A Survey of Multitier Programming
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Haxe Game Development Essentials
F re e S a m p le Community Experience Distilled Haxe Game Development Essentials Create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine Jeremy McCurdy In this package, you will find: The author biography A preview chapter from the book, Chapter 1 'Getting Started' A synopsis of the book’s content More information on Haxe Game Development Essentials About the Author Jeremy McCurdy is a game developer who has been making games using ActionScript, C#, and Haxe for over four years. He has developed games targeted at iOS, Android, Windows, OS X, Flash, and HTML5. He has worked on games that have had millions of gameplay sessions, and has built games for many major North American television networks. He is the games technical lead at REDspace, an award-winning interactive studio that has worked for some of the world's largest brands. They are located in Nova Scotia, Canada, and have been building awesome experiences for 15 years. Preface Developing games that can reach a wide audience can often be a serious challenge. A big part of the problem is fi guring out how to make a game that will work on a wide range of hardware and operating systems. This is where Haxe comes in. Over the course of this book, we'll look at getting started with Haxe and the HaxeFlixel game engine, build a side-scrolling shooter game that covers the core features you need to know, and prepare the game for deployment to multiple platforms. After completing this book, you will have the skills you need to start producing your own cross-platform Haxe-driven games! What this book covers Chapter 1, Getting Started, explains setting up the Haxe and HaxeFlixel development environment and doing a quick Hello World example to ensure that everything is working. -
PPS Activity Report 2007-2012
PPS Activity Report 2007-2012 Laboratoire Preuves, Programmes, Syst`emes, UMR 7126 Universit´eParis Diderot and CNRS March 1, 2013 Contents 1 General presentation, objectives and results 2 1.1 Themes ........................................... 3 1.2 Milestones .......................................... 7 1.3 Structure and scientific organization of the PPS lab ................... 9 1.4 Scientific animation ..................................... 11 1.5 Funding ........................................... 12 1.6 Evolution of the composition and recruitment policy .................. 13 1.7 Summary of results ..................................... 16 1.8 Conclusion ......................................... 17 2 Theme: Proofs and Types 17 2.1 Lambda-calculus and extensions ............................. 17 2.2 Subtypes and intersection type for XML data processing ................ 18 2.3 Rewriting and security ................................... 19 2.4 Development of the Coq system .............................. 19 2.5 Formalization in Coq and in other proof assistants ................... 21 2.6 Certification of cost annotating compilers ........................ 22 2.7 Dependent types ...................................... 22 2.8 Classical logic, operational duality and effects ...................... 23 2.9 Delimited control ...................................... 24 2.10 Tensorial proof-nets and combinatorics of proofs .................... 24 2.11 Resource control in higher order languages ........................ 25 2.12 Resources in differential -
Full Stack Developer, Javascript Hacker
Full Stack Developer, Javascript Hacker Our vision We believe in ad supported content. But digital advertising has gone too far and users are reacting to legitimate threats around privacy, data usage, and at times, the unreasonably high exposure to ads. Secret Media provides publishers and advertisers with a sustainable solution to monetize and reach ad-blocked traffic, in respect with users privacy and browsing experience. By helping premium publishers manage the rise of adblocking, we help 3 billion internet users to access free information and we help journalists maintain their independence. We have been funded by the best French serial entrepreneurs and our headquarters are in NYC, with an office for the tech team in Paris. We are open to remote (in French or English), our tools and development process are ready for this as we already have one developer working remotely and coming to Paris offices twice a month. We’re looking for a well-rounded and passionate full stack developer with a capacity to hack the ad tech industry. If you’re interested in working on all layers of a complex system from developing systems to intercept and encrypt calls on the client side to creating flexible and scalable proxy architectures transforming the JS scripts on the fly then Secret Media is for you! You will contribute to an environment that enables you to do your best engineering work, and you’ll do it with new web standards and frameworks like Haxe, Javascript (all flavors), Node.js, ElasticSearch and many CI tools. We encourage automation of tests, builds, deploys and analytics for feedback to continuously improve the product. -
An Optimizing Compiler for a Purely Functional Web-Application Language
An Optimizing Compiler for a Purely Functional Web-Application Language Adam Chlipala MIT CSAIL, USA [email protected] Abstract conclude, then, that most Web applications would be written in C High-level scripting languages have become tremendously popular or other low-level languages that tend to enable the highest perfor- for development of dynamic Web applications. Many programmers mance. However, real-world programmers seem overwhelmingly to appreciate the productivity benefits of automatic storage manage- prefer the greater programming simplicity of high-level languages, ment, freedom from verbose type annotations, and so on. While it be they dynamically typed scripting languages like JavaScript or is often possible to improve performance substantially by rewrit- statically typed old favorites like Java. There is a genuine trade-off ing an application in C or a similar language, very few program- to be made between hardware costs for running a service and labor mers bother to do so, because of the consequences for human de- costs for implementing it. velopment effort. This paper describes a compiler that makes it Might there be a way to provide C-like performance for pro- possible to have most of the best of both worlds, coding Web ap- grams coded in high-level languages? While the concept of domain- plications in a high-level language but compiling to native code specific languages is growing in visibility, most Web applications with performance comparable to handwritten C code. The source are still written in general-purpose languages, coupled with Web- language is Ur/Web, a domain-specific, purely functional, stati- specific framework libraries. -
BATIK DIGITAL” (The “Initiative”)
1. Title. This initiative is known as “Digital Content Technology Infrastructure Support Programme “BATIK DIGITAL” (the “Initiative”). 2. Objectives. Key objectives of the Initiative are as follows: a) To ensure Digital Creative Content companies business continuity by leveraging latest technology in operating business and seize economic opportunities; b) To encourage Digital Creative Content companies investing additional resources in maintaining effectiveness and credibility in securing jobs and maintaining the current workforces; c) To support Digital Creative Content companies in maintaining content production quality, data security and consistency of deliverables despite working away from their studio; and d) To establish sustainability of creative technology ecosystem and might minimise the gap among industry player for them to move forward in the economy value chain. 3. Scope of Incentive The Incentive is to reimburse the cost incurred by the approved Applicant (“Recipient”) for purchasing one or more of the software or technology solution listed in Paragraph 7.0 below for the following purposes: a) Financial support for active digital creative content studios based on company size; and/or b) New / additional / renewal design / development / communication software subscription related to digital creative content activities. 4. Incentive Amount. Incentive amount based on number of employee category limit: a) Category A: 5 – 30 employees; Up to RM 10,000 b) Category B: 31 – 100 employees; Up to RM 20,000 c) Category C: 101 and above employees; Up to RM 40,000 5. Closing Date. The closing date of the Program for ALL categories are as follows: Batch 1 Batch 2 Batch 3 15 April 202 @ 6.00pm 30 April 2021 @ 6.00pm 25 May 2021 @ 6.00pm 6. -
How to Run Your Favorite Language in Web Browsers∗
How to Run your Favorite Language in Web Browsers∗ The Revenge of Virtual Machines (over JavaScript) Benjamin Canou Emmanuel Chailloux LIP6 - UMR 7606 LIP6 - UMR 7606 Université Pierre et Marie Curie Université Pierre et Marie Curie Sorbonne Universités Sorbonne Universités 4 place Jussieu 4 place Jussieu 75005 Paris, France 75005 Paris, France [email protected] [email protected] Jérôme Vouillon CNRS, PPS UMR 7126 Univ Paris Diderot Sorbonne Paris Cité F-75205 Paris, France [email protected] ABSTRACT currency model or type system (to obtain a higher level of This paper is a concise guide for developers who want to expressivity or safety). port an existing language to Web browsers, about what to do and what not to. It is based on the various experiments However, the only common denominator between browsers that have been led in the OCaml language community. In in terms of programming capabilities is JavaScript. Plug-ins particular, it exhibits how reusing the underlying virtual used to be the way, but they are not available everywhere machine and bytecode associated to the language can come anymore. This means, on one hand, that there is no stan- of great help in this task. dard way to execute a program written in another language, and, on the other hand, that it has to be done through Categories and Subject Descriptors JavaScript. D.3.4 [Programming languages]: Processors We, the authors of this article, come from the OCaml[13] language community, in which several experiments have been General Terms led during the past few years to program the client part of Design, Languages, Experimentation Web applications. -
Puremvc Actionscript 3 Framework User Guide
FoxR PureMVC ActionScript 3 Framework User Guide Version 0.2.1 Copyright 2009 Jeff Fox. Last Updated 12/9/2009 Outline Basic Info • Requirements • License Agreement • Change Log • Credits Installation • Downloading FoxR • Installation Instructions • Upgrading from an Previous Version • Troubleshooting Introduction • Getting Started • At a Glance • Supported Features • Application Flow Chart • Model-View-Controller • Architectural Goals • Roadmap General Topics • Code vs. Visual Architecture • Configuring FoxR (Global, Local and FlashVars) • Element and CompoundElement • Global Variables and Constants • Using CSS • Setting Fonts and copy • Visual Configuration • Analytics • Logging • Adapters • Utilities • Component Library • Media Library • Images • Working with XML Building Flash Web Sites with FoxR Building RIAs with FoxR I. Basic Info Requirements • Knowledge or proficiency with ActionScript 3 programming • Flash Compiler o Flex SDK (version 4 recommended for all users) o Eclipse w Flex Builder Plug-in o Flex Builder 2 or 3 OR Flash Builder 4 o HaXe compiler (www.haxe.org) • Knowledge or proficiency with MVC design and programming and the PureMVC Framework. (STRONGLY RECOMMENDED) • ActionScript IDE (RECOMMENDED) o Flash Develop (Win) o Eclipse with Flex Plug-in OR Flex/Flash Builder (Mac/Unix) o Flash CS3 or higher License Agreement The MIT License Copyright (c) 2009 Jeff Fox Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. -
Ocaml-Flat on the Ocsigen Framework
Rita Pedroso Macedo Bachelor in Computer Science and Engineering OCaml-Flat on the Ocsigen framework Dissertation submitted in partial fulfillment of the requirements for the degree of Master of Science in Computer Science and Engineering Adviser: Artur Miguel Dias, Auxiliar Professor, NOVA School of Science and Technology Co-adviser: António Ravara, Associate Professor, NOVA School of Science and Technology Examination Committee Chair: Doutor Jorge Cruz, FCT-NOVA Rapporteur: Doutora Nelma Moreira, FCUP Member: Doutor Artur Miguel Dias, FCT-NOVA August, 2020 OCaml-Flat on the Ocsigen framework Copyright © Rita Pedroso Macedo, NOVA School of Science and Technology, NOVA Uni- versity Lisbon. The NOVA School of Science and Technology and the NOVA University Lisbon have the right, perpetual and without geographical boundaries, to file and publish this dissertation through printed copies reproduced on paper or on digital form, or by any other means known or that may be invented, and to disseminate through scientific repositories and admit its copying and distribution for non-commercial, educational or research purposes, as long as credit is given to the author and editor. This document was created using the (pdf)LATEX processor, based on the “novathesis” template[1], developed at the Dep. Informática of FCT-NOVA [2]. [1] https://github.com/joaomlourenco/novathesis [2] http://www.di.fct.unl.pt Acknowledgements First and foremost, I would like to express my gratitude to the Tezos Foundation which grant supported the development of my project. My utmost appreciation goes to my Advisers, Professors Artur Miguel Dias and An- tónio Ravara, whose commitment and support throughout the development of this project have been relentless and inspirational. -
Haskell-Like S-Expression-Based Language Designed for an IDE
Department of Computing Imperial College London MEng Individual Project Haskell-Like S-Expression-Based Language Designed for an IDE Author: Supervisor: Michal Srb Prof. Susan Eisenbach June 2015 Abstract The state of the programmers’ toolbox is abysmal. Although substantial effort is put into the development of powerful integrated development environments (IDEs), their features often lack capabilities desired by programmers and target primarily classical object oriented languages. This report documents the results of designing a modern programming language with its IDE in mind. We introduce a new statically typed functional language with strong metaprogramming capabilities, targeting JavaScript, the most popular runtime of today; and its accompanying browser-based IDE. We demonstrate the advantages resulting from designing both the language and its IDE at the same time and evaluate the resulting environment by employing it to solve a variety of nontrivial programming tasks. Our results demonstrate that programmers can greatly benefit from the combined application of modern approaches to programming tools. I would like to express my sincere gratitude to Susan, Sophia and Tristan for their invaluable feedback on this project, my family, my parents Michal and Jana and my grandmothers Hana and Jaroslava for supporting me throughout my studies, and to all my friends, especially to Harry whom I met at the interview day and seem to not be able to get rid of ever since. ii Contents Abstract i Contents iii 1 Introduction 1 1.1 Objectives ........................................ 2 1.2 Challenges ........................................ 3 1.3 Contributions ...................................... 4 2 State of the Art 6 2.1 Languages ........................................ 6 2.1.1 Haskell .................................... -
Job Description: Riverside Research's Engineering and Support Solutions
Job Description: Riverside Research’s Engineering and Support Solutions Directorate has an opening in the Dayton, Ohio area for a Software Developer. This candidate will have the opportunity to develop a web-based client application and backend server for a highly scalable physics tool while setting direction and leading an assisting support team, with a focus on the use of permissively licensed programming languages and libraries. Job Responsibilities: • Utilizing languages like C and C++ • Working with JavaScript/ECMAscript and its language extensions • User interface development • Creating 3D renderings • Using revision control systems • Other duties as assigned Requirements: • Experience with compiled languages like C and C++ • Experience with Javascript/ECMAscript and its language extensions like dart (dart2js), TypeScript, Google Closure Tools, Google Web Toolkit, Haxe • Experience with user interface development toolkits like Qt, GTK, VTK, etc. • Experience with 3D rendering libraries like OpenGL, OpenSceneGraph, etc. • Experience with revision control systems like git, svn, mercurial, etc. Desired experience: • Experience working in projects comprising >100,000 sloc • Development of browser-centric 3D applications (in particular utilization of WebGL) • Experience combining web client and server backend components into a single thick client application • Development experience on Unix and/or Linux systems • Experience with WebGL • Familiarity with Unix shell scripting and supporting tools like bash, awk, sed • Usage of CAD systems -
Ur/Web: a Simple Model for Programming the Web
Ur/Web: A Simple Model for Programming the Web The MIT Faculty has made this article openly available. Please share how this access benefits you. Your story matters. Citation Chlipala, Adam. "Ur/Web: A Simple Model for Programming the Web." The 42nd ACM SIGPLAN-SIGACT Symposium on Principles of Programming Languages (POPL '15), January 15-17, 2015, Mumbai, India. As Published http://dl.acm.org/citation.cfm?id=2676726 Publisher Association for Computing Machinery (ACM) Version Author's final manuscript Citable link http://hdl.handle.net/1721.1/92321 Terms of Use Creative Commons Attribution-Noncommercial-Share Alike Detailed Terms http://creativecommons.org/licenses/by-nc-sa/4.0/ Ur/Web: A Simple Model for Programming the Web Adam Chlipala rtifact Comple * A t * te n * te A is W s E * e n l l C o L D MIT CSAIL C o P * * c u e m s O E u e e P n R t v e [email protected] o d t * y * s E a a l d u e a t Abstract for network communication, and on a language or API like SQL The World Wide Web has evolved gradually from a document de- for storing persistent, structured data on servers. Code fragments livery platform to an architecture for distributed programming. This in these different languages are often embedded within each other largely unplanned evolution is apparent in the set of interconnected in complex ways, and the popular Web development tools provide languages and protocols that any Web application must manage. little help in catching inconsistencies. -
Unsupervised Translation of Programming Languages
Unsupervised Translation of Programming Languages Marie-Anne Lachaux∗ Baptiste Roziere* Lowik Chanussot Facebook AI Research Facebook AI Research Facebook AI Research [email protected] Paris-Dauphine University [email protected] [email protected] Guillaume Lample Facebook AI Research [email protected] Abstract A transcompiler, also known as source-to-source translator, is a system that converts source code from a high-level programming language (such as C++ or Python) to another. Transcompilers are primarily used for interoperability, and to port codebases written in an obsolete or deprecated language (e.g. COBOL, Python 2) to a modern one. They typically rely on handcrafted rewrite rules, applied to the source code abstract syntax tree. Unfortunately, the resulting translations often lack readability, fail to respect the target language conventions, and require manual modifications in order to work properly. The overall translation process is time- consuming and requires expertise in both the source and target languages, making code-translation projects expensive. Although neural models significantly outper- form their rule-based counterparts in the context of natural language translation, their applications to transcompilation have been limited due to the scarcity of paral- lel data in this domain. In this paper, we propose to leverage recent approaches in unsupervised machine translation to train a fully unsupervised neural transcompiler. We train our model on source code from open source GitHub projects, and show that it can translate functions between C++, Java, and Python with high accuracy. Our method relies exclusively on monolingual source code, requires no expertise in the source or target languages, and can easily be generalized to other programming languages.