Display of Surfaces from Volume Data
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ARTG-2306-CRN-11966-Graphic Design I Computer Graphics
Course Information Graphic Design 1: Computer Graphics ARTG 2306, CRN 11966, Section 001 FALL 2019 Class Hours: 1:30 pm - 4:20 pm, MW, Room LART 411 Instructor Contact Information Instructor: Nabil Gonzalez E-mail: [email protected] Office: Office Hours: Instructor Information Nabil Gonzalez is your instructor for this course. She holds an Associate of Arts degree from El Paso Community College, a double BFA degree in Graphic Design and Printmaking from the University of Texas at El Paso and an MFA degree in Printmaking from the Rhode Island School of Design. As a studio artist, Nabil’s work has been focused on social and political views affecting the borderland as well as the exploration of identity, repetition and erasure. Her work has been shown throughout the United State, Mexico, Colombia and China. Her artist books and prints are included in museum collections in the United States. Course Description Graphic Design 1: Computer Graphics is an introduction to graphics, illustration, and page layout software on Macintosh computers. Students scan, generate, import, process, and combine images and text in black and white and in color. Industry standard desktop publishing software and imaging programs are used. The essential applications taught in this course are: Adobe Illustrator, Adobe Photoshop and Adobe InDesign. Course Prerequisite Information Course prerequisites include ARTF 1301, ARTF 1302, and ARTF 1304 each with a grade of “C” or better. Students are required to have a foundational understanding of the elements of design, the principles of composition, style, and content. Additionally, students must have developed fundamental drawing skills. These skills and knowledge sets are provided through the Department of Art’s Foundational Courses. -
4.3 Discovering Fractal Geometry in CAAD
4.3 Discovering Fractal Geometry in CAAD Francisco Garcia, Angel Fernandez*, Javier Barrallo* Facultad de Informatica. Universidad de Deusto Bilbao. SPAIN E.T.S. de Arquitectura. Universidad del Pais Vasco. San Sebastian. SPAIN * Fractal geometry provides a powerful tool to explore the world of non-integer dimensions. Very short programs, easily comprehensible, can generate an extensive range of shapes and colors that can help us to understand the world we are living. This shapes are specially interesting in the simulation of plants, mountains, clouds and any kind of landscape, from deserts to rain-forests. The environment design, aleatory or conditioned, is one of the most important contributions of fractal geometry to CAAD. On a small scale, the design of fractal textures makes possible the simulation, in a very concise way, of wood, vegetation, water, minerals and a long list of materials very useful in photorealistic modeling. Introduction Fractal Geometry constitutes today one of the most fertile areas of investigation nowadays. Practically all the branches of scientific knowledge, like biology, mathematics, geology, chemistry, engineering, medicine, etc. have applied fractals to simulate and explain behaviors difficult to understand through traditional methods. Also in the world of computer aided design, fractal sets have shown up with strength, with numerous software applications using design tools based on fractal techniques. These techniques basically allow the effective and realistic reproduction of any kind of forms and textures that appear in nature: trees and plants, rocks and minerals, clouds, water, etc. For modern computer graphics, the access to these techniques, combined with ray tracing allow to create incredible landscapes and effects. -
Bibliography.Pdf
Bibliography Thomas Annen, Jan Kautz, Frédo Durand, and Hans-Peter Seidel. Spherical harmonic gradients for mid-range illumination. In Alexander Keller and Henrik Wann Jensen, editors, Eurographics Symposium on Rendering, pages 331–336, Norrköping, Sweden, 2004. Eurographics Association. ISBN 3-905673-12-6. 35,72 Arthur Appel. Some techniques for shading machine renderings of solids. In AFIPS 1968 Spring Joint Computer Conference, volume 32, pages 37–45, 1968. 20 Okan Arikan, David A. Forsyth, and James F. O’Brien. Fast and detailed approximate global illumination by irradiance decomposition. In ACM Transactions on Graphics (Proceedings of SIGGRAPH 2005), pages 1108–1114. ACM Press, July 2005. doi: 10.1145/1073204.1073319. URL http://doi.acm.org/10.1145/1073204.1073319. 47, 48, 52 James Arvo. The irradiance jacobian for partially occluded polyhedral sources. In Computer Graphics (Proceedings of SIGGRAPH 94), pages 343–350. ACM Press, 1994. ISBN 0-89791-667-0. doi: 10.1145/192161.192250. URL http://dx.doi.org/10.1145/192161.192250. 72, 102 Neeta Bhate. Application of rapid hierarchical radiosity to participating media. In Proceedings of ATARV-93: Advanced Techniques in Animation, Rendering, and Visualization, pages 43–53, Ankara, Turkey, July 1993. Bilkent University. 69 Neeta Bhate and A. Tokuta. Photorealistic volume rendering of media with directional scattering. In Alan Chalmers, Derek Paddon, and François Sillion, editors, Rendering Techniques ’92, Eurographics, pages 227–246. Consolidation Express Bristol, 1992. 69 Miguel A. Blanco, M. Florez, and M. Bermejo. Evaluation of the rotation matrices in the basis of real spherical harmonics. Journal Molecular Structure (Theochem), 419:19–27, December 1997. -
Volume Rendering
Volume Rendering 1.1. Introduction Rapid advances in hardware have been transforming revolutionary approaches in computer graphics into reality. One typical example is the raster graphics that took place in the seventies, when hardware innovations enabled the transition from vector graphics to raster graphics. Another example which has a similar potential is currently shaping up in the field of volume graphics. This trend is rooted in the extensive research and development effort in scientific visualization in general and in volume visualization in particular. Visualization is the usage of computer-supported, interactive, visual representations of data to amplify cognition. Scientific visualization is the visualization of physically based data. Volume visualization is a method of extracting meaningful information from volumetric datasets through the use of interactive graphics and imaging, and is concerned with the representation, manipulation, and rendering of volumetric datasets. Its objective is to provide mechanisms for peering inside volumetric datasets and to enhance the visual understanding. Traditional 3D graphics is based on surface representation. Most common form is polygon-based surfaces for which affordable special-purpose rendering hardware have been developed in the recent years. Volume graphics has the potential to greatly advance the field of 3D graphics by offering a comprehensive alternative to conventional surface representation methods. The object of this thesis is to examine the existing methods for volume visualization and to find a way of efficiently rendering scientific data with commercially available hardware, like PC’s, without requiring dedicated systems. 1.2. Volume Rendering Our display screens are composed of a two-dimensional array of pixels each representing a unit area. -
Animated Presentation of Static Infographics with Infomotion
Eurographics Conference on Visualization (EuroVis) 2021 Volume 40 (2021), Number 3 R. Borgo, G. E. Marai, and T. von Landesberger (Guest Editors) Animated Presentation of Static Infographics with InfoMotion Yun Wang1, Yi Gao1;2, Ray Huang1, Weiwei Cui1, Haidong Zhang1, and Dongmei Zhang1 1Microsoft Research Asia 2Nanjing University (a) 5% (b) time Element Animation effect Meats, sweets slice spin link wipe dot zoom 35% icon zoom 10% Whole grains, title zoom OliVer oil pasta, beans, description wipe whole grain bread Mediterranean Diet 20% 30% 30% Vegetables and fruits Fish, seafood, poultry, Vegetables and fruits dairy food, eggs Figure 1: (a) An example infographic design. (b) The animated presentations for this infographic show the start time, duration, and animation effects applied to the visual elements. InfoMotion automatically generates animated presentations of static infographics. Abstract By displaying visual elements logically in temporal order, animated infographics can help readers better understand layers of information expressed in an infographic. While many techniques and tools target the quick generation of static infographics, few support animation designs. We propose InfoMotion that automatically generates animated presentations of static infographics. We first conduct a survey to explore the design space of animated infographics. Based on this survey, InfoMotion extracts graphical properties of an infographic to analyze the underlying information structures; then, animation effects are applied to the visual elements in the infographic in temporal order to present the infographic. The generated animations can be used in data videos or presentations. We demonstrate the utility of InfoMotion with two example applications, including mixed-initiative animation authoring and animation recommendation. -
Information Graphics Design Challenges and Workflow Management Marco Giardina, University of Neuchâtel, Switzerland, Pablo Medi
Online Journal of Communication and Media Technologies Volume: 3 – Issue: 1 – January - 2013 Information Graphics Design Challenges and Workflow Management Marco Giardina, University of Neuchâtel, Switzerland, Pablo Medina, Sensiel Research, Switzerland Abstract Infographics, though still in its infancy in the digital world, may offer an opportunity for media companies to enhance their business processes and value creation activities. This paper describes research about the influence of infographics production and dissemination on media companies’ workflow management. Drawing on infographics examples from New York Times print and online version, this contribution empirically explores the evolution from static to interactive multimedia infographics, the possibilities and design challenges of this journalistic emerging field and its impact on media companies’ activities in relation to technology changes and media-use patterns. Findings highlight some explorative ideas about the required workflow and journalism activities for a successful inception of infographics into online news dissemination practices of media companies. Conclusions suggest that delivering infographics represents a yet not fully tapped opportunity for media companies, but its successful inception on news production routines requires skilled professionals in audiovisual journalism and revised business models. Keywords: newspapers, visual communication, infographics, digital media technology © Online Journal of Communication and Media Technologies 108 Online Journal of Communication and Media Technologies Volume: 3 – Issue: 1 – January - 2013 During this time of unprecedented change in journalism, media practitioners and scholars find themselves mired in a new debate on the storytelling potential of data visualization narratives. News organization including the New York Times, Washington Post and The Guardian are at the fore of innovation and experimentation and regularly incorporate dynamic graphics into their journalism products (Segel, 2011). -
Inviwo — a Visualization System with Usage Abstraction Levels
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, VOL X, NO. Y, MAY 2019 1 Inviwo — A Visualization System with Usage Abstraction Levels Daniel Jonsson,¨ Peter Steneteg, Erik Sunden,´ Rickard Englund, Sathish Kottravel, Martin Falk, Member, IEEE, Anders Ynnerman, Ingrid Hotz, and Timo Ropinski Member, IEEE, Abstract—The complexity of today’s visualization applications demands specific visualization systems tailored for the development of these applications. Frequently, such systems utilize levels of abstraction to improve the application development process, for instance by providing a data flow network editor. Unfortunately, these abstractions result in several issues, which need to be circumvented through an abstraction-centered system design. Often, a high level of abstraction hides low level details, which makes it difficult to directly access the underlying computing platform, which would be important to achieve an optimal performance. Therefore, we propose a layer structure developed for modern and sustainable visualization systems allowing developers to interact with all contained abstraction levels. We refer to this interaction capabilities as usage abstraction levels, since we target application developers with various levels of experience. We formulate the requirements for such a system, derive the desired architecture, and present how the concepts have been exemplary realized within the Inviwo visualization system. Furthermore, we address several specific challenges that arise during the realization of such a layered architecture, such as communication between different computing platforms, performance centered encapsulation, as well as layer-independent development by supporting cross layer documentation and debugging capabilities. Index Terms—Visualization systems, data visualization, visual analytics, data analysis, computer graphics, image processing. F 1 INTRODUCTION The field of visualization is maturing, and a shift can be employing different layers of abstraction. -
Efficient Ray Tracing of Volume Data
Efficient Ray Tracing of Volume Data TR88-029 June 1988 Marc Levay The University of North Carolina at Chapel Hill Department of Computer Science CB#3175, Sitterson Hall Chapel Hill, NC 27599-3175 UNC is an Equal Opportunity/ Affirmative Action Institution. 1 Efficient Ray Tracing of Volume Data Marc Levoy June, 1988 Computer Science Department University of North Carolina Chapel Hill, NC 27599 Abstract Volume rendering is a technique for visualizing sampled scalar functions of three spatial dimen sions without fitting geometric primitives to the data. Images are generated by computing 2-D pro jections of a colored semi-transparent volume, where the color and opacity at each point is derived from the data using local operators. Since all voxels participate in the generation of each image, rendering time grows linearly with the size of the dataset. This paper presents a front-to-back image-order volume rendering algorithm and discusses two methods for improving its performance. The first method employs a pyramid of binary volumes to encode coherence present in the data, and the second method uses an opacity threshold to adaptively terminate ray tracing. These methods exhibit a lower complexity than brute-force algorithms, although the actual time saved depends on the data. Examples from two applications are given: medical imaging and molecular graphics. 1. Introduction The increasing availability of powerful graphics workstations in the scientific and computing communities has catalyzed the development of new methods for visualizing discrete multidimen sional data. In this paper, we address the problem of visualizing sampled scalar functions of three spatial dimensions, henceforth referred to as volume data. -
An Online System for Classifying Computer Graphics Images from Natural Photographs
An Online System for Classifying Computer Graphics Images from Natural Photographs Tian-Tsong Ng and Shih-Fu Chang fttng,[email protected] Department of Electrical Engineering Columbia University New York, USA ABSTRACT We describe an online system for classifying computer generated images and camera-captured photographic images, as part of our effort in building a complete passive-blind system for image tampering detection (project website at http: //www.ee.columbia.edu/trustfoto). Users are able to submit any image from a local or an online source to the system and get classification results with confidence scores. Our system has implemented three different algorithms from the state of the art based on the geometry, the wavelet, and the cartoon features. We describe the important algorithmic issues involved for achieving satisfactory performances in both speed and accuracy as well as the capability to handle diverse types of input images. We studied the effects of image size reduction on classification accuracy and speed, and found different size reduction methods worked best for different classification methods. In addition, we incorporated machine learning techniques, such as fusion and subclass-based bagging, in order to counter the effect of performance degradation caused by image size reduction. With all these improvements, we are able to speed up the classification speed by more than two times while keeping the classification accuracy almost intact at about 82%. Keywords: Computer graphics, photograph, classification, online system, geometry features, classifier fusion 1. INTRODUCTION The level of photorealism capable by today’s computer graphics makes distinguishing photographic and computer graphic images difficult. -
Volume Rendering on Scalable Shared-Memory MIMD Architectures
Volume Rendering on Scalable Shared-Memory MIMD Architectures Jason Nieh and Marc Levoy Computer Systems Laboratory Stanford University Abstract time. Examples of these optimizations are hierarchical opacity enumeration, early ray termination, and spatially adaptive image Volume rendering is a useful visualization technique for under- sampling [13, 14, 16, 181. Optimized ray tracing is the fastest standing the large amounts of data generated in a variety of scien- known sequential algorithm for volume rendering. Nevertheless, tific disciplines. Routine use of this technique is currently limited the computational requirements of the fastest sequential algorithm by its computational expense. We have designed a parallel volume still preclude real-time volume rendering on the fastest computers rendering algorithm for MIMD architectures based on ray tracing today. and a novel task queue image partitioning technique. The combi- Parallel machines offer the computational power to achieve real- nation of ray tracing and MIMD architectures allows us to employ time volume rendering on usefully large datasets. This paper con- algorithmic optimizations such as hierarchical opacity enumera- siders how parallel computing can be brought to bear in reducing tion, early ray termination, and adaptive image sampling. The use the computation time of volume rendering. We have designed of task queue image partitioning makes these optimizations effi- and implemented an optimized volume ray tracing algorithm that cient in aparallel framework. We have implemented our algorithm employs a novel task queue image partitioning technique on the on the Stanford DASH Multiprocessor, a scalable shared-memory Stanford DASH Multiprocessor [lo], a scalable shared-memory MIMD machine. Its single address-space and coherent caches pro- MIMD (Multiple Instruction, Multiple Data) machine consisting vide programming ease and good performance for our algorithm. -
Computational Photography
Computational Photography George Legrady © 2020 Experimental Visualization Lab Media Arts & Technology University of California, Santa Barbara Definition of Computational Photography • An R & D development in the mid 2000s • Computational photography refers to digital image-capture cameras where computers are integrated into the image-capture process within the camera • Examples of computational photography results include in-camera computation of digital panoramas,[6] high-dynamic-range images, light- field cameras, and other unconventional optics • Correlating one’s image with others through the internet (Photosynth) • Sensing in other electromagnetic spectrum • 3 Leading labs: Marc Levoy, Stanford (LightField, FrankenCamera, etc.) Ramesh Raskar, Camera Culture, MIT Media Lab Shree Nayar, CV Lab, Columbia University https://en.wikipedia.org/wiki/Computational_photography Definition of Computational Photography Sensor System Opticcs Software Processing Image From Shree K. Nayar, Columbia University From Shree K. Nayar, Columbia University Shree K. Nayar, Director (lab description video) • Computer Vision Laboratory • Lab focuses on vision sensors; physics based models for vision; algorithms for scene interpretation • Digital imaging, machine vision, robotics, human- machine interfaces, computer graphics and displays [URL] From Shree K. Nayar, Columbia University • Refraction (lens / dioptrics) and reflection (mirror / catoptrics) are combined in an optical system, (Used in search lights, headlamps, optical telescopes, microscopes, and telephoto lenses.) • Catadioptric Camera for 360 degree Imaging • Reflector | Recorded Image | Unwrapped [dance video] • 360 degree cameras [Various projects] Marc Levoy, Computer Science Lab, Stanford George Legrady Director, Experimental Visualization Lab Media Arts & Technology University of California, Santa Barbara http://vislab.ucsb.edu http://georgelegrady.com Marc Levoy, Computer Science Lab, Stanford • Light fields were introduced into computer graphics in 1996 by Marc Levoy and Pat Hanrahan. -
Graphics and Visualization (GV)
1 Graphics and Visualization (GV) 2 Computer graphics is the term commonly used to describe the computer generation and 3 manipulation of images. It is the science of enabling visual communication through computation. 4 Its uses include cartoons, film special effects, video games, medical imaging, engineering, as 5 well as scientific, information, and knowledge visualization. Traditionally, graphics at the 6 undergraduate level has focused on rendering, linear algebra, and phenomenological approaches. 7 More recently, the focus has begun to include physics, numerical integration, scalability, and 8 special-purpose hardware, In order for students to become adept at the use and generation of 9 computer graphics, many implementation-specific issues must be addressed, such as file formats, 10 hardware interfaces, and application program interfaces. These issues change rapidly, and the 11 description that follows attempts to avoid being overly prescriptive about them. The area 12 encompassed by Graphics and Visual Computing (GV) is divided into several interrelated fields: 13 • Fundamentals: Computer graphics depends on an understanding of how humans use 14 vision to perceive information and how information can be rendered on a display device. 15 Every computer scientist should have some understanding of where and how graphics can 16 be appropriately applied and the fundamental processes involved in display rendering. 17 • Modeling: Information to be displayed must be encoded in computer memory in some 18 form, often in the form of a mathematical specification of shape and form. 19 • Rendering: Rendering is the process of displaying the information contained in a model. 20 • Animation: Animation is the rendering in a manner that makes images appear to move 21 and the synthesis or acquisition of the time variations of models.