Mind Ergonomy for the Knowledge Economy : Software Neuroergonomics and Biomimetics for the Knowledge Economy

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Mind Ergonomy for the Knowledge Economy : Software Neuroergonomics and Biomimetics for the Knowledge Economy Mind Ergonomy for the Knowledge Economy : software Neuroergonomics and Biomimetics for the Knowledge Economy. Why? How? What? Idriss Jamil Aberkane To cite this version: Idriss Jamil Aberkane. Mind Ergonomy for the Knowledge Economy : software Neuroergonomics and Biomimetics for the Knowledge Economy. Why? How? What?. Cognitive Sciences. Université Paris Saclay (COmUE), 2016. English. NNT : 2016SACLX005. tel-03130253 HAL Id: tel-03130253 https://pastel.archives-ouvertes.fr/tel-03130253 Submitted on 3 Feb 2021 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. NNT : 2016SACLX005 THÈSE DE DOCTORAT DE L’UNIVERSITÉ PARIS-SACLAY PRÉPARÉE À L’ÉCOLE POLYTECHNIQUE ÉCOLE DOCTORALE N°578 Sciences de l'homme et de la société Spécialité de doctorat : Sciences de Gestion et Epistémologie Appliquée Par Dr Idriss J. ABERKANE Mind Ergonomy for the Knowledge Economy. Software Neuroergonomics and Biomimetics for the Knowledge Economy Why? How? What? Thèse présentée et soutenue à Paris le 3 Février 2016 : Composition du Jury : Président : Prof. Francis Rousseaux Examinateur–IRCAM / URCA Dr. Paul Bourgine - Codirecteur Académique Unesco-Unitwin CSDC – Ecole polytechnique Prof. Pierre-Jean Benghozi - Codirecteur Académique Ecole polytechnique Dr. Samuel Tronçon - Codirecteur Industriel Groupe Résurgences Dr. Inès Safi – Examinateur - CNRS-Université Paris-Saclay Prof. Charles Tijus - Examinateur Université Paris-8 Prof. Yves Burnod – Rapporteur – INSERM Prof. Pierre Collet – Rapporteur – Unesco-Unitwin CSDC – Université de Strasbourg Mind Ergonomy for the Knowledge Economy Software Neuroergonomics and Biomimetics for the Knowledge Economy Why? How? What? Dr. Idriss J. Aberkane Abstract. Could we flow knowledge faster and better? Why is this a problem in the first place? How can we tackle it technologically? What could be a prototype solution? This work unifies these questions in the outline of a single, refutable and improvable paradigm of noodynamics - the study of knowledge flows - and nooconomics, the knowledge economy. This paradigm will answer the question “Why”. Neuroergonomics (“brain ergo- nomics”), and biomimicry, will be summoned in answer to the question “How”. Their con- tribution will follow from the knowledge flow equations proposed in this work. Two origi- nal optimisation problems are also posed in software neuroergonomics and biomimetics: the Mindscape and Serendipity Problem. A case of theoretical neuroergonomics, or neu- roergonomics ex ante is proposed with the study of Hyperwriting, a written grapheme-lo- ceme association, or a glyphic method for externalising spatial memory. Its application to the design of user interface will finally found neuroergonomic design, or neuromimicry, with the example of a collegial interface to augment multiscale knowledge flows: Chréage. The anatomy of this prototype mindscape will be the technological conclusion of this work, and its answer to the question “What”? Keywords : software neuroergonomics - software biomimetics - user interface - knowledge economy - artificial writing - biomimicry - neurotechnologies Thesis presented in partial fulfilment of the degree of Docteur de l’Ecole Polytechnique - Université Paris-Saclay Defended on January ….. 2016 before the following Jury: Prof. Francis Rousseaux - Président Dr. Paul Bourgine - Codirecteur Académique Prof. Pierre-Jean Benghozi - Codirecteur Académique Dr. Samuel Tronçon - Codirecteur Industriel Dr. Inès Safi - Examinateur Prof. Charles Tijus - Examinateur Prof. Yves Burnod - Rapporteur Prof. Pierre Collet - Rapporteur Mind ergonomy for the Knowledge Economy Fig. 0 Da Vinci’s interpretation of the Vitruvian Man. There is something Vitruvian in this research, in that Vitruve at- tempted to fit man-made cities to the human body, and this work attempts to fit man-made mindscapes to the human mind. Excerpt from chapter “tradition and state of the art” section “regarding the question what?” Page 2 Table of Contents Introduction .8 Why is this work different? .12 Tradition and state of the art .24 regarding the question Why? .24 regarding the question How? .28 regarding the question What? .45 Synthesis of the influences and contributions .78 PART 1 : “Why?” .81 1. The Knowledge Economy: Why? How? What? .82 1. Introduction .82 1.1 General outline .82 1.2 For the working classical knowledge economist .83 2. Why practice nooconomics? .85 2.1. Knowledge is infinite .85 2.2 The Curse of raw materials .88 2.3 The dynamic of socio-technological revolutions .93 3. How to practice nooconomics? .96 3.1 Social properties of knowledge .96 3.2 The three principles of noodynamics .97 3.3 The Knowledge Flow Equation .99 4. What does it mean to practice nooconomics? .102 4.1 Knowledge infrastructures - “nooducts” .102 4.2 Disruption and Silicon Valley’s “Love Can Do” .103 4.3 Biomimicry: an application of the knowledge economy . .106 Bibliography .107 2 Discussing nooconomics .109 1. Introduction .109 2. An early model with strengths and weaknesses .110 3. From a neuroscientific point of view .112 4. Conclusion .114 References .115 3. A simple paradigm for noopolitics, the geopolitics of knowledge .117 1. Introduction .117 2. On kinesphere .118 3. On noosphere .119 4. Conclusion .121 Reference .122 4. From waste to kwaste: on the multiscale synergy of the Blue Economy in terms of knowledge flow .124 1. Introduction .124 2. Bio-inspired economics .125 3. Why Blue Economy? .126 4. In terms of knowledge flow .128 5. Conclusion: in terms of stygmergies .130 References .131 5. Botcrafting and botbreeding: a simple economics of evolutionary algorithms .133 1. Introduction .133 2. Knowledge workers .134 3. From Physiocracy to Silicocracy .135 4. Soft markets and soft finance: trading places for algorithms .136 5. Conclusion .138 References .138 -Page 3 Mind ergonomy for the Knowledge Economy Part 2: How? .140 6. Hyperwriting, or multiscale writing with the method of loci .141 1. Introduction .141 2. On the method of loci .142 3. “Curvy A” a prototype hyperwriting .143 4. Conclusion .148 References .149 7. Noome and noomics: towards a genetic of the noosphere .156 1. Introduction .156 2. Outlining noomics .157 3. Expanding noomics .158 4. Conclusion .160 References .161 8. Posing the Mindscape and Serendipity Problems .162 1. Introduction .162 2 “Collections are for Collisions” .163 3. From oligorama to panorama .165 4. The Mindscape and Serendipity Problems .166 5. Conclusion .167 References .168 9. Neuromimicry and Natural User Interfaces: a theory of Merleau-Pontian Universes .170 1. Introduction .170 2. “Dorsal media” and the Babel Problem .171 3. What is a Merleau-Pontian Universe? .172 4. Conclusion .174 References .175 Part 3 “What?” (CONFIDENTIAL until Jan. 1st 2021) .177 10. General Gamification for the Knowledge Economy: “Why? How? What? .178 1. Introduction .178 2. “Why”: the knowledge superhighways .178 3. “How”: a general theory of gamification .180 4. “What”: Outlines for two Game Design Documents .182 4.1. Logos: a game to learn languages in a procedural manner .183 4.2. kFlow, a collegial interface to gamify business development .186 5. Conclusion .193 References .193 11. The anatomy of an ergonomic mindscape: Chréage .195 1. Introduction .195 2. Critical Success factors .196 3. Methods; Hijacking video game technologies .197 4. Back to to Front integration and user scenarii .199 5. Conclusion .200 References .206 12. Epilogue: in search of the right technology .208 1. Introduction .208 2. Trial and Error .209 3. Game engines, Webviews and “frozen accidents” .210 4. Conclusion .211 References .212 13. Material and methods: technical document (for a CEF integration in Shiva 3D) .214 1. Introduction .214 2. Using a Binary Distribution .215 3. Application structure .221 Page 4 4. Posting tasks .240 5. Inter Process Communication .242 6. Network Layer .248 7. Shiva Plugin Presentation .257 8. Conclusion .259 Conclusion .261 Appendix .263 Screenshots from the Chréage WebGL proof of concept .264 Screenshots from the Chréage Mini proof of concept .265 Designs from the Parthenay 2013-2014 Masterclass .267 Early studies for Curvy A and Chréage .276 Complete Bibliography .280 Acknowledgements .298 -Page 5 Mind ergonomy for the Knowledge Economy Thy thought to Thee an Empire be Page 6 Except for the chapters that are explicitly stated as CONFIDENTIAL, all the content of this report inclu- ding the images provided by the author, but excluding those cited in fair use, is released under the CC-3 Creative Commons license. For the Confidential chapters, the author hereby establishes their release date to January 1st 2021 at 12:00 Paris Time. CC3 Dr. Idriss J. Aberkane 2016 -Page 7 Mind ergonomy for the Knowledge Economy Introduction As recently as 1987, AT&T was still projecting that it would take until the year 2010 to convert 95% of its long distance network to digital tech- nology. Then it became pressed by the competition. The result? AT&T made its network virtually 100% digital by the end of 1991. Meanwhile, over the last decade the price of interstate long distance service
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