Caring About the Past, Present, and Future in William Gibson's Pattern
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Cyberpunking a Library
Cyberpunking a Library Collection assessment and collection Leanna Jantzi, Neil MacDonald, Samantha Sinanan LIBR 580 Instructor: Simon Neame April 8, 2010 “A year here and he still dreamed of cyberspace, hope fading nightly. All the speed he took, all the turns he’d taken and the corners he’d cut in Night City, and he’d still see the matrix in his sleep, bright lattices of logic unfolding across that colorless void.” – Neuromancer, William Gibson 2 Table of Contents Table of Contents ................................................................................................................................................ 2 Introduction ......................................................................................................................................................... 3 Description of Subject ....................................................................................................................................... 3 History of Cyberpunk .................................................................................................................................................... 3 Themes and Common Motifs....................................................................................................................................... 3 Key subject headings and Call number range ....................................................................................................... 4 Description of Library and Community ..................................................................................................... -
A Very Short History of Cyberpunk
A Very Short History of Cyberpunk Marcus Janni Pivato Many people seem to think that William Gibson invented The cyberpunk genre in 1984, but in fact the cyberpunk aesthetic was alive well before Neuromancer (1984). For example, in my opinion, Ridley Scott's 1982 movie, Blade Runner, captures the quintessence of the cyberpunk aesthetic: a juxtaposition of high technology with social decay as a troubling allegory of the relationship between humanity and machines ---in particular, artificially intelligent machines. I believe the aesthetic of the movie originates from Scott's own vision, because I didn't really find it in the Philip K. Dick's novel, Do Androids Dream of Electric Sheep (1968), upon which the movie is (very loosely) based. Neuromancer made a big splash not because it was the "first" cyberpunk novel, but rather, because it perfectly captured the Zeitgeist of anxiety and wonder that prevailed at the dawning of the present era of globalized economics, digital telecommunications, and exponential technological progress --things which we now take for granted but which, in the early 1980s were still new and frightening. For example, Gibson's novels exhibit a fascination with the "Japanification" of Western culture --then a major concern, but now a forgotten and laughable anxiety. This is also visible in the futuristic Los Angeles of Scott’s Blade Runner. Another early cyberpunk author is K.W. Jeter, whose imaginative and disturbing novels Dr. Adder (1984) and The Glass Hammer (1985) exemplify the dark underside of the genre. Some people also identify Rudy Rucker and Bruce Sterling as progenitors of cyberpunk. -
Burning Chrome Pdf Book by William Gibson
Download Burning Chrome pdf book by William Gibson You're readind a review Burning Chrome ebook. To get able to download Burning Chrome you need to fill in the form and provide your personal information. Ebook available on iOS, Android, PC & Mac. Gather your favorite books in your digital library. * *Please Note: We cannot guarantee the availability of this file on an database site. Book File Details: Original title: Burning Chrome 224 pages Publisher: Harper Voyager; Reprint edition (July 29, 2003) Language: English ISBN-10: 0060539828 ISBN-13: 978-0060539825 Product Dimensions:5.3 x 0.5 x 8 inches File Format: PDF File Size: 9411 kB Description: Best-known for his seminal sf novel Neuromancer, William Gibson is actually best when writing short fiction. Tautly-written and suspenseful, Burning Chrome collects 10 of his best short stories with a preface from Bruce Sterling, now available for the first time in trade paperback. These brilliant, high-resolution stories show Gibsons characters and... Review: I love this book, and I recommend it strongly to anyone who has already read Neuromancer. Neuromancer is also amazing, and as a continuous novel has better continuity, world building and consistency compared to this collection of short stories. The strength of Burning Chrome is also the inherent weakness of a short story collection, that the stories... Ebook Tags: burning chrome pdf, short stories pdf, william gibson pdf, johnny mnemonic pdf, rose hotel pdf, new rose pdf, winter market pdf, belonging kind pdf, mona lisa pdf, gernsback -
Haitian Voudoun and the Matrix
The Ghost in the Machine : Haitian Voudoun and the Matrix Steve Mizrach William Gibson's Count Zero It would seem that there are no two things more distinct than the primal, mystic, organic world of Haitian Voudoun, and the detached, cool, mechanical world of the high-tech future. Yet William Gibson parlayed off the success of his first SF cyberpunk blockbuster Neuromancer to write a more complex, engaging novel in which these two worlds are rapidly colliding. In his novel Count Zero, we encounter teenage hacker extraordinaire Bobby Newmark, who goes by the handle "Count Zero". Bobby on one of his treks into cyberspace runs into something unlike any other AI (Artificial Intelligence) he's ever encountered - a strange woman, surrounded by wind and stars, who saves him from "flatlining". He does not know what it was he encountered on the net, or why it saved him from certain death. Later we meet Angie Mitchell, the mysterious girl whose head has been "rewired" with a neural network which enables her to "channel" entities from cyberspace without a "deck" - in essence, to be "possessed". Bobby eventually meets Beauvoir, a member of a Voudoun/cyber sect, who tells him that in cyberspace the entity he actually met was Erzulie, and that he is now a favorite of Legba, the lord of communication... Beauvoir explains that Voudoun is the perfect religion for this era, because it is pragmatic : "It isn't about salvation or transcendence. What it's about is getting things done". Eventually, we come to realize that after the fracturing of the AI Wintermute, who tried to unite the Matrix, the unified being split into several entities which took on the character of the various Haitian loa, for reasons that are never made clear. -
The Brain in a Vat in Cyberpunk: the Persistence of the Flesh
Stud. Hist. Phil. Biol. & Biomed. Sci. 35 (2004) 287–305 www.elsevier.com/locate/shpsc The brain in a vat in cyberpunk: the persistence of the flesh Dani Cavallaro 1 Waterside Place, London NW1 8JT, UK Abstract This essay argues that the image of the brain in a vat metaphorically encapsulates articu- lations of the relationship between the corporeal and the technological dimensions found in cyberpunk fiction and cinema. Cyberpunk is concurrently concerned with actual and imaginary metamorphoses of biological organisms into machines, and of mechanical appara- tuses into living entities. Its recurring representation of human beings hooked up to digital matrices vividly recalls the envatted brain activated by electric stimuli, which Hilary Putnam has theorized in the context of contemporary epistemology. At the same time, cyberpunk imaginatively raises the same epistemological questions instigated by Putnam. These concern the cognitive processes associated with the collusion of human and mechanical creatures, and related metaphysical and ethical issues spawned by such processes. As a philosophical trope, the brain in a vat would appear to pivot on the notion of a disembodied subject consisting of sheer mentation. However, literary and cinematic interpretations of the image in cyberpunk persistently foreground the obdurate materiality of the flesh—often in its most grisly and grotesque incarnations. # 2004 Elsevier Ltd. All rights reserved. Keywords: Brains in vats; Materiality; Disembodiment; Cyborgs; Cyberpunk What is here proposed is that the brain in a vat image, an important trope in contemporary epistemology, is also an intriguing metaphor for one of cyberpunk’s pivotal preoccupations: namely, the relationship between the body and technology. -
New Alt.Cyberpunk FAQ
New alt.cyberpunk FAQ Frank April 1998 This is version 4 of the alt.cyberpunk FAQ. Although previous FAQs have not been allocated version numbers, due the number of people now involved, I've taken the liberty to do so. Previous maintainers / editors and version numbers are given below : - Version 3: Erich Schneider - Version 2: Tim Oerting - Version 1: Andy Hawks I would also like to recognise and express my thanks to Jer and Stack for all their help and assistance in compiling this version of the FAQ. The vast number of the "answers" here should be prefixed with an "in my opinion". It would be ridiculous for me to claim to be an ultimate Cyberpunk authority. Contents 1. What is Cyberpunk, the Literary Movement ? 2. What is Cyberpunk, the Subculture ? 3. What is Cyberspace ? 4. Cyberpunk Literature 5. Magazines About Cyberpunk and Related Topics 6. Cyberpunk in Visual Media (Movies and TV) 7. Blade Runner 8. Cyberpunk Music / Dress / Aftershave 9. What is "PGP" ? 10. Agrippa : What and Where, is it ? 1. What is Cyberpunk, the Literary Movement ? Gardner Dozois, one of the editors of Isaac Asimov's Science Fiction Magazine during the early '80s, is generally acknowledged as the first person to popularize the term "Cyberpunk", when describing a body of literature. Dozois doesn't claim to have coined the term; he says he picked it up "on the street somewhere". It is probably no coincidence that Bruce Bethke wrote a short story titled "Cyberpunk" in 1980 and submitted it Asimov's mag, when Dozois may have been doing first readings, and got it published in Amazing in 1983, when Dozois was editor of1983 Year's Best SF and would be expected to be reading the major SF magazines. -
Oblivion's Edge Jeremy Strandberg
Lawrence University Lux Lawrence University Honors Projects 5-12-1998 Oblivion's Edge Jeremy Strandberg Follow this and additional works at: https://lux.lawrence.edu/luhp Part of the Fiction Commons, and the Liberal Studies Commons © Copyright is owned by the author of this document. Recommended Citation Strandberg, Jeremy, "Oblivion's Edge" (1998). Lawrence University Honors Projects. 53. https://lux.lawrence.edu/luhp/53 This Honors Project is brought to you for free and open access by Lux. It has been accepted for inclusion in Lawrence University Honors Projects by an authorized administrator of Lux. For more information, please contact [email protected]. ivion's Jeremy Strandberg Submitted for Honors in Independent Study 5/12/98 Prof. Candice Bradley, Advisor The year is 2042 ... ( Tech no Io g y i s a part of us ... High tech is stylish and chic. Computers have crept into every aspect of life, and billions of users are jacked brain frrst into the internet. Biosculpting can make people look any way they desire. Cybernetic implants-eyes, ears, and prosthetic limbs-break the limits of the human form. Biotechnology feeds billions while saving the lives of millions more. The train from New York to Miami takes under three hours, and there's a bustling tourist trade on Luna. The Veil has thinned ... Supernatural and paranormal phenomena are on the rise. There has been a resurgence of spirituality and superstition. Meditation is taught in grade school Psychic powers are accepted as fact, and most people have encountered a ghost or spirit at least once. Alchemists and fringe scientists are kept on salary by corporations. -
William Gibson Fonds
William Gibson fonds Compiled by Christopher Hives (1993) University of British Columbia Archives Table of Contents Fonds Description o Title / Dates of Creation / Physical Description o Biographical Sketch o Scope and Content o Notes File List Catalogue entry (UBC Library catalogue) Fonds Description William Gibson fonds. - 1983-1993. 65 cm of textual materials Biographical Sketch William Gibson is generally recognized as the most important science fiction writer to emerge in the 1980s. His first novel, Neuromancer, is the first novel ever to win the Hugo, Nebula and Philip K. Dick awards. Neuromancer, which has been considered to be one of the influential science fiction novels written in the last twenty-five years, inspired a whole new genre in science fiction writing referred to as "cyberpunk". Gibson was born in 1948 in Conway, South Carolina. He moved to Toronto in the late 1960s and then to Vancouver in the early 1970s. Gibson studied English at the University of British Columbia. He began writing science fiction short stories while at UBC. In 1979 Gibson wrote "Johnny Mnemonic" which was published in Omni magazine. An editor at Ace books encouraged him to try writing a novel. This novel would become Neuromancer which was published in 1984. After Neuromancer, Gibson wrote Count Zero (1986), Mona Lisa Overdrive (1988), and Virtual Light (1993). He collaborated with Bruce Sterling in writing The Difference Engine (1990). Gibson has also published numerous short stories, many of which appeared in a collection of his work, Burning Chrome (1986). Scope and Content Fonds consists of typescript manuscripts and copy-edited, galley or page proof versions of all five of Gibson's novels (to 1993) as well as several short stories. -
Anachronism in Early French Futuristic Fiction
DePauw University Scholarly and Creative Work from DePauw University Modern Languages Faculty publications Modern Languages 7-2016 Anachronism in Early French Futuristic Fiction Arthur B. Evans DePauw University, [email protected] Follow this and additional works at: https://scholarship.depauw.edu/mlang_facpubs Part of the French and Francophone Literature Commons Recommended Citation Evans, Arthur B. "Anachronism in Early French Futuristic Fiction." Science Fiction Studies Vol. 43, no. 2, #129 (July 2016), pp. 194-206. Print. This Article is brought to you for free and open access by the Modern Languages at Scholarly and Creative Work from DePauw University. It has been accepted for inclusion in Modern Languages Faculty publications by an authorized administrator of Scholarly and Creative Work from DePauw University. For more information, please contact [email protected]. 194 SCIENCE FICTION STUDIES, VOLUME 43 (2016) Arthur B. Evans Anachronism in Early French Futuristic Fiction Pawe³ Frelik, in his essay “The Future of the Past: Science Fiction, Retro, and Retrofuturism” (2013), defined the idea of retrofuturism as referring “to the text’s vision of the future, which comes across as anachronistic in relation to contemporary ways of imagining it” (208). Pawe³’s use of the word “anachronistic” in this definition set me to thinking. Aren’t all fictional portrayals of the future always and inevitably anachronistic in some way? Further, I saw in the phrase “contemporary ways of imagining” a delightful ambiguity between two different groups of readers: those of today who, viewing it in retrospect, see such a speculative text as an artifact, an inaccurate vision of the future from the past, but also the original readers, contemporary to the text when it was written, who no doubt saw it as a potentially real future that was chock-full of anachronisms in relation to their own time—but that one day might no longer be. -
Mirrorshade Women: Feminism and Cyberpunk
Mirrorshade Women: Feminism and Cyberpunk at the Turn of the Twenty-first Century Carlen Lavigne McGill University, Montréal Department of Art History and Communication Studies February 2008 A thesis submitted to McGill University in partial fulfilment of the requirements of the degree of Doctor of Philosophy in Communication Studies © Carlen Lavigne 2008 2 Abstract This study analyzes works of cyberpunk literature written between 1981 and 2005, and positions women’s cyberpunk as part of a larger cultural discussion of feminist issues. It traces the origins of the genre, reviews critical reactions, and subsequently outlines the ways in which women’s cyberpunk altered genre conventions in order to advance specifically feminist points of view. Novels are examined within their historical contexts; their content is compared to broader trends and controversies within contemporary feminism, and their themes are revealed to be visible reflections of feminist discourse at the end of the twentieth century. The study will ultimately make a case for the treatment of feminist cyberpunk as a unique vehicle for the examination of contemporary women’s issues, and for the analysis of feminist science fiction as a complex source of political ideas. Cette étude fait l’analyse d’ouvrages de littérature cyberpunk écrits entre 1981 et 2005, et situe la littérature féminine cyberpunk dans le contexte d’une discussion culturelle plus vaste des questions féministes. Elle établit les origines du genre, analyse les réactions culturelles et, par la suite, donne un aperçu des différentes manières dont la littérature féminine cyberpunk a transformé les usages du genre afin de promouvoir en particulier le point de vue féministe. -
Information Age Anthology Vol II
DoD C4ISR Cooperative Research Program ASSISTANT SECRETARY OF DEFENSE (C3I) Mr. Arthur L. Money SPECIAL ASSISTANT TO THE ASD(C3I) & DIRECTOR, RESEARCH AND STRATEGIC PLANNING Dr. David S. Alberts Opinions, conclusions, and recommendations expressed or implied within are solely those of the authors. They do not necessarily represent the views of the Department of Defense, or any other U.S. Government agency. Cleared for public release; distribution unlimited. Portions of this publication may be quoted or reprinted without further permission, with credit to the DoD C4ISR Cooperative Research Program, Washington, D.C. Courtesy copies of reviews would be appreciated. Library of Congress Cataloging-in-Publication Data Alberts, David S. (David Stephen), 1942- Volume II of Information Age Anthology: National Security Implications of the Information Age David S. Alberts, Daniel S. Papp p. cm. -- (CCRP publication series) Includes bibliographical references. ISBN 1-893723-02-X 97-194630 CIP August 2000 VOLUME II INFORMATION AGE ANTHOLOGY: National Security Implications of the Information Age EDITED BY DAVID S. ALBERTS DANIEL S. PAPP TABLE OF CONTENTS Acknowledgments ................................................ v Preface ................................................................ vii Chapter 1—National Security in the Information Age: Setting the Stage—Daniel S. Papp and David S. Alberts .................................................... 1 Part One Introduction......................................... 55 Chapter 2—Bits, Bytes, and Diplomacy—Walter B. Wriston ................................................................ 61 Chapter 3—Seven Types of Information Warfare—Martin C. Libicki ................................. 77 Chapter 4—America’s Information Edge— Joseph S. Nye, Jr. and William A. Owens....... 115 Chapter 5—The Internet and National Security: Emerging Issues—David Halperin .................. 137 Chapter 6—Technology, Intelligence, and the Information Stream: The Executive Branch and National Security Decision Making— Loch K. -
3 Sprawl Space
3 Sprawl Space The New Shorter Oxford English Dictionary lists the following under “sprawl”: 1 v.i. Orig., move the limbs in convulsive effort or struggle; toss about. Now, lie, sit, or fall with the limbs stretched out in an ungainly or awkward way; lounge, laze. […] b Of a thing: spread out or extend widely in a straggling way; be of untidily irregular form […]. (New Shorter OED 1993) The second part of the entry refers to the transitive verb, for which the agency has shifted semantically and lies elsewhere, as “sprawl(ing)” is inflicted on something, and “usu[ally] foll[owed] by out” (ibid.), sig- nalling the expansiveness of the motion. As a noun, “sprawl” also oc- curs in combination with “urban” (meaning “Of, pertaining to, or con- stituting a city or town”) which renders “urban sprawl” as “the uncon- trolled expansion of urban areas” (ibid.). Considering the etymology, one might think that the notion of “sprawl” has relaxed with regard to living subjects as actants. When it comes to things, however, dead matter comes to life, things seem to appropriate agency and expand, taking up more space; or they already are where they should not be. The resulting form is a disorderly one that deviates from an established order: “Sprawl” usually refers to an outward movement and is not perceived as very pleasant or becoming. In short, most of the above may already explain why “sprawl” is of in- terest to cyberpunk and to William Gibson in particular: matter ac- quires lifelike agency and potentially decenters the subject; it moves in space and upsets a given order; it is messy.