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Odyssey Prime A dual-stat d20 Modern/Unisystem game of exploration Requires the use of d20 Modern, published by Wizards of the Coast® CREDITS Mission Control (Publishers & Production): Eden Studios & Misfit Studios World information from the fol- Operations Coordinator (Game Concept, Design): Tony Lee lowing companies has been used Operations Engineer (d20 Modern Mechanics): Steven Trustrum with permission: Communications Director (Development, Design, Editing): Christina Stiles Atlas Games: Nyambe. Operations Technician (Additional Design): Jim Montgomery Chief of Operations (Development & Publication): M. Alexander Jurkat, Avalanche Press: Celtic Age, Viking Age. Steven Trustrum Battlefi eld Press: Luftwaffe 1946, Translation Engineers (Unisystem Conversion): Daniel R. Davis, Steven Cityscape, Fantastic World, Pulp Fantasy. Trustrum Blacksburg Tactical Research Center: Procedure Engineer (Unisystem Rules): C. J. Carella Colonies, Neo Terra, TimeLords, Ythrek. Chiefs of Optical Logistics (Layout, Graphics): George Vasilakos, Steven 1 Clockworks: Asylum, Trustrum Chosen, and Spookshow. Visual Profile Specialists (Illustrations): Dave Allsop, Gary Dupuis, Jon DaemonEye Publishing: Hodgson, Shawn Richter Lands of Molokai. Insignia Engineer (Cover): William McAusland Eden Studios: All Flesh Must Be Insignia Technician (Original Cover Design): David K. Wong Eaten, Armageddon, Conspiracy X, Terra Primate, WitchCraft. Odyssey Teams (Playtesting): Rich Arendt, Jimmy Ashley, Michael J. Brisbois, Flying Buffalo, Inc: Lejentia, Tunnels & Trolls.
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