Digital Doubles ), Capture Retargetting, Soft and Rigid Dynamics Simulations, Final Layout Shots Rebuilding.

Autodesk|Maya™, Zeno™, Python

December 2006|October 2009 The Pumpkin Factory | EuropaCorp Paris Animated Feature A Monster In Paris ( EuropaCorp | France 3 Cinéma | Walking The Dog ) Animated Short French Roast ( The Pumpkin Factory )

February 2008|October 2009 Rigging Supervisor Responsible for delivery of 120+ fully rebuild-able Character Assets, 16+ Vehicles & 300+ Props.

December 2006|January 2008 Head of Performance Technology Responsible for Design, Implementation and Deployment of the Rigging Framework & Animation Pipeline.

Softimage|XSI™, JScript, Python, Cpp

August|November 2006 uvph New York TV Broadcast/Commercials CG Supervisor

Softimage|XSI™, JScript, Python, php October 2005|July 2006 Omation Studios San Clemente Animated Feature Barnyard ( Paramount Pictures )

May 2006|July 2006 Lighting / Compositing TD Tools development for the Lighting / Compositing dept. Shots Lighting & Compositing.

January|April 2006 Animation / FX TD Delivery of Character Assets, Crowd shots setup. Tools development for the Animation dept.

October|December 2005 Character Finaling TD Shots finaling, tools development for the Final Layout dept.

Softimage|XSI™, EyeOn Fusion™, JScript, php, FusionScript

June|September 2005 Neomis|Animation Paris Game Kinematic Prince Of Persia 3 ( One sequence outsourced by UbiSoft Montreal ) Character Rigger / Animation TD / Implementation of an XSI|3dsMax hybrid pipeline.

Softimage|XSI™, 3dsMax™, NextLimit RealFlow™, Python, JScript, VBScript

December 2004|April 2005 CUBE Paris CG Stereoscopic Movie Monsters Of The Abyss Special Effetcs Award at the 2005 World Festival of Underwater Pictures

Generalist TD Hybrid Maya|XSI pipeline implementation. Flocking simulation, Character Rigging.

Softimage|XSI™, Softimage|Behaviour™, Maya™, Piccolo™, Python, perl™, mel™

August|November 2004 Autrechose Paris

Feature Film Narco Directed by Tristan Aurouet and Gilles Lellouche Director & CG Supervisor of a 2'30" full CG sequence

Softimage|XSI™, Python

May 2003|August 2004 Action Synthèse Marseille Animated Feature Doogal ( Pathe Distribution )

February|October 2004 Animation TD Character Setup, sets rigging, responsible for all character/environment interactions.

August 2003|January 2004 Lighting/Compositing Artist: Responsible for delivery of 95+ final shots.

May July 2003 Lighting TD: Lighting/Compositing pipeline implementation

Softimage|XSI™, JSscript, VBScript, FusionScript

November 2002|April 2003 API Productions Paris Tv Documentary Mocap / Character TD Modeling and rigging of a virtual "Hector Berlioz" directing a live Symphonic Orchestra. Mocap calibration & retargetting ( Animation recorded with a wired MotionStar system ).

Softimage|XSI™, Kaydara Filmbox™, JSscript, VBScript August 2000|September 2002 BUF Compagnie Paris Lead Artist as of March 2002

Feature Films Le Raid directed by Djamel Bensallah The Lady and the Duke directed by Eric Rohmer

Commercials EDF Electronic Theatre Award at Siggraph 2002 Lipton, Gdf, Air France, Airbus, Caisse d'Epargne, Brahma, Orange, Tia Lusso, Raffeissen, Deischmann, Caldo Caldo

Broadcast NASCAR On Fox (FoxTV) 2003 Promax Platinum and Gold Awards, 2003 BDA Gold Award ABsat AB3/AB1

DBS™, BStudio™, BColor™, BEdit™, BProc™ (in-house BUF Software) DB2™ (in-house BUF Scripting API), Softimage|3D™, Alias/Wavefront|Maya™

October 1997|August 2000 Digital Group Boulogne Billancourt Movies Harrison's Flowers Feature Film, directed by Elie Chouraqui De La Confiture Aux Cochons Short Movie, directed by Frédéric Jolfre, Jury's Special Award Roanne's Festival 1999 Who Ate The Last Dodo? Documentary, directed by Dominique Lecuivre for the French Natural History Museum

Commercials FNAIM, St Valentin ( French National Lottery ), Volkswagen, Chanel No5

Broadcast Tacotac TV, Bingo, Loto ( French National Lottery )

Virtual Sets Sagas (TF1), MisterBiz (M6), Disney Parade (TF1), Le Journal Du Temps (France 5) Retro Sport 1997 (France2)

Softimage|3D™, Softimage|LiveOGL™, Softimage|Sumatra/XSI™ Alias/Wavefront|Maya™ Discreet Vapour/Frost™

1995|1997 Studio de la Comète Paris IT Manager First all-round CG Short movie (Olympoules) 5 weeks training period in 3D animation on the Insektors Animated TvSeries at Fantome Animation Education/Skills

Education 1992 - 1995 Télécom Sud Paris Evry French "Grande Ecole", training engineers in Telecommunications: IT, networks, Computer Science & Signal Processing.

1989 - 1992 Lycée Henri IV Paris Intensive Undergraduate Studies in Mathematics & Physics for admission to the French "Grandes Ecoles", followed by a competitive examination at national level.

1988 - 1989 Lycée Condorcet Baccalaureat Paris Scientific secondary school graduation diploma Skills CG CG/Animation/VFX Autodesk|Maya, SideFX|Houdini, Blender, Softimage|XSI Isotropix Clarisse,The Bakery Relight Industrial Light + Magic, Animal Logic & BUF Compagnie in-house Softwares

Live/Game Engines UnrealEngine 4 LookDev, lighting, Animation, Blueprint Programming Godot CryEngine Softimage|LiveOGL, Ogre hosted by Softimage|XSI (Custom Display Host) Discreet Vapour/Frost

Mocap/Procedural Animation Vicon Pegasus, Optitrack Motive, Ikinema Kaydara/Autodesk|FilmBox/Motion Builder Natural Motion|Endorphin/Euphoria Softimage|Behaviour

Compositing & Editing The Foundry Nuke/NukeX, Eyeon Fusion, Rayz, Apple Apple FinalCut, Avid MediaComposer/XPressDV, MainConcept MainActor BColor/BEdit (in house BUF Software)

Tracking 3DEqualizer, 2D3 Boujou, The Pixel Farm PFTrack RealViz MatchMover/ImageModeler

Panoramic Photography Panotools, PTGui, Hugin Panorama photo stitcher Realviz Stitcher, Kolor AutoPano

2D Elastic Reality, , BPaint (in house BUF Software) Computer Science Programming Python, Javascript (html5 | JQuery), Swagger, KL(Fabric Engine Runtime API) Good understanding of CPP/C# & JavaEE (JSF+JPA+EJB) VBScript, php, mel Bproc/DB2 (in house BUF Scripting API)

Version Control Git/GitTea/GitLab, Subversion/Trac, Mantis Control/Tracking/Documentation Atlassian|Jira/Confluence

Virtualization Technology KVM, Qemu, ProxMox VE, VMWare, Parallels, VirtualBox

Container Management Platforms Docker

IT /UNIX workstations & servers Apache, NGINX, Tomcat, MySQL, PostgreSQL, MongoDB, vpn, ssh, NFS, Samba Languages

French, English, Russian