Get It Called – Basic Elements Synchronized Team Skating Skate Ontario Club Consultations 2016 • Early development of a Synchro skater might be defined as “star ng with the basics” • Basic elements, basic ska ng, basic holds, basic requirements. • Learning what Synchro is all about and how much fun it can be…..learning the basics! Early development or Learn to Train (LTAD) Beginner I and II (pilot available for Assess to Std) Elementary Transi on to Learn to Compete (LTAD) Juvenile Pre-Novice Ac ve for Life (LTAD) Adult III (Learn to Train overlap) Adult II (Learn to Compete overlap) Early development or Learn to Train (LTAD) Beginner I: • Basic Elements: Block, Circle, Line, Wheel • Basic requirements: Level Base Beginner II, Elementary: • Basic Elements: Block, Circle, Line, Wheel, Intersec on • Basic requirements: Level Base or Level 1 Basic holds only for Beginner levels: shoulder-to-shoulder and hand-to-hand Ac ve for Life(LTAD) Early skill development - Learn to Train overlap Adult III: • Basic Elements: Block, Circle, Line, Wheel, Intersec on • Basic requirements: Level Base or Level 1 Early development or Learn to Train (LTAD) Sh-Sh/H-H holds Beginner 1 PB -base L-base I-base pi -nv C/W-base only in elements (others permitted Beginner 11 PB -base L-base I-base pi -nv C-base W-base in transitions)
Elementary PB L1 L L1 I-base pi -base C L1 W L1
Adult 111 PB L1 L L1 I-base pi -base C L1 W L1 Calling Specifica ons for Blocks: All skaters must be in the block forma on for the technical panel to begin calling the element. The element ends when the forma on breaks up and a transi on into another element begins. Basic Requirements: Must have at least three (3) lines Must cover ½ of the length of the ice surface or comparable distance Must show any recognizable pivo ng
Level Base – LB Level 1 – L1 Level 2 – L2 (Beg. I, II) (Elem./Adult III) A pivo ng block that meets the Basic Meets Level Base plus: Meets Level Base plus: Requirements and Calling Specs for a Block Pivo ng at least 90∘ with at least 1 turn/ Pivo ng at least 180∘ with turns/steps and but does not meet the level 1,2,3, or 4 step and linking steps linking steps. requirements. The pivot point must change ends at least once. Calling Specifica ons for Circle: All skaters must be in the circle forma on for the technical panel to begin calling the element. The element ends when the forma on breaks up and a transi on into another element begins. Basic Requirements: Must have at least 4 skaters in each circle for CB or C1 If using 2 or 3 circles, circle may have different number of skaters Must rotate minimum 360 in one direc on or comparable distance if both rota onal direc ons used. Level Base – CB Level 1 – C1 (Beg. I,II, Elementary, Adult III) (Elementary, Adult III) Reference: 2016-2017 SyS Technical Requirements (Appendix C) found on A circle that meets the Basic Meets Level Base plus one of: Skate Canada Info Centre Requirements and Calling Specs for a • At least 2 different configura ons, or circle but does not meet the level 1 • Change of rota onal direc on (by all requirements. skaters; differs from ISU criteria) Calling Specifica ons for Line: All skaters must be in the line forma on for the technical panel to begin calling the element. The element ends when the forma on breaks up and a transi on into another element begins. Basic Requirements: Must cover ½ ice length (or comparable) Must have 1 line (min.8 skaters) or 2 lines (min. of 4 skaters; 2 lines must be as even as possible) Level Base – LB Level 1 – L1 Level 2 – L2 Level 3 – L3 Level 4 – L4 (Beg. I/II) (Elem./Adult III) A Line that does not meet Line must meet the basic Line must meet the basic Line must meet the basic Line must meet the basic the level 1, 2, 3 or 4 requirements for Level B AND requirements for Level B AND requirements for Level B AND requirements for Level B AND requirements but meets must include one (1) of the must include two (2) of the must include three (3) of the must include four (4) of the the Basic Requirements following Features: following Features: following Features: following Features: and Calling Specifica ons - At least two (2) different - At least two (2) different - At least two (2) different - At least two (2) different for a Line configura ons OR configura ons OR configura ons OR configura ons OR - Three (3) different holds OR - Three (3) different holds OR - Three (3) different holds OR - Three (3) different holds OR - Change of axis OR - Change of axis OR - Change of axis OR - Change of axis OR - Release of hold for three (3) - Release of hold for three (3) - Release of hold for three (3) - Release of hold for three (3) seconds OR seconds OR seconds OR seconds OR - Skaters/Lines change places/ - Skaters/Lines change places/ - Skaters/Lines change - Skaters/Lines change posi ons with another posi ons with another places/posi ons with places/posi ons with Skater/Line OR Skater/Line OR another Skater/Line OR another Skater/Line OR - Extra Features - Extra Features - Extra Features - Extra Features Calling Specifica ons for Wheel: All skaters must be in the wheel forma on for the technical panel to begin calling the element. The element ends when the forma on breaks up and a transi on into another element begins. Basic Requirements: Must have at least 3 skaters in a spoke for WB or W1 Must rotate minimum 360 in one direc on or comparable distance if both rota onal direc ons used.
Level Base – WB Level 1 – W1 (Beg. I,II) (Elementary, Adult III) Reference: 2016-2017 SyS Technical Requirements A wheel that meets the Basic Meets Level Base plus one of: (Appendix C) found on Requirements and Calling Specs for a • At least 2 different configura ons, or Skate Canada Info Centre wheel but does not meet the level 1 • Change of rota onal direc on (by all requirements. skaters; differs from ISU criteria) Calling Specifica ons for Intersec on: The element begins once the skaters begin the prepara on phase and ends a er the exit phase. The element ends at the start of a transi on into another element or transi on. Basic Requirements: All skaters must intersect.
Level Base – LB Level 1 – L1 Level 2 – L2 Level 3 – L3 (Beg. I/II, Elem., Adult III) An Intersec on that does not meet Intersec on must meet the Basic Intersec on must meet the Basic Intersec on must meet the Basic the level 1, 2 or 3 requirements but requirements and the Calling requirements and the Calling requirements and the Calling meets the Basic Requirements and Specifica ons for an Intersec on Specifica ons for an Intersec on Specifica ons for an Intersec on Calling Specifica ons for an Element AND must include: Element AND must include a choice of: Element AND must include a choice of: Intersec on Element Box or Triangle with: Whip Intersec on with: Any Intersec on (including “L” - back to back prepara on and - back to back prepara on and All Intersec ons with forward intersec on or Combined approach approach prepara on and approach Intersec on) with: OR OR - back to back prepara on and Angled Intersec on (may have mul ple Angled Intersec on (two (2) lines of approach lines of four (4) skaters in each line) eight (8) skaters) with: with: - back to back prepara on and - back to back prepara on and approach approach Calling Specifica ons for Point of Intersec on feature: Must be executed at specific place to be counted, dictated by the type of intersec on. Basic Requirements are not required for Level base; only an a empt at or near the axis of the pi e.g. 180 turn Beginner I and II may not a empt a pi but must glide through on one or two feet.
Level Base – piB Level 1 – pi1 Level 2 – pi2 Level 3 – pi3 (Elem., Adult III) Any pi that does not meet the basic A forward con nuous 360° or A backward con nuous 360° or more A backward con nuous 720° or more requirements and/or calling more rota on rota on rota on specifica ons for Level 1, 2 or 3 but Note: See below for specific pi Note: See below for specific pi Note: See below for specific pi has been a empted by the team requirements for certain requirements for certain intersec ons. requirements for certain intersec ons. (with or without a rota on at the intersec ons. actual axis of point of intersec on) 1. h ps://youtu.be/SZVlbdcs0cE#t=10sBeginner 2. h ps://youtu.be/Xz1NMg7ctDg#t=1m40sElementary 3. h ps://youtu.be/D4OZlmmZJP8#t=1m20sElementary 4. h ps://youtu.be/TWpDfYFdAog#t=04sElementary Juvenile & Pre-Novice – Learn to Train bridging to Learn to Compete (LTAD) – Star ng to a empt more difficult skills in basic elements: Block, Circle, Line, Wheel, Intersec on – Introduc on of new elements: Move Element, No Hold Element, Crea ve/ Combined Element Juvenile • Elements: Pivo ng (Block), Travelling (Wheel), Rota ng (Circle), Intersec on, Moves, No Hold • Permi ed to a empt Levels up to and including Level 2 (with the excep on of the Move element at Level1) • Important to a empt levels that meet the skill level of all team members Pre-Novice • Elements: Pivo ng (Block), Travelling (Wheel), Intersec on, Moves, No Hold, Choice of Rota ng (Circle) or Linear (Line), Choice of Crea ve or Combined • Permi ed to a empt Levels up to and including Level 2 (with the excep on of the Circle/Line at Level 3; and Crea ve/Combined which will only be confirmed) • Important to a empt levels that meet the skill level of all team members Adult II – Ac ve for Life transi on to Learn to Compete • Elements: Pivo ng (Block), Travelling (Wheel), Rota ng (Circle), Linear (Line), Intersec on, Choice of Crea ve or Combined • Permi ed to a empt Levels up to and including Level 2 (with the excep on of Crea ve/Combined which has a fixed value -will only be confirmed) • Important to a empt levels that meet the skill level of all members of the team Juvenile PB L2 TW L2 I L2 pi L2 ME L1 fm L1 C L2 NHE L2 ss L2
Pre-Novice PB L2 TW L2 I L2 pi L2 ME L2 fm L2 C/L L3 NHE L2 ss L2 Cr/Co
Adult 11 PB L2 TW L2 I L1pi L2 C L2 L L2 Cr/Co Calling Specifica ons for Blocks: All skaters must be in the block forma on for the technical panel to begin calling the element. The element ends when the forma on breaks up and a transi on into another element begins. Basic Requirements: Must have at least three (3) lines Must cover ½ of the length of the ice surface or comparable distance Must show any recognizable pivo ng
Level Base – LB Level 1 – L1 Level 2 – L2 Juvenile/ Pre-Novice/Adult II A pivo ng block that meets the Meets Level Base plus: Meets Level Base plus: Basic Requirements and Calling Pivo ng at least 90∘ with at least Pivo ng at least 180∘ with turns/steps Specs for a Block but does not 1 turn/step and linking steps. and linking steps. meet the level 1,2,3, or 4 The pivot point must change ends at requirements. least once.
Calling Specifica ons for Wheel: All skaters must be in the wheel forma on for the technical panel to begin calling the element. The element ends when the forma on breaks up and a transi on into another element begins. Basic Requirements: Must have at least 3 skaters in a spoke for TWB/TW1/TW2; at least 4 skaters for TW3/TW4 Must rotate min. 360 in one direc on or comparable distance if both rota onal direc ons used. Any recognizable travel
Level Base – TWB Level 1 – TW1 Level 2 –TW2 Juvenile/ Pre-Novice/Adult II A travelling wheel that meets the Basic Meets Level Base plus: Meets Level Base plus: Requirements and Calling Specs for a wheel Travel with or without turns/steps Travel with turns/steps and linking steps: but does not meet the level 1, 2, 3, 4 and linking steps: - must cover more than 5m requirements. - must cover more than 2m
Calling Specifica ons for Circle: All skaters must be in the circle forma on for the technical panel to begin calling the element. The element ends when the forma on breaks up and a transi on into another element begins. Basic Requirements: Must have at least 4 skaters in each circle for CB/C1/C2; 6 skaters in each circle for C3/C4 If using 2 or 3 circles, circle may have different number of skaters Must rotate min. 360 in one direc on or comparable distance if both rota onal direc ons used. Level Base – CB Level 1 – C1 Level 2 – C2 Level 3 – C3 Level 3 – C4 Juvenile/Adult II Pre-Novice A circle that meets the Meets Level Base plus 1 of: Meets Level Base plus 2 of: Meets Level Base plus 3 of: Meets Level Base plus 4 of: Basic Requirements and At least 2 different At least 2 different At least 2 different At least 2 different Calling Specs for a circle configura ons, configura ons, configura ons, configura ons, OR but does not meet the OR OR OR level 1, 2, 3, 4 Change of rota onal Change of rota onal direc on, Change of rota onal direc on, Change of rota onal direc on, direc on, requirements. OR OR OR OR Weaving, Weaving, Weaving, Weaving, OR OR OR OR Interlocking, Interlocking, Interlocking, Interlocking, OR OR OR OR Skaters change place/ Skaters change place/posi on, Skaters change place/posi on, Skaters change place/posi on, posi on, OR OR OR OR Extra features. Extra features. Extra features. Extra features.
Calling Specifica ons for Line: All skaters must be in the line forma on for the technical panel to begin calling the element. The element ends when the forma on breaks up and a transi on into another element begins. Basic Requirements: Must cover ½ ice length (or comparable) Must have 1 line (min.8 skaters) or 2 lines (min. of 4 skaters; 2 lines must be as even as possible) Level Base – LB Level 1 – L1 Level 2 – L2 Level 3 – L3 Level 4 – L4 Adult II Pre-Novice A Line that does not meet Line must meet the basic Line must meet the basic Line must meet the basic Line must meet the basic the level 1, 2, 3 or 4 requirements for Level B AND requirements for Level B AND requirements for Level B AND requirements for Level B AND requirements but meets must include one (1) of the must include two (2) of the must include three (3) of the must include four (4) of the the Basic Requirements following Features: following Features: following Features: following Features: and Calling Specifica ons - At least two (2) different - At least two (2) different - At least two (2) different - At least two (2) different for a Line configura ons OR configura ons OR configura ons OR configura ons OR - Three (3) different holds OR - Three (3) different holds OR - Three (3) different holds OR - Three (3) different holds OR - Change of axis OR - Change of axis OR - Change of axis OR - Change of axis OR - Release of hold for three (3) - Release of hold for three (3) - Release of hold for three (3) - Release of hold for three (3) seconds OR seconds OR seconds OR seconds OR - Skaters/Lines change places/ - Skaters/Lines change places/ - Skaters/Lines change - Skaters/Lines change posi ons with another posi ons with another places/posi ons with places/posi ons with Skater/Line OR Skater/Line OR another Skater/Line OR another Skater/Line OR - Extra Features - Extra Features - Extra Features - Extra Features Calling Specifica ons for Intersec on: The element begins once the skaters begin the prepara on phase and ends a er the exit phase. The element ends at the start of a transi on into another element or transi on. Basic Requirements: All skaters must intersect. Level Base – LB Level 1 – L1 Level 2 – L2 Level 3 – L3 Adult II Juvenile/ Pre-Novice
An Intersec on that does not Intersec on must meet the Basic Intersec on must meet the Basic Intersec on must meet the Basic meet the level 1, 2 or 3 requirements and the Calling requirements and the Calling requirements and the Calling requirements but meets the Specifica ons for an Intersec on Specifica ons for an Intersec on Element Specifica ons for an Intersec on Basic Requirements and Element AND must include: AND must include a choice of: Element AND must include a choice of: Calling Specifica ons for an Whip Intersec on with: - back to back prepara on and Intersec on Element Any Intersec on (including “L” Box or Triangle with: approach intersec on or Combined - back to back prepara on and approach OR All Intersec ons with forward Intersec on) with: OR Angled Intersec on (two (2) lines of prepara on and approach - back to back prepara on and Angled Intersec on (may have mul ple eight (8) skaters) with: approach lines of four (4) skaters in each line) with: - back to back prepara on and - back to back prepara on and approach approach Calling Specifica ons for Point of Intersec on feature: Must be executed at specific place to be counted, dictated by the type of intersec on. Basic Requirements: 1.The pi rota on(s) must begin before the skaters begin to intersect and must con nue as the skaters go through the point of intersec on 2. A rota on may not be executed on the spot 3. The pi rota on must be executed quickly (a fast spinning rota on) 4. The rota ons of 720º / 360° may consist of turns and / or rota ng linking steps 5. The pi rota on may be executed on one (1) foot or two (2) feet 6. Crossovers are not permi ed through any intersec on (any level of pi) 7. The rota on must be con nuous and uninterrupted 8. For level 2 and 3 the rota ons must both start and end backwards (once through the intersec on the rota ons may end forward).
Level Base – piB Level 1 – pi1 Level 2 – pi2 Level 3 – pi3 Juvenile/Pre-Novice/Adult II
Any pi that does not meet the basic A forward con nuous 360° or more A backward con nuous 360° or more A backward con nuous 720° or more requirements and/or calling rota on rota on rota on specifica ons for Level 1, 2 or 3 but Note: See below for specific pi Note: See below for specific pi Note: See below for specific pi has been a empted by the team requirements for certain requirements for certain intersec ons. requirements for certain intersec ons. (with or without a rota on at the intersec ons. actual axis of point of intersec on) Calling Specifica ons for Move Element: Element starts with the fm; ends when exit from fm and start a transi on into a new element. Basic Requirements: 1. One fm is required Note: Juvenile: Reference 2016-2017 SyS Technical Requirements (Appendix C) for fm requirements. 2. If more than one fm, fms may start and end at different mes. (3. Short program 2016-17 – an unsupported spiral by ½ team) Level Base – MEB Level 1 – ME1 Level 2 – ME2 Level 3 – ME3 Juvenile Pre-Novice
A Move Element that does not meet Move Element must meet the Move Element must meet the Basic Move Element must meet the Basic the level 1, 2 or 3 requirements but Basic Requirements (including at Requirements (including at least one (1) Requirements (including at least one (1) fm meets the Basic Requirements #1 least one (1) fm from fm1 (for fm from fm1, fm2 or fm3) and Calling from fm1, fm2 or fm3) and Calling Specifica ons for the Move Element AND (fmB) & #2, and Calling juvenile), fm2 or fm3) and Specifica ons for the Move Element AND must include: Specifica ons for the Move Element Calling Specifica ons for the must include a choice of: At least three (3) different fm’s Move Element with no Feature At least two (2) different fm’s AND AND At least two (2) fm’s are executed on one (1) at least one (1) fm is executed on one (1) foot foot AND At least ½ of the skaters execute a change of OR posi on At least ½ of the skaters execute a change of posi on Calling Specifica ons for free ska ng moves: Once all skaters are in fm posi on (correct posi on as per ISU Regs.), tech panel starts to evaluate fm. Basic Requirements: 1. Any fm must be held for a minimum of three seconds in the correct posi on and on the correct edge
The fm addi onal feature to be included with the moves element in the Juvenile free programs must be an unsupported spiral selected from the following chart:
Level Base – fmB Level 1 – fm1 Juvenile Any fm that does not meet the basic requirements Spiral (forwards) and/or calling specifica ons for Level 1, 2, or 3 but Spiral (backwards) has been a empted by the team Varia on of a spiral (unsupported) Calling Specifica ons for free ska ng moves: Once all skaters are in fm posi on (correct posi on as per ISU Regs.), tech panel starts to evaluate fm. Basic Requirements: 1. Any fm must be held for a minimum of three seconds in the correct posi on and on the correct edge 2. An fm with a change of edge and/or posi on must be have a minimum of two seconds in each correct posi on and on each edge
Level Base – fmB Level 1 – fm1 Level 2 – fm2 Pre-Novice Any fm that does not meet • Inside Spread Eagle (with or • Spiral: Unsupported Spiral with the free leg held to the the basic requirements and/or without a change of edge) back with one (1) change of edge (free leg fully extended) calling specifica ons for Level • Unsupported Spiral with the • Spiral with a change of free leg posi on only (free leg fully 1, 2, or 3 but has been free leg held to the back extended, unsupported as it changes to a front, side or a empted by the team • Varia on of a Spiral back posi on) • Inside Spread Eagle • Varia on of a Spiral with a change of edge • Inside Ina Bauer • Spiral 135° (free leg fully extended to the front, side or • Difficult change of Posi on – behind self-supported or unsupported) from high level to low level • Outside Spread Eagle • Outside Ina Bauer • Difficult change of Posi on – from low level to high level Calling Specifica ons for No Hold Element: Starts when the skaters form a block consis ng of four (4) lines with four (4) skaters in each line and are in a no hold, no ma er where the block is placed on the ice, and ends at any place on the ice surface when the block forma on breaks up and a transi on into another element begins or when all or some skaters deliberately touch each other and/or take a hold. Basic Requirements: 1. Must have four (4) lines of four (4) skaters (on a team of 16 skaters) - If ska ng with less than 16 skaters the lines must be as equal as possible 2. Must cover ½ length of ice or comparable distance
Level Base – NHEB Level 1 – NHE1 Level 2 – NHE2 Juvenile/Pre-Novice Does not meet level 1, 2, 3 or 4 No Hold Element must meet the basic No Hold Element must meet the basic requirements requirements but meets the Basic requirements for Level B AND must include: for Level B AND must include: Requirements and Calling One of the following choices: two of the following choices: Specifica ons for the No Hold - One (1) Twizzle Series (any number of rota ons) - One (1) Twizzle Series (both twizzles double) Element OR OR - Pivo ng at least 90° - Pivo ng at least 90° OR OR - Diagonal Axis - Diagonal Axis OR OR - Skaters/Lines change places/posi ons with - Skaters/Lines change places/posi ons with another Skater/Line another Skater/Line OR OR - Extra Features - Extra Features Calling Specifica ons for Step sequence: Starts on the entry edge of the first turn/step when all skaters are in the NHE. The Addi onal Feature ends when the skaters start the transi on into a new element or executes two (2) crossovers in a row. Basic Requirements: 1. All levels may choose from all of the listed turns/steps and there must be at least two (2) turns/steps correctly executed 2. A mirror image pa ern may be used but turns /steps executed during the mirror image will not be counted
Level Base – sB Level 1 – s1 Level 2 – s2 Juvenile/Pre-Novice A Step Sequence that does not Four (4) turns/steps (two (2) different Six (6) turns/steps (three (3) different types of turns/ meet the level 1, 2, 3 or 4 types of turns/steps) and linking steps steps) AND a choice of: requirements but meets the Basic One (1) series / combina on consis ng of Three (3) Requirements and Calling different types of difficult turns executed on one (1) foot Specifica ons for a Step Sequence OR i.e. at least two turns/steps - Two (2) different series / combina ons (one (1) on each foot) consis ng of two (2) different types of difficult turns Calling Specifica ons: Starts when at least 2 different SyS elements are recognized and ends when transi oning into another element. Basic Requirements: • All skaters must par cipate to have the element confirmed. • Chosen elements must interact • Choice of elements: – Block: min. 3 lines and 8 skaters – Circle: min. 6 skaters – Intersec on: min. 8 skaters who intersect – Line: min. 8 skaters if1 line is used, or 4 skaters per line if 2 lines are used. – Pair element: min. of 4 skaters (2 prs),may execute the same or different pair pivot/spin (e.g. both a pair pivot + pair spin may be executed at the same me) – Wheel: min. 2 spokes w 3 skaters per spoke; or 1 spoke w 5 skaters • Individual Spins and/or fm’s are not permi ed in the Combined Element. Combined Element is not confirmed if there are spins and/or fm’s included Further Guidelines: • No minimum ice requirements or restric ons • Stopping permi ed if reflec ve of the musicality • Non-permi ed/illegal element restric ons apply
Calling Specifica ons: Crea ve: Starts with transi on from previous element and ends with the transi on into another element. If first element, then from start of program; if last element, then un l end of program. Basic Requirements: • All skaters must par cipate to have the element confirmed. • At least 4 different skaters must present a crea ve/innova ve move and/or fe/fm
Further Guidelines: • SyS program elements may be incorporated • Levels, sub-groups, highligh ng may be used • Different moves may be syncopated, at the same me, at different mes, in groups, pairs or singles. • No required number of skaters must present 1 type of move • No minimum ice requirements or restric ons • Stopping permi ed if reflec ve of the musicality • Non-permi ed/illegal element restric ons apply
Video examples: 1. h ps://youtu.be/kPSEkF7u I#t=3m55s (Combined element) 2. h ps://youtu.be/x8U4pIgZ7Zg#t=4m05s (Crea ve) 3. h ps://youtu.be/3dvPH-nSe4A#t=3m56s (Crea ve) 4. h ps://youtu.be/u9BhDqOVE08#t=3m34s (Crea ve)
• Video example - Block 1. h ps://youtu.be/wJeZFAI4BXw#t=56s 2. h ps://youtu.be/NM7W6nbBO40#t=2m02s 3. h ps://youtu.be/JQoyOh3VCiQ#t=2m57s • Video example – Travelling Wheel 1. h ps://youtu.be/wJeZFAI4BXw#t=2m26s 2. h ps://youtu.be/NM7W6nbBO40#t=50s 3. h ps://youtu.be/5jrYDJm7bYw#t=3m04s 4. h ps://youtu.be/x8U4pIgZ7Zg#t=2m11s • Video example – Rota ng Circle 1. h ps://youtu.be/NM7W6nbBO40#t=2m13s 2. h ps://youtu.be/Y80Fhq2clhs#t=1m59s • Video example – Line 1. h ps://youtu.be/D4OZlmmZJP8#t=2m47s 2. h ps://youtu.be/ohr_Pg3JZv8#t=2m18s • Video example – Intersec on 1. h ps://youtu.be/3dvPH-nSe4A#t=1m56s 2. h ps://youtu.be/JQoyOh3VCiQ#t=25s 3. h ps://youtu.be/NM7W6nbBO40#t=1m16s 4. h ps://youtu.be/jOfw4La4UvI#t=2m28s • Video example – Move Element 1. h ps://youtu.be/3dvPH-nSe4A#t=3m22s 2. h ps://youtu.be/JQoyOh3VCiQ#t=1m25s 3. h ps://youtu.be/NM7W6nbBO40#t=2m49s • Video example – No Hold Element 1. h ps://youtu.be/3dvPH-nSe4A#t=1m24s 2. h ps://youtu.be/JQoyOh3VCiQ#t=2m11s 3. h ps://youtu.be/NM7W6nbBO40#t=1m34s 4. h ps://youtu.be/5jrYDJm7bYw#t=3m32s • Grassroots categories – stress basic skills and early development • Categories covered: Beginner to Pre-Novice, Adult I and II (categories not qualifying for Na onals). • SC Program Development is offering Beginner I and II Pilots for SyS L2T Assess to Standard (Handouts available - similar to STAR assess to Std) • Video example - Block • h ps://youtu.be/SZVlbdcs0cE#t=25s Beginner • h ps://youtu.be/Xz1NMg7ctDg#t=3m28s Elementary • h ps://youtu.be/87MVNHgi8bQ#t=45s Elementary • Video example – Circle • h ps://youtu.be/SZVlbdcs0cE#t=1m37s Beginner (B) • h ps://youtu.be/Xz1NMg7ctDg#t=1m59s Elementary (B) • h ps://youtu.be/D4OZlmmZJP8#t=2m2s Elementary (L1) • Video example – Line • h ps://youtu.be/SZVlbdcs0cE#t=1m10s Beginner (B) • h ps://youtu.be/Xz1NMg7ctDg#t=2m33s Elementary (B) • h ps://youtu.be/D4OZlmmZJP8#t=2m47s Elementary (L1 but a . L2) • Video example – Wheel • h ps://youtu.be/SZVlbdcs0cE#t=15s Beginner (B) • h ps://youtu.be/Xz1NMg7ctDg#t=3m05s Elementary (B) • h ps://youtu.be/D4OZlmmZJP8#t=3m40s Elementary (B) • Video example – Intersec on • h ps://youtu.be/SZVlbdcs0cE#t=2m20s Beginner (LB) • h ps://youtu.be/TWpDfYFdAog#t=14s Elementary (LB) • h ps://youtu.be/D4OZlmmZJP8#t=3m21s Elementary (LB, difficult to see well but shows crea vity)