Bridge Pattern

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Bridge Pattern Bridge Pattern Xinran Wang Jiankun Tao Bridge Pattern • Three kinds of patterns: • Creational Pattern • Structural Pattern • Behavioral Pattern Bridge Pattern • Three kinds of patterns: • Creational Pattern • Structural Pattern Bridge Pattern • Behavioral Pattern Bridge Pattern • Decouple an abstraction from its implementation so that the two can vary independently. Motivation • When an abstraction has several possible implementations, the usual way to accommodate them is to use inheritance. • An abstract class defines the interface to the abstraction, while concrete subclasses implement it in different ways. • But, this approach isn’t always flexible enough. • Why? • Because inheritance binds an implementation to the abstraction permanently, which makes it difficult to modify, extend, and reuse abstractions and implementations independently. Benefits • Inheritance only handles the variation in one dimension • C • / \ • Ca Cb • / \ / \ • Ca1 Ca2 Cb1 Cb2 Benefits • Inheritance only handles the variation in one dimension • C • / \ • Ca Cb • / \ / \ • Ca1 Ca2 Cb1 Cb2 • Refactor to • C ------------------------------- N • / \ / \ • Ca(N) Cb(N) 1 2 UML UML http://www.turbosquid.com/3d-models/3d-wood-wooden-bridge/772462 UML How to implement the bridge? Aggregation. (“uses”, but not “owns”) UML Interfaces of abstraction and interfaces of implementor: The same or different. (High level v.s. Low level) Consequences • 1. Decoupling interface and implementation. • not bound permanently • can be configured / changed at run-time • eliminate compile-time dependencies • no need to recompile abstraction and clients • 2. Improved extensibility. • extend the two hierarchies independently • 3. Hiding implementation details from clients. • e.g. the sharing of implementor objects and reference count Related Patterns • Abstract Factory can create and configure a particular Bridge. • Adapter pattern makes unrelated classes work together. It is usually applied to systems after they are designed. While Bridge pattern is used up-front in a design to let abstractions and implementations vary independently. Example Phone Brand Phone Software Phone Brand M Phone Brand N Address List Game.
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