Towards a Flexible Pharo Compiler Clément Bera, Marcus Denker
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Liste Von Programmiersprachen
www.sf-ag.com Liste von Programmiersprachen A (1) A (21) AMOS BASIC (2) A# (22) AMPL (3) A+ (23) Angel Script (4) ABAP (24) ANSYS Parametric Design Language (5) Action (25) APL (6) Action Script (26) App Inventor (7) Action Oberon (27) Applied Type System (8) ACUCOBOL (28) Apple Script (9) Ada (29) Arden-Syntax (10) ADbasic (30) ARLA (11) Adenine (31) ASIC (12) Agilent VEE (32) Atlas Transformatikon Language (13) AIMMS (33) Autocoder (14) Aldor (34) Auto Hotkey (15) Alef (35) Autolt (16) Aleph (36) AutoLISP (17) ALGOL (ALGOL 60, ALGOL W, ALGOL 68) (37) Automatically Programmed Tools (APT) (18) Alice (38) Avenue (19) AML (39) awk (awk, gawk, mawk, nawk) (20) Amiga BASIC B (1) B (9) Bean Shell (2) B-0 (10) Befunge (3) BANCStar (11) Beta (Programmiersprache) (4) BASIC, siehe auch Liste der BASIC-Dialekte (12) BLISS (Programmiersprache) (5) Basic Calculator (13) Blitz Basic (6) Batch (14) Boo (7) Bash (15) Brainfuck, Branfuck2D (8) Basic Combined Programming Language (BCPL) Stichworte: Hochsprachenliste Letzte Änderung: 27.07.2016 / TS C:\Users\Goose\Downloads\Softwareentwicklung\Hochsprachenliste.doc Seite 1 von 7 www.sf-ag.com C (1) C (20) Cluster (2) C++ (21) Co-array Fortran (3) C-- (22) COBOL (4) C# (23) Cobra (5) C/AL (24) Coffee Script (6) Caml, siehe Objective CAML (25) COMAL (7) Ceylon (26) Cω (8) C for graphics (27) COMIT (9) Chef (28) Common Lisp (10) CHILL (29) Component Pascal (11) Chuck (Programmiersprache) (30) Comskee (12) CL (31) CONZEPT 16 (13) Clarion (32) CPL (14) Clean (33) CURL (15) Clipper (34) Curry (16) CLIPS (35) -
Sindarin: a Versatile Scripting API for the Pharo Debugger
Sindarin: A Versatile Scripting API for the Pharo Debugger Thomas Dupriez Guillermo Polito Steven Costiou Univ. Lille, CNRS, Centrale Lille, CNRS - UMR 9189 - CRIStAL, Univ. Inria, Univ. Lille, CNRS, Centrale Inria, UMR 9189 - CRIStAL Lille, Centrale Lille, Inria Lille, UMR 9189 - CRIStAL France France France [email protected] [email protected] [email protected] Vincent Aranega Stéphane Ducasse Univ. Lille, CNRS, Centrale Lille, Inria, Univ. Lille, CNRS, Centrale Inria, UMR 9189 - CRIStAL Lille, UMR 9189 - CRIStAL France France [email protected] [email protected] Abstract Studies and work on debugging acknowledge that main- Debugging is one of the most important and time consuming stream debuggers are not well adapted to several debugging activities in software maintenance, yet mainstream debuggers scenarios [3, 27, 31]. This has led to the appearance of new de- are not well-adapted to several debugging scenarios. This bugging techniques proposing to augment traditional interac- has led to the research of new techniques covering specific tive debuggers with, e.g., stateful breakpoints [4], control-flow families of complex bugs. Notably, recent research proposes aware breakpoints [5], object-centric breakpoints [10, 34], the to empower developers with scripting DSLs, plugin-based and automatic insertion of breakpoints based on dynamic execu- moldable debuggers. However, these solutions are tailored to tions [45], or declarative statements from the developer [21]. specific use-cases, or too costly for one-time-use scenarios. A line of research has also started to study scripting APIs to In this paper we argue that exposing a debugging scripting empower developers to implement debugging scripts adapted interface in mainstream debuggers helps in solving many chal- to their needs. -
Pharo by Example
Pharo by Example Andrew P. Black Stéphane Ducasse Oscar Nierstrasz Damien Pollet with Damien Cassou and Marcus Denker Version of 2009-10-11 ii This book is available as a free download from http://PharoByExample.org. Copyright © 2007, 2008, 2009 by Andrew P. Black, Stéphane Ducasse, Oscar Nierstrasz and Damien Pollet. The contents of this book are protected under Creative Commons Attribution-ShareAlike 3.0 Unported license. You are free: to Share — to copy, distribute and transmit the work to Remix — to adapt the work Under the following conditions: Attribution. You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work). Share Alike. If you alter, transform, or build upon this work, you may distribute the resulting work only under the same, similar or a compatible license. • For any reuse or distribution, you must make clear to others the license terms of this work. The best way to do this is with a link to this web page: creativecommons.org/licenses/by-sa/3.0/ • Any of the above conditions can be waived if you get permission from the copyright holder. • Nothing in this license impairs or restricts the author’s moral rights. Your fair dealing and other rights are in no way affected by the above. This is a human-readable summary of the Legal Code (the full license): creativecommons.org/licenses/by-sa/3.0/legalcode Published by Square Bracket Associates, Switzerland. http://SquareBracketAssociates.org ISBN 978-3-9523341-4-0 First Edition, October, 2009. -
Dynamic Object-Oriented Programming with Smalltalk
Dynamic Object-Oriented Programming with Smalltalk 1. Introduction Prof. O. Nierstrasz Autumn Semester 2009 LECTURE TITLE What is surprising about Smalltalk > Everything is an object > Everything happens by sending messages > All the source code is there all the time > You can't lose code > You can change everything > You can change things without restarting the system > The Debugger is your Friend © Oscar Nierstrasz 2 ST — Introduction Why Smalltalk? > Pure object-oriented language and environment — “Everything is an object” > Origin of many innovations in OO development — RDD, IDE, MVC, XUnit … > Improves on many of its successors — Fully interactive and dynamic © Oscar Nierstrasz 1.3 ST — Introduction What is Smalltalk? > Pure OO language — Single inheritance — Dynamically typed > Language and environment — Guiding principle: “Everything is an Object” — Class browser, debugger, inspector, … — Mature class library and tools > Virtual machine — Objects exist in a persistent image [+ changes] — Incremental compilation © Oscar Nierstrasz 1.4 ST — Introduction Smalltalk vs. C++ vs. Java Smalltalk C++ Java Object model Pure Hybrid Hybrid Garbage collection Automatic Manual Automatic Inheritance Single Multiple Single Types Dynamic Static Static Reflection Fully reflective Introspection Introspection Semaphores, Some libraries Monitors Concurrency Monitors Categories, Namespaces Packages Modules namespaces © Oscar Nierstrasz 1.5 ST — Introduction Smalltalk: a State of Mind > Small and uniform language — Syntax fits on one sheet of paper > -
Preserving Instance State During Refactorings in Live Environments Pablo Tesone, Guillermo Polito, Luc Fabresse, Noury Bouraqadi, Stéphane Ducasse
Preserving Instance State during Refactorings in Live Environments Pablo Tesone, Guillermo Polito, Luc Fabresse, Noury Bouraqadi, Stéphane Ducasse To cite this version: Pablo Tesone, Guillermo Polito, Luc Fabresse, Noury Bouraqadi, Stéphane Ducasse. Preserving In- stance State during Refactorings in Live Environments. Future Generation Computer Systems, Else- vier, In press, 10.1016/j.future.2020.04.010. hal-02541754 HAL Id: hal-02541754 https://hal.archives-ouvertes.fr/hal-02541754 Submitted on 14 Apr 2020 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Preserving Instance State during Refactorings in Live Environments Pablo Tesonea,b,∗, Guillermo Politoc, Luc Fabresseb, Noury Bouraqadib, Stéphane Ducassea aInria Lille-Nord Europe, 40 Avenue Halley, Villeneuve d’Ascq, France bUnité de Recherche Informatique et Automatique, IMT Lille Douai, 764 Boulevard Lahure, Douai, France cUniv. Lille, CNRS, Centrale Lille, Inria, UMR 9189 - CRIStAL - Centre de Recherche en Informatique Signal et Automatique de Lille, F-59000 Lille, France Abstract An important activity of software evolution consists in applying refactorings to enhance the quality of the code without changing its behaviour. Having a proper refactoring tool is a must-to in any professional development environment. -
Nested Class Modularity in Squeak/Smalltalk
Springer, Nested Class Modularity in Squeak/Smalltalk Nested Class Modularity in Squeak/Smalltalk Modularität mit geschachtelten Klassen in Squeak/Smalltalk by Matthias Springer A thesis submitted to the Hasso Plattner Institute at the University of Potsdam, Germany in partial fulfillment of the requirements for the degree of Master of Science in ITSystems Engineering Supervisor Prof. Dr. Robert Hirschfeld Software Architecture Group Hasso Plattner Institute University of Potsdam, Germany August 17, 2015 Abstract We present the concept, the implementation, and an evaluation of Matriona, a module system for and written in Squeak/Smalltalk. Matriona is inspired by Newspeak and based on class nesting: classes are members of other classes, similarly to class instance variables. Top-level classes (modules) are globals and nested classes can be accessed using message sends to the corresponding enclosing class. Class nesting effec- tively establishes a global and hierarchical namespace, and allows for modular decomposition, resulting in better understandability, if applied properly. Classes can be parameterized, allowing for external configuration of classes, a form of dependency management. Furthermore, parameterized classes go hand in hand with mixin modularity. Mixins are a form of inter-class code reuse and based on single inheritance. We show how Matriona can be used to solve the problem of duplicate classes in different modules, to provide a versioning and dependency management mech- anism, and to improve understandability through hierarchical decomposition. v Zusammenfassung Diese Arbeit beschreibt das Konzept, die Implementierung und die Evaluierung von Matriona, einem Modulsystem für und entwickelt in Squeak/Smalltalk. Ma- triona ist an Newspeak angelehnt und basiert auf geschachtelten Klassen: Klassen, die, wie zum Beispiel auch klassenseitige Instanzvariablen, zu anderen Klassen gehören. -
“Develop in Pharo, Deploy in Gemstone” with Seaside Johan Brichau
10 Years later “develop in Pharo, deploy in Gemstone” with Seaside Johan Brichau - [email protected] Yesplan ? Web Application (SaaS) to manage an event venue Yesplan ? Web Application (SaaS) to manage an event venue Yesplan ? Web Application (SaaS) to manage an event venue Yesplan ? Web Application (SaaS) to manage an event venue - jQuery - jQuery-UI - KnockoutJs - D3.js - Datatables - Jasper reports - …. Yesplan ? Web Application (SaaS) to manage an event venue - jQuery - jQuery-UI - KnockoutJs - D3.js - Datatables - Jasper reports ReactJs - …. Yesplan ? • Founded by aa. and arts centre • Over 200 customers (in BE, NL, Lux, CH, UK, NO, DK, FI) • Currently 25 employees: • 5 software engineers, 1 dev ops engineer, 1 interaction designer and 1 report engineer • sales, account management, marketing, support, • Emphasis on making an application that not only works, but also is enjoyable to use Yesplan 0.1 (2009) • Yesplan calendar built using Seaside’s “full page rendering” in-place editing info bubbles title • Standard ‘component calls component’ implementation group • A lot of jQuery for animations and ajax updates group visualization • Javascript universe was “big mess” (excluding notable exceptions) • More errors than functionality in most ‘plugins’ • Bad performance and horrible engineering • Pharo + GoodsDB in production Yesplan 1.0 (2010) • Yesplan calendar with incremental ajax updates • A lot of jQuery-based scripts • SVG animations using generated Javascript • Develop in Pharo, deploy in GemStone • Pharo for development • GemStone -
Debugging Mixedenvironment Programs with Blink
SOFTWARE – PRACTICE AND EXPERIENCE Softw. Pract. Exper. (2014) Published online in Wiley Online Library (wileyonlinelibrary.com). DOI: 10.1002/spe.2276 Debugging mixed-environment programs with Blink Byeongcheol Lee1,*,†, Martin Hirzel2, Robert Grimm3 and Kathryn S. McKinley4 1Gwangju Institute of Science and Technology, Gwangju, Korea 2IBM, Thomas J. Watson Research Center, Yorktown Heights, NY, USA 3New York University, New York, NY, USA 4Microsoft Research, Redmond, WA, USA SUMMARY Programmers build large-scale systems with multiple languages to leverage legacy code and languages best suited to their problems. For instance, the same program may use Java for ease of programming and C to interface with the operating system. These programs pose significant debugging challenges, because programmers need to understand and control code across languages, which often execute in different envi- ronments. Unfortunately, traditional multilingual debuggers require a single execution environment. This paper presents a novel composition approach to building portable mixed-environment debuggers, in which an intermediate agent interposes on language transitions, controlling and reusing single-environment debug- gers. We implement debugger composition in Blink, a debugger for Java, C, and the Jeannie programming language. We show that Blink is (i) simple: it requires modest amounts of new code; (ii) portable: it supports multiple Java virtual machines, C compilers, operating systems, and component debuggers; and (iii) pow- erful: composition eases debugging, while supporting new mixed-language expression evaluation and Java native interface bug diagnostics. To demonstrate the generality of interposition, we build prototypes and demonstrate debugger language transitions with C for five of six other languages (Caml, Common Lisp, C#, Perl 5, Python, and Ruby) without modifications to their debuggers. -
ESUG 2012 Report
CS21 and ESUG 23, Brescia, July 13th - 17th, 2015 1 CS21 and ESUG 23, Brescia, July 13th - 17th, 2015 This document contains my report of the ESUG conference in Brescia, July 13th - 17th, 2015 (and brief remarks on the Camp Smalltalk on the Sunday before it). As there were parallel tracks, I could not attend all talks. At the end, I also report a 2015 UK Smalltalk User Group meeting I attended. Style ‘I’ or ‘my’ refers to Niall Ross; speakers (other than myself) are referred to by name or in the third person. A question asked in or after a talk is prefixed by ‘Q.’ (sometimes I name the questioner; often I was too busy noting their question). A question not beginning with ‘Q.’ is a rhetorical question asked by the speaker (or is just my way of summarising their meaning). Author’s Disclaimer and Acknowledgements These reports give my personal view. No view of any other person or organisation with which I am connected is expressed or implied. The talk descriptions were typed while I was trying to keep up with and understand what the speakers were saying, so may contain errors of fact or clarity. I apologise for any inaccuracies, and to any participants whose names or affiliations I failed to note down. If anyone spots errors or omissions, email me and corrections may be made. My thanks to the conference organisers and the speakers whose work gave me something to report. My own talk is written up at much greater length than the others. Venue The accommodation was in old town of Brescia (called Brixia in Roman times). -
Multi-Threaded Programs ● Limitations ● Advanced Debugger Usage ● Adding Support for D Language ● Q and a Debugger / Program Interaction
Tools for a New Generation ● Understanding how debuggers work boosts developers' efficiency ● Linux needs a new generation of tools ● D may lead the change Current Tools Are ... ... stuck in the 80s, yet insist upon calling themselves a “ GNU Generation” New designs should be modular, based on shared APIs. GPL is not the only way! Agenda ● Overview of debugger / program interaction ● Remote & cross-debugging: out of scope ● Fine-tunning the debug information ● Multi-threaded programs ● Limitations ● Advanced debugger usage ● Adding support for D Language ● Q and A Debugger / Program Interaction Debugger Program to debug ptrace() waitpid() /proc Kernel file-system Program Interaction ● The debugger uses the ptrace() API to: – attach / detach to / from targets – read / write to / from debugged program memory – resume execution of program ● Debugger sends signals to program – most notably SIGSTOP ● The /proc file-system allows reading / writing of memory, and provides access to other information (command line args, etc) Worse Is Better ● “ It is more important for the implementation to be simpler than the interface” Richard Gabriel, The Rise of Worse is Better ● (http://www.jwz.org/doc/worse-is-better.html) ● Example: when the debugger receives a SIGTRAP, it needs to figure what happened, on its own (could be a breakpoint, a singlestep, a system call, etc). Debug Events ● When signals occur in the program the debugger is notified (before signal is delivered) ● The status of the debugged program is collected with the waitpid() call ● The debugger -
Pharo by Example
Portland State University PDXScholar Computer Science Faculty Publications and Computer Science Presentations 2009 Pharo by Example Andrew P. Black Portland State University, [email protected] Stéphane Ducasse Oscar Nierstrasz University of Berne Damien Pollet University of Lille Damien Cassou See next page for additional authors Let us know how access to this document benefits ouy . Follow this and additional works at: http://pdxscholar.library.pdx.edu/compsci_fac Citation Details Black, Andrew, et al. Pharo by example. 2009. This Book is brought to you for free and open access. It has been accepted for inclusion in Computer Science Faculty Publications and Presentations by an authorized administrator of PDXScholar. For more information, please contact [email protected]. Authors Andrew P. Black, Stéphane Ducasse, Oscar Nierstrasz, Damien Pollet, Damien Cassou, and Marcus Denker This book is available at PDXScholar: http://pdxscholar.library.pdx.edu/compsci_fac/108 Pharo by Example Andrew P. Black Stéphane Ducasse Oscar Nierstrasz Damien Pollet with Damien Cassou and Marcus Denker Version of 2009-10-28 ii This book is available as a free download from http://PharoByExample.org. Copyright © 2007, 2008, 2009 by Andrew P. Black, Stéphane Ducasse, Oscar Nierstrasz and Damien Pollet. The contents of this book are protected under Creative Commons Attribution-ShareAlike 3.0 Unported license. You are free: to Share — to copy, distribute and transmit the work to Remix — to adapt the work Under the following conditions: Attribution. You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work). -
User's Guide Borland® Turbo Debugger
User's Guide Borland" o User's Guide Borland® Turbo Debugger® Borland'rntemational, Inc., 100 Borland Way P.O. Box 660001, Scotts Valley, CA 95067-0001 Borland may have patents and/or pending patent applications covering subject matter, in this document. The furnishing of this document does not give you any license to these patents. COPYRIGHT © 1988, 1995 Borland International. All rights reserved. All Borland product names are trademarks or registered trademarks of Borland International, Inc. Other brand and product names are trademarks or registered trademarks of their respective holders. Printed in the U.S.A. IEORI295 9596979899-9 8 7 6 5 4 HI Contents Introduction 1 Preparing programs for debugging . 15 Compiling from the C++ integrated New features and changes for version 5.x . .2 environment. 16 New features and changes for version 4.x . .2 Compiling from Delphi . 16 Hardware requirements. .2 Compiling from the command line . 16 Terminology in this manual. .3 Starting Turbo Debugger . 17 Module ....................... 3 Specifying Turbo Debugger's command-line Function ....................... 3 options ....................... 17 Turbo Debugger . 3 Setting command-line options with Turbo Typographic and icon conventions . 3 Debugger's icon properties . 18 Using this manual . .4 Setting command-line options from Borland's C++ integrated environment. .. 18 Where to now? . .5 Launching Turbo Debugger from Delphi ... 18 First-time Turbo Debugger users . 5 Running Turbo Debugger . .... 19 Experienced Turbo Debugger users ....... 5 Loading your program into the debugger . 19 Software registration and technical support . 5 Searching for source code. 21 Chapter 1 Specifying program arguments . 21 Restarting a debugging session . 21 Installing and configuring Just-in-time debugging.