La Última Alúa. (Un Motion Comic)

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La Última Alúa. (Un Motion Comic) LA ÚLTIMA ALÚA (UN MOTION COMIC) EXPLORACIÓN DE LOS ELEMENTOS CONSTITUTIVOS DEL MOTION COMIC EN LA ADAPTACIÓN DE UN RELATO LITERARIO ANDRÉS MAURICIO MONTOYA VILLANUEVA UNIVERSIDAD DEL VALLE FACULTAD DE ARTES INTEGRADAS DEPARTAMENTO DE DISEÑO PROGRAMA DE DISEÑO GRÁFICO SANTIAGO DE CALI 2014 LA ÚLTIMA ALÚA (UN MOTION COMIC) EXPLORACIÓN DE LOS ELEMENTOS CONSTITUTIVOS DEL MOTION COMIC EN DE LA ADAPTACIÓN DE UN RELATO LITERARIO ANDRÉS MAURICIO MONTOYA VILLANUEVA TRABAJO DE GRADO PRESENTADO COMO REQUISITO PARA OPTAR AL TÍTULO DE DISEÑADOR GRÁFICO DIRECTOR CARLOS ANDRÉS ORTEGA GARCÍA UNIVERSIDAD DEL VALLE FACULTAD DE ARTES INTEGRADAS DEPARTAMENTO DE DISEÑO PROGRAMA DE DISEÑO GRÁFICO SANTIAGO DE CALI 2014 Facultad de Artes Integradas Programas Académicos de Diseño C.C. 43071 UNIVERSIDAD DEL VALLE FACULTAD DE ARTES INTEGRADAS DEPARTAMENTO DE DISEÑO PROGRAMA ACADÉMICO DE DISEÑO GRÁFICO ACTA DE APROBACIÓN DE PROYECTO DE GRADO El Estudiante ANDRÉS MAURICIO MONTOYA VILLANUEVA identificado con Cédula de ciudadanía número 1130595947 de Cali y código 200622043, presentó La Última Alúa (Un motion comic). Exploración de los elementos constitutivos del motion comic en la adaptación de un relato literarioざ, el cual fue aprobado por el siguiente jurado evaluador: Jurado Diseñador: Miguel Alejandro Bohórquez Nates Jurado Asesor: Edier Becerra Álvarez Jurado Experto: Diego Zúñiga Para constancia de lo anterior, se firma en la ciudad de Santiago de Cali, el 20 de Octubre de 2014, según Acta 12-2014 del Comité del Programa. CARLOS ANDRÉS ORTEGA GARCÍA Director del Proyecto del Proyecto PABLO ANDRÉS JARAMILLO ROMERO ÁNGEL MIGUEL URIBE BECERRA Vo. Bo. Director del Programa Académico Vo. Bo. Jefe Diseño Gráfico Departamento de Diseño Sandra P. Franco G. Edificio 382 – Oficina 4028 – Ciudad Universitaria de Meléndez Telefax [57-2] 321 2375 – Apartado Aéreo 25360 Santiago de Cali – Colombia [email protected] http://diseno.univalle.edu.co/ TABLA DE CONTENIDO INTRODUCCIÓN 1 1. PLANTEAMIENTO DEL PROBLEMA 5 1.1. ANTECEDENTES Y DELIMITACIONES 5 1.1.1. Antes del motion comic 7 1.1.2. El motion comic como tal 14 1.1.3. El motion comic en Colombia 24 1.2. JUSTIFICACIÓN 33 1.3. PREGUNTA DE INVESTIGACIÓN 35 1.4. OBJETIVOS 36 1.4.1. Objetivo general 36 1.4.2. Objetivos específicos 36 2. MARCO TEÓRICO 36 2.1. EL MOTION COMIC E INTERNET 36 2.1.1. El desarrollo de Internet 37 2.1.2. Cambio de paradigma comunicativo 39 2.1.3. YouTube como herramienta para la publicación de producciones independientes 43 2.2. EL MOTION COMIC COMO RELATO 45 2.2.1. Características de un relato 45 2.2.2. Historia, relato y discurso 49 2.2.3. La diégesis 50 2.2.4. Los existentes: los personajes y el ambiente 52 2.2.5. Estructura del relato 57 2.3. LA ADAPTACIÓN 59 2.3.1. Proceso de adaptación 61 2.3.1.1. Desglose de continuidad 62 2.3.1.2. Idea, story line y sinopsis 62 2.3.1.3. Caracterización de los personajes 63 2.3.1.4. Estructura dramática y Escaleta 65 2.3.1.5. Guión literario 66 2.3.1.6. Story board 68 2.4. EL MOTION COMIC COMO LENGUAJE 71 2.4.1. Consideraciones sobre los lenguajes 71 2.4.2. El cómic 74 2.4.2.1. La viñeta 79 2.4.2.2. El montaje en el cómic 85 2.4.2.3. Globos, locugramas e ideogramas 94 2.4.2.4. Didascalias, cartelas o cartuchos 97 2.4.2.5. Rotulación 99 2.4.2.6. Onomatopeyas 101 2.4.2.7. Signos cinéticos o movilgramas y tipos de movimientos 103 2.4.2.8. El gesto y la postura 105 2.4.2.9. Conclusiones respecto al cómic 108 2.4.3. El dibujo animado 109 2.4.3.1. Encuadre 115 2.4.3.2. Plano, escena y secuencia 121 2.4.3.3. Movimientos 122 2.4.3.4. Banda sonora 127 2.4.3.4.1. La palabra 128 2.4.3.4.2. Los efectos sonoros o ruidos 130 2.4.3.4.3. La música 132 2.4.3.4.4. El silencio 133 2.4.3.5. El montaje en el audiovisual 134 2.4.3.6. Transiciones 136 2.4.3.7. Diseño de créditos 139 2.4.3.8. Conclusiones respecto al dibujo animado 140 3. PROCESO DE ANÁLISIS DE REFERENTES 141 3.1. MÉTODO DEL ANÁLISIS 142 3.1.1. Broken Saints 145 3.1.2. Watchmen. The motion comic 146 3.1.3. Astonishing X-Men: Gifted 147 3.1.4. Neuroblaste 149 3.1.5. Stephen King´s N 150 3.1.6. Anacrónica. The timeless girl 151 3.1.7. Butiman 153 3.1.8. Folklor. El Cazador 154 3.1.9. 4Ríos 155 3.1.10. Secta 157 3.2. CONCLUSIONES DEL ANÁLISIS 158 3.2.1. Espectro del motion comic 159 4. DESARROLLO DE LA ÚLTIMA ALÚA (MOTION COMIC) 162 4.1. ADAPTACIÓN DEL CUENTO 162 4.1.1. Desglose de continuidad 163 4.1.2. Idea temática y la idea dramática 164 4.1.3. Story line 164 4.1.4. Sinopsis 165 4.1.4.1. Sinopsis general de la serie 165 4.1.4.2. Sinopsis Capítulo 1 165 4.1.5. Caracterización de personajes y escaleta 166 4.1.6. Guión literario y Story board 166 4.2. DESARROLLO TÉCNICO Y GRÁFICO 167 4.2.1. Criterios técnicos 167 4.2.1.1. Representación del movimiento 167 4.2.1.2. Representación del sonido 168 4.2.1.3. Unidad mínima de montaje 169 4.2.2. Elementos compositivos 170 4.2.2.1. Diseño de personajes, estudio de gestos y posturas 170 4.2.2.2. Globos, cartuchos, rotulado y su comportamiento 174 4.2.2.3. Onomatopeyas 176 4.2.2.4. Viñetas 176 4.2.2.5. Diseño de título 177 5. CONCLUSIONES 179 6. FUENTES DE IMÁGENES 182 6.1. CÓMICS 182 6.2. FILMES ANIMADOS 183 6.3. SERIES TELEVISIVAS ANIMADAS 183 6.4. DOCUMENTALES 183 6.5. CINEMÁTICAS DE VIDEOJUEGOS 184 6.6. TRÁILERES PROMOCIONALES 184 6.7. MOTION COMICS 184 6.8. ARTE 185 7. REFERENCIAS BIBLIOGRÁFICAS 185 ANEXOS 191 ENTREVISTAS 191 Elder Manuel Tobar 191 Padadi Ramírez 195 Profesor Perucho Mejía 200 Jaime Luis Villalba Paternina 211 Daniel Mauricio Greiff Tovar 214 LAS ÚLTIMAS ALÚAS DE LA NOCHE. RESUMEN 225 DESGLOSE DE CONTINUIDAD 228 FICHAS DE PERSONAJES 234 ESCALETA 239 GUIÓN LITERARIO 240 STORY BOARD 244 LISTA DE FIGURAS Fig. 1.01. Marvel Superheroes (1967). Grant-Ray-Lawrence Company & Marvel Comics 9 Fig. 1.02. Thor (1967). Grant-Ray-Lawrence Company & Marvel Comics 9 Fig. 1.03. Marvel Superheroes (1967). Grant-Ray-Lawrence Company & Marvel Comics 9 Fig. 1.04. Marvel Superheroes (1967). Grant-Ray-Lawrence Company & Marvel Comics 10 Fig. 1.05. Un perro llamado Dolor (2001). Story Board SL 10 Fig. 1.06. Los amantes de Suzie Bloom. Historia para un Western, parte del documental Noche sin fortuna (2010) 12 Fig. 1.07. Los amantes de Suzie Bloom. Historia para un Western, parte del documental Noche sin fortuna (2010) 12 Fig. 1.08. DMC (Digital Motion Comics). Página web que comercializa motion comics 15 Fig. 1.09. Broken Saints (2001-2002). Independiente 16 Fig. 1.10. Broken Saint (2006). 20th Century Fox. Versión para DVD 17 Fig. 1.11. Watchmen, the motion comic (2009), Warner Bros/DC Comics 18 Fig. 1.12. Watchmen (1987). Alan Moore, Dave Gibbons & John Higgins 18 Fig. 1.13. Astonishing X-Men: Gifted (2009). Marvel Entertainment 19 Fig. 1.14. Spider-Woman: Agent of S.W.O.R.D. (2009). Marvel Entertainment 21 Fig. 1.15. Stephen King´s N (2008). Marvel Entertainment/CBS Interactive 21 Fig. 1.16. F.E.A.R. 2 (2009), Monolite 22 Fig. 1.17. InFamous (2009). Sucker Punch Productions 23 Fig. 1.18. Metal Gear Solid: Peace Walker (2010). Konami/Kojima Productions 23 Fig. 1.19. Metal Gear Solid: Peace Walker (2010). Konami/Kojima Productions 23 Fig. 1.20. Metal Gear Solid: Peace Walker (2010). Konami/Kojima Productions 24 Fig. 1.21. Neuroblaste (2013). Radio-Canada.ca 24 Fig. 1.22. Anacrónica: la chica atemporal (2013), Independiente 28 Fig. 1.23. El cazador (s.f). Ave Negra 29 Fig. 1.24. Butiman (2013), Independiente 30 Fig. 1.25. 4Ríos (2012), Con el apoyo del Centro Ático y la Universidad Javeriana Bogotá 31 Fig. 2.01. Formato básico de panel de story board 69 Fig. 2.02. Ejemplo de representación de un movimiento de cámara 70 Fig. 2.03. Convención para representar un fundido encadenado 70 Fig. 2.04. Convención para representar un fundido de negro 70 Fig. 2.05. Convención para representar un fundido a negro 70 Fig. 2.06. Los magos en El libro de los muertos (2006), Scott Allie (Editor) 76 Fig. 2.07. El chico muerte en El libro de los muertos (2006), Scott Allie (Editor) 76 Fig. 2.08. Sin City (1994), Frank Miller 77 Fig. 2.09. Corto Maltés. Fábula de Venecia (2004), Hugo Pratt 79 Fig. 2.10. Berserk Vol. 4 (2004). Kentaro Miura 80 Fig. 2.11. Coto Maltés. La casa dorada de Samarkanda (1999), Hugo Pratt 82 Fig. 2.12. Tortugas ninja mutantes. (1999), Kevin Eastman & Peter Laird 82 Fig. 2.13. Mis problemas con las mujeres (2002), Robert Crumb 82 Fig. 2.14. Sin City (1994), Frank Miller 82 Fig. 2.15. Berserk vol. 1 (2001), Kentaro Miura 83 Fig. 2.16. Sin City (1994), Frank Miller 84 Fig. 2.17. Berserk vol. 4 (2002), Kentaro Miura 84 Fig. 2.18. La cuneta en El libro de los muertos (2006), Scott Allie (Editor) 85 Fig.
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