ISSUE 449 -MARCH 2013 ISSN 0257-361X Volume 37

THE GAMES JOURNAL www.gamesjournal.at

IN THIS ISSUE WE REPORT FROM THE FESTIVAL DES JEUX AT CANNES OUR REPORT u FESTIVAL INTERNATIONAL DES JEUX CANNES 2013

CHEFREDAKTEUR DAGMAR DE CASSAN REPORTS FROM CANNES IN FESTIVAL INTERNATIONAL DES JEUX An overview by Dagmar de Cassan, assisted by Christoph Proksch and Ferdinand de Cassan

Once again this year we had a wonderful time in Cannes, the Festival was interesting and multifaceted as always and as usual, there were new released we had already seen at Nuremberg, and a lot more which we met for the first time.

France published by Edge Entertainment. Andor (Die Legenden von Andor), the L’As d’Or Jeux de l’Année Enfant was awarded to Tino Topini (Mausgetrickst) by This year, too, at the eve of the event, on Karin Heitling at Ravensburger; L’As d’Or Thursday evening, the award winners of Grand Prix representing the category of L’As d’Or were announced, L’As d’Or was again awarded in four different categories: L’As d’Or Prix du Jury to Star Wars X-Wing

fantasy adventure game by Michael Menzel, published in France by Iello. Also nominated for L’As d’Or were: Cardline Animaux by Frédéric Henry at expert games was given to Myrmes by Yo- Bombyx, Croc! by Dave Chalker at Bom- ann Levet at Ystari Games. The main award, byx, Indigo by Reiner Knizia at Ravens- L’As d’Or Jeu de l’Année was awarded to burger, Merlin ZinZin by Annick Lobet at Fragames/Blackrock Editions, Mito (Mogel- motte) by Emely and Lukas Brand at Gigam- ic, Seasons by Régis Bonnessée at Libellud, Strike (Der Große Wurf) by Dieter Nüssle at by Jason Little at Fantasy Flight Games, in Ravensburger and, finally,Zombicide by Jean-Baptiste Lullien and Nicolas Raoult at Edge Entertainment/Guillotine Games.

Color codes, target groups, features, icons and GABIS are 2 ISSUE 449 / MARCH 2013 explained on page 5 and at the bottom of pages 66 and 67 www.gamesjournal.at FESTIVAL INTERNATIONAL DES JEUX CANNES 2013 / 40 LINES FOR MEEPLES t OUR REPORT

The festival all in all offered again a mix of publishers and distributors, supplemented by a large area for designers presenting pro- totypes and by toy manufactures like Play- mobil. Lots of space were also given to role play and tabletop and also to Electronics and Manga and all this was honored by the by now well-known huge influx of visitors. New releases already shown in Essen and Nuremberg are mentioned all the same to mirror the diversity of the event. In Cannes, too, a number of publishers presented a va- kind of crowd-funding project based on the riety of games for mobile phones and tab- topic of Alien Invasion on Earth, by Cédric lets, a selection is mentioned. Duwelz and Frank Maury, you should form groups of fitting aliens.

3D-Chess A&R Entertainment An ambitious new version of Chess in three The publisher offers educational games for children, designed for devices like mobile 40 Lines for Meeples phones and tablets, for instance Othello & Dagmar de Cassan, Editor-in-Chief Monsters by Alexandre Minard. The com- We are happy that there are lots of big and small events featuring games, some of them are exclusively dedicated to our board and card games (unplugged), others feature also Comics or Handicraft or Model Making or other recreational activities. One of the biggest events worldwide, where our board and card games are at the center dimensions and on three levels. of the event, is Festival International des Jeux in Cannes, which each year before the tourist season comes to this famous town at Cote d’Azur. 5 Bits Games pany’s range offers more than sixty games The Festival takes over all of the Palais de – also on show were Mes 1ers puzzles: Le Festival et des Congrès, and is still nearly Dinaozaures, Mes Premiers Tangrams too small for all the 174.00 visitors. Yes, that Deadlock is a Video/Computer game by and Ecrire l‘Alphabet number of players congregates at Cannes for Adrien Pelov, Antoine Guerchais, Arnaud a weekend of playing games! Noble, Fabien di Pardo and Victor Parent, set We were among them and report on the AB Ludis Editions French Games Community; many of the games have already arrived in or originate from , some have yet to arrive here. réderique Constantini was presenting edu- You can read about which games there were cational card games under the name of and which of them are of interest in our re- TamTam; corresponding to the individual port from Cannes. Check out also our games data base LUDO- RIUM, at http://www.ludorium.at. WIN The Games Journal is available now also as an eBook and as Kindle in German and English and so can be even more easily read then a PDF on the respective modern in a SciFi environment and featuring a dex- devices. When you like our WIN, please be- terity mechanism: You must climb a tower come a subscriber! by agile jumping from platform to platform. We have a PayPal account, so the pay- ment of € 6,00 for an annual subscription can be made easily and safely, see also A vous de jouer http://www.gamesjournal.at topics, cards show either words or pictures The printed edition of our Games Handbook which must be combined as quickly as pos- / Games Companion GAMES BY GAMES ctually a distributor, but showing – as al- sible; this is meant to train visual perception, 2013 is available from SPIELBOX-SHOP. Info: ready in 2012 – a prototype called ZigZag, a combinations of word and image and also http://www.gamescompanion.at 

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spelling, the level of difficulty varies with complete: A board game named Krosmoz each box. Arena, set in the world of Dofus, and in- tended for 2-4 players, ages 12+, accompa- nied by Krosmoz Miniatures in sets called Ammarange Dofus Krosmaster, comprising a set of fig- ures with a mini game, which can be used in all Krosmoz games. lule is a crowd-funding platform in analogy with Kickstarter; KiBONG is scheduled for financing via Ulule. It is an abstract board Antagonist Project

from the starting column, Antagonist by Laurent Foltin is a logic Asmodee

Asmodee this year with their huge area was the dominant presence at the Festival and, of course, had a lot of new releases to show. Blitz! by Andrew Innes expands the series of “Games in a Bag” and is a quick word game game for 2 players; on a board like a Yin- Yang sign marbles are placed in the color of the respective sigh halves; those marbles must be moved with strategy and dexterity. game for 2 players, you combine four kinds of actions in three phases of the game.

Amuz‘ Bois Argentum Verlag

In the area reserved for inventor’s tables we For the first time exhibiting in Cannes, have also found a game called Le Granito, Argentum represented by Roland Mather showed the Essen release 2012, for 3-6 players, ages 8, which fight duels for Desperados by Florian Racky; 3-6 players, word in varying duos. Showing both the Bombyx and the Asmo- dee logo is Cardline Animaux for 2-8 play- ers, ages 7+, by Frédéric Henry, a placement game with an animal topic, which was nom- inated for L’As d’Or. You have animals face- down and then place them next to open- faced cards, according to a characteristic which you believe is either bigger or smaller than in the card already in place you place the new card to the left or right of the card an abstract placement game made from already on display. wood, in the tradition of TicTacToe, which Guerre des Moutons – previously released can also be played blindfold. ages 12+, are gang bosses and – nearly in Germany by Goldsieber under the title of cooperatively - want to collect enough Meine Schafe Deine Schafe – is expanded booty for their retirement, but one player with Guerre des Moutons 2; 2-4 players, Ankama must enforce law and order, despite all ages 10+, can rival for most sheep in the moving invisibly. pen in this co-production of Asmodee and Lui-Même; pens that are bordered by a The project Krosmoz Miniaturen is now pond a valid pens in this edition. Art of Games

Already presented at Essen, Tactic Elastic by Benoit Demy: Tactic Elastic is a game featuring columns and elastic bands, for 2-4 players, ages 5+, the spinners determine the color and size of the rubber band and the column to which you must stretch it

Color codes, target groups, features, icons and GABIS are 4 ISSUE 449 / MARCH 2013 explained on page 5 and at the bottom of pages 66 and 67 www.gamesjournal.at FESTIVAL INTERNATIONAL DES JEUX CANNES 2013 / GABIS t OUR REPORT

GAMES BUYER INFORMATION SYSTEM - GABIS

STRUCTURE Each game review also features an evaluation which can help you to find the game that best suits your tastes. The color accompanying each game title represents the USER Group. The headline also contains icons for age and number of players. The BAR in the evaluation box displays color codes for up to 10 features of a game.

USER GROUP We have defined 4 target groups (color accompanying the For the crime game Petits Meurtres, released tion of Flashpoint, and also of the new title head line) in German as „Ein bisschen Mord muss sein“, Oléum. I did not make it to „off”, so I can Kinder: there is a second edition now, Petit Meur- only tell you that it will be an abstract game! Games for children an educational games. Adults can play in a guiding function. tres Faits Divers Au Tribunal, the location Under the label of Marabunta two titles will Familien: of the investigation has changed to an ex- be published: Ascension: Des Héros im- Children and parents play together, all have the same mortels and Panique a Wall Street, see chance to win and have fun. Freunde: Marabunta. Young people and adults play together as equals Experten: Games with special demands on rules and playing time. Asyncron Games Especially for game geeks Please note for the user groups Children, Family and Friends: Children who love to play can be ahead of their peers! Please note that our target group “families” does not Asyncron presented again the games al- imply the classical concept of „family games“! Furthermore, ready shown at Essen: Le Venice du Nord, a our user groups can overlap. The choice of suitable games always depends on your playing partners and your fun with games! Games that are especially eligible for Solo play or for 2 players or Large groups of players are marked with an icon. amination at court. Also announced was Acrobatissimo, a chil- FEATURES Each game targets preferences for different features in a player, therefore each game is not suitable for each player. We have listed 10 features players note when deciding on a game. Only if a player finds his preferred features in a game he will enjoy the game. The color code marks the dominant features. Educational games train the highlighted prefer- ence.

Empty boxes: This feature is neclectable or not present One colored box: This feature is present, but not essential game by Sebastien Dujardin for 2-4 players, Two colored boxes: This feature is present and important in the game on the topic of the bridges of Bruges. On the Three colored boxes: This feature is dominant and essential city hexes you find bridges and you have two dice, one for movement, and the other Chance: The game is influenced by dice, cards or any other form of to activate the hexes so that you receive re- random generator dren’s game with a circus topic, and a ver- sources. To build a bridge you must control Tactics: Take decision, short-term planning, planning based on sion of Jungle Speed called Jungle Speed both hexes, the cost of a price equals the one move Safari as well as a „big“ edition of Chro- difference of the controlling dice. Strategy: mino for 1-8 players, ages 6+. For the best- Conflict of Heroes Le Réveil de l’Ours is a Think ahead, long-term planning, planning for several moves new edition of the conflict simulation game Creativity: The player has to provide words, phrases, images and other creative efforts Knowledge: Cultural and educational knowledge, long-term memory Memory: Remember, learn by heart, short-time memory Communication: Talk to each other, negotiate, inform Interaction: Influencing each other, bluffing, auction Dexterity Motor skills Action: Body movement, balance and reaction

selling game Tick Tack Bumm by Piatnik, in ADDITIONAL INFORMATION Version: The edition of the game on which the review is France known as Tic Tac Boum, a card game that originally was published in English by based edition is announced, Tic Tac Boum Le Jeu Academy Games, for 2-4 players, ages 13+, Rules: This lists the languages in which rules are available des Cartes. designed by Uwe Eickert, first in the series or are included in the game, often even more translations can be found on the web. In „off“, the room for playing games located Conflict of Heroes, on the topic of war in In-game text: A YES marks a game with language- at the sea-side of the Palais du Congrés you Russia, 1941-42. dependent components that cannot be played without could get an early peek of the French edi- translation or knowledge of the language

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Astrolabe for 2-6 players, ages 8+, is a Au Pays de X*tra game on the topic of predicting the future; you hold a hand of four cards and use the complex Astrolabe Machine to make your In the designer area we also came across predictions. Vloc & Sloc, which is a cooperative game Already shown last year were: Bastion’Siege by Cyril Billard, for 2-4 players, ages 12+, which is a strategy and position game with

featuring different races and types of play- ers, you assemble your own team.

Bastion Créations

on pass words by Catherine Georgeon for The prototypes already previously shown 2-4 players; four friends from the country of were supplemented with three new ones: X-Tra go on a journey and need to find out Battleworld for 2-4 players, ages 10+, a medieval topic; deployment of the pieces the pass-word to master challenges. features super-heroes; a being from outside resembles Stratego and Chess; and as in the universe has incarcerated all super Stratego the values of the pieces are hidden – you play cards within the number range Aurelien Stride of the red numbers at the base of the piece; card value x combat value of the piece (black number at the base of the piece) Sudokube at Aurelien Stride, already yields the actual combat value of a piece; shown in 2012 and shown again this year, is the use of cards is paid for with reduction a mixture of Sudoku and the game mechan- of points on the track. Tetridoor is an ics of Rubik’s Cube; you must place numbers adventure game for 2-4 players, ages 6+; correctly on the outside areas of the respec- tive geometrical objects – cube, pyramid, sphere etc. Sudo-Chess has been given a new name, it is now Squary Movey, again a game on rows, columns and squares, for 2-4 heroes and their enemies to experience an epic battle and has created a new world for this purpose. Pyramino is an abstract game for 2-5 players, ages 8+, based on the mechanics

you find yourself with your fellow players in a labyrinth with a colored key as your only equipment and must either find the exit first or eliminate all other players.GoBOUM was shown as a prototype, it is a game with players, ages 7+; it is a mixture of Sudoku and Chess, you must assemble pieces 1 to 9 in an opposing area of size 3x3.

of domino and featuring cards; you must complete tasks with the cards. Azao Games

In a future in which mankind has conquered space, people play a violent game called Ultrium Sphere, which is a simulation of a future ball game for 2-4 players, ages 10+, a sports topic, 2 players, ages 10+, throw designed by Nicolas Smeers. Nearly every- bombs instead of balls. L’Asile d‘Aliénés is thing is allowed in this game to achieve a still in the prototype stage, too, it is a crazy score of three goals. There are two editions, game for 2-4 players, ages 10+; you manage Sub’Primal Sphere and Tera-Neva Sphere, a crazy person and a nurse and must escape

Color codes, target groups, features, icons and GABIS are 6 ISSUE 449 / MARCH 2013 explained on page 5 and at the bottom of pages 66 and 67 www.gamesjournal.at FESTIVAL INTERNATIONAL DES JEUX CANNES 2013 t OUR REPORT

ers, ages 7+, by Frédéric Henry, a placement and, for 3-6 players, features the anonymous game with an animal topic, nominated for worker bees in one of those huge adminis- L’As d’Or. You have animals face-down, ac- trations; advancement is possible, because cording to a characteristic which you be- a Buroditrice is visiting to inspect the office lieve is either bigger or smaller than in the and you can use all kinds of tricks, steal dos- card already in place you place the new siers, mobbing and maybe even working, in card to the left or right of the card already order to become boss. on display. Croc! Is the French edition of Hai-Alarm, and Cat‘s Family from the nursing home and also complete a secret challenge. Cat’s Family is a publisher for educational games and offers card games on the top- ics of French Language, English Language Blackrock Editions

Merlin Zinzin, already shown in 2012, is a co-production with Fragames, and a game based on the comic books by Marc Cantin both games are new editions of an Ameri- can game, Get Bit! by Dave Chalker, original- ly published by Mayday Games; 3-6 players, ages 7+, must escape from the shark with their pirates, with the help of cards you play. Gentlemen Cambrioleurs by Charles and Mathematics, but also books and other educational materials. For the first time at Cannes, the company presented its best- selling products, one of them is Silabémo, a newcomer in the range featuring syllables and their pronunciation.

– a cooperative movement game for 2-5 players, ages 6+, by Annick Lobet, you must Cedric Galerie reach the village before the monstrous cat gets you! Blackrock City was shown for the first time Cédric Annonier is game inventor and illus- in Essen and was designed by Alain Ollier; Chevallier, Catherine Dumas and Pascal trator; his game Nihongo is based on the 2-6 players, ages 10+, want to get the maxi- Pelemans is an homage to Arsène Lupin for mum loot from banks and post-coaches; 2-5 players, ages 8+, and was also already but only the highest bit lets you move the presented at Essen; you form alliances, then boss of the gang and acquire gold; the you place equipment or move markers, if second-highest bid earns you silver from a location holds five kinds of equipment the coach. When the sheriff meets the gang it is burgled, the markers go as booty to boss, the boss loses one bandit. members of the alliance.

Bombyx Burocrazy

Showing both the Bombyx and the Asmo- The game by Fabien Clementi goes by the familiar old game of Barricade, he changed dee logo is Cardline Animaux for 2-8 play- same name as the company, Burocrazy, it into a game for 2-4 players and gave it an

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Asian topic; the game now features cards black squares and circles. Those black spac- and ten of their friends and at the same influencing moving of markers. es are marked with numbers. To solve the time beware knights, dragons and magic Le Toc Elfique is an implementation of a puzzle the sum of numbers round a black potions. The Collection Mystery Party game the original of which comes from square must be equal to the number in the is expanded with Meurtre sur le Nil, for Quebec; it features a fantasy topic, the basic black square and the sum of numbers in a 8 players, ages 14+; the murderer will be mechanism is similar to Ludo and markers row or column (without the ones in black found among the participants in a cruise on are moved with cards, too. spots) must equal the number in the black circle at the end of row or column. Cerebral Partner Cocktail Games

Wingo Dingo by Christian Huck for 2 play- ers, ages 8+, and published first in 1997, is a All new releases shown in Nuremberg were presented: Visual Panik for 2-6 players, ages 15+, is a party game on the topic of observation, in which you must find words or objects in the necessary colors as quickly as possible. the Nile. Le Mot le plus court is yet another Sylladingo for 2-6 players, ages 6+, is an game on and with words, for 2-8 players educational game for children comprising ages 8+, the challenge is to find words that 96 letters and syllables which you use to are long enough to score, but not too long! form 700 words in three versions of the Contrario for 2-12 players, ages 14+, by game. In Ici Londres, a strategy game set in WWII, 3-6 players need to get messages logic game featuring two identical card sets; to the Resistance without being caught the cards show faces with head, eyes and by the enemy. Thématik for 2-10 players, mouth in three colors; you should find the ages 8+, is a game in which you search for face hidden by your opponent with a mini- mum of questions. Cerebral Partner further- more offers the system ofCerebus & Co, comprising seven different educational and

Matthieu d’Epenoux, Roberto Fraga and Odet L‘Homer has been re-published; terms from different categories have been transformed into new expressions, a so- called Contrario, using synonyms, antonyms and logically related words, and must be words; five letters are on display and a topic identified correctly; there are always two is announced; all players simultaneously clues. search for words beginning with one of Cocktail Games also offered a special those letters. attraction, a competition in Speed Gaming, logical games: Sumito for deduction, Quiz Superlipopex plays as crazy as the name men against women, featuring Mimtoo, for general knowledge, Cerebus for obser- seems to indicate; 3-6 players, ages 9ü, Thématik and Le Mot le Plus Court. vation, deduction and general knowledge, should meet certain conditions in this Memory for memory, Apari for logic, deduc- family game. tion and observation, Melimelo for observa- Hoped for by me since ages and finally Créations Michel Lefebvre tion and Duplex for logic und deduction. announced, but not yet available: Kaleidos Sumito by Th. Renault is a logic and think- junior for 2 or more players, ages 5+; you ing game based on numbers: each puzzle chose a category or a letter and must find Michel Lefebvre was a designer of watches comprises a grid of squares containing items on the crowded pictures according to working for Rolex, Patek Philippe and Bul- letter or category. Le Désert Interdit is the the French edition of „The Forgotten City“ or „Die Vergessene Stadt“ by Matt Leacock; 2-5 players, ages 10+, must choose their tactic together in this sequel to “The Forgotten Island” in order to master the adventure in the desert and to escape. The series of so called Slim Games is expanded with Perlimpinpin; 2-5 players, ages are tasked with awakening the Chocolate Princess, the Lady Bird Princess

Color codes, target groups, features, icons and GABIS are 8 ISSUE 449 / MARCH 2013 explained on page 5 and at the bottom of pages 66 and 67 www.gamesjournal.at FESTIVAL INTERNATIONAL DES JEUX CANNES 2013 t OUR REPORT

gari and now designs games with a party Week End 2, designed by Aymeric d’Afflon; mathematical background, but also such you should imagine a weekend with the interesting items like a heart-shaped Billiard help of cards and tell about it, your perfect Table. All his creations are prototypes or weekend, but beware big and small handi- pre-production items, for which he is look- caps that could spoil your plans and your ing for a publisher. Domic is a kind of Dom- weekend. ino, in which you place colored demi-circles next to each other; MiCáMOTS is a game Diptic Games

Small World Realms by Philippe Keyaerts A new company, founded in 2012, presents for 2-6 players, ages 8+, is an expansion two new games: Gangs City and Police for either Small World or Small World City, both intended for 3-6 players, ages Underground; it comprises 25 double-sided

on words with dice: You roll eight dice, form one word using some of those letters and use the remaining letters as starting let- ters for words that then are used to form a phrase or a sentence. Mathaplus is a dice game, in which your aim is to achieve a pre- set sum; the Six on the die can also be used 14+, and designed by Patrice Fau, Laurent for a Nine and you can use the numbers in landscape modules, supplemented with Verrier and Alexis Righetti. In Gangs City additions, subtractions, multiplications and tunnels, mountains, peaks, canyons and you want to seize control of the city and divisions. In Max3 you press down pegs Black Mountains, which you can discover in send out your minions to achieve this; you in rows, always only one peg in a row and new scenarios above and below ground in use bluff and planning and need a long- 12 new scenarios. term strategy. In Police City you are a young Ticket to Ride: The Heart of Africa offers policeman in New York, arrest miscreants the third collection of maps for the track and prevent crimes in this game that puts an emphasis on negotiations and role play. You can combine both games into an inde- pendent third one, Police vs. Gangs. An announcement only was made for Sol- des qui peut, for 2-12 players, ages 7+, by Fabrice Arcas and Guillaume Peccoz, topic of the game are sales. a maximum of three pegs in a turn; aim of the game is to leave the last peg for your op- Djeco ponent. In Matha8 you slide pegs onto the side of your opponent, based on calculation placement game by Alan R. Moon for 2-5 operations using dice results. players, ages 8+, and has been announced. In addition to Pirates! - nominated for L’As d’Or in 2012 and by Alain Rivollet for 2-4 players, ages 7+, where you place elements Days of Wonder on the board and if you have collected all Dialude

As in Nuremberg there were no new re- leases shown at Cannes, the company pre- A game on nice weekends is called Pur sented games shown in Essen: Shadows over Camelot The Card Game by Bruno Cathala and Serge Laget, the card game version of the cooperative board game – rumors are unsettling the realm; sons and daughters of the Knights of the Round Table must prove them false and fend of the shadows – hopefully without a traitor!? elements depicted on one of your treasure cards you get the treasure and win with

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most precious stones – the company pre- sented two other games: Editions Rosebud Speedy Bee by Emmanuel Fille is a game

Editions Rosebud is a regular exhibitor at Cannes. Already presented in 2012, Puzzle Battle by Pierre Burtel for 2 players, ages

fill a life raft as efficiently and quickly as pos- sible in this game by Régis Moranzoni and Thomas Hubert for 2-5 players, ages 10+.

on speed and the mixing of colors, de- signed for players ages 5-9, and Cot Cot Editions Brindavoine Panik by Valéry Fourcade, a game of logic, in which speed is of importance, too – you A new participant in the Games Designers 5+, has been presented again – one box Area presented a game with a horse race holds two puzzles with similar images topic, Galopia, for 2-8 players, ages 6+; which differ in coloring and other details; each player chooses one puzzle; the parts of both puzzles are shuffled and you try to be first to complete your puzzle; when you spot a part in your opponents puzzle that fits your puzzle, you can take it. Also already

must place barriers fast to keep the fox away from the hens.

you complete the race track by answering Do-in Dojo questions on horse topics in films, books, mythology etc.

Defie-moi au Judo is a board game on the topic of combat sports from the Far East, de- Editions Lui-Même shown, in 2011, Smart Memory was shown signed by Jean-Marie Rouaux, and intended again; this somewhat different memo for 2-4 players, you want to win three med- game is available in three different levels Also presented at Cannes; The third expan- of difficulty, for players of ages 5, 7 and 9 – sion for the best-selling game of The Were- all puzzles feature animals, the image pairs wolves of Millers Hollow titled Les Loups- only differ in details. Garous de Thiercelieux Personnages, Elements Editions

A new company comes from Monaco and presents a card game called ZigZag, in- tended for 2-6 players, ages 8+, by Duwelz & Franck Maury; cute little aliens are the cause als; in the first phase of the game you im- prove your skills and in the second phase you engage in combat.

again intended for 8-28 players, ages 10+, Echec Pat and designed Philippe des Pallières and Hervé Marly, now featuring also Angel, Ac- tor, Sisters or a Somebody who must elimi- Topic of Le Dernier Canot du Titanic is the nate all persons with glasses or beard. sinking of the Titanic; each player takes on the role of the officers on the ship and must

Color codes, target groups, features, icons and GABIS are 10 ISSUE 449 / MARCH 2013 explained on page 5 and at the bottom of pages 66 and 67 www.gamesjournal.at FESTIVAL INTERNATIONAL DES JEUX CANNES 2013 t OUR REPORT

for funny and odd symptoms in humans, dogois, a fast game on quick calculations in for the card game Summoner Wars there but only when the aliens come in quartets. your head, for 1-4 players. Clocks is a memo are two new editions, Nains de la Guilde vs You must collect four cards which have one game, you collect sets of chips of one color Gobelins de Cavernes and Elfes du Phé- or two characteristics in common. Oppo- which you then place into the board. nix vs Orcs de la Toundra. nents can interfere with this collecting us- Mathlook is yet another game picking up ing action cards. the topic of the times table, there are five different rules for 1-9 players using a board Fragames Favorite Card Merlin Zinzin, already shown in 2012, is a co-production with Blackrock Editions, and The designer duo Christoph Portella and Gilles Buisson is listed in the exhibitors guide under the name of one of their games, so I have listed them thus, too, as there is no real company. Favorite Card is a game with an econom-

showing numbers 1 to 100; in MathSpace 2 to 8 players play a version of Ludo, should assemble all their markers and can block markers of other players. a game based on the comic books by Marc Cantin – a cooperative movement game Filosofia for 2-5 players, ages 6+, by Annick Lobet, you must reach the village before the mon- strous cat gets you! Once again the Canadian publisher showed ics topic, you move your marker around the French editions of well-known games: Cat- board and try for discounts, special offers ane, Carcassonne and Zooloretto. Equilibri- France-Educ and so on. Math et Magic is an educational on, the game by Shadi Torbey for 1-2 play- game with 176 cards for 1-6 players, who ers, ages 13+, that was presented last year can use them to learn the times table. In with this title, is now going to be published France-Educ is a publisher of educational Mat’X two players duel with applications of games, and showed the same products as the times table; if you manage to put your markers on all the results you win. For Jeu des 7 scènes you collect cards as in Happy

under the name of Urbion. Urbion is the legendary City of Dreams where good and last year: Locutio, a game on the topic of bad dreams have co-existed forever. Play- phrases in French, offering two versions two ers are Kings of the Town and their goal is to Families, but seven of them, not for, and re-establish the equilibrium between good then you let them run through your fingers and bad dreams and to maintain it. so that you can see a kind of film of what The best-selling game Pandemic by Matt happens. PluX is a design by Jean Mark Ra- Leacock is re-published as Pandémie and

play, and Astucio, an educational game us- ing times tables, intended for 2-5 players, ages 7. Both games are designs by François Marchand.

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can add cards to a row when at least one FunForge image corresponds; if you have seven cards you hit the bell and thus secure those cards for victory points. Mille Sabord by Haim Big Idea, the game on unusual and odd Shafir for 2-5 players, ages 8+, has already inventions, there is now an expansion been published too, 2012 by Amigo under called The Big Idea La Science-Fiction Mediévale, and because the basic idea of

master unusual encounters, for instance a rap duel of Conan the Barbarian vs. Santa Claus!

the name of Piraten kapern!, you roll dice for as many identical symbols as possible. Big Idea is so much fun the mechanisms of the game by Bruno Faidutti has been im- posed on a topic of films and Hollywood, this version was shown in its prototype Goliath

In the pipeline for Essen there currently is The company was a new exhibitor in Cannes Armada D6, too, a game on space travel and showed a selection from its range, all in which space ships are represented by French editions of games also available in dice and where you busy yourself with the German language; spearheaded by Miro- space-related occupations of colonizing golo - published in 2012 as Twisted Eyes: planets or exploring technologies.

Gigamic stage in will be called The Big Movie! Another game presented as a prototype is The Phantom Society, a basically abstract In addition to the new releases that were deduction game by Hervé Marly and Fré- presented at Nuremberg Gigamic also showed French editions of games that were published at Essen in other languages by other companies: for instance, Keyflower (Sebastian Bleasdale, Huch/R&D), or Ba- another drawing game for 2-4 players, ages nana Matcho (Thilo Hutzler, Zoch) and 7+, but the active player wears distorting again, as in 2012, Mito (Mogelmotte, Drei glasses while drawing – and Esquissé? - or Magier, Emely and Lukas Brand) and De- also Stille Post extrem. scendance (Village, eggertspiele/Pegasus, Inka and Markus Brand). A new amendment for Cannes Trifouilli, also new in the range of Amigo Games for 2013, a reaction game

déric Colombier, featuring a cute and very unusual topic: Poltergeists smash up rooms in a Scottish hotel, directed by one player; the other player directs the ghost hunters. And one more prototype was announced, Hop La! by Ludovic Maublanc and Marie Cardouat, lets players ascend into the wide blue yonder as balloonists, but they must take care not to be caught in the pitfalls of other players. Announced for Cannes and also announced on the website is Win! by Jeff Siadek, a by Haim Shafir for 2-4 players, ages 5+; all game on historic personalities who must players turn up cards simultaneously and

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and aim of the game is to leave the harbor tains 12 words, broken up into letters, which Grain de Crea with the most beautiful ship possible. Sbire are decorated individually but in relation to for 3-5 players, ages 14+, is something the word; the letters are shuffled and you for experts; a semi-cooperative strategy try to collect as many words as you can with A publisher for beautiful and unique games the help of dice. made from wood – the novelty for 2013 is called Pont de Singe and is meant for 2-6 Helvetia Games

Helvetia Games is another first-time exhibitor at Cannes and showed the games already presented at Essen; Helvetia Cup by Frank Crittin and Grégoire Largey is a soccer

game in which each player leads a clan of henchmen or minions who fight for favor with their masters. In the arena the clans players, ages 5+, it is a cooperative game in must cooperate to master the adventures which you must place all blocks on the elas- within the given timeframe, but in the end tic strips. only one clan can be the winner. Gran Prix Expert Simulation F1 Grosso Modo

Already in Cannes for the first time in 2011, simulation featuring dragons; 2 players, Andre Bonnet showed his car racing game New at Cannes and a new release for 2013: ages 6+, train their team and play single Grand Prix Expert again this year; it has Nosferatu by Pierre-Yves Lebeau for 5-8 matches and championships. Shafausa by players, ages 10+: Nosferatu the Vampire Christophe Borgeat for 2-6 players, ages 8+, is a game on the exploitation of resources,

been revised and now you play a complete season and the different race tracks are tries – assisted by his Partner Renfield – to represented by abstract spreadsheets. bite his victims before dawn arrives, but which were discovered by the dwarves of all hunters fight with all means to unmask Shafausa; each player represents one of the Nosferatu. peoples in Helvetia and try to enlarge the assets of the people. Gribouille Happy Day Hurrican Hennion Roméo showed two prototypes: Sabordage is intended for 3-6 players, Marianne de Cooman showed Graphème, ages 10+; each player is a pirate captain a game on letters and words; the box con- As in Nuremberg and Essen, the company

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presented: always end a turn with a single card. Lady Alice by Ludovic Gaillard for Titanium Wars by Fréderic Guerard is Ilopeli 3-5 players, ages 8+: Sherlock Holmes a card game with a SciFi topic for 3-4 introduces the Baker Street Kids to the players, ages 12+; you earn money with niceties of detective work and uses the buildings und use it to expand your The company of Arnaud Urbon had two „Henry Morton Stanley und das Schiff fleet and upgrade space ships in order new games to show: Panik by Alain Rivol- Lady Alice“ case for an example. You must to achieve control of planets with rich let was already produced and available, find out, who has abducted Stanley where, titanium deposits. when and with the help of which tools. Whizz Bing Bang – a fast, crazy party Augustus is a design by Paolo Mori: 2-6 game by Antoine Riot for 3-6 players,

2-4 players, ages 8+, are ghost hunters and must catch ghosts accordingly, you place hunter cards next to spooky houses. players, ages 8+, are representatives of ages 8+; the top card is read out and the Kenya by Charles Chevallier is a placement Emperor Augustus in Roman provinces next one is uncovered; the card that was game featuring animals, for 2-5 players, and must develop economics and politics read determines the direction of play there to become Konsul at the end. For this and thus the one who must react to the purpose you use target cards with legions newly uncovered card; if someone makes for bonuses and new target cards. a mistake you must be quick to hand him the corresponding marker. And then there was Innovation Echos, iello Expansion #1 for Innovation, the card game by Carl Chudyk, featuring new

Iello, like so many other publishers at Cannes, showed the releases that were already presented in Nuremberg: Ghoooost! by Richard Garfield for 2-8 ages 7+, some animals have special abilities players, ages 8+, is a fast card game in – the lion chases away other animals, the el- ephant protects animals.

Jactalea

inventions; and also the French edition On show were the new releases, already of Smash Up by Paul Peterson, originally presented at Nuremburg. Available and published by AEG. prominently displayed was Peloponnes by Bernd Eisenstein, the French edition for 1-5

which you want to get rid of ghosts in your hand; special abilities of the ghosts throw a spoke in your wheel; if you play a pair you have another turn, but you must

players, ages 10+; there was also Full Moon by Claude Leroy for 2 players, ages 8+, the wolves must assemble to howl at the moon; if you are first to arrange your wolves in a column, you win.

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ters like Jack, Queen or King, supplemented Jeux Opla with additional cards, and you can play Pelote, Tarot or variants of classic games.

Games from Jeux Opla are distributed by Paille Editions, the company showed Mi- grato, a card game for 2 players, ages 9+, by KI Editions

Zoo au logis is a game featuring animals; you must imitate them, caricature them, Jammette

Already shown fir the first time in 2012: A dice game with a music topic by Emmanuel Mallein and Christophe Nouveau; in Jam- mette dice show musical symbols, you roll Johana Poncet & Florent Toscano. The game features the different flight patterns of five kinds of birds.

present them and also guess correctly Juguem-Hi which animals partners and opponents are impersonating. For successful presentations you advance your marker. The Spanish publisher is working on a proj- ect called XXL; aim of the project are games Kiludik them to determine parameters for the piece of music to play. Sexopolitan by Patrick Blin is a party game, in which players embody single persons Jeu de Piéce

Another exhibitor with the same name for product and company, and a very unusual product: Jeu de Piéce, a combination of the logic of construction and the logic of for 25 to 35 players; the first game in the project is QAZ, a word placement game us- ing cards.

KaQûJi searching for a partner, you collect pleasure points.

The booth presented a preview on the game KQJ, a card game by Gilles Roudel- KiniGame

The 2013 release is called Requiem and is a precision; you first build a playing surface on which you then play a game based on precision with 2-5 players, using c hips; you can invent your own games or maybe build yourself a golf course.

illa and Jacques Dalmau, using well known standard cards with numbers and charac-

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design by Pat Mills and Olivier Ledroit for 2 players, ages 14+; a limited edition in a cloth bag was produced and available: The game is played on a randomly created board and is based on the comic of the same name; on a parallel world criminals are reborn as bloodthirsty monsters who get younger during the game; the first set features vam- pires and ghouls.

Kody Création tion of the game called „Die Peking-Akte” by Taggle by Yves Hirschfeld and Fabien Mary Danby, published in 1988 by MB, and Bleuze, a game of reaction and communica- Logo appeared for the first time in 2010, tion for 1(!)-5 players, was already presented Eric Suire presented is first game, again a topic of the quiz game are famous trade- in 2012 and was promoted intensely again. game on words and letters, de AáZ, for ages Le Joueur

Aperitivo, was already shown in Essen and shown again; it is the French edition of a

marks and brand names. The third game is 5+ - round cards show letters, each card has called Le Grand Jeu and is a children game a value and you score for words found with- in a minute.

Kourbel game by Ted Alspach, Beer & Petzels, a party game for 2-5 players, ages 6+, you throw Les Quatre Couleurs Celestes by Moham- coasters to achieve as many completely med Belmabrouk are new playing cards, visibly glasses or pretzels as are possible.

Le Scorpion for 1-6 players, ages 3-6, and the mecha- nism is movement with activities. Masque

Christian Lemay had a copious range of Le droit de perdre games to show: C’est pas faux! by Bruno Cathala and Ludovic Maublanc for 3-10 players, ages The new game of 2013 is called TroQuons! and is a game on the topic of swapping and which you can use for a wide variety of games, and they also offer a new way to achieve a trick, even or uneven or a total; 40 cards come in colors of gold, silver, black and white, with number values from 1 to 9 plus one unnumbered card which tricks all others.

Lansay 10+, is a game of questions, in which you must give a correct or wrong answer de- The publisher had a large both, showing trading, but with objects from literature; pending on the backside of the question three new releases, two of which are old you swap parts of sentences, etc., in order to card. friends: Les Mystères de Pekin is a new edi- create funny or poetic sayings. Cartes sur Table is a voting game for 3-7

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according to dice rolls and can be elimi- nated. Letheia La chasse au lutins by Alexandre Garcia for 2-6 players, ages 4+, is a spotting game for Besides La Course à l’Élysee, already shown in 2012, on the topic of presiden- tial elections there was also a new game for 2013: Speed Dating by Bruno Faid-

players, ages 14+, designed by Christian Lemay and Marie-Pierre Cagné, on the topic of mutual assessment, you evaluate state- ments. For children there is a series called „Les p’tits monstres“ comprising two games that both which cards are hidden all over the house have been published already in German: La and must be then be found by players.

Les Créateurs utti and Nathalie Grandperrin. Each player presents himself with three characteristics. Ludiques Also announced is Wink!, a new edition of Zwinkern by Friedhelm Krahwinkel, former- This group of designers showed prototypes, among them Mad Race by David Perrine, a

Chasse aux Monstres by Antoine Bauza – a cooperative memo game featuring mon-

ly published by F.X.Schmid – you must use grimaces to signal who holds the proper car racing game for 3-6 players, ages 10+. card.

Libellud Les Jeux 138 sters underneath your bed – and La Course Libellud, too, was showing, as did so many des Ètoiles by Andreas Pelikan - a card Patrik Chaumeron offers two games in one other companies, again the novelties game on the topic of monsters on the run, box, Les Jeux 138: one is a version of La shown at Nuremberg, of course in their who must be taken to safety. Petanque, the other a version of Le Cigalou, French editions: Two more games are planned for this series: leaving space for Provençal goodies, the Ladies & Gentlemen by Loïc Lamy for 4-10 Zombie Kids by Annick Lobet for 2-4 play- game is intended as promotional item for players, ages 14+ - in teams of two players ers, ages 7+; you must close four portals – Provençal companies. try to become the best looking and most

only possible when two players meet – in renowned couple at the grand ball; the order to fend off Zombies who are moved male part must provide as much money

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as possible, the female must spend it on as Ludere exclusive jewelry, clothes and accessories as possible. Editions The first expansion for Seasons, Seasons Enchanted Kingdoms for 2-4 players, This company presented their first game, StepLife by Romain Palomba for 2-8 play-

Locworks

ages 10, by Regis Bonnessée, has been an- nounced for summer, no further details are The Polish distributor had brought Skyline ers, ages 7+ - it is a multilingual card game known. by Tasty Minstrel Games, a dice variant of (9 languages) on the different periods in life. Also on show was Nautilus by Charles Che- vallier, first presented at Essen; it is a card placement game using auction and bluff; Ludically

In addition to the Essen release Archipela- go Christophe Boelinger showed Castles, which was already on display in 2011 as a prototype. It is a building came for 2 players,

the building game Groundfloor, shown at Essen and designed by David Short; you use 60 dice to build the best skyline. each of the two players, ages 10ü, wants to Piotr Burzykowski also had information on be First Officer sitting next to Captain Nemo Braggart by Kyle Daniel for 2-6 players, and plays card next to Nautilus to dominate ages 10+; it is a kind of story-telling game, one category of knowledge. heroes tell stories of their great deeds, other And then there is Le Petit Poucet by Coren- players can rob them of cards necessary for tin Lebrat and Gilles Lehman for 3-6 players, the tale or force them to tell their story at an earlier time. ages 8+, you really set up a house of cards Also on show at the booth was Martian and then use a catapult to destroy the op- Dice by Scott Almes; players are Mars resi- ponent’s house. Also announced for 2013 dents who want to take samples of chicken, is Dungeon Twister Das Kartenspiel and

ages 7+; Tom Thumbs and his brothers have escaped the Oger and must find their way home across a mysterious forest. Doodle Quest was on show as a prototype, it is an enchanting drawing game for 2-6 cows and humans back home, using 13 also an expansion for Dungeon Twister, players, ages 6+, by Laurent Escoffier and dice. called Dungeon Twister Piége. David Franck: A template demands mark- ings or object which must be drawn onto your own sheet adhering to conditions set by the template; when you are done the foil is placed over the template to check if you did meet the conditions.

Color codes, target groups, features, icons and GABIS are 18 ISSUE 449 / MARCH 2013 explained on page 5 and at the bottom of pages 66 and 67 www.gamesjournal.at FESTIVAL INTERNATIONAL DES JEUX CANNES 2013 t OUR REPORT

then chooses another player who chooses tribute your peperonis to your advantage. Ludonaute a tile and then chooses the next player, etc. Jean-Marc Radigois showed Metamorpho- In prototype stage there was Lewis & Clark se, a placement game on numbers in the The Expedition, an economics game on shape of caterpillars that change to butter- The hybrid products, combinations of a the topic of crossing North America, and flies and return to the starting points. game and a book, already shown in Es- also SOS Titanic, on the topic of saving Alain Duverger was again showing, as in sen, were also presented in Cannes: One or passengers of the Titanic. 2012, Fleur de Miel, you pluck leaves off more short stories are always coupled with marguerites in order to get honey. a game: Maison des François Morin showed his frog game Crimebox Investigation by Cymon Auteurs de Jeu

This organization offers designers an op- portunity to show their prototypes: Luc Toledano showed, as in 2012, Le Ciné- phile and L’Interpret, both for 2-4 players, ages 12+, and with the same game mecha-

Ranabag, first shown at Essen back in 2008. Kraft for 2-8 players, ages 12+ - a murder Christian Galzin presented two new games, somewhere in America must be solved; you can either play the investigation or the murder trial. Phantom by Xavier Lardy lets 2 players,

nism – once for a film topic and once on the topic of knowing foreign languages; you move through different areas on the board und must score four points in each area. Gilles Chomel hat brought, as he did in 2012, Arkantis, a placement game with task cards for 2-4 players, ages 8+; you place Gwam and Boutabou, both in beautiful pieces onto a board to make up formations wooden boxes, which was all the informa- ages 10+, control one half of a house and each player must make specters, souls and other ghosts appear in order to frighten off residents before his opponents does so. You score victory points for successfully frightened-off residents At the center of the presentation was Le Petit Prince Fabrique-moi une planète, which was presented at Nuremberg in its

which are meant to represent remnants of tion that we managed to find, I kept missing architectural structures of a destroyed city. the author at the booth. Another prototype by this designer is Pé- Alain Bideau had three games to show: péroni Pizza, a simple tactical game for 2-4 Nemausus picks up the topic of chariot players, in which you need to diligently dis- races in ancient Nîmes, the energy for the chariots is provided by gladiatorial combats. Les sentiers apaches is a conflict between two American Indian tribes, there are more than 70 paths for invading the opposing camp. Transhumance is a race for pastures for goats, dogs, shepherds and a wolf, and German edition by Heidelberger; in the La Course des Iroquois the information is game by Antoine Bauza and Bruno Cathala that it will be a roll & move game with an 2-5 players, ages 8+, build their own planet American Indian topic. and in each turn choose tiles from a display; the starting player of the round begins and

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markers or removing of planks and stones; Marabunta Masterdés dragon cards hinder your opponents to take actions. Room 25 by François Rouzé is a For of the Ascension family of deck building Michel Bouchet shows his game from 2012, cooperative/competitive game with an game there is new, published in coopera- Masterdés, a direct duel with dice for two odd topic, for 1-6 players, ages 13+. You are tion with Asmodee, Ascension: Des Herós players, each one using four dice of one Immortels by Robert Dougherty, John Fio- color; one of the dice, the so-called Mas- terdé, carries symbols which determine the

in prison in which each of the rooms has four doors, but apparently no exit for this rillo, Justin Gary and Brian M. Kibler, which prisons seems to exist. You must find Room can be used as an expansion for Ascension: course of the game. 25 which is rumored to have an exit that you Storm of Souls as well as a stand-alone could use, but some of the prison inmates game for 2 players, ages 8+; it concludes the could be guardians who are waiting for the story thread from Storm of Souls. best moment to interfere with your search Panique à Wall Street is the French edi- Matagot for Room 25. tion of Masters of Commerce, published by Prototypes were presented for: Grouper Games, for 3-5 players, ages 8+, by Origin as a family game by Andrea Mainini Kemet is a new title in the XL series, by for 2-4 players, ages 13+; players are Jacques Bariot and Guillaume Montiage, propagating mankind - that is, to be more 2-5 players, ages 13, embody Egyptian exact, their own tribe - all over the planet, starting in Africa, and score from items, hunting grounds and geographical as well as technological discoveries. Northwest Passage by Yves Tourigny sends 2-4 players, ages 13+, on the search for evidence of the Franklin expedition; the

Britton Roney, with a new graphic design.

MarketShares gods and want to score points in glorious battles and from invasions into rich realms, assisted, if necessary, by Ancient Magic, Company and an economics game bear the Mythical Creatures and Power of the Gods. same name, Market$hares; the game is River Dragons / Les Dragons du meant to simulate recruiting of employees, Mekong by Roberto Fraga is the new acquisition of customers and launching of edition of Drachendelta for 2-6 players, search is influenced by seasons, climate ages 7+; you construct a walkway across and extreme conditions as well as by the necessity to cooperate to find Franklin and return safely to Canada.

Mattel

Scrabble Zig Zag , packed in a box similar to a sand-timer, is a Scrabble variant without innovative products for start-up entrepre- a board, you place your words where you neurs, with a bit of humor. the river; actions regulate the placement want and in any direction and are meant to of stones and planks, movement of players’ discards one’s tiles first; there is also a new

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there is also a wild card; the mechanism is Memosky similar to Bingo – you draw a card and all mark the number on their sheet; the more markings you can arrange in ascending or- As in previous years the company showed der the higher your score. games which feature starry skies! This year the focus was on Memosky, which is a Mozarstudio

Dragonz is a fantasy card game with a mechanism – the color-marked “Gotcha” topic of dragons; each player embodies tiles, in this game for 2-4 players, ages 8+. This year’s spring variant of UNO, for 2 play- ers, ages 7+, goes by the name of UNO To- tem Power in France; it comprises power towers which you use to block action cards or sabotage other players; if you manage to

memo game for 1 or more players, ages 4+, featuring northern and southern constella- tions.

Mimospeed one dragon who is searching for its origins as the brood master. The game is still being tested and developed. And yet again a game has given its name to the company, Mimospeed, a movement game on the topic of 22 districts of a town- collect all power towers you can discard all My Job! cards but one and announce UNO! Scrabble Freestyle makes an appearance, packed into a soft-drink can, and is played Karine Pichon presents a prototype of My without a board or scoring. Job!, a game in which you alternate to em-

Memoire Strategique

Memoire Strategique is a mixture of a placement game and memo – you have ship; you must find the fastest and shortest scoring tiles on a board which you may path in this game relating to Tanneron in Provence.

Moonster Games body employer or employee on the search for work.

Their new game is called Stream and origi- nates from Japan, it is a design by Yoshihisa OldChap Itsubaki; cards are numbered from 1 to 30, 11-19 are present twice in the deck, and Rimtik was already shown last year at the booth of distributor Ludyk; this year it was move one step in any direction; in order to shown at the publisher’s booth: You must attack an opposing tile you must name the get rid of your five cards as fast as you can; attacking color, move one of your tiles onto depending on the look of the feathers you a spot of this color and then turn up the at- must name rhyming or non-rhyming words, tacking color on one of your own cards and also in relation to the color of the feathers on one of the opponent’s cards. on the card. Gobb’it is a new game in the program; On an island where peculiar be- ings dwell you are embodying one of those beings and must eat up all the others, that

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is, collect cards by employing fast reactions. tive auction mechanisms, and L’auberge by Both games are part of the series La Collec- Nicolas Robert, based on the film „L’auberge rouge“!

Pedrag Lazovic

Pedrag Lazovic comes from Serbia, where he has published many games already; now his intention was to present unpublished cards, 15 is strongest, but the Devil can be ideas at Cannes to an international audi- worth 15 and the Chameleon allows you to ence. As an example I list Pergame, a game choose a number, and so on …. tion Table Rase, are a design of Paul-Adrien Un Semaine en Suisse is a game with an Tournier, Jean-Baptiste Fremaux & Thomas espionage topic for 2-5 players, ages 12+, by Florian Siriex, players embody spies par- ticipating an an auction held in a bank.

for 2 players, ages 12+, who confront each other in the battle for Troy, supported by gods. Luzurier and are intended for 3-8 players, ages 10+. PéoLéo New releases from Echec Pat, Elements and Jeux Opla, all represented by Paille, see un- Entertainement Oya der the respective publishers. Drakerz Confrontation - 175 collectible cards, which you use to play online; the The distributer specializes in import games, Party Foot but also publishes games under his own label; a new release is Bois Joli by Jacques Zeimet for 2-6 players, ages 5+, which was Party Foot by Maurel Gautier, is a new soccer simulation, but the emphasis is on

dragons on the cards are animated online and fight. The dragons and other card con- tent are transmitted via webcam to the PC and activated. published in German at Steffen Spiele by the name of „Finde Vier“; it is a spotting knowledge about soccer, cerebral soccer, if game featuring animals, half of their num- you want! Persuasio ber is always hidden.

Pearl Games Niall Murphy presented Persuasio, a card Paille Éditions game for 3-4 players; one player is a buyer, the others are sellers and make up their best Sebastien Dujardin had brought a Gink- bid from 3 to 5 cards; the buyer chooses one Paille is a distributor handling distribution gopolis Expansion to Cannes, featuring seller. The seller can pose one question on for many small publishers, and this year new buildings, new green areas and new the wishes of the buyer - those wishes are they also have their own game to show: characters. Also announced from Pearl represented by the buyer’s cards - and then El Diablo by Laurent Segard for 2 players, Games are Art Nouveau - Bruxelles 1893 try to make an offer corresponding those ages 9+, is a card game featuring special by Etienne Espreman, featuring an innova- wishes; if a buy occurs then buyer and seller

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ers has been announced; you start the Positive Impact game with 6 coins and one character, char- acters are turned over after a short time for memorizing them. Then you can claim a A roll & move game in two parts, basically character action; if another player proves featuring the mechanism of roll & move that he embodies this character you lose a with events and intended to train handling coin; or you could swap characters secretly of money: Moi et mes Finances is played in – best regards from Citadels!

Rugb‘défi score for correlating cards.

Christian Las presents creations made from wood, prominently displayed was Plato Rugb’Défi, a version of Rugby to be played

The games journal Plato and the Belgian company Sit Down! Belong together and two parts, first featuring situation from your life and then on the so-called express way.

Repos Productions

This was a booth that was extremely hard to explore, permanently crammed with on the table, albeit a rather big table, with players and dominated by a gigantic copy dice marking the pole positions. Cannibale of City of Horrors, but still there are a few Party is the prototype for an exceedingly things to report: Rampage, the game by pretty game with echoes of pirates, jungle, therefore on their joint booth the two Sit Ludovic Maublanc and Antoine Bauza, in adventure and cannibals, based on a move- Down! News were shown: Sushi Dice and which you destroy meeples is now about ment game mechanism. Rockwell. See Sit Down! Schmidt Spiele PlayThisOnel

In addition to Rondo, already published After Essen also exhibited at Cannes: in 2012, Schmidt was presenting A qui From the comes Bloqs for mieu-mieu by Catherine Chenoaud for 2 2-4 players, ages 8+; which is a reworked

to be published; 2-4 players, ages 10+, em- body giant monsters invading a town and gobbling up the residents (the meeples!), you gobble them by snipping monsters, puffing at monsters, dropping monsters or defeating another monster and steal its trophies. Mascarade by Bruno Faidutti for 2-13 play- or more players, ages 10+, a word game on version of a game that was published a few the origin or local use of French words us- years ago bei Joen from Korea, a design by ing mechanisms familiar from activity and Hyo-Jong You and Patrick Zuidhof. You are similar games. tasked to construct blocks of 3x3x3 border length from the single pieces or, if that is not possible, the highest construct. Sit Down

Sushi Dice is a dice game for two players who roll dice against each other, you can

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Magicien or Bunny Boo, is a 3D puzzle made up from four wooden parts; depending on Sorciers d‘Evalon

Another company that has taken its name from its first game -Sorciers d’Evalon by Cyril Harper is a mixture of placement and

interfere in the roll of the other player. The second new game on display was already a preview for Essen 2013, Rockwell is a game on mining of mineral resources by rivaling the template the parts must be combined to make the bunny rabbit look out of the correct hole. Vikings for one player, ages 6+, is a classic position puzzle on ships and

resources management game; 2-4 players, ages 12+, are tasked with reigning on the Island of Evalon and need magical energy, which is won by placing parts of the island in your personal color. Goblins Arena is intended for 3-4 players, ages 12+, the most violent goblins of the

companies; profit is invested in upgrading the equipment or is exchanged for victory points. revolving waterways. IQ Link is a placement game for one player, ages 8+, all parts must Skully Face

This phrase appears in the title of three games: Skully Face Le jeu des cartes, by Alexia Gouban and Patrice Frinzi for 2-8 players, ages 6+, you change the mecha- realm are confronting each other, and you nism in the course of the game, similar to have only 20 seconds to plan your actions the mechanics of Uno and other card shed- and hope that it works despite interven- tions by the masses. Also shown was Controle, an abstract game

be fit into the game board, but there are only 24 spaces for 36 parts, so rings and spheres sometimes must share a space. Dos À Dos is yet another solitaire game, in this case you fill a vertical area with shapes

ding games. Skully Face 1-2-3, by Patrice Frinzi for 2-9 players, ages 5+, is a dice game – all roll at the same time, but only one play- for 2 players comprising only four spots. er moves. Skully Face: The Race is a race game using dice, for 2-4 players, ages 8+. Spiral Billard SmartGames featuring long and short elements and you must fit all shapes into the area according to Akim Bakour presented a dexterity game The Belgian company for sophisticated the respective template. called Spiral Billard, you need to move six puzzles showed four new releases: Lapin & spheres into the 6 holes on the board.

Color codes, target groups, features, icons and GABIS are 24 ISSUE 449 / MARCH 2013 explained on page 5 and at the bottom of pages 66 and 67 www.gamesjournal.at FESTIVAL INTERNATIONAL DES JEUX CANNES 2013 t OUR REPORT

Jacobée on the topic of ingredients for will also appear in a French version; you bet magical potions. The other titles in the se- on correct answers and also whether your ries are Quel Cirque, Dinoland, Même pas fellow players will answer correctly. mal and Faut passer pousser. New for the French market are: Trésors Volés on treasures and pirates for 3 Martine - 2-4 players, ages 5-10, are search- or more players, ages 7+, is part of the series ing for Martine’s dog Patapouf and collect called Pavillon Rouge, which is supplement-

Sweet November

The successor company to Tilsit showed the program already presented in 2012, most of the games under the series label of Ballon Bleu: Three titles feature the topic of farms, items from different locations. Tous au poulailler!, Tous au potager! and ed with Pirates en vue by Didier Jacobée Pascal Bernard has designed Le petit Nico- Tous à la Ferme!, all designed by Anne for 2-6 players, ages 7-12, again a game with las for 2-4 players, ages 8+, you fight for a pirate topic. Flouk is card game designed marbles; if you are first to own 10 you win. The same designer is responsible for Lulu Vroumette, a movement game with obsta- cles; if you advance fast you do it with a risk,

Cayla und for up to four players, ages 3+. Under the sign of the Panda, Ti’Panda, there by Robin Entreinger about five different are three games featuring baby animals, all aliens with different characteristics, and designed by Didier Jacobée for 2-6 players, Quand les cochons sauront voler is also ages 6+, Ti’panda et la forêt de bambous, a card game by Didier Jacobée for 2-5 play- and you collect items that help or hinder Des Ours et des Saumons and Fais com- ers, ages 6+; you play wing cards in order to your advancement. me Fanto! make pigs fly. La collection Petits Bleus is a new series of Shown fir the first time, but also published small games in their program, one example in 2012, are two games based on fairy tales. is Chaudron Magique, for 3-5 players, ages Le Jeu des Nains et de Blanche-Neige for Too Schuss 5-10, which is a small card game by Didier

Ski racing for a topic in a game is rather rare. Too Schuss from the publisher of the same name, designed by Audrey Goncalves

1-4 players, ages 5+, and Le jeu du Loup et du Chaperon Rouge for 2 players, ages 6+, both by Anne Cayla.

Tactic presents us with such a game, you need to be the first one to end your day on the slopes and to score most points. You take 10 The new quiz game iKnow, which was al- turns on the lift and race down the hills for ready presented in Essen and Nuremberg, points; event cards influence the course of

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the game. gles of different colors. You place triangles of the same color next to each other so that squares are formed. Ulule Voldétour Ulule is a financing platform in analogy to Kickstarter and other crowdfunding sites, as an example among others the company At this booth we find yet another game presented chTeMeLe by Olivier Chambon, and company of the same name which was also already shown at Cannes in 2012: Vol- ored dice; the difference is in the number of dice in a package; depending on the num- ber of players the packages hold a different number of dice in a different number of colors, for instance 12 dice in five colors for 2-5 players; you use those dice to roll pre-set configurations in relation to a level of diffi- culty and as quickly as you can.. What a Wonderful the first HTML5-certified board game on World Edition the topic of HTLM code, you must use the détour – a strategy game for 2 or 4 players, cards in hand to create a html page. ages 8+, by Aurélien Benhamou, the king What a peaceful name for the publisher A second card game that was presented at sits on a three-level tower and must be re- with an exciting game called Super Terror- the booth for an example of financed proj- located to an opposing tower; you build a ists: In a world plagued by illnesses, wars ects is Coups d’un Soir by Wandrille Leroy, path for him from your pieces, in each turn and concerts by Justin Bieber you transform a game on relationships featuring two dif- you place or relocate two pieces and then move the king up to three steps, slopes are stairs and do not count for steps. You can use and also block opposing pieces.

Voscain

A medieval fantasy topic, miniatures and figurines – a new adventure game called Arkem Chronicles, still in a prototype stage to a super terrorist, want to earn money and ferent decks, one for Femmes Fatales and acquire equipment in order to avoid Inter- one for Machos; a third deck by the name pol surveillance. of „Troisime Sexe“ is still in the project stage. Yohoho United Square

One more company taking his name from The company presents their abstract place- his first game and being present already in ment game of the same name: United 2012: Yohoho by Philippe Matharel is game Square by Julien Selz is played on a playing on the confrontation of two fleets, you must area made up of squares, and the squares either take your admiral to the opposing you place on them are divided into trian- – Factions in Arkem intrigue, fight and form base line or capture the opposing admiral. alliances in order to acquire Ether, the most important resource in all of the kingdom.

WDK Groupe

Here we find a series of colorful packages, all with the same name - Dés Dingues – and all with the same content, that is, col-

Color codes, target groups, features, icons and GABIS are 26 ISSUE 449 / MARCH 2013 explained on page 5 and at the bottom of pages 66 and 67 www.gamesjournal.at FESTIVAL INTERNATIONAL DES JEUX CANNES 2013 t OUR REPORT

manufactured in a factory and processed in Ystari Games another one; the game has a flexible course of rounds, as each player decides himself when he wants to change from placement Ystari showed Spyrium by William Attia, to activation. already on display at Nuremberg, for 2-5 A new release will also be the French players, ages 12+, and set in England of an edition of Arctic Scavenger, in English alternate Steam Punk universe; you build published by Rio Grande Games, by Robert factories and need to acquire workers for Kyle Gabhart, a game on survival in a post- this and also Spyrium, which in turn is apocalyptic arctic environment; you are the leader of a clan and try to enlarge your clan and to manage to secure survival for all dice, in which you must find the card with members. the characteristics determined by dice. Zoe Yateka This ends our walk around the halls, lots of Créations what we saw we have mentioned already, lots were new, and we were impressed by New in the program of this company is the variety of prototypes and are already Promptoyo by Jean-Luc Renaud for 2-5 looking forward to Festival International players, ages 7+, a spotting game using des Jeux Cannes 2014! 

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lution track. ONWARDS TO NEW AND DISTANT SHORES The board „Domestic Market“ is provi- sioned with one resource cube for each re- ARCHIPELAGO source. Each resource can be traded in dif- DISCOVER, SETTLE AND CULTIVATE ISLANDS ferent numbers per variety. Four rows for each variety show this, to the left of each row the current price is marked. Buying “If you want to build a ship, don’t drum up mentioned are represented by six kinds of and selling prices are determined by the people together to collect wood and don’t cubes in different colors: Fish (blue), wood number of cubes currently on the market. assign them tasks and work, but rather (brown=, stone (white), iron (black), exotic Supply and Demand determine revenues teach them to long for the endless immen- fruit (green) and beef (meant to be red, but and profits. sity of the sea” (Antoine de Saint-Exupery) in rules and board the color is orange). Why the publisher did not manage to acquire On the board „Colony stability“ a white A famous sentence of a famous man! Cen- red cubes will always remain a mystery to meeple marks the current number of citi- turies before many more felt committed to me. 12 trend cards and 48 evolution cards, zens placed on the islands, a black meeple this motto – men like Columbus, Cook, Ma- with crisis prevention on the front side, marks the potential for rebellion (on 0 at gellan, Vasco da Game and many more, es- which are at the back side divided into 24 the start of the game). This potential rises pecially of Portuguese origin, were leading character and 24 progress cards, complete when, for instance, there are too many figures in discovery and exploration. Most this plethora of components. workers on the market (that is, on the of that was done in the 15th and 16th cen- dole= or when there are too many prod- tury. But even today there are undiscov- Having that sorted out we now can busy ucts of one kind or in times of crises when a ered archipelagos and we are convened ourselves with preparing the game: to find those white spots on the map – as Rudolf Ammer depicted in this game. At the start of the game each player is A graphically extraordinary game with a lot of interesting given 2 citizens, 1 ship and 3 action discs. elements which in its diversity reminds one of Caylus or I have I have whetted your appetite When eight archipelagos are discovered Puerto Rico. enough, so let’s start! you can use four action discs per round Foremost, there are the components. In a and after eight more archipelagos it will crisis is not handled efficiently. This takes us compact box in the square Kosmos format be five discs per round. The first order of to the cue word of “Crisis” – in each round we find a remarkable and well-thought- play is randomly chosen, in the following you must resolve a crises, which means the out Inlay with 1indentions and an extract- rounds you bid with florins for you place top evolution cards which shows which able part, which is, deliberately practical, in the order of play. You hide a number products are in demand on the domes- taking care of tiles and cubes during the of coins in your hand; the player with the tic market as well as the export market. game. When you have removed the com- highest bid determines the order of play, These commodities should be provided ponents from the sheets, we can place the which is negotiable and negotiations can by all players together as – in case of not remains beneath the inlay and thus create be supported with bribes. All florins used meeting the demand – the potential for a surface flush with the border of the box for bidding, even those of the losers of the rebellion rises by the number of missing and thus facilitate access to the compo- bid are returned to the bank. In case of a commodities. When the rebellion marker nents. Besides a set of ten citizen (Carcas- tie the current order of play continues. The passes the citizen marker on the track re- sonne Meeples) in five colors, four ships, three card sets mentioned earlier deter- bellion occurs and the game is lost for all one marker and five action discs there is a mine the duration of the game which can players, with one exception: There is a card screen for each player. On this screen you last from 30 minutes to four hours. When “Leader of the rebellion” that – should it find the building costs, tax income and six you have agreed on the time you draw be in play - accords its owner the sole vic- phases of a round, for your information. one card face down, the rest is removed tory in case of such a rebellion. This latent Furthermore, there are three card sets of from the game. And this is an interesting threat of rebellion normally forces players 10 cards each, more on them later, a devel- point in the game, because each of the to cooperate, in addition to their personal opment track with player order and four cards lists a different end-of-game condi- goal for the game. boards – the domestic market, the export tion. When this condition is met, the game market, the stability board for the colony ends instantly. In contrast to for instance This finally takes us to the real course of the and the surplus worker worker market. Die Paläste von Carrara, where the game game. In the middle of the table we place a end is obvious and known to all you know hexagonal ocean tile to which each player The coins of the money are called Florins, a only your own end-of-game possibility in adds one archipelago tile. At first you can currency that is still in use today, in Aruba. Archipelago. This, of course, provides some choose from three tiles, the remaining In this game the name is surely referring to surprise effects. And in addition to the un- two are shuffled back into the stack. From the gold coin in use in medieval times. Fur- known end-of-game there is a special, se- now on only the top tile of the stack enters thermore, you find double-printed market, cret version of victory points on each card, the game. After placing this tile you place port, town and temple tokens and also ex- which is applied to all other players, too, at your ship and 2 citizen on this new archi- plorer tokens which are used later also as the end of the game. And then you display pelago. When the tile shows room for two jokers for resources. one of 12 trend cards which list a number or more resources, one resource is placed of victory points applicable to all for ac- on the domestic market and another one Of importance are also 25 double-sided quiring a certain number of buildings or a behind your screen. When there is only archipelago tiles and one action wheel. On certain resource, but only the first three in one resources spot only the domestic the tiles you find landscape, huts and vari- a ranking score. And finally, we place five market gets a resource, you are left out. At ous resources spots. The resources already evolution cards randomly next to the evo- the same time you are given an explorer

Color codes, target groups, features, icons and GABIS are 28 ISSUE 449 / MARCH 2013 explained on page 5 and at the bottom of pages 66 and 67 www.gamesjournal.at ARCHIPELAGO t OUR REVIEW

token. When the archipelago shows huts must adhere to the following restrictions: clockwise direction or to turn two of the the number of surplus workers rises on the You must take the top archipelago tile from five cards next to the evolution track. The board by this number. the stack without knowing its back side. cards show different costs in three of their When you place the tile you must place it four corners and get cheaper when turned. The next two phases are left out in round 1 adjacent to two other tiles and of course The forth corner shows a skull which and we arrive at the core of the game, the continue the landscapes marked on those means that the card is discarded after the action wheel with its 14 possibilities: tiles. Furthermore, you must be able to third turning and is replaced with a new Let’s start with „Harvest“. There are six com- transfer an active citizen or a ship of your one from the stack. There is an exception modities and you place one of your action color onto the new area. When you cannot here, too – cards with a red background discs on the resource of your choice and do this the exploration has failed and the need to be met instantly without an adap- one of your citizens on the corresponding tile is discarded. tion period. Cards that you buy can only be spot on the archipelago. This ensures you used in the action phase of the next round. one cube of the wished-for resource. „Taxes“ are limited to three players choos- But first they need to be activated for the ing this in each round and earn you florins costs marked on the card. Some cards When you choose „Construction“ you can per citizen, ship, town and temple. No won- can also be used by other players when set up one of four buildings or construct a der that this upsets the population and the they pay 1 Florin to the owner of the card, ship, provided you can pay the costs. What potential for rebellion rises instantly. and some of those cards earn you victory is the advantage of this? Well, ships allow points at the end of the game. you to transport citizens to other island. „Reproduction“ allows you to add a third The market allows you 2 actions on the citizen to two of your own citizen on an For a conclusion I would like to summarize domestic market and the port the same archipelago, which constitutes the maxi- the phases of a round: on the export market. The town gives you mum of residents of one color on an archi- - Deactivation: All resources and evolu- control over the complete archipelago. pelago. tion spots are emptied and action discs Other players wanting to use resources returned to their owners. there must ask your permission and may- And, finally, you can by „recruiting“ hire - Determination of order of play be acquire the privilege by negotiation. workers and add them to one already in - Adjustment and check of population ef- On an archipelago with a temple there is place. fects no rebellion. - Crisis – all citizens are laid down and only „Market“ und „Port“ are activated in this activated when the demand has been met. The action „Transaction” allows you to buy phase with florins, independently from ac- An eventual rest stays down as rebels and or sell a resource on the domestic or the tion discs, but they also demand free, ac- cannot be used for actions. export market“. tive citizens on the respective archipelago. - Action wheel “Migration” allows you to transfer all your - Buying or replacement of evolution cards citizens or ships to the adjacent archipel- Now we have reached the final phase, the and thus new crisis conditions ago. acquisition of evolution cards. Each player has two possibilities, either to buy a card We have come to the end of the game. When you decide on „Exploration“ you and turn another one by 90 degrees in Now the victory point conditions for all

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come into play, as well as the trend cards and potential points from character and BUILD AN ARK evolution cards.

I have diligently tried to live up to the ARK & NOAH plethora of possibilities there still remain HOUSE AND FEED ANIMALS some niceties and variants that I could not mention and which you can find in the extensive rules. No less than four nations The Ark and the Deluge are a much-dis- one spot for all the others: The active player were involved in those rules, France, Swit- cussed topic, as it is said that the remains of for instance acquires 3 tar cubes and all other zerland, Canada and Germany. The print- the boat have been found in East Anatolia players acquire one tar cube. This also goes ing alone mimicking parchment sheets on Mount Ararat in Turkey. Interpretations for the food tiles; in case of the boards the shows how painstakingly the producers of the Noachian flood tend to suppose a tsu- active player acquires four boards, and all tried to catch the spirit of the period and nami or a tidal wave, but why a family would other players acquire only two boards. One with what joy and love for details the game have built at exactly that time in order to action allows the active player, in case that was created. Graphic and components save animals will in all probability remain a four players are participating, to draw 2 male leave nothing to be desired and the table secret of the Old Testament. and 2 female animals from the bags. He can of contents at the end of the rules allows Many of my esteemed readers know that at choose one of them, the other players follow you to clear up any questions immediately that point in a review I like to dig around in suit in the order of sequence of play. during the game. history to find something worthwhile know- ing, but on topics which touch believes, and Kurt Schellenbauer Archipelago is a game that every expert in this case the Faith of two religions, I pass Very well done implementation of the deluge topic from player must try at least once and that up. Today one much too quickly treads on the Old Testament. Persons not of Judaic or Christian Faith, too, will have fun in building cages and the ark to save should surely be listed on the next list of somebody’s toes when dealing with the sub- pairs of animals. expert games. I can only urge you to try ject of someone’s faith. So, let’s go and take a the game, and, by the way, a solo version is look at the game: already available in French and I am impa- The ark is made up from four parts, for each tiently waiting for the German translation. player you use one part and combined for At this point the rules have, well, not exactly  the ark. Each player at the start of the game is a weak spot, but are a bit cumbersome, be- Rudolf Ammer given his worker and 3 boards that are used cause the rule here is explained a bit circum- for ship’s walls or cage’s walls, 2 black cubes stantial with an example: The point in ques- which are placed into the outer wall of the tion is the sequence of play. You play always INFORMATION ship/ark for tar, and 2 food tiles, because we from action 1 to Action 7, that means, when PLAYERS: need to feed to house and feed our animals. Action 6 is implemented, the first player to Designer: Christophe Boelinger 2-4/5 Then each player draws one male and one do so will be the one who did chose Action 7, Artist: Vincent Boulanger + Team AGE: female animal from the respective bags. then the other players follow suit in the order Price: ca. 60 Euro 14+ Should a player manage to find a match- they did choose actions 1 to 7. I mention it Publisher: Ludically 2012 TIME: ing pair at this point in the game, he must explicitly because we did have a few discus- www.ludically.com var put back one of them and draw a new one. sions about this. Should a corresponding pair be located with In Action 4 only the player choosing it may different players, they are not given back and choose either a victory point, a board, a food EVALUATION are allowed. Should there be fewer than four tile or a tar cube and, in addition to this, may Strategic worker placement players, some animals are removed from swap to board in the ark or draw three tiles For experts play. and put back into the bag three tiles chosen Version: de Rules: de en fr In addition to the ark there is an action from your own supply and the ones from the In-game text: yes board. On this board seven different actions bag, it must be one from your animals and Comments: are depicted and this board also shows the two from the bag Animals whose partners Semi-cooperative * Fantastic graphics round track. Players decide on a starting are already on the table somewhere, even and components * Good, extensive rules player and set out their markers in the estab- with other players, may not be swapped. lished sequence. To represent this better the animal tiles are Compares to: Each round comprises two phases, choice of colored black/white at the back side and you Entdecker and other worker placement games actions and resolving of actions. The player simply turn them over when both partners whose worker is placed furthest left on the of a pair are present on the table. Other editions: action board takes his worker and places In Action 6 you continue work on the ark. The English and French editions him on one of the seven actions, the other player who chose this action can place eight players follow suit. Each action can only be boards or cubes of tar into the ark. Tar can chosen by one player and actions that are only be placed at the outer walls of the ark/ not selected in a round are upgraded with a ship and can only be placed when the loca- bonus victory point to create a bigger incen- tion is adjacent to two boards already placed tive to choose this action in the next round. and still empty. The following players may The maximum bonus for any action is four only place five boards or five cubes of tar. points. For each board or cube of tar that you placed With the exception of the fourth action, you earn one victory points. How you set which is the one colored green, each action down the walls of cages inside the ark is left

My rating: has a spot for the player who chose it and to everybody’s own choice, there is only one

Color codes, target groups, features, icons and GABIS are 30 ISSUE 449 / MARCH 2013 explained on page 5 and at the bottom of pages 66 and 67 www.gamesjournal.at ARK & NOAH t OUR REVIEW

restriction: Completed caves cannot be sep- spend loading points according to the size of walls need not completely filled with tar. arated into smaller compartments, and that the animal. The size for the number of load- In the case of all outer walls being completed useless boards in completed cages are re- ing points is equal to the size of the cage. Of the game ends as soon as the last board for moved. If a cage bordering the outer wall of course, the corresponding male and female the outer wall is placed. Each player, starting the ark is completed when only the walls are animals must be present on the table, even with the player having fewest victory points, build or if the spots for tar must be filled, too, with another player. For animals that come may place food tiles into cages, even when for the wall to be completed, is not stated in from other players you need not spend load- the cage does not show a board of his color. the rules. This also needs to be established/ ing points. The cage must, as already men- Then, again starting with the player who is in decided at the start of a game. tioned, show at least one board in the color last position for victory points, each player Now we will take a look at the seventh and of the active player. can try to load animal pairs into the ship, most important action of the game, it is the The victory points for animals are noted on again also in cages where there is no board action with which you acquire most victory their tiles and are always double the amount of this player’s color. In this phase you cannot points: Loading of the Ark. The active player of their size. The player, who delivered the score any victory points. earns eight loading points for loading, all animal, scores the points, too. For the cage Then there is a final scoring: The player with other players earn five loading points. In walls of the cage actively involved each most boards in the outer walls of the Ark completed cages, where you own a mini- player who has a board in the cage scores scores five points. Each player loses one mum of one wall, you can put one food tile one victory point. Should there be tar cubes point for each board, tar cube or food tile in each square of the cage which earns you integrated into the outer wall then the active that he has in his stock on the table. Further- one victory point per tile. In order to be able player scores one victory point per tar cube more, you lose points for the animals that to load animals into the ark you must comply that is involved. you have still in your stock, the size of the with certain prerequisites: Loading of small animal pairs into the ark animal equals the number of victory points In addition to the fact that the cage must be does not earn you victory points, but does you lose. You win with most victory points, in complete and must have a food tile in each not cost you loading points, either. The case of a tie there are joint winners. of its squares the cage must also be of the points for walls and for tar cubes are scored Designer Stefano Groppi has, after his first exact size necessary for the animal pair. The again by all players participating in the cage. design of Florenza, provided a good, even size of the cage is noted on each animal tile. The rounds marker is advanced one spot and, maybe a very good, second game. Ark & Furthermore, there can only be one animal starting with the player whose worker is situ- Noah is featuring a self-explaining very fast pair in a cage; there is one exception – all ani- ated leftmost on the action board, the next access and even after a number of games mal pairs marked with Zero, they are the so- round begins. When you have either played played you are not bored, because due to called small animals and one additional pair 10 complete rounds or when all outer walls the action board you depend on the choices of such small animals is allowed in each cage. of the Ark have been completed, the game of your predecessor and so you must con- To load animals into the ark you also must ends. For this game-end condition the outer stantly adapt your strategy.

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This is what makes the game very varied. in the first game and you easily need a sec- INFORMATION One of the very few points to criticize are the ond one. This second one took us 90 min- PLAYERS: rules, which in two cases only explains itself utes, which was 30 minutes more than the Designer: Stefano Groppi 2-4 rather cumbersome using examples and first one, surprisingly, but we did a lot more Artist: Ivan Zoni, Paolo Vallerga AGE: furthermore are quite a litany. For my part, I pondering Price: ca. 35 Euro 8+ must confess, I have overlooked both points Some of you might think that one is played Publisher: Placentia Games 2012 TIME: quite a few times when reading the rules. by the game but this is not so or at least not www.placentiagames.it 60+ The boards for the walls could be thicker, you in an amount that it is a deciding factor in the rather feel as if you build walls from balsa game. As in all games with similar mecha- wood instead of oak wood. And apart from nisms it can happen that the game kind of EVALUATION all this, I am still wondering why Japhet, one upends itself because players keep doing de- Building and worker placement game of Noah’s sons, looks like Anakin Skywalker structive moves. But when someone wants For families Version: multi from Clone wars, the Animated Characters to derange or destroy a game, there aren’t Rules: de en fr it film based on Star Wars. At least this was the many that are proof against this. In-game text: no first association of my children when they Due to a smaller ship, reducing the number Comments: opened the box for the first time. of animals in the game and in drawing ani- Clear rules * Rules for two levels of dif- The graphics are solid, that persons have mals the game is interesting also when two ficulty * Size of ship, components and rules also for 2 and 3 players * Tactical rather angular faces is only a matter of taste and three people are playing. depth and without any influence whatsoever on What I do like especially about the game is Compares to: the game. Especially mentioned must be the positive topic. We save animals and that Simple worker placement games with some the complexity of the game in some phases is independent of religion, but is a topic that resources management of the game; at some points one must try is not subjugated to any gender or age. So it Other editions: to pay attention to quite lot of things at the is a game ideally suited to families because Elfin Werks, USA same time. Do I have enough loading points even those that implement bad tactics and to take feed to the cages, should I come to an are not involved in determining the winner agreement with the owner of the other half do still save animals. of the pair and is it allowed to do so? Who I liked it, my family was enthusiastic and I will owns the walls in the cage and – especially have to lay hands on the game again, be- important – is one of them mine? cause they have all asked already when we Another very important question is, which will be saving animals from the evil waters parts do I have left over at the end that will again..  score negative points and what is the se- Kurt Schellenbauer

quence of play? All this cannot be mastered My rating:

Color codes, target groups, features, icons and GABIS are 32 ISSUE 449 / MARCH 2013 explained on page 5 and at the bottom of pages 66 and 67 www.gamesjournal.at GINKGOPOLIS t OUR REVIEW

hinds his screen. Now there is only a start- FUTURE URBAN DEVELOPMENT ing player to be determined, he is given the starting player card.

GINKGOPOLIS Ginkgopolis is played in rounds which DEVELOP NEW LAND OR SET UP SKYSCRAPERS? are divided into three phases: In the first phase players decide which card they want to play and put it down face-down. When I look back to Spiel 12 at Essen I At that point a player can decide to swap spontaneously remember three games In order for a player to build a tile he his complete hand before he selects a which have a placement mechanism as must play the corresponding card from card. For this purpose each player holds the main feature of the game - Noblemen his hand. So, as a logic conclusion, there two New Hand tokens, which means by Pegasus, where each player develops are also exactly 60 building cards, one for that he can swap his hand twice during his estates on his own; Suburbia by Look- each tile. Those building cards have – in the game. When a player wants to build out, where each player for himself builds addition to their function of identifying a building tile in the next phase he must a suburb for a common town and, finally, the building tile – on other attribute: They add a face-down building tile from his Ginkgopolis by Pearl Games. Here players yield a bonus as soon as they are placed stock to the face-down card. are not constructing on their own, but in front of a player. This bonus is a perma- build the town of future times together. nent one that can be used for the rest of Then the action phase is executed, in We find ourselves in the year 2212, and the game or it is a bonus for success points which all players, beginning with the sustainability and urbanization in accor- at the end of the game, usually linked to dance with nature, symbolized by the conditions. With those cards a player can Bernhard Czermak Ginkgo tree, have become even more only build on existing tiles. For new build- A diverting tactical game with simple rules, that does not important than they are today. But as a ing lots at the edge of town you need to boast lots of possible actions but that is diverse due to chance components and again and again challenges your player you find out pretty soon that there have an urbanization card in hand. There combination abilities for cards in hand and construction have not been many changes to what is are 12 of those cards in the play and they, materials. is built – there do not seem to be alterna- too, have a corresponding equivalent, this tives to skyscrapers or to the urbaniza- time in the guise of round tiles, the so- tion of new land. But you also notice very called Urbanization tokens. Those tokens starting player, play their selected card. quickly that resources for urban develop- differs only by the letter they carry, from A ment have become extremely limited ant to L, and they are placed in a circle around Each card can either be played with or that a balanced relationship is necessary the starting town at the start of the game. without the building tile. If the card is between resources needed for building played without building tile you play and resources acquired by building. Building cards and Urbanization cards are the Exploiting action. Depending on the stacked in a joint draw pile, and you only type of card this has different effects: An Ginkgopolis does not require a game shuffle those cards into the pile which urbanization card can either yield one of board. The town, that is, more exact, the correspond to the tiles already visible in your own resources or a building tile, both buildings, are constructed with building town. When a new tile is placed in the from general stock. tiles. There are exactly 60 of those tiles, course of the game, the gray Construc- A building card yields, depending on its 20 tiles each in three colors. Each tile is tion site pawns come into play. They mark color, either building tiles, success points unique and is characterized by two attri- which building cards must be shuffled or resources, the amount is determined butes, their color and a value from 1 to 20. into the draw pile during the course of by the height of the building on which the The color tells you what the tile will yield the game. In case of two or three players corresponding building tile is situated. when it has been built: Blue building tiles seven cards are discarded immediately af- yield building tiles from general stock to ter reshuffling of the draw pile so that the In both cases the card is discarded after- the player, red building tiles deliver re- draw pile is used up more quickly. Regard- wards. When a player has cards laid out sources and yellow building tiles deliver less of the number of players, each player that earn him a bonus for the Exploiting the Success points that decide the game. is dealt four cards from the draw pile for action he now receives this bonus. The his first hand. other two possible actions demand play- Resources are given out in the guise of ing of a building tile together with the wooden cylinders, for each player in his Before we can start the game the char- card from your hand. own color. Depending on the number of acter cards are distributed. Those cards players each player commands a differ- determine with which material a player When you play an urbanization card the ent number of resources, which all are starts the game and yield, as do the build- action Urbanizing is put into effect. The deposited in general stock at the start of ing cards, a permanent bonus during the building tile is placed where the corre- the game and must be acquired. Success game for one of the possible actions. The sponding Urbanization token is situated. points are collect with corresponding suc- character cards are drafted at the start of The Urbanization token is then relocated cess points markers shaped like ginkgo the game. Each player is dealt four cards, by the player, who must adhere to the leaves! keeps one and hands on the other three. alphabetical order. For the placement of This is continued until all players hold the building tile you are given materials: At the start of the game a town is laid out three character cards. Then each player Which materials he gets is determined in a grid of 3x3 building tiles of values 1 to displays his character cards, the remain- by the horizontal and vertical neighbors 3 in all three colors, the rest of the tiles is ing cards are removed from play. Then of the tile, the number is determined by shuffled together and stacked face down each player takes the materials pictured the height of those buildings. The costs as general stock. on his character cards and hides them be- for building are paid by placing a resource

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from your own stock on the building tile. struct a floor in a building that is marked In this action too, a Construction Site As it is a new building you add a Construc- by resources of another player this player pawn must be put on the new building tion Site pawn to the tile. For the Urban- takes his resources back and puts them tile and here, too, you receive all bonuses ization action you receive all bonuses behind his screen and scores one success from the cards that you have on display from your cards which yield a bonus for point for each resource that he got back. in front of you which show the action of this action. Constructing a Floor. Contrary to both But it is also allowed to construct a floor in previously described actions you keep the When you play a building card together a building using a building tile of another card you played and add it to the cards in with a building tile, thus choosing the color and also with a building tile of lower your display, so you have one additional action of Constructing A Floor, you can value. The first possibility makes sense bonus card on display. add a floor to a building in town. Which especially as regards to the final scoring, building you want to extend is decided by albeit there are additional costs to pay Should a player when playing a card to- the card you played. The least costly vari- for those versions: In case of different col- gether with a building tile become aware ant of Constructing a Floor is to extend a ors is only one additional resource which that he does not have the necessary ma- building of the same kind (color) with a goes back into general stock, but when terials to build the building tile he replac- lower number then the new building tile. you place a building tile of lower value on es the tile behind his screen and plays the In this case you only need the number of a building tile of higher value the differ- Exploitation action. resources equal to the height of the build- ence must be paid in success points, and ing, one resource per tile. Those resources costs accumulate! When each player has executed his action are deposited on the tile. When you con- the third phase starts, which is prepara-

Color codes, target groups, features, icons and GABIS are 34 ISSUE 449 / MARCH 2013 explained on page 5 and at the bottom of pages 66 and 67 www.gamesjournal.at GINKGOPOLIS t OUR REVIEW

tion for the next round. For this each play- with your current hand to the best pos- ing rather entrancing, you can easily play er hands his three remaining cards to the sible outcome in order to acquire as many the game without drafting, which would next player, the starting player card goes new materials for future building. It is allow you to plan the order in which you with them, too. Beginning with the new especially important to choose the card want to play your cards in hand. starting player each player now draws a from hand you want to play with the aim forth card from his hand. to collect as many bonuses from your own The rules also list a variant for a solo game bonus cards as possible. But do not forget in which you play with a virtual second Should the draw pile become empty dur- in this context not to restrict yourself to player. ing this drawing of cards the draw pile is collecting building materials but also suc- It takes a bit of getting used to the new recreated: Now those cards are added to cess points. You can acquire quite a lot of creation of the draw pile, which is neces- the discard pile that correspond to those success points in the final scoring, but a sary several times during the game, be- building tiles on which Construction Site continuous acquisition of success points is cause it results in a real disruption of the pawns are situated and all cards are re- equally important throughout the game. flow of the game. Even if you pedantically shuffled. The Construction site pawns are sort the cards not yet in play in order to removed from the tiles. This ensures that Despite the fact that the active player can find the necessary cards more easily it the card corresponding to each top build- only choose from three possible action takes quite some time to find the cards for ing tile is present in the draw pile. Again at the game is not uniform or boring. The all new buildings, which is annoying but this point the top seven cards of the draw variety mainly comes from the chance unavoidable. pile start the new discard pile in case of 2 element of drawing building tiles and the or 3 players. continuous change of your card hand, In this connection it is immensely impor- which results in ever changing and new tant not to forget to place Construction Now a new round starts. combinations of cards in hand and your Site pawns during the game, because this own building tiles and forces you con- could result in building that cannot be Ginkgopolis can end in two different tinuously to decide new which combina- extended as the corresponding building ways: either due to an empty stock of tion is currently the best one. And despite card is not in play. building tiles or as soon as one player has the only ways to develop the town being built all his resources into the town. When Urbanization or Constructing a Floor the All in all Ginkgopolis is a varied, entertain- the stock of tiles is empty for the first time town always looks different at the end of ing and interactive game, with simple during the game the game does not nec- the game. rules and a straightforward selection of essarily end, because all players now have actions.  the option to return tiles from their own Besides the high content of tactical ele- Bernhard Czermak personal stock to general stock. If they do ments the strategic elements are not ne- so the game ends when there is again an glected, either. Already from the very start INFORMATION empty stock of building tiles. you should keep an eye on majorities in PLAYERS: town districts, but this alone will not earn Designer: Xavier Georges 1-5 Now the final scoring is done: You add you victory. An essential part of the game Artist: Gaël Lannuriere AGE: the success points collected so far, suc- is the best possible constructing of new Price: ca. 40 Euro 10+ cess points based on cards in your display floors and thus achieving the building Publisher: Pearl Games 2012 TIME: yielding bonuses at the end of the game, card for a bonus. The right bonus cards in www.pearlgames.be 45+ 2 points for each New Cards token you your display together with the best suited did not use and add the majorities for choice of actions earn you enough materi- resources in town district. A town district als from building to be able to execute ad- EVALUATION are all adjacent buildings of one color. ditional actions without lack of materials. Placement game on urban development Single buildings without a neighbor of And if you have enough materials you can For experts Version: de the same color in any direction, horizon- implement the more expensive building Rules: de en fr it tally or vertically, do not constitute a town variants more easily and thereby invest In-game text: no district. For each town district you com- into majorities in town districts. Albeit Comments: pare the resources of all players. If you having only four cards at your disposal in Simple rules * Diverting and varied hold the majority in a district you score your hand you usually have both kinds of game play * Chance elements are involved success points equal to the number of all cards represented so that you can choose resources in the district. The player with all three actions and thus can use your Compares to: All Urban Development games using the second highest number of resources own bonus cards in an optimum way. tile placement, e.g. Suburbia only scores the number of his own re- sources in the district. Of course there is Despite all this I would not recommend Other editions: English at Pearl Games, English, French at also a rule for deciding ties. Should you be Ginkgopolis to a player who prefers purely Z-Man, U-Play, Italy the only one with resources in a town dis- strategic games, as the draft mechanism trict you score double the number of suc- for the hand cards in effect prevents a cess points. IF you now have the highest strategic use of those cards. Only a game total of success points you win the game. for two is an exception as you definitely will get back cards in hand that you have Ginkgopolis is a felicitous, well-made mix handed on previously. But this is not the of mainly tactical but also strategic ele- only reason for Ginkgopolis being well- ments. Your success in the game is based suited for a game for two players. Should on your aptitude to use building tiles and players not take kindly to the draft mecha- resources from your own stock together nism well known from 7 Wonders as be- My rating:

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After placing Operations board and Econo- CRUDE OIL, GAS STATIONS, MARKET PRICES my board in the middle of the table we put a red petrol barrel on spot 26 of the Con- sumer market and one barrel of petrol in MCMULTI spots 16 to 60 of Domestic and Foreign mar- OIL INDUSTRY, DRILLS AND REFINERIES kets. The 7 spots with prices 2 to 14 were left empty in both markets. Onto the crude oil spots 6 to 30 of the Do- Pegasus Spiele has re-issued the classic eco- ences and short instructions for the game mestic and Foreign markets we put one nomics game McMulti in a revised version. itself. black barrel of crude oil each, and left emp- As soon as I heard that Pegasus would be ty spots 1 to 5 in both markets. publishing this game, which is among my With this we have arrived at the most impor- The green Difference die was placed, as al- most favorite games, I was looking forward tant new feature in the game, the Dice Dif- ready mentioned, on spot 0 of the Dice Dif- to it very much. One of the real disadvan- ference Track comprising squares of value ference track. tages of the old Hexagames version of that 0 to 8. At the start of the game you put the The news cards were shuffled by my daugh- game was the optically not very well de- Difference Dice on 0. signed game box. Therefore let me mention Also completely changed in the version Maria Schranz immediately, the better cover of the Pega- were the initiating of news and the change A fantastic family game which thanks to tactical and stra- sus version shows a tycoon at this desk, of the economy. tegic refinement is also a challenge to experience players smoking a cigar. In the background hovers In the old version the news were placed in and an excellent economics, simulation, too! his secretary in front of a wall full of images, a stack next to the board and only the top among them oil-drilling platforms and a news card could be initiated. ter and stacked before placing two of the huge oil tanker. In the new version you shuffle the news cards openly next to the stack. The card Another thing, straight up front, the game cards as usual, but then you place two news that was nearer to the covered stack was was not only given a facial, the course of the cards openly next to the covered stack. the news card „Near East consumed by Civil game and the rules were changed, too. In case of a double 1 or 3 for a dice result War“ – a card that has the effect when ini- the news of the card are initiated which is tiated that you cannot buy any crude oil As also for the old version, you need a rather placed closer to the covered stack of news. on the Foreign market, but can be sold to big table for playing this new version. The In case of a double 6 the news event from the Foreign market. Petrol can be sold and game box holds those components: One the card further away from the covered bought as usual on the Foreign market. The Economy board, one Operations board, 8 news stack is initiated. second news event was „Long cold winter News card, 7 Economy cards, 1 red and one predicted“. In this case, at the moment of black Production die, 1 green Difference In the old version there was always a change initiation, you must remove five barrels of die, 80 Drilling Rigs, 16 Oil Wells (crude oil in the economy situation when the active petrol from the Domestic market. IN case of pumps in the old version), 30 Petrol Sta- player rolled a double. any further double with the exception of a tions, 80 Crude Oil barrels, 80 Petrol barrels, In the new version after the roll of the active double 5, you must again remove 5 barrels money in coins and notes and a rule book. player you calculate the difference between of petrol from the market. The topic is still the same, you imperson- the results of the red and the black die and Both news events would have been perma- ate the CEO of an oil company, buy and sell move the green Difference die forward nent; one the „Near East Civil War“ event is crude oil and gas and acquire assets in the as many spots accordingly. For instance, initiated it can only be cancelled by a dou- guise of drilling rigs, gas stations and refin- should the red dice show a 2 and the black ble 5. The “Long cold Winter” event can only eries. dice a 6, you move the green Difference die be cancelled by a double 5. by 4 steps. When the greed dice reaches 8 The economy cards were stacked next to You play McMulti in order to get rich, you or would have to be advanced beyond 8, the board, my husband placed the card „Re- juggle millions in order to acquire a mini- you roll the green die. According to the re- covery“ on top. Then each player was given mum of 750 million dollars to initiate the sult of this roll you put the directions on the 200 million dollars, 2 barrels of crude oil and end of the game, which already introduces currently valid Economy card into effect and two barrels of petrol. us to the first change as regards to the old then a new Economy card comes into play. All currently not used barrels of crude oil version, where you needed one billion to Those economy cards have been intensely and petrol as well as all drilling rigs, petrol initiate the end of the game. revised, for instance the price on the con- stations, refineries and oil wells were placed As in the old version each player starts the sumer market only changes by 7 instead of next to the board, ready for use. game with 200 million dollars, which you by ten in case of prosperity. In the old ver- In the first round, a so-called extra acquisi- immediately spend in order to buy assets. sion the price in the consumer market could tion round, each of us bought assets and only rise due to chances in the economy placed them in their own quadrant on the The old version comprised one board on situation, now there is the revised economy Operations board. which were depicted the Consumer market card depression which causes the prices on I bought a refinery for 64 million, 2 petrol (sales of gas) as well as the Domestic mar- the consumer market to fall, or the econ- stations for 48 million each and 8 drilling ket and the Foreign market and your own omy card Recession, in which the price of rigs for 5 million each, which amounted to islands, the quadrants of the players. the consumer market does not change. The the total of my capital of 200 million. prices of assets (plants) on the economy This I was able to do, because there is a In the new version there is an Operations cards have also been revised. change in the course of the game, contrary board comprising the four player quadrants to the old version drilling rigs must not be and an Economy Board which holds the Preparations for our first test game, in which changed into oil wells for a first actions. consumer market, domestic and foreign my husband, my daughter, her friend An- All of the other players, too, bought 1 refin- markets as well as the track for dice differ- dreas and I were playing: ery, 2 petrol stations and 8 drillings rigs in

Color codes, target groups, features, icons and GABIS are 36 ISSUE 449 / MARCH 2013 explained on page 5 and at the bottom of pages 66 and 67 www.gamesjournal.at MCMULTI t OUR REVIEW

this first test game. by the roll of dice are activated; in com- his left and right neighbors, his left neigh- parison to the old version the order was bor was my daughter, and his right neigh- My husband was starting player, as he had changed: First you activate petrol station, bor was I. filled up our car last. The course of the game so you can sell petrol. Then the refineries are Andreas moved the green dice difference in the new version is as follows: activated, which change one barrel of crude die by two steps. 1. Market phase oil into one barrel of petrol. Then the oil In Column 4 my husband hat only one drill- 2. Dice phase (Production) wells are activated and pump up two bar- ing rig, but as this was not in Row 4 he could 3. Neighbor phase rels of crude oil. not do anything here; in Row 2 there was 4. Asset phase Finally, you can change drilling rigs that also one drilling rig and his refinery, so he 5. End of turn phase are denoted by both dice changed into oil could change one barrel of crude oil into wells, whereby you pay for the first oil well one barrel of petrol. SO he discarded one Market phase: 5 million dollars, and an additional 5 million barrel of crude oil and received one barrel The active player can buy and/or sell crude dollars for each additional oil well, so the of petrol. oil or petrol on the Domestic or the Foreign price for the second one is 10 million, for the This ended the dice phase. market. third on 15 million and so on. My husband rolled a red 4 and a black 2. He Neighbor phase: Dice / Production phase: placed the dice on the corresponding spots Now it was my daughters turn as his left In this phase the assets (plants) determined on the dice tracks between the quadrants to neighbor. As she had no assets in Column 4

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she had to pass. rants are rather narrow, too, the area for Andreas could not sell petrol or change the assets comes across a bit more confus- Now it was my turn as his right neighbor. I crude oil to petrol, but he had targeted the ing than in the old version, where the areas had a petrol station in Row 2, so I sold 1 bar- same drilling rig with red 1 and black 5 and were further apart. rel of petrol on the Consumer market for 25 therefore changed the drilling rig to an oil million and placed the barrel on Spot 25 of well for the price of 5 million which he paid The new Dice Difference Track is a good in- the Consumer market. to the bank. novation as this results in more changes in the economy situation. Experienced players This ended the Neighbor phase. In the next round I rolled a double 1 and who are used to the old version, are prone initiated the event “near East Civil War” and to forget to advance the green die. Players Assets phase: we were not allowed to buy crude oil on the who do not know the old version do not As my husband was out of money he could Foreign market any more. We placed the have any problem with that. not buy assets and did not want to sell news card next to the foreign market and assets. placed a new second news card next to the The coin of value 25 is, in contrast to the old news stack. version where there were notes of value 20, End of turn phase: a bit awkward, as many players in our tests The active player, in this case my husband, In a later round my daughter initiated the had bigger problems to achieve a good se- handed to red and black dice to my daugh- news event „Long cold winter“ and we in- lection of money values with a 25 coins. ter and ended the first round. stantly removed five barrels of petrol from the Domestic market. Each time when one The changes in the flow of the game and Later in the game you can announce the of us rolled a double we removed another the rules are all positive and were also end of the game in this phase when you five barrels of petrol from the domestic mar- thought to be good by nearly all players own more than 750 million dollar. ket. Finally, Andreas rolled a double 5 which who are also familiar with the old version. ended this news effect after removing five All of those were of the opinion that many Next round: barrels from the domestic market for the players who know the old version will take My daughter did not have any money so last time and the card was placed at the bot- some time to get used to the new version she could not buy and crude oil or petrol, tom of the stack. and to the green Difference dice so as not to did not want to sell either and therefore forget about it. rolled the dice immediately. As none of us rolled a double 4 the event “Long cold winter” remained effective un- This change concerning the greed Differ- She rolled a red 2 and a black 6 so Andreas til the end of the game. As I could activate ence dice provides a very low probability moved the green Difference die by 4 steps four oil wells in the course of the game for a stagnation in the economy situation to 6. and my husband only managed to acquire which could, albeit rarely, happen in the old an oil well in the last-but-one round of the version. My daughter hat targeted her refinery with game and had to permanently buy oil from the red 2 and changed one barrel of crude the domestic market, the price for crude oil The track on the Consumer market is more oil into one barrel of petrol. That was all that was very high. I could sell crude oil in many unclear than in the old version, but the she could do. Andreas had a petrol station rounds for a very good price. nearness of petrol and crude oil tracks on in Row 6 and sold one barrel of petrol for 24 the Foreign and Domestic market is much million dollar. My husband hat a refinery in As I had 740 million in the asset phase of my better! Column 2 also and changed again one bar- turn I sold all assets in the column and row rel of crude oil to one barrel of petrol. that I had targeted with my dice roll. So I had The rules of the game are clearly structured, 1020 million dollars and announced the end very simple and easily understood. My daughter ended her turn without buy- of the game. The color selection for the assets is very ing anything. good and facilitates distinguishing the as- My husband, my daughter and Andreas had sets very much. Due to the unfortunately Andreas did not want to buy crude oil or one last turn as the active player each. narrow Operations board the newly de- petrol in the Domestic or Foreign market During the neighbor phases in the turns of signed assets cannot unfold their proper ef- and so rolled instantly, too. my husband and Andreas I could sell petrol fects, but all in all graphics and design of the so that I had now 1280 million dollars. new version must be evaluated positively. He rolled a red 1 and a black 5, which result- The game is, due to the basically simple ed in a difference of 4. This resulted in rolling In contrast to the old version I did not have rules, still a family game and very well the green difference die which was already a last turn as an active player. Furthermore suited to families. The tactical and strategic at 6, since he had to move it beyond 8. The the new rules allow you to sell all assets that possibilities in the game, on the other hand, result of this roll was a 3. The economy card you own now, but only for the prices stated seem to be so complex that their full range Recovery“ showed that a result of 3 on the on the economy card “Depression”. will probably be only appreciated by expe- green die results in „Expansion“ as next Thus I finished and won the game with 1453 rienced players. But even if families do not economy card. million, my daughter had 1248 million, An- recognize all subtleties they will have, at dreas 842 million and my husband 698 mil- least in my opinion, a lot of fun with it. Andreas removed all petrol barrels from the lion dollars. consumer market to the general stock, with Because, the game itself is a lot of fun and the exception of the barrel on spot 24. Then Now for evaluating the new versions: games can run very differently due the ever- he moved the petrol barrel in the consumer The quadrants with squares for the assets changing economy situations. market from spot 24 by four red spots for- (plants) are smaller than in the old version. ward to spot 34. As the dice tracks in between those quad- In general I can say that players who own

Color codes, target groups, features, icons and GABIS are 38 ISSUE 449 / MARCH 2013 explained on page 5 and at the bottom of pages 66 and 67 www.gamesjournal.at MCMULTI / LIBERTALIA t OUR REVIEW

the old version need not get themselves the new version by all means; but due to A PIRATE GANG WISH TO RETIRE the better graphic design (with a few tiny exceptions) and the improved haptic feel- ing I would also recommend to those play- LIBERTALIA ers to acquire the new version by Pegasus. BOOTY SHOULD BE DIVIDED

To all players who do not yet own McMulti I can only give the unconditional recommen- When Paolo Mori (an Italian game designer his opponents the selected numbers (each dation to buy it, as it is a game that should especially known for “Vasco da Gama”, “Ur”, deck has 30 cards numbered from 1 to 30). not be missing from any game collection. Pocket Battles”, “Borneo”, etc.) approached Now the first of the 3 ROUNDS (weeks) that Asterion Press (a young but very active are necessary to play Libertalia may start. The game has lost none of its fascination, on games distributor of many games in my A round is played in 6 phases (days: on Sun- the contrary, due to the changes it has im- Country, all fully translated in Italian) this day no distribution is possible: even pirates proved in many details, albeit there being game was named Damascus and had and must rest sometimes!!!): in each phase at some small details where the new versions oriental/medieval feeling. After further test “dawn” all the players put a card face down is a bit worse, but in general the improve- with a new team of players Damascus was on the table and all the cards are revealed ments dominate by far. refined and tuned, then Asterion contacted at the same time and placed on the ship in the well-known French company Asmodée ascending order (from the lowest “1” to the Sadly, the designer James St. Laurent and submitted this game to them. higher “30”). passed away in 2011, the revision of Mc- Asmodée decided to manufacture it under Each card has a name (nr. 1 is a “parrot”, nr. Multi was one of his last creations. With the their “core gamers” branch MARABUNTA 18 is the “Cook”, nr. 29 is the “Captain”, etc.) original version and this revised version he (whose team already published the new will be fondly remembered by all of us, be- edition of EVO under the now dead la- Pietro Cremona cause McMulti still is an excellent economy bel Studio Descartes) but they decided to MWith a good memory for cards played and a well-timed simulation that should be in everyone’s change the theme and to pass to … pirates, forgoing of a booty marker one can score a lot of points in game collection. so the name was changed to LIBERTALIA, this excellent card game. Résumé: An unconditional recommenda- which is a mythical place where pirates tion to buy for all that do not own the game. dreamed that it was possible to live in peace a symbol (day, night, sunset, anchor) a  and freedom. number (from 1 to 6) and a special action Maria Schranz LIBERTALIA is essentially a card game (the Parrot allows you to change your card where the players becomes pirates and try when all cards are already discovered; the INFORMATION to make an honest (???) distribution of the Cook allows you to take a second booty, the PLAYERS: booty accumulated in years of dangerous captain gives you 3 doubloons immediately Designer: James St. Laurent 2-4 life. The components are really beautiful, a but oblige you to pay 3 doubloons for each Grafik: Daniel Rothier, Bill Bricker AGE: usual feature of Asmodée production, and cursed mask at the end of the round, etc.).If Price: ca. 40 Euro 13+ they invite you to start gaming as soon as two cards of the same value are displayed Publisher: Pegasus Spiele 2012 TIME: possible. then the small number (1-6) must be used www.pegasus.de 120+ The board is in shape of a sailing ship seen to complete the ascending order. from a bird eye, including the port side fir- Now the sun is high and pirates starts to ing guns: on this board are printed six card work on board: in ascending order the EVALUATION places and six booty locations. This is purely special actions near the “day” symbol of Economic game with dice for giving some chrome to the game and the cards are executed (for example if you For families you may even decide to play without the played the parrot you discard it and you se- Version: de Rules: de en board, if you wish, but you will lose some lect another card from your hand and put it In-game text: yes feel. on the board at his new placement). Comments: Another square board is used to take track After so many hours of hard work on the New, revised design * Revised, im- of the victory points (money!). The other ship sunset arrives and it is finally time to proved rules * Well-structures rules * Improved components * Flair and fun components of the game are: six identical distribute the available booty. In descend- the same, even improved a bit decks of 30 cards (in six different colors); ing order (from the highest card) players de- 50 counters representing different booties; cide which counter to pick-up and they add Compares to: Still the first game in this combination of coins (doubloons) on three different values it to their personal loot and/or they execute mechanism, in general simple economics (1-5-10); a black bag to extract the booties; the special action associated to the counter simulations six markers and six flags in the colors of the (see below). Other editions: players and 6 players boards depicting the Crude, Stronghold Games isle of Libertalia with your ship and your The booty is composed of 50 counters: cove. - 4 coffers (value 5 doubloons) Each player takes one personal board, a - 6 jewels (value 3 doubloons) deck of cards, one marker and the flag of his - 10 “rum” barrels (value 1 doubloon) color, ten doubloons … and the game may - 8 treasure maps start. Then the six booty spaces are random- - 6 Spanish officers ly filled, each one with as many counters - 6 sabers (taken from the bag) as are players around - 10 cursed relics the table. The younger player looks at his

My rating: cards and must select 9 of them, telling The booty for all six days was revealed at the

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Color codes, target groups, features, icons and GABIS are 40 ISSUE 449 / MARCH 2013 explained on page 5 and at the bottom of pages 66 and 67 www.gamesjournal.at LIBERTALIA t OUR REVIEW

beginning of the week and, of course, it is with a night symbol execute their action some of the most important. An example near impossible to find only “good” counters (gain some doubloons, discard some coun- is the Cook that may take two loots in the (coffers, jewelers, barrels) every day: so the ters or cards to obtain doubloons, etc.). same turn: if a player already collected one players must try to use their top cards when Please note that while the “day” actions are treasure map he may use the Cook to take it is absolutely necessary to take something mono-use, the night actions are available TWO maps extra and thus gain 12 VP, so good (for example the coffers) and may use even in the following turns, thus they are knowing who still has his Cook on hand is less important cards when they may afford usually the target of the “sabers”. very important). to take bad counters. After 6 days of disputes even pirates must After three weeks (rounds) the game end The treasure maps have no value, but if you rest: so it is also in Libertalia! During the and the player with most VP wins. collect THREE of them during the week you week-end, while our men sleep, swim LIBERTALIA is a nice card game, very quick will gain 12 doubloons. This means that the around the island or take a sun bath on the to play and with a real atmosphere. Even days in which treasure maps are displayed beaches we must make some mathematics hard core gamers are happy to try it as an usually see very hard fights between play- to calculate the VP of each player. appetizer before starting a more demand- ers that already have one or two of them ing game, so I warmly invite everybody to The Spanish officers oblige you to discard On the Victory Points (VP) track each player try it. the just played card: so they are interesting add: Card games today seems to be the “all-time to eliminate cards that have two different - 5 VP for each coffer of his loot favorites” by a majority of gamers (if you effects: positive during the week and nega- - 3 VP for each jewel look at BBG ratings you realize that most tive at the week end (for example the Cap- - 1 VP for each barrel of the recent card games are in the top 100 tain: when played it gives you 3 doubloons, - 12 VP for each set of 3 treasure maps games and/or they get hundreds of votes). but if you have it at the week-end you lose 3 From the total you subtract 3 VP for each My personal preferences go to a different doubloons per cursed mask). cursed mask type of games, so LIBERTALIA was a nice sur- The Sabers allows you to eliminate one prise because I was … urged to test it only card from the players on your right or on Then all the counters are put back into the as one player was missing, but after the first your left: so you will be able to oblige your bag, to be mixed and redistributed to start test I was the one who asked for an immedi- … friends to discard a personage that will the following round. All the personages on ate … revenge. grant them many doubloons at the week- the cemetery (eliminated during play) or on Finally a little curiosity: most of the Pirates end. the cove are discarded and each player re- depicted on the box have the real “faces” of Finally each Cursed Masks oblige you to dis- main only with three cards on his hand. All the designer, his father, the artist, the play- card 3 doubloons during the week-end the coins are returned to the bank and each tester, etc.  As you understand it is obvious that players player gets 10 new doubloons. The younger Pietro Cremona usually take coffers and jewels, when avail- player randomly draws 6 new cards from his able, but when you have barrels and special deck and the other players extract the same INFORMATION counters sometimes it is better to leave the cards from their decks to form a new hand PLAYERS: 2-6 barrel to the following players and attack (or of 9 cards. Designer: Paolo Mori defend) using other counters. (Note that now all the players have 6 iden- Artist: B. Carré, S. Gantiez AGE: OK, the sun is gone, now and everybody tical cards plus 3 cards from the preceding Price: ca. 33 Euro 12+ is happy … or unhappy with his loot. All round: it is very hard to memorize which Publisher: Asmodee / Marabunta 12 TIME: surviving Personages are placed on the cards have not been played by your oppo- www.asmodee.de 60+ personal board and, during the night those nents, but it is important to take an eye on EVALUATION Card Game With friends Version: it Rules: de en es fr it In-game text: yes Comments: Nice graphics * Standard topic * Good, quickly understood rules * Fast and rather easy to play

Compares to: All card games with card placement for order decision and effects Other editions: English, French, German and Spanish at Marabunta My rating:

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INTERVIEW WITH ANDREAS PELIKAN AUSTRIAN GAMES DESIGNER

The Interview with Andreas Pelikan (AP) signer? Was there a special event that was recorded on March 19th 2013 during caused this? the games evening of Spiele Kreis Wien at AP: Well, it did develop slowly via house Go/, Mariahilferstraße 82. rules for games. The first game that I did change was Regatta, an old Klee Game. Andreas Pelikan was born on December For this I did develop longer tracks where 15th 1073 in Mödling and grew up in Tri- there was a bit more action. Slowly, with estingtal, District Baden. 1992 he went to this, game independent ideas for my own university and lives in Vienna from this games. time. He is the youngest of four children WIN: How and when do you get ideas for and has two brothers and one sister. In his your games? What is the gestation pro- free time he enjoys swimming, cycling, a cess? bit of juggling and – in earlier times – also AP: That is different for each game. Usu- a unicycle. He is married since 2005. ally I first get an idea for a mechanism and then slowly a topic evolves round WIN: Good evening, Andreas. this. When then mechanism and topic AP: Good evening. go well together – in my experience –a WIN: What is your profession? We learned good game is usually the result. I would that you are a programmer? be hard put to begin with a topic and then AP: Yes, I studied mathematics and then to consider which mechanisms would go went on to Physical Application program- well with it. For “Fangfrisch” for instance ming. I am self-employed and have one the idea sprung up from a childhood main customer, the Finnish Radiation Pro- memory. In Hamburg it is really the case may contact publishers also via e-mail. tection Office. that on Saturday afternoon vendors want Refusals usually arrive rather quickly, ac- WIN: What do you program for them? to get rid of all their fish and pack more ceptances can take up to two years! AP: I program software to analyze spec- and more of them onto the scales until WIN: Do you dream of being able to make trums of Alpha and Gamma radiation, someone calls “I take it”. And this was ex- a living from developing games? both the software itself and also the user actly what I wanted to catch, that you get AP: I would love to win „Spiel des Jahres“, interface. more fish for a fixed sum. of course, but the probability for this is the WIN: For instance for hospitals? WIN: How many prototypes did you have same as for winning the lottery. I do not AP: No, the focus is on environmental con- to offer to publishers before your first know how many designers make a living trol, if something like Fukushima should game was accepted? from their games. I do not know one sin- happen in our vicinity, so that you can AP: I really started rather late in the day to gle professional game designer in . determine exactly which radionuclides propose prototypes to publishers. A pre- You cannot make a living from two mod- are involved and in which concentration decessor of “Wie verhext!” was proposed erately successful games per year. And they appear in the atmosphere – not only before the prototype for “Fangfrisch” was you cannot predict the success of a game. the total radiation dosage, which could done. “Fangfrisch“ was my first published “Wie verhext!” was nominated for „Spiel also be determined by a Geiger counter, game. During the Game Inventors Meet- des Jahres“, something I did not expect at but the exact amounts of Cesium 137 or ing at Göttingen I did meet Harald Hofstät- all! It was more challenging than a typical Iodine and so on. ter from White Castle. Through him „Fisch- “Spiel des Jahres” at that time. If “Kenner- WIN: Very interesting. Can you use your markt“, which was then the name of the spiel des Jahres” would have been estab- professional abilities also in the develop- prototype, was offered to Queen Games. lished two years earlier it would have had ment of games? But as at the same time a game called “Fis- a realistic chance in this category. AP: Not the exact professional applica- chmarkt” was published by Clementoni, WIN: „Wie verhext!“ was, as you said, tion, but some basic principles can be the game needed a new name. I think that nominated for Spiel des Jahres in 2008, transferred. Everything should be simple, “Fangfrisch” does sound better! has won the award „SpieleHit mit Freun- but with a certain depth. Functionality WIN: How do you contact publishers of den“ in Austria and also achieved second should be there, but should come across games and do you currently have proto- place in the „à la carte Spielepreis”. And, in the simplest possible way. There is no types with publishers? also, last year, in 2012, your game „Die Gul- difference in this in software and games. AP: Currently six different prototypes are li-Piratten“ awarded „SpieleHit“ in Austria. WIN: And programming itself, does that with three different publishers. I have How important are those awards for you help in your game designing? about ten games still at home with which in your work as a game designer? AP: Sometimes it is a bit of help when you I am not completely satisfied yet, they still AP: I am pleased with them, of course. write a script. This can save you a few hun- need a bit of polishing and fine-tuning. I They give you publicity and, furthermore, dred test games. But the live feeling of a usually contact publishers in Vienna dur- awards look well on your shelves! They game cannot be simulated electronically. ing the Game Designers Meeting. When also show that game designers are noted WIN: What turned you into a game de- something gets finished in-between, I in Austria; and, by the way „Race for the

Color codes, target groups, features, icons and GABIS are 42 ISSUE 449 / MARCH 2013 explained on page 5 and at the bottom of pages 66 and 67 www.gamesjournal.at ANDREAS PELIKAN t ENCOUNTERS

Galaxy“ did win „à la carte” award quite ties. The other roles kind of happened as a - with his mini game -embodies a role in narrowly with a difference of three points! prep-up feature. In this second version the the space ship which he must fulfill in or- WIN: How do you react to criticism? For topic was the construction of a castle. But der to contribute his part to the success instance, in one review the playing pieces the topic of medieval castles was rather of his mission. The game comprises ele- in “Wie verhext” were thought to be too worn out and alea was looking for a some- ments and mechanisms from other games infantine? How do you feel about that? Do what fresher topic. Atmosphere-wise the (for instance from Robo Rally, Ubongo or you take it personally? witches did fit quite well, because it is bit Um Krone und Kragen = To Court the AP: No, you cannot take something like of a crafty game with all that bluffing and King) and this makes the game diversi- this personally. Sometimes one regrets paying attention to what the other play- fied and results in a nice ambiance. But, certain perceptions of the general public. ers do. We were talking about a few topics on principle, I prefer games that are rather The very first reviews and criticisms one and brewing magical potions quite soon short. One of the longest games that I like does note more than those that come topped the list and we then had list of a is Wallenstein, which features a dice tower later on. I think, especially in “Wie verhext” hundred names. One favorite had to be into which you throw armies and then use it is not a bad thing at all that the playing eliminated because there was a game those armies that fall out at the bottom of pieces are family friendly. The cover has with a similar name. the tower for battles. It is a conflict game, turned out rather dark, but is still appeal- WIN: we would also be interested to learn but the main focus is more on planning ing to families, too. I personally would how the cooperation with Alex Pfister de- battles than on actual fighting battles. Yet have preferred it to be a bit less dark. I veloped? How did that happen? another unusual game is Zwinkern, which like the picture itself very much and also AP: We had been playing together for is currently not available, but you could the playing pieces. I could really immerse quite a long time in Spiele Kreis (Wien, make it up yourself with two identical sets myself in this environment, as the atmo- Editor’s Note) and we also did a lot of of 36 cards. sphere is well transported. play testing together at White Castle and WIN: In which genre of games do feel WIN: I believe that „infantine“ related to then sometime started do develop ideas most at home? the names that you have given to the in pairs or also in a threesome, together AP: From a development view with family pieces, or that the publisher has given with Momo Besedic (“Adios Amigos”). Cur- games. I try from time to time also do cre- them. rently we test a few prototypes in weekly ate children games, but this is very hard AP: This was a joint decision of both; they sessions and have also started to develop for me, because I usually cram a few rules introduce a bit of atmosphere and flair if games together, not least due to the fact too much into a game and then the fam- you allow yourself a bit of role play. What that in the joint testing if often was not ily games, too, tend to take steps into the I especially like in “Wie verhext” is that clear who had had which idea. direction of expert games (looks at „Gulli- you really say “I am Schlemihl”. There are WIN: Are you a team player? Do you like Piratten“), but I also love rather outlandish many people who do say “I am Schlehm- together with someone else? or eccentric topics, even when delivering ihl” and not “I am the Schlangenfänger” AP: Yes, provided that decisions are giv- rather conservative topics like “Wie ver- despite it being mentioned on the card en a clear structure. When you develop a hext”, which was intended as a castle con- explicitly that one should name the pro- game together it is always well when one structing game, and „Gulli-Piratten“ was fession and not the name of the character. designer makes decisions on the direc- a normal plain pirate game and has then I have heard from American players that tions that we want to go, albeit based on drifted into the gullies. they bought the German version of “Wie discussions, so that the decision is arrived WIN: Who came up with „Gulli-Piratten?“ Verhext” and they say “Ich bin der Schlan- at by both, but should each one want to AP: Well, the rats were Harald’s idea genfänger” in German despite not speak- pull in another direction then it should be (Harald Bilz, Heidelberger Spieleverlag, ing German as if the names were mystic clear who is allowed the stronger pull. And Editor’s Note). Well, I thought it important formulas. I do like this story immensely! he must convince the other why this di- too, that it would not remain to be a plain WIN: Andreas, which background story rection is the better one to take. Develop- normal pirate game. So we discussed and did „Wie verhext!“ have when you offered ing together sometimes takes much less talked, thought about Steam Punk and it to publishers? Which changes in story time and you can kind of try out ideas very Fantasy and Steam Punk Fantasy, but the or mechanisms did Ravensburger and/or quickly. You can try out ideas on your own, rats fit the mechanisms very well. Greedy alea insist on? but to simulate four players on your own rats want to collect treasures and that AP: A very early version of „Wie verhext!“ is rather difficult. rats’ treasures are not necessarily gold – was named „Muchachos“. In this version WIN: Looking at team players, which char- as they can’t eat gold – the topic changed you tried to let your Mexicans hold as acteristics does Andreas Pelikan have? to food. quiet a siesta as possible and you had to AP: (ponders) well, I am sweet-tempered, WIN: And when you play a game yourself, get as many characters as possible into creative and can be single-minded when which genre are you at home in? town and make sure that all of them were ambition spurs me on. AP: From party games to Hansa Teutoni- sleeping and take care to wake up char- I can be ambitious if I want to be ambi- ca. I myself play everything on the book. acters of your opponents. This version did tious. When I want to achieve a goal I can What I do not like 100% are abstract strat- work quite well, but the “so be it” effect strive towards it, but when I do not totally egy games, that is, strategy games for two was much weaker in this version because want something I can be very good at be- players. I did play chess now and then in it was only used as a defensive move and ing lazy (laughs). earlier times, but chess is only interesting not a proper alternative. Then I had the WIN: Which are your favorite games? when two players of the same strength game shelved for quite a long time until I AP: My latest discovery at Essen last year meet and not, when one of them has conceived of the idea to change it into a was „Space Cadets, a game in which you crammed his head with openings and classic game of collecting-resources-and- play the crew of a space ship. Space Ca- the other one has now inkling of theory. change-them-into-something-else and dets is a cooperative game but each play- When I was still going on holidays with with this idea six of the twelve characters er plays his own mini game within the my parents we often joined a friend of my kind of defined themselves for their abili- game. You play for speed and each player mother and her family and I did play a lot

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of chess with her son. Always the same produced for less than 60 Euro. simpler!” That goes for rules, too, you opening, over the first seven or eight WIN: So one should give some thought to should make them as simple as possible, moves, so that we did not have to think the question of cost? but not too simple. Einstein would prob- about a theory, but have really started the AP: Well, you should not let yourself be ably much too good playing strategy game with a readily-balanced starting ar- restricted. It might well be that matters games, so I would maybe let him play rangement in the tenth move. that would be really expensive done in “Times up. WIN: Which of your game published so far the way you present them might have a WIN: Who else would you add? is really your favorite? Into which did you different, very cheap solution without lots AP: Who else would like to play „Times invest most efforts? of effort. 3D elements can jazz a game up up“? Florence Nightingale, but with AP: (laughs) That’s like asking parents and might come from mass production in her you would have to use a somewhat which child they love best? Of course it wood or plastic. older version of “Times up” (laughs). And is the case that bigger games have more WIN: Then let’s get to the finish. Which Obama. to show and more appeal; should “Mon- three personalities, historic or fictional, WIN: Many thanks that you have agreed ster auf der Flucht” feature plastic pieces would you like to assemble at a table and to be interviewed. We wish you lots of suc- for components I would be a little bit which game would you play with them? cess for the future and good health! more proud of it, but I like “Monster auf AP: (thinks) Well, I’m just considering AP: Thank you. der Flucht” just as well as I like “Die Gulli- my list of favorite games. Albert Einstein Piratten”. “Wie verhext!” is probably the comes to mind, because of a quote, which The interview was conducted by Astrid Wil- most innovative game of all five, as it is a originally refers to a physical theory but lim and Christian Huber.  trick-taking game where you choose your also fits games very well: “Each theory cards yourself. should be as simple as possible, but not Astrid Willim und Christian Huber WIN: have I understood you correctly? You like „Wie verhext!“ best, because it seems to be the most innovative one of all five games? AP: (nods) It is currently also the most suc- cessful one as regards to sales figures, but I believe that „Die Gulli-Piratten“ will catch up with that. WIN: We keep our fingers crossed for you! As one of the most successful game designers n Austria you are surely able to give a bit of advice to aspiring game designers, or, to put it differently, which mistakes should they avoid? AP: To cram too much into one game? WIN: That surely means not too many rules? AP: Yes, that, too! You have mechanisms that you like very well and you have may- be ten of those and if you want to pack all of them into one game than you will not manage a game under three hours. But when players need half of that time for leafing through the rule book, then I have to check which elements are the most es- sential. From test games I have learned that – if I put too much work into compo- nent details from the start – that I then am not inclined to change components. Therefore one should work first with cards and wooden cubes, as simple as possible, just take the components from anywhere or any game and only in the final stages invest time in polishing the components or the graphic design. WIN: Are you talking about prototypes only or also already on the aspect that the price for the game – should it be pub- lished – should not be too high? AP: While developing a game you should not waste thoughts on price, at least not at the beginning. You should do it at the end, in case you want to offer something to a publisher that obviously cannot be

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you move your marker one step. INFORMATION If you deliver the last animal of a UND PLAYERS: AGE: TIME: 3 GNUS 7 KAKADUS kind you get an extra step. 2-4 4-6 10+ COUNTING ANIMALS AT THE ZOO In game #2 – Alles einsteigen, bitte –eight kinds of animals are Designer: Kai Haferkamp stacked separately; in your turn Artist: Barbara Strachuletz Price: ca. 21 Euro Very different animals live in express nach Hause: All animals you take a stack and consider Publisher: Haba 2012 Number Zoo: Rhinoceroses, par- must be back in their compounds which two wagons will take this www.haba.de rots, elephants, kangaroos and by evening, you use five or ten number of animals exactly; if you many more; zoo keeper Fred kinds of animals. You draw animal choose correctly you take the EVALUATION knows them all and transports tiles and drop them into the play- animals to the zoo and all players them with his little train to their ing meadow. When this results in move one step. If you are wrong Educational game For children playing meadow and back again, visible animals you count them you hand the stack to the next Version: multi always carefully counting them, and place them into the corre- player. Rules: de en es fr it nl because none of them must get sponding wagon. When the ani- Game 3#- Wer hat hier alles In-game text: no lost. mals are placed into the correct Platz?: A thunderstorm is threat- Comments: Game #1 is called Mit dem Zoo- wagon, they go to the zoo and ening and Fred must take as Nice topic * Counting and quantity very effectively many animals as possible to the employed * Components compounds with one tour. 20 ani- attractive as always in a mals are chosen at random and Haba game the wagons are stacked from low Compares to: Educational games on numbers to high. Then you drop all 20 ani- Other editions: mals into the meadow and guess Currently none if as many or more or less animals are visible than there are places in the top wagon. If you guess cor- rectly you get animal tiles. Yet another game in fantastic Haba quality with lots of fun and also educational values, learning effects are marvelously worked into the mechanism. 

Abu Simbel – This wonder can INFORMATION only be used together with the WONDER PACK PLAYERS: AGE: TIME: 7 WONDERS Leaders expansion; the sections 2-8 8+ 45+ FROM STONEHENGE relate to leaders or earn you vic- TO THE CHINESE WALL tory points. Designer: Antoine Bauza Stonehenge – No special rule, Artist: Miguel Coimbra Price: ca. 10 Euro The 3rd expansion for the mul- pleted in any order, according the sections earn you victory Publisher: Repos Productions 13 tiple award-winning card game to your choice, but you must points directly or victory points www.rprod.com 7 Wonders brings us four new declare the section you want or coins for stone symbols and wonders, which can be used in to complete before the other cards in neighboring cities. EVALUATION any combination with the core players turn up their cards. The Manneken Pis – Published as a game. For each of those wonder Chines Wall comprises four such single wonder already in 2010 as Resources management With friends boards the basic rules of 7 Won- sections, for Side A as well as for a giveaway; this does not produ- Version: multi ders apply, with the following side B: 1 – Money; 2 – Scientific ce a resource, but you start the Rules: de en fr + pl exceptions or amendments: Symbol, 3 – Influence in military game with four additional coins In-game text: no The Great Wall – The sections conflicts, 4 – additional resources and for each completed section Comments: of the Chinese Wall can be com- or cards for building. on side A you can use sections Only for use with 7 Wonders * Comprises four of one of your neighbors, for B new wonders * All four sections you earn victory points can be used together or in and shields. any combination with the core game If several cards would allow you Compares to: to take cards from the discard All other expansions for 7 Wonders pile, the order to do so is Hali- Other editions: karnassós, The Great Wall, Man- Currently none neken Pis, Salomon and Guild of the Courtesans. 7 Wonders Wonder Pack is a wonderful expansion with nicely chosen wonders and challenging possibilities, definitely an enrich- ment for the core game without drastically changing it. 

Color codes, target groups, features, icons and GABIS are 1246 ISSUE 449 / MARCH 2013 explained on page 5 and at the bottom of pages 66 and 67 www.gamesjournal.at AGRICOLA / BLACKROCK CITY t PLAYED FOR YOU

Upgrade stable, Special build- INFORMATION ings, Breeding Cows and Pigs or PLAYERS: AGE: TIME: AGRICOLA Breeding Horse and Sheep. 2 10+ 30+ MEHR STÄLLE FÜR DAS LIEBE VIEH In the breeding phase you ac- quire a new animal for every two Designer: Uwe Rosenberg of a kind that you already own, Artist: Klemens Franz Price: ca. 20 Euro You breed sheep, cattle and and Breeding Phase of animals. maximum 1 sheep, 1 pig, 1 cow Publisher: Lookout Spiele 2012 horses and house the animals In the Work Phase you alternate and 1 horse; animals that you www.lookout-spiele.de in stables, pastures and farm for turns and choose one of the cannot accommodate go back expansions and upgrade stalls actions depicted on the board into stock. To accommodate EVALUATION to stables and Cottages to for each of your workers, which animals you may relocate them. Half-Timbered Houses Phases you must implement: Starting After eight rounds you win with Placement games For families of the game are Refill Phase, player + 1 Wood, 3 Wood, 1 most points from animals, spe- Version: de Work Phase with one action per Stone, 2 Stones, Fences, Walls, cial points, farm expansions and Rules: de en es fr worker and Round - each ac- Building Materials, Expand farm, buildings. In-game text: no tion can be used only once per Stalls, Feeding Trough, Millpond This expansion introduces one Comments: round - as well as Home Phase for Reed, Breed Pigs or Sheep, farm expansion, 27 special Expansion, only for use with the core game * buildings and one stall/stable; Topic of Agricola nicely for a game you randomly draw transferred * Rather tactical four special buildings from the despite random selection of buildings core game and four from this Compares to: expansion and you play with five Agricola stables and five farm expansions. Other editions: The accolade given for “Agricola Z-Man, USA; Filosofia, Canada; Die Bauern und das liebe Vieh” HomoLudicus, Spain can only be repeated here for this expansion, the wonderful introduction into the world of Agricola is expanded sophisticat- edly, felicitously and makes the game more tactical, despite the random choice of buildings. 

now has different effects. In the INFORMATION town you reach you loot gold PLAYERS: AGE: TIME: BLACKROCK CITY and might take prisoners, which 2-4 10+ 30+ GOLD IN TOWN, turn into your own – wounded SILVER FROM THE STAGE COACH – bandits. The second highest Designer: Alain Ollier bid brings silver from the stage Artist: Tony Rochon Price: ca. 20 Euro As Boss of a gang of bandits you est bid; instead of bidding you coach. Bandits used in bidding Publisher: Blackrock Editions 12 want to loot a maximum of sil- can pass or you can postpone move the Sheriff; if the Sheriff www.blackrockeditions.com ver and gold from banks in town your own bid; but this wounds encounters a Boss one of this and stage coaches. The town one or more of your own ban- boss’s bandits is wounded; when EVALUATION tiles are laid out in a circle; stage dits, in an extreme case a bandit a Boss encounters the Sheriff, he coach and silver are placed in the might die and must be removed. cannot loot. Bandits used for Bidding game With friends middle, the Sheriff starts in the If you make the highest bid, you bids are taken back at the end Version: multi designated Starting Town. move your gang boss by the of the round; healthy ones are Rules: de en fr it nl All players use their bandits to difference between highest wounded, wounded ones are In-game text: no bid; all bids are possible except and lowest bid; the town tile out of the game. When all pass Comments: one identical to the current high- you vacated is turned over and their turn or one player is out of Interesting determination of movement distance * bandits you win with most silver Each bid must be consid- and gold. ered extra carefully * Tactic Blackrock City is a bidding game, possible in which the motto is not high- Compares to: Bidding games est bid but careful husbanding of Other editions: your own bandits, it is better to Currently none pass then to lose too many ban- dits and not to be able to bid at all at the end. As you start your move where your predecessor ended his, you can employ some tactic for target towns and post- poned bidding. 

WIN The Games Journal now also available as eBook! www.gamesjournal.at For all information on that check our website. ISSUE 449 / MARCH 2013 1347 PLAYED FOR YOU u BOHNILÄUM / BUTTON UP

them away, swap them, what- INFORMATION ever, always with the aim to earn PLAYERS: AGE: TIME: BOHNILÄUM gold. If you must plant more than 3-7 12+ 45+ 15 BEANS – 15 ARTISTS you have free fields you must sell beans, no may not be able to Designer: Uwe Rosenberg harvest enough to earn gold with Artist: 15 different artists Price: ca. 8 Euro Gold talers and beans – if you able the bean. the sale. When the draw pile is Publisher: Amigo Spiele 2013 plant and harvest the most Each player has two bean fields empty for the third time you win www.amigo-spiele.de valuable beans you earn most and beans in hand, he must never with most Bean Talers. gold. There are Sojabohnen, and change the order of those cards After 15 years Bohnanza still is EVALUATION Blaue and Rote Bohnen, Feuer-, in hand. In your turn you must a jewel in a compact miniature Sau-, Brech-, Stangen-, Wachs- plant one bean and may plant pack, one of the most sophisti- Card game With friends and Augenbohnen, Kidney-, a second bean from your hand, cated card games ever, featur- Version: de Puff-, China-, Weinbrand-, Kaf- that is, place it on a bean fields; ing a double use of bean cards Rules: de + 20+ languages fee- Stink- and Kakaobohnen, in then you turn up cards from the for beans and gold, that is, Bean In-game text: no numbers per variety from 4 to 20, pile and may take them yourself, Talers. Comments: the fewer cards of a kind the valu- or negotiate about them, give For this Anniversary Edition 15 Jubilee edition of Bohnan- za * 15 beans by 15 artists * artists - Fréderic Bertrand, Marek Unchanged rules Blaha, Andrea Boekhoff, Klemens Compares to: Franz, Oliver Freudenreich, Inge Bohnanza and all versions, George, Guido Hoffmann, Alex- San Juan for double purpose of cards ander Jung, Harald Lieske, Doris Other editions: Currently none Matthäus, Björn Pertoft, Johann Rüttinger, Barbara Stachuletz, Franz Vohwinkel and Markus Wagner – have created their per- sonal interpretation of one bean variety and donated the original to an auction, the proceeds went to Tabaluga Kinderstiftung. A fantastic action and a fantastic game! 

armies in the final stack. INFORMATION The nine big buttons are shuffled PLAYERS: AGE: TIME: BUTTON UP and randomly laid out in a circle, 2 8+ 15+ WAR OF BUTTONS The active player must choose a stack in which there is at least Designer: Bruno Cathala one white button = spy, at the Artist: Cyril Bouquet Price: ca. 10 Euro 1814 - Napoleon Buttonaparte and three white buttons repre- start of the game one button by Publisher: Jactalea 2012 and General Ludwig York von sent spies and double agents itself, if necessary, and places all www.jactalea.com Buttonburg confront each other employed by both armies. The buttons in this stack in clockwise in battle after battle; armies are small buttons in red and black direction one by one on neigh- EVALUATION in position for a new confronta- are given out as victory points boring stacks. When you place tion and each general tries to at the end of the battle. the last button of the stack on Tactical stacking game With friends win the biggest advantage by Each player chooses a general a button of the same color you Version: multi using spies to win the battle. and wants to be First to win 15 have another turn. When there Rules: de en fr Three big red buttons repre- victory points. Those victory are fewer buttons around the In-game text: no sent Napoleon’s army, 3 black points are won with highest battlefield as there are buttons Comments: big ones those of General York possible positions of your own in the stack you place the re- Practical format * Simple rules * Sophisticated maining stack on the last avail- scoring able button. When all buttons Compares to: are collected in one stack you Abstract placement games sum the points for positions of with stack formation your buttons; if you achieve the Other editions: French only edition, Jactalea higher total you are given the dif- ference of both sums for victory points. This is a sophisticated little game, easily carried around and always good for a fast game; the scor- ing of positions at the end allows some differentiated tactics and the random starting positions yield variety. 

Color codes, target groups, features, icons and GABIS are 1448 ISSUE 449 / MARCH 2013 explained on page 5 and at the bottom of pages 66 and 67 www.gamesjournal.at CLASH / CLASH OF WILLS t PLAYED FOR YOU

middle area of the board, facing INFORMATION the starting player. During all of PLAYERS: AGE: TIME: CLASH the game the player facing a card 2 12+ 15+ JIHAD VS McWORLD is in control of this card. All cards basically are able to control op- Designer: J. Andruszkiewicz, u.a. posing cards, recruit them for the Artist: Przemysław Wolny Price: ca. 24 Euro Arabic Spring with all its aspects possible. opposing faction or delete them. Publisher: Los Diablos Polacos 12 is the topic of this game, from But – there are not only the sev- Players alternate to place a card www.diablospolacos.com freedom of decisions to conse- en cards for each of the adversar- and immediately execute the quences of those decisions. On ies but also one purple starting effect of the card. When all nine EVALUATION the seven cards for each of the card, Mustafa, and 17 neutral areas of the board are filled and players the most prominent per- grey cards; five of those cards are the effect of the last card placed Placement game With friends sonalities involved in events are randomly laid out open-faced has been implemented you win Version: multi pictured and the basic mecha- for each game, and players cards if you control five or more areas. Rules: de en fr pl nism is to place those cards into are also visible from the start. Should you be out of cards and In-game text: no the 3x3 areas of the board in or- The game starts with the place- should there be no neutral card Comments: der to control as many areas as ment of the Mustafa card in the available you lose instantly. There Adaptation of RRR * Up-to- date topic * Unusual design are several versions for Clash; * Knowledge of cards is an you can play several games and advantage award points, or you can play Compares to: without neutral cards or draw RRR neutral cards at the start or draft Other editions: Currently none them. As in RRR, which is the game on which Clash is based, one is somewhat reminded of Tic-tac- toe, but you must use and re- member complex interactions of cards, where and how which one takes effect. 

your own leader or you draw INFORMATION a card or move 1-4 units to the PLAYERS: AGE: TIME: CLASH OF WILLS leader. For a result of 4 and 5 you 2 10+ 90+ SHILOH 1862 move units or leaders, for 2 and 3 the artillery fires and for a result Designer: C. Charlton, M. Wallace of 1 you draw a card; all actions Artist: Don Troiani Price: ca. 28 Euro In the 2nd year of the American of dice for Day 1 and Day 2; the are done as often as you did roll Publisher: Mayfair Games 2012 Civil War the Battle of Shiloh or Union player uses one additional the respective result. As an alter- www.myfairgames.com Pittsburgh Landing begins with die as soon as General Grant is native you can relinquish all ac- a surprise attack of the Confeder- is play. Both players alternate tions and draw a card. EVALUATION ates on the camp of the Union their turns; on Day 1 the Con- Units are represented by mark- army near to the church of Shi- federate player begins, on Day ers and moved across the board. Conflict simulation With friends loh. 2 the Union player. You roll dice Battles are the result of move- Version: en You hold cards for your start- to determine actions and their ment, the result is determined Rules: en ing hand and also cards for Day number, and assign dice to the by dice roll and there are spe- In-game text: yes 1 and Day 2 of the battle. Both Order Display Card: 6 gives you cial rules for hills, cavalry attack, Comments: players use different numbers an action for unit adjacent to damage and retreat. There are 2nd game in the series American Civil War * More victory conditions for an early challenging than the 1st victory as well as for the end of game, Test of Fire * All the Day 1 and Day 2. same a good introduction to the genre The dice results are not a domi- Compares to: nant factor in the game and like A House Divided, Test of Fire the first game in the series, Test Other editions: of Fire, Clash of Wills provides an Currently none interesting simulation that all in all is more challenging and more interesting than Test of Fire, but also well suited as an introduc- tion to the genre of Conflict Simulation Games. 

WIN The Games Journal now also available as eBook! www.gamesjournal.at For all information on that check our website. ISSUE 449 / MARCH 2013 1549 PLAYED FOR YOU u COLONIES / DER WIDERSTAND

nists according to event card and INFORMATION number of round or you earn PLAYERS: AGE: TIME: COLONIES credits according to Community 3-5 14+ 180+ RESOURCES MANAGEMENT IN SPACE level. In Phase Two you cast votes according to your current level of Designer: Morten Andersen + Team influence and can buy one vote Artist: Sean Sevestre Price: ca. 67 Euro Each player administrates a of event card plus revealing of for each resource spent. When Publisher: Among Meeples 2012 planet with a unique resource, the next event card 3) Action the current event card is imple- www.amongmeeples.dk trade agreements with all other phase with three action for each mented you turn up the next planets guarantee access to the player and 4) Upkeep phase with for next round. In Phase Three EVALUATION resources of those planets. fulfilling of trade agreements, you choose three actions: Com- In ten rounds equal to ten years placement of pirates and change munity to rehabilitate pirates Resources management For experts you play four phases each: 1) In- of starting player. and resources from the band; Version: en come with resource production In Phase One you produce Military for hunting pirates and Rules: dk en and arrival of colonist according resources according to trade money from opponents, Com- In-game text: yes to the known event card 2) Event agreements and individual in- merce with sale of resources for Comments: phase with voting and resolving dustry level and acquire colo- credits, Influence to adapt trade Heavy emphasis on nego- tiations * Variable duration agreements, Industry to produce * Voting on events balances resources and colonists or Tech- change element of events nology to advance one tech- Compares to: nology by one level for money. Lancaster, and other games with vot- ing on events or rules In Phase Four you meet travel Other editions: agreements and then remaining Currently none colonists turn pirates. This is resources management at its best! Negotiations as central element of the game distinguish Colonies from other game of the genre and influence the time to play massively! A game that is well worth getting acquainted with! 

and spies identify themselves INFORMATION to each other in an exact proce- PLAYERS: AGE: TIME: DER WIDERSTAND dure. Now the leader chooses a 5-10 14+ 30+ UND: DIE SPANNUNG STEIGT team, followed by discussion of the mission and a voting on al- Designer: Don Eskridge location of mission participation. Artist: M. Fahrenbach, Team Indie Price: ca. 15 Euro conglomerate wanting to elimi- When the mission is approved Publisher: Heidelberger 2012 The Resistance is a much ac- nate The Resistance. The Resis- the players assigned to it secretly www.heidelbaer.de claimed deduction game on se- tance wins with three success- vote for sabotaging or support- cret identities, now in a second fully completed missions, the ing the mission. A mission is EVALUATION edition in German at Heidel- spies win when three missions successful, when all chosen for berger and presented again as fail or if five votes go against a it vote for success, otherwise the Deduction game With friends it is now much easier available mission for The Resistance. mission has failed. Information Version: de than the first edition. You either A Leader is determined and comes from different sources – Rules: de en are in the Resistance and want cards are prepared according for instance behavior in voting In-game text: yes to overthrow the government to the number of players. Then and the success of mission; any Comments: or work as a spy for an ominous characters are secretly allocated player may at any time say what Variant of the Werewolf games * Discussion is an es- he likes. Information received can sential game mechanic be discussed, but you can never Compares to: reveal character or mission cards. Werwölfe, Kutschfahrt zur The expansion „The Plot thickens“ Teufelsburg uses Plot cards to acquire infor- Other editions: The Resistance, Indie Board & Cards mation. The Resistance is an interest- ing version of the mechanisms used in werewolf games; it plays faster and without loss of players; discussion is of the same impor- tance as are deceit and logical deduction to choose the best team to help you own faction to win. 

Color codes, target groups, features, icons and GABIS are 50 ISSUE 449 / MARCH 2013 explained on page 5 and at the bottom of pages 66 and 67 www.gamesjournal.at DICE’S ZOO / DRACHENSCHATTEN t PLAYED FOR YOU

Elephant has no effect; Bear – INFORMATION you can re-roll one of your own PLAYERS: AGE: TIME: DICE’S ZOO or one of an opponent’s dice; 2-4/5 6+ 15+ THREE BOARS Boar – you can swap a die with OR TWO ELEPHANTS ON TWO BOARS an opponent; Fox – you remove Designer: Kuraki Mura, Cang Mucun an opposing die; Squirrel – a Artist: not stated Price: ca. 18 Euro Animals at the Zoo throw a fare- ble you can set down any num- player draws an animal from the Publisher: Homosapiens Lab 12 well party for the zoo keeper and ber of any kind of animal; when bag; Trap – cannot be played; x2 www.smiling-monster.de all want to take the lead so they there are already animals set – if you use this with an animal try to organize themselves into down you can either set down it doubles the animal effect, but EVALUATION groups. the same number of bigger does not count for the number 50 animal dice are placed into animals or more animals of the of animals. Dice game For families the bag and shaken, each player kind already on the table. As an Animals that were replaced are Version: cn draws 12 dice and rolls them alternative you can always re-roll placed into a storage zone, and Rules: cn de en one. You win, if you can discard any number of your dice. only go back into the bag when In-game text: no all your dice first. When you play animals their the bag is empty. Comments: When no animals are on the ta- special ability is executed: An When a player is out of animals Nice mix of mechanisms * Good family game * A lot of the remaining animals of other game in a little box players are summed according Compares to: to the table; for a game of several Karrierepoker, Qwirkle for rounds you can pre-set a certain some mechanisms number of points; when that is Other editions: Currently none reached or topped the player with fewest points wins. A dose of Karrierepoker, a snip- pet of Qwirkle Cubes, all in all a nice mix of mechanisms for a simple game, good for beginners or families. And a bit of tactic can also be had if you cleverly use the special abilities of animals and re-rolling. 

you turn up the top card from INFORMATION any Village or Cave cards stack PLAYERS: AGE: TIME: DRACHENSCHATTEN and put it down in your display; 2-4 8+ 20+ COLLECT TREASURES items you find can be immedi- OR HUNT DRAGONS? ately used or saved, a treasure Designer: J. Schwinghammer is deemed to be collected. If you Artist: J. Schwinghammer Price: ca. 8 Euro Beneath the peaks of the Magi- Eight stacks of Village cards and turn up Dragon or Hydra you Publisher: Adlung Spiele 2012 cal Mountains one night the eight stacks of Cave cards are need to fight. www.adlung-spiele.de shadow of a dragon appears set up face-down. Each player If you have items for use in your which initiates a big hunt for the takes a Village card and lays it display you can use the action EVALUATION dragon and his treasures. The out open-faced. Then you play „use items“ any number of times hunt is not easy and you need in turns; the active player must before and after the action „Turn Card game For families items to defeat the creatures in implement the action „Turn up“, each item can only be used Version: multi the dungeons and caves of the over“ and can implement the one. In order to fight Hydra or Rules: de en es fr mountain; and you need to col- action „Use items“ in any order Dragon you use a correspond- In-game text: no lect them quickly so as not to be of his choice. „Turn over“ must be ing item, this item is used and Comments: too late for the treasure hunt. done exactly once in your turn; the opponent you defeated is Very beautiful design * Challenging due to card put into your display. If you do relations * Plays fast * not have a fitting item you lose Simple rules all cards in your display. If you Compares to: have defeated three creatures All card game with a collecting and card-effect mechanism you win. Other editions: Sounds more than simple, but is Currently none not simple at all, especially be- cause you can use items to take used items from other players or look at stacks. Fast, cute, simple yet with tactical depth and en- ticing for playing it again and again and maybe several times in a row. 

WIN The Games Journal now also available as eBook! www.gamesjournal.at For all information on that check our website. ISSUE 449 / MARCH 2013 51 PLAYED FOR YOU u FAIRY LAND / GAME OF THRONES

with Fairy cards from their hand. INFORMATION The winner of the bid takes one PLAYERS: AGE: TIME: FAIRY LAND stack of his choice –Fairies he 2-4 10+ 45+ RIVALRY IN THE FOREST takes into his hand, Ogers are discarded instantly together with Designer: Luca Iennaco flowers and animals as a penalty Artist: M. Aghem., A. Malgeri Price: ca. 14 Euro Rivalry is also rife among fairies forest cards are set aside as a and the remaining cards are laid Publisher: Lo Scarabeo 2012 in the forest, each family wants Druid stack. Finally, you turn up out. Or you can play Fairy cards www.heidelbaer.de to prepare the best reception for three cards from the Forest stack open on the table and can take the Fairy King and tries to collect for clearings. the corresponding number of EVALUATION flowers and strike up friendships In your turn you first turn up two cards from the Queen’s Court with the forest animals. cards and place them on two dif- or from the Druid stack and can Set collecting For families For this you place cards into a ferent stacks = clearings; Ogers keep one of those cards. Then Version: multi stack called Queen’s Court, Fairy and goblins are placed in stacks you can play the Fairy Crest or an Rules: de it + en fr + jp cn cards for each player, the so- with fewest of those creatures. Item received from the Queen’s In-game text: no called House cards, and Forest Then you can explore a clearing: Court; at the end of your turn all Comments: cards in a stack; nine of those All players in turn make a bid clearings with 6 or more cards Fantasy topic * Very good and pretty components * are removed. Simple mechanism When all Forest cards have been Compares to: used you win with most victory Set collecting games points from your cards; animals Other editions: and flowers score points, if you Editions in English and French hold most goblins, you lose points. Fairy Land offers a nice mix of set collecting and bidding, money aka Fairy Cards are extremely scarce and you need to use it carefully; for a valuable Fairy in a clearing one put up with a gob- lin! 

to one of the six Houses or as a INFORMATION neutral card. You start with seven PLAYERS: AGE: TIME: GAME OF THRONES cards in hand, each round com- 2-4 13+ 90+ DER EISERNE THRON DAS KARTENSPIEL prises seven phases: Strategy with choosing and revealing a Designer: Nate French + Team strategy card and choosing Title; Artist: Team Price: ca. 30 Euro Based on the novels and the game with four players, and with the you draw from your stack Publisher: Heidelberger 2012 board games already published the separate Chapter Packs you while there are cards; In Phase www.hds-fantasy.de one represents one of the six can expand the game to your lik- 3 – Marshalling – you lay down great houses of Westeros – ing. The Core Set contains ready- cards and pay the costs; then you EVALUATION Baratheon, Lannister, Stark, to-play decks for the Houses can utter Challenges, military, Targaryen, Greyjoy and Martell Lannister, Stark, Targaryen and intrigue or power challenge and Living Card Game With friends - and gets involved in military Baratheon with eight different then challenges are resolved. Version: de confrontations, fights for power kinds of cards: Characters, Loca- For Phase 5 – Dominance – you Rules: de en and intrigues, using well-known tions, Attachments, Events, Plots, add the strength of all standing In-game text: yes characters. The core game com- House Cards, Agendas and Mul- characters + gold, if you have the Comments: prises all that you need for a tiplayer Titles, all either relating highest total you score a point for Card game based on the novels of George your house; then kneeling cards R.R. Martin * Sophisticat- are standing up and in Phase 7 – edly adapted trading card Taxation – you pay your taxes. If mechanisms * Careful conversion of the novel * Expansions you collect 15 power points on are interesting, but not necessary house and character cards, you Compares to: win. All Living Card Games, e.g. Der Herr Game of Thrones, too, is rooted der Ringe or Warhammer Invasion Other editions: in Trading Card Games, but of- A Game of Thrones The Card Game, fers a very careful and felicitous FFG adaption of the novel; if you like sophisticated interrelations of cards you should not miss out on Game of Thrones Der Eiserne Thron Das Kartenspiel. 

Color codes, target groups, features, icons and GABIS are 52 ISSUE 449 / MARCH 2013 explained on page 5 and at the bottom of pages 66 and 67 www.gamesjournal.at GUARDS! GUARDS! / HATSCHI IGLU t PLAYED FOR YOU

you only need to cross in order to INFORMATION be able to implement actions. In PLAYERS: AGE: TIME: GUARDS! GUARDS! such actions you use money and 2-6 12+ 120+ HUNTING SPELLS WITH COMMANDER VIMES magic in order to hire other Dis- cworld characters, develop your Designer: L. Boyd, D. Brashaw own abilities, arming yourself Artist: Stephen Pratchett Price: ca. 40 Euro The Eight Great Spells have has starting values of Magic, with scrolls and magical items Publisher: Backspindle Games 12 disappeared from the Unseen Guild and Charm as well as a and also equipping your helpers www.guardsguards.com Library. As a member of the pre-given starting position. A with weapons and chainmail. City Watch you must find five of turn basically comprises move- And it would not be Ankh-Mor- EVALUATION those spells and enlist the help ment and action: You can move a pork, if you would not be able on one of the guilds to succeed. maximum of six steps, entirely at to use magic or guild abilities or Fantasy adventure game With friends Each player is allocated an in- your own choice, maybe modi- hire a saboteur in order to hinder Version: en dividual selection of five of the fied by Magic or other circum- your opponents. To enter Un- Rules: en eight spells and can collect and stances. There are spots where seen University you must over- In-game text: yes return them to Unseen Universi- you must end your turn and come five portals, that is, master Comments: ty in any order. Each player also implement actions; other spots five challenges, for which task Game based on „The Light Fantastic“ * Revised edition you need enough loyalty, guild, * Very well-combined magic and other abilities. If you standard mechanisms master all this first, you win! Compares to: Fantasy Adventure, basically as Guards! Guards! 1st edition and other collecting games with events usual, the allure of this felicitous Other editions: game stems from its relating to Z-Man, USA Discworld by Terry Pratchett, even the rules pick up the jar- gon of the novels in their text. A tidbit for Pratchett fans and solid fun for all others. 

you roll the sneezing polar bear INFORMATION you must make the polar bear PLAYERS: AGE: TIME: HATSCHI IGLU in the igloo sneeze: You press 3-4 4+ 10+ BUILDING FOR THE POLAR BEAR the entrance of the igloo and you can hear a loud Hatschi!, the Designer: not stated little bear emerges from his ig- Artist: not stated Price: ca. 25 Euro The little sick polar bear needs to In turn you roll the die: You can loo and it can happen that some Publisher: Megableu 2012 have his igloo finished and play- either take one of your ice blocks blocks fall off the igloo again. www.hutter-trade.de ers complete it for him. The igloo and place it at a free cavity in the Those blocks must be taken by is set up according to stringent igloo or you must turn the igloo the player who just rolled the die, EVALUATION rules and the little polar bear for a quarter circle in any direc- and must be placed behind his is placed in it so that his heads tion or you may swap all your screen. Then you send the little Dice/placement game For children completely disappears within ice blocks including your screen polar bear back into his igloo, Version: de the igloo. Each player takes 6 or with another player; this action that is, you press him down un- Rules: de fr 8 ice blocks, depending on the need not be done when you til he arrests himself with a loud In-game text: no number of players, and places believe that you are the player click. Blocks on the igloo that Comments: them behind his screen. holding fewest ice blocks. When were shaken out of alignment Pretty components * Nice topic * Familiar standard are replaced correctly. If you roll mechanisms Hatschi! without blocks being in Compares to: the igloo, you roll again. If you Frosti and other building are first to place all your blocks games featuring ice blocks in the igloo you roll again. Other editions: Edition in French Hatschi Iglu continues the range of games on polar bears and ice blocks very nicely and very attractively, the double chance- driven mechanism is fun and is of very good use for a first rule- adhering game. 

WIN The Games Journal now also available as eBook! www.gamesjournal.at For all information on that check our website. ISSUE 449 / MARCH 2013 53 PLAYED FOR YOU u I SPY ORIGINAL / LE MOT LE PLUS COURT

on an object on the top card, INFORMATION each player takes one board PLAYERS: AGE: TIME: I SPY ORIGINAL and searches for this object; if 1-4 5+ var SEARCHING AND SPOTTING! you are sure that it is NOT on your board you hit the bell and Designer: Martine Redman all players hand on their board Artist: Scholastic, Gamefactory Price: ca. 22 Euro I Spy Original offers four differ- cides on a side he wants to use. to their neighbor. When you find Publisher: Gamefactory 2013 ent spotting games using four You agree on a goal for the game the object you hit the bell three www.gamefactory.ch double-sided picture boards – number of points or cards col- times and take the card. featuring „Wimmelbilder“, that is lected and then draw a picture Reimspiel: You chose one side of EVALUATION crowded pictures, picture cards card. If you are first to find your a board, set out the correspond- and rhyme cards. On each pic- object you hit the bell and name ing rhyme card and all search Spotting game For children ture card you find one object the object. You either get the simultaneously for the object or Version: multi from each of the eight pictures card or score 4-3-2-1 points in the number of objects defined Rules: de fr it on the boards. the order you find your object. by the rhyme card. Each rhyme In-game text: yes Suchspiel: Each player takes one Ding! Ding! Ding! is played with card features rhymes in three Comments: of the picture boards and de- three or four player; you decide languages which do not always Very attractive version of spotting games * Clear relate to the same object. graphics * Shapes easily Ich sehe was, was du nicht distinguished * Trains sev- siehst … one player choses an eral aspects simultaneously object, the others pose ques- Compares to: Pictureka und all other spotting tions and are given clues; if you games with crowded pictures find the object you are the next Other editions: clue giver. English edition, Scholastic Entertain- The boards offer new challenges ment Inc., USA continuously, you can also train and combine abilities like recog- nition of colors, counting, nam- ing objects and so on, you can find and use letters, too. Excel- lent fun coupled with excellent educational effects! 

down. You can name numbers INFORMATION more than once, but not immedi- PLAYERS: AGE: TIME: LE MOT LE PLUS COURT ately one after the other, another 2-8 8+ 20+ SHORTEST WORD WITH ALL LETTERS player must have announced a lower number before you can Designer: J.-J. Derghazarian, M. Pinon announce a second number. Artist: Stéphane Gantiez Price: ca. 15 Euro Three 12-sided dice show conso- word and the word can also When your countdown ends Publisher: Cocktail Games 2013 nants in different combinations, contain other consonants: B-R-T uninterrupted you name your www.cocktailgames.com all consonants are represented. could be Brat or Butter or Bustier. word. When the word has the One player rolls all three dice and If you find a word you announce correct number of letters you EVALUATION all players try simultaneously to the number of letters, NOT the note the number of letters for find a word containing all three word, and start to count slowly your score; if you miscounted Word game For families of the consonants on the dice. downwards from that number. or named an incorrect word all Version: fr It does not matter in which or- Another player finding a shorter other players score the number Rules: fr der the consonants are used in word during your countdown of points you announced. If you In-game text: no the word, and you can use each interrupts you, announces the believe that no correct word Comments: of them more than once in the number and starts to count is possible you announce this Playable in all language * Simple basic rules * Trains and count down from 10; if you vocabulary and spelling are not interrupted you score 3 skills * Lots of fun to play points. If you are first to score a Compares to: total of 36 points you win. All games with forming words from given letters For a simpler version with chil- Other editions: dren you can add the six-sided Currently none vowel die, children use this die and only two of the consonants of their choice. A fabulous game which you can play in any language as there are no prerequisites except the three letters rolled – fantastic training for your vocabulary and a cre- ative challenge. 

Color codes, target groups, features, icons and GABIS are 54 ISSUE 449 / MARCH 2013 explained on page 5 and at the bottom of pages 66 and 67 www.gamesjournal.at LUPIN THE 3RD / MIMIKRI t PLAYED FOR YOU

then has standard actions in any INFORMATION order; then the gang members PLAYERS: AGE: TIME: LUPIN THE 3RD move and have standard actions, 2-5 14+ 60+ THE EXPANSION #1 transport, use equipment and play action cards. This is followed Designer: Pierluigi Frumusa by actions specific to the scenario Artist: G. Di Michele, D. Lazzari Price: ca. 40 Euro Based on the Manga series you of Zenigata. You win together as and you can - if possible - take the Publisher: Ghenos Games 2012 can play different scenarios. All a member of the gang or alone treasure, move the round marker www.ghenosgames.com characters move orthogonally; as police force. The gang has 13 or end the game. the members of the gang must rounds to move off the board The expansion features two new EVALUATION reach the treasure and keep with the treasure; the police must episodes for Lupin III and his themselves hidden as well as hinder at least one member of the gang: Position game With friends they can from Inspector Zenigata gang to leave the board. Fujiko Back to Cagliostro is set in the Version: multi and his police force. In order to Mine can try to betray the other French Alps; Lupin and the gang Rules: en it be invisible to the police forces, gang members and try to escape must find the Roman coins in In-game text: no gang member must stand on a with the treasure on her own. In the Temple of Divus Caesar and Comments: spot outside the shooting range a round Zenigata moves first and escape with them within a maxi- Very attractive components * Some gaming experience mum of 18 rounds; Zenigata necessary * Flair of the must stop them; Fujiko starts as comics nicely transported a traitor and tries to escape with * Zenigata always plays alone * Two levels of difficulty the treasure on her own, but she Compares to: could also return to the gang or Scotland Yard and other games with maybe even work for Zenigata. partly hidden movement In Stonehenge’s Blade all search Other editions: for Excalibur, the time frame is 11 Currently none rounds and Fujiko does not turn traitor in this scenario. Lupin und Manga, this combina- tion and the attractive compo- nents provide fun in this expan- sion, too, clever use of Fujiko is a special challenge. 

faced and the turn passes to the INFORMATION next player. If you find the cor- PLAYERS: AGE: TIME: MIMIKRI rect butterfly you take the card 2-4 6+ 20+ CHAMELEON TO BUTTERFLY from the display and lay it out open-faced; then you turn over Designer: Brigitte Pokornig all open cards and hand the Artist: Lena Hesse Price: ca. 20 Euro Butterflies with scintillating appears, one half on the bottom camera to the next player. When Publisher: Zoch Verlag 2012 patterns on their wings are the area of the box, half in the mirror. all image cards have been used, www.zoch-verlag.com beautiful topic of this spotting Should you turn the image card the game gets more difficult: game. 20 butterfly cards show by 90 degrees before inserting it You shuffle the image cards and EVALUATION different butterflies, five image into the camera, a different but- when inserting a card you are cards show different animals. terfly would appear. not allowed to create a butterfly Spotting and memo For children The butterfly cards are laid out All players now search for the that was already found and is vis- Version: multi in a grid face-down. A folding butterfly in the camera: You turn ible in front of one of the players. Rules: de en fr it box with a mirror is standing in up a card in the display; if you did If you cannot manage this you In-game text: no for a camera. You place an image not find the correct butterfly the hand on camera and image card Comments: card into the camera: A butterfly wrong butterfly remains open- to the next player. When all but- Sensational graphics * Sophisticated use of the terflies have been found you win mirror concept * Challenge with most butterflies. for spatial thinking A fascinating and beautiful game Compares to: with an enticing use of mirror First game of this kind mechanics; the transformation Other editions: Currently none of the image cards into the differ- ent butterflies challenges spatial and optical imagination, in time a learning process occurs which side of the image cards results in which butterfly. 

WIN The Games Journal now also available as eBook! www.gamesjournal.at For all information on that check our website. ISSUE 449 / MARCH 2013 55 PLAYED FOR YOU u MONOPOLY CITYVILLE / MONSTERMAMPF

rent to the owner and can build INFORMATION on real estate lots that you own. PLAYERS: AGE: TIME: MONOPOLY CITYVILLE Buildings you set up are not put 2-4 8+ 60+ WE BUILD A DREAM CITY directly on the lot, but are placed in the middle of the board at the Designer: not stated end of the arrow connected to Artist: not stated Price: ca. 35 Euro Once again the classic family own four skyscrapers. the lot. When you have set up Publisher: Hasbro 2013 game is given a new topic and To build those skyscrapers you three buildings on one of your www.hasbro.de a new variant; topic of the game must first build small buildings: lots, you can build the skyscraper. are not primarily real estate lots Houses, Business or Community Such a skyscraper is rather ex- EVALUATION and hotels that you build on Buildings. All those buildings pensive and you need to amass your lots, but constructing a city have the same price and earn quite some capital for it. Roll & Move For families called CityVille. you the same amount of rev- The Community spaces and Version: de And, corresponding to the new enue from rents. The basic rules Event spaces from Monopoly are Rules: de en goal the winning conditions of Monopoly apply: You roll the called Visitor Center and Mystery In-game text: yes have changed, too, in this ver- dice and move your marker, can Gift in this version. The Mystery Comments: sion you win if you are first to buy the lot you reach or pay Gift space introduce another New winning condition * Basic rules attractively novelty into the game, those adapted * Pretty compo- spots yield decoration for your nents lot. Those decorations not only Compares to: beautify the lot, but also raise Other editions of Monopoly the value of the lot – you assign Other editions: Monopoly CityVille, Hasbro, USA them to a lot and they remain in place permanently for the du- ration of the game, even if you have to sell the lot to another player or to the bank. CityVille is pretty and is fun – and as in all versions new elements are introduced while the familiar mechanisms remain – fun with easy access! 

-You turn over one or two kinds INFORMATION of food that the monster likes: PLAYERS: AGE: TIME: MONSTERMAMPF This in turn yields two possi- 2-4 5+ 15+ MONSTER LOVES BROCCOLI, TOO bilities: You turn up one or more cards with food that the monster Designer: Gordon Bleu (Christian Fiore) likes. When there are no cards Artist: not stated Price: ca. 8 Euro When monsters growl they are cated on the monster tile. This with such food in front of play- Publisher: Noris Spiele 2012 simply hungry and need to be can result in three different situ- ers, only the active player who www.noris-spiele.de fed with their favorite food. ations: revealed food may call “Mon- 16 Monster cords show one -You turn up different kinds of stermampf” and take the happy, EVALUATION monster and its favorite kinds of food and none of them is a fa- fed monster. The food cards food; 40 food cards show eight vorite food of the current mon- are removed from the grid. But Memo game For children different kinds of food, 5x each. ster – so you simply turn over all when there is food liked by the Version: multi The food cards are laid out face the food tiles. monster already in front of play- Rules: de en fr it down in an 8x5 grid. In your turn -You did reveal two kinds of food ers, all players may call “Monster- In-game text: no you reveal the top monster and – you take one and place it on mampf” and the fastest player Comments: as many food cards as are indi- the table open-faced. to touch the monster takes it; Series: Für uns ab Fünf * Nice topic * Pretty drawings food cards are removed; when * Trains observation and the necessary food is available fast reactions more often than it is needed the Compares to: active player decides which card All memo and reaction games is removed. If you call Monster- Other editions: Currently none mampf without all necessary food being visible must pass a turn. When all monsters are fed you win with most monsters. Basically Monstermampf is a standard memo game, but very nicely supplemented with the correct reaction to visible cards – nice fun and side-along training for observation and reaction. 

Color codes, target groups, features, icons and GABIS are 56 ISSUE 449 / MARCH 2013 explained on page 5 and at the bottom of pages 66 and 67 www.gamesjournal.at MOVE & TWIST / NOSFERATU t PLAYED FOR YOU

bugs on fingers, shoulders, el- INFORMATION bows and other body parts while PLAYERS: AGE: TIME: MOVE & TWIST moving in the way the card de- 2-6 5+ 15+ MOVEMENT AND BALANCE mands; you must throw and catch buts, or guess in which fist Designer: Wallner, Miltenberger a bug is hidden. There are also Artist: Carmen Hochmann Price: ca. 30 Euro The little lady bugs want to climb a flower. Stem and flower cards jokers hidden in the stacks, for a Publisher: Beleduc 2012 as high as possible, they want to are stacked task side down, the clover leaf you get a card for free, www.beleduc.de crawl along the flower stems up lady bugs are laid out and you for a lady bug in the rain you lose the flower. Players need to assist play in turn in clockwise direc- a turn. For some exercises you EVALUATION them with flying and crawling tion. You draw a task card, first have more than one try. When exercises and lay out a flower from the stem stack, and at the you master the exercise you take Action game For children made up from stem parts and end from the flower stack, and the card and lay it out for your Version: multi flower, using cards won with execute the task: flower. When you are unlucky Rules: cn de en es fr it nl mastered tasks. At the start of All exercises are done using the and can’t manage the exercise In-game text: no the game players decide on the wooden lady bugs; you must the card is put at the bottom of Comments: number of stem parts needed for stack bugs, snip bugs, balance the stack. The rules list exercises Attractive components * Simplest possible basic that might be too difficult for rule * Good exercises for Five Year Olds, you can remove any age them from the game. If you are Compares to: first to complete a flower from All games using movement and dexterity for mechanisms stem parts and flower you win. Other editions: Move & Twist - Movement, move- Currently none ment, movement, and dexterity, all this with cute lady bugs and a cute background story, and also a game where adults or older children can join in – make 10 circles with your arms, but with lady bugs on both backs of your hands. 

You draw two cards, discard one INFORMATION card face-up, place one card into PLAYERS: AGE: TIME: NOSFERATU the action stack and draw a card. 5-8 10+ 20+ VAMPIRE VS. HUNTER When a player draws the card Dawn or when each player has Designer: Pierre-Yves Lebeau had a complete turn, this phase Artist: Ismaël Pommaz Price: ca. 12 Euro Nosferatu and his devoted ser- the hunters make a mistake and of the round ends. Now Renfield Publisher: Grosso Modo Editions 13 vant Renfield fighting vampire stake one of their own group shuffles the cards in the action www.gm-editions.fr hunters: At the start of the game they instantly lose the game. deck and turns them ab: When the hunters only know Renfield, From a library of cards for ru- there are only components, the EVALUATION Nosferatu the Vampire is hid- mors, components and bites player with the Stake choses ing among the hunters, only each player – with the excep- one Rites card and implements Deduction game With friends Renfield knows his true identity. tion of Renfield – starts with it – Renfield reveals one Charac- Version: multi Hunters must identify the vam- two cards; three Rites cards are ter or a Bite is annulled or one of Rules: de en pire and kill him with the Ances- on display openly. the Night cards is removed from In-game text: no tral Stake before Nosferatu has Then you play in rounds until one the clock. Should Renfield reveal Comments: played five Bite cards. Should of the victory conditions is met: bite cards he hands them out: Clever deduction mecha- nism for affiliations * Very The bitten hunter loses one card. attractive illustrations If you draw the Dawn card you nicely fitting the topic can stake somebody or hand the Compares to: stake on. When nobody was bit- Werewolves of Millers Hollow and other deduction games on secret ten in a round, the holder of the affiliations Ancestral Stake must turn over a Other editions: Character card – he might catch Currently none Nosferatu! Nosferatu is a well-made adapta- tion of the werewolf topic with an attractive mix of cooperation, tactic and bluff; I am tempted to say „I bites you“ instead of it grabs you! 

WIN The Games Journal now also available as eBook! www.gamesjournal.at For all information on that check our website. ISSUE 449 / MARCH 2013 57 PLAYED FOR YOU u P.I. / PING, PANG, PONG!

you receive information from INFORMATION your right neighbor: In case of PLAYERS: AGE: TIME: P.I. correlation with one of the cards 2-5 13+ 45+ PRIVATE INVESTIGATOR IN LONDON he holds the active player places one of his own colored disc on Designer: Martin Wallace the marker; you have found one Artist: Steve Noon Price: ca. 29 Euro P.I. stands for Private Investiga- on your case. Quick detectives of the three facts for solving the Publisher: Treefrog Games 2012 tor, topic of the game is detec- score higher than slower detec- case, but do not know if suspect, www.treefroggames.com tion work in London; we need to tives for solving the case. crime or location. Should there be prove ourselves as the best Pri- Tiles for suspects and crimes are a correlation with a tile on a loca- EVALUATION vate Investigator in Town. A game distributed on the board; you tion adjacent to your marker you comprises three mini games in draw a case of three cards and place a cube. Those five markers Deduction game With friends which you solve a case as regards can then either place a detective can each only be used one per Version: multi to suspect, crime and location, marker, choose an evidence card game, not per mini-game! Rules: de en fr but you always must solve the or try to solve the case. An evidence card is used to in- In-game text: no case of your right neighbor, he When you place one of your five vestigate one aspect only but Comments: holds the cards featuring details detective markers at a location are gaining direct confirmation. Simple basic rules * Careful handling of clue giving is If you solve the crime first, you necessary * Only one disc place your case marker in the or cube per tile is allowed spot for the corresponding num- Compares to: ber of points earned. After three All logic games with a detective topic and information from other players mini games you win with most Other editions: points. Currently none A basically simple but challeng- ing logic game in which you must take care to give exact informa- tion to the active player; if you hand out false information you score 0 points and the wrongly in- formed player scores 7 points! 

Each shape you add borders the INFORMATION previous shape. If you are first to PLAYERS: AGE: TIME: PING, PANG, PONG! draw your complete path, you 2-4 5+ 10+ DICING FOR ICE CUBES! win, the last shape you place can be longer than the path! Designer: A. Wrede, C. Hartmann Spiel 2 is named Auf den Eis- Artist: Anja Wrede Price: ca. 13 Euro Ping, Pang and Pong are three you draw a penguin next to the berg, fertig, los! The iceberg is Publisher: Edition Siebenschläfer 12 cute little penguins who love path. Then you roll all dice, maxi- drawn, as is the penguin, and www.edition-siebenschlaefer.de to push ice cubes around and mum three times, can set aside then players in turn are the set up different constructs with dice and thus try to achieve as penguin. For this you take all EVALUATION them; players are invited to join many cubes of one color as pos- ice dice, give one to each player them. You collect ice cubes of sible. After a maximum of three and all roll their dice. The pen- Dice and drawing game For children one color, combines them into dice you draw the shape that guin checks, how many ice-dice Version: de shapes and can sometimes also corresponds to the number of or cubes he rolled in one color Rules: de color in a shape. dice you achieved in your cho- and if other player also rolled In-game text: no Game 1 for the penguins is sen color into the path, starting this color. Those players who did Comments: called Immer Geradeaus! First at the fish beneath the penguin. you then in turn challenge to a Sophisticated little game * Pattern for assistance and duel using stone-ice-water in as template for an unlim- analogy to stone-paper-scissors; ited number of games * if you win you can either the one Nice combination of simple mechanisms cube to the iceberg or add it to Compares to: your own dice and draw/color in Dice games with three rolls for result the total of cubes on the iceberg. optimization This is a cute combination of Other editions: dice, a bit of betting and shape Currently none recognition as well as drawing shapes, assisted by the tem- plate and having fun in drawing. Cutely simple and – thanks to the template – available for an unlimited number of games. 

Color codes, target groups, features, icons and GABIS are 58 ISSUE 449 / MARCH 2013 explained on page 5 and at the bottom of pages 66 and 67 www.gamesjournal.at POTZBLITZ / PRIMO t PLAYED FOR YOU

you place as quickly as you can INFORMATION your Hit card on task and Win/ PLAYERS: AGE: TIME: POTZBLITZ Lose card. You can roll as often as 3-5 8+ 20+ LIGHTNING FOR A DICE TOTAL OF 14 you want and can set dice aside and then re-roll them again. Designer: Inka + Markus Brand When all task cards have been Artist: Oliver Freudenreich Price: ca. 17 Euro To collect lightning symbols is card is placed open-faced be- met, one player is left with the Publisher: Ravensburger 2013 the goal in this game; if you hold neath all win/lose cards, with -2 card and must discard two of www.ravensburger.de most of them at the end of the the exception of the -2 Win/ his lightning symbols. All other game you win. You win or lose Lose card, where there is never players then implement the Win/ EVALUATION lightning symbols in relation to any task card placed. Lose card beneath their Hit card how fast you complete tasks by Then all players, on a signal, and gain or lose lightning sym- Dice game For families rolling dice. roll their three dice simultane- bols respectively. Version: de Win/Lose cards are laid out face- ously and try as fast as they can Then new task cards are placed Rules: de up in relation to the number of to achieve a combination that beneath the Win/Lose cards and In-game text: no players, task cards are stacked meets the demand on one of a new round starts. Comments: face down and then one task the task cards. If you manage this In this game fair play is especially Series Einfach Spielen * Plays quickly * Very simple important and you are respon- rules sible for your own dice; if you Compares to: accidentally change the result All dice games with achiev- of a roll it remains as it is and you ing combinations cannot take back a Hit card that Other editions: Currently none you mistakenly placed. Should you have to give back more light- ning symbols than you own the game ends and at the end of the round the player with the most lightning symbols wins. Fast, simple and very good – an ideal game for beginners or for a filler game. 

your hand as you want. Num- INFORMATION ber cards that you play are laid PLAYERS: AGE: TIME: PRIMO down in descending order and 2-6 7+ 20+ CARDS IN ROWS without gaps, in the basic game without any attention to colors. Designer: Wolfgang Kramer Before you place cards you can Artist: Michael Menzel Price: ca. 7 Euro Aim of the game in this card – number cards and special cards rearrange the display and place Publisher: Kosmos 2013 shedding is simply to correctly – are shuffled and dealt evenly to a complete row or the available www.kosmos.de lay out in your turn as many num- all players. You take your cards as part of a row on another row. ber cards as you can, whereby it a face-down draw pile and set Available parts of a row are al- EVALUATION is also possible to relocate rows them down and then draw six ways all cards in a row, starting of cards already laid out. cards for your first hand. with the bottom one, as far up as Card placement game For families Six placement cards are laid out Then you play in clockwise direc- you want; you can never remove Version: de in a row and one number card is tion – in your turn you can either a card or cards from somewhere Rules: de placed on them; these number swap as many cards from your in a row. In-game text: no cards are the starting cards for a hands for cards from your draw A complete row of cards from 1 Comments: number row. All remaining cards pile or play as many cards from to 13 is removed and taken out Mechanism similar to Rummy * Simple basic rules of the game. On an empty place- * Version with inclusion ment card you can play any card of colors from your hand and thus start a Compares to: new row. Rummy and other card place- ment games according to number Special cards allow you to place sequences cards at the top of the row or to Other editions: force players to each take a card Currently none from a different row. A Kramer game for beginners with lots of fun all around, using part of a Rummy mechanism, cleverly adapted; the action cards introduce additional tension – all in all a very good family game. 

WIN The Games Journal now also available as eBook! www.gamesjournal.at For all information on that check our website. ISSUE 449 / MARCH 2013 59 PLAYED FOR YOU u PYRAMID RAIDER / REVOLVER 2

face-down, reveals and imple- INFORMATION ments it, according to special PLAYERS: AGE: TIME: PYRAMID RAIDER movement rules. When meeting 3-6 12+ 20+ TREASURE HUNT IN THE PYRAMID other players you move them aside one spot in the direction Designer: Moaideas Team of their choice. For the guardian Artist: Team Price: ca. 26 Euro Treasure hunters pour into the Depending on the number of movement you roll the die and Publisher: Moaideas Game Design 12 desert, they all want to find the players one has a time-frame of add the extra movement points moaideas.blogspot.com mysterious pyramid, which has seven to fifteen rounds in order of action cards you played. The been featured in rumors for to collect most victory points. guardian can only see straight EVALUATION years. Now a very select group Each of those rounds has five ahead in the direction of the red of explorers has managed to en- phases: Start of the round, player and blue arrows. He moves in the Movement/collecting With friends ter the pyramid and they need movement, guardian movement, direction of the red arrow; when Version: multi to apply all the deviousness and re-entry of players and end of he sees a player the red arrow Rules: de cn + fr diligence they have to escape all round. is pointed at this player. If the In-game text: no the dangers and to salvage the For player movement each guardian encounters treasures Comments: treasures. player lays out an action card they are removed; if he encoun- Standard mechanisms * Direction markers at the ters a player this player is taken Guardian are an interest- off the board too, takes a curse ing detail * Good as an marker and is re-entered into the example for games from Taiwan * Difficult to obtain game at the edge of the board at Compares to: the end of the round. At the end Movement and collecting game with of the game you score points for adventure elements amounts, diversity and Ancient Other editions: Book markers minus curses. Currently none Pyramid raiders is a simple move- ment and collecting game as regards to topic and basic mech- anisms, upgraded by the line-of- sight markers on the guardian and exit/re-entry mechanism on encounters with the guardian. 

nate turns. One turn comprises INFORMATION Advancing the turn marker (Este- PLAYERS: AGE: TIME: REVOLVER 2 ban only); draw two cards – with- 2 12+ 45+ LAST STAND AT MALPASO out any limit of how many you can hold, play cards and attack Designer: Leigh Caple, Mark Chaplin (Mapache only). When you play Artist: Chechu Nieto Price: ca. 20 Euro In this edition of Revolver one markers from the card Arrival of cards you place any number you Publisher: White Goblin Games 12 player embodies General Ma- the Mexican Army. want next to your side of the cur- www.whitegoblingames.nl pache and his gang of thieving A so-called Poker tournament at rent conflict location, that is, bat- outlaws, the other controls the the start of the game determines tlefield card and pay the cost for EVALUATION villagers and guardians of Mal- how the conflict locations are them with other cards from your paso, led by Pedro Esteban. Ma- aligned: Both players play one of hand into your own open discard Card game With friends pache wins when he eliminates five cards each, the stronger card pile. There are Firepower, Row- Version: en all Malpaso’s guardians, and wins the round, if you win two blocking cards and One-shot Rules: en nl Esteban wins if he survives the rounds you win the tournament. effect cards. If Mapache in his In-game text: yes showdown in the Abandoned Each player has his own deck: Es- turn fails to eliminate a Malpaso Comments: Silver Mine or can remove all 12 teban starts, then players alter- guardian, one marker is removed Adaptation of Revolver to a new topic * Attractive from the card Arrival of the Mexi- design * Loving attention can Army. For an attack Mapache to detail * Good Rules sums the fire power of the cards, Compares to: Esteban the defense values and Revolver, San Juan for using cards also for money, all trading card games firepower; when Estebans Sum is for card comparison lower Malpaso loses a guardian. Other editions: Like Revolver, Revolver 2 offers Stronghold Games, USA, White a lovingly and lavishly designed Goblin Games, Netherlands card game, again including bi- ographies of the characters; Wild West at its best with the effective use of cards at the right time as a deciding factor! 

Color codes, target groups, features, icons and GABIS are 60 ISSUE 449 / MARCH 2013 explained on page 5 and at the bottom of pages 66 and 67 www.gamesjournal.at RITTER VINCELOT / SIBERIA t PLAYED FOR YOU

points. Battlements on the high INFORMATION towers at the sides score one PLAYERS: AGE: TIME: RITTER VINCELOT point per piece that lands on 2-4 4+ 10+ ANGRIFF AUF DIE BURG them, the middle part of the castle gives you two points for Designer: not stated each hit with one of your pieces, Artist: Andrea Hebrock Price: ca. 19 Euro Ritter Vincelot must attack the catapult is placed in front of the and if you manage to hit the Publisher: Die Spiegelburg 2012 castle of Fürst Finster in order to castle, and Fürst Finster is also portal and thus place your piece www.spiegelburg.de free Princess Paula. Vincelot at- standing around somewhere inside the castle you score three tacks the castle with a catapult in front of the castle. Now the points for such a hit. But if your EVALUATION and players are asked to help drawbridge of the castle is low- piece lands on the drawbridge him. ered and each player takes the you lose a point. If your piece hits Dexterity game For children The stable castle made of sturdy playing pieces of one color, and Fürst Finster you score one point; Version: multi cardboard is package and game the fun can start. should you manage to topple Rules: de en es fr it nl „board“ at the same time; you In your turn you have one shot Fürst Finster with a nicely aimed In-game text: no extract the components and per piece and try to hit parts shot your score is three points Comments: set the castle on the table; the of the castle that let you score for this hit. You win the game if Fantastic components * Game box is part of the you collected most points after components * High replay three rounds; you managed to value * Trains motor skill free Princess Paula. and concentration * Good adaption of the book Angriff auf die Burg is a simple Compares to: dexterity game, which due to All dexterity games featuring a the sophisticated design and the catapult lovingly designed components Other editions: is of high stimulative nature and Currently none offers lots of replay value; the topic of the book has been nicely adapted, Aiming shooting and scoring is fun and trains motor skills, judging of distances and concentration. 

Investor cards modify the de- INFORMATION mand for cards; worker modify PLAYERS: AGE: TIME: SIBERIA resources actions and salesman 2-4 9+ 20+ DAS KARTENSPIEL cards modify the value of re- sources. Salesman cards can also Designer: Reiner Stockhausen be added to the board game, Artist: Klemens Franz Price: ca. 14 Euro As in Siberia the board game, In a turn you discover resources rules for their use are included. Publisher: dlp Games 2012 predecessor to this card game, and then play cards for an ac- After revealing a resources card www.dlp-games.de we mine resources in Siberia tion. Each card in the game can in the display row you can also and sell them – gas, coal, crude be used for a character action or relinquish to play cards and draw EVALUATION oil, diamonds and gold. You start a resources action; for any action cards or play two cards with the with one worker card and five ac- you need two cards showing the same symbol and then draw one Card game For families tion cards and there is a display respective symbol. Each card card. If you acquire resources you Version: multi of eight resources cards in a row; shows one of the five resources take a card from the display for Rules: de en + fr the first three cards from the left symbols and one of the three each worker you have laid out In-game text: no are revealed and you mine re- worker/character symbols, In- and replenish the display with Comments: sources from left to right. vestor, Worker or Salesman. face-down cards. After the last Stand-alone card game * Also to be used as an resources card has been re- expansion for Siberia * vealed each player has one more Plays faster and more turn and then you win with the simple than Siberia * Good adaption of the board game highest total from resources and Compares to: worker card values. Siberia board game, card games with This card version of the board multiple purpose cards game offers a stand-alone, inde- Other editions: pendent game which is quicker Oya, France and easier to play, but transports the flair of the board game nicely all the same and is – all in all – a bit less tactic as resources are re- vealed only in the course of the game. 

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sharing your fate and obtain your INFORMATION actions from a collective Destiny PLAYERS: AGE: TIME: SPELLBOUND Deck – yes, it is deck building, but 1-4 10+ 60+ TIME FOR HEROES WITH BIG FEET one deck for all players. The game is set up – the rules Designer: Fraser + Gordon Lamont especially tell you that a bigger Artist: Paolo Chiari + Team Price: sold out 2012 the yearly game by Fraser with a Thank You for their yearly table might be necessary – and Publisher: Fragor Games 2012 and Gordon Lamont was an even masterpieces. then you have the following ac- www.fragorgames.com bigger eye catcher than in pre- You are a Magician’s Apprentice tions in your turn: Convey a card vious years, a visual sensation, who did not escape undamaged into the Witch’s Tower, play or EVALUATION with enchanting playing pieces, from his daring first encounter discard Magician cards from the nearly 10 cm tall, a non-standard with the evil Baba Yaga and must Destiny display and replenish Cooperative deck building With friends background story and … and now find – handicapped by the Destiny display. This contin- Version: en yes, of course, it sold out on Day huge feet and an equally huge ues until you have collected four Rules: en Two at Essen and yet I want to nose – the necessary counter- Spell Books and have defeated In-game text: no present it, simply as a reverence spells in all the land. You have the witch in a final confrontation. Comments: or curtsy to the Lamont Brothers the assistance of other players But – the spell books can only be Not available at the mo- ment * Limited edition * acquired in a race against Magi- Witty rules * Idiosyncratic, cal Hats and Trolls; when those well-working combination opponents are faster and reach of mechanisms the end of the path before you Compares to: First game of this kind the Book is irretrievably lost. Other editions: Fraser and Gordon have once Currently none again not only created an incred- ibly beautiful game, but also a very good game with coopera- tive deck-building mechanisms, one is spellbound in the truest sense of the word and is breath- lessly looking forward to the Fragor Game of 2013! 

turn must either visit the Village INFORMATION to strengthen his deck or must ADVANCE PLAYERS: AGE: TIME: THUNDERSTONE fight a monster in the Dungeon 1-5 12+ 90+ DIE TÜRME DES VERDERBENS or make his preparation in order to improve cards in hand for the Designer: Bolme, Elliott, Wootton next turn or to recreate and de- Artist: Jason Engle + Team Price: ca. 35 Euro New challenges on Tala! Thun- but in his banning the heroes stroy an unnecessary card from Publisher: Pegasus Spiele 2012 derstone Advance is a new series have been thrown through a his hand. www.pegasus.de set in the Thunderstone universe portal onto the new world. Prepare is a new action, Familiars and completely compatible with In the new series phrases and are a new kind of card, React is EVALUATION Thunderstone. The background terms have been changed; you a new ability which replaces for Thunderstone Advance is a do not collect Thunderstones longer card texts; curses replace Deck building game With friends new world called Tala. In Thun- any more, but must win against illness. Furthermore, there are Version: de derstone Heart of Doom heroes the bearers of Thunderstones or changes in Dungeon and Village, Rules: de en have managed to find the eighth wait until he flees. As in Thunder- rules have been revised and opti- In-game text: yes Thunderstone and have thus de- stone Village and Dungeon are mized and there are changes to Comments: feated Doom and banned him, prepared and each player in his the starting cards, too. New cards First game in the sequel series to Thunderstone * allow you quicker invasion of the Some game experience Dungeon, the game comes with necessary * Basic deck 11 new heroes, nine new mon- building mechanisms, complex implementation ster groups and 19 new village Compares to: cards. This series is compatible Thunderstone, Nightfall, Dominion with and can be combined with and other deck-building games all editions of Thunderstone pre- Other editions: Thunderstone Advance: Towers of viously released. Ruin, AEG This sequel to Thunderstone is as good for newbies to the game as well as for those already familiar with it, the access for newcomers was facilitated, the allure to play is much higher! 

Color codes, target groups, features, icons and GABIS are 62 ISSUE 449 / MARCH 2013 explained on page 5 and at the bottom of pages 66 and 67 www.gamesjournal.at TRIPLE3 / UCHRONIA t PLAYED FOR YOU

their stack and place it – if pos- INFORMATION 3 sible – in a way on the 3x3 grid PLAYERS: AGE: TIME: TRIPLE that it forms a triple with two 2-4 8+ 15+ THREE STARS OR THREE TIMES YELLOW cards already in the grid, in a row, column or diagonal. A Triple Designer: Maureen Hiron is formed by three cards with one Artist: Schwarzschild, Pragmadesign Price: ca. 12 Euro 3 Triple picks up the idea of cor- cards are laid out open-faced common characteristic, Shape. Publisher: Ravensburger 2013 relating characteristics from Set in a grid of 3x3 in the middle Color or Amount. Of course there www.ravensburger.de and turns it into the opposite: of the table and the rest of the can be several Triples formed at There are 64 cards in four dif- card is dealt evenly to all play- the same time and of course a EVALUATION ferent colors – Red, Blue, Purple ers, an eventual rest is stacked Triple can have more than one and Yellow, four different shapes randomly on any of the cards in characteristic in common. Card shedding game For families – Circle, Diamond, Cross and Star the grid. Each player stacks his When you make up a Triple you Version: de and four different amounts, rep- cards face-down on the table must announce the common Rules: de resented by wave lines – no, one, and must now try to get rid of characteristic so that other play- In-game text: no two or three such wave lines. his cards as quickly as he can. To ers can check the Triple and also Comments: Cards are shuffled, the first nine do so all turn up the first card of get information on where a pos- Simple rules * Quick game * Fast reactions are necessary sibility might occur for their own * Good family game card. If you place your last card Compares to: you win. When nobody can place Set a card anymore the game ends Other editions: and you win with fewest cards Currently none remaining. Trinple3 is a fast card game with really simple rules, the allure is simply in being faster than the other players. Good, easy fam- ily fun where you have to react and adapt to new conditions quickly. 

a card from your hand into your INFORMATION stock. Draconians – you reveal a PLAYERS: AGE: TIME: UCHRONIA card from your hand and transfer 2-5 14+ 60+ URBAN DEVELOPMENT IN FANTASY LAND an identical card from the forum into your stock and take a card of Designer: Carl Chudyk this type from each player who Artist: Igor Polouchine + Team Price: ca. 24 Euro There was a long controversy go- is simple – as the active player chose to issue an order in his last Publisher: iello 2012 ing on about the double publish- you decide whether to issue an turn. Trade – you use a card from www.iello.fr ing of Glory to Rome and Uchro- order, that is, to command or to stock for an activity. Construc- nia by Carl Chudyk, but this has plot; should you command you tion – you start or expand a new EVALUATION now been resolved and both play a card for its correspond- building. Completed buildings versions are available: ing effect, or any two cards as yield their special ability for the Resources management With friends You are the patriarch of a Noble a joker for an effect. Possible ef- rest of the game. If you plot you Version: multi House on Uchronia and rival fects of commanding an order first copy an order in the domain Rules: en fr + jp ru with other houses for urban are: Production – you transfer of another player if you own an In-game text: yes development and favors from a card from the Forum to your activity of the same color and Comments: the population. The mechanism hand; Exploration – you transfer then draw cards up to a hand Adaptation of Glory to Rome * Different topic * of five or one card if you already Interesting due to multi- hold five cards. purpose cards * Very When a player – depending on attractive mix of chance and tactic the number of players – has col- Compares to: lected 14 to 20 victory points the Glory to Rome, San Juan for multiple game ends and at the end of the purpose cards round you win with most victory Other editions: points. Hobby Japan, Hobbygames Russland A nicely adapted variant with an interesting topic and a well-done mix of luck when drawing cards and tactic as well as some strat- egy in using those cards. 

WIN The Games Journal now also available as eBook! www.gamesjournal.at For all information on that check our website. ISSUE 449 / MARCH 2013 63 PLAYED FOR YOU u WILDE MEUTEREI / WINTER

zbein or Stella. Ole Gondoliere INFORMATION is only given a card when you PLAYERS: AGE: TIME: WILDE MEUTEREI cannot place it with Holzbein or 2-5 7+ 15+ KOKO SUPERVISES SHARING OF BOOTY with Stella. Then you can choose among all three pirates, as long Designer: Markus Hagenauer as the piece of booty fits any of Artist: D. Döbner, S. Hansen Price: ca. 9 Euro Käpt’n Holzbein and his pirates place the card next to a pirate: them. Should it fit none of them Publisher: Haba 2012 share out their booty according Käpt’n Holzbein gets the first you place the booty beneath the www.haba.de to ancient pirate laws, super- piece and then the following shark, he gobbles up everything vised by Koko the parrot who rules apply: A pirate can never re- independent of color or kind of EVALUATION gives alarm in case of a mistake. ceive two pieces of booty of the booty. Der Käpt’n, two pirates and a same color or at the same kind If you think that there was a Educational memo game For children shark are laid out in a row. In in immediate consecutive orde. mistake you grab Koko and call Version: multi turn you draw a booty card from So Stella Steuermann is only re- “Wilde Meuterei”. Then you con- Rules: de en es fr it nl the stack, show it to your fellow ceiving booty when you cannot trol the two top cards in front of In-game text: no players and announce what is place it with Holzbein. Then you the pirate; whoever was correct Comments: pictured on the card. Then you decide if you give booty to Hol- gets the doubted card for a re- Series FEX * Demands on short-time or working ward. When all booty cards are memory * Variants demand shared out you win with most quick adaptations to cards. changed conditions In the Fex version Holzbein only Compares to: Educational games on numbers takes correctly sorted money or Other editions: a Lucky Coin directs booty distri- Currently none bution, the coin is always turned over when a banknote appears. A game of memory, but with stringent demands on short- time memory and clever use of information, because you want to catch others making mistakes and avoid making them yourself! 

is equipped with Leader cards INFORMATION and Instant Effect cards for Con- PLAYERS: AGE: TIME: WINTER quest and Instant Effect cards for 2-6 12+ 90+ TRUCE IN THE COLD Cooperation. The general course of the game stays the same, the Designer: Ignacy Trzewiczek expansion introduces a new fac- Artist: Mateusz Bielski + Team Price: ca. 19 Euro Winter has arrived in the world with victory conditions – the tion Texas with four workers in Publisher: Portal 2012 of Neuroshima bringing with it a game does not end when a fac- the production phase and dou- www.portalpublishing.eu short-lived truce among factions. tion has acquired the necessary ble use of one faction contact In this expansion for use either amount of Victory Points but it per round. Also new are new EVALUATION with 51st State or New Era there takes exactly six rounds; if you leaders, the already mentioned are some novelties which enrich then have acquired most victory Instant Effect cards, Information Conflict simulation For experts game play; you can also com- points for your faction you win. from the Front Line as a new kind Version: multi bine 51st State and New Era and An additional game board of of location card as well as new Rules: de en pl add Winter or use the cards from „Frozen City“ – double-sided, symbols and revenues. In-game text: yes Winter for an additional set. depending on your choice of This expansion facilitates the Comments: The first change comes already playing 51st State or New Era – access to leaders; leaders are Expansion for 51st State or New Era or both together * now available to all, the new New cards and new Texas leaders do not earn you victory faction * Pre-set game points but reduce the distance length of six rounds to a certain type of building. The Compares to: Neuroshima Hex, 51st State, New Era new cards introduce challeng- Other editions: ing aspects; some of the cards Currently none are rather powerful and shift the balance of forces drastically; all in all the game is faster and more streamlined, you must husband your resources even better and can develop strategies due to the known duration of the game. 

Color codes, target groups, features, icons and GABIS are 64 ISSUE 449 / MARCH 2013 explained on page 5 and at the bottom of pages 66 and 67 www.gamesjournal.at XACTIKA / ZOOLORETTO t PLAYED FOR YOU

later. Each trick scores one point; INFORMATION after eight rounds you win with PLAYERS: AGE: TIME: XACTIKA most points. 2-10 12+ 45+ TRICK WITH AN EIGHT Low Score: In this version you SHOWING THREE SPHERES want to take the fewest tricks; Designer: Marsha J. Falco you follow the rules for High Artist: not stated Price: ca. 11 Euro Xactika is a trick taking card most tricks in eight rounds. You Score and win after eight rounds Publisher: Amigo 2013 game, designed by Marsha J. are dealt eight cards, lead one with the lowest score. www.amigo-spiele.de Falco, who also designed the and announce one of the sym- Ansage: In the third variant you best-selling game Set. You play bols. Now all other players must announce the number of tricks EVALUATION eight rounds and eight tricks in follow suit with a card showing you want to take in this round; each of those rounds. In a trick the announced symbol in the the dealer announces last and Trick-taking card game For families not only the card values are of necessary amount; if you can- may not announce a number Version: de importance, but also the sym- not do that you can play any that would result in a total an- Rules: de en bols on the cards, so that a low card. The highest card value nouncement of eight tricks for In-game text: no card value can also take a trick. takes the trick, in case of a tie the round. If you meet your an- Comments: High Score: You want to win the player who played his card nouncement, you score one Standard rules nicely combined * Additional point per trick; if you do not meet card symbol values make your announcement you note announcement difficult in the difference between tricks version 3 * The fewer player the more difficult the prediction * taken and tricks around as neg- Experience in card games is of an ative points. After eight rounds advantage you win again with most points. Compares to: Rage and other trick-taking games Xactika offers a nice mix of stan- with and without announcement of dard mechanisms, the Overview tricks to be taken cards assist in evaluation one’s Other editions: hand, as there are only a few Set Enterprises, USA cards that guarantee taking a trick; the less players the more difficult the prediction. A good card memory will be of help! 

following stringent rules. Money INFORMATION actions are refurbishment, buy- PLAYERS: AGE: TIME: ZOOLORETTO ing or discarding a tile or expan- 2-5 8+ 60+ LÖWENEDITION sion of the zoo. When the first tile of the final stack is turned up, the Designer: Michael Schacht round is finished and the game Artist: Design/Main Price: ca. 25 Euro In its sixth year the Game of the You own your own zoo and score scored. Full enclosures earn you Publisher: Abacusspiele 2013 Year 2007 is given a new edition points for visitors if you collect the high score. If one tile is miss- www.abacusspiele.de with additional components: Ac- the best animals and invest in ing you score the lower number. cording to players wishes Lions expansions for your zoo. The If more are missing you score EVALUATION are added to the zoo. The other game is played in rounds. You one point per animal if there is a animals are Flamingo, Camel, must either place a tile onto a vending stall. Vending stalls earn Placement games For families Leopard, Elephant, Panda, Chim- transport cart or take a trans- you 2 points for each kind of ani- Version: de panzee, Zebra and Kangaroo, Li- port cart and pass for the round mal, but score -2 when they are Rules: cn de es fi fr kr nl pl ru ons replace any of those. or implement a money action. If placed in the barn. Each kind of In-game text: no The basic rules of the game stay you take a cart you must place animal in the barn also incurs a Comments: in play: the tiles on it into enclosures score of -2. New editions * Comes with lions as an additional kind There is also a version for two of animal * Lions can be players, in which each player used to replace any of the holds two upgrade boards which other animals are kept face-down next to the Compares to: All other editions of Zooloretto zoo board; three kinds of animals Other editions: are removed, the lion can be in- Currently none troduced, too. You can only take a cart in which a minimum of one open tile is present. Zooloretto is still a fantastic fam- ily game, with enough tactic and allure for experienced play- ers, and especially well-done as regards to design and compo- nents. 

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ABALONE OFFBOARD CAPT’N SHARKY VOLLE KANONE DER HERR DER RINGE Publisher: Piatnik Publisher: Die Spiegelburg Publisher: Heidelberger Designer: Michel Lalet, Laurent Levi Designer: Nate French

The classic abstract game for more than 20 years has been Lull on the high seas - Capt’n Sharky and his friends are very DIE GRUNDFESTEN DER WELT given an interesting facelift with a simple additional rule and bored, but fortunately there are some cannon balls on board Zwergenbinge Die Grundfesten der Welt / Dwarrowdelf Foundation of some addition to the board: Each player now has 12 marbles which you can use for playing. For the Marble Game you place Stone is the 5th Adventure Pack = AP for the LCG Der Herr der Ringe of a color and the game board has been expanded by a so the plank next to the box and have two tries per turn to roll one Das Kartenspiel / The Lord of the Rings The Card Game, featuring 60 called Offboard zone, that are areas marked with numbers 1, of your marbles into the box. For the Chase Game you roll one cards, with a difficulty level of 6. Cards come from this AP and the -en 2 or 3, where you can score. Aim of the game is not only to marble down the plank, the next player tries to hit it and takes counter sets “Biegungen und Abzweigungen” sowie “Bilwisse der Tiefe” move opposing marbles off board by pushing them along both marbles if he succeeds. Marbles that are not hit remain in und “Die Tiefen von Moria” from the Khazad-Dum extension. There are when pushing your own marbles, but to push them off board place. For Marble Boccia – best played on sand – you place one now deployment zones now and players can accompany other players. in a way to move them into the off board zones to score marble into a target area and try to get your own marbles as near a new Card in The Long Dark for this scenario is “Cave Torch”. Secrecy is points. If you are the first to score 6 points, you win. Piatnik to the target as possible. a new keyword and reduces the costs for playing a card from hand in Edition for Austria Version: multi * Rules: de en fr * In-game text: no Version: multi * Rules: de en es fr it nl * In-game text: no relation to the threat level. Version: de * Rules: de en es fr pl * In-game text: yes

Position and sliding game for 2 players, ages 7+ Dexterity game for 2-4 players, ages 5+ Expansion for the card game for 1-2 players, ages 13+

DISNEY MINNIE MOUSE BOW-TIQUE LOTTO KLAUS DIE MAUS ENTDECKT DEN WALD MAGISCHER WALD Publisher: Ravensburger Publisher: Huch! & friends Publisher: Jumbo Designer: Anja Wrede, Christoph Cantzler Designer: Raf Peeters

Minnie Mouse is having fun on 24 tiles, which must be assigned Klaus die Maus is discovering the forest in this game and learns Magnetischer Wald is part of the series of Magnetische Reise- to four different placement boards. There are four ways to play: much that is interesting about animals and plants – which tree Spiele = Magnetic Travel Games and determines connecting In Bilderlotto each player has a board, tiles are turned up in turn has such a cone and which animal leaves those tracks on the of images placed at the border of the board. The board and either replaced or put on the board if they fit. In Speed Lotto ground? 24 Spotting Cards are stacked; the Forest cards are dis- has room for nine magnetic squares which show different all search at the same time in an open display for tiles fitting their tributed around the room in groups of six cards and covered with path parts or bridges. Depending on the puzzles you must own board In Bingo the upturned tile goes to the player whose a Forest board. One Spotting card is turned up and you search for connect different images and it can happen that at the same board it fits and in Memo Lotto you must memorize the images the corresponding tile beneath one of the Forest boards; if you time there must not be a connection between some other on your board then claim tiles for your face-down board. The win- find you take it and put it on the table; six of them form a tree, images. 48 puzzles come in four different levels of difficulty, ner is always the player who completely fills his board first. the Spotting card you keep for a reward. When three trees are often several solutions are possible, and one solution is Version: multi * Rules: de en fr nl * In-game text: no complete you win with most Spotting cards. always given. Version: de * Rules: de * In-game text: no Version: de * Rules: de en nl * In-game text: no

Placement game for 1-4 players, ages 3-6 Memo and spotting game for 2-4 players, ages 5+ Magnetic placement puzzles for 1 player, ages 6+

QUERDENKER TEMPO, KLEINE FISCHE! TOP TRUMPS CLASSICS Publisher: University Games Publisher: Ravensburger Publisher: Winning Moves Designer: A. Robert Moog, Scott Mednick Designer: Günter Burkhadt

On each card you find 20 clues and the correct answer which You lay out a track with board, river parts and sea; players U-BOOTE, FLUGZEUGTRÄGER UND ZERSTÖRER can be a person, a location or a thing. The active player names decide if they want to represent fishers or fish. Then you roll the Choosing your card’s best attribute, beating (trumping) your a number, is told the corresponding clue and marks the clue die in turn – for blue, orange, yellow or pink you move the fish opponent’s card, and winning the cards played in the round – on the board. Then he has one guess. If the guess is correct the of this color one step forward; for red or green you remove the already a Classic! Cards are dealt evenly to all players. The ac- clue giver scores one point for each hint marked on the board, river part in front of the boat. When a part with fish is removed, tive player chooses an attribute on his top card (no shuffling the guesser scores for each clue he did not receive. Each player this fish is caught. When a fish reaches the sea it is free; when of the deck!) and calls out the corresponding value – all other moves his pawn accordingly. The cards can also feature instruc- you roll the color of a caught fish a river part is removed in front players check their cards for the value of this attribute – the tions to players, mostly as regards to movement of the pawn. If of the boat. When all fishes reach the sea, the fish win; when all player with the highest value gets all cards of this round. In you reach the finish first, you win. Travel edition in a tin. fish are caught the fishers win; when the boat reaches the sea case of a tie cards go on the table and the winner of the next Version: de * Rules: de en nl * In-game text: yes the party with more fishes wins. round receives those too. Themeset: Classics U-Boote, Flug- Version: multi * Rules: de fr it * In-game text: no zeugträger und Zerstörer. Version: de * Rules: de * In-game text: yes

Guessing game for 2 or more players, ages 10+ Dice game for 2-6 players, ages 3-7 Card/quiz game for 2 or more players from age 8

Color codes for target groups (Headline Color) Color codes for features (Bar in Evalution box) For children + learn With friends Chance Strategy Knowledge Communication Dexterity 66 For families For experts Tactic Creativity Memory Interaction Action HIGHTLICHTS AMONG GAMES t FROM THE MUSEUM

RECOMMENDATION #90 HUGO KASTNER RECOMMENDS PLAYERS: Designer: Ely Cubertson 4 (für Contract Bridge) AGE: BRIDGE Price: je nach Ausgabe 12+ Year: 1926/27 (Contract Bridge) KING OF CARD GAMES Publisher: all playing card comp. TIME: http://www.greatbridgelinks.com/ 60+ Dear readers! Nobody would doubt today in Now for the three basic elements of Bridge earnest that Bridge has to be considered the which immediately shine out in the light of ˜˜˜˜˜˜˜˜˜ most noble card game of all. Bridge is not only the game to each fan of bridge: First there is Tactic Info+ Chance exceedingly popular in families and clubs, the idea of choosing trump – it is fixed in a but as a tournament game poses enormous bidding system. This defining mechanic was Tournament Bridge is played with at least eight players, four in a team, and the hands of your demands on card memory and bidding abili- already known from the solo games Prefer- partners at the other table are handed to your ties as well as professional assessment of your ence, Solo Whist and Boston as well as from opponents for a second game. This avoids any hand. So it is not surprising that it is hard for a Russian Vint, a game by all means similar to factor of chance or luck in dealing. beginner to learn Bridge up to master standard. Bridge. The second important element was Hugos EXPERT TIP The game originates from the end of the 19th the introduction of a “Dummy”, who allowed Find an expert to explain Bridge to you. Learning century, via a number of predecessors like a game for three players with an open hand Bridge from a book is possible, but the intricacies Bid Whist, Dummy Whist, Bridge-Whist and (Dummy Whist). Notations above and below can only be acquired in practical play, starting Auction Bridge. All these games are rather ap- the line are considered to have been the third already with the bidding procedure and continu- ing throughout the game. pealing, especially for the not yet experienced innovation. player. The intention was to improve the depth That means that the bonuses for Honneurs Hugos FLASHLIGHT and variety of classic, simple Whist with those which did not demand card abilities could Finally, I would like to emphasize in „Flashlight“ trick variants. Until today it remains in the dark influence the value of the score, but not win- that Bridge is so difficult that numerous prob- where the name comes from, and also where ning itself. If you did not score a certain num- lems on hands are published in thousands of books and journals. You can devote the rest of it was played for the first time. It is today con- ber of points with the tricks you announced your life to this luxurious game – but I would sidered to be a typical Anglo-Saxon game, but you could very probably not win. Bridge is not recommend this, considering the number the first game might well have been played in the first game which combined those three of excellent games available. I hope to have built a bridge with this highlight to my readers who the triangle Athens-Cairo-Constantinople, so- elements in a perfect way, which is the rea- are interested in the history of games. metimes between 1880 and 1885. In the transi- son for its enormous world-wide success. You tional variety of Bridge-Whist there was no real need to distinguish between two variants for PREVIEW: bidding yet, the dealer simply announced the use at home, 1) the so-called Rubber Bridge, AGE OF STEAM trump color or left the decision to his opposite a game in which the aim is to score twice 100 THE AGE OF STEAM À LA WALLACE partner, thus building a „bridge”. If this really is points below the line, that is, to win the rub- the source for the name is left to supposition to- ber; and 2) Four-Hand Bridge, better known day. Shortly after the turn of the century (1904) by the name of Chicago, in which each player Auction Bridge appeared, a variant with a real deals once. The name of this variant derives auction. In the French version Plafond nota- from the “Standard Club of Chicago”, which tions where already put above and below the was the cradle for this short version of Bridge. line. And from this, probably, the today domi- Contrary to all other card games you might nant Contract Bridge, or Bridge, did develop, encounter Bridge is almost celebrated with promoted by worldwide publicity from the an enormous emphasis on gaming etiquette, American millionaire Vanderbilt and eccentric maybe best compared to the traditional co- Ely Culbertson. dex of „Königrufer“ in Tarock. So, in order to Remarkable is the enormously differentiated be socially “in” you need to stringently adhere scoring system with various bonuses, a Danger to some of those rules. It is best to make a Zone, Slam etc. [from: Kastner, Hugo/Folkvord, clean start from your first game on! [from: Gerald (2005): Die große Humboldt Enzyklopä- Kastner, Hugo/Folkvord, Gerald (2005): Die die der Kartenspiele. Humboldt: Baden-Baden.] große Humboldt Enzyklopädie der Karten- My suggestion: Come to the Austrian Games spiele. Humboldt: Baden-Baden.] Museum at Leopoldsdorf im Marchfeld to ex- perience the finesses of this classic games in a Comments to: [email protected] friendly tournament. Website: www.spielen.at Homepage: www.hugo-kastner.at  IMPRESSUM Offenlegung nach dem Mediengesetz: Medieninhaber, Eigentümer, Verleger und Hersteller: Verein „Österreichisches Spiele Museum“, vertreten durch Obfrau Dipl. Ing. Dagmar de Cassan, Raasdorferstrasse 28, 2285 Leopoldsdorf im Marchfelde, Österreich, Telefon 02216-7000, mail-to: [email protected], Internet: www.spielejournal.at - www.gamesjournal.at - Chefredakteur: Dipl.Ing. Dagmar de Cassan Blattlinie: Die Blattlinie ist die Meinung aller Redakteure, freien Mitarbeitern und Gastautoren. Die Spiele zur Erstellung der Rezensionen stellt das Österr. Spiele Museum für die Dauer der Arbeit kostenlos zur Verfügung. Niemand erhält Sach-,Service-, Geldleistungen von den Verlagen. (Alle nicht namentlich gekennzeichneten Rezensionen zu den Spielen sind von Dagmar de Cassan) English Edition Version 1.0 Copyright (c) 2013 by Spielen in Österreich - Die Spiele Collection, Spiele Kreis Wien, Österreichisches Spielefest, Spielefest, Wiener Spiele Akademie, Spiel der Spiele und zwei Spiele-Symbole sind eingetragene Warenzeichen. Ihre Email-Adresse: Wir versenden oft an unsere Mitglieder, Abonnenten und Interessenten eine Erinnerung für Termine und sonstige Infos. Wenn Sie noch nie eine Email von uns erhalten haben, fehlt uns Ihre Email!

Icon explanation GABIS explanation on page 5 Solo Play Two Players Large Groups Recommended Mimimum Age 67