Mass Effect Introduction
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Mass Effect 2 Unofficial Guide
SuperCheats.com Unoffical Mass Effect 2 Guide http://www.supercheats.com/guides/mass-effect-2 Check back for updates, videos and comments for this guide. Table of Contents Introduction 2 Character Creation 3 Hacking 5 Getting Started 6 Normandy Prologue 7 Intro 8 Freedom's Progress 15 The Normandy SR2 19 Omega 23 - Recruit the Veteran 24 (DLC Character) - Recruit Archangel 25 - Recruit Professor 35 Mordin Solus Omega Side Quests 43 Recruit The Convict 48 Recruit The rogan 52 Save Horizon 59 Illium 68 Illium Side-Quests 79 Recruit Tali 84 The Collector Ship 91 Loyalty Missions 94 - Miranda: The Prodigal 95 - Jacob: The Gift of Greatness 99 - Jack: Subject Zero 102 - Garrus: Eye for an Eye 105 - Mordin: Old Blood 108 - Grunt: Rite of Passage 113 - Thane: Sins of the Father 117 Samara: The Ardat-Yakshi 119 - Tali: Treason 121 - Zaeed: The Price of Revenge 123 page pnb / nb SuperCheats.com Unoffical Mass Effect 2 Guide http://www.supercheats.com/guides/mass-effect-2 Check back for updates, videos and comments for this guide. Reaper IFF 128 Recruitment: Legion 133 Legion: A House Divided 134 IFF Installation 138 Suicide Mission 139 Normandy Assignments 151 Downloadable Content 169 DLC: Normandy Crash Site 170 DLC: Firewalker MSV Rosalie 172 DLC: Firewalker: Recover Research Data 173 DLC: Firewalker: Artifact Collection 175 DLC: Firewalker: Geth Incursion 177 DLC: Firewalker: Prothean Site 178 DLC: asumi Goto 179 - asumi: Stealing Memory 181 The Citadel 185 Tuchanka 187 Romance 190 Planetary Mining 192 Xbox 360 Achievements 196 page 2 / 201 SuperCheats.com Unoffical Mass Effect 2 Guide http://www.supercheats.com/guides/mass-effect-2 Check back for updates, videos and comments for this guide. -
UNIVERSITY of VAASA School of Marketing And
UNIVERSITY OF VAASA School of Marketing and Communication Multidisciplinary Master’s Programme in Communication Harri Huusko “Direct intervention is necessary” Interesting character creation through narrative elements in Mass Effect Master’s Thesis in digital media Vaasa 2018 1 TABLE OF CONTENTS IMAGES AND FIGURES 2 ABSTRACT 3 1 INTRODUCTION 5 1.1 Objective 7 1.2 Material 9 1.3 Method 11 2 MASS EFFECT AS A ROLE-PLAYING GAME 13 2.1 Single player role-playing games 13 2.2 The world of Mass Effect 16 3 NARRATOLOGY IN GAME STUDIES 25 3.1 Traditional narratology 26 3.2 Studying game narratives 33 3.2.1 Narrative in role-playing games 39 3.2.2 The narrative appeal of Mass Effect games 45 3.3 Close-reading game narratives 50 4 CHARACTER NARRATIVES IN THE MASS EFFECT SERIES 55 4.1 Commander Shepard 58 4.2 Urdnot Wrex 69 4.3 Tali’Zorah nar Rayaa 74 4.4 Emotional character narratives 80 4.5 The binding of character narratives 84 5 CONCLUSION 88 WORKS CITED 93 2 IMAGES Image 1. First encounter with the ancient Reaper machines. 17 Image 2. Normandy ambushed by an unknown enemy in Mass Effect 2 (2010). 19 Image 3. Commander Shepard floating in space, with air coming out of the suit 20 Image 4. Reapers shown ascending upon the city of Vancouver etc. 22 Image 5. Appearance options for Shepard, as seen in Mass Effect 2 (2010). 60 Image 6. Pre-service history selection in Mass Effect 1 (2007). 61 Image 7. The narrativized interface, as seen in Mass Effect 1 (2007). -
Mass Effect Saga Não Utiliza Destiny Points, Ado- Do De Frio, Calculista E Brutal
C APÍTULO III 1 TRAÇOS HERÓICOS CAMPAING SOURCEBOOK DBOHR PADAWAN BESSA DM RAFAEL Turian Agent .............................................. 20 Sumário Themes Talent Trees ......................................... 20 Special Theme Talents ...................................... 23 Introdução ...................................................................5 Capítulo III Capítulo I Traços heróicos ................. 25 Espécies ................................... 6 Event Background ........................................ 25 Asari ................................................................. 7 Occupation Background ............................... 26 Drell ................................................................. 8 Planet of Origin Background ....................... 26 Humanos ......................................................... 9 Krogan ........................................................... 10 Traits & Passions ............. 28 Quarian .......................................................... 11 Usando Traits e Passions .............................. 28 Salarian .......................................................... 12 Traits e Passions famosos ............................. 28 Turian ............................................................ 13 Traits e Passions ordinários .......................... 28 Traits .............................................................. 28 Capítulo II Chaste/Lustful ........................................... 30 Classes Heróicas .................15 Energetic/Lazy........................................... -
The Expanding Storyworld: an Intermedial Study of the Mass Effect Novels Jessika Sundin
Stockholm University Department of Culture and Aesthetics The Expanding Storyworld: An Intermedial Study of the Mass Effect novels Jessika Sundin Master Thesis in Literature (30 ECTS) Master’s Program in Literature (120 ECTS) Supervisor: Christer Johansson Examiner: Per-Olof Mattsson Spring Semester 2018 Abstract This study investigates the previously neglected literary phenomenon of game novels, a genre that is part of the increasing significance that games are having in culture. Intermedial studies is one of the principal fields that examines these types of phenomena, which provides perspectives for understanding the interactions between media. Furthermore, it forms the foundation for this study that analyses the relation between the four novels by Drew Karpyshyn (Mass Effect: Revelation, 2007; Mass Effect: Ascension, 2008; Mass Effect: Retribution, 2010) and William C. Dietz (Mass Effect: Deception, 2012), and the Mass Effect Trilogy. Differences and similarities between the media are delineated using semiotic theories, primarily the concepts of modalities of media and transfers of media characteristics. The thesis further investigates the narrative discourse, and narrative perspectives in the novels and how these instances relate to the transferred characteristics of Mass Effect. Ultimately, the commonly transferred characteristic in the novels is the storyworld, which reveals both differences and similarities between the media. Regardless of any differences, the similarities demonstrate a relationship where the novels expand the storyworld. Keywords: Drew Karpyshyn, William C. Dietz, Mass Effect, BioWare, storyworld, video games, digital games, intermediality, transmediality, narratology, semiotics 2 Table of Contents 1. Introduction ………………………………………………………………………….…. 4 1.1. Survey of the field …………………………………………………………...………..… 5 1.1.1. Novelizations …………………………………………………………….…….……. 5 1.1.2. -
Mass Effect! Action! Drama! War! Romance!
Story: In the year 2148, explorers on Mars discovered the remains of an ancient spacefaring civilization. In the decades that followed, these mysterious artifacts revealed startling new technologies, enabling travel to the furthest stars. The basis for this incredible technology was a force that controlled the very fabric of space and time. They called it the greatest discovery in human history. The civilizations of the galaxy call it... --------------------------------------------------------------------------------------------------------------------------------------------- Intro: Element Zero! You're going to be hearing that term (or eezo) a lot from now on. It'll be used to justify faster-than-light travel, energy shields, even glowy space psychic people. Why? Because you get to spend the next 10 years in the sci-fi adventure setting of Mass Effect! Action! Drama! War! Romance! You will begin your adventure in the year 2181. For the record, the first Mass Effect takes place in 2183, Mass Effect 2 takes place in 2185, and Mass Effect 3 kicks off in 2186. You get a few years to get yourself ready for the impending Reaper (sentient starship) invasion. You might even be able to stop it yourself. Remember, you probably know information (or can learn it by just reading the Jump) that could save a lot of lives if you can get people to believe you. Cerberus' (human supremacist organization headed by the Illusive Man) antics, the Collectors, all of that information could be resolved with less fuss if you can get the word out to the right people. You'll have to survive though. Good luck with that! Go join up with Shepard, take things into your own hands, or use your information to change the galaxy. -
Mass Effect 3 Checklist
Mass Effect 3 Checklist ---After Priority: Sur'Kesh--- ...After Priority: Tuchanka continued ---After Priority: The Citadel I --- Citadel: Barla Von Nimbus Cluster Apien Crest Arcturus Stream Agaiou System Castellus System Arcturus System Citadel: Library of Asha Citadel: Banner of the 1st Regiment Euler System Kallini System Gemmae System N7: Cerberus Abductions Mesana System Exodus Cluster ->Citadel: Evidence Ardat-Yakshi Monastery Asgard System Gemini Sigma ->Citadel: Asari Widow Utopia System Han System Pelion System Priority: Eden Prime(DLC) {Garrus} Ming System Valhallan Threshold Hades Gamma Krogan DMZ Micah System Antaeus System Aralakh System Paz System Cacus System Tuchanka: Turian Platoon Citadel: Prothean Data Drives Dis System ->Tuchanka: Bomb(3) {Garrus} Raheel-Leyya System Farinata System ->Citadel: GX12 Thermal Pipe Plutus System N7: Cerberus Attack ---After Priority: Geth Dreadnought--- Kite's Nest ->Citadel: Improved Power Grid Argos Rho Harsa System Dranek System Gorgon System Untrel System Nith System Hydra System Sigurd's Cradle Ninmah Cluster Phoenix System Decoris System Mulla Xul System Citadel: Kakliosaur Fossil N7: Cerberus Lab Attican Traverse: Krogan Team {Javik} Silean Nebula ->Citadel:Alien MediGel Formula ->Citadel: Krogan Dying Message Kypladon System Skepsis System N7: Fuel Reactors ---After Priority: Tuchanka--- ->Citadel: Chemical Treatment ---After Priority: Palaven --- Citadel: Shore Leave DLC {after Horizon} Rannoch: Admiral Koris Grissom Academy(3){EDI if David here} Aethon Cluster ->Citadel: Target -
Mass Effect: Andromeda V1.16 By: Ovid Different Galaxy, Same
Mass Effect: Andromeda v1.16 By: Ovid Different Galaxy, Same Problems Hello Jumper, welcome to Mass Effect! Specifically, the Heleus Cluster located within the Andromeda Galaxy. I hope you are ready to fight to survive. The place looked great for a colonization effort by the species of the Milky Way 600 years ago. But between then and now, things have changed. Mysterious structures have popped up on the selected colonization candidates, and now those planets are barely inhabitable at best. In addition, there’s this nasty stuff preventing convenient space travel called the Scourge, which is best characterized as space fog that will screw up anything that gets too close to it. Ships, planets, etc. Good news though! You aren’t going in empty handed. Have 1000 Choice Points, and make them count. (In the interests of not breaking immersion, there is additional information on the setting and perks/items/drawbacks at the end of the document.) The year is 2819 CE. The Arks are scheduled to arrive now, and they are expecting the Nexus, which showed up a year earlier, to be set up and waiting for them. But, the conditions have changed over the last 634 years. But enough of that! What Race are you? Roll 1d7. ...Congratulations, that’s your lucky number! All joking aside, pick your race for free. Human: Back in the Milky Way, Humanity was the latest race to join the Citadel Council after a staggeringly short waiting period. You know a human will continue to push the boundaries of what can and can’t be done, so it makes sense that the Andromeda Initiative was originally founded by a human. -
Mass Effect Walkthrough (Console) Share | Boards Guide
Mass Effect Walkthrough (Console) Share | Boards Guide Walkthroughs & FAQs Cheats Proudly hosted by IGN Walkthroughs Direct-link it! Get Email Alerts Add to Wishlist Add to Collection Playing Now MASS EFFECT GUIDE/WALKTHROUGH v1.47 Written by Eric Jewett, [email protected] Last Modified: Wednesday, April 1, 2009 This document Copyright 2007-2009 Eric Jewett. This guide may be viewed on the internet for free, but may not be otherwise used, reproduced, sold, or distributed without my expressed written permission. Mass Effect is Copyright 2003-2008 by BioWare Corp. BioWare, the BioWare logo, Mass Effect, and the Mass Effect logo are trademarks or registered trademarks of EA International Ltd. Microsoft, the Microsoft Game Studios logo, Xbox 360, and the Xbox 360 logos are either registered trademarks or trademarks of Microsoft Corp. EA and the EA logo are trademarks or registered trademarks of Electronic Arts Inc. Unauthorized copying, reproduction, rental, public performance or broadcast of these games is a violation of applicable laws. ================== Ctrl+F TABLE OF CONTENTS Search ================== Code ------ I. (1) INTRODUCTION 11intr (2) BACKGROUND 12back (3) XBOX 360 CONTROLS 13xbox (4) PC CONTROLS 14pcco (5) GAME BASICS 15game A. Character Creation 15Acha B. Introduction to RPGs 15Bint C. Conversations 15Ccon D. The Mission Computer 15Dthe E. Combat 15Ecom F. Advancing Levels 15Fadv G. The Galaxy Map 15Gthe H. Equipment 15Hequ I. Squad Management 15Isqu J. Exploring Uncharted Worlds 15Jexp K. Using the Mako 15Kusi (6) CHARACTERS 16char A. Commander Shepard 16Acom B. Squad Members 16Bsqu C. Normandy Crew 16Cnor D. Other Characters 16Doth (7) DOWNLOADABLE CONTENT 17down A. Bring Down the Sky 17Abri II. -
Mass-Effect-Manuals
CYAN MAGENTA YELLOW BLACK DIE 179223 EA 179223_A MPS 05.12.08 rw 2 Explore the Universe of Mass Effect Help shape the future of your favorite sci-fi experience by joining BioWare’s Mass Effect Sign up for a free* BioWare account to get into the inner • Discuss your ideas with the Mass Effect developers • Receive special content • Access exclusive forums • Contribute content Gain recognition for your work from Mass Effect • fans around the world Free subscription by joining the Mass Effect BioWare • Community Newsletter for all the latest Mass Effect news, game announcements, and more www.masseffect.com Don’t let technical issues stop you from saving the galaxy For technical support, including installation, performance, and gameplay related issues, go to: http://support.ea.com Notice Electronic Arts reserves the right to make improvements in the product described in this manual at any time and without notice. This manual and the product described in this manual are copyrighted. All rights reserved. Proof of Purchase Mass Effect™ 1908105 ISBN 0-7845-4664-9 0 14633 19081 6 * INTERNET CONNECTION REQUIRED Electronic Arts Inc. 209 Redwood Shores Parkway, Redwood City, CA 94065. _MASSpcMCVmech.ai L.Siegel Helvetica Times MASS_pcMCVartCOLOR.tif Prints 4 color EA_SigLogo_MassEffect_Black_Outline.psd 1908105 M.David Univers Arial Special notes here 4/28/08 3:11 J.Lee Futura Etc. FINAL MPS CS3 K.Toth 7. Disclaimer of Warranties. EXCEPT FOR THE LIMITED WARRANTY ON RECORDING MEDIA FOUND IN THE PRODUCT MANUAL, AND TO THE FULLEST EXTENT PERMISSIBLE UNDER APPLICABLE LAW, THE SOFTWARE ELECTRONIC ARTS SOFTWARE IS PROVIDED TO YOU “AS IS,” WITH ALL FAULTS, WITHOUT WARRANTY OF ANY KIND, AND YOUR USE IS AT YOUR SOLE RISK. -
ALL RIGHTS GO to THEIR CREATORS the WRATH of the HELGHAST CHAPTER 1 (2147 Petrusite Is Discovered by Humanity) (2148 Petr
ALL RIGHTS GO TO THEIR CREATORS THE WRATH OF THE HELGHAST CHAPTER 1 (2147 Petrusite is discovered by Humanity) (2148 Petrusite found to be a massive power source/ now is used in Petrusite Capacitor) (2149 Humanity discovers Petracite/ the birth of Visaria Corporation is born) (2150 VC makes the VC5 Arc Rifle being the first Tesla weapon in the armed forces) (2151 All forces unit and become the Helghast and Earth has been renamed Helghan) (2152 Petrusite Capacitor found to be able to make advance weapons and massive ships) (2153 Humanity goes through a Golden Age of Technology and advancements) (2154 Humanity is hit by strange Radiation Helghast take action with Hazmat suites that will look like cloths and military armor but are doomed to wear the suites for more than a 50,000 years) (2155 All planets have been colonized and booming in Economy and research from FTL drives to the new MAWLR and growing food at mass rates and are new Fleet made of 60,000 ships) (By the way every weapon and Vehicle from all games is in here) (2156 Mass Relay is discovered and found out to be like a massive FTL drive) (2157 Mass Relay is activated) (2157) (Helghast Colonel ) Sir we are getting massive energy readings from the Mass Relay. (Helghast Emperor) Have the Fleet prepared this could be a First Contact situation and they could be hostiles to the Helghan Empire. (Helghast Colonel) Yes Sir. (Turian Fleet) (Turian Pilot) Sir we are getting readings of a massive fleet beyond the Sol Relay. (Turian General) Keep cautious we where sent here to find out who broke the law stating that know dormant Relay is to be activated but this is a First contact then we are getting another Species under Council space. -
Mass Effect Game Modifications
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Manuale Di Gioco
Avvertimento sull’epilessia Leggi con attenzione prima di utilizzare questo gioco o di lasciarlo usare ai tuoi bambini. Alcuni soggetti possono essere colti da attacchi epilettici o da perdita di coscienza quando sono esposti a particolari luci lampeggianti o a determinati schemi luminosi. Esiste la possibilità che questi soggetti siano colti da un attacco mentre guardano la televisione o usano alcuni videogiochi. Questo potrebbe accadere anche a individui senza precedenti medici legati a sintomi epilettici, o che non sono mai stati soggetti ad attacchi epilettici. Se in passato tu o altri membri della tua famiglia avete manifestato dei sintomi riconducibili all’epilessia (attacchi o perdita di coscienza) dopo essere stati esposti a luci lampeggianti, consultate il medico prima di giocare. Si consiglia ai genitori di sorvegliare sempre i loro bambini durante l’utilizzo di videogiochi. In caso di sintomi come vertigini, vista annebbiata, spasmi oculari o muscolari, perdita di coscienza, disorientamento e convulsioni, è indispensabile sospendere IMMEDIATAMENTE l’uso del prodotto e contattare il medico. Precauzioni da seguire durante il gioco ■ Non stare troppo vicino allo schermo: siedi distante dal monitor, tanto quanto te lo permette la lunghezza dei cavi di collegamento. ■ Cerca di utilizzare i videogiochi su schermi di piccole dimensioni. ■ Non giocare quando sei stanco o dopo aver dormito poco. ■ Gioca sempre in ambienti illuminati adeguatamente. ■ Riposati un minimo di 10/15 minuti per ogni ora di gioco. WWW.MASSEFFECT.CO M WWW.MASSEFFECT.CO