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Product ID Product Type Product Description Notes Price (USD) Weight (KG) SKU 10534 Mobile-Phone Apple Iphone 4S 8GB White 226.8
Rm A1,10/F, Shun Luen Factory Building, 86 Tokwawan Road, Hong Kong TEL: +852 2325 1867 FAX: +852 23251689 Website: http://www.ac-electronic.com/ For products not in our pricelist, please contact our sales. 29/8/2015 Product Price Weight Product Type Product Description Notes SKU ID (USD) (KG) 10534 mobile-phone Apple iPhone 4S 8GB White 226.8 0.5 40599 10491 mobile-phone Apple iPhone 5s 16GB Black Slate 486.4 0.5 40557 10497 mobile-phone Apple iPhone 5s 16GB Gold 495.6 0.5 40563 10494 mobile-phone Apple iPhone 5s 16GB White Silver 487.7 0.5 40560 10498 mobile-phone Apple iPhone 5s 32GB Gold 536.3 0.5 40564 11941 mobile-phone Apple iPhone 6 128GB Gold 784.1 0.5 41970 11939 mobile-phone Apple iPhone 6 16GB Gold 622.8 0.5 41968 11936 mobile-phone Apple iPhone 6 16GB Silver 633.3 0.5 41965 11942 mobile-phone Apple iPhone 6 16GB Space Grey 618.9 0.5 41971 11940 mobile-phone Apple iPhone 6 64GB Gold 705.4 0.5 41969 11937 mobile-phone Apple iPhone 6 64GB Silver 706.7 0.5 41966 11943 mobile-phone Apple iPhone 6 64GB Space Grey 708 0.5 41972 11963 mobile-phone Apple iPhone 6 Plus 128GB Silver 917.9 1 41991 11955 mobile-phone Apple iPhone 6 Plus 16GB Gold 755.3 1 41983 11961 mobile-phone Apple iPhone 6 Plus 16GB Silver 731.6 1 41989 11958 mobile-phone Apple iPhone 6 Plus 16GB Space Grey 735.6 1 41986 11956 mobile-phone Apple iPhone 6 Plus 64GB Gold 843.1 1 41984 11962 mobile-phone Apple iPhone 6 Plus 64GB Silver 841.8 1 41990 11959 mobile-phone Apple iPhone 6 Plus 64GB Space Grey 840.5 1 41987 12733 mobile-phone ASUS ZenFone 2 ZE550ML Dual SIM -
1Understanding Android
1 Understanding Android In mobile device terms, the word Android can refer to either an Android device or to the Android operating system. In very simple terms, an Android device is any device that runs the Android operat- ing system. You might also encounter androids from science fiction films and books, which are robots that resemble people, but that’s not the type of Android I discuss in this book. You don’t need to understand what Android is or how it works to use it. You can simply turn your device on and start pressing buttons and tapping icons and you’ll probably get along just fine. That approach worked just fine for my 3-year-old daughter; she figured it out pretty quickly, much to my dismay. But in case you want a small peek behind the Android curtain, this chapter is for you . Introducing the Android Operating System Android is the operating system that powers all Android devices. Much like how the Windows operating system powers laptop and desktop computers, or Apple’s iOS (formerly known as the iPhone OS) powers iPhones and iPads. Think of it as the underlying software that instructs your device what to do. When you install an Android app onto an Android device, you are installing an app that was written spe- cifically for the Android operating system. You can’t install a Windows app on an Android device, and you can’t install an Android app onto a Windows computer. Actually, that last part isn’t exactly true. You actually can install Android apps onto a Windows computer — and even on Macs and Linux PCs, for that matter — but only if the computer is running a special piece of software called an Android emulator, which creates a virtual Android device on your computer. -
September 1, 2010, V. 2.0 Rm+Dw Page 1 of 45 Software Licensing
For use by the OE IT Design Team only Software licensing Main questions Now What licenses are held at which level? How much do they cost? How do these costs compare with those that might be obtained by aggressive contract negotiation, perhaps for a larger number of seats? Going forward What are the Best Practices re: software acquisition, software distribution, and contract management? Where are there economies of scale? What are the barriers to purchasing through negotiated agreements? Are there incentives? What are the options – on campus, at other UCs, in the “cloud”? Our current campus services what we do now Customer value/software license products Standard desktop software, e.g., Microsoft Office Suite, Adobe Creative Suite Operating systems for individual machines and servers Utilities Security Specialized software o Crossdiscipline, e.g., statistical packages o Discipline/activityspecific, e.g., CADCAM, fundraising Cost/price factors included in the negotiation/calculation Type of licenses o New (purchase) o Renewal (maintenance) License term o Annual renewal September 1, 2010, v. 2.0 rm+dw Page 1 of 45 o “License term” then renewal o “Perpetual” so no renewal Media o Delivered through the Internet (most; saves 9.75% sales tax) o If hosted on campus, server and associated costs o Some require receiving a CD, DVD, or flashdrive because of the file size or problems with different operating systems The target user o Server o Singleseat = one machine o Person = one person w/five machines needs only one license o “Knowledge worker” FTE Operating system Version of software Demand/volume Transaction/key management/convenience/forecasting demand/presales consulting addon o Inhouse, perhaps 30% (IST draft, August 2010) o Outsourced . -
Mobile Developer's Guide to the Galaxy
Don’t Panic MOBILE DEVELOPER’S GUIDE TO THE GALAXY U PD A TE D & EX TE ND 12th ED EDITION published by: Services and Tools for All Mobile Platforms Enough Software GmbH + Co. KG Sögestrasse 70 28195 Bremen Germany www.enough.de Please send your feedback, questions or sponsorship requests to: [email protected] Follow us on Twitter: @enoughsoftware 12th Edition February 2013 This Developer Guide is licensed under the Creative Commons Some Rights Reserved License. Editors: Marco Tabor (Enough Software) Julian Harty Izabella Balce Art Direction and Design by Andrej Balaz (Enough Software) Mobile Developer’s Guide Contents I Prologue 1 The Galaxy of Mobile: An Introduction 1 Topology: Form Factors and Usage Patterns 2 Star Formation: Creating a Mobile Service 6 The Universe of Mobile Operating Systems 12 About Time and Space 12 Lost in Space 14 Conceptional Design For Mobile 14 Capturing The Idea 16 Designing User Experience 22 Android 22 The Ecosystem 24 Prerequisites 25 Implementation 28 Testing 30 Building 30 Signing 31 Distribution 32 Monetization 34 BlackBerry Java Apps 34 The Ecosystem 35 Prerequisites 36 Implementation 38 Testing 39 Signing 39 Distribution 40 Learn More 42 BlackBerry 10 42 The Ecosystem 43 Development 51 Testing 51 Signing 52 Distribution 54 iOS 54 The Ecosystem 55 Technology Overview 57 Testing & Debugging 59 Learn More 62 Java ME (J2ME) 62 The Ecosystem 63 Prerequisites 64 Implementation 67 Testing 68 Porting 70 Signing 71 Distribution 72 Learn More 4 75 Windows Phone 75 The Ecosystem 76 Implementation 82 Testing -
A Survey of Smartwatch Platforms from a Developer's Perspective
Grand Valley State University ScholarWorks@GVSU Technical Library School of Computing and Information Systems 2015 A Survey of Smartwatch Platforms from a Developer’s Perspective Ehsan Valizadeh Grand Valley State University Follow this and additional works at: https://scholarworks.gvsu.edu/cistechlib ScholarWorks Citation Valizadeh, Ehsan, "A Survey of Smartwatch Platforms from a Developer’s Perspective" (2015). Technical Library. 207. https://scholarworks.gvsu.edu/cistechlib/207 This Project is brought to you for free and open access by the School of Computing and Information Systems at ScholarWorks@GVSU. It has been accepted for inclusion in Technical Library by an authorized administrator of ScholarWorks@GVSU. For more information, please contact [email protected]. A Survey of Smartwatch Platforms from a Developer’s Perspective By Ehsan Valizadeh April, 2015 A Survey of Smartwatch Platforms from a Developer’s Perspective By Ehsan Valizadeh A project submitted in partial fulfillment of the requirements for the degree of Master of Science in Computer Information Systems At Grand Valley State University April, 2015 ________________________________________________________________ Dr. Jonathan Engelsma April 23, 2015 ABSTRACT ................................................................................................................................................ 5 INTRODUCTION ...................................................................................................................................... 6 WHAT IS A SMARTWATCH -
Defendant Apple Inc.'S Proposed Findings of Fact and Conclusions Of
Case 4:20-cv-05640-YGR Document 410 Filed 04/08/21 Page 1 of 325 1 THEODORE J. BOUTROUS JR., SBN 132099 MARK A. PERRY, SBN 212532 [email protected] [email protected] 2 RICHARD J. DOREN, SBN 124666 CYNTHIA E. RICHMAN (D.C. Bar No. [email protected] 492089; pro hac vice) 3 DANIEL G. SWANSON, SBN 116556 [email protected] [email protected] GIBSON, DUNN & CRUTCHER LLP 4 JAY P. SRINIVASAN, SBN 181471 1050 Connecticut Avenue, N.W. [email protected] Washington, DC 20036 5 GIBSON, DUNN & CRUTCHER LLP Telephone: 202.955.8500 333 South Grand Avenue Facsimile: 202.467.0539 6 Los Angeles, CA 90071 Telephone: 213.229.7000 ETHAN DETTMER, SBN 196046 7 Facsimile: 213.229.7520 [email protected] ELI M. LAZARUS, SBN 284082 8 VERONICA S. MOYÉ (Texas Bar No. [email protected] 24000092; pro hac vice) GIBSON, DUNN & CRUTCHER LLP 9 [email protected] 555 Mission Street GIBSON, DUNN & CRUTCHER LLP San Francisco, CA 94105 10 2100 McKinney Avenue, Suite 1100 Telephone: 415.393.8200 Dallas, TX 75201 Facsimile: 415.393.8306 11 Telephone: 214.698.3100 Facsimile: 214.571.2900 Attorneys for Defendant APPLE INC. 12 13 14 15 UNITED STATES DISTRICT COURT 16 FOR THE NORTHERN DISTRICT OF CALIFORNIA 17 OAKLAND DIVISION 18 19 EPIC GAMES, INC., Case No. 4:20-cv-05640-YGR 20 Plaintiff, Counter- DEFENDANT APPLE INC.’S PROPOSED defendant FINDINGS OF FACT AND CONCLUSIONS 21 OF LAW v. 22 APPLE INC., The Honorable Yvonne Gonzalez Rogers 23 Defendant, 24 Counterclaimant. Trial: May 3, 2021 25 26 27 28 Gibson, Dunn & Crutcher LLP DEFENDANT APPLE INC.’S PROPOSED FINDINGS OF FACT AND CONCLUSIONS OF LAW, 4:20-cv-05640- YGR Case 4:20-cv-05640-YGR Document 410 Filed 04/08/21 Page 2 of 325 1 Apple Inc. -
Kik Messenger Remains a Contender in Messaging App Space
← Distimo iOS App Update: Publications, Ad Tracking, Metrics and More Leo’s Fortune Follows Monument Valley, Generates Over 50% of Total Revenue in First 7 Days → Kik Messenger Remains a Contender in Messaging App Space Posted on May 14, 2014 by Scott Reyburn It’s been a wild year so far in the global mobile messaging app space. With many more months left in 2014, the dust has yet to settle on the messaging app battlefield. Major messaging app players have been acquired, funded or added a significant amount of new features in 2014. In February, Japanese Internet giant Rakuten acquired messaging app provider Viber Media for $900 million. A few days later, Facebook purchased mobile messaging service WhatsApp for $19 billion. The following month, U.S. IPO-bound Albiaba from China led the latest round of funding for messaging service Tango, investing $215 million of the $280 million in the round. In early May, ephemeral photo messaging startup Snapchat added a text chat component to its mobile app. The new text messaging feature put Snapchat in the same realm as messaging app juggernauts such as Facebook Messenger and WhatsApp. One messaging app that has kept developing new features is Kik Messenger from Watlerloo, Ontario-based Kik Interactive. We flipped through estimated downloads data from Distimo AppIQ to benchmark Kik’s Sign up Sign in current foothold in theAnalytics messaging appAppIQ space. Conversion tracking API ResourcesLeaderboards App Trends Publications Blog The first nugget of data that stood out to us was Kik’s total global downloads share on the Apple App Store in Saudi Arabia (above). -
Gap Analysis”
“The research leading to these results has received funding from the European Community's Seventh Framework Programme (FP7/2007-2013) under grant agreement n° 249025” “Gap Analysis” Deliverable number D3.2 D3.2_Mobile Game Arch_Gap Analysis-V.1.0 Version: 1.0 Last Update: 02/04/2013 Distribution Level: PU Distribution level PU = Public, RE = Restricted to a group of the specified Consortium, PP = Restricted to other program participants (including Commission Services), CO= Confidential, only for members of the Mobile GameArch Consortium (including the Commission Services) Partner Name Short Name Country JCP-CONSULT JCP FR European Game Developers Federation EGDF SW NCC SARL NCC FR NORDIC GAME RESOURCES AB NGR SW Abstract: This document seeks to identify the Gaps in the European mobile games content industry, in view to use these findings in the Recommendations paper, to be published in the last months of this project (June 2013). “The research leading to these results has received funding from the European Union's Seventh Framework Programme (FP7/2007-2013) under grant agreement n° 288632” Mobile Game Arch Page: 2 of 95 FP7 – ICT– GA 288632 Document Identity Title: Gap Analysis Subject: Report Number: File name: D3.2_Mobile Game Arch_Gap Analysis-v.1.0 Registration Date: 2013.04.02 Last Update: 2013.04.02 Revision History No. Version Edition Author(s) Date 1 0 0 Erik Robertson (NGR) 27.02.2013 Comments: Initial version 2 0 2 Kristaps Dobrajs (JCP-C) 29.03.2013 Comments: Formatting and editing 3 1 0 Kristaps Dobrajs, Jean-Charles Point -
Galaxy Note 3 / Galaxy Gear
September 5, 2013 IT Galaxy Note 3 / Galaxy Gear KDB Daewoo Securities Research (IT team) Galaxy Note 3 Galaxy Gear [Galaxy Note 3/Gear] Executive Summary “Smart Freedom” – Greater convenience and device interoperability √ Galaxy Note 3 : Utility rather than style - Focus on functions than hardware: S Pen’s Air Command feature - Mobility: Larger, but thinner and faster (compared to Galaxy Note 2) √ Galaxy Note 3 : Minimal changes in supply chain... - Digitizer pen: Greater supply by Interflex (FPCB) and Innox (IT materials) -Component supply chain intact, except for digitizers Galaxy Gear : Greater interoperability with existing smartphones √ - Improves user experience with existing smartphones - Key features: Smart Relay (display), voice calls, Memographer (camera app), voice memo Galaxy Gear : Lacks of novelty √ - Lacks differentiation with existing products: Absence of core hardware features (NFC, health monitoring sensors) - Relatively low compatibility: Compatible with only five Galaxy products √ Future of Galaxy Gear : Healthcare M2M (Machine to Machine) - Sensors (mobile healthcare) + wearables (smart watch) ⇨ Measuring daily activity, heart rate, etc., to monitor health conditions - Compilation of individual health data ⇨ Big data ⇨ Personalized healthcare services KDB Daewoo Securities Research 3 [Galaxy Note 3] Specification Galaxy Note 3 Galaxy Note 2 Company SEC SEC Model SM-N9000 GT-N7100 AP *Snapdragon 800 / Exynos Octa 5420 Exynos 4412 - CPU Quad-core 2.3GHz Krait 400 Quad-core 1.6GHz Cortex-A9 -GPU Adreno 330 Mali-400MP -
Superdataresearch Deliverable Digital
2013 Game Changers 2013 GAME CHANGERS How will the next generation of consoles affect your business? Compliments of SUPERDATA RESEARCH, INC. | www.superdataresearch.com | August 2013 1 2013 Game Changers INDEX INTRODUCTION & MOTIVATION 3 METHODOLOGY 4 LANDSCAPE 6 Current console ownership ‣ Console ownership in the United States (U.S.), 2013 ‣ Per capita spend on interactive entertainment in the U.S. Changing audience CONSUMER 10 Consumer behavior and devices ‣ Aggregated platform usage among U.S. gamers ‣ Primary platform usage among U.S. gamers, 2008 versus 2013 New dedicated devices: familiarity and interest ‣ Q: Which one have you heard of? ‣ Q: Which one do you plan on buying? PUBLISHER 14 Consoles don’t sell consoles. Titles sell consoles. ‣ Physical versus digital sales for Electronic Arts ABOUT & CONTACT 17 SUPERDATA RESEARCH, INC. | www.superdataresearch.com | August 2013 2 2013 Game Changers INTRODUCTION & MOTIVATION The next generation of consoles presents a renewal of an important part of the interactive entertainment industry. Recent announcements of the PlayStation 4 and Xbox One as well as the smaller, new market entrants have fueled a vigorous discussion within the industry. In particular, the position of the incumbents, and their ability to maintain it, has been a hot topic of discussion. For example, Daniel Thomas at VentureBeat recently criticized Xbox One for throwing out “its only good idea with [the console’s] DRM policy reversal.” Elsewhere, Gamasutra’s editor-at-large Leigh Alexander called Sony’s showing at E3 a “spiritual victory” and reminded gamers not to forget about the GameStick. And lead Portal designer Kim Swift adamantly supported OUYA as the exclusive console for her new game Soul Fjord, while both the likes of Square- Enix and indie developer Supergiant Games will find a home on the PS4. -
Taxonomy of Mobile Web Applications from a Taxonomy and Business Analysis for Mobile Web Applications
Chapter 3: Taxonomy of Mobile Web Applications from A Taxonomy and Business Analysis for Mobile Web Applications By Kevin Hao Liu Ph.D. Computer Science Victoria University Submitted to the System Design and Management Program in Partial Fulfillment of the Requirements for the Degree of Master of Science in Management and Engineering At the Massachusetts Institute of Technology February 2009 © 2009 Kevin H Liu. All rights reserved The author hereby grants to MIT permission to reproduce and to distribute publicly paper and electronic copies of this thesis document in whole or in part in any medium now known or hereafter created. ABSTRACT Mobile web applications refer to web applications on mobile devices, aimed at personalizing, integrating, and discovering mobile contents in user contexts. This thesis presents a comprehensive study of mobile web applications by proposing a new taxonomy for mobile web applications, and conducting a business analysis in the field of mobile web applications. The thesis reviews the current surrounding environment for mobile web applications, namely, web 2.0 and 3.0, wireless communication technology, and Smartphone platform. The recent entry and success of Apple’s iPhone greatly enhanced the public awareness of the Smartphone technology. Google’s release of open-source Android platform and T-Mobile’s deployment of Android-powered “Dream” Smartphone not only intensify the competition among suppliers, but also provide an open-source foundation for mobile web applications. This thesis introduces a new mobile web application taxonomy to systematically study the values and the groupings of the mobile web applications. By introducing features and categories, the taxonomy provides a framework so the related companies and businesses can be comparatively analyzed and summarized. -
201402 February F22.Pages
f22: Southside Camera Club Newsletter February 2014 ! Club Mee(ng – 7:30 pm on Wednesday 12 February 2014 at the Burns Club, 8 KeC Street, Kambah ! ! Events ! ! ! ! Monthly Mee*ng topics for 2014 ! ! Meeting Date Topic Presenter Meeting Date Topic Presenter 9 July How do you approach taking your Warren Hicks to 12 February Photographing events and action Bob McHugh photos - panel discussion Chair 12 March War Photographers Helen Hall 13 Auguast Judging Photographs TBA 9 April Photographic Equipment Sales Jim Whitton (Ted’s 10 September Business Manager in Canberra) 8 October 14 May Colour space management and monitor Warren Hicks 12 November calibration 10 December Annual General Meeting Warren Hicks to 11 June “TBA" AIPP Photographer Chair ! ! ! ! ! ! ! ! ! ! !Monthly Excursions for 2014 Date Event Location Coordinator Comments 8 February Mul(cultural Fes(val Civic Norm Fisher March Balloon Fes(val 6:45 am start April Kowen Forest - Glenburn Dennis LovaC Col McAlister May South Durras June Photo walk with restric(ons e.g. B&W or limited number of shots July Gundaroo photo walk August Wide field astrophotography September Winery/Tulip farm October Spring snow photographs Guthega Rob Wignell Weekend trip. Stay in Guthega ski lodge. November December Model aircraW photography (in flight ac(on) Rob Wignell Some (me in Autumn. Normally Sunday morning. ! ! Software Buddies DIGSIG - 2014 The Digital Special Interest Group meets on the forth Wednesday of each month If you get need help with using post produc(on soWware, a few club members have from February through to November each year. Work is proceeding on developing volunteered to try and help sort out problems using Photshop Elements, a calendar for this year.