History of Computers Seminar 7/30/2007 Killer Applications
History of Computers Seminar Killer Applications What is a Killer App? Household name Killer Applications “The software to DIE for” The next best thing since sliced bread How did I ever manage to get by without it? Affecting human lives
Alexander Bogomjakov Commercial success
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Killer Applications Killer Applications Non-Software Time-Sharing Businesses Paradigm shift ADP Henry Taub Radio Payrolls, etc. Television Revenues (2006) – $7 billion 800-numbers Tymshare Laptop computers Networks (public, private) Internet Banks, airlines, gov. agencies, etc. Cell phones Digital photography BBN Technologies
NIH – National Institutes of Health 1968 – 32 time-sharing service bureaus
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Killer Applications Killer Applications Word Processing Text Editing 1970s The idea 1960s Programs to manipulate code
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Killer Applications Killer Applications Word Processing Machines Office Automation Systems 1970s Late 1970s – early „80s Dedicated computerized systems IBM MT/ST Wang 1200 WPS
IBM Selectric IBM Displaywriter System
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Killer Applications Killer Applications WordStar WordPerfect 1978 1982 CP/M
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Killer Applications Killer Applications Spreadsheets Batch Spreadsheets 1961 – "Budgeting Models and System Simulation" by Richard Mattessich
1968 – Capex Corporation AutoPlan – on General Electric
AutoTab – on IBM mainframe
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Killer Applications Killer Applications Works Records System VisiCalc 1974 1979
Apple II
Dan Bricklin Bob Frankston
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Killer Applications Killer Applications Lotus 1-2-3 Excel 1983 1985
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Killer Applications Killer Applications Office Software AppleWorks Word processor 1984 Spreadsheet Apple II Presentation software Database Graphics suite Communication tools
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Killer Applications Killer Applications Microsoft Office OpenOffice.org 1990 – Office 1, Mac OS 2001 1992 – Office 3.0, Windows
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Killer Applications Killer Applications Google Docs & Spreadsheets Before WWW 2006 FTP BBS Usenet (1979) BBS (1979) ENQUIRE (1980) Gopher (1991)
Gopher
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Killer Applications Killer Applications WorldWideWeb Web Growth 1990 Number of web-sites Number of web-sites Hypertext + Internet = WWW 650,000 8,712,000 8,443,000
7,128,000 Tim Berners-Lee
4,662,000
230,000 2,636,000
100,000
23,500
130 623 2,738 10,022
93 94 94 95 95 96 96
94 95 96
93 1998 1999 2000 2001 2002
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Oct Oct Oct Oct
Jun Jun Jun Jun
Feb Feb Feb
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Killer Applications Killer Applications Web Growth Internet Usage
Number of web sites
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Killer Applications Killer Applications ViolaWWW Mosaic 1991 1993
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Killer Applications Killer Applications Netscape Network Hardware 1994 Company Revenues (2006)
CISCO $28.48 Billion
Marvell $1.67 Billion
Qualcomm $7.53 Billion
Alcatel-Lucent €18.3 Billion
Chromatis Israeli startup (Orni Petruschka) Optical Networking Bought by Lucent – $4.8 Billion (stock)!
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Killer Applications Killer Applications Internet Search Early Search Engines Archie – FTP search (1990) 1993 Gopher (1991) Wandex Veronica Aliweb Jughead 1994 WAIS WebCrawler Lycos InfoSeek 1995 AltaVista Excite
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Killer Applications Killer Applications Yahoo! Google 1994 1998 – launch 2001 – gained popularity
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Killer Applications Killer Applications Before Databases Data Models Charles Serial storage 1960s W. Bachman Punched cards Magnetic tape Turing award 1972 (#7) – Dijkstra 1973 (#8) – Bachman 1974 (#9) – Knuth Network 1981 (#16) – Codd
Direct access storage devices Edgar F. Codd Hierarchical
Relational
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Killer Applications Killer Applications dBASE MySQL 1980 2006 Nokia – MySQL Cluster flickr – millions of photos and users. NetQOS – large networks
2005
85 million dynamic page views/day 1.5 billion MySQL queries/day Wikipedia 200 million queries/day 1.2 million updates/day
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Killer Applications Killer Applications References References Wikipedia The Creator of the First Web Search Engine Works at Accidental Empires Google History - The 22nd Annual SIIA Codie Awards Internet / Statistics - WebReference.com Images: Games that win a spot in history | ZDNet The Spreadsheet Page - Microsoft Excel Photo Gallery 94/210/1 Central processing unit, office information Free Software's killer applications system, metal/plastic, Wang Laboratories, USA, 1978 History of Computer Graphics - Powerhouse Museum Collection Internet history, design, web, email... AppleWorks World Internet Usage Statistics News and Population Size and growth statistics [OCLC - Web Stats Characterization] Internet Statistics: Web Growth, Internet Growth Web Characterization [OCLC - Archived projects]
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Killer Applications Killer Applications References Google Buys Its First Office Internet Archive: Wayback Machine Killer Applications Pew Internet & American Life Project IEEE Xplore - Advanced Search Internet Growth Statistics - Global Village Online
Netcraft: Web Server Survey Archives Neer Roggel WWW FAQs: How many web sites are there? » The size of the World Wide Web Pandia - on the number of websites in the world Lucent to Close Chromatis "Remembering the Office of the Future: Word Processing and Office Automation before the Personal Computer"
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Killer Applications Killer Applications Postal Service – A Definition One way discrete message delivery Preset or set source and destination Many available transfer media Electronic Mail Homing pigeons Horses and carriages Mainframe computers Local area networks Satellite links The Internet
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Killer Applications Killer Applications Popular Uses PROFs and the Iran-Contra Affair Personal communication IBM‟s Professional Office System Newsletters, magazines VM/CMS-based, 3270-type terminals, IBM‟s VNET Scientific collaboration White House scandal Financial transactions Secret correspondence Government, taxes Workplace memos
Many can be achieved electronically Some new uses: technical support
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Killer Applications Killer Applications Current Day Usage Statistics Webmail Usage Statistics #1 reported online pursuit in the USA Successful combination of universally available 91% of online users have done it (FEB-MAR07) remote access (via WWW) and 3rd party storage As opposed to 39% for instant messages (AUG06) Top three: As opposed to 22% for chat rooms/discussions (SEP05) Yahoo Mail MySpace Mail Worldwide volumes (OCT06) Hotmail 1.1 billion email users with 1.4 billion active accounts 183 billion emails sent each day in 2006
At least once a day, often more 53% of surveyed people check every day
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Killer Applications Killer Applications Email Marketing Drawbacks – Viruses Various advertisements and offers, including Not entirely new: think Anthrax medications, education, computer fraud, electronic Wide, easily accessible, victim base advertising services, real estate, computers and the internet, adult content, you name it…
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Killer Applications Killer Applications Additional Drawbacks Denial of Service
Impersonation Fake sender address Instant Messaging No plausible deniability
Anonymity
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Killer Applications Killer Applications Instant Messaging – A Definition IRC – Internet Relay Chat A real-time extension of email Jarkko “WiZ” Oikarinen, 1988 A less communal form of chatrooms Real-time discussions in BBSs Used for productivity in workplaces Numerous “channels” Integrated with existing office systems Akin to chatrooms topics
1990: 1 net, 12 users, 38 servers "If it is not logic, it's magic. Open server debate led to a split If it is not magic, it is female logic." Open = nickname collisions, abuse
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Killer Applications Killer Applications IRC – Current Day ICQ – I Seek You 818 nets, with many users and channels Yossi Vardi‟s Mirabilis, 1996 Largest ones: ~200K users, ~30 servers Assigns each user a UIN Combines user online status and real-time messaging
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Killer Applications Killer Applications Advanced Features Current Day Usage Statistics Audio Increasingly common Video 42% of internet users in the USA (54 million) Emoticons Of these, for 24%, IM use > email use, for 6%, IM = email. Younger users IM more frequently, and also multitask File Transfer Conferencing At work (SEP04) Games Used by 21% of American IM users (11 million) Cellular IM 40% use IM with coworkers, 33% with friends and family
At least once a day, often more (SEP04) 36% of surveyed people check every day 63% say they use IM at least several times a week.
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Killer Applications Killer Applications Social Networking – A Definition A graph structure Nodes are individuals or organizations Edges indicate the ties between them Social Networking Shared interests, kinship, web links, trade, …
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Killer Applications Killer Applications Types of Social Networking Typical Features Personal networking Photo sharing School, college, work, military, family, dating, … Video sharing Web logging (= online journals) Business networking Talkbacks, comments, polls Colleagues, career options, resume publishing Forums Chat Social bookmarking Gathering links, ascertaining popularity
Special common interest Cars, sports, books, music, travel, games, …
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Killer Applications Killer Applications Web Log Statistics Web Log Users In the top 10 global web ranks 57% male Windows Live, MySpace, Orkut 48% under 30 82% online for more than 6 years 7% have created a web log 39% have college or graduate degrees Used to be 3% (2002), then 5% (2004) 27% have read web logs Mostly those relating to current affairs 12% have posted response comments
But, 62% of online Americans have never heard of it!
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Killer Applications Killer Applications Business is Business MySpace sold for $580 million Became worth $1.5 billion in a year
Data mining for advertising Computer and Video Games Offering local social services Stealing online dating business
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Killer Applications Killer Applications Interest Invocation Slide The Gaming Industry [VID: Neer‟s fragmovie, 315Mb] More money than the movie industry More money than box office sales, to be precise A multitude of genres Puzzles, educational Adventure Sports Arcade Simulators Action Shooters Real time strategy Role playing games Card and board games
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Killer Applications Killer Applications Classic Platforms Japanese Arcades Arcade machines Multiple stories Video arcade phenomena Well lit, colorful Personal computers Social hub XT, AT (ability to save state)
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Killer Applications Killer Applications American Arcades Platforms – Gaming Consoles Ground floor or basement Develop together with computers, side by side Dimly lit atmosphere Require less resources, used solely for gaming Subcultural scene Nintendo Entertainment System, N64, XBOX Gameboy, PSP (portable) Nintendo WII (novel MMI)
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Killer Applications Killer Applications Multiplayer Games Mass Online Multiplayer Hotseat Social aspects Networked Online marketing/payment models LAN parties Game items on eBay Online servers (WON, Blizzard, Yahoo) Peer ranking systems Second Life
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Killer Applications Killer Applications Current Day Usage Statistics Audio Development Worldwide volumes Sound Blaster 217 million gamers worldwide Stereo versus mono Average of 9 visits per month Synthesized versus recorded Yahoo! Games is largest (53 million unique users) Wavetable MIDI, CD music 3D surround Women Voice activated Age 40+ spend 9.1 hours per week (41% of online time) Compare with 7.4 hours for teens, 6.2 women age 40- Word & puzzle games (49%), casino (27%), arcade (16%) Used to relax during work and after putting kids to bed
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Killer Applications Killer Applications Graphics Development Graphics Development 3D 2D raster Pseudo-3D Sprites Multilayered 2D vector Isometric views Polygons 3D Wireframes Shading/Lighting Fractals
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Killer Applications Killer Applications Bibliography – Electronic Mail Bibliography – Instant Messaging Email Systems, PROFs IRC History B. Campbell. 3D MULTI-USER COLLABORATIVE WORLDS FOR THE INTERNET, 1997. J. Oikarinen. IRC History. C&A Division Rutherford Laboratory Annual Report 1983, 1983. Living Internet. IRC History. R. Bliss. Blown Away – The Emergence of GroupWise as a Market Leader. Novell Corporation, April 2005. D. Stenberg. History of IRC, Sep 2002. M. Kotadia. T. Blanton. National Security Archive/White House E-Mail, 1995. D. Nazareth. Managing ES9000 Terminal Sessions, 1997. IM History A. Min. The story (and the protocols) behind instant messengers. Usage Statistics Free Software Magazine, Issue 18, June 18, 2007. M. Brownlow. Email and webmail statistics. Email Marketing Reports, Dec 2006. R. Jiang. Instant Messaging and its Effects on Student Life, 2006 America‟s Online Pursuits. Pew-Internet & American Life Project, Dec 2003. MSN Messenger hit by double-whammy worm. B. Tancer. Google, Yahoo! and MSN: Property Size-up, May 2006. CNET News, February 3, 2005. Hitwise US - Top 20 Websites, Jun 2007. The ICQ Story. ICQ Incorporated. A Comparison of Live Hotmail, Gmail and Yahoo Mail, Feb 2007. J. Reimer. Yahoo Messenger and Windows Live Messenger get together. Ars technica, September 27, 2006. History D. Crocker. Email History, How Email was Invented. Usage Statistics History of the Internet, Wikipedia, accessed July 24, 2007. Lists of IRC Networks. R. Kling, A. J. Swygart-Hobaugh. The Internet and the Velocity of Scholarly Journal Publishing. Center for Social Informatics School of Library and Information Science Indiana University, 2002. IRC Networks – Top 100. How Americans use Instant Messaging. Pew-Internet & American Life Project, Sep 2004. Email Marketing (Spam) Viruslist.com. Spam Report: April 2007. Kaspersky Labs. Email marketing, Wikipedia, accessed July 27, 2007.
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Killer Applications Killer Applications Bibliography – Social Networking Bibliography – Computer Games
Definitions Statistics PieSpy – Inferring and Visualizing Social Network on IRC. Worldwide Online Gaming Community Reaches 217 Million. CNNMoney News, July Social Network. Wikipedia, accessed July 30, 2007. 10, 2007. R. Greenspan, ClickZ: Girl Gamers Grow Up. February 12, 2004. Business O. Kharif. Was MySpace Sold on the Cheap?, October 6, 2006 Arcades Arcades in Japan, July 2004. B. Stone. Stone: Inside Japan‟s Addictive Arcades, July 2006. MSNBC News. Statistics FILM Rotation: Industry War: Movies vs. Video Games, Round 1! Dec 2004. List of social networking websites. Wikipedia, accessed July 30, 2007 P. Kuittinen. History of Arcade Games, Dec 1997. The state of blogging. Pew-Internet & American Life Project, Jan 2005. Social Networking Websites and Teens: An Overview. Pew-Internet & American Life Project, Jan 2007. Sound and Graphics Sound Blaster. Wikipedia, accessed July 30, 2007. My Soundcards Museum, Aug 2007. S. Collins. SIGGRAPH Newsletter: Game Graphics During the 8-bit Computer Era, May 1998.
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