RECOGNITION GUIDE: ILCLAN VOLUME 18

STAR SUCCESSION CLAN LEAGUE WARS INVASION CIVIL WAR JIHAD DARK AGE ILCLAN SampleCATALYST GAME LABS file INTRODUCTION 3

RECOGNITION GUIDE: ILCLAN VOL. 18

SaFactor, Words which once seemed impossible now seem inevitable: the ilClan is nigh. The turbulence of the last two decades has brought several of our fellow Clans to Terra’s doorstep, to say nothing of the Inner Sphere powers which gaze upon humanity’s birthplace with hungry eyes. But we know our people, we know their aggression. One of them will move to take Terra first and claim the mantle of ilClan, however briefly. If they intend to hold it, however, they will need new hardware—and, as ever, we stand ready to deliver. For a price. Contained within these volumes is that hardware. It is an intriguing combination of all-new BattleMech designs and retrofits of existing Inner Sphere and Clan designs with weapons and equipment suitable for modern combat. All are in our inventories or otherwise obtainable, and I have instructed all Merchant Caste personnel under my command above the rank of Point Merchant to familiarize themselves with the contents of these reports and be ready to negotiate terms for any merchandise herein. I hope you will assist me, “old friend,” with their distribution across all Khanates. The wheel of power is poised to spin once more, but we must be the axle on which it revolves. Who winds up atop that wheel, and who is crushed beneath it, matters little as long as we profit from each turn.

—Merchant Colonel Reece, aboard CSF Atlantean, Skate Khanate, 14 November 3150

Welcome to Recognition Guide: ilClan, a supplement offering players exciting new ’Mech variants rooted in the closing days of the Dark Age era and the transition to the ilClan era. Inside, you’ll discover a mix of all-new ’Mechs only recently seen on battlefields of the Inner Sphere, alongside modern refits of long-existing and much- loved units. Each volume of Recognition Guide: ilClan includes full, Technical Readout-style entries on new ’Mechs or significant rebuilds of existing designs; a selection of brief write- ups on existing variants; notable pilots for each ’Mech, and record sheets for immediate game use. Special attention has been given to ’Mechs which were redesigned as part of the BattleTech: Clan Invasion Kickstarter, to ensure that these brand-new miniatures have a place in games set in the Dark Age. Many of these units have torn apart battlefields of the Inner Sphere for hundreds of years. With these guides, they will continue to do so for hundreds more. CREDITS Project Development: Johannes Heidler Record Sheets: Dave Nawton, Carl Spain, Matt Wilsbacher FIND US ONLINE Development Assistance: Aaron Cahall, Chris Wheeler [email protected] BattleTech Line Developer: Ray Arrastia Proofers, Core Fact Checkers, and Unit Design: Ray Arrastia, (e-mail address for any BattleTech questions) Assistant Line Developer: Aaron Cahall Étienne Charron-Willard, Matt Cross, Joshua Franklin, http://bg.battletech.com/ Writing: Matt Cross, Johannes Heidler, William Gauthier, Joshua William Gauthier, Keith Hann, Mike Miller, Joshua Perian, Luke (official BattleTech web pages) Perian, Chris Wheeler, Patrick Wynne Robertson, Eric Salzman, Lance Scarinci, Matt Wilsbacher BattleTech Line Editor: Aaron Cahall http://www.CatalystGameLabs.com Editing: Geoff ‘Doc’ Swift Additional Fact Checkers: Stephan Frabartolo (Catalyst web pages) http://www.store.catalystgamelabs.com Production Staff Special Thanks: To the BatteTech developers and production staff (online ordering) —to Aaron, whose planning and insight kept me on track; to Art Director: Anthony Scroggins Published by , Assistant Art Director: Ray Arrastia Anthony, who was so gracious in accommodating this project an imprint of InMediaRes Productions, LLC. Cover Design and Layout: David A. Kerber wherever possible; to Dak, the unsung hero who does so very 7108 S. Pheasant Ridge Dr. • Spokane, WA 99224 Illustrations: Alan Blackwell, Dale Eadeh, Chris Lowry, Anthony much more than “Layout;” and to Ray, again, for being there at Scroggins every step of the way.

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® ©2021 The Topps Company, Inc. All Rights Reserved. Recognition Guide: IlClan, BattleTech, ’Mech, BattleMech, MechWarrior and Topps logo are registered trademarks and/or trademarks of The Topps Company, Inc. in the United States and/or other countries. No part of this work may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior permission in writing of the Copyright Owner, nor be Sampleotherwise circulated in any form other than that in which it is published. Catalyst Game Labs and the Catalyst Game Labs logo are trademarksfile of InMediaRes Productions, LLC. JENNER IIC 4

CAPABILITIES launcher. Another common variant resembles a classic light ’MECH The Jenner IIC takes the original Jenner concept to the Jenner, but operates very differently, using four small extreme, being fast and well-armed, but ill-suited for pulse lasers and a Narc Missile Beacon to support larger prolonged engagements. While massing the same as its combined-arms operations. progenitor, the IIC mounts a more powerful, extralight The final variant debuted just prior to the Nova engine. It is ideal for fast striking, scouting, scout- Cat rebellion, but it now stands to make the largest hunting, and even head-hunting operations. While profit. Mounting improved heavy medium lasers in the dependent on supply lines, Jenner IICs are often some arms, it represents a modern-day reincarnation of the of the first ’Mechs off the DropShip, effectively clearing original Jenner. out scouts and other threats early in a battle. NOTABLE ’MECHS BATTLE HISTORY AND Ultimately, the Jenner IIC outlasted the Clan that Mass: 35 tons designed it, though it served the Nova Cats well until Star Commander Josephine Sumner: Star Commander Chassis: Type D-SA Modified Endo-Steel their demise. During the final battles for Irece in late Josephine Sumner was an innovative Nova Cat war- Power Plant: Series V Fusion 315 XL 3142, Jenner IICs acted as sentries and early-warning rior born after the Clan’s relocation to their “Cultural Cruising Speed: 97 kph scouts, protecting civilian and military transports Preservation Districts.” Skepticism and innate suspicion Maximum Speed: 151 kph evacuating before the Dragon’s wrath fell upon made her a natural fit for the Watch. She was effective, Jump Jets: Clan Type 2 Light them. Several Stars of factory fresh Jenner IICs and perhaps because she always planned for the worst. Jump Capacity: 210 meters Arbalests screened the spaceport near the Irece Alpha After escaping Irece, she and her understrength Star Armor: Epsilon Compound 31 Ferro-Fibrous production facilities. made for Arc-Royal. Her forethought paid off when she Armament: Veteran Star Commander Josephine Sumner of the negotiated entrance into Clan Wolf-in-Exile with a trove 2 Pattern J7 SRM 6-Racks Nova Cat Watch was familiar with the Jenner IIC 2, but of Nova Cat Watch data and reports. She retained her 1 Pattern C4 Streak SRM-4 Launcher piloted a powerful, brand-new -5 model when pressed warrior status and continues to fight in her Jenner IIC 5, Manufacturer: Irece Alpha into service on Irece. She attempted to delay and divert preferring its speed for recon missions, a duty she rarely Primary Factory: Irece the Combine onslaught with her much smaller force. Her performed for the Nova Cats. Communications System: NCO System 7 Jenner’s sensors tracked individual Combine ’Mechs, so Targeting and Tracking System: Build 1 HLF TTS she lured them into massed fire from her Arbalests. Only Executive Protection Agent Otto Talvi: The enig- then would she jump behind them for the killing blow. matic Otto Talvi is a freelance MechWarrior from the The Jenner IIC served with visible distinction in Sumner overpowered the heavy armor of Combine Rasalhague Dominion. It is unknown if he is a freeborn Operation Revival and the following century, but its ’Mechs time and again with this tactic, claiming four kills trained in a Rasalhague military academy or a failed origin remained somewhat enigmatic. Pre-production with her heavy lasers. Despite a valiant effort to defend Trueborn warrior. He takes on high-profile bodyguard Jenners were newly deployed when the SLDF left the the lower castes, ammo depletion and overwhelming contracts, which usually amount to escorting limousines Inner Sphere to the suffering of the Succession Wars; odds finally caught up with the Nova Cats, and the or convoys for high-profile corporate leaders, where he the Clans were only reintroduced to the BattleMech Gunji-no-Kanrei’s forces steamrolled the spaceport. Only intimidates possible raiders. After recently losing his through the isorla Jenners that the Dragoons returned a handful of DropShips managed to reach orbit. Sumner Panther protecting a Bergan Industries Vice President, with on their second supply run. Guided by visions of and her battered ’Mech were aboard one of them. Otto turned to us to purchase a brand-new Jenner IIC, a future doom, the Nova Cats claimed the Kuritan ’Mech flexible and powerful platform for his various roles. as their own and turned what was one of the Inner VARIANTS Sphere’s best light strikers into one of the fastest ’Mechs While the standard SRM-laden IIC served in nearly every of its time. Clan’s touman, variants were typically exclusive to Clan With the acquisition of Irece Alpha following the Nova Cat. This changed after the Sea Fox acquisition Nova Cats’ fall, Clan Sea Fox took over production of the of the production lines, as our agreement with the Jenner IIC, proliferating it throughout the Inner Sphere. Combine has the Jenner IIC openly available for all Clan Wolf continues to be their largest customer, forcing purchasers. One old Nova Cat variant is an excellent mercenaries to pay a premium forSample this premiere striker. sniper and scout, deploying a large laser and small LRM file JENNER IIC 5

Type: Jenner IIC Technology Base: Clan Tonnage: 35 Role: Striker Battle Value: 1,047

Equipment Mass Internal Structure: Endo-Steel 2 Engine: 315 XL 11 Walking MP: 9 Running MP: 14 Jumping MP: 7 Heat Sinks: 10 [20] 0 Gyro: 4 Cockpit: 3 Armor Factor (Ferro): 67 3.5 Internal Armor Structure Value Head 3 7 Center Torso 11 13 Center Torso (rear) 7 R/L Torso 8 6 R/L Torso (rear) 3 R/L Arm 6 3 R/L Leg 8 8

Weapons and Ammo Location Critical Tonnage SRM 6 RA 1 1.5 Ammo (SRM) 15 RT 1 1 Ammo (Streak) 25 RT 1 1 Streak SRM 4 CT 1 2 Ammo (SRM) 15 LT 1 1 SRM 6 LA 1 1.5 2 Jump Jets RL 2 1 Jump Jet RT 1 .5 Jump Jet CT 1 .5 Jump Jet LT 1 .5 2 Jump Jets LL 2 1

Notes: Features the following Design Quirks: No/Minimal Arms. Sample file ERS-2N ERIS 6

CAPABILITIES the entire right arm, with more underslung on the medium ’MECH The HLBM chassis was simple and rugged, but its remaining arm. Increased armor protects both a fragile armament was nearly identical to Kallon’s more popular redesigned composite structure and an Angel ECM and well-established Wolverine. Kallon did not wish suite, guaranteeing the -3R’s utility even after its rockets to build a competitor for their flagship product, so are depleted. engineers installed a partial wing to distinguish it. This vastly improved the Eris’ performance in broken terrain NOTABLE ’MECHS and set it up as a direct competitor to Earthwerks’ AND MECHWARRIORS Phoenix Hawk as a mobile skirmisher and raider. Kallon expected the Eris to engage primarily in running battles, Major Sean Forness: The russet-bearded Forness so the Hel’s particle cannon and lasers were replaced graduated with the second-to-last class at Allison with more accurate, lower output versions. Paired MML MechWarrior Institute prior to the capture of New racks replaced the Defiance-built Streak launcher to give Olympia by Clan Wolf. He has become the proverbial Mass: 50 tons the Eris greater flexibility in payload and engagement red-headed stepchild. Forness was passed over for Chassis: N&D HLBM Endo-Steel range than its predecessor. a field command due to his family’s favor under the Power Plant: Hermes 250 XL previous, collapsed regime of Anson Marik. He was Cruising Speed: 54 kph BATTLE HISTORY instead assigned to the Free Worlds Guards as an Maximum Speed: 86 kph The Eris has featured regularly in inter-League conflicts, intelligence officer. Forness remains anxious to strike Jump Jets: Chilton 360 with Partial Wing perhaps most notably in the 3140 assault on Aitutaki by back at the Wolves. Rumors suggest that more than Jump Capacity: 150 meters the Third Free Worlds Guards. Previous attempts to seize one “mercenary” raid on Clan-occupied League factories Armor: Kallon Royalstar with CASE II the agricultural world with an oppressive atmosphere were recon operations planned by Forness. His jet-black Armament: faltered due to dense native jungles limiting mobility Eris gives him an all-terrain recon platform common 1 Fusigon Smarttooth Snub-Nose PPC of ground-bound BattleMechs. Equipped with the Eris, enough for deniability and with sufficient firepower to 2 Holly 5-tube Multi-Missile Launchers the defending Sixteenth Regulan Hussars readily carried fight through sticky situations. 3 Diverse Optics Small X-Pulse Lasers out hit-and-fade and pincer attacks against the bulk Manufacturer: Kallon Weapon Industries of the Guards. The partial wing system excelled in the MechWarrior Alithea Lotharian: Alithea Lotharian Primary Factory: Loyalty hostile environment. The Guards resorted to sending lost her whole family at a young age in the multi-way Communications System: Garret T20-C forward their own Erises and Phoenix Hawks to pin down struggle for Irian in 3133. She bounced in and out of Targeting and Tracking System: Garret A6 the Hussars for artillery and air strikes. Eventually, the orphanages and reform schools, before stowing away defenders were eliminated, securing the world for the on a DropShip and beginning a bohemian life of odd Longtime IndustrialMech manufacturer Nashan reformed Free Worlds League. jobs and interstellar travel. A natural at combat sims, Diversified developed what would become the Eris in When the Fourth Regulan Hussars counter-attacked Lotharian dominated local gaming scenes, but never an attempt to join the ranks of the Inner Sphere’s major in an attempt to reclaim the world, the Guards turned made enough money to move beyond that level. She BattleMech manufacturers. Originally marketed as the their pincer tactics back on the Regulans, pinning the found herself on the gambling world of Kyeinnisan Hel, the ’Mech failed to impress the LCAF. With the Hussars between the Fourth’s Erises—including many when the Fourth Regulan Hussars engaged the First Orloff Grenadiers in the opening moves of Operation general post-Jihad reduction in military spending, only salvaged from the Sixteenth—and their main battle line. Triumvir. The Regulans encircled the spaceport’s a handful of Hels sold via mercenary and independent The Fourth was torn to shreds and evacuated the world unprepared garrison. Lotharian commandeered an Free Worlds markets before Defiance Industries declined in disorder. Eris whose pilot had been killed and led the remains to renew supply contracts for critical components, likely of the garrison company out of the city via winding to protect Defiance’s market share. VARIANTS maintenance passages and tunnels. Impressed by Left with plans for a ’Mech they could no longer Ironically, with the loss of Thermopolis to Clan Wolf, the Lotharian’s ingenuity, and being hard-pressed for build, Nashan convinced Kallon Weapon Industries original Hel configuration is once again in demand. The soldiers, Colonel Candice Jackson inducted her into the to buy the specifications and washed their hands of BattleMech, designated the ERS-2H Eris, is functionally First on the spot. BattleMech production. Kallon redesigned the ’Mech identical to the original HL-1 Hel in all ways save as a mobile skirmisher perfect for the perpetual low- component manufacture. intensity conflicts in the former Free Worlds League, In order to make the most of the winged platform, rebranding it the Eris as a reflection of the chaos it was Kallon also developed the Eris into a heavy striker and intended to sow amongst its foes.Sampleinterdictor. Rocket launchers replaced the missiles and file ERS-2N ERIS 7

Type: Eris Technology Base: Inner Sphere (Advanced) Tonnage: 50 Role: Skirmisher Battle Value: 1,400

Equipment Mass Internal Structure: Endo-Steel 2.5 Engine: 250 XL 6.5 Walking MP: 5 Running MP: 8 Jumping MP: 5* Heat Sinks: 10 [20]* 0 Gyro: 3 Cockpit: 3 Armor Factor: 160 10 Internal Armor Structure Value Head 3 9 Center Torso 16 23 Center Torso (rear) 8 R/L Torso 12 18 R/L Torso (rear) 5 R/L Arm 8 15 R/L Leg 12 22

Weapons and Ammo Location Critical Tonnage Snub-Nose PPC RA 2 6 MML 5 RT 3 3 Ammo (MML) 24/20 RT 1 1 CASE II RT 1 1 Small X-Pulse Laser H 1 1 MML 5 LT 3 3 Ammo (MML) 24/20 LT 1 1 CASE II LT 1 1 Small X-Pulse Laser LA 1 1 Small X-Pulse Laser LA 1 1 Partial Wing RT/LT 4/4 3.5 2 Jump Jets RL 2 1 Jump Jet CT 1 .5 2 Jump Jets LL 2 1

Notes: *Partial Wing adds +2 Jump MP, −3 heat in Standard Atmosphere (see pp. 105 and 107, TO:AUE for additional rules). Sample file