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Arxiv:2103.14589V2 [Math.GR] 16 Jun 2021
FINITENESS PROPERTIES FOR RELATIVES OF BRAIDED HIGMAN–THOMPSON GROUPS RACHEL SKIPPER AND XIAOLEI WU Abstract. We study the finiteness properties of the braided Higman–Thompson group bVd,r(H) with labels in H ≤ Bd, and bFd,r(H) and bTd,r(H) with labels in H ≤ P Bd where Bd is the braid group with d strings and P Bd is its pure braid subgroup. We show that for all d ≥ 2 and r ≥ 1, the group bVd,r(H) (resp. bTd,r(H) or bFd,r(H)) is of type Fn if and only if H is. Our result in particular confirms a recent conjecture of Aroca and Cumplido. Introduction The family of Thompson’s groups and the many groups in the extended Thompson family have long been studied for their many interesting properties. Thompson’s group F is the first example of a type F∞, torsion-free group with infinite cohomological dimension [BG84] while Thompson’s groups T and V provided the first examples of finitely presented simple groups. More recently the braided and labeled braided Higman–Thompson groups have garnered attention in part due their connections with big mapping class groups. The braided version of Thompson’s group V , which we refer to here as bV , was first intro- duced independently by Brin and Dehornoy [Bri07], [Deh06]. Brady, Burillo, Cleary, and Stein introduced braided F , or bF . The groups bV and bF were shown to be finitely presented in [Bro06] and [BBCS08], respectively, and this was extended to show that both of these groups + + are of type F∞ in [BFM 16]. -
K-12 Workforce Development in Transportation Engineering at FIU (2012- Task Order # 005)
K-12 Workforce Development in Transportation Engineering at FIU (2012- Task Order # 005) 2016 Final Report K-12 Workforce Development in Transportation Engineering at FIU (2012- Task Order # 005) Berrin Tansel, Ph.D., P.E., Florida International University August 2016 1 K-12 Workforce Development in Transportation Engineering at FIU (2012- Task Order # 005) This page is intentionally left blank. i K-12 Workforce Development in Transportation Engineering at FIU (2012- Task Order # 005) U.S. DOT DISCLAIMER The contents of this report reflect the views of the authors, who are responsible for the facts, and the accuracy of the information presented herein. This document is disseminated under the sponsorship of the U.S. Department of Transportation’s University Transportation Centers Program, in the interest of information exchange. The U.S. Government assumes no liability for the contents or use thereof. ACKNOWLEDGEMENT OF SPONSORSHIP This work was sponsored by a grant from the Southeastern Transportation Research, Innovation, Development and Education Center (STRIDE) at the University of Florida. The STRIDE Center is funded through the U.S. Department of Transportation’s University Transportation Centers Program. ii K-12 Workforce Development in Transportation Engineering at FIU (2012- Task Order # 005) TABLE OF CONTENTS ABSTRACT ...................................................................................................................................................... v CHAPTER 1: INTRODUCTION ........................................................................................................................ -
Perancangan Game Multiplatform Menggunakan Scirra Construct 2 Dan Html 5
Simposium Nasional RAPI XIII - 2014 FT UMS ISSN 1412-9612 PERANCANGAN GAME MULTIPLATFORM MENGGUNAKAN SCIRRA CONSTRUCT 2 DAN HTML 5 Anggit Dwi Hartanto1 , Windha Mega Pradnya Dhuhita2 , Alfian Tinangon1 1Jurusan Teknik Informatika STMIK AMIKOM Yogyakarta Jl. Ringroad Utara Depok Sleman Yogyakarta Telp 0274 884201 2 Jurusan Sistem Informasi STMIK AMIKOM Yogyakarta Jl. Ringroad Utara Depok Sleman Yogyakarta Telp 0274 884201 Email: [email protected] Abstrak Saat ini perkembangan teknologi game berkembang sangatlah pesat, terbukti dengan munculnya berbagai macam game engine yang dapat memfasilitasi pengembang untuk mengembangkan suatu game dengan lebih mudah. Makalah ini membahas tentang pengembangan sebuah game multiplatform dengan menggunakan game engine scirra construct2 dan HTML5 . Engine game tersebut digunakan agar pengembang lebih mudah dalam pengelolaan animasi, suara, layout, layer, kamera, kontrol, dan pengelolaan kecerdasan buatan. Game yang dikembangan bergenre casual game yang bertemakan pertempuran bajak laut untuk menemukan harta karun. Game yang dikembangkan merupakan game mutipaltform yang artinya game tersebut dapat berjalan di lebih dari satu platform, yaitu sistem operasi android mobile, sistem operasi desktop antara lain (Ms. Windows, Mac OS, Linux), dan browser yang mendukung HTML5. Salah satu platform yang menjadi fokus pengembangan game ini adalah android yang merupakan platform yang saat ini mempunyai pengguna sangat banyak. Dengan berjalannya game di platform android, pengguna dapat memainkan game ini kapan saja dan dimana saja. Kata kunci: game, html5, scirra construct 2 Pendahuluan Perkembangan teknologi software selalu mengiringi perkembangan teknologi dari masa kemasa, yang mendorong pertumbuhan industri kreatif yang terus meningkat. Terbukti dengan banyaknya engine maupun tools yang diciptakan untuk mempermudah pengembang dalam mengembangkan software dari masa kemasa. -
2D Multiplayer Game Development Using Unity
Vol-6 Issue-2 2020 IJARIIE-ISSN(O)-2395-4396 2D MULTIPLAYER GAME DEVELOPMENT USING UNITY Kumaresan G1, Sharath A2, Sheshanth B P3, Somesh A4 1 Assistant Professor, Department of Computer Science and Engineering, SRM Valliammai Engineering College, Tamil Nadu, India 2 UG Student, Department of Computer Science and Engineering, SRM Valliammai Engineering College, Tamil Nadu, India 3 UG Student, Department of Computer Science and Engineering, SRM Valliammai Engineering College, Tamil Nadu, India 4 UG Student, Department of Computer Science and Engineering, SRM Valliammai Engineering College, Tamil Nadu, India ABSTRACT Video games are common these days. The games have been developed for various purposes including entertainment, informational purposes, marketing, and advertising purposes. Game developers are continually developing multi- platform games that can be played on computers, mobile devices like iPads and smartphones and other video game devices. Today, mobile games consume a huge market share within the games industry. Considering that nearly two billion mobile devices are running a Unity-made game, it is probable that quite a large majority of these new companies will be using Unity to develop mobile games. Mobile games are becoming more and more popular and well-received by different types of users around the world. A lot of frameworks that allow developers to create the games in a faster and easier way. The Unity 3D engine is employed by an outsized majority of developers to make games. It owns a forty-five percent market share and is considered one of the biggest development tools today This project involves the approach of creating a 2D mobile game using Unity. -
The Undergraduate Games Corpus: a Dataset for Machine Perception of Interactive Media
The Thirty-Fifth AAAI Conference on Artificial Intelligence (AAAI-21) The Undergraduate Games Corpus: A Dataset for Machine Perception of Interactive Media Barrett R. Anderson, Adam M. Smith Design Reasoning Lab, University of California Santa Cruz [email protected], [email protected] Abstract of machine perception techniques that directly address the unique features of interactive media. Machine perception research primarily focuses on process- ing static inputs (e.g. images and texts). We are interested This paper contributes a new, annotated corpus of 755 in machine perception of interactive media (such as games, games. We provide full game source code and assets, in apps, and complex web applications) where interactive au- many cases licensed for reuse, that were collected with in- dience choices have long-term implications for the audience formed consent for their use in AI research. In comparison experience. While there is ample research on AI methods for to lab-created game clones intended as AI testbeds, these the task of playing games (often just one game at a time), this games are complete works intended as human experiences, work is difficult to apply to new and in-development games and they represent a range of design polish rather than being or to use for non-playing tasks such as similarity-based re- filtered to only commercially successful games. By offering trieval or authoring assistance. In response, we contribute a games for a variety of platforms (from micro-games in Bitsy corpus of 755 games and structured metadata, spread across and text-oriented stories in Twine to the heavyweight games several platforms (Twine, Bitsy, Construct, and Godot), with full source and assets available and appropriately licensed built in the Godot Engine), we set up future research with a for use and redistribution in research. -
Transaction / Regular Paper Title
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by University of South Wales Research Explorer IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES 1 Design of Large Scale Virtual Equipment for Interactive HIL Control System Labs Yuxin Liang and Guo-Ping Liu, Fellow, IEEE Abstract—This paper presents a method to design high-quality 3D equipment for virtual laboratories. A virtual control laboratory is designed on large-scale educational purpose with merits of saving expenses for universities and can provide more opportunities for students. The proposed laboratory with more than thirty virtual instruments aims at offering students convenient experiment as well as an extensible framework for experiments in a collaborative way. hardware-in-the-loop (HIL) simulations with realistic 3D animations can be an efficient and safe way for verification of control algorithms. Advanced 3D technologies are adopted to achieve convincing performance. In addition, accurate mechanical movements are designed for virtual devices using real-time data from hardware-based simulations. Many virtual devices were created using this method and tested through experiments to show the efficacy. This method is also suitable for other virtual applications. The system has been applied to a creative automatic control experiment course in the Harbin Institute of Technology. The assessment and student surveys show that the system is effective in student’s learning. Index Terms—control systems, 3D equipment design, virtual laboratory, real-time animation, control education, hardware- based simulation —————————— —————————— 1 INTRODUCTION N the learning of control systems, students not only have by static pictures with augmented reality animation in the I to acquire theoretical knowledge, but also the ability to recent work of Chacón et at. -
Localization Tools in General Purpose Game Engines: a Systematic Mapping Study
Hindawi International Journal of Computer Games Technology Volume 2021, Article ID 9979657, 15 pages https://doi.org/10.1155/2021/9979657 Review Article Localization Tools in General Purpose Game Engines: A Systematic Mapping Study Marcus Toftedahl Division of Game Development, University of Skövde, Skövde, Sweden Correspondence should be addressed to Marcus Toftedahl; [email protected] Received 31 March 2021; Accepted 5 July 2021; Published 23 July 2021 Academic Editor: Cristian A. Rusu Copyright © 2021 Marcus Toftedahl. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. This paper addresses localization from a game development perspective by studying the state of tool support for a localization work in general purpose game engines. Using a systematic mapping study, the most commonly used game engines and their official tool libraries are studied. The results indicate that even though localization tools exists for the game engines included in the study, the visibility, availability, and functionality differ. Localization tools that are user facing, i.e., used to create localization, are scarce while many are tool facing, i.e., used to import localization kits made outside the production pipeline. 1. Introduction tions or specific corporate entities handling functions such as marketing or distribution. This is not always the case with “The world is full of different markets and cultures and, to indie game development, where Pereira and Bernardes [7] maximize profits™[sic], nowadays games are released in sev- note that the structure of indie development is more flexible, eral languages. -
Jeremih My Ride Download
1 / 5 Jeremih My Ride Download Meld aan voor Deezer en luister naar My Ride (Album Version Explicit) van Jeremih en 73 miljoen meer nummers.. For Sale. 215 Walton. $269,000, 1 Bed(s), 1 Full & 1 Half Bath(s)... Under Contract - Pending. 2711 Gaston. $396,000, 2 Bed(s) .... Birthday Sex' went in at number four on the U.S. charts is impressive enough, but when you consider that it was also sensual enough to inspire a French cover version that went viral in .... Breakout, Vivi Magazine Online, Foster Brooks Net Worth, Alex Ligertwood Net Worth, Comed Rebate Check Call, Jenny Han Husband, Moonlight In Different Languages, Alc Promo .... Your Privacy. Your Privacy. When you visit any website, it may store or retrieve information on your browser, mostly in the form of cookies. This information might be about you, your .... .org/player/embed/275912949/276059191" width="100%" height="290" frameborder="0" scrolling="no" title="NPR embedded audio player">. Vampire Weekend. Vampire Weekend.. [iTunes Plus AAC M4A] Latest. bülow - First Place - Single [iTunes Plus. Shake It Off from 1989. Netsky - Second Nature (iTunes Plus AAC M4A) Dark Matter (Apple Digital Master) [ .... Lincoln parish dwi arrests. Optum exclusion list 2020; Listen to DJ Khaled | SoundCloud is an audio platform that lets you listen to what you love and share the sounds you create... in ZIP archive. 01% goo 20 0. 99 prebeta 4 from 23. d6088ac445 . People zip files to keep related groups of files together and to make files smaller so they are easier and faster to ... new album 'Non-Fiction' is available now everywhere: smarturl.it/NYNonfiction Follow Ne-Yo: twitter.com/NeYoCompound .. -
WASTE PAPER COLLECTION AERO BINGO Gr Eenbrooke Homes
SA l UnUAr, nClSKUART 26, 1«44. ^ ^ e Weather ItorwpM At U. 8. Wrotbev Bsrean fjanekester tCvening Herald Average DkUy Circulation 1 h‘. ' ■ ' For the Milalh ml Jinuary. lltM Fair aad aemawhat ea(dae to ‘ Mrs. Everett Keith., chairman, amount of railroad travel out of night; Toe*day considerable cloutl- Town and Mrs. Howai'd Gddieo'n, co* Manchester. - It is almost entirely era'to',his tanks. /ineaa and not much change to chairman erf the Red Croas card Heard Along Main Street to and from the east, of course, The niotlier of the lad haa al* EAI THE BESI A T REYMANDER'S 8 , 5 9 9 tomparatara. parties of the Manchester Moth because west-bound trains oiit -of ready started worklim on him to Membw of tOs Aiidlt ---------/ K«UMth W, Tomlln*on. IT jrftar the lo<^ station gb only to Hart offset toe influence Tom ’Wilson ^ a ROAST BEEF AU JUS ers club, report that about 70 of. And on Some of Manche$ter*» Side StreetM^ Too BuNM at ObooM tsaa / - ' ^ old aon of Tbomaa Tomlliuon of the members h»ve. already con ford, while eaat-bound trains go has gained. She had adopted the NATIVE BROILERS Moncheetfir^A CUy o f VUiane Char^ ____ z____ • Plonoor Circle, wee recentljr sented to entertain for the benefit to Boston. "big, bad wolf" plan o f attack. frmtfuated at the Navel TnUiilng of the Red Crbsa War fund next Patrolman Harold Heffron no-^out the window to find every As a result of the greater rail When toe boy dooa anything that V DELICIOUS S T E A j^ > ^ PRICE THREE CENTS u hotf at the UhlVeralty of Kan* calls for a scolding she tells him, CONN., MONDAY, FBBRUAitY 2^ 1944 week. -
Opengl Programming Guide (Addison-Wesley Publishing Company)
OpenGL Programming Guide (Addison-Wesley Publishing Company) OpenGL Programming Guide (Addison-Wesley Publishing Company) Second Edition The Official Guide to Learning OpenGL, Version 1.1 Silicon Graphics, the Silicon Graphics logo, OpenGL and IRIS are registered trademarks, and IRIS Graphics Library is a trademark of Silicon Graphics, Inc. X Window System is a trademark of Massachusetts Institute of Technology. Display PostScript is a registered trademark of Adobe Systems Incorporated. Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and Addison-Wesley was aware of a trademark claim, the designations have been printed in initial capital letters or all capital letters. 46138-2 1. Computer graphics. 2. OpenGL. I. Neider, Jackie. II. Davis, Tom. III. Title. T385.N435 1996 006.6'93dc21 9639420 CIP Copyright © 1997 by Silicon Graphics, Inc. A-W Developers Press is a division of Addison Wesley Longman, Inc. All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written permission of the publisher. Printed in the United States of America. Published simultaneously in Canada. Sponsoring Editor: Mary Treseler Project Manager: John Fuller Production Assistant: Melissa Lima Cover Design: Jean Seal Online Book Production: Michael Dixon 1 2 3 4 5 6 7 8 9 -MA- 0099989796 First printing, January 1997 Addison-Wesley books are available for bulk purchases by corporations, institutions, and other organizations. For more information please contact the Corporate, Government, and Special Sales http://heron.cc.ukans.edu/ebt-bin/nph-dweb/dynaw...GL_PG/@Generic__BookTextView/10;cs=fullhtml;pt=4 (1 of 2) [4/28/2000 9:43:49 PM] OpenGL Programming Guide (Addison-Wesley Publishing Company) Department at (800) 238-9682. -
LJMU Research Online
CORE Metadata, citation and similar papers at core.ac.uk Provided by LJMU Research Online LJMU Research Online Tang, SOT and Hanneghan, M State-of-the-Art Model Driven Game Development: A Survey of Technological Solutions for Game-Based Learning http://researchonline.ljmu.ac.uk/205/ Article Citation (please note it is advisable to refer to the publisher’s version if you intend to cite from this work) Tang, SOT and Hanneghan, M (2011) State-of-the-Art Model Driven Game Development: A Survey of Technological Solutions for Game-Based Learning. Journal of Interactive Learning Research, 22 (4). pp. 551-605. ISSN 1093-023x LJMU has developed LJMU Research Online for users to access the research output of the University more effectively. Copyright © and Moral Rights for the papers on this site are retained by the individual authors and/or other copyright owners. Users may download and/or print one copy of any article(s) in LJMU Research Online to facilitate their private study or for non-commercial research. You may not engage in further distribution of the material or use it for any profit-making activities or any commercial gain. The version presented here may differ from the published version or from the version of the record. Please see the repository URL above for details on accessing the published version and note that access may require a subscription. For more information please contact [email protected] http://researchonline.ljmu.ac.uk/ State of the Art Model Driven Game Development: A Survey of Technological Solutions for Game-Based Learning Stephen Tang* and Martin Hanneghan Liverpool John Moores University, James Parsons Building, Byrom Street, Liverpool, L3 3AF, United Kingdom * Corresponding author. -
Nsase, Rcim Set^
. 4 ' / . V avJB p o u r t b e w Ihe Weather Manchester Even in^ Tier a Id of tl. 8. Wi«tker Barmu Bala Uila afternoon, tonight Mr. and Mra. Jamea Sloan of 1 Sunaet Rebehah Lodce will-pre wml jt them tomorrow night. Chief and' Sunday nnomlng: aomewhat North Main atreet have received a cede its regular, meeting, Monday foremen PlaifT MancheBter, has been Invited Roy Oriawold wilt be the guest of wanner today aad toidght. About T o ^ evening, March 6, with a pot luck Death of K ii V-mail letter from their aon John, dinner w ill be aerved at 7 o’clock honor and Walter N. Leclerc vviyltend. aupper, Mra. Ruth Beckwith, the telltnf of bla aafe arrival In New aharp. hMortoal pniiptuB la preaent Nobla Grand announcM pidfimers Night Oulnea. Ho waa formerly atationed Tbe oombtUtee Ip. charge work ' V " Tffimehamter^/t C it r of F^OKo Chann fo r Fallowahlp Suii' today. Membera are urged to re- ed hard lookthg- back through the diQ% Ib r e h lb a t tba B a n io c I___ a t Keama, Utah and la a panMjiute ,.'<C eerve the data. Ho m Company N o. l, of the roaters of the tem companies and lea at flmanwal Lutharaa nurch. rlgcar. Before enterlnff tpe^aarvlcf RANGE tCND ^ ! n€OMEtax (TWELVE PAGES) PRICE THREE CENV8<- he waa amployM b y'th e Ploheer Manchrater Fire department, will bellevea that theyNhive contau:ted (CHaaaWaA jhAVeetMat m itfANC^ESTER. SATU^DAT, PEBRUA$t 21, 1944 A t tMa ttaM tha earameay o t bum- Local ReiMent evety former mcmoar that could VOL.LT^^ai2$ la f IlM afeoTCli aorttafe win ba Parachute Oompahy.